Add BUILD.md and res/post-build-mac.sh
- BUILD.md: complete build instructions for macOS desktop (Xcode 26.5, Flutter 3.44, Dart 3.12, VCPKG, all patches explained) - res/post-build-mac.sh: re-sign + install to /Applications + create dmg, run after every 'flutter build macos --release' Key issues documented in BUILD.md: * Re-signing is mandatory (codesign --force --deep -s -) * Use hdiutil for dmg, not create-dmg (macos-alias is x86_64 broken) * libclang must be arm64 (use Xcode CLT, not homebrew llvm) * EXCLUDED_ARCHS=x86_64 for arm64-only Rust dylib
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# Building RustDesk for macOS (Jerry's MacBook Air, Apple Silicon)
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This is a fork of [rustdesk/rustdesk](https://github.com/rustdesk/rustdesk) v1.4.7,
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patched to build against current macOS tooling (Xcode 26.5, Flutter 3.44, Dart 3.12).
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Last verified build: **2026-06-08**, RustDesk 1.4.7 (arm64), dmg size 27MB.
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---
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## TL;DR (already-done state)
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If this Mac still has everything set up, you can re-build with:
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```bash
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cd ~/rustdesk-master2
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export VCPKG_ROOT=~/vcpkg PATH="$VCPKG_ROOT:$PATH" \
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LIBCLANG_PATH=/Library/Developer/CommandLineTools/usr/lib/libclang.dylib
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cargo build --release --features flutter
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flutter build macos --release
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./res/post-build-mac.sh # re-sign, install to /Applications, create dmg
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open /Applications/RustDesk.app
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```
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---
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## 1. One-time environment setup (if starting fresh)
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### 1.1. Xcode (App Store)
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- Install full **Xcode 26.5** from App Store. CommandLineTools alone is not enough —
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Flutter's `xcodebuild` and `pod install` need the full Xcode.
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- After install:
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```bash
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sudo xcode-select -s /Applications/Xcode.app/Contents/Developer
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sudo xcodebuild -license accept
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sudo xcodebuild -runFirstLaunch # installs CoreSimulator.framework etc.
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```
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### 1.2. VCPKG (C++ deps: libvpx, libyuv, opus, aom)
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```bash
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git clone https://github.com/microsoft/vcpkg ~/vcpkg
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cd ~/vcpkg && ./bootstrap-vcpkg.sh
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vcpkg install --triplet=arm64-osx libvpx libyuv opus aom
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```
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Add to `~/.zshrc`:
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```sh
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export VCPKG_ROOT="$HOME/vcpkg"
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export PATH="$VCPKG_ROOT:$PATH"
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```
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### 1.3. Flutter 3.44+
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Download from https://docs.flutter.dev/get-started/install/macos, then:
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```sh
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export FLUTTER_ROOT="$HOME/flutter"
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export PATH="$FLUTTER_ROOT/bin:$PATH"
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flutter doctor # should show green checkmarks for Xcode and Chrome
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```
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### 1.4. CocoaPods (needed by Flutter macOS plugins)
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```bash
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brew install cocoapods
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```
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**Note:** On this Mac `homebrew` is **x86_64** (prefix `/usr/local`), not arm64 native. Most
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things work but see the libclang note below.
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### 1.5. flutter_rust_bridge_codegen 1.80.1
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```bash
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cargo install flutter_rust_bridge_codegen --version 1.80.1 --features uuid --locked
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```
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---
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## 2. Project-specific patches (all in git, see `git log`)
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### 2.1. `flutter/pubspec.yaml`
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```yaml
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extended_text: ^15.0.2 # was 14.0.0; old missing SelectionHandler methods
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dependency_overrides:
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google_fonts: 5.0.0 # 6.x breaks with const Map<FontWeight, ...>
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```
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### 2.2. `flutter/lib/generated_bridge.dart` (codegen output, 2 fixes)
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After running `flutter_rust_bridge_codegen` (see step 3), patch:
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- `asTypedList(raw.length).setAll(0, raw)` → `cast<ffi.Int32>().asTypedList(...)` and `cast<ffi.Uint8>()` in `api2wire_int_32_list` / `api2wire_uint_8_list`
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- `typedef DartPort = ffi.Int;` → `typedef DartPort = ffi.Int64;`
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### 2.3. `flutter/lib/common.dart` (4 call sites)
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- `DialogTheme(` → `DialogThemeData(`
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- `const TabBarTheme(` → `TabBarThemeData(`
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### 2.4. `flutter/macos/Runner/Configs/Release.xcconfig`
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```xcconfig
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EXCLUDED_ARCHS[sdk=macosx*] = x86_64
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```
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Without this, release builds fail because Xcode 26.5's `ARCHS_STANDARD` includes x86_64
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but our Rust dylib is arm64-only.
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### 2.5. `~/.pub-cache/.../google_fonts-5.0.0/lib/src/google_fonts_variant.dart`
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Dart 3.12 rejects `const Map<FontWeight, String>{...}`. Change `const` to `final` on
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`_fontWeightToFilenameWeightParts`. **This patch is in the global pub cache and will
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be wiped by `flutter pub cache clean`.** To make it permanent, copy the patched file into
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`./local_google_fonts/` and use `dependency_overrides: google_fonts: { path: ... }`.
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---
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## 3. Build steps (from a clean checkout)
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```bash
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cd ~/rustdesk-master2
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# 3.1. Pull hbb_common submodule (only matters if you switch to submodule setup;
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# we currently have it tracked as a regular directory, see [[git-remote-cardsoon]])
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# git submodule update --init --recursive
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# 3.2. Environment
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export VCPKG_ROOT=~/vcpkg
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export PATH="$VCPKG_ROOT:$PATH"
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export LIBCLANG_PATH="/Library/Developer/CommandLineTools/usr/lib/libclang.dylib"
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# ^^^ must be the Xcode CLT one (arm64-compatible), NOT /usr/local/opt/llvm/
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# 3.3. Flutter pub get
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cd flutter && flutter pub get && cd ..
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# 3.4. Generate FFI bindings (Flutter <-> Rust)
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flutter_rust_bridge_codegen --rust-input ./src/flutter_ffi.rs \
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--dart-output ./flutter/lib/generated_bridge.dart \
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--c-output ./flutter/macos/Runner/bridge_generated.h \
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--llvm-path /Library/Developer/CommandLineTools/usr/
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# Then apply the 2 hand-patches in 2.2 above.
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# 3.5. Rust release build
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cargo build --release --features flutter
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# 3.6. Flutter macOS app build
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flutter build macos --release
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# 3.7. Re-sign, install, package
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./res/post-build-mac.sh
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```
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---
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## 4. Critical gotchas (learned the hard way)
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### 4.1. Re-sign after every build
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`flutter build macos` produces an `.app` that **does not launch on macOS 26.5**.
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The main executable and the embedded Flutter plugin frameworks end up with
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**different ad-hoc Team IDs**, and macOS's strict dyld refuses the mismatch.
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**Always run** after every `flutter build macos`:
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```bash
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codesign --force --deep -s - path/to/RustDesk.app
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```
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The `res/post-build-mac.sh` script does this for you. The `--deep` flag is
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essential so that all framework bundles inside the .app get re-signed together.
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### 4.2. Use hdiutil for .dmg, not create-dmg
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`create-dmg` (the official RustDesk build tool) depends on Node's `macos-alias`
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native module, which is x86_64-built and won't load on this arm64 Mac.
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`npm rebuild` also fails because `macos-alias` uses the outdated `nan@2` N-API
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shim that's incompatible with Node 18+.
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Use `hdiutil` instead (see `res/post-build-mac.sh`).
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### 4.3. libclang must be arm64
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For `flutter_rust_bridge_codegen` to work, `libclang.dylib` must be loadable.
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The Homebrew one at `/usr/local/opt/llvm/lib/libclang.dylib` is **x86_64**.
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The Xcode CLT one at `/Library/Developer/CommandLineTools/usr/lib/libclang.dylib`
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is **universal** (arm64 + x86_64). Use the latter.
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### 4.4. EXCLUDED_ARCHS for release
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Xcode 26.5's default `ARCHS_STANDARD` includes x86_64, but our Rust dylib
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is arm64-only. Set `EXCLUDED_ARCHS[sdk=macosx*] = x86_64` in `Release.xcconfig`,
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or build a universal dylib with `lipo`.
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### 4.5. Debug config doesn't need EXCLUDED_ARCHS
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`flutter build macos --debug` works without the EXCLUDED_ARCHS hack because
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debug builds use `ONLY_ACTIVE_ARCH=YES` which only targets the host arch.
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---
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## 5. What you get
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After `res/post-build-mac.sh`:
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| File | Location | Size |
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|------|----------|------|
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| Release `.app` | `flutter/build/macos/Build/Products/Release/RustDesk.app` | 57 MB |
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| Installed `.app` | `/Applications/RustDesk.app` | 57 MB |
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| `.dmg` installer | `rustdesk-1.4.7-arm64.dmg` | 27 MB |
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| Rust lib | `target/release/liblibrustdesk.dylib` | 22.6 MB |
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Bundle ID: `com.carriez.rustdesk` (NOT the official `com.rustdesk.client` —
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change in `flutter/macos/Runner/Configs/AppInfo.xcconfig` if needed).
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Architecture: **arm64 only**. For Intel Mac support, build a universal
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dylib with `lipo` and drop the EXCLUDED_ARCHS hack.
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---
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## 6. First-launch permissions
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When you launch the app for the first time, macOS will prompt for:
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- **Screen Recording** (System Settings → Privacy & Security → Screen Recording) —
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needed to capture the screen when you are being controlled
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- **Microphone** — for audio forwarding
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- **Accessibility** — for keyboard/mouse input forwarding
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Grant these or the corresponding features won't work.
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---
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## 7. NOT covered here (out of scope)
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- iOS / Android builds (different toolchains)
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- Apple notarization (would need an Apple Developer ID account)
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- Self-hosted rendezvous/relay server (use public `rs-ny.rustdesk.com` for now)
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- Universal binary (arm64 + x86_64)
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- Code signing with a real developer certificate
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