d3b6026bfd
- Filled empty libs/hbb_common/ submodule (cloned from rustdesk/hbb_common) - Patched Flutter 3.44 / Dart 3.12 compatibility: * flutter/lib/generated_bridge.dart: asTypedList with cast<>, DartPort=Int64 * flutter/lib/common.dart: DialogTheme->DialogThemeData, TabBarTheme->TabBarThemeData * flutter/pubspec.yaml: extended_text 14.0.0->15.0.2, google_fonts override 5.0.0 * flutter/macos/Runner/Configs/Release.xcconfig: EXCLUDED_ARCHS=x86_64 - Build verified: cargo check + cargo build --features flutter + cargo build --release --features flutter - Verified flutter build macos --debug and --release both produce working .app - Verified .dmg installer (27MB arm64) created via hdiutil - Build deps: Xcode 26.5, CocoaPods 1.16.2, Flutter 3.44, VCPKG arm64-osx
1.4 KiB
1.4 KiB
Derived from https://github.com/quadrupleslap/scrap
scrap
Scrap records your screen! At least it does if you're on Windows, macOS, or Linux.
Usage
[dependencies]
scrap = "0.5"
Its API is as simple as it gets!
struct Display; /// A screen.
struct Frame; /// An array of the pixels that were on-screen.
struct Capturer; /// A recording instance.
impl Capturer {
/// Begin recording.
pub fn new(display: Display) -> io::Result<Capturer>;
/// Try to get a frame.
/// Returns WouldBlock if it's not ready yet.
pub fn frame<'a>(&'a mut self) -> io::Result<Frame<'a>>;
pub fn width(&self) -> usize;
pub fn height(&self) -> usize;
}
impl Display {
/// The primary screen.
pub fn primary() -> io::Result<Display>;
/// All the screens.
pub fn all() -> io::Result<Vec<Display>>;
pub fn width(&self) -> usize;
pub fn height(&self) -> usize;
}
impl<'a> ops::Deref for Frame<'a> {
/// A frame is just an array of bytes.
type Target = [u8];
}
The Frame Format
- The frame format is guaranteed to be packed BGRA.
- The width and height are guaranteed to remain constant.
- The stride might be greater than the width, and it may also vary between frames.
System Requirements
| OS | Minimum Requirements |
|---|---|
| macOS | macOS 10.8 |
| Linux | XCB + SHM + RandR |
| Windows | DirectX 11.1 |