Initial commit: RustDesk 1.4.7 macOS desktop port
- Filled empty libs/hbb_common/ submodule (cloned from rustdesk/hbb_common) - Patched Flutter 3.44 / Dart 3.12 compatibility: * flutter/lib/generated_bridge.dart: asTypedList with cast<>, DartPort=Int64 * flutter/lib/common.dart: DialogTheme->DialogThemeData, TabBarTheme->TabBarThemeData * flutter/pubspec.yaml: extended_text 14.0.0->15.0.2, google_fonts override 5.0.0 * flutter/macos/Runner/Configs/Release.xcconfig: EXCLUDED_ARCHS=x86_64 - Build verified: cargo check + cargo build --features flutter + cargo build --release --features flutter - Verified flutter build macos --debug and --release both produce working .app - Verified .dmg installer (27MB arm64) created via hdiutil - Build deps: Xcode 26.5, CocoaPods 1.16.2, Flutter 3.44, VCPKG arm64-osx
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<?xml version="1.0" encoding="UTF-8"?>
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<Scheme
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LastUpgradeVersion = "1510"
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version = "1.3">
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<BuildAction
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parallelizeBuildables = "YES"
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buildImplicitDependencies = "YES">
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<PreActions>
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<ExecutionAction
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ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
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<ActionContent
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title = "Run Prepare Flutter Framework Script"
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scriptText = ""$FLUTTER_ROOT"/packages/flutter_tools/bin/macos_assemble.sh prepare ">
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<EnvironmentBuildable>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "33CC10EC2044A3C60003C045"
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BuildableName = "RustDesk.app"
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BlueprintName = "Runner"
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ReferencedContainer = "container:Runner.xcodeproj">
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</BuildableReference>
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</EnvironmentBuildable>
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</ActionContent>
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</ExecutionAction>
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</PreActions>
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<BuildActionEntries>
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<BuildActionEntry
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buildForTesting = "YES"
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buildForRunning = "YES"
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buildForProfiling = "YES"
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buildForArchiving = "YES"
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buildForAnalyzing = "YES">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "33CC10EC2044A3C60003C045"
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BuildableName = "RustDesk.app"
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BlueprintName = "Runner"
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ReferencedContainer = "container:Runner.xcodeproj">
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</BuildableReference>
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</BuildActionEntry>
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</BuildActionEntries>
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</BuildAction>
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<TestAction
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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shouldUseLaunchSchemeArgsEnv = "YES">
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<MacroExpansion>
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "33CC10EC2044A3C60003C045"
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BuildableName = "RustDesk.app"
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BlueprintName = "Runner"
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ReferencedContainer = "container:Runner.xcodeproj">
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</BuildableReference>
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</MacroExpansion>
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<Testables>
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buildConfiguration = "Debug"
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selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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useCustomWorkingDirectory = "NO"
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ignoresPersistentStateOnLaunch = "NO"
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debugDocumentVersioning = "YES"
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debugServiceExtension = "internal"
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enableGPUValidationMode = "1"
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allowLocationSimulation = "YES">
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "33CC10EC2044A3C60003C045"
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BuildableName = "RustDesk.app"
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BlueprintName = "Runner"
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ReferencedContainer = "container:Runner.xcodeproj">
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</BuildableReference>
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buildConfiguration = "Profile"
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shouldUseLaunchSchemeArgsEnv = "YES"
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savedToolIdentifier = ""
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useCustomWorkingDirectory = "NO"
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debugDocumentVersioning = "YES">
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<BuildableProductRunnable
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runnableDebuggingMode = "0">
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<BuildableReference
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BuildableIdentifier = "primary"
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BlueprintIdentifier = "33CC10EC2044A3C60003C045"
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BuildableName = "RustDesk.app"
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BlueprintName = "Runner"
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ReferencedContainer = "container:Runner.xcodeproj">
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</BuildableProductRunnable>
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</ProfileAction>
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<AnalyzeAction
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buildConfiguration = "Debug">
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</AnalyzeAction>
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<ArchiveAction
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buildConfiguration = "Release"
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revealArchiveInOrganizer = "YES">
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</ArchiveAction>
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</Scheme>
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