Initial commit: RustDesk 1.4.7 macOS desktop port
- Filled empty libs/hbb_common/ submodule (cloned from rustdesk/hbb_common) - Patched Flutter 3.44 / Dart 3.12 compatibility: * flutter/lib/generated_bridge.dart: asTypedList with cast<>, DartPort=Int64 * flutter/lib/common.dart: DialogTheme->DialogThemeData, TabBarTheme->TabBarThemeData * flutter/pubspec.yaml: extended_text 14.0.0->15.0.2, google_fonts override 5.0.0 * flutter/macos/Runner/Configs/Release.xcconfig: EXCLUDED_ARCHS=x86_64 - Build verified: cargo check + cargo build --features flutter + cargo build --release --features flutter - Verified flutter build macos --debug and --release both produce working .app - Verified .dmg installer (27MB arm64) created via hdiutil - Build deps: Xcode 26.5, CocoaPods 1.16.2, Flutter 3.44, VCPKG arm64-osx
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# Project-level configuration.
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cmake_minimum_required(VERSION 3.14)
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project(rustdesk LANGUAGES CXX)
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# The name of the executable created for the application. Change this to change
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# the on-disk name of your application.
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set(BINARY_NAME "rustdesk")
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# Explicitly opt into modern CMake behaviors to avoid warnings with recent
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# versions of CMake.
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cmake_policy(SET CMP0063 NEW)
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# Define build configuration option.
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get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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if(IS_MULTICONFIG)
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set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
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CACHE STRING "" FORCE)
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else()
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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set(CMAKE_BUILD_TYPE "Debug" CACHE
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STRING "Flutter build mode" FORCE)
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
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"Debug" "Profile" "Release")
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endif()
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endif()
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# Define settings for the Profile build mode.
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set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
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set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
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set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
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set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")
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# Replace /MD flags to /MT to use static vcruntine
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set(CompilerFlags
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CMAKE_CXX_FLAGS
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CMAKE_CXX_FLAGS_DEBUG
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CMAKE_CXX_FLAGS_RELEASE
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CMAKE_C_FLAGS
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CMAKE_C_FLAGS_DEBUG
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CMAKE_C_FLAGS_RELEASE
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)
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foreach(CompilerFlag ${CompilerFlags})
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string(REPLACE "/MD" "/MT" ${CompilerFlag} "${${CompilerFlag}}")
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endforeach()
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# Use Unicode for all projects.
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add_definitions(-DUNICODE -D_UNICODE)
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# Compilation settings that should be applied to most targets.
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#
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# Be cautious about adding new options here, as plugins use this function by
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# default. In most cases, you should add new options to specific targets instead
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# of modifying this function.
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function(APPLY_STANDARD_SETTINGS TARGET)
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target_compile_features(${TARGET} PUBLIC cxx_std_17)
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target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")
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target_compile_options(${TARGET} PRIVATE /EHsc)
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# Disable VC140_1
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target_compile_options(${TARGET} PRIVATE /d2FH4-)
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target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0")
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target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>")
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endfunction()
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# Flutter library and tool build rules.
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set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
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add_subdirectory(${FLUTTER_MANAGED_DIR})
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# Application build; see runner/CMakeLists.txt.
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add_subdirectory("runner")
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# Generated plugin build rules, which manage building the plugins and adding
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# them to the application.
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include(flutter/generated_plugins.cmake)
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# === Installation ===
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# Support files are copied into place next to the executable, so that it can
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# run in place. This is done instead of making a separate bundle (as on Linux)
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# so that building and running from within Visual Studio will work.
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set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>")
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# Make the "install" step default, as it's required to run.
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set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)
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if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
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set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
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endif()
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set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
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set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")
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install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
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COMPONENT Runtime)
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install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
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COMPONENT Runtime)
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install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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if(PLUGIN_BUNDLED_LIBRARIES)
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install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
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DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime)
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endif()
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# flutter_rust_bridge
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set(RUSTDESK_LIB_BUILD_TYPE $<IF:$<CONFIG:Debug>,debug,release>)
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message(STATUS "rustdesk lib build type: ${RUSTDESK_LIB_BUILD_TYPE}")
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set(RUSTDESK_LIB "../../target/${RUSTDESK_LIB_BUILD_TYPE}/librustdesk.dll")
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install(FILES "${RUSTDESK_LIB}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
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COMPONENT Runtime RENAME librustdesk.dll)
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# Fully re-copy the assets directory on each build to avoid having stale files
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# from a previous install.
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set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
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install(CODE "
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file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
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" COMPONENT Runtime)
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install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
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DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
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# Install the AOT library on non-Debug builds only.
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install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
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CONFIGURATIONS Profile;Release
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COMPONENT Runtime)
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