commit 6f90c7dc69a25cd7cf3d300ffc855779d30293c5 Author: 24kycj <1637269896@qq.com> Date: Sun Mar 30 15:47:12 2025 +0800 初始化 diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..aff3308 --- /dev/null +++ b/.gitignore @@ -0,0 +1,9 @@ +.DS_Store +dist/electron/* +dist/web/* +build/ +node_modules/ +npm-debug.log +npm-debug.log.* +thumbs.db +!.gitkeep diff --git a/data.json b/data.json new file mode 100644 index 0000000..2f33ba0 --- /dev/null +++ b/data.json @@ -0,0 +1 @@ +{"history":[{"time":"2025-3-30","path":"E:\\project\\sideline\\shanghaikashu\\文件\\soon文件\\ceshi6.soon"},{"time":"2025-3-30","path":"E:\\project\\sideline\\shanghaikashu\\文件\\soon文件\\ceshi7.soon"}]} \ No newline at end of file diff --git a/design1.html b/design1.html new file mode 100644 index 0000000..3bb932a --- /dev/null +++ b/design1.html @@ -0,0 +1,6703 @@ + + + + + + + Soon Design + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/design2.html b/design2.html new file mode 100644 index 0000000..c76d6f2 --- /dev/null +++ b/design2.html @@ -0,0 +1,5762 @@ + + + + + + + Soon Design + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/help/User Manual.pdf b/help/User Manual.pdf new file mode 100644 index 0000000..b66d064 Binary files /dev/null and b/help/User Manual.pdf differ diff --git a/index.html b/index.html new file mode 100644 index 0000000..586a768 --- /dev/null +++ b/index.html @@ -0,0 +1,277 @@ + + + + + + + Soon Design + + + + + +
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+ + + + + \ No newline at end of file diff --git a/layui/css/layui.css b/layui/css/layui.css new file mode 100644 index 0000000..a8085e6 --- /dev/null +++ b/layui/css/layui.css @@ -0,0 +1,1525 @@ + +/** + * Layui + * Classic modular Front-End UI library + * MIT Licensed + */ + + +/** 初始化 **/ +body,div,dl,dt,dd,ul,ol,li,h1,h2,h3,h4,h5,h6,input,button,textarea,p,blockquote,th,td,form,pre{margin: 0; padding: 0; -webkit-tap-highlight-color:rgba(0,0,0,0);} +a:active,a:hover{outline:0} +img{display: inline-block; border: none; vertical-align: middle;} +li{list-style:none;} +table{border-collapse: collapse; border-spacing: 0;} +h1,h2,h3{font-weight: 400;} +h4, h5, h6{font-size: 100%; font-weight: 400;} +button,input,select,textarea{font-size: 100%; } +input,button,textarea,select,optgroup,option{font-family: inherit; font-size: inherit; font-style: inherit; font-weight: inherit; outline: 0;} +pre{white-space: pre-wrap; white-space: -moz-pre-wrap; white-space: -pre-wrap; white-space: -o-pre-wrap; word-wrap: break-word;} + +/** 初始化全局标签 **/ +body{line-height: 1.6; color: #333; color: rgba(0,0,0,.85); font: 14px Helvetica Neue,Helvetica,PingFang SC,Tahoma,Arial,sans-serif;} +hr{height: 0; line-height: 0; margin: 10px 0; padding: 0; border: none!important; border-bottom: 1px solid #eee !important; clear: both; overflow: hidden; background: none;} +a{color: #333; text-decoration:none;} +a:hover{color: #777;} +a cite{font-style: normal; *cursor:pointer;} + +/** 基础通用 **/ +.layui-border-box, .layui-border-box *{box-sizing: border-box;} +/* 消除第三方ui可能造成的冲突 */.layui-box, .layui-box *{box-sizing: content-box;} +.layui-clear{clear: both; *zoom: 1;} +.layui-clear:after{content:'\20'; clear:both; *zoom:1; display:block; height:0;} +.layui-inline{position: relative; display: inline-block; *display:inline; *zoom:1; vertical-align: middle;} +/* 三角形 */.layui-edge{position: relative; display: inline-block; vertical-align: middle; width: 0; height: 0; border-width: 6px; border-style: 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+.layui-icon-cols:before{content:"\e610"} +.layui-icon-wifi:before{content:"\e7e0"} +.layui-icon-export:before{content:"\e67d"} +.layui-icon-rss:before{content:"\e808"} +.layui-icon-slider:before{content:"\e714"} +.layui-icon-email:before{content:"\e618"} +.layui-icon-subtraction:before{content:"\e67e"} +.layui-icon-mike:before{content:"\e6dc"} +.layui-icon-light:before{content:"\e748"} +.layui-icon-gift:before{content:"\e627"} +.layui-icon-mute:before{content:"\e685"} +.layui-icon-reduce-circle:before{content:"\e616"} +.layui-icon-music:before{content:"\e690"} + +/* 基本布局 */ +.layui-main{position: relative; width: 1140px; margin: 0 auto;} +.layui-header{position: relative; z-index: 1000; height: 60px;} +.layui-header a:hover{transition: all .5s; -webkit-transition: all .5s;} +.layui-side{position: fixed; left: 0; top: 0; bottom: 0; z-index: 999; width: 200px; overflow-x: hidden;} +.layui-side-scroll{position: relative; width: 220px; height: 100%; overflow-x: hidden;} +.layui-body{position: relative; left: 200px; right: 0; top: 0; bottom: 0; z-index: 900; width: auto; box-sizing: border-box;} + +/* 后台框架大布局 */ +.layui-layout-body{overflow-x: hidden;} +.layui-layout-admin .layui-header{position: fixed; top: 0; left: 0; right: 0; background-color: #23262E;} +.layui-layout-admin .layui-side{top: 60px; width: 200px; overflow-x: hidden;} +.layui-layout-admin .layui-body{position: absolute; top: 60px; padding-bottom: 44px;} +.layui-layout-admin .layui-main{width: auto; margin: 0 15px;} +.layui-layout-admin .layui-footer{position: fixed; left: 200px; right: 0; bottom: 0; z-index: 990; height: 44px; line-height: 44px; padding: 0 15px; box-shadow: -1px 0 4px rgb(0 0 0 / 12%); background-color: #FAFAFA;} +.layui-layout-admin .layui-logo{position: absolute; left: 0; top: 0; width: 200px; height: 100%; line-height: 60px; text-align: center; color: #009688; font-size: 16px; box-shadow: 0 1px 2px 0 rgb(0 0 0 / 15%);} +.layui-layout-admin .layui-header .layui-nav{background: none;} +.layui-layout-left{position: absolute !important; left: 200px; top: 0;} +.layui-layout-right{position: absolute !important; right: 0; top: 0;} + + +/* 栅格布局 */ +.layui-container{position: relative; margin: 0 auto; padding: 0 15px; box-sizing: border-box;} +.layui-fluid{position: relative; margin: 0 auto; padding: 0 15px;} + +.layui-row:before, .layui-row:after{content: ""; display: block; clear: both;} +.layui-col-xs1, .layui-col-xs2, .layui-col-xs3, .layui-col-xs4, .layui-col-xs5, .layui-col-xs6, .layui-col-xs7, .layui-col-xs8, .layui-col-xs9, .layui-col-xs10, .layui-col-xs11, .layui-col-xs12 +,.layui-col-sm1, .layui-col-sm2, .layui-col-sm3, .layui-col-sm4, .layui-col-sm5, .layui-col-sm6, .layui-col-sm7, .layui-col-sm8, .layui-col-sm9, .layui-col-sm10, .layui-col-sm11, .layui-col-sm12 +,.layui-col-md1, .layui-col-md2, .layui-col-md3, .layui-col-md4, .layui-col-md5, .layui-col-md6, .layui-col-md7, .layui-col-md8, .layui-col-md9, .layui-col-md10, .layui-col-md11, .layui-col-md12 +,.layui-col-lg1, .layui-col-lg2, .layui-col-lg3, .layui-col-lg4, .layui-col-lg5, .layui-col-lg6, .layui-col-lg7, .layui-col-lg8, .layui-col-lg9, .layui-col-lg10, .layui-col-lg11, .layui-col-lg12 +{position: relative; display: block; box-sizing: border-box;} + +.layui-col-xs1, .layui-col-xs2, .layui-col-xs3, .layui-col-xs4, .layui-col-xs5, .layui-col-xs6, .layui-col-xs7, .layui-col-xs8, .layui-col-xs9, .layui-col-xs10, .layui-col-xs11, .layui-col-xs12{float: left;} +.layui-col-xs1{width: 8.33333333%;} +.layui-col-xs2{width: 16.66666667%;} +.layui-col-xs3{width: 25%;} +.layui-col-xs4{width: 33.33333333%;} +.layui-col-xs5{width: 41.66666667%;} +.layui-col-xs6{width: 50%;} +.layui-col-xs7{width: 58.33333333%;} +.layui-col-xs8{width: 66.66666667%;} +.layui-col-xs9{width: 75%;} +.layui-col-xs10{width: 83.33333333%;} +.layui-col-xs11{width: 91.66666667%;} +.layui-col-xs12{width: 100%;} + +.layui-col-xs-offset1{margin-left: 8.33333333%;} +.layui-col-xs-offset2{margin-left: 16.66666667%;} +.layui-col-xs-offset3{margin-left: 25%;} +.layui-col-xs-offset4{margin-left: 33.33333333%;} +.layui-col-xs-offset5{margin-left: 41.66666667%;} +.layui-col-xs-offset6{margin-left: 50%;} +.layui-col-xs-offset7{margin-left: 58.33333333%;} +.layui-col-xs-offset8{margin-left: 66.66666667%;} +.layui-col-xs-offset9{margin-left: 75%;} +.layui-col-xs-offset10{margin-left: 83.33333333%;} +.layui-col-xs-offset11{margin-left: 91.66666667%;} +.layui-col-xs-offset12{margin-left: 100%;} + +/* 超小屏幕(手机) */ +@media screen and (max-width: 768px) { + .layui-hide-xs{display: none!important;} + .layui-show-xs-block{display: block!important;} + .layui-show-xs-inline{display: inline!important;} + .layui-show-xs-inline-block{display: inline-block!important;} +} + +/* 小型屏幕(平板) */ +@media screen and (min-width: 768px) { + .layui-container{width: 750px;} + .layui-hide-sm{display: none!important;} + .layui-show-sm-block{display: block!important;} + .layui-show-sm-inline{display: inline!important;} + .layui-show-sm-inline-block{display: inline-block!important;} + + .layui-col-sm1, .layui-col-sm2, .layui-col-sm3, .layui-col-sm4, .layui-col-sm5, .layui-col-sm6, .layui-col-sm7, .layui-col-sm8, .layui-col-sm9, .layui-col-sm10, .layui-col-sm11, .layui-col-sm12{float: left;} + .layui-col-sm1{width: 8.33333333%;} + .layui-col-sm2{width: 16.66666667%;} + .layui-col-sm3{width: 25%;} + .layui-col-sm4{width: 33.33333333%;} + .layui-col-sm5{width: 41.66666667%;} + .layui-col-sm6{width: 50%;} + .layui-col-sm7{width: 58.33333333%;} + .layui-col-sm8{width: 66.66666667%;} + .layui-col-sm9{width: 75%;} + .layui-col-sm10{width: 83.33333333%;} + .layui-col-sm11{width: 91.66666667%;} + .layui-col-sm12{width: 100%;} + /* 列偏移 */ + .layui-col-sm-offset1{margin-left: 8.33333333%;} + .layui-col-sm-offset2{margin-left: 16.66666667%;} + .layui-col-sm-offset3{margin-left: 25%;} + .layui-col-sm-offset4{margin-left: 33.33333333%;} + .layui-col-sm-offset5{margin-left: 41.66666667%;} + .layui-col-sm-offset6{margin-left: 50%;} + .layui-col-sm-offset7{margin-left: 58.33333333%;} + .layui-col-sm-offset8{margin-left: 66.66666667%;} + .layui-col-sm-offset9{margin-left: 75%;} + .layui-col-sm-offset10{margin-left: 83.33333333%;} + .layui-col-sm-offset11{margin-left: 91.66666667%;} + .layui-col-sm-offset12{margin-left: 100%;} +} +/* 中型屏幕(桌面) */ +@media screen and (min-width: 992px) { + .layui-container{width: 970px;} + .layui-hide-md{display: none!important;} + .layui-show-md-block{display: block!important;} + .layui-show-md-inline{display: inline!important;} + .layui-show-md-inline-block{display: inline-block!important;} + + .layui-col-md1, .layui-col-md2, .layui-col-md3, .layui-col-md4, .layui-col-md5, .layui-col-md6, .layui-col-md7, .layui-col-md8, .layui-col-md9, .layui-col-md10, .layui-col-md11, .layui-col-md12{float: left;} + .layui-col-md1{width: 8.33333333%;} + .layui-col-md2{width: 16.66666667%;} + .layui-col-md3{width: 25%;} + .layui-col-md4{width: 33.33333333%;} + .layui-col-md5{width: 41.66666667%;} + .layui-col-md6{width: 50%;} + .layui-col-md7{width: 58.33333333%;} + .layui-col-md8{width: 66.66666667%;} + .layui-col-md9{width: 75%;} + .layui-col-md10{width: 83.33333333%;} + .layui-col-md11{width: 91.66666667%;} + .layui-col-md12{width: 100%;} + /* 列偏移 */ + .layui-col-md-offset1{margin-left: 8.33333333%;} + .layui-col-md-offset2{margin-left: 16.66666667%;} + .layui-col-md-offset3{margin-left: 25%;} + .layui-col-md-offset4{margin-left: 33.33333333%;} + .layui-col-md-offset5{margin-left: 41.66666667%;} + .layui-col-md-offset6{margin-left: 50%;} + .layui-col-md-offset7{margin-left: 58.33333333%;} + .layui-col-md-offset8{margin-left: 66.66666667%;} + .layui-col-md-offset9{margin-left: 75%;} + .layui-col-md-offset10{margin-left: 83.33333333%;} + .layui-col-md-offset11{margin-left: 91.66666667%;} + .layui-col-md-offset12{margin-left: 100%;} +} +/* 大型屏幕(桌面) */ +@media screen and (min-width: 1200px) { + .layui-container{width: 1170px;} + .layui-hide-lg{display: none!important;} + .layui-show-lg-block{display: block!important;} + .layui-show-lg-inline{display: inline!important;} + .layui-show-lg-inline-block{display: inline-block!important;} + + .layui-col-lg1, .layui-col-lg2, .layui-col-lg3, .layui-col-lg4, .layui-col-lg5, .layui-col-lg6, .layui-col-lg7, .layui-col-lg8, .layui-col-lg9, .layui-col-lg10, .layui-col-lg11, .layui-col-lg12{float: left;} + .layui-col-lg1{width: 8.33333333%;} + .layui-col-lg2{width: 16.66666667%;} + .layui-col-lg3{width: 25%;} + .layui-col-lg4{width: 33.33333333%;} + .layui-col-lg5{width: 41.66666667%;} + .layui-col-lg6{width: 50%;} + .layui-col-lg7{width: 58.33333333%;} + .layui-col-lg8{width: 66.66666667%;} + .layui-col-lg9{width: 75%;} + .layui-col-lg10{width: 83.33333333%;} + .layui-col-lg11{width: 91.66666667%;} + .layui-col-lg12{width: 100%;} + /* 列偏移 */ + .layui-col-lg-offset1{margin-left: 8.33333333%;} + .layui-col-lg-offset2{margin-left: 16.66666667%;} + .layui-col-lg-offset3{margin-left: 25%;} + .layui-col-lg-offset4{margin-left: 33.33333333%;} + .layui-col-lg-offset5{margin-left: 41.66666667%;} + .layui-col-lg-offset6{margin-left: 50%;} + .layui-col-lg-offset7{margin-left: 58.33333333%;} + .layui-col-lg-offset8{margin-left: 66.66666667%;} + .layui-col-lg-offset9{margin-left: 75%;} + .layui-col-lg-offset10{margin-left: 83.33333333%;} + .layui-col-lg-offset11{margin-left: 91.66666667%;} + .layui-col-lg-offset12{margin-left: 100%;} +} + +/* 列间隔 */ +.layui-col-space1{margin: -0.5px;} +.layui-col-space1>*{padding: 0.5px;} +.layui-col-space2{margin: -1px;} +.layui-col-space2>*{padding: 1px;} +.layui-col-space4{margin: -2px;} +.layui-col-space4>*{padding: 2px;} +.layui-col-space5{margin: -2.5px;} +.layui-col-space5>*{padding: 2.5px;} +.layui-col-space6{margin: -3px;} +.layui-col-space6>*{padding: 3px;} +.layui-col-space8{margin: -4px;} +.layui-col-space8>*{padding: 4px;} +.layui-col-space10{margin: -5px;} +.layui-col-space10>*{padding: 5px;} +.layui-col-space12{margin: -6px;} +.layui-col-space12>*{padding: 6px;} +.layui-col-space14{margin: -7px;} +.layui-col-space14>*{padding: 7px;} +.layui-col-space15{margin: -7.5px;} +.layui-col-space15>*{padding: 7.5px;} +.layui-col-space16{margin: -8px;} +.layui-col-space16>*{padding: 8px;} +.layui-col-space18{margin: -9px;} +.layui-col-space18>*{padding: 9px;} +.layui-col-space20{margin: -10px;} +.layui-col-space20>*{padding: 10px;} +.layui-col-space22{margin: -11px;} +.layui-col-space22>*{padding: 11px;} +.layui-col-space24{margin: -12px;} +.layui-col-space24>*{padding: 12px;} +.layui-col-space25{margin: -12.5px;} +.layui-col-space25>*{padding: 12.5px;} +.layui-col-space26{margin: -13px;} +.layui-col-space26>*{padding: 13px;} +.layui-col-space28{margin: -14px;} +.layui-col-space28>*{padding: 14px;} +.layui-col-space30{margin: -15px;} +.layui-col-space30>*{padding: 15px;} + + +/** 页面元素 **/ +.layui-btn, .layui-input, .layui-textarea, .layui-upload-button, .layui-select{outline: none; -webkit-appearance: none; transition: all .3s; -webkit-transition: all .3s; box-sizing: border-box;} + +/* 引用 */.layui-elem-quote{margin-bottom: 10px; padding: 15px; line-height: 1.6; border-left: 5px solid #5FB878; border-radius: 0 2px 2px 0; background-color: #FAFAFA;} +.layui-quote-nm{border-style: solid; border-width: 1px; border-left-width: 5px; background: none;} +/* 字段集合 */.layui-elem-field{margin-bottom: 10px; padding: 0; border-width: 1px; border-style: solid;} +.layui-elem-field legend{margin-left: 20px; padding: 0 10px; font-size: 20px; font-weight: 300;} +.layui-field-title{margin: 10px 0 20px; border-width: 0; border-top-width: 1px;} +.layui-field-box{padding: 15px;} +.layui-field-title .layui-field-box{padding: 10px 0;} + +/* 进度条 */ +.layui-progress{position: relative; height: 6px; border-radius: 20px; background-color: #eee;} +.layui-progress-bar{position: absolute; left: 0; top: 0; width: 0; max-width: 100%; height: 6px; border-radius: 20px; text-align: right; background-color: #5FB878; transition: all .3s; -webkit-transition: all .3s;} +.layui-progress-big, +.layui-progress-big .layui-progress-bar{height: 18px; line-height: 18px;} +.layui-progress-text{position: relative; top: -20px; line-height: 18px; font-size: 12px; color: #666} +.layui-progress-big .layui-progress-text{position: static; padding: 0 10px; color: #fff;} + + +/* + + 面板 + +*/ + + +/* 折叠面板 */ +.layui-collapse{border-width: 1px; border-style: solid; border-radius: 2px;} +.layui-colla-item, +.layui-colla-content{border-top-width: 1px; border-top-style: solid;} +.layui-colla-item:first-child{border-top: none;} +.layui-colla-title{position: relative; height: 42px; line-height: 42px; padding: 0 15px 0 35px; color: #333; background-color: #FAFAFA; cursor: pointer; font-size: 14px; overflow: hidden;} +.layui-colla-content{display: none; padding: 10px 15px; line-height: 1.6; color: #666;} +.layui-colla-icon{position: absolute; left: 15px; top: 0; font-size: 14px;} + +/* 卡片面板 */ +.layui-card{margin-bottom: 15px; border-radius: 2px; background-color: #fff; box-shadow: 0 1px 2px 0 rgba(0,0,0,.05);} +.layui-card:last-child{margin-bottom: 0;} +.layui-card-header{position: relative; height: 42px; line-height: 42px; padding: 0 15px; border-bottom: 1px solid #f6f6f6; color: #333; border-radius: 2px 2px 0 0; font-size: 14px;} +.layui-card-body{position: relative; padding: 10px 15px; line-height: 24px;} +.layui-card-body[pad15]{padding: 15px;} +.layui-card-body[pad20]{padding: 20px;} +.layui-card-body .layui-table{margin: 5px 0;} +.layui-card .layui-tab{margin: 0;} + +/* 常规面板 */ +.layui-panel{position: relative; border-width: 1px; border-style: solid; border-radius: 2px; box-shadow: 1px 1px 4px rgb(0 0 0 / 8%); background-color: #fff; color: #666;} + +/* 窗口面板 */ +.layui-panel-window{position: relative; padding: 15px; border-radius: 0; border-top: 5px solid #eee; background-color: #fff;} + +/* 其它辅助 */ +.layui-auxiliar-moving{position: fixed; left: 0; right: 0; top: 0; bottom: 0; width: 100%; height: 100%; background: none; z-index: 9999999999;} + + +/* + + 默认主题 + +*/ + + +/* 背景颜色 */ +.layui-bg-red{background-color: #FF5722 !important; color: #fff!important;} /*赤*/ +.layui-bg-orange{background-color: #FFB800!important; color: #fff!important;} /*橙*/ +.layui-bg-green{background-color: #009688!important; color: #fff!important;} /*绿*/ +.layui-bg-cyan{background-color: #2F4056!important; color: #fff!important;} /*青*/ +.layui-bg-blue{background-color: #1E9FFF!important; color: #fff!important;} /*蓝*/ +.layui-bg-black{background-color: #393D49!important; color: #fff!important;} /*黑*/ +.layui-bg-gray{background-color: #FAFAFA!important; color: #666!important;} /*灰*/ + +/* 边框 */ +.layui-border, +.layui-quote-nm, +.layui-elem-field, +.layui-collapse, +.layui-panel, +.layui-colla-item, +.layui-colla-content, +.layui-badge-rim, +.layui-tab-title, +.layui-tab-title .layui-this:after, +.layui-tab-bar, +.layui-tab-card, + +.layui-input, .layui-textarea, .layui-select, +.layui-form-pane .layui-form-label, +.layui-form-pane .layui-form-item[pane], +.layui-layedit, .layui-layedit-tool{border-color: #eee;} + +.layui-border{border-width: 1px; border-style: solid; color: #666!important;} +.layui-border-red{border-width: 1px; border-style: solid; border-color: #FF5722!important; color: #FF5722!important;} +.layui-border-orange{border-width: 1px; border-style: solid; border-color: #FFB800!important; color: #FFB800!important;} +.layui-border-green{border-width: 1px; border-style: solid; border-color: #009688!important; color: #009688!important;} +.layui-border-cyan{border-width: 1px; border-style: solid; border-color: #2F4056!important; color: #2F4056!important;} +.layui-border-blue{border-width: 1px; border-style: solid; border-color: #1E9FFF!important; color: #1E9FFF!important;} +.layui-border-black{border-width: 1px; border-style: solid; border-color: #393D49!important; color: #393D49!important;} + +/* 背景边框 */ +.layui-timeline-item:before{background-color: #eee;} + +/* 文本区域 */ +.layui-text{line-height: 1.6; font-size: 14px; color: #666;} +.layui-text h1, +.layui-text h2, +.layui-text h3{font-weight: 500; color: #333;} +.layui-text h1{font-size: 30px;} +.layui-text h2{font-size: 24px;} +.layui-text h3{font-size: 18px;} +.layui-text a:not(.layui-btn){color: #01AAED;} +.layui-text a:not(.layui-btn):hover{text-decoration: underline;} +.layui-text ul{padding: 5px 0 5px 15px;} +.layui-text ul li{margin-top: 5px; list-style-type: disc;} +.layui-text em, +.layui-word-aux{color: #999 !important; padding-left: 5px !important; padding-right: 5px !important;} +.layui-text p{margin: 10px 0;} +.layui-text p:first-child{margin-top: 0;} + +/* 字体大小及颜色 */ +.layui-font-12{font-size: 12px !important;;} +.layui-font-14{font-size: 14px !important;} +.layui-font-16{font-size: 16px !important;} +.layui-font-18{font-size: 18px !important;} +.layui-font-20{font-size: 20px !important;} + +.layui-font-red{color: #FF5722 !important;} /*赤*/ +.layui-font-orange{color: #FFB800!important;} /*橙*/ +.layui-font-green{color: #009688!important;} /*绿*/ +.layui-font-cyan{color: #2F4056!important;} /*青*/ +.layui-font-blue{color: #01AAED!important;} /*蓝*/ +.layui-font-black{color: #000!important;} /*黑*/ +.layui-font-gray{color: #c2c2c2!important;} /*灰*/ + + + +/* + + 按钮 + +*/ + +.layui-btn{display: inline-block; vertical-align: middle; height: 38px; line-height: 38px; border: 1px solid transparent; padding: 0 18px; background-color: #009688; color: #fff; white-space: nowrap; text-align: center; font-size: 14px; border-radius: 2px; cursor: pointer; -moz-user-select: none; -webkit-user-select: none; -ms-user-select: none;} +.layui-btn:hover{opacity: 0.8; filter:alpha(opacity=80); color: #fff;} +.layui-btn:active{opacity: 1; filter:alpha(opacity=100);} +.layui-btn+.layui-btn{margin-left: 10px;} + +/* 按钮容器 */ +.layui-btn-container{font-size: 0;} +.layui-btn-container .layui-btn{margin-right: 10px; margin-bottom: 10px;} +.layui-btn-container .layui-btn+.layui-btn{margin-left: 0;} +.layui-table .layui-btn-container .layui-btn{margin-bottom: 9px;} + + +/* 圆角 */.layui-btn-radius{border-radius: 100px;} +.layui-btn .layui-icon{padding: 0 2px; vertical-align: middle\0; vertical-align: bottom;} + +/* 原始 */.layui-btn-primary{border-color: #d2d2d2; background: none; color: #666;} +.layui-btn-primary:hover{border-color: #009688; color: #333;} +/* 百搭 */.layui-btn-normal{background-color: #1E9FFF;} +/* 暖色 */.layui-btn-warm{background-color: #FFB800;} +/* 警告 */.layui-btn-danger{background-color: #FF5722;} +/* 选中 */.layui-btn-checked{background-color: #5FB878;} +/* 禁用 */.layui-btn-disabled, .layui-btn-disabled:hover, .layui-btn-disabled:active{border-color: #eee !important; background-color: #FBFBFB !important; color: #d2d2d2 !important; cursor: not-allowed !important; opacity: 1;} + +/* 大型 */.layui-btn-lg{height: 44px; line-height: 44px; padding: 0 25px; font-size: 16px;} +/* 小型 */.layui-btn-sm{height: 30px; line-height: 30px; padding: 0 10px; font-size: 12px;} +/* 超小 */.layui-btn-xs{height: 22px; line-height: 22px; padding: 0 5px; font-size: 12px;} +.layui-btn-xs i{font-size: 12px !important;} +/* 按钮组 */.layui-btn-group{display: inline-block; vertical-align: middle; font-size: 0;} +.layui-btn-group .layui-btn{margin-left: 0!important; margin-right: 0!important; border-left: 1px solid rgba(255,255,255,.5); border-radius: 0;} +.layui-btn-group .layui-btn-primary{border-left: none;} +.layui-btn-group .layui-btn-primary:hover{border-color: #d2d2d2; color: #009688;} +.layui-btn-group .layui-btn:first-child{border-left: none; border-radius: 2px 0 0 2px;} +.layui-btn-group .layui-btn-primary:first-child{border-left: 1px solid #d2d2d2;} +.layui-btn-group .layui-btn:last-child{border-radius: 0 2px 2px 0;} +.layui-btn-group .layui-btn+.layui-btn{margin-left: 0;} +.layui-btn-group+.layui-btn-group{margin-left: 10px;} +/* 流体 */.layui-btn-fluid{width: 100%;} + +/** 表单 **/ +.layui-input, .layui-textarea, .layui-select{height: 38px; line-height: 1.3; line-height: 38px\9; border-width: 1px; border-style: solid; background-color: #fff; color: rgba(0,0,0,.85); border-radius: 2px;} +.layui-input::-webkit-input-placeholder, +.layui-textarea::-webkit-input-placeholder, +.layui-select::-webkit-input-placeholder{line-height: 1.3;} +.layui-input, .layui-textarea{display: block; width: 100%; padding-left: 10px;} +.layui-input:hover, .layui-textarea:hover{border-color: #eee !important;} +.layui-input:focus, .layui-textarea:focus{border-color: #d2d2d2 !important;} +.layui-textarea{position: relative; min-height: 100px; height: auto; line-height: 20px; padding: 6px 10px; resize: vertical;} +.layui-select{padding: 0 10px;} +.layui-form select, +.layui-form input[type=checkbox], +.layui-form input[type=radio]{display: none;} +.layui-form *[lay-ignore]{display: initial;} + +.layui-form-item{margin-bottom: 15px; clear: both; *zoom: 1;} +.layui-form-item:after{content:'\20'; clear: both; *zoom: 1; display: block; height:0;} +.layui-form-label{position: relative; float: left; display: block; padding: 9px 15px; width: 80px; font-weight: 400; line-height: 20px; text-align: right;} +.layui-form-label-col{display: block; float: none; padding: 9px 0; line-height: 20px; text-align: left;} +.layui-form-item .layui-inline{margin-bottom: 5px; margin-right: 10px;} +.layui-input-block, .layui-input-inline{position: relative;} +.layui-input-block{margin-left: 110px; min-height: 36px;} +.layui-input-inline{display: inline-block; vertical-align: middle;} +.layui-form-item .layui-input-inline{float: left; width: 190px; margin-right: 10px;} +.layui-form-text .layui-input-inline{width: auto;} + +/* 分割块 */.layui-form-mid{position: relative; float: left; display: block; padding: 9px 0 !important; line-height: 20px; margin-right: 10px;} +/* 警告域 */.layui-form-danger:focus +,.layui-form-danger+.layui-form-select .layui-input{border-color: #FF5722 !important;} + + +/* 下拉选择 */.layui-form-select{position: relative;} +.layui-form-select .layui-input{padding-right: 30px; cursor: pointer;} +.layui-form-select .layui-edge{position: absolute; right: 10px; top: 50%; margin-top: -3px; cursor: pointer; border-width: 6px; border-top-color: #c2c2c2; border-top-style: solid; transition: all .3s; -webkit-transition: all .3s;} +.layui-form-select dl{display: none; position: absolute; left: 0; top: 42px; padding: 5px 0; z-index: 899; min-width: 100%; border: 1px solid #eee; max-height: 300px; overflow-y: auto; background-color: #fff; border-radius: 2px; box-shadow: 1px 1px 4px rgb(0 0 0 / 8%); box-sizing: border-box;} +.layui-form-select dl dt, +.layui-form-select dl dd{padding: 0 10px; line-height: 36px; white-space: nowrap; overflow: hidden; text-overflow: ellipsis;} +.layui-form-select dl dt{font-size: 12px; color: #999;} +.layui-form-select dl dd{cursor: pointer;} +.layui-form-select dl dd:hover{background-color: #F6F6F6; -webkit-transition: .5s all; transition: .5s all;} +.layui-form-select .layui-select-group dd{padding-left: 20px;} +.layui-form-select dl dd.layui-select-tips{padding-left: 10px !important; color: #999;} +.layui-form-select dl dd.layui-this{background-color: #5FB878; color: #fff;} +/*.layui-form-select dl dd.layui-this{background-color: #F6F6F6; color: #5FB878; font-weight: 700;}*/ +.layui-form-select dl dd.layui-disabled{background-color: #fff;} +.layui-form-selected dl{display: block;} +.layui-form-selected .layui-edge{margin-top: -9px; -webkit-transform:rotate(180deg); transform: rotate(180deg);} +.layui-form-selected .layui-edge{margin-top: -3px\0; } +:root .layui-form-selected .layui-edge{margin-top: -9px\0/IE9;} +.layui-form-selectup dl{top: auto; bottom: 42px;} +.layui-select-none{margin: 5px 0; text-align: center; color: #999;} + +.layui-select-disabled .layui-disabled{border-color: #eee !important;} +.layui-select-disabled .layui-edge{border-top-color: #d2d2d2} + +/* 复选框 */.layui-form-checkbox{position: relative; display: inline-block; vertical-align: middle; height: 30px; line-height: 30px; margin-right: 10px; padding-right: 30px; background-color: #fff; cursor: pointer; font-size: 0; -webkit-transition: .1s linear; transition: .1s linear; box-sizing: border-box;} +.layui-form-checkbox:hover{} +.layui-form-checkbox *{display: inline-block; vertical-align: middle;} +.layui-form-checkbox span{padding: 0 10px; height: 100%; font-size: 14px; border-radius: 2px 0 0 2px; background-color: #d2d2d2; color: #fff; overflow: hidden; white-space: nowrap; text-overflow: ellipsis;} +.layui-form-checkbox:hover span{background-color: #c2c2c2;} +.layui-form-checkbox i{position: absolute; right: 0; top: 0; width: 30px; height: 28px; border: 1px solid #d2d2d2; border-left: none; border-radius: 0 2px 2px 0; color: #fff; font-size: 20px; text-align: center;} +.layui-form-checkbox:hover i{border-color: #c2c2c2; color: #c2c2c2;} +.layui-form-checked, .layui-form-checked:hover{border-color: #5FB878;} +.layui-form-checked span, .layui-form-checked:hover span{background-color: #5FB878;} +.layui-form-checked i, .layui-form-checked:hover i{color: #5FB878;} +.layui-form-item .layui-form-checkbox{margin-top: 4px;} + +/* 复选框-原始风格 */.layui-form-checkbox[lay-skin="primary"]{height: auto!important; line-height: normal!important; min-width: 18px; min-height: 18px; border: none!important; margin-right: 0; padding-left: 28px; padding-right: 0; background: none;} +.layui-form-checkbox[lay-skin="primary"] span{padding-left: 0; padding-right: 15px; line-height: 18px; background: none; color: #666;} +.layui-form-checkbox[lay-skin="primary"] i{right: auto; left: 0; width: 16px; height: 16px; line-height: 16px; border: 1px solid #d2d2d2; font-size: 12px; border-radius: 2px; background-color: #fff; -webkit-transition: .1s linear; transition: .1s linear;} +.layui-form-checkbox[lay-skin="primary"]:hover i{border-color: #5FB878; color: #fff;} +.layui-form-checked[lay-skin="primary"] i{border-color: #5FB878 !important; background-color: #5FB878; color: #fff;} +.layui-checkbox-disabled[lay-skin="primary"] span{background: none!important; color: #c2c2c2!important;} +.layui-checkbox-disabled[lay-skin="primary"]:hover i{border-color: #d2d2d2;} +.layui-form-item .layui-form-checkbox[lay-skin="primary"]{margin-top: 10px;} + +/* 复选框-开关风格 */.layui-form-switch{position: relative; display: inline-block; vertical-align: middle; height: 22px; line-height: 22px; min-width: 35px; padding: 0 5px; margin-top: 8px; border: 1px solid #d2d2d2; border-radius: 20px; cursor: pointer; background-color: #fff; -webkit-transition: .1s linear; transition: .1s linear;} +.layui-form-switch i{position: absolute; left: 5px; top: 3px; width: 16px; height: 16px; border-radius: 20px; background-color: #d2d2d2; -webkit-transition: .1s linear; transition: .1s linear;} +.layui-form-switch em{position: relative; top: 0; width: 25px; margin-left: 21px; padding: 0!important; text-align: center!important; color: #999!important; font-style: normal!important; font-size: 12px;} +.layui-form-onswitch{border-color: #5FB878; background-color: #5FB878;} +.layui-form-onswitch i{left: 100%; margin-left: -21px; background-color: #fff;} +.layui-form-onswitch em{margin-left: 5px; margin-right: 21px; color: #fff!important;} + +.layui-checkbox-disabled{border-color: #eee !important;} +.layui-checkbox-disabled span{background-color: #eee !important;} +.layui-checkbox-disabled i{border-color: #eee !important;} +.layui-checkbox-disabled em{color: #d2d2d2 !important;} +.layui-checkbox-disabled:hover i{color: #fff !important;} + +/* 单选框 */ +*[lay-radio]{display: none;} +.layui-form-radio{display: inline-block; vertical-align: middle; line-height: 28px; margin: 6px 10px 0 0; padding-right: 10px; cursor: pointer; font-size: 0;} +.layui-form-radio *{display: inline-block; vertical-align: middle; font-size: 14px;} +.layui-form-radio>i{margin-right: 8px; font-size: 22px; color: #c2c2c2;} +.layui-form-radioed, +.layui-form-radioed>i, +.layui-form-radio:hover *{color: #5FB878;} +.layui-radio-disabled>i{color: #eee !important;} +.layui-radio-disabled *{color: #c2c2c2!important;} + +/* 表单方框风格 */.layui-form-pane .layui-form-label{width: 110px; padding: 8px 15px; height: 38px; line-height: 20px; border-width: 1px; border-style: solid; border-radius: 2px 0 0 2px; text-align: center; background-color: #FAFAFA; overflow: hidden; white-space: nowrap; text-overflow: ellipsis; box-sizing: border-box;} +.layui-form-pane .layui-input-inline{margin-left: -1px;} +.layui-form-pane .layui-input-block{margin-left: 110px; left: -1px;} +.layui-form-pane .layui-input{border-radius: 0 2px 2px 0;} +.layui-form-pane .layui-form-text .layui-form-label{float: none; width: 100%; border-radius: 2px; box-sizing: border-box; text-align: left;} +.layui-form-pane .layui-form-text .layui-input-inline{display: block; margin: 0; top: -1px; clear: both;} +.layui-form-pane .layui-form-text .layui-input-block{margin: 0; left: 0; top: -1px;} +.layui-form-pane .layui-form-text .layui-textarea{min-height: 100px; border-radius: 0 0 2px 2px;} +.layui-form-pane .layui-form-checkbox{margin: 4px 0 4px 10px;} +.layui-form-pane .layui-form-switch, +.layui-form-pane .layui-form-radio{margin-top: 6px; margin-left: 10px; } +.layui-form-pane .layui-form-item[pane]{position: relative; border-width: 1px; border-style: solid;} +.layui-form-pane .layui-form-item[pane] .layui-form-label{position: absolute; left: 0; top: 0; height: 100%; border-width: 0px; border-right-width: 1px;} +.layui-form-pane .layui-form-item[pane] .layui-input-inline{margin-left: 110px;} + +/** 表单响应式 **/ +@media screen and (max-width: 450px) { + .layui-form-item .layui-form-label{text-overflow: ellipsis; overflow: hidden; white-space: nowrap;} + .layui-form-item .layui-inline{display: block; margin-right: 0; margin-bottom: 20px; clear: both;} + .layui-form-item .layui-inline:after{content:'\20'; clear:both; display:block; height:0;} + .layui-form-item .layui-input-inline{display: block; float: none; left: -3px; width: auto !important; margin: 0 0 10px 112px; } + .layui-form-item .layui-input-inline+.layui-form-mid{margin-left: 110px; top: -5px; padding: 0;} + .layui-form-item .layui-form-checkbox{margin-right: 5px; margin-bottom: 5px;} +} + +/** 富文本编辑器 **/ +.layui-layedit{border-width: 1px; border-style: solid; border-radius: 2px;} +.layui-layedit-tool{padding: 3px 5px; border-bottom-width: 1px; border-bottom-style: solid; font-size: 0;} +.layedit-tool-fixed{position: fixed; top: 0; border-top: 1px solid #eee;} +.layui-layedit-tool .layedit-tool-mid, +.layui-layedit-tool .layui-icon{display: inline-block; vertical-align: middle; text-align: center; font-size: 14px;} +.layui-layedit-tool .layui-icon{position: relative; width: 32px; height: 30px; line-height: 30px; margin: 3px 5px; border-radius: 2px; color: #777; cursor: pointer; border-radius: 2px;} +.layui-layedit-tool .layui-icon:hover{color: #393D49;} +.layui-layedit-tool .layui-icon:active{color: #000;} +.layui-layedit-tool .layedit-tool-active{background-color: #eee; color: #000;} +.layui-layedit-tool .layui-disabled, +.layui-layedit-tool .layui-disabled:hover{color: #d2d2d2; cursor: not-allowed;} +.layui-layedit-tool .layedit-tool-mid{width: 1px; height: 18px; margin: 0 10px; background-color: #d2d2d2;} + +.layedit-tool-html{width: 50px !important; font-size: 30px !important;} +.layedit-tool-b, +.layedit-tool-code, +.layedit-tool-help{font-size: 16px !important;} +.layedit-tool-d, +.layedit-tool-unlink, +.layedit-tool-face, +.layedit-tool-image{font-size: 18px !important;} +.layedit-tool-image input{position: absolute; font-size: 0; left: 0; top: 0; width: 100%; height: 100%; opacity: 0.01; filter: Alpha(opacity=1); cursor: pointer;} + +.layui-layedit-iframe iframe{display: block; width: 100%;} +#LAY_layedit_code{overflow: hidden;} + +/** 分页 **/ +.layui-laypage{display: inline-block; *display: inline; *zoom: 1; vertical-align: middle; margin: 10px 0; font-size: 0;} +.layui-laypage>a:first-child, +.layui-laypage>a:first-child em{border-radius: 2px 0 0 2px;} +.layui-laypage>a:last-child, +.layui-laypage>a:last-child em{border-radius: 0 2px 2px 0;} +.layui-laypage>*:first-child{margin-left: 0!important;} +.layui-laypage>*:last-child{margin-right: 0!important;} +.layui-laypage a, +.layui-laypage span, +.layui-laypage input, +.layui-laypage button, +.layui-laypage select{border: 1px solid #eee;} +.layui-laypage a, +.layui-laypage span{display: inline-block; *display: inline; *zoom: 1; vertical-align: middle; padding: 0 15px; height: 28px; line-height: 28px; margin: 0 -1px 5px 0; background-color: #fff; color: #333; font-size: 12px;} +.layui-laypage a:hover{color: #009688;} +.layui-laypage em{font-style: normal;} +.layui-laypage .layui-laypage-spr{color:#999; font-weight: 700;} +.layui-laypage a{ text-decoration: none;} +.layui-laypage .layui-laypage-curr{position: relative;} +.layui-laypage .layui-laypage-curr em{position: relative; color: #fff;} +.layui-laypage .layui-laypage-curr .layui-laypage-em{position: absolute; left: -1px; top: -1px; padding: 1px; width: 100%; height: 100%; background-color: #009688; } +.layui-laypage-em{border-radius: 2px;} +.layui-laypage-prev em, +.layui-laypage-next em{font-family: Sim sun; font-size: 16px;} + +.layui-laypage .layui-laypage-count, +.layui-laypage .layui-laypage-limits, +.layui-laypage .layui-laypage-refresh, +.layui-laypage .layui-laypage-skip{margin-left: 10px; margin-right: 10px; padding: 0; border: none;} +.layui-laypage .layui-laypage-limits, +.layui-laypage .layui-laypage-refresh{vertical-align: top;} +.layui-laypage .layui-laypage-refresh i{font-size: 18px; cursor: pointer;} +.layui-laypage select{height: 22px; padding: 3px; border-radius: 2px; cursor: pointer;} +.layui-laypage .layui-laypage-skip{height: 30px; line-height: 30px; color: #999;} +.layui-laypage input, .layui-laypage button{height: 30px; line-height: 30px; border-radius: 2px; vertical-align: top; background-color: #fff; box-sizing: border-box;} +.layui-laypage input{display: inline-block; width: 40px; margin: 0 10px; padding: 0 3px; text-align: center;} +.layui-laypage input:focus, +.layui-laypage select:focus{border-color: #009688!important;} +.layui-laypage button{margin-left: 10px; padding: 0 10px; cursor: pointer;} + +/** 流加载 **/ +.layui-flow-more{margin: 10px 0; text-align: center; color: #999; font-size: 14px;} +.layui-flow-more a{ height: 32px; line-height: 32px; } +.layui-flow-more a *{display: inline-block; vertical-align: top;} +.layui-flow-more a cite{padding: 0 20px; border-radius: 3px; background-color: #eee; color: #333; font-style: normal;} +.layui-flow-more a cite:hover{opacity: 0.8;} +.layui-flow-more a i{font-size: 30px; color: #737383;} + +/** 表格 **/ +.layui-table{width: 100%; margin: 10px 0; background-color: #fff; color: #666;} +.layui-table tr{transition: all .3s; -webkit-transition: all .3s;} +.layui-table th{text-align: left; font-weight: 400;} + +.layui-table thead tr, +.layui-table-header, +.layui-table-tool, +.layui-table-total, +.layui-table-total tr, +.layui-table-patch, +.layui-table-mend, +.layui-table[lay-even] tr:nth-child(even), +.layui-table tbody tr:hover, +.layui-table-hover, +.layui-table-click{background-color: #FAFAFA;} + +.layui-table th, +.layui-table td, +.layui-table[lay-skin="line"], +.layui-table[lay-skin="row"], +.layui-table-view, +.layui-table-tool, +.layui-table-header, +.layui-table-col-set, +.layui-table-total, +.layui-table-page, +.layui-table-fixed-r, +.layui-table-tips-main, +.layui-table-grid-down{border-width: 1px; border-style: solid; border-color: #eee;} + +.layui-table th, .layui-table td{position: relative; padding: 9px 15px; min-height: 20px; line-height: 20px; font-size: 14px;} + +.layui-table[lay-skin="line"] th, .layui-table[lay-skin="line"] td{border-width: 0; border-bottom-width: 1px;} +.layui-table[lay-skin="row"] th, .layui-table[lay-skin="row"] td{border-width: 0;border-right-width: 1px;} +.layui-table[lay-skin="nob"] th, .layui-table[lay-skin="nob"] td{border: none;} + +.layui-table img{max-width:100px;} + +/* 大表格 */.layui-table[lay-size="lg"] th, +.layui-table[lay-size="lg"] td{padding-top: 15px; padding-right: 30px; padding-bottom: 15px; padding-left: 30px;} +.layui-table-view .layui-table[lay-size="lg"] .layui-table-cell{height: 40px; line-height: 40px;} +/* 小表格 */.layui-table[lay-size="sm"] th, +.layui-table[lay-size="sm"] td{padding-top: 5px; padding-right: 10px; padding-bottom: 5px; padding-left: 10px; font-size: 12px;} +.layui-table-view .layui-table[lay-size="sm"] .layui-table-cell{height: 20px; line-height: 20px;} + +/* 数据表格 */ +.layui-table[lay-data]{display: none;} +.layui-table-box{position: relative; overflow: hidden;} +.layui-table-view{margin: 10px 0;} +.layui-table-view .layui-table{position: relative; width: auto; margin: 0;} +.layui-table-view .layui-table[lay-skin="line"]{border-width: 0; border-right-width: 1px;} +.layui-table-view .layui-table[lay-skin="row"]{border-width: 0; border-bottom-width: 1px;} +.layui-table-view .layui-table th, +.layui-table-view .layui-table td{padding: 5px 0; border-top: none; border-left: none;} +.layui-table-view .layui-table th.layui-unselect .layui-table-cell span{cursor: pointer;} +.layui-table-view .layui-table td{cursor: default;} +.layui-table-view .layui-table td[data-edit="text"]{cursor: text;} +.layui-table-view .layui-form-checkbox[lay-skin="primary"] i{width: 18px; height: 18px;} +.layui-table-view .layui-form-radio{line-height: 0; padding: 0;} +.layui-table-view .layui-form-radio>i{margin: 0; font-size: 20px;} +.layui-table-init{position: absolute; left: 0; top: 0; width: 100%; height: 100%; text-align: center; z-index: 110;} +.layui-table-init .layui-icon{position: absolute; left: 50%; top: 50%; margin: -15px 0 0 -15px; font-size: 30px; color: #c2c2c2;} +.layui-table-header{border-width: 0; border-bottom-width: 1px; overflow: hidden;} +.layui-table-header .layui-table{margin-bottom: -1px;} + +.layui-table-tool .layui-inline[lay-event]{position: relative; width: 26px; height: 26px; padding: 5px; line-height: 16px; margin-right: 10px; text-align: center; color: #333; border: 1px solid #ccc; cursor: pointer; -webkit-transition: .5s all; transition: .5s all;} +.layui-table-tool .layui-inline[lay-event]:hover{border: 1px solid #999;} +.layui-table-tool-temp{padding-right: 120px;} +.layui-table-tool-self{position: absolute; right: 17px; top: 10px;} +.layui-table-tool .layui-table-tool-self .layui-inline[lay-event]{margin: 0 0 0 10px;} +.layui-table-tool-panel{position: absolute; top: 29px; left: -1px; padding: 5px 0; min-width: 150px; min-height: 40px; border: 1px solid #d2d2d2; text-align: left; overflow-y: auto; background-color: #fff; box-shadow: 0 2px 4px rgba(0,0,0,.12);} +.layui-table-tool-panel li{padding: 0 10px; line-height: 30px; white-space: nowrap; overflow: hidden; text-overflow: ellipsis; -webkit-transition: .5s all; transition: .5s all;} +.layui-table-tool-panel li .layui-form-checkbox[lay-skin="primary"]{width: 100%;} +.layui-table-tool-panel li:hover{background-color: #F6F6F6;} +.layui-table-tool-panel li .layui-form-checkbox[lay-skin="primary"]{padding-left: 28px;} +.layui-table-tool-panel li .layui-form-checkbox[lay-skin="primary"] i{position: absolute; left: 0; top: 0;} +.layui-table-tool-panel li .layui-form-checkbox[lay-skin="primary"] span{padding: 0;} +.layui-table-tool .layui-table-tool-self .layui-table-tool-panel{left: auto; right: -1px;} + +.layui-table-col-set{position: absolute; right: 0; top: 0; width: 20px; height: 100%; border-width: 0; border-left-width: 1px; background-color: #fff;} + +.layui-table-sort{width: 10px; height: 20px; margin-left: 5px; cursor: pointer!important;} +.layui-table-sort .layui-edge{position: absolute; left: 5px; border-width: 5px;} +.layui-table-sort .layui-table-sort-asc{top: 3px; border-top: none; border-bottom-style: solid; border-bottom-color: #b2b2b2;} +.layui-table-sort .layui-table-sort-asc:hover{border-bottom-color: #666;} +.layui-table-sort .layui-table-sort-desc{bottom: 5px; border-bottom: none; border-top-style: solid; border-top-color: #b2b2b2;} +.layui-table-sort .layui-table-sort-desc:hover{border-top-color: #666;} +.layui-table-sort[lay-sort="asc"] .layui-table-sort-asc{border-bottom-color: #000;} +.layui-table-sort[lay-sort="desc"] .layui-table-sort-desc{border-top-color: #000;} + +.layui-table-cell{height: 28px; line-height: 28px; padding: 0 15px; position: relative; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; box-sizing: border-box;} +.layui-table-cell .layui-form-checkbox[lay-skin="primary"]{top: -1px; padding: 0;} +.layui-table-cell .layui-table-link{color: #01AAED;} + +.laytable-cell-checkbox, +.laytable-cell-radio, +.laytable-cell-space, +.laytable-cell-numbers{padding: 0; text-align: center;} + +.layui-table-body{position: relative; overflow: auto; margin-right: -1px; margin-bottom: -1px;} +.layui-table-body .layui-none{line-height: 26px; padding: 30px 15px; text-align: center; color: #999;} +.layui-table-fixed{position: absolute; left: 0; top: 0; z-index: 101;} +.layui-table-fixed .layui-table-body{overflow: hidden;} +.layui-table-fixed-l{box-shadow: 1px 0 8px rgba(0,0,0,.08);} +.layui-table-fixed-r{left: auto; right: -1px; border-width: 0; border-left-width: 1px; box-shadow: -1px 0 8px rgba(0,0,0,.08);} +.layui-table-fixed-r .layui-table-header{position: relative; overflow: visible;} +.layui-table-mend{position: absolute; right: -49px; top: 0; height: 100%; width: 50px;} + +.layui-table-tool{position: relative; z-index: 890; width: 100%; min-height: 50px; line-height: 30px; padding: 10px 15px; border-width: 0; border-bottom-width: 1px; /*box-shadow: 0 1px 8px 0 rgb(0 0 0 / 8%);*/} +.layui-table-tool .layui-btn-container{margin-bottom: -10px;} + +.layui-table-total{margin-bottom: -1px; border-width: 0; border-top-width: 1px; overflow: hidden;} + + +.layui-table-page{position: relative; width: 100%; padding: 7px 7px 0; border-width: 0; border-top-width: 1px; height: 41px; margin-bottom: -1px; font-size: 12px; white-space: nowrap; overflow: hidden;} +.layui-table-page>div{height: 26px;} +.layui-table-page .layui-laypage{margin: 0;} +.layui-table-page .layui-laypage a, +.layui-table-page .layui-laypage span{height: 26px; line-height: 26px; margin-bottom: 10px; border: none; background: none;} +.layui-table-page .layui-laypage a, +.layui-table-page .layui-laypage span.layui-laypage-curr{padding: 0 12px;} +.layui-table-page .layui-laypage span{margin-left: 0; padding: 0;} +.layui-table-page .layui-laypage .layui-laypage-prev{margin-left: -7px!important;} +.layui-table-page .layui-laypage .layui-laypage-curr .layui-laypage-em{left: 0; top: 0; padding: 0;} +.layui-table-page .layui-laypage input, +.layui-table-page .layui-laypage button{height: 26px; line-height: 26px; } +.layui-table-page .layui-laypage input{width: 40px;} +.layui-table-page .layui-laypage button{padding: 0 10px;} +.layui-table-page select{height: 18px;} +.layui-table-view select[lay-ignore]{display: inline-block;} + +.layui-table-patch .layui-table-cell{padding: 0; width: 30px;} + +.layui-table-edit{position: absolute; left: 0; top: 0; width: 100%; height: 100%; padding: 0 14px 1px; border-radius: 0; box-shadow: 1px 1px 20px rgba(0,0,0,.15)} +.layui-table-edit:focus{border-color: #5FB878!important;} +select.layui-table-edit{padding: 0 0 0 10px; border-color: #d2d2d2;} +.layui-table-view .layui-form-switch, +.layui-table-view .layui-form-checkbox, +.layui-table-view .layui-form-radio{top: 0; margin: 0; box-sizing: content-box;} +.layui-table-view .layui-form-checkbox{top: -1px; height: 26px; line-height: 26px;} +.layui-table-view .layui-form-checkbox i{height: 26px;} + +/* 展开溢出的单元格 */ +.layui-table-grid .layui-table-cell{overflow: visible;} +.layui-table-grid-down{position: absolute; top: 0; right: 0; width: 26px; height: 100%; padding: 5px 0; border-width: 0; border-left-width: 1px; text-align: center; background-color: #fff; color: #999; cursor: pointer;} +.layui-table-grid-down .layui-icon{position: absolute; top: 50%; left: 50%; margin: -8px 0 0 -8px;} +.layui-table-grid-down:hover{background-color: #fbfbfb;} + +body .layui-table-tips .layui-layer-content{background: none; padding: 0; box-shadow: 0 1px 6px rgba(0,0,0,.12);} +.layui-table-tips-main{margin: -44px 0 0 -1px; max-height: 150px; padding: 8px 15px; font-size: 14px; overflow-y: scroll; background-color: #fff; color: #666;} +.layui-table-tips-c{position: absolute; right: -3px; top: -13px; width: 20px; height: 20px; padding: 3px; cursor: pointer; background-color: #666; border-radius: 50%; color: #fff;} +.layui-table-tips-c:hover{background-color: #777;} +.layui-table-tips-c:before{position: relative; right: -2px;} + +/** 文件上传 **/ +.layui-upload-file{display: none!important; opacity: .01; filter: Alpha(opacity=1);} +.layui-upload-list{margin: 10px 0;} +.layui-upload-choose{max-width: 200px; padding: 0 10px; color: #999; font-size: 14px; text-overflow: ellipsis; overflow: hidden; white-space: nowrap;} +.layui-upload-drag{position: relative; display: inline-block; padding: 30px; border: 1px dashed #e2e2e2; background-color: #fff; text-align: center; cursor: pointer; color: #999;} +.layui-upload-drag .layui-icon{font-size: 50px; color: #009688;} +.layui-upload-drag[lay-over]{border-color: #009688} +.layui-upload-form{display: inline-block;} +.layui-upload-iframe{position: absolute; width: 0; height: 0; border: 0; visibility: hidden} +.layui-upload-wrap{position: relative; display: inline-block; vertical-align: middle;} +.layui-upload-wrap .layui-upload-file{display: block!important; position: absolute; left: 0; top: 0; z-index: 10; font-size: 100px; width: 100%; height: 100%; opacity: .01; filter: Alpha(opacity=1); cursor: pointer;} +.layui-btn-container .layui-upload-choose{padding-left: 0;} + + +/* 基础菜单元素 */ +.layui-menu{position: relative; margin: 5px 0; background-color: #fff; box-sizing: border-box;} +.layui-menu *{box-sizing: border-box;} +.layui-menu li, +.layui-menu-body-title a{padding: 5px 15px;} +.layui-menu li{position: relative; margin: 1px 0; width: calc(100% + 1px); line-height: 26px; color: rgba(0,0,0,.8); font-size: 14px; white-space: nowrap; cursor: pointer; transition: all .3s;} +.layui-menu li:hover{background-color: #F6F6F6; } + +.layui-menu-item-parent:hover>.layui-menu-body-panel{display: block; animation-name: layui-fadein; animation-duration: 0.3s; animation-fill-mode: both; animation-delay:.2s;} +.layui-menu-item-parent .layui-menu-body-title, +.layui-menu-item-group .layui-menu-body-title{padding-right: 25px;} + +.layui-menu .layui-menu-item-group:hover, +.layui-menu .layui-menu-item-none:hover, +.layui-menu .layui-menu-item-divider:hover{background: none; cursor: default;} +.layui-menu .layui-menu-item-group>ul{margin: 5px 0 -5px;} +.layui-menu .layui-menu-item-group>.layui-menu-body-title{color: rgba(0,0,0,.35); user-select: none;} +.layui-menu .layui-menu-item-none{color: rgba(0,0,0,.35); cursor: default;} + +.layui-menu .layui-menu-item-none{text-align: center;} +.layui-menu .layui-menu-item-divider{margin: 5px 0; padding: 0; height: 0; line-height: 0; border-bottom: 1px solid #eee; overflow: hidden;} + +.layui-menu .layui-menu-item-up:hover, +.layui-menu .layui-menu-item-down:hover{cursor: pointer;} +.layui-menu .layui-menu-item-up>.layui-menu-body-title{ color: rgba(0,0,0,.8);} +.layui-menu .layui-menu-item-up>ul{visibility: hidden; height: 0; overflow: hidden;} +.layui-menu .layui-menu-item-up>.layui-menu-body-title:hover>.layui-icon, +.layui-menu .layui-menu-item-down:hover>.layui-menu-body-title>.layui-icon{color: rgba(0,0,0,1);} +.layui-menu .layui-menu-item-down>ul{visibility: visible; height: auto;} + +.layui-menu .layui-menu-item-checked, +.layui-menu .layui-menu-item-checked2{background-color: #F6F6F6!important; color: #5FB878;} +.layui-menu .layui-menu-item-checked a, +.layui-menu .layui-menu-item-checked2 a{color: #5FB878;} +.layui-menu .layui-menu-item-checked:after{position: absolute; right: 0; top: 0; bottom: 0; border-right: 3px solid #5FB878; content: "";} + +.layui-menu-body-title{position: relative; overflow: hidden; text-overflow: ellipsis;} +.layui-menu-body-title a{display: block; margin: -5px -15px; color: rgba(0,0,0,.8);} +.layui-menu-body-title a:hover{transition: all .3s;} +.layui-menu-body-title>.layui-icon{position: absolute; right: 0; top: 0; font-size: 14px;} +.layui-menu-body-title>.layui-icon:hover{transition: all .3s;} +.layui-menu-body-title>.layui-icon-right{right: -1px;} +.layui-menu-body-panel{display: none; position: absolute; top: -7px; left: 100%; z-index: 1000; margin-left: 13px; padding: 5px 0;} +.layui-menu-body-panel:before{content: ""; position: absolute; width: 20px; left: -16px; top: 0; bottom: 0;} +.layui-menu-body-panel-left{left: auto; right: 100%; margin: 0 13px 0;} +.layui-menu-body-panel-left:before{left: auto; right: -16px;} + +.layui-menu-lg li{line-height: 32px;} +.layui-menu-lg li:hover, +.layui-menu-lg .layui-menu-body-title a:hover{background: none; color: #5FB878;} +.layui-menu-lg li .layui-menu-body-panel{margin-left: 14px} +.layui-menu-lg li .layui-menu-body-panel-left{margin: 0 15px 0;} + + +/* 下拉菜单 */ +.layui-dropdown{position: absolute; left: -999999px; top: -999999px; z-index: 66666666; margin: 5px 0; min-width: 100px;} +.layui-dropdown:before{content:""; position: absolute; width: 100%; height: 6px; left: 0; top: -6px;} + + + +/** 导航菜单 **/ +.layui-nav{position: relative; padding: 0 20px; background-color: #393D49; color: #fff; border-radius: 2px; font-size: 0; box-sizing: border-box;} +.layui-nav *{font-size: 14px;} +.layui-nav .layui-nav-item{position: relative; display: inline-block; *display: inline; *zoom: 1; vertical-align: middle; line-height: 60px;} +.layui-nav .layui-nav-item a{display: block; padding: 0 20px; color: #fff; color: rgba(255,255,255,.7); transition: all .3s; -webkit-transition: all .3s;} +.layui-nav-bar, +.layui-nav .layui-this:after{content: ""; position: absolute; left: 0; top: 0; width: 0; height: 5px; background-color: #5FB878; transition: all .2s; -webkit-transition: all .2s; pointer-events: none;} +.layui-nav-bar{z-index: 1000;} +.layui-nav[lay-bar="disabled"] .layui-nav-bar{display: none;} +.layui-nav[lay-bar="disabled"].layui-this:after{} +.layui-nav .layui-this a +,.layui-nav .layui-nav-item a:hover{color: #fff;} +.layui-nav .layui-this:after{top: auto; bottom: 0; width: 100%;} +.layui-nav-img{width: 30px; height: 30px; margin-right: 10px; border-radius: 50%;} + +.layui-nav .layui-nav-more{position: absolute; top: 0; right: 3px; left: auto !important; margin-top: 0; font-size: 12px; cursor: pointer; transition: all .2s; -webkit-transition: all .2s;} +.layui-nav .layui-nav-mored, +.layui-nav-itemed > a .layui-nav-more{transform: rotate(180deg);} + + +.layui-nav-child{display: none; position: absolute; left: 0; top: 65px; min-width: 100%; line-height: 36px; padding: 5px 0; box-shadow: 0 2px 4px rgba(0,0,0,.12); border: 1px solid #eee; background-color: #fff; z-index: 100; border-radius: 2px; white-space: nowrap;} +.layui-nav .layui-nav-child a{color: #666; color: rgba(0,0,0,.8);} +.layui-nav .layui-nav-child a:hover{background-color: #F6F6F6; color: rgba(0,0,0,.8);} +.layui-nav-child dd{margin: 1px 0; position: relative;} +.layui-nav-child dd.layui-this{background-color: #F6F6F6; color: #000;} +.layui-nav-child dd.layui-this:after{display: none;} +.layui-nav-child-r{left: auto; right: 0;} +.layui-nav-child-c{text-align: center;} + +/* 垂直导航菜单 */.layui-nav-tree{width: 200px; padding: 0;} +.layui-nav-tree .layui-nav-item{display: block; width: 100%; line-height: 40px;} +.layui-nav-tree .layui-nav-item a{position: relative; height: 40px; line-height: 40px; text-overflow: ellipsis; overflow: hidden; white-space: nowrap;} +.layui-nav-tree .layui-nav-item>a{padding-top: 5px; padding-bottom: 5px;} +.layui-nav-tree .layui-nav-more{right: 15px;} +.layui-nav-tree .layui-nav-item>a .layui-nav-more{padding: 5px 0;} +.layui-nav-tree .layui-nav-bar{width: 5px; height: 0;} +.layui-side .layui-nav-tree .layui-nav-bar{width: 2px;} +.layui-nav-tree .layui-this, +.layui-nav-tree .layui-this>a, +.layui-nav-tree .layui-this>a:hover, +.layui-nav-tree .layui-nav-child dd.layui-this, +.layui-nav-tree .layui-nav-child dd.layui-this a{background-color: #009688; color: #fff;} +.layui-nav-tree .layui-this:after{display: none;} +.layui-nav-tree .layui-nav-title a, +.layui-nav-tree .layui-nav-title a:hover, +.layui-nav-itemed>a{color: #fff !important;} +.layui-nav-tree .layui-nav-bar{background-color: #009688;} + +.layui-nav-tree .layui-nav-child{position: relative; z-index: 0; top: 0; border: none; box-shadow: none;} +.layui-nav-tree .layui-nav-child dd{margin: 0;} +.layui-nav-tree .layui-nav-child a{color: #fff; color: rgba(255,255,255,.7);} +.layui-nav-tree .layui-nav-child a:hover, +.layui-nav-tree .layui-nav-child{background: none; color: #fff;} + +.layui-nav-itemed>.layui-nav-child{display: block; background-color: rgba(0,0,0,.3) !important;} +.layui-nav-itemed>.layui-nav-child>.layui-this>.layui-nav-child{display: block;} + +/* 侧边 */.layui-nav-side{position: fixed; top: 0; bottom: 0; left: 0; overflow-x: hidden; z-index: 999;} + + +/** 面包屑 **/ +.layui-breadcrumb{visibility: hidden; font-size: 0;} +.layui-breadcrumb>*{font-size: 14px;} +.layui-breadcrumb a{color: #999 !important;} +.layui-breadcrumb a:hover{color: #5FB878 !important;} +.layui-breadcrumb a cite{color: #666; font-style: normal;} +.layui-breadcrumb span[lay-separator]{margin: 0 10px; color: #999;} + +/** Tab 选项卡 **/ +.layui-tab{margin: 10px 0; text-align: left !important;} +.layui-tab[overflow]>.layui-tab-title{overflow: hidden;} +.layui-tab-title{position: relative; left: 0; height: 40px; white-space: nowrap; font-size: 0; border-bottom-width: 1px; border-bottom-style: solid; transition: all .2s; -webkit-transition: all .2s;} +.layui-tab-title li{display: inline-block; *display: inline; *zoom: 1; vertical-align: middle; font-size: 14px; transition: all .2s; -webkit-transition: all .2s;} +.layui-tab-title li{position: relative; line-height: 40px; min-width: 65px; padding: 0 15px; text-align: center; cursor: pointer;} +.layui-tab-title li a{display: block; padding: 0 15px; margin: 0 -15px;} +.layui-tab-title .layui-this{color: #000;} + +.layui-tab-title .layui-this:after{position: absolute; left:0; top: 0; content: ""; width:100%; height: 41px; border-width: 1px; border-style: solid; border-bottom-color: #fff; border-radius: 2px 2px 0 0; box-sizing: border-box; pointer-events: none;} +.layui-tab-bar{position: absolute; right: 0; top: 0; z-index: 10; width: 30px; height: 39px; line-height: 39px; border-width: 1px; border-style: solid; border-radius: 2px; text-align: center; background-color: #fff; cursor: pointer;} +.layui-tab-bar .layui-icon{position: relative; display: inline-block; top: 3px; transition: all .3s; -webkit-transition: all .3s;} +.layui-tab-item{display: none;} +.layui-tab-more{padding-right: 30px; height: auto !important; white-space: normal !important;} +.layui-tab-more li.layui-this:after{border-bottom-color: #eee; border-radius: 2px;} +.layui-tab-more .layui-tab-bar .layui-icon{top: -2px; top: 3px\0; -webkit-transform: rotate(180deg); transform: rotate(180deg);} +:root .layui-tab-more .layui-tab-bar .layui-icon{top: -2px\0/IE9;} + +.layui-tab-content{padding: 15px 0;} + +/* Tab 关闭 */.layui-tab-title li .layui-tab-close{position: relative; display: inline-block; width: 18px; height: 18px; line-height: 20px; margin-left: 8px; top: 1px; text-align: center; font-size: 14px; color: #c2c2c2; transition: all .2s; -webkit-transition: all .2s;} +.layui-tab-title li .layui-tab-close:hover{border-radius: 2px; background-color: #FF5722; color: #fff;} + +/* Tab 简洁风格 */.layui-tab-brief > .layui-tab-title .layui-this{color: #009688;} +.layui-tab-brief > .layui-tab-title .layui-this:after +,.layui-tab-brief > .layui-tab-more li.layui-this:after{border: none; border-radius: 0; border-bottom: 2px solid #5FB878;} +.layui-tab-brief[overflow] > .layui-tab-title .layui-this:after{top: -1px;} + +/* Tab 卡片风格 */.layui-tab-card{border-width: 1px; border-style: solid; border-radius: 2px; box-shadow: 0 2px 5px 0 rgba(0,0,0,.1);} +.layui-tab-card > .layui-tab-title{background-color: #FAFAFA;} +.layui-tab-card > .layui-tab-title li{margin-right: -1px; margin-left: -1px;} +.layui-tab-card > .layui-tab-title .layui-this{background-color: #fff; } +.layui-tab-card > .layui-tab-title .layui-this:after{border-top: none; border-width: 1px; border-bottom-color: #fff;} +.layui-tab-card > .layui-tab-title .layui-tab-bar{height: 40px; line-height: 40px; border-radius: 0; border-top: none; border-right: none;} +.layui-tab-card > .layui-tab-more .layui-this{background: none; color: #5FB878;} +.layui-tab-card > .layui-tab-more .layui-this:after{border: none;} + +/* 时间线 */ +.layui-timeline{padding-left: 5px;} +.layui-timeline-item{position: relative; padding-bottom: 20px;} +.layui-timeline-axis{position: absolute; left: -5px; top: 0; z-index: 10; width: 20px; height: 20px; line-height: 20px; background-color: #fff; color: #5FB878; border-radius: 50%; text-align: center; cursor: pointer;} +.layui-timeline-axis:hover{color: #FF5722;} +.layui-timeline-item:before{content: ""; position: absolute; left: 5px; top: 0; z-index: 0; width: 1px; height: 100%;} + +.layui-timeline-item:first-child:before{display: block;} +.layui-timeline-item:last-child:before{display: none;} +.layui-timeline-content{padding-left: 25px;;} +.layui-timeline-title{position: relative; margin-bottom: 10px; line-height: 22px;} + +/* 小徽章 */ +.layui-badge, +.layui-badge-dot, +.layui-badge-rim{position:relative; display: inline-block; padding: 0 6px; font-size: 12px; text-align: center; background-color: #FF5722; color: #fff; border-radius: 2px;} +.layui-badge{height: 18px; line-height: 18px;} +.layui-badge-dot{width: 8px; height: 8px; padding: 0; border-radius: 50%;} +.layui-badge-rim{height: 18px; line-height: 18px; border-width: 1px; border-style: solid; background-color: #fff; color: #666;} + +.layui-btn .layui-badge, +.layui-btn .layui-badge-dot{margin-left: 5px;} +.layui-nav .layui-badge, +.layui-nav .layui-badge-dot{position: absolute; top: 50%; margin: -5px 6px 0;} +.layui-nav .layui-badge{margin-top: -10px;} +.layui-tab-title .layui-badge, +.layui-tab-title .layui-badge-dot{left: 5px; top: -2px;} + +/* carousel 轮播 */ +.layui-carousel{position: relative; left: 0; top: 0; background-color: #f8f8f8;} +.layui-carousel>*[carousel-item]{position: relative; width: 100%; height: 100%; overflow: hidden;} +.layui-carousel>*[carousel-item]:before{position: absolute; content: '\e63d'; left: 50%; top: 50%; width: 100px; line-height: 20px; margin: -10px 0 0 -50px; text-align: center; color: #c2c2c2; font-family:"layui-icon" !important; font-size: 30px; font-style: normal; -webkit-font-smoothing: antialiased; -moz-osx-font-smoothing: grayscale;} +.layui-carousel>*[carousel-item] > *{display: none; position: absolute; left: 0; top: 0; width: 100%; height: 100%; background-color: #f8f8f8; transition-duration: .3s; -webkit-transition-duration: .3s;} +.layui-carousel-updown > *{-webkit-transition: .3s ease-in-out up; transition: .3s ease-in-out up;} +.layui-carousel-arrow{display: none\0; opacity: 0; position: absolute; left: 10px; top: 50%; margin-top: -18px; width: 36px; height: 36px; line-height: 36px; text-align: center; font-size: 20px; border: none 0; border-radius: 50%; background-color: rgba(0,0,0,.2); color: #fff; -webkit-transition-duration: .3s; transition-duration: .3s; cursor: pointer;} +.layui-carousel-arrow[lay-type="add"]{left: auto!important; right: 10px;} +.layui-carousel[lay-arrow="always"] .layui-carousel-arrow{opacity: 1; left: 20px;} +.layui-carousel[lay-arrow="always"] .layui-carousel-arrow[lay-type="add"]{right: 20px;} +.layui-carousel[lay-arrow="none"] .layui-carousel-arrow{display: none;} +.layui-carousel-arrow:hover, +.layui-carousel-ind ul:hover{background-color: rgba(0,0,0,.35);} +.layui-carousel:hover .layui-carousel-arrow{display: block\0; opacity: 1; left: 20px;} +.layui-carousel:hover .layui-carousel-arrow[lay-type="add"]{right: 20px;} +.layui-carousel-ind{position: relative; top: -35px; width: 100%; line-height: 0!important; text-align: center; font-size: 0;} +.layui-carousel[lay-indicator="outside"]{margin-bottom: 30px;} +.layui-carousel[lay-indicator="outside"] .layui-carousel-ind{top: 10px;} +.layui-carousel[lay-indicator="outside"] .layui-carousel-ind ul{background-color: rgba(0,0,0,.5);} +.layui-carousel[lay-indicator="none"] .layui-carousel-ind{display: none;} +.layui-carousel-ind ul{display: inline-block; padding: 5px; background-color: rgba(0,0,0,.2); border-radius: 10px; -webkit-transition-duration: .3s; transition-duration: .3s;} +.layui-carousel-ind li{display: inline-block; width: 10px; height: 10px; margin: 0 3px; font-size: 14px; background-color: #eee; background-color: rgba(255,255,255,.5); border-radius: 50%; cursor: pointer; -webkit-transition-duration: .3s; transition-duration: .3s;} +.layui-carousel-ind li:hover{background-color: rgba(255,255,255,.7);} +.layui-carousel-ind li.layui-this{background-color: #fff;} +.layui-carousel>*[carousel-item]>.layui-this, +.layui-carousel>*[carousel-item]>.layui-carousel-prev, +.layui-carousel>*[carousel-item]>.layui-carousel-next{display: block} +.layui-carousel>*[carousel-item]>.layui-this{left: 0;} +.layui-carousel>*[carousel-item]>.layui-carousel-prev{left: -100%;} +.layui-carousel>*[carousel-item]>.layui-carousel-next{left: 100%;} +.layui-carousel>*[carousel-item]>.layui-carousel-prev.layui-carousel-right, +.layui-carousel>*[carousel-item]>.layui-carousel-next.layui-carousel-left{left: 0;} +.layui-carousel>*[carousel-item]>.layui-this.layui-carousel-left{left: -100%;} +.layui-carousel>*[carousel-item]>.layui-this.layui-carousel-right{left: 100%;} + +/* 上下切换 */.layui-carousel[lay-anim="updown"] .layui-carousel-arrow{left: 50%!important; top: 20px; margin: 0 0 0 -18px;} +.layui-carousel[lay-anim="updown"] .layui-carousel-arrow[lay-type="add"]{top: auto!important; bottom: 20px;} +.layui-carousel[lay-anim="updown"] .layui-carousel-ind{position: absolute; top: 50%; right: 20px; width: auto; height: auto;} +.layui-carousel[lay-anim="updown"] .layui-carousel-ind ul{padding: 3px 5px;} +.layui-carousel[lay-anim="updown"] .layui-carousel-ind li{display: block; margin: 6px 0;} + +.layui-carousel[lay-anim="updown"]>*[carousel-item]>*{left: 0!important;} +.layui-carousel[lay-anim="updown"]>*[carousel-item]>.layui-this{top: 0;} +.layui-carousel[lay-anim="updown"]>*[carousel-item]>.layui-carousel-prev{top: -100%;} +.layui-carousel[lay-anim="updown"]>*[carousel-item]>.layui-carousel-next{top: 100%;} +.layui-carousel[lay-anim="updown"]>*[carousel-item]>.layui-carousel-prev.layui-carousel-right, +.layui-carousel[lay-anim="updown"]>*[carousel-item]>.layui-carousel-next.layui-carousel-left{top: 0;} +.layui-carousel[lay-anim="updown"]>*[carousel-item]>.layui-this.layui-carousel-left{top: -100%;} +.layui-carousel[lay-anim="updown"]>*[carousel-item]>.layui-this.layui-carousel-right{top: 100%;} + +/* 渐显切换 */.layui-carousel[lay-anim="fade"]>*[carousel-item]>*{left: 0!important;} +.layui-carousel[lay-anim="fade"]>*[carousel-item]>.layui-carousel-prev, +.layui-carousel[lay-anim="fade"]>*[carousel-item]>.layui-carousel-next{opacity: 0;} +.layui-carousel[lay-anim="fade"]>*[carousel-item]>.layui-carousel-prev.layui-carousel-right, +.layui-carousel[lay-anim="fade"]>*[carousel-item]>.layui-carousel-next.layui-carousel-left{opacity: 1;} +.layui-carousel[lay-anim="fade"]>*[carousel-item]>.layui-this.layui-carousel-left, +.layui-carousel[lay-anim="fade"]>*[carousel-item]>.layui-this.layui-carousel-right{opacity: 0} + +/** fixbar **/ +.layui-fixbar{position: fixed; right: 15px; bottom: 15px; z-index: 999999;} +.layui-fixbar li{width: 50px; height: 50px; line-height: 50px; margin-bottom: 1px; text-align:center; cursor: pointer; font-size:30px; background-color: #9F9F9F; color:#fff; border-radius: 2px; opacity: 0.95;} +.layui-fixbar li:hover{opacity: 0.85;} +.layui-fixbar li:active{opacity: 1;} +.layui-fixbar .layui-fixbar-top{display: none; font-size: 40px;} + +/** 表情面板 **/ +body .layui-util-face{border: none; background: none;} +body .layui-util-face .layui-layer-content{padding:0; background-color:#fff; color:#666; box-shadow:none} +.layui-util-face .layui-layer-TipsG{display:none;} +.layui-util-face ul{position:relative; width:372px; padding:10px; border:1px solid #D9D9D9; background-color:#fff; box-shadow: 0 0 20px rgba(0,0,0,.2);} +.layui-util-face ul li{cursor: pointer; float: left; border: 1px solid #e8e8e8; height: 22px; width: 26px; overflow: hidden; margin: -1px 0 0 -1px; padding: 4px 2px; text-align: center;} +.layui-util-face ul li:hover{position: relative; z-index: 2; border: 1px solid #eb7350; background: #fff9ec;} + +/** 代码文本修饰 **/ +.layui-code{position: relative; margin: 10px 0; padding: 15px; line-height: 20px; border: 1px solid #eee; border-left-width: 6px; background-color: #FAFAFA; color: #333; font-family: Courier New; font-size: 12px;} + +/** 穿梭框 **/ +.layui-transfer-box, +.layui-transfer-header, +.layui-transfer-search{border-width: 0; border-style: solid; border-color: #eee} +.layui-transfer-box{position: relative; display: inline-block; vertical-align: middle; border-width: 1px; width: 200px; height: 360px; border-radius: 2px; background-color:#fff;} +.layui-transfer-box .layui-form-checkbox{width: 100%; margin: 0 !important;} +.layui-transfer-header{height: 38px; line-height: 38px; padding: 0 10px; border-bottom-width: 1px;} +.layui-transfer-search{position:relative; padding: 10px; border-bottom-width: 1px;} +.layui-transfer-search .layui-input{height: 32px; padding-left: 30px; font-size: 12px;} +.layui-transfer-search .layui-icon-search{position: absolute; left: 20px; top: 50%; margin-top: -8px; color: #666;} +.layui-transfer-active{margin: 0 15px; display: inline-block; vertical-align: middle;} +.layui-transfer-active .layui-btn{display: block; margin: 0; padding: 0 15px; background-color: #5FB878; border-color: #5FB878; color: #fff;} +.layui-transfer-active .layui-btn-disabled{background-color: #FBFBFB; border-color: #eee; color: #d2d2d2;} +.layui-transfer-active .layui-btn:first-child{margin-bottom: 15px;} +.layui-transfer-active .layui-btn .layui-icon{margin: 0; font-size: 14px !important;} +.layui-transfer-data{padding: 5px 0; overflow: auto;} +.layui-transfer-data li{height: 32px; line-height: 32px; padding: 0 10px;} +.layui-transfer-data li:hover{background-color: #F6F6F6; transition: .5s all;} +.layui-transfer-data .layui-none{padding: 15px 10px; text-align: center; color: #999;} + +/** 评分组件 **/ +.layui-rate, +.layui-rate *{display: inline-block; vertical-align: middle;} +.layui-rate{padding: 10px 5px 10px 0; font-size: 0;} +.layui-rate li i.layui-icon{ font-size: 20px; color: #FFB800;} +.layui-rate li i.layui-icon{margin-right: 5px; transition: all .3s; -webkit-transition: all .3s;} +.layui-rate li i:hover{cursor: pointer; transform: scale(1.12); -webkit-transform: scale(1.12);} +.layui-rate[readonly] li i:hover{cursor: default; transform: scale(1);} + +/** 颜色选择器 **/ +.layui-colorpicker{width: 26px; height: 26px; border: 1px solid #eee; padding: 5px; border-radius: 2px; line-height: 24px; display: inline-block; cursor: pointer; transition: all .3s; -webkit-transition: all .3s;} +.layui-colorpicker:hover{border-color: #d2d2d2;} +.layui-colorpicker.layui-colorpicker-lg{width: 34px; height: 34px; line-height: 32px;} +.layui-colorpicker.layui-colorpicker-sm{width: 24px; height: 24px; line-height: 22px;} +.layui-colorpicker.layui-colorpicker-xs{width: 22px; height: 22px; line-height: 20px;} + +.layui-colorpicker-trigger-bgcolor{display: block; background: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAwAAAAMCAIAAADZF8uwAAAAGUlEQVQYV2M4gwH+YwCGIasIUwhT25BVBADtzYNYrHvv4gAAAABJRU5ErkJggg==); border-radius: 2px;} +.layui-colorpicker-trigger-span{display: block; height: 100%; box-sizing: border-box; border: 1px solid rgba(0,0,0,.15); border-radius: 2px; text-align: center;} +.layui-colorpicker-trigger-i{display: inline-block; color: #FFF; font-size: 12px;} +.layui-colorpicker-trigger-i.layui-icon-close{color: #999;} + +.layui-colorpicker-main{position: absolute; left: -999999px; top: -999999px; z-index: 66666666; width: 280px; margin: 5px 0; padding: 7px; background: #FFF; border: 1px solid #d2d2d2; border-radius: 2px; box-shadow: 0 2px 4px rgba(0,0,0,.12);} +.layui-colorpicker-main-wrapper{height: 180px; position: relative;} +.layui-colorpicker-basis{width: 260px; height: 100%; position: relative;} +.layui-colorpicker-basis-white{width: 100%; height: 100%; position: absolute; top: 0; left: 0; background: linear-gradient(90deg, #FFF, hsla(0,0%,100%,0));} +.layui-colorpicker-basis-black{width: 100%; height: 100%; position: absolute; top: 0; left: 0; background: linear-gradient(0deg, #000, transparent);} +.layui-colorpicker-basis-cursor{width: 10px; height: 10px; border: 1px solid #FFF; border-radius: 50%; position: absolute; top: -3px; right: -3px; cursor: pointer;} +.layui-colorpicker-side{position: absolute; top: 0; right: 0; width: 12px; height: 100%; background: linear-gradient(#F00, #FF0, #0F0, #0FF, #00F, #F0F, #F00);} +.layui-colorpicker-side-slider{width: 100%; height: 5px; box-shadow: 0 0 1px #888888; box-sizing: border-box; background: #FFF; border-radius: 1px; border: 1px solid #f0f0f0; cursor: pointer; position: absolute; left: 0;} +.layui-colorpicker-main-alpha{display: none; height: 12px; margin-top: 7px; background: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAwAAAAMCAIAAADZF8uwAAAAGUlEQVQYV2M4gwH+YwCGIasIUwhT25BVBADtzYNYrHvv4gAAAABJRU5ErkJggg==)} +.layui-colorpicker-alpha-bgcolor{height: 100%; position: relative;} +.layui-colorpicker-alpha-slider{width: 5px; height: 100%; box-shadow: 0 0 1px #888888; box-sizing: border-box; background: #FFF; border-radius: 1px; border: 1px solid #f0f0f0; cursor: pointer; position: absolute; top: 0;} +.layui-colorpicker-main-pre{padding-top: 7px; font-size: 0;} +.layui-colorpicker-pre{width: 20px; height: 20px; border-radius: 2px; display: inline-block; margin-left: 6px; margin-bottom: 7px; cursor: pointer;} +.layui-colorpicker-pre:nth-child(11n+1){margin-left: 0;} +.layui-colorpicker-pre-isalpha{background: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAwAAAAMCAIAAADZF8uwAAAAGUlEQVQYV2M4gwH+YwCGIasIUwhT25BVBADtzYNYrHvv4gAAAABJRU5ErkJggg==)} +.layui-colorpicker-pre.layui-this{box-shadow: 0 0 3px 2px rgba(0,0,0,.15);} +.layui-colorpicker-pre > div{height: 100%; border-radius: 2px;} +.layui-colorpicker-main-input{text-align: right; padding-top: 7px;} +.layui-colorpicker-main-input .layui-btn-container .layui-btn{margin: 0 0 0 10px;} +.layui-colorpicker-main-input div.layui-inline{float: left; margin-right: 10px; font-size: 14px;} +.layui-colorpicker-main-input input.layui-input{width: 150px; height: 30px; color: #666;} + +/** 滑块 **/ +.layui-slider{height: 4px; background: #eee; border-radius: 3px; position: relative; cursor: pointer;} +.layui-slider-bar{border-radius: 3px; position: absolute; height: 100%;} +.layui-slider-step{position: absolute; top: 0; width: 4px; height: 4px; border-radius: 50%; background: #FFF; -webkit-transform: translateX(-50%); transform: translateX(-50%);} +.layui-slider-wrap{width: 36px; height: 36px; position: absolute; top: -16px; -webkit-transform: translateX(-50%); transform: translateX(-50%); z-index: 10; text-align: center;} +.layui-slider-wrap-btn{width: 12px; height: 12px; border-radius: 50%; background: #FFF; display: inline-block; vertical-align: middle; cursor: pointer; transition: 0.3s;} +.layui-slider-wrap:after{content: ""; height: 100%; display: inline-block; vertical-align: middle;} +.layui-slider-wrap-btn:hover, +.layui-slider-wrap-btn.layui-slider-hover{transform: scale(1.2);} +.layui-slider-wrap-btn.layui-disabled:hover{transform: scale(1) !important;} +.layui-slider-tips{position: absolute; top: -42px; z-index: 66666666; white-space:nowrap; display: none; -webkit-transform: translateX(-50%); transform: translateX(-50%); color: #FFF; background: #000; border-radius: 3px; height: 25px; line-height: 25px; padding: 0 10px;} +.layui-slider-tips:after{content: ""; position: absolute; bottom: -12px; left: 50%; margin-left: -6px; width: 0; height: 0; border-width: 6px; border-style: solid; border-color: #000 transparent transparent transparent;} +.layui-slider-input{width: 70px; height: 32px; border: 1px solid #eee; border-radius: 3px; font-size: 16px; line-height: 32px; position: absolute; right: 0; top: -14px;} +.layui-slider-input-btn{position: absolute; top: 0; right: 0; width: 20px; height: 100%; border-left: 1px solid #eee;} +.layui-slider-input-btn i{cursor: pointer; position: absolute; right: 0; bottom: 0; width: 20px; height: 50%; font-size: 12px; line-height: 16px; text-align: center; color: #999;} +.layui-slider-input-btn i:first-child{top: 0; border-bottom: 1px solid #eee;} +.layui-slider-input-txt{height: 100%; font-size: 14px;} +.layui-slider-input-txt input{height: 100%; border: none;} +.layui-slider-input-btn i:hover{color: #009688;} +/*垂直滑块*/ +.layui-slider-vertical{width: 4px; margin-left: 33px;} +.layui-slider-vertical .layui-slider-bar{width: 4px;} +.layui-slider-vertical .layui-slider-step{top: auto; left: 0px; -webkit-transform: translateY(50%); transform: translateY(50%);} +.layui-slider-vertical .layui-slider-wrap{top: auto; left: -16px; -webkit-transform: translateY(50%); transform: translateY(50%);} +.layui-slider-vertical .layui-slider-tips{top: auto; left: 2px;} +@media \0screen{ + .layui-slider-wrap-btn{margin-left: -20px;} + .layui-slider-vertical .layui-slider-wrap-btn{margin-left: 0; margin-bottom: -20px;} + .layui-slider-vertical .layui-slider-tips{margin-left: -8px;} + .layui-slider > span{margin-left: 8px;} +} + +/** 树组件 **/ +.layui-tree{line-height: 22px;} +.layui-tree .layui-form-checkbox{margin: 0 !important;} +.layui-tree-set{width: 100%; position: relative;} +.layui-tree-pack{display: none; padding-left: 20px; position: relative;} +.layui-tree-line .layui-tree-pack{padding-left: 27px;} +.layui-tree-line .layui-tree-set .layui-tree-set:after{content: ""; position: absolute; top: 14px; left: -9px; width: 17px; height: 0; border-top: 1px dotted #c0c4cc;} +.layui-tree-entry{position: relative; padding: 3px 0; height: 20px; white-space: nowrap;} +.layui-tree-entry:hover{background-color: #eee;} +.layui-tree-line .layui-tree-entry:hover{background-color: rgba(0,0,0,0);} +.layui-tree-line .layui-tree-entry:hover .layui-tree-txt{color: #999; text-decoration: underline; transition: 0.3s;} +.layui-tree-main{display: inline-block; vertical-align: middle; cursor: pointer; padding-right: 10px;} +.layui-tree-line .layui-tree-set:before{content: ""; position: absolute; top: 0; left: -9px; width: 0; height: 100%; border-left: 1px dotted #c0c4cc;} +.layui-tree-line .layui-tree-set.layui-tree-setLineShort:before{height: 13px;} +.layui-tree-line .layui-tree-set.layui-tree-setHide:before{height: 0;} +.layui-tree-iconClick{display: inline-block; vertical-align: middle; position: relative; height: 20px; line-height: 20px; margin: 0 10px; color: #c0c4cc;} +.layui-tree-icon{height: 12px; line-height: 12px; width: 12px; text-align: center; border: 1px solid #c0c4cc;} +.layui-tree-iconClick .layui-icon{font-size: 18px;} +.layui-tree-icon .layui-icon{font-size: 12px; color: #666;} +.layui-tree-iconArrow{padding: 0 5px;} +.layui-tree-iconArrow:after{content: ""; position: absolute; left: 4px; top: 3px; z-index: 100; width: 0; height: 0; border-width: 5px; border-style: solid; border-color: transparent transparent transparent #c0c4cc; transition: 0.5s;} +.layui-tree-spread>.layui-tree-entry .layui-tree-iconClick>.layui-tree-iconArrow:after{transform: rotate(90deg) translate(3px, 4px);} +.layui-tree-txt{display: inline-block; vertical-align: middle; color: #555;} +.layui-tree-search{margin-bottom: 15px; color: #666;} +.layui-tree-btnGroup{visibility: hidden; display: inline-block; vertical-align: middle; position: relative;} +.layui-tree-btnGroup .layui-icon{display: inline-block; vertical-align: middle; padding: 0 2px; cursor: pointer;} +.layui-tree-btnGroup .layui-icon:hover{color: #999; transition: 0.3s;} +.layui-tree-entry:hover .layui-tree-btnGroup{visibility: visible;} +.layui-tree-editInput{position: relative; display: inline-block; vertical-align: middle; height: 20px; line-height: 20px; padding: 0 3px; border: none; background-color: rgba(0,0,0,0.05);} +.layui-tree-emptyText{text-align: center; color: #999;} + + + + +/** 动画 **/ +.layui-anim{-webkit-animation-duration: 0.3s; -webkit-animation-fill-mode: both; animation-duration: 0.3s; animation-fill-mode: both;} +.layui-anim.layui-icon{display: inline-block;} +.layui-anim-loop{-webkit-animation-iteration-count: infinite; animation-iteration-count: infinite;} +.layui-trans, +.layui-trans a{transition: all .2s; -webkit-transition: all .2s;} /* 过度变换 */ + +/* 循环旋转 */ +@-webkit-keyframes layui-rotate{ + from {-webkit-transform: rotate(0deg);} + to {-webkit-transform: rotate(360deg);} +} +@keyframes layui-rotate{ + from {transform: rotate(0deg);} + to {transform: rotate(360deg);} +} +.layui-anim-rotate{-webkit-animation-name: layui-rotate; animation-name: layui-rotate; -webkit-animation-duration: 1s; animation-duration: 1s; -webkit-animation-timing-function: linear; animation-timing-function: linear;} + +/* 从最底部往上滑入 */ +@-webkit-keyframes layui-up{ + from {-webkit-transform: translate3d(0, 100%, 0); opacity: 0.3;} + to {-webkit-transform: translate3d(0, 0, 0); opacity: 1;} +} +@keyframes layui-up{ + from {transform: translate3d(0, 100%, 0); opacity: 0.3;} + to {transform: translate3d(0, 0, 0); opacity: 1;} +} +.layui-anim-up{-webkit-animation-name: layui-up; animation-name: layui-up;} + +/* 微微往上滑入 */ +@-webkit-keyframes layui-upbit{ + from {-webkit-transform: translate3d(0, 15px, 0); opacity: 0.3;} + to {-webkit-transform: translate3d(0, 0, 0); opacity: 1;} +} +@keyframes layui-upbit{ + from {transform: translate3d(0, 15px, 0); opacity: 0.3;} + to {transform: translate3d(0, 0, 0); opacity: 1;} +} +.layui-anim-upbit{-webkit-animation-name: layui-upbit; animation-name: layui-upbit;} + +/* 从最顶部往下滑入 */ +@keyframes layui-down { + 0% {opacity: 0.3; transform: translate3d(0, -100%, 0);} + 100% {opacity: 1; transform: translate3d(0, 0, 0);} +} +.layui-anim-down{animation-name: layui-down;} + +/* 微微往下滑入 */ +@keyframes layui-downbit { + 0% {opacity: 0.3; transform: translate3d(0, -5px, 0);} + 100% {opacity: 1; transform: translate3d(0, 0, 0);} +} +.layui-anim-downbit{animation-name: layui-downbit;} + +/* 放大 */ +@-webkit-keyframes layui-scale { + 0% {opacity: 0.3; -webkit-transform: scale(.5);} + 100% {opacity: 1; -webkit-transform: scale(1);} +} +@keyframes layui-scale { + 0% {opacity: 0.3; -ms-transform: scale(.5); transform: scale(.5);} + 100% {opacity: 1; -ms-transform: scale(1); transform: scale(1);} +} +.layui-anim-scale{-webkit-animation-name: layui-scale; animation-name: layui-scale} + +/* 弹簧式放大 */ +@-webkit-keyframes layui-scale-spring { + 0% {opacity: 0.5; -webkit-transform: scale(.5);} + 80% {opacity: 0.8; -webkit-transform: scale(1.1);} + 100% {opacity: 1; -webkit-transform: scale(1);} +} +@keyframes layui-scale-spring { + 0% {opacity: 0.5; transform: scale(.5);} + 80% {opacity: 0.8; transform: scale(1.1);} + 100% {opacity: 1; transform: scale(1);} +} +.layui-anim-scaleSpring{-webkit-animation-name: layui-scale-spring; animation-name: layui-scale-spring} + +/* 放小 */ +@keyframes layui-scalesmall { + 0% {opacity: 0.3; transform: scale(1.5);} + 100% {opacity: 1; transform: scale(1);} +} +.layui-anim-scalesmall{animation-name: layui-scalesmall} + +/* 弹簧式放小 */ +@keyframes layui-scalesmall-spring { + 0% {opacity: 0.3; transform: scale(1.5);} + 80% {opacity: 0.8; transform: scale(0.9);} + 100% {opacity: 1; transform: scale(1);} +} +.layui-anim-scalesmall-spring{animation-name: layui-scalesmall-spring} + + +/* 渐显 */ +@-webkit-keyframes layui-fadein { + 0% {opacity: 0;} + 100% {opacity: 1;} +} +@keyframes layui-fadein { + 0% {opacity: 0;} + 100% {opacity: 1;} +} +.layui-anim-fadein{-webkit-animation-name: layui-fadein; animation-name: layui-fadein;} + +/* 渐隐 */ +@-webkit-keyframes layui-fadeout { + 0% {opacity: 1;} + 100% {opacity: 0;} +} +@keyframes layui-fadeout { + 0% {opacity: 1;} + 100% {opacity: 0;} +} +.layui-anim-fadeout{-webkit-animation-name: layui-fadeout; animation-name: layui-fadeout} + + + + diff --git a/layui/css/modules/code.css b/layui/css/modules/code.css new file mode 100644 index 0000000..efb79d2 --- /dev/null +++ b/layui/css/modules/code.css @@ -0,0 +1,29 @@ +/** + + @Name: layui.code + @Description:Classic modular front-end UI framework + @License:MIT + + */ + +/* 加载就绪标志 */ +html #layuicss-skincodecss{display:none; position: absolute; width:1989px;} + +/* 默认风格 */ +.layui-code-view{display: block; position: relative; margin: 10px 0; padding: 0; border: 1px solid #eee; border-left-width: 6px; background-color: #FAFAFA; color: #333; font-family: Courier New; font-size: 12px;} +.layui-code-h3{position: relative; padding: 0 10px; height: 40px; line-height: 40px; border-bottom: 1px solid #eee; font-size: 12px;} +.layui-code-h3 a{position: absolute; right: 10px; top: 0; color: #999;} +.layui-code-view .layui-code-ol{position: relative; overflow: auto;} +.layui-code-view .layui-code-ol li{position: relative; margin-left: 45px; line-height: 20px; padding: 0 10px; border-left: 1px solid #e2e2e2; list-style-type: decimal-leading-zero; *list-style-type: decimal; background-color: #fff;} +.layui-code-view .layui-code-ol li:first-child{padding-top: 10px;} +.layui-code-view .layui-code-ol li:last-child{padding-bottom: 10px;} +.layui-code-view pre{margin: 0;} + +/* notepadd++风格 */ +.layui-code-notepad{border: 1px solid #0C0C0C; border-left-color: #3F3F3F; background-color: #0C0C0C; color: #C2BE9E} +.layui-code-notepad .layui-code-h3{border-bottom: none;} +.layui-code-notepad .layui-code-ol li{background-color: #3F3F3F; border-left: none;} + +/* 代码预览 */ +.layui-code-demo .layui-code{visibility: visible !important; margin: -15px; border-top: none; border-right: none; border-bottom: none;} +.layui-code-demo .layui-tab-content{padding: 15px; border-top: none} \ No newline at end of file diff --git a/layui/css/modules/laydate/default/font.css b/layui/css/modules/laydate/default/font.css new file mode 100644 index 0000000..f429656 --- /dev/null +++ b/layui/css/modules/laydate/default/font.css @@ -0,0 +1,16 @@ +/** 图标字体 **/ +@font-face {font-family: 'laydate-icon'; + src: url('./font/iconfont.eot'); + src: url('./font/iconfont.eot#iefix') format('embedded-opentype'), + url('./font/iconfont.svg#iconfont') format('svg'), + url('./font/iconfont.woff') format('woff'), + url('./font/iconfont.ttf') format('truetype'); +} + +.laydate-icon{ + font-family:"laydate-icon" !important; + font-size: 16px; + font-style: normal; + -webkit-font-smoothing: antialiased; + -moz-osx-font-smoothing: grayscale; +} \ No newline at end of file diff --git a/layui/css/modules/laydate/default/laydate.css b/layui/css/modules/laydate/default/laydate.css new file mode 100644 index 0000000..2f54cf9 --- /dev/null +++ b/layui/css/modules/laydate/default/laydate.css @@ -0,0 +1,152 @@ +/** + + @Name: laydata + + **/ + + +html #layuicss-laydate{display: none; position: absolute; width: 1989px;} + +/* 初始化 */ +.layui-laydate *{margin: 0; padding: 0;} + +/* 主体结构 */ +.layui-laydate, .layui-laydate *{box-sizing: border-box;} +.layui-laydate{position: absolute; z-index: 66666666; margin: 5px 0; border-radius: 2px; font-size: 14px; -webkit-animation-duration: 0.2s; animation-duration: 0.2s; -webkit-animation-fill-mode: both; animation-fill-mode: both;} +.layui-laydate-main{width: 272px;} +.layui-laydate-header *, +.layui-laydate-content td, +.layui-laydate-list li{transition-duration: .3s; -webkit-transition-duration: .3s;} + +/* 微微往下滑入 */ +@keyframes laydate-downbit { + 0% {opacity: 0.3; transform: translate3d(0, -5px, 0);} + 100% {opacity: 1; transform: translate3d(0, 0, 0);} +} + +.layui-laydate{animation-name: laydate-downbit;} +.layui-laydate-static{ position: relative; z-index: 0; display: inline-block; margin: 0; -webkit-animation: none; animation: none;} + +/* 展开年月列表时 */ +.laydate-ym-show .laydate-prev-m, +.laydate-ym-show .laydate-next-m{display: none !important;} +.laydate-ym-show .laydate-prev-y, +.laydate-ym-show .laydate-next-y{display: inline-block !important;} +.laydate-ym-show .laydate-set-ym span[lay-type="month"]{display: none !important;} + +/* 展开时间列表时 */ +.laydate-time-show .layui-laydate-header .layui-icon, +.laydate-time-show .laydate-set-ym span[lay-type="year"], +.laydate-time-show .laydate-set-ym span[lay-type="month"]{display: none !important;} + +/* 头部结构 */ +.layui-laydate-header{position: relative; line-height:30px; padding: 10px 70px 5px;} +.layui-laydate-header *{display: inline-block; vertical-align: bottom;} +.layui-laydate-header i{position: absolute; top: 10px; padding: 0 5px; color: #999; font-size: 18px; cursor: pointer;} +.layui-laydate-header i.laydate-prev-y{left: 15px;} +.layui-laydate-header i.laydate-prev-m{left: 45px;} +.layui-laydate-header i.laydate-next-y{right: 15px;} +.layui-laydate-header i.laydate-next-m{right: 45px;} +.laydate-set-ym{width: 100%; text-align: center; box-sizing: border-box; text-overflow: ellipsis; overflow: hidden; white-space: nowrap;} +.laydate-set-ym span{padding: 0 10px; cursor: pointer;} +.laydate-time-text{cursor: default !important;} + +/* 主体结构 */ +.layui-laydate-content{position: relative; padding: 10px; -moz-user-select: none; -webkit-user-select: none; -ms-user-select: none;} +.layui-laydate-content table{border-collapse: collapse; border-spacing: 0;} +.layui-laydate-content th, +.layui-laydate-content td{width: 36px; height: 30px; padding: 5px; text-align: center;} +.layui-laydate-content th{font-weight: 400;} +.layui-laydate-content td{position: relative; cursor: pointer;} +.laydate-day-mark{position: absolute; left: 0; top: 0; width: 100%; line-height: 30px; font-size: 12px; overflow: hidden;} +.laydate-day-mark::after{position: absolute; content:''; right: 2px; top: 2px; width: 5px; height: 5px; border-radius: 50%;} + +/* 底部结构 */ +.layui-laydate-footer{position: relative; height: 46px; line-height: 26px; padding: 10px;} +.layui-laydate-footer span{display: inline-block; vertical-align: top; height: 26px; line-height: 24px; padding: 0 10px; border: 1px solid #C9C9C9; border-radius: 2px; background-color: #fff; font-size: 12px; cursor: pointer; white-space: nowrap; transition: all .3s;} +.layui-laydate-footer span:hover{color: #5FB878;} +.layui-laydate-footer span.layui-laydate-preview{cursor: default; border-color: transparent !important;} +.layui-laydate-footer span.layui-laydate-preview:hover{color: #666;} +.layui-laydate-footer span:first-child.layui-laydate-preview{padding-left: 0;} +.laydate-footer-btns{position: absolute; right: 10px; top: 10px;} +.laydate-footer-btns span{margin: 0 0 0 -1px;} + +/* 年月列表 */ +.layui-laydate-list{position: absolute; left: 0; top: 0; width: 100%; height: 100%; padding: 10px; box-sizing: border-box; background-color: #fff;} +.layui-laydate-list>li{position: relative; display: inline-block; width: 33.3%; height: 36px; line-height: 36px; margin: 3px 0; vertical-align: middle; text-align: center; cursor: pointer;} +.laydate-month-list>li{width: 25%; margin: 17px 0;} +.laydate-time-list{} +.laydate-time-list>li{height: 100%; margin: 0; line-height: normal; cursor: default;} +.laydate-time-list p{position: relative; top: -4px; line-height: 29px;} +.laydate-time-list ol{height: 181px; overflow: hidden;} +.laydate-time-list>li:hover ol{overflow-y: auto;} +.laydate-time-list ol li{width: 130%; padding-left: 33px; height: 30px; line-height: 30px; text-align: left; cursor: pointer;} + +/* 提示 */ +.layui-laydate-hint{position: absolute; top: 115px; left: 50%; width: 250px; margin-left: -125px; line-height: 20px; padding: 15px; text-align: center; font-size: 12px; color: #FF5722;} + + +/* 双日历 */ +.layui-laydate-range{width: 546px;} +.layui-laydate-range .layui-laydate-main{display: inline-block; vertical-align: middle;} +.layui-laydate-range .laydate-main-list-1 .layui-laydate-header, +.layui-laydate-range .laydate-main-list-1 .layui-laydate-content{border-left: 1px solid #e2e2e2;} + + +/* 默认简约主题 */ +.layui-laydate, .layui-laydate-hint{border: 1px solid #d2d2d2; box-shadow: 0 2px 4px rgba(0,0,0,.12); background-color: #fff; color: #666;} +.layui-laydate-header{border-bottom: 1px solid #e2e2e2;} +.layui-laydate-header i:hover, +.layui-laydate-header span:hover{color: #5FB878;} +.layui-laydate-content{border-top: none 0; border-bottom: none 0;} +.layui-laydate-content th{color: #333;} +.layui-laydate-content td{color: #666;} +.layui-laydate-content td.laydate-selected{background-color: #B5FFF8;} +.laydate-selected:hover{background-color: #00F7DE !important;} +.layui-laydate-content td:hover, +.layui-laydate-list li:hover{background-color: #eee; color: #333;} +.laydate-time-list li ol{margin: 0; padding: 0; border: 1px solid #e2e2e2; border-left-width: 0;} +.laydate-time-list li:first-child ol{border-left-width: 1px;} +.laydate-time-list>li:hover{background: none;} +.layui-laydate-content .laydate-day-prev, +.layui-laydate-content .laydate-day-next{color: #d2d2d2;} +.laydate-selected.laydate-day-prev, +.laydate-selected.laydate-day-next{background-color: #f8f8f8 !important;} +.layui-laydate-footer{border-top: 1px solid #e2e2e2;} +.layui-laydate-hint{color: #FF5722;} +.laydate-day-mark::after{background-color: #5FB878;} +.layui-laydate-content td.layui-this .laydate-day-mark::after{display: none;} +.layui-laydate-footer span[lay-type="date"]{color: #5FB878;} +.layui-laydate .layui-this{background-color: #009688 !important; color: #fff !important;} +.layui-laydate .laydate-disabled, +.layui-laydate .laydate-disabled:hover{background:none !important; color: #d2d2d2 !important; cursor: not-allowed !important; -moz-user-select: none; -webkit-user-select: none; -ms-user-select: none;} + +/* 墨绿/自定义背景色主题 */ +.laydate-theme-molv{border: none;} +.laydate-theme-molv.layui-laydate-range{width: 548px} +.laydate-theme-molv .layui-laydate-main{width: 274px;} +.laydate-theme-molv .layui-laydate-header{border: none; background-color: #009688;} +.laydate-theme-molv .layui-laydate-header i, +.laydate-theme-molv .layui-laydate-header span{color: #f6f6f6;} +.laydate-theme-molv .layui-laydate-header i:hover, +.laydate-theme-molv .layui-laydate-header span:hover{color: #fff;} +.laydate-theme-molv .layui-laydate-content{border: 1px solid #e2e2e2; border-top: none; border-bottom: none;} +.laydate-theme-molv .laydate-main-list-1 .layui-laydate-content{border-left: none;} +.laydate-theme-molv .layui-laydate-footer{border: 1px solid #e2e2e2;} + +/* 格子主题 */ +.laydate-theme-grid .layui-laydate-content td, +.laydate-theme-grid .layui-laydate-content thead, +.laydate-theme-grid .laydate-year-list>li, +.laydate-theme-grid .laydate-month-list>li{border: 1px solid #e2e2e2;} +.laydate-theme-grid .laydate-selected, +.laydate-theme-grid .laydate-selected:hover{background-color: #f2f2f2 !important; color: #009688 !important;} +.laydate-theme-grid .laydate-selected.laydate-day-prev, +.laydate-theme-grid .laydate-selected.laydate-day-next{color: #d2d2d2 !important;} +.laydate-theme-grid .laydate-year-list, +.laydate-theme-grid .laydate-month-list{margin: 1px 0 0 1px;} +.laydate-theme-grid .laydate-year-list>li, +.laydate-theme-grid .laydate-month-list>li{margin: 0 -1px -1px 0;} +.laydate-theme-grid .laydate-year-list>li{height: 43px; line-height: 43px;} +.laydate-theme-grid .laydate-month-list>li{height: 71px; line-height: 71px;} + diff --git a/layui/css/modules/layer/default/icon-ext.png b/layui/css/modules/layer/default/icon-ext.png new file mode 100644 index 0000000..bbbb669 Binary files /dev/null and b/layui/css/modules/layer/default/icon-ext.png differ diff --git a/layui/css/modules/layer/default/icon.png b/layui/css/modules/layer/default/icon.png new file mode 100644 index 0000000..3e17da8 Binary files /dev/null and b/layui/css/modules/layer/default/icon.png differ diff --git a/layui/css/modules/layer/default/layer.css b/layui/css/modules/layer/default/layer.css new file mode 100644 index 0000000..54a6aee --- /dev/null +++ b/layui/css/modules/layer/default/layer.css @@ -0,0 +1,179 @@ +/** + + @Name: layer + + **/ + +/* *html{background-image: url(about:blank); background-attachment: fixed;} */ +html #layuicss-layer{display: none; position: absolute; width: 1989px;} + +/* common */ +.layui-layer-shade, .layui-layer{position:fixed; _position:absolute; pointer-events: auto;} +.layui-layer-shade{top:0; left:0; width:100%; height:100%; _height:expression(document.body.offsetHeight+"px");} +.layui-layer{-webkit-overflow-scrolling: touch;} +.layui-layer{top:150px; left: 0; margin:0; padding:0; background-color:#fff; -webkit-background-clip: content; border-radius: 2px; box-shadow: 1px 1px 50px rgba(0,0,0,.3);} +.layui-layer-close{position:absolute;} +.layui-layer-content{position:relative;} +.layui-layer-border{border: 1px solid #B2B2B2; border: 1px solid rgba(0,0,0,.1); box-shadow: 1px 1px 5px rgba(0,0,0,.2);} +.layui-layer-load{background:url(loading-1.gif) #eee center center no-repeat;} +.layui-layer-ico{ background:url(icon.png) no-repeat;} +.layui-layer-dialog .layui-layer-ico, +.layui-layer-setwin a, +.layui-layer-btn a{display:inline-block; *display:inline; *zoom:1; vertical-align:top;} + +.layui-layer-move{display: none; position: fixed; *position: absolute; left: 0px; top: 0px; width: 100%; height: 100%; cursor: move; opacity: 0; filter:alpha(opacity=0); background-color: #fff; z-index: 2147483647;} +.layui-layer-resize{position: absolute; width: 15px; height: 15px; right: 0; bottom: 0; cursor: se-resize;} + +/* 动画 */ +.layer-anim{-webkit-animation-fill-mode: both; animation-fill-mode: both; -webkit-animation-duration:.3s; animation-duration:.3s;} + +@-webkit-keyframes layer-bounceIn { /* 默认 */ + 0% {opacity: 0; -webkit-transform: scale(.5); transform: scale(.5)} + 100% {opacity: 1; -webkit-transform: scale(1); transform: scale(1)} +} +@keyframes layer-bounceIn { + 0% {opacity: 0; -webkit-transform: scale(.5); -ms-transform: scale(.5); transform: scale(.5)} + 100% {opacity: 1; -webkit-transform: scale(1); -ms-transform: scale(1); transform: scale(1)} +} +.layer-anim-00{-webkit-animation-name: layer-bounceIn;animation-name: layer-bounceIn} + +@-webkit-keyframes layer-zoomInDown{0%{opacity:0;-webkit-transform:scale(.1) translateY(-2000px);transform:scale(.1) translateY(-2000px);-webkit-animation-timing-function:ease-in-out;animation-timing-function:ease-in-out}60%{opacity:1;-webkit-transform:scale(.475) translateY(60px);transform:scale(.475) translateY(60px);-webkit-animation-timing-function:ease-out;animation-timing-function:ease-out}}@keyframes layer-zoomInDown{0%{opacity:0;-webkit-transform:scale(.1) translateY(-2000px);-ms-transform:scale(.1) translateY(-2000px);transform:scale(.1) translateY(-2000px);-webkit-animation-timing-function:ease-in-out;animation-timing-function:ease-in-out}60%{opacity:1;-webkit-transform:scale(.475) translateY(60px);-ms-transform:scale(.475) translateY(60px);transform:scale(.475) translateY(60px);-webkit-animation-timing-function:ease-out;animation-timing-function:ease-out}}.layer-anim-01{-webkit-animation-name:layer-zoomInDown;animation-name:layer-zoomInDown} + +@-webkit-keyframes layer-fadeInUpBig{0%{opacity:0;-webkit-transform:translateY(2000px);transform:translateY(2000px)}100%{opacity:1;-webkit-transform:translateY(0);transform:translateY(0)}}@keyframes layer-fadeInUpBig{0%{opacity:0;-webkit-transform:translateY(2000px);-ms-transform:translateY(2000px);transform:translateY(2000px)}100%{opacity:1;-webkit-transform:translateY(0);-ms-transform:translateY(0);transform:translateY(0)}}.layer-anim-02{-webkit-animation-name:layer-fadeInUpBig;animation-name:layer-fadeInUpBig} + +@-webkit-keyframes layer-zoomInLeft{0%{opacity:0;-webkit-transform:scale(.1) translateX(-2000px);transform:scale(.1) translateX(-2000px);-webkit-animation-timing-function:ease-in-out;animation-timing-function:ease-in-out}60%{opacity:1;-webkit-transform:scale(.475) translateX(48px);transform:scale(.475) translateX(48px);-webkit-animation-timing-function:ease-out;animation-timing-function:ease-out}}@keyframes layer-zoomInLeft{0%{opacity:0;-webkit-transform:scale(.1) translateX(-2000px);-ms-transform:scale(.1) translateX(-2000px);transform:scale(.1) translateX(-2000px);-webkit-animation-timing-function:ease-in-out;animation-timing-function:ease-in-out}60%{opacity:1;-webkit-transform:scale(.475) translateX(48px);-ms-transform:scale(.475) translateX(48px);transform:scale(.475) translateX(48px);-webkit-animation-timing-function:ease-out;animation-timing-function:ease-out}}.layer-anim-03{-webkit-animation-name:layer-zoomInLeft;animation-name:layer-zoomInLeft} + +@-webkit-keyframes layer-rollIn{0%{opacity:0;-webkit-transform:translateX(-100%) rotate(-120deg);transform:translateX(-100%) rotate(-120deg)}100%{opacity:1;-webkit-transform:translateX(0px) rotate(0deg);transform:translateX(0px) rotate(0deg)}}@keyframes layer-rollIn{0%{opacity:0;-webkit-transform:translateX(-100%) rotate(-120deg);-ms-transform:translateX(-100%) rotate(-120deg);transform:translateX(-100%) rotate(-120deg)}100%{opacity:1;-webkit-transform:translateX(0px) rotate(0deg);-ms-transform:translateX(0px) rotate(0deg);transform:translateX(0px) rotate(0deg)}}.layer-anim-04{-webkit-animation-name:layer-rollIn;animation-name:layer-rollIn} + +@keyframes layer-fadeIn{0%{opacity:0}100%{opacity:1}}.layer-anim-05{-webkit-animation-name:layer-fadeIn;animation-name:layer-fadeIn} + +@-webkit-keyframes layer-shake{0%,100%{-webkit-transform:translateX(0);transform:translateX(0)}10%,30%,50%,70%,90%{-webkit-transform:translateX(-10px);transform:translateX(-10px)}20%,40%,60%,80%{-webkit-transform:translateX(10px);transform:translateX(10px)}}@keyframes layer-shake{0%,100%{-webkit-transform:translateX(0);-ms-transform:translateX(0);transform:translateX(0)}10%,30%,50%,70%,90%{-webkit-transform:translateX(-10px);-ms-transform:translateX(-10px);transform:translateX(-10px)}20%,40%,60%,80%{-webkit-transform:translateX(10px);-ms-transform:translateX(10px);transform:translateX(10px)}}.layer-anim-06{-webkit-animation-name:layer-shake;animation-name:layer-shake}@-webkit-keyframes fadeIn{0%{opacity:0}100%{opacity:1}} + +/* 标题栏 */ +.layui-layer-title{padding:0 80px 0 20px; height: 50px; line-height: 50px; border-bottom:1px solid #F0F0F0; font-size: 14px; color:#333; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; border-radius: 2px 2px 0 0;} +.layui-layer-setwin{position:absolute; right: 15px; *right:0; top: 17px; font-size:0; line-height: initial;} +.layui-layer-setwin a{position:relative; width: 16px; height:16px; margin-left:10px; font-size:12px; _overflow:hidden;} +.layui-layer-setwin .layui-layer-min cite{position:absolute; width:14px; height:2px; left:0; top:50%; margin-top:-1px; background-color:#2E2D3C; cursor:pointer; _overflow:hidden;} +.layui-layer-setwin .layui-layer-min:hover cite{background-color:#2D93CA; } +.layui-layer-setwin .layui-layer-max{background-position:-32px -40px;} +.layui-layer-setwin .layui-layer-max:hover{background-position:-16px -40px;} +.layui-layer-setwin .layui-layer-maxmin{background-position:-65px -40px;} +.layui-layer-setwin .layui-layer-maxmin:hover{background-position:-49px -40px;} +.layui-layer-setwin .layui-layer-close1{background-position: 1px -40px; cursor: pointer;} +.layui-layer-setwin .layui-layer-close1:hover{opacity:0.7;} +.layui-layer-setwin .layui-layer-close2{position:absolute; right:-28px; top:-28px; width:30px; height:30px; margin-left:0; background-position:-149px -31px; *right:-18px; _display:none;} +.layui-layer-setwin .layui-layer-close2:hover{ background-position:-180px -31px;} + +/* 按钮栏 */ +.layui-layer-btn{text-align: right; padding: 0 15px 12px; pointer-events: auto; user-select: none; -webkit-user-select: none;} +.layui-layer-btn a{height: 28px; line-height: 28px; margin: 5px 5px 0; padding: 0 15px; border: 1px solid #dedede; background-color:#fff; color: #333; border-radius: 2px; font-weight:400; cursor:pointer; text-decoration: none;} +.layui-layer-btn a:hover{opacity: 0.9; text-decoration: none;} +.layui-layer-btn a:active{opacity: 0.8;} +.layui-layer-btn .layui-layer-btn0{border-color: #1E9FFF; background-color: #1E9FFF; color:#fff;} +.layui-layer-btn-l{text-align: left;} +.layui-layer-btn-c{text-align: center;} + +/* 定制化 */ +.layui-layer-dialog{min-width: 300px;} +.layui-layer-dialog .layui-layer-content{position: relative; padding:20px; line-height:24px; word-break: break-all; overflow:hidden; font-size:14px; overflow-x: hidden; overflow-y:auto;} +.layui-layer-dialog .layui-layer-content .layui-layer-ico{position:absolute; top:16px; left:15px; _left:-40px; width:30px; height:30px;} +.layui-layer-ico1{background-position:-30px 0 } +.layui-layer-ico2{background-position:-60px 0;} +.layui-layer-ico3{background-position:-90px 0;} +.layui-layer-ico4{background-position:-120px 0;} +.layui-layer-ico5{background-position:-150px 0;} +.layui-layer-ico6{background-position:-180px 0;} +.layui-layer-rim{border:6px solid #8D8D8D; border:6px solid rgba(0,0,0,.3); border-radius:5px; box-shadow: none;} +.layui-layer-msg{min-width:180px; border:1px solid #D3D4D3; box-shadow: none;} +.layui-layer-hui{min-width:100px; background-color: #000; filter:alpha(opacity=60); background-color: rgba(0,0,0,0.6); color: #fff; border:none;} +.layui-layer-hui .layui-layer-content{padding:12px 25px; text-align:center;} +.layui-layer-dialog .layui-layer-padding{padding: 20px 20px 20px 55px; text-align: left;} +.layui-layer-page .layui-layer-content{position:relative; overflow:auto;} +.layui-layer-page .layui-layer-btn,.layui-layer-iframe .layui-layer-btn{padding-top:10px;} +.layui-layer-nobg{background:none;} +.layui-layer-iframe iframe{display: block; width: 100%;} + +.layui-layer-loading{border-radius:100%; background:none; box-shadow:none; border:none;} +.layui-layer-loading .layui-layer-content{width:60px; height:24px; background:url(loading-0.gif) no-repeat;} +.layui-layer-loading .layui-layer-loading1{width:37px; height:37px; background:url(loading-1.gif) no-repeat;} +.layui-layer-loading .layui-layer-loading2, .layui-layer-ico16{width:32px; height:32px; background:url(loading-2.gif) no-repeat;} +.layui-layer-tips{background: none; box-shadow:none; border:none;} +.layui-layer-tips .layui-layer-content{position: relative; line-height: 22px; min-width: 12px; padding: 8px 15px; font-size: 12px; _float:left; border-radius: 2px; box-shadow: 1px 1px 3px rgba(0,0,0,.2); background-color: #000; color: #fff;} +.layui-layer-tips .layui-layer-close{right:-2px; top:-1px;} +.layui-layer-tips i.layui-layer-TipsG{ position:absolute; width:0; height:0; border-width:8px; border-color:transparent; border-style:dashed; *overflow:hidden;} +.layui-layer-tips i.layui-layer-TipsT, .layui-layer-tips i.layui-layer-TipsB{left:5px; border-right-style:solid; border-right-color: #000;} +.layui-layer-tips i.layui-layer-TipsT{bottom:-8px;} +.layui-layer-tips i.layui-layer-TipsB{top:-8px;} +.layui-layer-tips i.layui-layer-TipsR, .layui-layer-tips i.layui-layer-TipsL{top: 5px; border-bottom-style:solid; border-bottom-color: #000;} +.layui-layer-tips i.layui-layer-TipsR{left:-8px;} +.layui-layer-tips i.layui-layer-TipsL{right:-8px;} + +/* skin */ +.layui-layer-lan[type="dialog"]{min-width:280px;} +.layui-layer-lan .layui-layer-title{background:#4476A7; color:#fff; border: none;} +.layui-layer-lan .layui-layer-btn{padding: 5px 10px 10px; text-align: right; border-top:1px solid #E9E7E7} +.layui-layer-lan .layui-layer-btn a{background: #fff; border-color: #E9E7E7; color: #333;} +.layui-layer-lan .layui-layer-btn .layui-layer-btn1{background:#C9C5C5;} +.layui-layer-molv .layui-layer-title{background: #009f95; color:#fff; border: none;} +.layui-layer-molv .layui-layer-btn a{background: #009f95; border-color: #009f95;} +.layui-layer-molv .layui-layer-btn .layui-layer-btn1{background:#92B8B1;} + + +/** + + @Name: layer拓展样式 + + */ + +.layui-layer-iconext{background:url(icon-ext.png) no-repeat;} + +/* prompt模式 */ +.layui-layer-prompt .layui-layer-input{display: block; width: 260px; height: 36px; margin: 0 auto; line-height: 30px; padding-left: 10px; border: 1px solid #e6e6e6; color: #333;} +.layui-layer-prompt textarea.layui-layer-input{width: 300px; height: 100px; line-height: 20px; padding: 6px 10px;} +.layui-layer-prompt .layui-layer-content{padding: 20px;} +.layui-layer-prompt .layui-layer-btn{padding-top: 0;} + +/* tab模式 */ +.layui-layer-tab{box-shadow:1px 1px 50px rgba(0,0,0,.4);} +.layui-layer-tab .layui-layer-title{padding-left:0; overflow: visible;} +.layui-layer-tab .layui-layer-title span{position:relative; float:left; min-width:80px; max-width: 300px; padding:0 20px; text-align:center; cursor:default; text-overflow: ellipsis; overflow: hidden; white-space: nowrap; cursor: pointer;} +.layui-layer-tab .layui-layer-title span.layui-this{height: 51px; border-left: 1px solid #eee; border-right: 1px solid #eee; background-color: #fff; z-index: 10;} +.layui-layer-tab .layui-layer-title span:first-child{border-left:none;} +.layui-layer-tabmain{line-height:24px; clear:both;} +.layui-layer-tabmain .layui-layer-tabli{display:none;} +.layui-layer-tabmain .layui-layer-tabli.layui-this{display: block;} + +/* photo模式 */ +.layui-layer-photos{background: none; box-shadow: none;} +.layui-layer-photos .layui-layer-content{overflow:hidden; text-align: center;} +.layui-layer-photos .layui-layer-phimg img{position: relative; width:100%; display: inline-block; *display:inline; *zoom:1; vertical-align:top;} +.layui-layer-imgprev, .layui-layer-imgnext{position: fixed; top: 50%; width: 27px; _width: 44px; height: 44px; margin-top:-22px; outline:none;blr:expression(this.onFocus=this.blur());} +.layui-layer-imgprev{left: 30px; background-position:-5px -5px; _background-position:-70px -5px;} +.layui-layer-imgprev:hover{background-position:-33px -5px; _background-position:-120px -5px;} +.layui-layer-imgnext{right: 30px; _right:8px; background-position:-5px -50px; _background-position:-70px -50px;} +.layui-layer-imgnext:hover{background-position: -33px -50px; _background-position: -120px -50px;} +.layui-layer-imgbar{position: fixed; left:0; right: 0; bottom:0; width:100%; height: 40px; line-height: 40px; background-color:#000\9; filter:Alpha(opacity=60); background-color: rgba(2,0,0,.35); color: #fff; text-overflow: ellipsis; overflow: hidden; white-space: nowrap; font-size:0;} +.layui-layer-imgtit{/*position:absolute; left:20px;*/} +.layui-layer-imgtit *{display:inline-block; *display:inline; *zoom:1; vertical-align:top; font-size:12px;} +.layui-layer-imgtit a{max-width:65%; text-overflow: ellipsis; overflow: hidden; white-space: nowrap; color:#fff;} +.layui-layer-imgtit a:hover{color:#fff; text-decoration:underline;} +.layui-layer-imgtit em{padding-left:10px; font-style: normal;} + +/* 关闭动画 */ +@-webkit-keyframes layer-bounceOut { + 100% {opacity: 0; -webkit-transform: scale(.7); transform: scale(.7)} + 30% {-webkit-transform: scale(1.05); transform: scale(1.05)} + 0% {-webkit-transform: scale(1); transform: scale(1);} +} +@keyframes layer-bounceOut { + 100% {opacity: 0; -webkit-transform: scale(.7); -ms-transform: scale(.7); transform: scale(.7);} + 30% {-webkit-transform: scale(1.05); -ms-transform: scale(1.05); transform: scale(1.05);} + 0% {-webkit-transform: scale(1); -ms-transform: scale(1);transform: scale(1);} +} +.layer-anim-close{-webkit-animation-name: layer-bounceOut; animation-name: layer-bounceOut; -webkit-animation-fill-mode: both; animation-fill-mode: both; -webkit-animation-duration:.2s; animation-duration:.2s;} + +@media screen and (max-width: 1100px) { + .layui-layer-iframe{overflow-y: auto; -webkit-overflow-scrolling: touch;} +} + + diff --git a/layui/css/modules/layer/default/loading-0.gif b/layui/css/modules/layer/default/loading-0.gif new file mode 100644 index 0000000..6f3c953 Binary files /dev/null and b/layui/css/modules/layer/default/loading-0.gif differ diff --git a/layui/css/modules/layer/default/loading-1.gif b/layui/css/modules/layer/default/loading-1.gif new file mode 100644 index 0000000..db3a483 Binary files /dev/null and b/layui/css/modules/layer/default/loading-1.gif differ diff --git a/layui/css/modules/layer/default/loading-2.gif b/layui/css/modules/layer/default/loading-2.gif new file mode 100644 index 0000000..5bb90fd Binary files /dev/null and b/layui/css/modules/layer/default/loading-2.gif differ diff --git a/layui/font/iconfont.eot b/layui/font/iconfont.eot new file mode 100644 index 0000000..622d7ec Binary files /dev/null and b/layui/font/iconfont.eot differ diff --git a/layui/font/iconfont.svg b/layui/font/iconfont.svg new file mode 100644 index 0000000..999ca1f --- /dev/null +++ b/layui/font/iconfont.svg @@ -0,0 +1,554 @@ + + + + + +Created by iconfont + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/layui/font/iconfont.ttf b/layui/font/iconfont.ttf new file mode 100644 index 0000000..06e30f9 Binary files /dev/null and b/layui/font/iconfont.ttf differ diff --git a/layui/font/iconfont.woff b/layui/font/iconfont.woff new file mode 100644 index 0000000..66a1783 Binary files /dev/null and b/layui/font/iconfont.woff differ diff --git a/layui/font/iconfont.woff2 b/layui/font/iconfont.woff2 new file mode 100644 index 0000000..47e9980 Binary files /dev/null and b/layui/font/iconfont.woff2 differ diff --git a/layui/layui.js b/layui/layui.js new file mode 100644 index 0000000..a35f391 --- /dev/null +++ b/layui/layui.js @@ -0,0 +1,754 @@ + +/*! + * Layui + * Classic modular Front-End UI library + * MIT Licensed + */ + +;!function(win){ + "use strict"; + + var doc = win.document, config = { + modules: {} //记录模块物理路径 + ,status: {} //记录模块加载状态 + ,timeout: 10 //符合规范的模块请求最长等待秒数 + ,event: {} //记录模块自定义事件 + } + + ,Layui = function(){ + this.v = '2.6.8'; // layui 版本号 + } + + //识别预先可能定义的指定全局对象 + ,GLOBAL = win.LAYUI_GLOBAL || {} + + //获取 layui 所在目录 + ,getPath = function(){ + var jsPath = doc.currentScript ? doc.currentScript.src : function(){ + var js = doc.scripts + ,last = js.length - 1 + ,src; + for(var i = last; i > 0; i--){ + if(js[i].readyState === 'interactive'){ + src = js[i].src; + break; + } + } + return src || js[last].src; + }(); + + return config.dir = GLOBAL.dir || jsPath.substring(0, jsPath.lastIndexOf('/') + 1); + }() + + //异常提示 + ,error = function(msg, type){ + type = type || 'log'; + win.console && console[type] && console[type]('layui error hint: ' + msg); + } + + ,isOpera = typeof opera !== 'undefined' && opera.toString() === '[object Opera]' + + //内置模块 + ,modules = config.builtin = { + lay: 'lay' //基础 DOM 操作 + ,layer: 'layer' //弹层 + ,laydate: 'laydate' //日期 + ,laypage: 'laypage' //分页 + ,laytpl: 'laytpl' //模板引擎 + ,layedit: 'layedit' //富文本编辑器 + ,form: 'form' //表单集 + ,upload: 'upload' //上传 + ,dropdown: 'dropdown' //下拉菜单 + ,transfer: 'transfer' //穿梭框 + ,tree: 'tree' //树结构 + ,table: 'table' //表格 + ,element: 'element' //常用元素操作 + ,rate: 'rate' //评分组件 + ,colorpicker: 'colorpicker' //颜色选择器 + ,slider: 'slider' //滑块 + ,carousel: 'carousel' //轮播 + ,flow: 'flow' //流加载 + ,util: 'util' //工具块 + ,code: 'code' //代码修饰器 + ,jquery: 'jquery' //DOM 库(第三方) + + ,all: 'all' + ,'layui.all': 'layui.all' //聚合标识(功能性的,非真实模块) + }; + + //记录基础数据 + Layui.prototype.cache = config; + + //定义模块 + Layui.prototype.define = function(deps, factory){ + var that = this + ,type = typeof deps === 'function' + ,callback = function(){ + var setApp = function(app, exports){ + layui[app] = exports; + config.status[app] = true; + }; + typeof factory === 'function' && factory(function(app, exports){ + setApp(app, exports); + config.callback[app] = function(){ + factory(setApp); + } + }); + return this; + }; + + type && ( + factory = deps, + deps = [] + ); + + that.use(deps, callback, null, 'define'); + return that; + }; + + //使用特定模块 + Layui.prototype.use = function(apps, callback, exports, from){ + var that = this + ,dir = config.dir = config.dir ? config.dir : getPath + ,head = doc.getElementsByTagName('head')[0]; + + apps = function(){ + if(typeof apps === 'string'){ + return [apps]; + } + //当第一个参数为 function 时,则自动加载所有内置模块,且执行的回调即为该 function 参数; + else if(typeof apps === 'function'){ + callback = apps; + return ['all']; + } + return apps; + }(); + + //如果页面已经存在 jQuery 1.7+ 库且所定义的模块依赖 jQuery,则不加载内部 jquery 模块 + if(win.jQuery && jQuery.fn.on){ + that.each(apps, function(index, item){ + if(item === 'jquery'){ + apps.splice(index, 1); + } + }); + layui.jquery = layui.$ = jQuery; + } + + var item = apps[0] + ,timeout = 0; + exports = exports || []; + + //静态资源host + config.host = config.host || (dir.match(/\/\/([\s\S]+?)\//)||['//'+ location.host +'/'])[0]; + + //加载完毕 + function onScriptLoad(e, url){ + var readyRegExp = navigator.platform === 'PLaySTATION 3' ? /^complete$/ : /^(complete|loaded)$/ + if (e.type === 'load' || (readyRegExp.test((e.currentTarget || e.srcElement).readyState))) { + config.modules[item] = url; + head.removeChild(node); + (function poll() { + if(++timeout > config.timeout * 1000 / 4){ + return error(item + ' is not a valid module', 'error'); + }; + config.status[item] ? onCallback() : setTimeout(poll, 4); + }()); + } + } + + //回调 + function onCallback(){ + exports.push(layui[item]); + apps.length > 1 ? + that.use(apps.slice(1), callback, exports, from) + : ( typeof callback === 'function' && function(){ + //保证文档加载完毕再执行回调 + if(layui.jquery && typeof layui.jquery === 'function' && from !== 'define'){ + return layui.jquery(function(){ + callback.apply(layui, exports); + }); + } + callback.apply(layui, exports); + }() ); + } + + //如果引入了聚合板,内置的模块则不必重复加载 + if( apps.length === 0 || (layui['layui.all'] && modules[item]) ){ + return onCallback(), that; + } + + //获取加载的模块 URL + //如果是内置模块,则按照 dir 参数拼接模块路径 + //如果是扩展模块,则判断模块路径值是否为 {/} 开头, + //如果路径值是 {/} 开头,则模块路径即为后面紧跟的字符。 + //否则,则按照 base 参数拼接模块路径 + + var url = ( modules[item] ? (dir + 'modules/') + : (/^\{\/\}/.test(that.modules[item]) ? '' : (config.base || '')) + ) + (that.modules[item] || item) + '.js'; + url = url.replace(/^\{\/\}/, ''); + + //如果扩展模块(即:非内置模块)对象已经存在,则不必再加载 + if(!config.modules[item] && layui[item]){ + config.modules[item] = url; //并记录起该扩展模块的 url + } + + //首次加载模块 + if(!config.modules[item]){ + var node = doc.createElement('script'); + + node.async = true; + node.charset = 'utf-8'; + node.src = url + function(){ + var version = config.version === true + ? (config.v || (new Date()).getTime()) + : (config.version||''); + return version ? ('?v=' + version) : ''; + }(); + + head.appendChild(node); + + if(node.attachEvent && !(node.attachEvent.toString && node.attachEvent.toString().indexOf('[native code') < 0) && !isOpera){ + node.attachEvent('onreadystatechange', function(e){ + onScriptLoad(e, url); + }); + } else { + node.addEventListener('load', function(e){ + onScriptLoad(e, url); + }, false); + } + + config.modules[item] = url; + } else { //缓存 + (function poll() { + if(++timeout > config.timeout * 1000 / 4){ + return error(item + ' is not a valid module', 'error'); + }; + (typeof config.modules[item] === 'string' && config.status[item]) + ? onCallback() + : setTimeout(poll, 4); + }()); + } + + return that; + }; + + //获取节点的 style 属性值 + Layui.prototype.getStyle = function(node, name){ + var style = node.currentStyle ? node.currentStyle : win.getComputedStyle(node, null); + return style[style.getPropertyValue ? 'getPropertyValue' : 'getAttribute'](name); + }; + + //css外部加载器 + Layui.prototype.link = function(href, fn, cssname){ + var that = this + ,head = doc.getElementsByTagName('head')[0] + ,link = doc.createElement('link'); + + if(typeof fn === 'string') cssname = fn; + + var app = (cssname || href).replace(/\.|\//g, '') + ,id = link.id = 'layuicss-'+ app + ,STAUTS_NAME = 'creating' + ,timeout = 0; + + link.rel = 'stylesheet'; + link.href = href + (config.debug ? '?v='+new Date().getTime() : ''); + link.media = 'all'; + + if(!doc.getElementById(id)){ + head.appendChild(link); + } + + if(typeof fn !== 'function') return that; + + //轮询 css 是否加载完毕 + (function poll(status) { + var delay = 100 + ,getLinkElem = doc.getElementById(id); //获取动态插入的 link 元素 + + //如果轮询超过指定秒数,则视为请求文件失败或 css 文件不符合规范 + if(++timeout > config.timeout * 1000 / delay){ + return error(href + ' timeout'); + }; + + //css 加载就绪 + if(parseInt(that.getStyle(getLinkElem, 'width')) === 1989){ + //如果参数来自于初始轮询(即未加载就绪时的),则移除 link 标签状态 + if(status === STAUTS_NAME) getLinkElem.removeAttribute('lay-status'); + //如果 link 标签的状态仍为「创建中」,则继续进入轮询,直到状态改变,则执行回调 + getLinkElem.getAttribute('lay-status') === STAUTS_NAME ? setTimeout(poll, delay) : fn(); + } else { + getLinkElem.setAttribute('lay-status', STAUTS_NAME); + setTimeout(function(){ + poll(STAUTS_NAME); + }, delay); + } + }()); + + //轮询css是否加载完毕 + /* + (function poll() { + if(++timeout > config.timeout * 1000 / 100){ + return error(href + ' timeout'); + }; + parseInt(that.getStyle(doc.getElementById(id), 'width')) === 1989 ? function(){ + fn(); + }() : setTimeout(poll, 100); + }()); + */ + + return that; + }; + + //css 内部加载器 + Layui.prototype.addcss = function(firename, fn, cssname){ + return layui.link(config.dir + 'css/' + firename, fn, cssname); + }; + + //存储模块的回调 + config.callback = {}; + + //重新执行模块的工厂函数 + Layui.prototype.factory = function(modName){ + if(layui[modName]){ + return typeof config.callback[modName] === 'function' + ? config.callback[modName] + : null; + } + }; + + //图片预加载 + Layui.prototype.img = function(url, callback, error) { + var img = new Image(); + img.src = url; + if(img.complete){ + return callback(img); + } + img.onload = function(){ + img.onload = null; + typeof callback === 'function' && callback(img); + }; + img.onerror = function(e){ + img.onerror = null; + typeof error === 'function' && error(e); + }; + }; + + //全局配置 + Layui.prototype.config = function(options){ + options = options || {}; + for(var key in options){ + config[key] = options[key]; + } + return this; + }; + + //记录全部模块 + Layui.prototype.modules = function(){ + var clone = {}; + for(var o in modules){ + clone[o] = modules[o]; + } + return clone; + }(); + + //拓展模块 + Layui.prototype.extend = function(options){ + var that = this; + + //验证模块是否被占用 + options = options || {}; + for(var o in options){ + if(that[o] || that.modules[o]){ + error(o+ ' Module already exists', 'error'); + } else { + that.modules[o] = options[o]; + } + } + + return that; + }; + + // location.hash 路由解析 + Layui.prototype.router = function(hash){ + var that = this + ,hash = hash || location.hash + ,data = { + path: [] + ,search: {} + ,hash: (hash.match(/[^#](#.*$)/) || [])[1] || '' + }; + + if(!/^#\//.test(hash)) return data; //禁止非路由规范 + hash = hash.replace(/^#\//, ''); + data.href = '/' + hash; + hash = hash.replace(/([^#])(#.*$)/, '$1').split('/') || []; + + //提取 Hash 结构 + that.each(hash, function(index, item){ + /^\w+=/.test(item) ? function(){ + item = item.split('='); + data.search[item[0]] = item[1]; + }() : data.path.push(item); + }); + + return data; + }; + + //URL 解析 + Layui.prototype.url = function(href){ + var that = this + ,data = { + //提取 url 路径 + pathname: function(){ + var pathname = href + ? function(){ + var str = (href.match(/\.[^.]+?\/.+/) || [])[0] || ''; + return str.replace(/^[^\/]+/, '').replace(/\?.+/, ''); + }() + : location.pathname; + return pathname.replace(/^\//, '').split('/'); + }() + + //提取 url 参数 + ,search: function(){ + var obj = {} + ,search = (href + ? function(){ + var str = (href.match(/\?.+/) || [])[0] || ''; + return str.replace(/\#.+/, ''); + }() + : location.search + ).replace(/^\?+/, '').split('&'); //去除 ?,按 & 分割参数 + + //遍历分割后的参数 + that.each(search, function(index, item){ + var _index = item.indexOf('=') + ,key = function(){ //提取 key + if(_index < 0){ + return item.substr(0, item.length); + } else if(_index === 0){ + return false; + } else { + return item.substr(0, _index); + } + }(); + //提取 value + if(key){ + obj[key] = _index > 0 ? item.substr(_index + 1) : null; + } + }); + + return obj; + }() + + //提取 Hash + ,hash: that.router(function(){ + return href + ? ((href.match(/#.+/) || [])[0] || '/') + : location.hash; + }()) + }; + + return data; + }; + + //本地持久性存储 + Layui.prototype.data = function(table, settings, storage){ + table = table || 'layui'; + storage = storage || localStorage; + + if(!win.JSON || !win.JSON.parse) return; + + //如果settings为null,则删除表 + if(settings === null){ + return delete storage[table]; + } + + settings = typeof settings === 'object' + ? settings + : {key: settings}; + + try{ + var data = JSON.parse(storage[table]); + } catch(e){ + var data = {}; + } + + if('value' in settings) data[settings.key] = settings.value; + if(settings.remove) delete data[settings.key]; + storage[table] = JSON.stringify(data); + + return settings.key ? data[settings.key] : data; + }; + + //本地会话性存储 + Layui.prototype.sessionData = function(table, settings){ + return this.data(table, settings, sessionStorage); + } + + //设备信息 + Layui.prototype.device = function(key){ + var agent = navigator.userAgent.toLowerCase() + + //获取版本号 + ,getVersion = function(label){ + var exp = new RegExp(label + '/([^\\s\\_\\-]+)'); + label = (agent.match(exp)||[])[1]; + return label || false; + } + + //返回结果集 + ,result = { + os: function(){ //底层操作系统 + if(/windows/.test(agent)){ + return 'windows'; + } else if(/linux/.test(agent)){ + return 'linux'; + } else if(/iphone|ipod|ipad|ios/.test(agent)){ + return 'ios'; + } else if(/mac/.test(agent)){ + return 'mac'; + } + }() + ,ie: function(){ //ie版本 + return (!!win.ActiveXObject || "ActiveXObject" in win) ? ( + (agent.match(/msie\s(\d+)/) || [])[1] || '11' //由于ie11并没有msie的标识 + ) : false; + }() + ,weixin: getVersion('micromessenger') //是否微信 + }; + + //任意的key + if(key && !result[key]){ + result[key] = getVersion(key); + } + + //移动设备 + result.android = /android/.test(agent); + result.ios = result.os === 'ios'; + result.mobile = (result.android || result.ios) ? true : false; + + return result; + }; + + //提示 + Layui.prototype.hint = function(){ + return { + error: error + }; + }; + + //typeof 类型细分 -> string/number/boolean/undefined/null、object/array/function/… + Layui.prototype._typeof = function(operand){ + if(operand === null) return String(operand); + + //细分引用类型 + return (typeof operand === 'object' || typeof operand === 'function') ? function(){ + var type = Object.prototype.toString.call(operand).match(/\s(.+)\]$/) || [] //匹配类型字符 + ,classType = 'Function|Array|Date|RegExp|Object|Error|Symbol'; //常见类型字符 + + type = type[1] || 'Object'; + + //除匹配到的类型外,其他对象均返回 object + return new RegExp('\\b('+ classType + ')\\b').test(type) + ? type.toLowerCase() + : 'object'; + }() : typeof operand; + }; + + //对象是否具备数组结构(此处为兼容 jQuery 对象) + Layui.prototype._isArray = function(obj){ + var that = this + ,len + ,type = that._typeof(obj); + + if(!obj || (typeof obj !== 'object') || obj === win) return false; + + len = 'length' in obj && obj.length; //兼容 ie + return type === 'array' || len === 0 || ( + typeof len === 'number' && len > 0 && (len - 1) in obj //兼容 jQuery 对象 + ); + }; + + //遍历 + Layui.prototype.each = function(obj, fn){ + var key + ,that = this + ,callFn = function(key, obj){ //回调 + return fn.call(obj[key], key, obj[key]) + }; + + if(typeof fn !== 'function') return that; + obj = obj || []; + + //优先处理数组结构 + if(that._isArray(obj)){ + for(key = 0; key < obj.length; key++){ + if(callFn(key, obj)) break; + } + } else { + for(key in obj){ + if(callFn(key, obj)) break; + } + } + + return that; + }; + + //将数组中的对象按其某个成员排序 + Layui.prototype.sort = function(obj, key, desc){ + var clone = JSON.parse( + JSON.stringify(obj || []) + ); + + if(!key) return clone; + + //如果是数字,按大小排序;如果是非数字,则按字典序排序 + clone.sort(function(o1, o2){ + var v1 = o1[key] + ,v2 = o2[key] + ,isNum = [ + !isNaN(v1) + ,!isNaN(v2) + ]; + + + //若为数字比较 + if(isNum[0] && isNum[1]){ + if(v1 && (!v2 && v2 !== 0)){ //数字 vs 空 + return 1; + } else if((!v1 && v1 !== 0) && v2){ //空 vs 数字 + return -1; + } else { //数字 vs 数字 + return v1 - v2; + } + }; + + /** + * 字典序排序 + */ + + //若为非数字比较 + if(!isNum[0] && !isNum[1]){ + //字典序比较 + if(v1 > v2){ + return 1; + } else if (v1 < v2) { + return -1; + } else { + return 0; + } + } + + //若为混合比较 + if(isNum[0] || !isNum[1]){ //数字 vs 非数字 + return -1; + } else if(!isNum[0] || isNum[1]) { //非数字 vs 数字 + return 1; + } + + /* + //老版本 + if(v1 && !v2){ + return 1; + } else if(!v1 && v2){ + return -1; + } + + if(v1 > v2){ + return 1; + } else if (v1 < v2) { + return -1; + } else { + return 0; + } + */ + + }); + + desc && clone.reverse(); //倒序 + return clone; + }; + + //阻止事件冒泡 + Layui.prototype.stope = function(thisEvent){ + thisEvent = thisEvent || win.event; + try { thisEvent.stopPropagation() } catch(e){ + thisEvent.cancelBubble = true; + } + }; + + //字符常理 + var EV_REMOVE = 'LAYUI-EVENT-REMOVE'; + + //自定义模块事件 + Layui.prototype.onevent = function(modName, events, callback){ + if(typeof modName !== 'string' + || typeof callback !== 'function') return this; + + return Layui.event(modName, events, null, callback); + }; + + //执行自定义模块事件 + Layui.prototype.event = Layui.event = function(modName, events, params, fn){ + var that = this + ,result = null + ,filter = (events || '').match(/\((.*)\)$/)||[] //提取事件过滤器字符结构,如:select(xxx) + ,eventName = (modName + '.'+ events).replace(filter[0], '') //获取事件名称,如:form.select + ,filterName = filter[1] || '' //获取过滤器名称,,如:xxx + ,callback = function(_, item){ + var res = item && item.call(that, params); + res === false && result === null && (result = false); + }; + + //如果参数传入特定字符,则执行移除事件 + if(params === EV_REMOVE){ + delete (that.cache.event[eventName] || {})[filterName]; + return that; + } + + //添加事件 + if(fn){ + config.event[eventName] = config.event[eventName] || {}; + + //这里不再对重复事件做支持 + //config.event[eventName][filterName] ? config.event[eventName][filterName].push(fn) : + config.event[eventName][filterName] = [fn]; + return this; + } + + //执行事件回调 + layui.each(config.event[eventName], function(key, item){ + //执行当前模块的全部事件 + if(filterName === '{*}'){ + layui.each(item, callback); + return; + } + + //执行指定事件 + key === '' && layui.each(item, callback); + (filterName && key === filterName) && layui.each(item, callback); + }); + + return result; + }; + + //新增模块事件 + Layui.prototype.on = function(events, modName, callback){ + var that = this; + return that.onevent.call(that, modName, events, callback); + } + + //移除模块事件 + Layui.prototype.off = function(events, modName){ + var that = this; + return that.event.call(that, modName, events, EV_REMOVE); + }; + + //exports layui + win.layui = new Layui(); + +}(window); //gulp build: layui-footer + diff --git a/layui/modules/all.js b/layui/modules/all.js new file mode 100644 index 0000000..6c7aa24 --- /dev/null +++ b/layui/modules/all.js @@ -0,0 +1,32 @@ + +/*! + * 用于加载所有内置模块 + * MIT Licensed + */ + +layui.define(function(){ + var mods = [] + ,builtin = layui.cache.builtin; + layui.each(builtin, function(modName){ + (modName === 'all' || modName === 'layui.all') || mods.push(modName); + }); + layui.cache.startTime = new Date().getTime(); + + return mods; +}(), function(exports){ + "use strict"; + + var MOD_NAME = 'all' + + //外部接口 + ,all = { + config: {} + ,time: function(){ + var time = new Date().getTime() - layui.cache.startTime; + delete layui.cache.startTime; + return time; + }() + }; + + exports(MOD_NAME, all); +}); diff --git a/layui/modules/carousel.js b/layui/modules/carousel.js new file mode 100644 index 0000000..ef1a905 --- /dev/null +++ b/layui/modules/carousel.js @@ -0,0 +1,313 @@ + +/*! + * carousel 轮播模块 + * MIT Licensed + */ + +layui.define('jquery', function(exports){ + "use strict"; + + var $ = layui.$ + ,hint = layui.hint() + ,device = layui.device() + + //外部接口 + ,carousel = { + config: {} //全局配置项 + + //设置全局项 + ,set: function(options){ + var that = this; + that.config = $.extend({}, that.config, options); + return that; + } + + //事件 + ,on: function(events, callback){ + return layui.onevent.call(this, MOD_NAME, events, callback); + } + } + + //字符常量 + ,MOD_NAME = 'carousel', ELEM = '.layui-carousel', THIS = 'layui-this', SHOW = 'layui-show', HIDE = 'layui-hide', DISABLED = 'layui-disabled' + + ,ELEM_ITEM = '>*[carousel-item]>*', ELEM_LEFT = 'layui-carousel-left', ELEM_RIGHT = 'layui-carousel-right', ELEM_PREV = 'layui-carousel-prev', ELEM_NEXT = 'layui-carousel-next', ELEM_ARROW = 'layui-carousel-arrow', ELEM_IND = 'layui-carousel-ind' + + //构造器 + ,Class = function(options){ + var that = this; + that.config = $.extend({}, that.config, carousel.config, options); + that.render(); + }; + + //默认配置 + Class.prototype.config = { + width: '600px' + ,height: '280px' + ,full: false //是否全屏 + ,arrow: 'hover' //切换箭头默认显示状态:hover/always/none + ,indicator: 'inside' //指示器位置:inside/outside/none + ,autoplay: true //是否自动切换 + ,interval: 3000 //自动切换的时间间隔,不能低于800ms + ,anim: '' //动画类型:default/updown/fade + ,trigger: 'click' //指示器的触发方式:click/hover + ,index: 0 //初始开始的索引 + }; + + //轮播渲染 + Class.prototype.render = function(){ + var that = this + ,options = that.config; + + options.elem = $(options.elem); + if(!options.elem[0]) return; + that.elemItem = options.elem.find(ELEM_ITEM); + + if(options.index < 0) options.index = 0; + if(options.index >= that.elemItem.length) options.index = that.elemItem.length - 1; + if(options.interval < 800) options.interval = 800; + + //是否全屏模式 + if(options.full){ + options.elem.css({ + position: 'fixed' + ,width: '100%' + ,height: '100%' + ,zIndex: 9999 + }); + } else { + options.elem.css({ + width: options.width + ,height: options.height + }); + } + + options.elem.attr('lay-anim', options.anim); + + //初始焦点状态 + that.elemItem.eq(options.index).addClass(THIS); + + //指示器等动作 + if(that.elemItem.length <= 1) return; + that.indicator(); + that.arrow(); + that.autoplay(); + that.events(); + }; + + //重置轮播 + Class.prototype.reload = function(options){ + var that = this; + clearInterval(that.timer); + that.config = $.extend({}, that.config, options); + that.render(); + }; + + //获取上一个等待条目的索引 + Class.prototype.prevIndex = function(){ + var that = this + ,options = that.config; + + var prevIndex = options.index - 1; + if(prevIndex < 0){ + prevIndex = that.elemItem.length - 1; + } + return prevIndex; + }; + + //获取下一个等待条目的索引 + Class.prototype.nextIndex = function(){ + var that = this + ,options = that.config; + + var nextIndex = options.index + 1; + if(nextIndex >= that.elemItem.length){ + nextIndex = 0; + } + return nextIndex; + }; + + //索引递增 + Class.prototype.addIndex = function(num){ + var that = this + ,options = that.config; + + num = num || 1; + options.index = options.index + num; + + //index不能超过轮播总数量 + if(options.index >= that.elemItem.length){ + options.index = 0; + } + }; + + //索引递减 + Class.prototype.subIndex = function(num){ + var that = this + ,options = that.config; + + num = num || 1; + options.index = options.index - num; + + //index不能超过轮播总数量 + if(options.index < 0){ + options.index = that.elemItem.length - 1; + } + }; + + //自动轮播 + Class.prototype.autoplay = function(){ + var that = this + ,options = that.config; + + if(!options.autoplay) return; + clearInterval(that.timer); + + that.timer = setInterval(function(){ + that.slide(); + }, options.interval); + }; + + //箭头 + Class.prototype.arrow = function(){ + var that = this + ,options = that.config; + + //模板 + var tplArrow = $([ + '' + ,'' + ].join('')); + + //预设基础属性 + options.elem.attr('lay-arrow', options.arrow); + + //避免重复插入 + if(options.elem.find('.'+ELEM_ARROW)[0]){ + options.elem.find('.'+ELEM_ARROW).remove(); + }; + options.elem.append(tplArrow); + + //事件 + tplArrow.on('click', function(){ + var othis = $(this) + ,type = othis.attr('lay-type') + that.slide(type); + }); + }; + + //指示器 + Class.prototype.indicator = function(){ + var that = this + ,options = that.config; + + //模板 + var tplInd = that.elemInd = $(['
'].join('')); + + //预设基础属性 + options.elem.attr('lay-indicator', options.indicator); + + //避免重复插入 + if(options.elem.find('.'+ELEM_IND)[0]){ + options.elem.find('.'+ELEM_IND).remove(); + }; + options.elem.append(tplInd); + + if(options.anim === 'updown'){ + tplInd.css('margin-top', -(tplInd.height()/2)); + } + + //事件 + tplInd.find('li').on(options.trigger === 'hover' ? 'mouseover' : options.trigger, function(){ + var othis = $(this) + ,index = othis.index(); + if(index > options.index){ + that.slide('add', index - options.index); + } else if(index < options.index){ + that.slide('sub', options.index - index); + } + }); + }; + + //滑动切换 + Class.prototype.slide = function(type, num){ + var that = this + ,elemItem = that.elemItem + ,options = that.config + ,thisIndex = options.index + ,filter = options.elem.attr('lay-filter'); + + if(that.haveSlide) return; + + //滑动方向 + if(type === 'sub'){ + that.subIndex(num); + elemItem.eq(options.index).addClass(ELEM_PREV); + setTimeout(function(){ + elemItem.eq(thisIndex).addClass(ELEM_RIGHT); + elemItem.eq(options.index).addClass(ELEM_RIGHT); + }, 50); + } else { //默认递增滑 + that.addIndex(num); + elemItem.eq(options.index).addClass(ELEM_NEXT); + setTimeout(function(){ + elemItem.eq(thisIndex).addClass(ELEM_LEFT); + elemItem.eq(options.index).addClass(ELEM_LEFT); + }, 50); + }; + + //移除过度类 + setTimeout(function(){ + elemItem.removeClass(THIS + ' ' + ELEM_PREV + ' ' + ELEM_NEXT + ' ' + ELEM_LEFT + ' ' + ELEM_RIGHT); + elemItem.eq(options.index).addClass(THIS); + that.haveSlide = false; //解锁 + }, 300); + + //指示器焦点 + that.elemInd.find('li').eq(options.index).addClass(THIS) + .siblings().removeClass(THIS); + + that.haveSlide = true; + + layui.event.call(this, MOD_NAME, 'change('+ filter +')', { + index: options.index + ,prevIndex: thisIndex + ,item: elemItem.eq(options.index) + }); + }; + + //事件处理 + Class.prototype.events = function(){ + var that = this + ,options = that.config; + + if(options.elem.data('haveEvents')) return; + + //移入移出容器 + options.elem.on('mouseenter', function(){ + clearInterval(that.timer); + }).on('mouseleave', function(){ + that.autoplay(); + }); + + options.elem.data('haveEvents', true); + }; + + //核心入口 + carousel.render = function(options){ + var inst = new Class(options); + return inst; + }; + + exports(MOD_NAME, carousel); +}); + + diff --git a/layui/modules/code.js b/layui/modules/code.js new file mode 100644 index 0000000..8496e13 --- /dev/null +++ b/layui/modules/code.js @@ -0,0 +1,59 @@ + +/** + * code 代码修饰器 + * MIT Licensed + */ + +layui.define('jquery', function(exports){ + "use strict"; + + var $ = layui.$; + + exports('code', function(options){ + var elems = []; + options = options || {}; + options.elem = $(options.elem||'.layui-code'); + options.lang = 'lang' in options ? options.lang : 'code'; + + options.elem.each(function(){ + elems.push(this); + }); + + layui.each(elems.reverse(), function(index, item){ + var othis = $(item), html = othis.html(); + + //转义HTML标签 + if(othis.attr('lay-encode') || options.encode){ + html = html.replace(/&(?!#?[a-zA-Z0-9]+;)/g, '&') + .replace(//g, '>').replace(/'/g, ''').replace(/"/g, '"') + } + + othis.html('
  1. ' + html.replace(/[\r\t\n]+/g, '
  2. ') + '
') + + if(!othis.find('>.layui-code-h3')[0]){ + othis.prepend('

'+ (othis.attr('lay-title')||options.title||'</>') + ''+ (othis.attr('lay-lang')||options.lang||'') +'' + '

'); + } + + var ol = othis.find('>.layui-code-ol'); + othis.addClass('layui-box layui-code-view'); + + //识别皮肤 + if(othis.attr('lay-skin') || options.skin){ + othis.addClass('layui-code-' +(othis.attr('lay-skin') || options.skin)); + } + + //按行数适配左边距 + if((ol.find('li').length/100|0) > 0){ + ol.css('margin-left', (ol.find('li').length/100|0) + 'px'); + } + + //设置最大高度 + if(othis.attr('lay-height') || options.height){ + ol.css('max-height', othis.attr('lay-height') || options.height); + } + + }); + + }); +}).addcss('modules/code.css?v=2', 'skincodecss'); + diff --git a/layui/modules/colorpicker.js b/layui/modules/colorpicker.js new file mode 100644 index 0000000..083c1e1 --- /dev/null +++ b/layui/modules/colorpicker.js @@ -0,0 +1,691 @@ + +/*! + * colorpicker + * 颜色选择组件 + */ + +layui.define(['jquery', 'lay'], function(exports){ + "use strict"; + + var $ = layui.jquery + ,lay = layui.lay + ,device = layui.device() + ,clickOrMousedown = (device.mobile ? 'click' : 'mousedown') + + //外部接口 + ,colorpicker = { + config: {} + ,index: layui.colorpicker ? (layui.colorpicker.index + 10000) : 0 + + //设置全局项 + ,set: function(options){ + var that = this; + that.config = $.extend({}, that.config, options); + return that; + } + + //事件 + ,on: function(events, callback){ + return layui.onevent.call(this, 'colorpicker', events, callback); + } + } + + //操作当前实例 + ,thisColorPicker = function(){ + var that = this + ,options = that.config; + + return { + config: options + } + } + + //字符常量 + ,MOD_NAME = 'colorpicker', SHOW = 'layui-show', THIS = 'layui-this', ELEM = 'layui-colorpicker' + + ,ELEM_MAIN = '.layui-colorpicker-main', ICON_PICKER_DOWN = 'layui-icon-down', ICON_PICKER_CLOSE = 'layui-icon-close' + ,PICKER_TRIG_SPAN = 'layui-colorpicker-trigger-span', PICKER_TRIG_I = 'layui-colorpicker-trigger-i', PICKER_SIDE = 'layui-colorpicker-side', PICKER_SIDE_SLIDER = 'layui-colorpicker-side-slider' + ,PICKER_BASIS = 'layui-colorpicker-basis', PICKER_ALPHA_BG = 'layui-colorpicker-alpha-bgcolor', PICKER_ALPHA_SLIDER = 'layui-colorpicker-alpha-slider', PICKER_BASIS_CUR = 'layui-colorpicker-basis-cursor', PICKER_INPUT = 'layui-colorpicker-main-input' + + //RGB转HSB + ,RGBToHSB = function(rgb){ + var hsb = {h:0, s:0, b:0}; + var min = Math.min(rgb.r, rgb.g, rgb.b); + var max = Math.max(rgb.r, rgb.g, rgb.b); + var delta = max - min; + hsb.b = max; + hsb.s = max != 0 ? 255*delta/max : 0; + if(hsb.s != 0){ + if(rgb.r == max){ + hsb.h = (rgb.g - rgb.b) / delta; + }else if(rgb.g == max){ + hsb.h = 2 + (rgb.b - rgb.r) / delta; + }else{ + hsb.h = 4 + (rgb.r - rgb.g) / delta; + } + }else{ + hsb.h = -1; + }; + if(max == min){ + hsb.h = 0; + }; + hsb.h *= 60; + if(hsb.h < 0) { + hsb.h += 360; + }; + hsb.s *= 100/255; + hsb.b *= 100/255; + return hsb; + } + + //HEX转HSB + ,HEXToHSB = function(hex){ + var hex = hex.indexOf('#') > -1 ? hex.substring(1) : hex; + if(hex.length == 3){ + var num = hex.split(""); + hex = num[0]+num[0]+num[1]+num[1]+num[2]+num[2] + }; + hex = parseInt(hex, 16); + var rgb = {r:hex >> 16, g:(hex & 0x00FF00) >> 8, b:(hex & 0x0000FF)}; + return RGBToHSB(rgb); + } + + //HSB转RGB + ,HSBToRGB = function(hsb){ + var rgb = {}; + var h = hsb.h; + var s = hsb.s*255/100; + var b = hsb.b*255/100; + if(s == 0){ + rgb.r = rgb.g = rgb.b = b; + }else{ + var t1 = b; + var t2 = (255 - s) * b /255; + var t3 = (t1 - t2) * (h % 60) /60; + if(h == 360) h = 0; + if(h < 60) {rgb.r=t1; rgb.b=t2; rgb.g=t2+t3} + else if(h < 120) {rgb.g=t1; rgb.b=t2; rgb.r=t1-t3} + else if(h < 180) {rgb.g=t1; rgb.r=t2; rgb.b=t2+t3} + else if(h < 240) {rgb.b=t1; rgb.r=t2; rgb.g=t1-t3} + else if(h < 300) {rgb.b=t1; rgb.g=t2; rgb.r=t2+t3} + else if(h < 360) {rgb.r=t1; rgb.g=t2; rgb.b=t1-t3} + else {rgb.r=0; rgb.g=0; rgb.b=0} + } + return {r:Math.round(rgb.r), g:Math.round(rgb.g), b:Math.round(rgb.b)}; + } + + //HSB转HEX + ,HSBToHEX = function(hsb){ + var rgb = HSBToRGB(hsb); + var hex = [ + rgb.r.toString(16) + ,rgb.g.toString(16) + ,rgb.b.toString(16) + ]; + $.each(hex, function(nr, val){ + if(val.length == 1){ + hex[nr] = '0' + val; + } + }); + return hex.join(''); + } + + //转化成所需rgb格式 + ,RGBSTo = function(rgbs){ + var regexp = /[0-9]{1,3}/g; + var re = rgbs.match(regexp) || []; + return {r:re[0], g:re[1], b:re[2]}; + } + + ,$win = $(window) + ,$doc = $(document) + + //构造器 + ,Class = function(options){ + var that = this; + that.index = ++colorpicker.index; + that.config = $.extend({}, that.config, colorpicker.config, options); + that.render(); + }; + + //默认配置 + Class.prototype.config = { + color: '' //默认颜色,默认没有 + ,size: null //选择器大小 + ,alpha: false //是否开启透明度 + ,format: 'hex' //颜色显示/输入格式,可选 rgb,hex + ,predefine: false //预定义颜色是否开启 + ,colors: [ //默认预定义颜色列表 + '#009688', '#5FB878', '#1E9FFF', '#FF5722', '#FFB800', '#01AAED', '#999', '#c00', '#ff8c00','#ffd700' + ,'#90ee90', '#00ced1', '#1e90ff', '#c71585', 'rgb(0, 186, 189)', 'rgb(255, 120, 0)', 'rgb(250, 212, 0)', '#393D49', 'rgba(0,0,0,.5)', 'rgba(255, 69, 0, 0.68)', 'rgba(144, 240, 144, 0.5)', 'rgba(31, 147, 255, 0.73)' + ] + }; + + //初始颜色选择框 + Class.prototype.render = function(){ + var that = this + ,options = that.config + + //颜色选择框对象 + ,elemColorBox = $(['
' + ,'' + ,'' + ,'' + ,'' + ,'' + ,'
'].join('')) + + //初始化颜色选择框 + var othis = $(options.elem); + options.size && elemColorBox.addClass('layui-colorpicker-'+ options.size); //初始化颜色选择框尺寸 + + //插入颜色选择框 + othis.addClass('layui-inline').html( + that.elemColorBox = elemColorBox + ); + + //获取背景色值 + that.color = that.elemColorBox.find('.'+ PICKER_TRIG_SPAN)[0].style.background; + + //相关事件 + that.events(); + }; + + //渲染颜色选择器 + Class.prototype.renderPicker = function(){ + var that = this + ,options = that.config + ,elemColorBox = that.elemColorBox[0] + + //颜色选择器对象 + ,elemPicker = that.elemPicker = $(['
' + //颜色面板 + ,'
' + ,'
' + ,'
' + ,'
' + ,'
' + ,'
' + ,'
' + ,'
' + ,'
' + ,'
' + + //透明度条块 + ,'
' + ,'
' + ,'
' + ,'
' + ,'
' + + //预设颜色列表 + ,function(){ + if(options.predefine){ + var list = ['
']; + layui.each(options.colors, function(i, v){ + list.push(['
' + ,'
' + ,'
'].join('')); + }); + list.push('
'); + return list.join(''); + } else { + return ''; + } + }() + + //底部表单元素区域 + ,'
' + ,'
' + ,'' + ,'
' + ,'
' + ,'' + ,'' + ,'' + ,'
'].join('')) + + ,elemColorBoxSpan = that.elemColorBox.find('.' + PICKER_TRIG_SPAN)[0]; + + //如果当前点击的颜色盒子已经存在选择器,则关闭 + if($(ELEM_MAIN)[0] && $(ELEM_MAIN).data('index') == that.index){ + that.removePicker(Class.thisElemInd); + } else { //插入颜色选择器 + that.removePicker(Class.thisElemInd); + $('body').append(elemPicker); + } + + Class.thisElemInd = that.index; //记录最新打开的选择器索引 + Class.thisColor = elemColorBox.style.background //记录最新打开的选择器颜色选中值 + + that.position(); + that.pickerEvents(); + }; + + //颜色选择器移除 + Class.prototype.removePicker = function(index){ + var that = this + ,options = that.config; + $('#layui-colorpicker'+ (index || that.index)).remove(); + return that; + }; + + //定位算法 + Class.prototype.position = function(){ + var that = this + ,options = that.config; + lay.position(that.bindElem || that.elemColorBox[0], that.elemPicker[0], { + position: options.position + ,align: 'center' + }); + return that; + }; + + //颜色选择器赋值 + Class.prototype.val = function(){ + var that = this + ,options = that.config + + ,elemColorBox = that.elemColorBox.find('.' + PICKER_TRIG_SPAN) + ,elemPickerInput = that.elemPicker.find('.' + PICKER_INPUT) + ,e = elemColorBox[0] + ,bgcolor = e.style.backgroundColor; + + //判断是否有背景颜色 + if(bgcolor){ + + //转化成hsb格式 + var hsb = RGBToHSB(RGBSTo(bgcolor)) + ,type = elemColorBox.attr('lay-type'); + + //同步滑块的位置及颜色选择器的选择 + that.select(hsb.h, hsb.s, hsb.b); + + //如果格式要求为rgb + if(type === 'torgb'){ + elemPickerInput.find('input').val(bgcolor); + }; + + //如果格式要求为rgba + if(type === 'rgba'){ + var rgb = RGBSTo(bgcolor); + + //如果开启透明度而没有设置,则给默认值 + if((bgcolor.match(/[0-9]{1,3}/g) || []).length == 3){ + elemPickerInput.find('input').val('rgba('+ rgb.r +', '+ rgb.g +', '+ rgb.b +', 1)'); + that.elemPicker.find('.'+ PICKER_ALPHA_SLIDER).css("left", 280); + } else { + elemPickerInput.find('input').val(bgcolor); + var left = bgcolor.slice(bgcolor.lastIndexOf(",") + 1, bgcolor.length - 1) * 280; + that.elemPicker.find('.'+ PICKER_ALPHA_SLIDER).css("left", left); + }; + + //设置span背景色 + that.elemPicker.find('.'+ PICKER_ALPHA_BG)[0].style.background = 'linear-gradient(to right, rgba('+ rgb.r +', '+ rgb.g +', '+ rgb.b +', 0), rgb('+ rgb.r +', '+ rgb.g +', '+ rgb.b +'))'; + }; + + }else{ + //如果没有背景颜色则默认到最初始的状态 + that.select(0,100,100); + elemPickerInput.find('input').val(""); + that.elemPicker.find('.'+ PICKER_ALPHA_BG)[0].style.background = ''; + that.elemPicker.find('.'+ PICKER_ALPHA_SLIDER).css("left", 280); + } + }; + + //颜色选择器滑动 / 点击 + Class.prototype.side = function(){ + var that = this + ,options = that.config + + ,span = that.elemColorBox.find('.' + PICKER_TRIG_SPAN) + ,type = span.attr('lay-type') + + ,side = that.elemPicker.find('.' + PICKER_SIDE) + ,slider = that.elemPicker.find('.' + PICKER_SIDE_SLIDER) + ,basis = that.elemPicker.find('.' + PICKER_BASIS) + ,choose = that.elemPicker.find('.' + PICKER_BASIS_CUR) + ,alphacolor = that.elemPicker.find('.' + PICKER_ALPHA_BG) + ,alphaslider = that.elemPicker.find('.' + PICKER_ALPHA_SLIDER) + + ,_h = slider[0].offsetTop/180*360 + ,_b = 100 - (choose[0].offsetTop + 3)/180*100 + ,_s = (choose[0].offsetLeft + 3)/260*100 + ,_a = Math.round(alphaslider[0].offsetLeft/280*100)/100 + + ,i = that.elemColorBox.find('.' + PICKER_TRIG_I) + ,pre = that.elemPicker.find('.layui-colorpicker-pre').children('div') + + ,change = function(x,y,z,a){ + that.select(x, y, z); + var rgb = HSBToRGB({h:x, s:y, b:z}); + i.addClass(ICON_PICKER_DOWN).removeClass(ICON_PICKER_CLOSE); + span[0].style.background = 'rgb('+ rgb.r +', '+ rgb.g +', '+ rgb.b +')'; + + if(type === 'torgb'){ + that.elemPicker.find('.' + PICKER_INPUT).find('input').val('rgb('+ rgb.r +', '+ rgb.g +', '+ rgb.b +')'); + }; + + if(type === 'rgba'){ + var left = 0; + left = a * 280; + alphaslider.css("left", left); + that.elemPicker.find('.' + PICKER_INPUT).find('input').val('rgba('+ rgb.r +', '+ rgb.g +', '+ rgb.b +', '+ a +')'); + span[0].style.background = 'rgba('+ rgb.r +', '+ rgb.g +', '+ rgb.b +', '+ a +')'; + alphacolor[0].style.background = 'linear-gradient(to right, rgba('+ rgb.r +', '+ rgb.g +', '+ rgb.b +', 0), rgb('+ rgb.r +', '+ rgb.g +', '+ rgb.b +'))' + }; + + //回调更改的颜色 + options.change && options.change(that.elemPicker.find('.' + PICKER_INPUT).find('input').val()); + } + + //拖拽元素 + ,elemMove = $(['
'].join('')) + ,createMoveElem = function(call){ + $('#LAY-colorpicker-moving')[0] || $('body').append(elemMove); + elemMove.on('mousemove', call); + elemMove.on('mouseup', function(){ + elemMove.remove(); + }).on('mouseleave', function(){ + elemMove.remove(); + }); + }; + + //右侧主色选择 + slider.on('mousedown', function(e){ + var oldtop = this.offsetTop + ,oldy = e.clientY; + var move = function(e){ + var top = oldtop + (e.clientY - oldy) + ,maxh = side[0].offsetHeight; + if(top < 0)top = 0; + if(top > maxh)top = maxh; + var h = top/180*360; + _h = h; + change(h, _s, _b, _a); + e.preventDefault(); + }; + + createMoveElem(move); + //layui.stope(e); + e.preventDefault(); + }); + + side.on('click', function(e){ + var top = e.clientY - $(this).offset().top; + if(top < 0)top = 0; + if(top > this.offsetHeight)top = this.offsetHeight; + var h = top/180*360; + _h = h; + change(h, _s, _b, _a); + e.preventDefault(); + }); + + //中间小圆点颜色选择 + choose.on('mousedown', function(e){ + var oldtop = this.offsetTop + ,oldleft = this.offsetLeft + ,oldy = e.clientY + ,oldx = e.clientX; + var move = function(e){ + var top = oldtop + (e.clientY - oldy) + ,left = oldleft + (e.clientX - oldx) + ,maxh = basis[0].offsetHeight - 3 + ,maxw = basis[0].offsetWidth - 3; + if(top < -3)top = -3; + if(top > maxh)top = maxh; + if(left < -3)left = -3; + if(left > maxw)left = maxw; + var s = (left + 3)/260*100 + ,b = 100 - (top + 3)/180*100; + _b = b; + _s = s; + change(_h, s, b, _a); + e.preventDefault(); + }; + layui.stope(e); + createMoveElem(move); + e.preventDefault(); + }); + + basis.on('mousedown', function(e){ + var top = e.clientY - $(this).offset().top - 3 + $win.scrollTop() + ,left = e.clientX - $(this).offset().left - 3 + $win.scrollLeft() + if(top < -3)top = -3; + if(top > this.offsetHeight - 3)top = this.offsetHeight - 3; + if(left < -3)left = -3; + if(left > this.offsetWidth - 3)left = this.offsetWidth - 3; + var s = (left + 3)/260*100 + ,b = 100 - (top + 3)/180*100; + _b = b; + _s = s; + change(_h, s, b, _a); + layui.stope(e); + e.preventDefault(); + choose.trigger(e, 'mousedown'); + }); + + //底部透明度选择 + alphaslider.on('mousedown', function(e){ + var oldleft = this.offsetLeft + ,oldx = e.clientX; + var move = function(e){ + var left = oldleft + (e.clientX - oldx) + ,maxw = alphacolor[0].offsetWidth; + if(left < 0)left = 0; + if(left > maxw)left = maxw; + var a = Math.round(left /280*100) /100; + _a = a; + change(_h, _s, _b, a); + e.preventDefault(); + }; + + createMoveElem(move); + e.preventDefault(); + }); + alphacolor.on('click', function(e){ + var left = e.clientX - $(this).offset().left + if(left < 0)left = 0; + if(left > this.offsetWidth)left = this.offsetWidth; + var a = Math.round(left /280*100) /100; + _a = a; + change(_h, _s, _b, a); + e.preventDefault(); + }); + + //预定义颜色选择 + pre.each(function(){ + $(this).on('click', function(){ + $(this).parent('.layui-colorpicker-pre').addClass('selected').siblings().removeClass('selected'); + var color = this.style.backgroundColor + ,hsb = RGBToHSB(RGBSTo(color)) + ,a = color.slice(color.lastIndexOf(",") + 1, color.length - 1),left; + _h = hsb.h; + _s = hsb.s; + _b = hsb.b; + if((color.match(/[0-9]{1,3}/g) || []).length == 3) a = 1; + _a = a; + left = a * 280; + change(hsb.h, hsb.s, hsb.b, a); + }) + }); + }; + + //颜色选择器hsb转换 + Class.prototype.select = function(h, s, b, type){ + var that = this + ,options = that.config + ,hex = HSBToHEX({h:h, s:100, b:100}) + ,color = HSBToHEX({h:h, s:s, b:b}) + ,sidetop = h/360*180 + ,top = 180 - b/100*180 - 3 + ,left = s/100*260 - 3; + + that.elemPicker.find('.' + PICKER_SIDE_SLIDER).css("top", sidetop); //滑块的top + that.elemPicker.find('.' + PICKER_BASIS)[0].style.background = '#' + hex; //颜色选择器的背景 + + //选择器的top left + that.elemPicker.find('.' + PICKER_BASIS_CUR).css({ + "top": top + ,"left": left + }); + + if(type === 'change') return; + + //选中的颜色 + that.elemPicker.find('.' + PICKER_INPUT).find('input').val('#' + color); + }; + + Class.prototype.pickerEvents = function(){ + var that = this + ,options = that.config + + ,elemColorBoxSpan = that.elemColorBox.find('.' + PICKER_TRIG_SPAN) //颜色盒子 + ,elemPickerInput = that.elemPicker.find('.' + PICKER_INPUT + ' input') //颜色选择器表单 + + ,pickerEvents = { + //清空 + clear: function(othis){ + elemColorBoxSpan[0].style.background =''; + that.elemColorBox.find('.' + PICKER_TRIG_I).removeClass(ICON_PICKER_DOWN).addClass(ICON_PICKER_CLOSE); + that.color = ''; + + options.done && options.done(''); + that.removePicker(); + } + + //确认 + ,confirm: function(othis, change){ + var value = elemPickerInput.val() + ,colorValue = value + ,hsb = {}; + + if(value.indexOf(',') > -1){ + hsb = RGBToHSB(RGBSTo(value)); + that.select(hsb.h, hsb.s, hsb.b); + elemColorBoxSpan[0].style.background = (colorValue = '#' + HSBToHEX(hsb)); + + if((value.match(/[0-9]{1,3}/g) || []).length > 3 && elemColorBoxSpan.attr('lay-type') === 'rgba'){ + var left = value.slice(value.lastIndexOf(",") + 1, value.length - 1) * 280; + that.elemPicker.find('.' + PICKER_ALPHA_SLIDER).css("left", left); + elemColorBoxSpan[0].style.background = value; + colorValue = value; + }; + } else { + hsb = HEXToHSB(value); + elemColorBoxSpan[0].style.background = (colorValue = '#' + HSBToHEX(hsb)); + that.elemColorBox.find('.' + PICKER_TRIG_I).removeClass(ICON_PICKER_CLOSE).addClass(ICON_PICKER_DOWN); + }; + + if(change === 'change'){ + that.select(hsb.h, hsb.s, hsb.b, change); + options.change && options.change(colorValue); + return; + } + that.color = value; + + options.done && options.done(value); + that.removePicker(); + } + }; + + //选择器面板点击事件 + that.elemPicker.on('click', '*[colorpicker-events]', function(){ + var othis = $(this) + ,attrEvent = othis.attr('colorpicker-events'); + pickerEvents[attrEvent] && pickerEvents[attrEvent].call(this, othis); + }); + + //输入框事件 + elemPickerInput.on('keyup', function(e){ + var othis = $(this) + pickerEvents.confirm.call(this, othis, e.keyCode === 13 ? null : 'change'); + }); + } + + //颜色选择器输入 + Class.prototype.events = function(){ + var that = this + ,options = that.config + + ,elemColorBoxSpan = that.elemColorBox.find('.' + PICKER_TRIG_SPAN) + + //弹出颜色选择器 + that.elemColorBox.on('click' , function(){ + that.renderPicker(); + if($(ELEM_MAIN)[0]){ + that.val(); + that.side(); + }; + }); + + if(!options.elem[0] || that.elemColorBox[0].eventHandler) return; + + //绑定关闭控件事件 + $doc.on(clickOrMousedown, function(e){ + //如果点击的元素是颜色框 + if($(e.target).hasClass(ELEM) + || $(e.target).parents('.'+ELEM)[0] + ) return; + + //如果点击的元素是选择器 + if($(e.target).hasClass(ELEM_MAIN.replace(/\./g, '')) + || $(e.target).parents(ELEM_MAIN)[0] + ) return; + + if(!that.elemPicker) return; + + if(that.color){ + var hsb = RGBToHSB(RGBSTo(that.color)); + that.select(hsb.h, hsb.s, hsb.b); + } else { + that.elemColorBox.find('.' + PICKER_TRIG_I).removeClass(ICON_PICKER_DOWN).addClass(ICON_PICKER_CLOSE); + } + elemColorBoxSpan[0].style.background = that.color || ''; + + that.removePicker(); + }); + + //自适应定位 + $win.on('resize', function(){ + if(!that.elemPicker || !$(ELEM_MAIN)[0]){ + return false; + } + that.position(); + }); + + that.elemColorBox[0].eventHandler = true; + }; + + //核心入口 + colorpicker.render = function(options){ + var inst = new Class(options); + return thisColorPicker.call(inst); + }; + + exports(MOD_NAME, colorpicker); +}); diff --git a/layui/modules/demo.js b/layui/modules/demo.js new file mode 100644 index 0000000..5058d67 --- /dev/null +++ b/layui/modules/demo.js @@ -0,0 +1,135 @@ + +/*! + * MODULE_DEMO_NAME 模块组件通用结构 + * MIT Licensed + */ + +layui.define([''], function(exports){ + "use strict"; + + var $ = layui.$ + + //模块名 + ,MOD_NAME = 'MODULE_DEMO_NAME' + ,MOD_INDEX = 'layui_'+ MOD_NAME +'_index' //模块索引名 + + //外部接口 + ,MODULE_DEMO_NAME = { + config: {} + ,index: layui[MOD_NAME] ? (layui[MOD_NAME].index + 10000) : 0 + + //设置全局项 + ,set: function(options){ + var that = this; + that.config = $.extend({}, that.config, options); + return that; + } + + //事件 + ,on: function(events, callback){ + return layui.onevent.call(this, MOD_NAME, events, callback); + } + } + + //操作当前实例 + ,thisModule = function(){ + var that = this + ,options = that.config + ,id = options.id || that.index; + + thisModule.that[id] = that; //记录当前实例对象 + + return { + config: options + //重置实例 + ,reload: function(options){ + that.reload.call(that, options); + } + } + } + + //字符常量 + ,STR_ELEM = 'layui-MODULE_DEMO_NAME', STR_HIDE = 'layui-hide', STR_DISABLED = 'layui-disabled', STR_NONE = 'layui-none' + + //主模板 + ,TPL_MAIN = [''].join('') + + //构造器 + ,Class = function(options){ + var that = this; + that.index = ++MODULE_DEMO_NAME.index; + that.config = $.extend({}, that.config, MODULE_DEMO_NAME.config, options); + that.render(); + }; + + //默认配置 + Class.prototype.config = { + + }; + + //重载实例 + Class.prototype.reload = function(options){ + var that = this; + + //防止数组深度合并 + layui.each(options, function(key, item){ + if(layui._typeof(item) === 'array') delete that.config[key]; + }); + + that.config = $.extend(true, {}, that.config, options); + that.render(); + }; + + //渲染 + Class.prototype.render = function(){ + var that = this + ,options = that.config; + + //解析模板 + var thisElem = that.elem = $(laytpl(TPL_MAIN).render({ + data: options + ,index: that.index //索引 + })); + + var othis = options.elem = $(options.elem); + if(!othis[0]) return; + + + + that.events(); //事件 + }; + + //事件 + Class.prototype.events = function(){ + var that = this + ,options = that.config; + + + }; + + //记录所有实例 + thisModule.that = {}; //记录所有实例对象 + + //获取当前实例对象 + thisModule.getThis = function(id){ + var that = thisModule.that[id]; + if(!that) hint.error(id ? (MOD_NAME +' instance with ID \''+ id +'\' not found') : 'ID argument required'); + return that + }; + + //重载实例 + MODULE_DEMO_NAME.reload = function(id, options){ + var that = thisModule.that[id]; + that.reload(options); + + return thisModule.call(that); + }; + + //核心入口 + MODULE_DEMO_NAME.render = function(options){ + var inst = new Class(options); + return thisModule.call(inst); + }; + + exports(MOD_NAME, MODULE_DEMO_NAME); +}); diff --git a/layui/modules/dropdown.js b/layui/modules/dropdown.js new file mode 100644 index 0000000..5dae4b5 --- /dev/null +++ b/layui/modules/dropdown.js @@ -0,0 +1,528 @@ +/** + + @Name:dropdown 下拉菜单组件 + @License:MIT + + */ + +layui.define(['jquery', 'laytpl', 'lay'], function(exports){ + "use strict"; + + var $ = layui.$ + ,laytpl = layui.laytpl + ,hint = layui.hint() + ,device = layui.device() + ,clickOrMousedown = (device.mobile ? 'click' : 'mousedown') + + //模块名 + ,MOD_NAME = 'dropdown' + ,MOD_INDEX = 'layui_'+ MOD_NAME +'_index' //模块索引名 + + //外部接口 + ,dropdown = { + config: {} + ,index: layui[MOD_NAME] ? (layui[MOD_NAME].index + 10000) : 0 + + //设置全局项 + ,set: function(options){ + var that = this; + that.config = $.extend({}, that.config, options); + return that; + } + + //事件 + ,on: function(events, callback){ + return layui.onevent.call(this, MOD_NAME, events, callback); + } + } + + //操作当前实例 + ,thisModule = function(){ + var that = this + ,options = that.config + ,id = options.id; + + thisModule.that[id] = that; //记录当前实例对象 + + return { + config: options + //重置实例 + ,reload: function(options){ + that.reload.call(that, options); + } + } + } + + //字符常量 + ,STR_ELEM = 'layui-dropdown', STR_HIDE = 'layui-hide', STR_DISABLED = 'layui-disabled', STR_NONE = 'layui-none' + ,STR_ITEM_UP = 'layui-menu-item-up', STR_ITEM_DOWN = 'layui-menu-item-down', STR_MENU_TITLE = 'layui-menu-body-title', STR_ITEM_GROUP = 'layui-menu-item-group', STR_ITEM_PARENT = 'layui-menu-item-parent', STR_ITEM_DIV = 'layui-menu-item-divider', STR_ITEM_CHECKED = 'layui-menu-item-checked', STR_ITEM_CHECKED2 = 'layui-menu-item-checked2', STR_MENU_PANEL = 'layui-menu-body-panel', STR_MENU_PANEL_L = 'layui-menu-body-panel-left' + + ,STR_GROUP_TITLE = '.'+ STR_ITEM_GROUP + '>.'+ STR_MENU_TITLE + + //构造器 + ,Class = function(options){ + var that = this; + that.index = ++dropdown.index; + that.config = $.extend({}, that.config, dropdown.config, options); + that.init(); + }; + + //默认配置 + Class.prototype.config = { + trigger: 'click' //事件类型 + ,content: '' //自定义菜单内容 + ,className: '' //自定义样式类名 + ,style: '' //设置面板 style 属性 + ,show: false //是否初始即显示菜单面板 + ,isAllowSpread: true //是否允许菜单组展开收缩 + ,isSpreadItem: true //是否初始展开子菜单 + ,data: [] //菜单数据结构 + ,delay: 300 //延迟关闭的毫秒数,若 trigger 为 hover 时才生效 + }; + + //重载实例 + Class.prototype.reload = function(options){ + var that = this; + that.config = $.extend({}, that.config, options); + that.init(true); + }; + + //初始化准备 + Class.prototype.init = function(rerender){ + var that = this + ,options = that.config + ,elem = options.elem = $(options.elem); + + //若 elem 非唯一 + if(elem.length > 1){ + layui.each(elem, function(){ + dropdown.render($.extend({}, options, { + elem: this + })); + }); + return that; + } + + //若重复执行 render,则视为 reload 处理 + if(!rerender && elem[0] && elem.data(MOD_INDEX)){; + var newThat = thisModule.getThis(elem.data(MOD_INDEX)); + if(!newThat) return; + + return newThat.reload(options); + }; + + //初始化 id 参数 + options.id = ('id' in options) ? options.id : that.index; + + if(options.show) that.render(rerender); //初始即显示 + that.events(); //事件 + }; + + //渲染 + Class.prototype.render = function(rerender){ + var that = this + ,options = that.config + ,elemBody = $('body') + + //默认菜单内容 + ,getDefaultView = function(){ + var elemUl = $(''); + if(options.data.length > 0 ){ + eachItemView(elemUl, options.data) + } else { + elemUl.html('
  • no menu
  • '); + } + return elemUl; + } + + //遍历菜单项 + ,eachItemView = function(views, data){ + //var views = []; + layui.each(data, function(index, item){ + //是否存在子级 + var isChild = item.child && item.child.length > 0 + ,isSpreadItem = ('isSpreadItem' in item) ? item.isSpreadItem : options.isSpreadItem + ,title = item.templet + ? laytpl(item.templet).render(item) + : (options.templet ? laytpl(options.templet).render(item) : item.title) + + //初始类型 + ,type = function(){ + if(isChild){ + item.type = item.type || 'parent'; + } + if(item.type){ + return ({ + group: 'group' + ,parent: 'parent' + ,'-': '-' + })[item.type] || 'parent'; + } + return ''; + }(); + + if(type !== '-' && (!item.title && !item.id && !isChild)) return; + + //列表元素 + var viewLi = $(['' + + //标题区 + ,function(){ + //是否超文本 + var viewText = ('href' in item) ? ( + ''+ title +'' + ) : title; + + //是否存在子级 + if(isChild){ + return '
    '+ viewText + function(){ + if(type === 'parent'){ + return ''; + } else if(type === 'group' && options.isAllowSpread){ + return ''; + } else { + return ''; + } + }() +'
    ' + + } + return '
    '+ viewText +'
    '; + }() + ,''].join('')); + + viewLi.data('item', item); + + //子级区 + if(isChild){ + var elemPanel = $('
    ') + ,elemUl = $('
      '); + + if(type === 'parent'){ + elemPanel.append(eachItemView(elemUl, item.child)); + viewLi.append(elemPanel); + } else { + viewLi.append(eachItemView(elemUl, item.child)); + } + } + + views.append(viewLi); + }); + return views; + } + + //主模板 + ,TPL_MAIN = ['
      ' + ,'
      '].join(''); + + //如果是右键事件,则每次触发事件时,将允许重新渲染 + if(options.trigger === 'contextmenu' || lay.isTopElem(options.elem[0])) rerender = true; + + //判断是否已经打开了下拉菜单面板 + if(!rerender && options.elem.data(MOD_INDEX +'_opened')) return; + + //记录模板对象 + that.elemView = $(TPL_MAIN); + that.elemView.append(options.content || getDefaultView()); + + //初始化某些属性 + if(options.className) that.elemView.addClass(options.className); + if(options.style) that.elemView.attr('style', options.style); + + + //记录当前执行的实例索引 + dropdown.thisId = options.id; + + //插入视图 + that.remove(); //移除非当前绑定元素的面板 + elemBody.append(that.elemView); + options.elem.data(MOD_INDEX +'_opened', true); + + //坐标定位 + that.position(); + thisModule.prevElem = that.elemView; //记录当前打开的元素,以便在下次关闭 + thisModule.prevElem.data('prevElem', options.elem); //将当前绑定的元素,记录在打开元素的 data 对象中 + + //阻止全局事件 + that.elemView.find('.layui-menu').on(clickOrMousedown, function(e){ + layui.stope(e); + }); + + //触发菜单列表事件 + that.elemView.find('.layui-menu li').on('click', function(e){ + var othis = $(this) + ,data = othis.data('item') || {} + ,isChild = data.child && data.child.length > 0; + + if(!isChild && data.type !== '-'){ + that.remove(); + typeof options.click === 'function' && options.click(data, othis); + } + }); + + //触发菜单组展开收缩 + that.elemView.find(STR_GROUP_TITLE).on('click', function(e){ + var othis = $(this) + ,elemGroup = othis.parent() + ,data = elemGroup.data('item') || {} + + if(data.type === 'group' && options.isAllowSpread){ + thisModule.spread(elemGroup); + } + }); + + //如果是鼠标移入事件,则鼠标移出时自动关闭 + if(options.trigger === 'mouseenter'){ + that.elemView.on('mouseenter', function(){ + clearTimeout(thisModule.timer); + }).on('mouseleave', function(){ + that.delayRemove(); + }); + } + + }; + + //位置定位 + Class.prototype.position = function(obj){ + var that = this + ,options = that.config; + + lay.position(options.elem[0], that.elemView[0], { + position: options.position + ,e: that.e + ,clickType: options.trigger === 'contextmenu' ? 'right' : null + ,align: options.align || null + }); + }; + + //删除视图 + Class.prototype.remove = function(){ + var that = this + ,options = that.config + ,elemPrev = thisModule.prevElem; + + //若存在已打开的面板元素,则移除 + if(elemPrev){ + elemPrev.data('prevElem') && ( + elemPrev.data('prevElem').data(MOD_INDEX +'_opened', false) + ); + elemPrev.remove(); + } + }; + + //延迟删除视图 + Class.prototype.delayRemove = function(){ + var that = this + ,options = that.config; + clearTimeout(thisModule.timer); + + thisModule.timer = setTimeout(function(){ + that.remove(); + }, options.delay); + }; + + //事件 + Class.prototype.events = function(){ + var that = this + ,options = that.config; + + //如果传入 hover,则解析为 mouseenter + if(options.trigger === 'hover') options.trigger = 'mouseenter'; + + //解除上一个事件 + if(that.prevElem) that.prevElem.off(options.trigger, that.prevElemCallback); + + //记录被绑定的元素及回调 + that.prevElem = options.elem; + that.prevElemCallback = function(e){ + clearTimeout(thisModule.timer); + that.e = e; + that.render(); + e.preventDefault(); + + //组件打开完毕的时间 + typeof options.ready === 'function' && options.ready(that.elemView, options.elem, that.e.target); + }; + + //触发元素事件 + options.elem.on(options.trigger, that.prevElemCallback); + + //如果是鼠标移入事件 + if(options.trigger === 'mouseenter'){ + //直行鼠标移出事件 + options.elem.on('mouseleave', function(){ + that.delayRemove(); + }); + } + }; + + //记录所有实例 + thisModule.that = {}; //记录所有实例对象 + + //获取当前实例对象 + thisModule.getThis = function(id){ + var that = thisModule.that[id]; + if(!that) hint.error(id ? (MOD_NAME +' instance with ID \''+ id +'\' not found') : 'ID argument required'); + return that; + }; + + //设置菜单组展开和收缩状态 + thisModule.spread = function(othis){ + //菜单组展开和收缩 + var elemIcon = othis.children('.'+ STR_MENU_TITLE).find('.layui-icon'); + if(othis.hasClass(STR_ITEM_UP)){ + othis.removeClass(STR_ITEM_UP).addClass(STR_ITEM_DOWN); + elemIcon.removeClass('layui-icon-down').addClass('layui-icon-up'); + } else { + othis.removeClass(STR_ITEM_DOWN).addClass(STR_ITEM_UP); + elemIcon.removeClass('layui-icon-up').addClass('layui-icon-down') + } + }; + + //全局事件 + ;!function(){ + var _WIN = $(window) + ,_DOC = $(document); + + //自适应定位 + _WIN.on('resize', function(){ + if(!dropdown.thisId) return; + var that = thisModule.getThis(dropdown.thisId); + if(!that) return; + + if(!that.elemView[0] || !$('.'+ STR_ELEM)[0]){ + return false; + } + + var options = that.config; + + if(options.trigger === 'contextmenu'){ + that.remove(); + } else { + that.position(); + } + }); + + + + //点击任意处关闭 + _DOC.on(clickOrMousedown, function(e){ + if(!dropdown.thisId) return; + var that = thisModule.getThis(dropdown.thisId) + if(!that) return; + + var options = that.config; + + //如果触发的是绑定的元素,或者属于绑定元素的子元素,则不关闭 + //满足条件:当前绑定的元素不是 body document,或者不是鼠标右键事件 + if(!(lay.isTopElem(options.elem[0]) || options.trigger === 'contextmenu')){ + if( + e.target === options.elem[0] || + options.elem.find(e.target)[0] || + e.target === that.elemView[0] || + (that.elemView && that.elemView.find(e.target)[0]) + ) return; + } + + that.remove(); + }); + + //基础菜单的静态元素事件 + var ELEM_LI = '.layui-menu:not(.layui-dropdown-menu) li'; + _DOC.on('click', ELEM_LI, function(e){ + var othis = $(this) + ,parent = othis.parents('.layui-menu').eq(0) + ,isChild = othis.hasClass(STR_ITEM_GROUP) || othis.hasClass(STR_ITEM_PARENT) + ,filter = parent.attr('lay-filter') || parent.attr('id') + ,options = lay.options(this); + + //非触发元素 + if(othis.hasClass(STR_ITEM_DIV)) return; + + //非菜单组 + if(!isChild){ + //选中 + parent.find('.'+ STR_ITEM_CHECKED).removeClass(STR_ITEM_CHECKED); //清除选中样式 + parent.find('.'+ STR_ITEM_CHECKED2).removeClass(STR_ITEM_CHECKED2); //清除父级菜单选中样式 + othis.addClass(STR_ITEM_CHECKED); //添加选中样式 + othis.parents('.'+ STR_ITEM_PARENT).addClass(STR_ITEM_CHECKED2); //添加父级菜单选中样式 + + //触发事件 + layui.event.call(this, MOD_NAME, 'click('+ filter +')', options); + } + }); + + //基础菜单的展开收缩事件 + _DOC.on('click', (ELEM_LI + STR_GROUP_TITLE), function(e){ + var othis = $(this) + ,elemGroup = othis.parents('.'+ STR_ITEM_GROUP +':eq(0)') + ,options = lay.options(elemGroup[0]); + + if(('isAllowSpread' in options) ? options.isAllowSpread : true){ + thisModule.spread(elemGroup); + }; + }); + + //判断子级菜单是否超出屏幕 + var ELEM_LI_PAR = '.layui-menu .'+ STR_ITEM_PARENT + _DOC.on('mouseenter', ELEM_LI_PAR, function(e){ + var othis = $(this) + ,elemPanel = othis.find('.'+ STR_MENU_PANEL); + + if(!elemPanel[0]) return; + var rect = elemPanel[0].getBoundingClientRect(); + + //是否超出右侧屏幕 + if(rect.right > _WIN.width()){ + elemPanel.addClass(STR_MENU_PANEL_L); + //不允许超出左侧屏幕 + rect = elemPanel[0].getBoundingClientRect(); + if(rect.left < 0){ + elemPanel.removeClass(STR_MENU_PANEL_L); + } + } + + //是否超出底部屏幕 + if(rect.bottom > _WIN.height()){ + elemPanel.eq(0).css('margin-top', -(rect.bottom - _WIN.height())); + }; + }).on('mouseleave', ELEM_LI_PAR, function(e){ + var othis = $(this) + ,elemPanel = othis.children('.'+ STR_MENU_PANEL); + + elemPanel.removeClass(STR_MENU_PANEL_L); + elemPanel.css('margin-top', 0); + }); + + }(); + + //重载实例 + dropdown.reload = function(id, options){ + var that = thisModule.getThis(id); + if(!that) return this; + + that.reload(options); + return thisModule.call(that); + }; + + //核心入口 + dropdown.render = function(options){ + var inst = new Class(options); + return thisModule.call(inst); + }; + + exports(MOD_NAME, dropdown); +}); diff --git a/layui/modules/element.js b/layui/modules/element.js new file mode 100644 index 0000000..b5742e2 --- /dev/null +++ b/layui/modules/element.js @@ -0,0 +1,510 @@ + +/*! + * element 常用元素操作 + * MIT Licensed + */ + +layui.define('jquery', function(exports){ + "use strict"; + + var $ = layui.$ + ,hint = layui.hint() + ,device = layui.device() + + ,MOD_NAME = 'element', THIS = 'layui-this', SHOW = 'layui-show' + + ,Element = function(){ + this.config = {}; + }; + + //全局设置 + Element.prototype.set = function(options){ + var that = this; + $.extend(true, that.config, options); + return that; + }; + + //表单事件 + Element.prototype.on = function(events, callback){ + return layui.onevent.call(this, MOD_NAME, events, callback); + }; + + //外部Tab新增 + Element.prototype.tabAdd = function(filter, options){ + var TITLE = '.layui-tab-title' + ,tabElem = $('.layui-tab[lay-filter='+ filter +']') + ,titElem = tabElem.children(TITLE) + ,barElem = titElem.children('.layui-tab-bar') + ,contElem = tabElem.children('.layui-tab-content') + ,li = ' 0) layAttr.unshift(''); //向前插,预留空格 + return layAttr.join(' '); + }() +'>'+ (options.title || 'unnaming') +''; + + barElem[0] ? barElem.before(li) : titElem.append(li); + contElem.append('
      '+ (options.content || '') +'
      '); + call.hideTabMore(true); + call.tabAuto(); + return this; + }; + + //外部Tab删除 + Element.prototype.tabDelete = function(filter, layid){ + var TITLE = '.layui-tab-title' + ,tabElem = $('.layui-tab[lay-filter='+ filter +']') + ,titElem = tabElem.children(TITLE) + ,liElem = titElem.find('>li[lay-id="'+ layid +'"]'); + call.tabDelete(null, liElem); + return this; + }; + + //外部Tab切换 + Element.prototype.tabChange = function(filter, layid){ + var TITLE = '.layui-tab-title' + ,tabElem = $('.layui-tab[lay-filter='+ filter +']') + ,titElem = tabElem.children(TITLE) + ,liElem = titElem.find('>li[lay-id="'+ layid +'"]'); + call.tabClick.call(liElem[0], null, null, liElem); + return this; + }; + + //自定义Tab选项卡 + Element.prototype.tab = function(options){ + options = options || {}; + dom.on('click', options.headerElem, function(e){ + var index = $(this).index(); + call.tabClick.call(this, e, index, null, options); + }); + }; + + + //动态改变进度条 + Element.prototype.progress = function(filter, percent){ + var ELEM = 'layui-progress' + ,elem = $('.'+ ELEM +'[lay-filter='+ filter +']') + ,elemBar = elem.find('.'+ ELEM +'-bar') + ,text = elemBar.find('.'+ ELEM +'-text'); + elemBar.css('width', percent).attr('lay-percent', percent); + text.text(percent); + return this; + }; + + var NAV_ELEM = '.layui-nav', NAV_ITEM = 'layui-nav-item', NAV_BAR = 'layui-nav-bar' + ,NAV_TREE = 'layui-nav-tree', NAV_CHILD = 'layui-nav-child', NAV_CHILD_C = 'layui-nav-child-c' + ,NAV_MORE = 'layui-nav-more', NAV_DOWN = 'layui-icon-down', NAV_ANIM = 'layui-anim layui-anim-upbit' + + //基础事件体 + ,call = { + //Tab 点击 + tabClick: function(e, index, liElem, options){ + options = options || {}; + var othis = liElem || $(this) + ,index = index || othis.parent().children('li').index(othis) + ,parents = options.headerElem ? othis.parent() : othis.parents('.layui-tab').eq(0) + ,item = options.bodyElem ? $(options.bodyElem) : parents.children('.layui-tab-content').children('.layui-tab-item') + ,elemA = othis.find('a') + ,isJump = elemA.attr('href') !== 'javascript:;' && elemA.attr('target') === '_blank' //是否存在跳转 + ,unselect = typeof othis.attr('lay-unselect') === 'string' //是否禁用选中 + ,filter = parents.attr('lay-filter'); + + //执行切换 + if(!(isJump || unselect)){ + othis.addClass(THIS).siblings().removeClass(THIS); + item.eq(index).addClass(SHOW).siblings().removeClass(SHOW); + } + + layui.event.call(this, MOD_NAME, 'tab('+ filter +')', { + elem: parents + ,index: index + }); + } + + //Tab删除 + ,tabDelete: function(e, othis){ + var li = othis || $(this).parent(), index = li.index() + ,parents = li.parents('.layui-tab').eq(0) + ,item = parents.children('.layui-tab-content').children('.layui-tab-item') + ,filter = parents.attr('lay-filter'); + + if(li.hasClass(THIS)){ + if(li.next()[0]){ + call.tabClick.call(li.next()[0], null, index + 1); + } else if(li.prev()[0]){ + call.tabClick.call(li.prev()[0], null, index - 1); + } + } + + li.remove(); + item.eq(index).remove(); + setTimeout(function(){ + call.tabAuto(); + }, 50); + + layui.event.call(this, MOD_NAME, 'tabDelete('+ filter +')', { + elem: parents + ,index: index + }); + } + + //Tab自适应 + ,tabAuto: function(){ + var SCROLL = 'layui-tab-scroll', MORE = 'layui-tab-more', BAR = 'layui-tab-bar' + ,CLOSE = 'layui-tab-close', that = this; + + $('.layui-tab').each(function(){ + var othis = $(this) + ,title = othis.children('.layui-tab-title') + ,item = othis.children('.layui-tab-content').children('.layui-tab-item') + ,STOPE = 'lay-stope="tabmore"' + ,span = $(''); + + if(that === window && device.ie != 8){ + call.hideTabMore(true) + } + + //允许关闭 + if(othis.attr('lay-allowClose')){ + title.find('li').each(function(){ + var li = $(this); + if(!li.find('.'+CLOSE)[0]){ + var close = $(''); + close.on('click', call.tabDelete); + li.append(close); + } + }); + } + + if(typeof othis.attr('lay-unauto') === 'string') return; + + //响应式 + if(title.prop('scrollWidth') > title.outerWidth()+1){ + if(title.find('.'+BAR)[0]) return; + title.append(span); + othis.attr('overflow', ''); + span.on('click', function(e){ + title[this.title ? 'removeClass' : 'addClass'](MORE); + this.title = this.title ? '' : '收缩'; + }); + } else { + title.find('.'+BAR).remove(); + othis.removeAttr('overflow'); + } + }); + } + //隐藏更多Tab + ,hideTabMore: function(e){ + var tsbTitle = $('.layui-tab-title'); + if(e === true || $(e.target).attr('lay-stope') !== 'tabmore'){ + tsbTitle.removeClass('layui-tab-more'); + tsbTitle.find('.layui-tab-bar').attr('title',''); + } + } + + //点击一级菜单 + /* + ,clickThis: function(){ + var othis = $(this), parents = othis.parents(NAV_ELEM) + ,filter = parents.attr('lay-filter') + ,elemA = othis.find('a') + ,unselect = typeof othis.attr('lay-unselect') === 'string'; + + if(othis.find('.'+NAV_CHILD)[0]) return; + + if(!(elemA.attr('href') !== 'javascript:;' && elemA.attr('target') === '_blank') && !unselect){ + parents.find('.'+THIS).removeClass(THIS); + othis.addClass(THIS); + } + + layui.event.call(this, MOD_NAME, 'nav('+ filter +')', othis); + } + ) + */ + + //点击菜单 - a标签触发 + ,clickThis: function(){ + var othis = $(this) + ,parents = othis.parents(NAV_ELEM) + ,filter = parents.attr('lay-filter') + ,parent = othis.parent() + ,child = othis.siblings('.'+NAV_CHILD) + ,unselect = typeof parent.attr('lay-unselect') === 'string'; //是否禁用选中 + + if(!(othis.attr('href') !== 'javascript:;' && othis.attr('target') === '_blank') && !unselect){ + if(!child[0]){ + parents.find('.'+THIS).removeClass(THIS); + parent.addClass(THIS); + } + } + + //如果是垂直菜单 + if(parents.hasClass(NAV_TREE)){ + child.removeClass(NAV_ANIM); + + //如果有子菜单,则展开 + if(child[0]){ + parent[child.css('display') === 'none' ? 'addClass': 'removeClass'](NAV_ITEM+'ed'); + if(parents.attr('lay-shrink') === 'all'){ + parent.siblings().removeClass(NAV_ITEM + 'ed'); + } + } + } + + layui.event.call(this, MOD_NAME, 'nav('+ filter +')', othis); + } + + //点击子菜单选中 + /* + ,clickChild: function(){ + var othis = $(this), parents = othis.parents(NAV_ELEM) + ,filter = parents.attr('lay-filter'); + parents.find('.'+THIS).removeClass(THIS); + othis.addClass(THIS); + layui.event.call(this, MOD_NAME, 'nav('+ filter +')', othis); + } + */ + + //折叠面板 + ,collapse: function(){ + var othis = $(this), icon = othis.find('.layui-colla-icon') + ,elemCont = othis.siblings('.layui-colla-content') + ,parents = othis.parents('.layui-collapse').eq(0) + ,filter = parents.attr('lay-filter') + ,isNone = elemCont.css('display') === 'none'; + + //是否手风琴 + if(typeof parents.attr('lay-accordion') === 'string'){ + var show = parents.children('.layui-colla-item').children('.'+SHOW); + show.siblings('.layui-colla-title').children('.layui-colla-icon').html(''); + show.removeClass(SHOW); + } + + elemCont[isNone ? 'addClass' : 'removeClass'](SHOW); + icon.html(isNone ? '' : ''); + + layui.event.call(this, MOD_NAME, 'collapse('+ filter +')', { + title: othis + ,content: elemCont + ,show: isNone + }); + } + }; + + //初始化元素操作 + Element.prototype.init = function(type, filter){ + var that = this, elemFilter = function(){ + return filter ? ('[lay-filter="' + filter +'"]') : ''; + }(), items = { + + //Tab选项卡 + tab: function(){ + call.tabAuto.call({}); + } + + //导航菜单 + ,nav: function(){ + var TIME = 200, timer = {}, timerMore = {}, timeEnd = {}, NAV_TITLE = 'layui-nav-title' + + //滑块跟随 + ,follow = function(bar, nav, index){ + var othis = $(this), child = othis.find('.'+NAV_CHILD); + if(nav.hasClass(NAV_TREE)){ + //无子菜单时跟随 + if(!child[0]){ + var thisA = othis.children('.'+ NAV_TITLE); + bar.css({ + top: othis.offset().top - nav.offset().top + ,height: (thisA[0] ? thisA : othis).outerHeight() + ,opacity: 1 + }); + } + } else { + child.addClass(NAV_ANIM); + + //若居中对齐 + if(child.hasClass(NAV_CHILD_C)) child.css({ + left: -(child.outerWidth() - othis.width())/2 + }); + + //滑块定位 + if(child[0]){ //若有子菜单,则滑块消失 + bar.css({ + left: bar.position().left + bar.width()/2 + ,width: 0 + ,opacity: 0 + }); + } else { //bar 跟随 + bar.css({ + left: othis.position().left + parseFloat(othis.css('marginLeft')) + ,top: othis.position().top + othis.height() - bar.height() + }); + } + + //渐显滑块并适配宽度 + timer[index] = setTimeout(function(){ + bar.css({ + width: child[0] ? 0 : othis.width() + ,opacity: child[0] ? 0 : 1 + }); + }, device.ie && device.ie < 10 ? 0 : TIME); + + //显示子菜单 + clearTimeout(timeEnd[index]); + if(child.css('display') === 'block'){ + clearTimeout(timerMore[index]); + } + timerMore[index] = setTimeout(function(){ + child.addClass(SHOW); + othis.find('.'+NAV_MORE).addClass(NAV_MORE+'d'); + }, 300); + } + }; + + //遍历导航 + $(NAV_ELEM + elemFilter).each(function(index){ + var othis = $(this) + ,bar = $('') + ,itemElem = othis.find('.'+NAV_ITEM); + + //hover 滑动效果 + if(!othis.find('.'+NAV_BAR)[0]){ + othis.append(bar); + (othis.hasClass(NAV_TREE) + ? itemElem.find('dd,>.'+ NAV_TITLE) + : itemElem).on('mouseenter', function(){ + follow.call(this, bar, othis, index); + }).on('mouseleave', function(){ //鼠标移出 + //是否为垂直导航 + if(othis.hasClass(NAV_TREE)){ + bar.css({ + height: 0 + ,opacity: 0 + }); + } else { + //隐藏子菜单 + clearTimeout(timerMore[index]); + timerMore[index] = setTimeout(function(){ + othis.find('.'+NAV_CHILD).removeClass(SHOW); + othis.find('.'+NAV_MORE).removeClass(NAV_MORE+'d'); + }, 300); + } + }); + othis.on('mouseleave', function(){ + clearTimeout(timer[index]) + timeEnd[index] = setTimeout(function(){ + if(!othis.hasClass(NAV_TREE)){ + bar.css({ + width: 0 + ,left: bar.position().left + bar.width()/2 + ,opacity: 0 + }); + } + }, TIME); + }); + } + + //展开子菜单 + itemElem.find('a').each(function(){ + var thisA = $(this) + ,parent = thisA.parent() + ,child = thisA.siblings('.'+NAV_CHILD); + + //输出小箭头 + if(child[0] && !thisA.children('.'+NAV_MORE)[0]){ + thisA.append(''); + } + + thisA.off('click', call.clickThis).on('click', call.clickThis); //点击菜单 + }); + }); + } + + //面包屑 + ,breadcrumb: function(){ + var ELEM = '.layui-breadcrumb'; + + $(ELEM + elemFilter).each(function(){ + var othis = $(this) + ,ATTE_SPR = 'lay-separator' + ,separator = othis.attr(ATTE_SPR) || '/' + ,aNode = othis.find('a'); + if(aNode.next('span['+ ATTE_SPR +']')[0]) return; + aNode.each(function(index){ + if(index === aNode.length - 1) return; + $(this).after(''+ separator +''); + }); + othis.css('visibility', 'visible'); + }); + } + + //进度条 + ,progress: function(){ + var ELEM = 'layui-progress'; + $('.' + ELEM + elemFilter).each(function(){ + var othis = $(this) + ,elemBar = othis.find('.layui-progress-bar') + ,percent = elemBar.attr('lay-percent'); + + elemBar.css('width', function(){ + return /^.+\/.+$/.test(percent) + ? (new Function('return '+ percent)() * 100) + '%' + : percent; + }()); + + if(othis.attr('lay-showPercent')){ + setTimeout(function(){ + elemBar.html(''+ percent +''); + },350); + } + }); + } + + //折叠面板 + ,collapse: function(){ + var ELEM = 'layui-collapse'; + + $('.' + ELEM + elemFilter).each(function(){ + var elemItem = $(this).find('.layui-colla-item') + elemItem.each(function(){ + var othis = $(this) + ,elemTitle = othis.find('.layui-colla-title') + ,elemCont = othis.find('.layui-colla-content') + ,isNone = elemCont.css('display') === 'none'; + + //初始状态 + elemTitle.find('.layui-colla-icon').remove(); + elemTitle.append(''+ (isNone ? '' : '') +''); + + //点击标题 + elemTitle.off('click', call.collapse).on('click', call.collapse); + }); + + }); + } + }; + + return items[type] ? items[type]() : layui.each(items, function(index, item){ + item(); + }); + }; + + Element.prototype.render = Element.prototype.init; + + var element = new Element(), dom = $(document); + + $(function(){ + element.render(); + }); + + var TITLE = '.layui-tab-title li'; + dom.on('click', TITLE, call.tabClick); //Tab切换 + dom.on('click', call.hideTabMore); //隐藏展开的Tab + $(window).on('resize', call.tabAuto); //自适应 + + exports(MOD_NAME, element); +}); + diff --git a/layui/modules/flow.js b/layui/modules/flow.js new file mode 100644 index 0000000..a4d12ef --- /dev/null +++ b/layui/modules/flow.js @@ -0,0 +1,179 @@ +/** + + @Name flow 流加载组件 + @License:MIT + + */ + + +layui.define('jquery', function(exports){ + "use strict"; + + var $ = layui.$, Flow = function(options){} + ,ELEM_MORE = 'layui-flow-more' + ,ELEM_LOAD = ''; + + //主方法 + Flow.prototype.load = function(options){ + var that = this, page = 0, lock, isOver, lazyimg, timer; + options = options || {}; + + var elem = $(options.elem); if(!elem[0]) return; + var scrollElem = $(options.scrollElem || document); //滚动条所在元素 + var mb = options.mb || 50; //与底部的临界距离 + var isAuto = 'isAuto' in options ? options.isAuto : true; //是否自动滚动加载 + var end = options.end || '没有更多了'; //“末页”显示文案 + + //滚动条所在元素是否为document + var notDocment = options.scrollElem && options.scrollElem !== document; + + //加载更多 + var ELEM_TEXT = '加载更多' + ,more = $(''); + + if(!elem.find('.layui-flow-more')[0]){ + elem.append(more); + } + + //加载下一个元素 + var next = function(html, over){ + html = $(html); + more.before(html); + over = over == 0 ? true : null; + over ? more.html(end) : more.find('a').html(ELEM_TEXT); + isOver = over; + lock = null; + lazyimg && lazyimg(); + }; + + //触发请求 + var done = function(){ + lock = true; + more.find('a').html(ELEM_LOAD); + typeof options.done === 'function' && options.done(++page, next); + }; + + done(); + + //不自动滚动加载 + more.find('a').on('click', function(){ + var othis = $(this); + if(isOver) return; + lock || done(); + }); + + //如果允许图片懒加载 + if(options.isLazyimg){ + var lazyimg = that.lazyimg({ + elem: options.elem + ' img' + ,scrollElem: options.scrollElem + }); + } + + if(!isAuto) return that; + + scrollElem.on('scroll', function(){ + var othis = $(this), top = othis.scrollTop(); + + if(timer) clearTimeout(timer); + if(isOver || !elem.width()) return; //如果已经结束,或者元素处于隐藏状态,则不执行滚动加载 + + timer = setTimeout(function(){ + //计算滚动所在容器的可视高度 + var height = notDocment ? othis.height() : $(window).height(); + + //计算滚动所在容器的实际高度 + var scrollHeight = notDocment + ? othis.prop('scrollHeight') + : document.documentElement.scrollHeight; + + //临界点 + if(scrollHeight - top - height <= mb){ + lock || done(); + } + }, 100); + }); + + return that; + }; + + //图片懒加载 + Flow.prototype.lazyimg = function(options){ + var that = this, index = 0, haveScroll; + options = options || {}; + + var scrollElem = $(options.scrollElem || document); //滚动条所在元素 + var elem = options.elem || 'img'; + + //滚动条所在元素是否为document + var notDocment = options.scrollElem && options.scrollElem !== document; + + //显示图片 + var show = function(item, height){ + var start = scrollElem.scrollTop(), end = start + height; + var elemTop = notDocment ? function(){ + return item.offset().top - scrollElem.offset().top + start; + }() : item.offset().top; + + /* 始终只加载在当前屏范围内的图片 */ + if(elemTop >= start && elemTop <= end){ + if(item.attr('lay-src')){ + var src = item.attr('lay-src'); + layui.img(src, function(){ + var next = that.lazyimg.elem.eq(index); + item.attr('src', src).removeAttr('lay-src'); + + /* 当前图片加载就绪后,检测下一个图片是否在当前屏 */ + next[0] && render(next); + index++; + }, function(){ + var next = that.lazyimg.elem.eq(index); + item.removeAttr('lay-src'); + }); + } + } + }, render = function(othis, scroll){ + + //计算滚动所在容器的可视高度 + var height = notDocment ? (scroll||scrollElem).height() : $(window).height(); + var start = scrollElem.scrollTop(), end = start + height; + + that.lazyimg.elem = $(elem); + + if(othis){ + show(othis, height); + } else { + //计算未加载过的图片 + for(var i = 0; i < that.lazyimg.elem.length; i++){ + var item = that.lazyimg.elem.eq(i), elemTop = notDocment ? function(){ + return item.offset().top - scrollElem.offset().top + start; + }() : item.offset().top; + + show(item, height); + index = i; + + //如果图片的top坐标,超出了当前屏,则终止后续图片的遍历 + if(elemTop > end) break; + } + } + }; + + render(); + + if(!haveScroll){ + var timer; + scrollElem.on('scroll', function(){ + var othis = $(this); + if(timer) clearTimeout(timer) + timer = setTimeout(function(){ + render(null, othis); + }, 50); + }); + haveScroll = true; + } + return render; + }; + + //暴露接口 + exports('flow', new Flow()); +}); diff --git a/layui/modules/form.js b/layui/modules/form.js new file mode 100644 index 0000000..1bd40c1 --- /dev/null +++ b/layui/modules/form.js @@ -0,0 +1,742 @@ + +/*! + * form 表单组件 + * MIT Licensed + */ + +layui.define('layer', function(exports){ + "use strict"; + + var $ = layui.$ + ,layer = layui.layer + ,hint = layui.hint() + ,device = layui.device() + + ,MOD_NAME = 'form', ELEM = '.layui-form', THIS = 'layui-this' + ,SHOW = 'layui-show', HIDE = 'layui-hide', DISABLED = 'layui-disabled' + + ,Form = function(){ + this.config = { + verify: { + required: [ + /[\S]+/ + ,'必填项不能为空' + ] + ,phone: [ + /^1\d{10}$/ + ,'请输入正确的手机号' + ] + ,email: [ + /^([a-zA-Z0-9_\.\-])+\@(([a-zA-Z0-9\-])+\.)+([a-zA-Z0-9]{2,4})+$/ + ,'邮箱格式不正确' + ] + ,url: [ + /^(#|(http(s?)):\/\/|\/\/)[^\s]+\.[^\s]+$/ + ,'链接格式不正确' + ] + ,number: function(value){ + if(!value || isNaN(value)) return '只能填写数字' + } + ,date: [ + /^(\d{4})[-\/](\d{1}|0\d{1}|1[0-2])([-\/](\d{1}|0\d{1}|[1-2][0-9]|3[0-1]))*$/ + ,'日期格式不正确' + ] + ,identity: [ + /(^\d{15}$)|(^\d{17}(x|X|\d)$)/ + ,'请输入正确的身份证号' + ] + } + ,autocomplete: null //全局 autocomplete 状态。null 表示不干预 + }; + }; + + //全局设置 + Form.prototype.set = function(options){ + var that = this; + $.extend(true, that.config, options); + return that; + }; + + //验证规则设定 + Form.prototype.verify = function(settings){ + var that = this; + $.extend(true, that.config.verify, settings); + return that; + }; + + //表单事件 + Form.prototype.on = function(events, callback){ + return layui.onevent.call(this, MOD_NAME, events, callback); + }; + + //赋值/取值 + Form.prototype.val = function(filter, object){ + var that = this + ,formElem = $(ELEM + '[lay-filter="' + filter +'"]'); + + //遍历 + formElem.each(function(index, item){ + var itemForm = $(this); + + //赋值 + layui.each(object, function(key, value){ + var itemElem = itemForm.find('[name="'+ key +'"]') + ,type; + + //如果对应的表单不存在,则不执行 + if(!itemElem[0]) return; + type = itemElem[0].type; + + //如果为复选框 + if(type === 'checkbox'){ + itemElem[0].checked = value; + } else if(type === 'radio') { //如果为单选框 + itemElem.each(function(){ + if(this.value == value ){ + this.checked = true + } + }); + } else { //其它类型的表单 + itemElem.val(value); + } + }); + }); + + form.render(null, filter); + + //返回值 + return that.getValue(filter); + }; + + //取值 + Form.prototype.getValue = function(filter, itemForm){ + itemForm = itemForm || $(ELEM + '[lay-filter="' + filter +'"]').eq(0); + + var nameIndex = {} //数组 name 索引 + ,field = {} + ,fieldElem = itemForm.find('input,select,textarea') //获取所有表单域 + + layui.each(fieldElem, function(_, item){ + var othis = $(this) + ,init_name; //初始 name + + item.name = (item.name || '').replace(/^\s*|\s*&/, ''); + if(!item.name) return; + + //用于支持数组 name + if(/^.*\[\]$/.test(item.name)){ + var key = item.name.match(/^(.*)\[\]$/g)[0]; + nameIndex[key] = nameIndex[key] | 0; + init_name = item.name.replace(/^(.*)\[\]$/, '$1['+ (nameIndex[key]++) +']'); + } + + if(/^checkbox|radio$/.test(item.type) && !item.checked) return; //复选框和单选框未选中,不记录字段 + field[init_name || item.name] = item.value; + }); + + return field; + }; + + //表单控件渲染 + Form.prototype.render = function(type, filter){ + var that = this + ,options = that.config + ,elemForm = $(ELEM + function(){ + return filter ? ('[lay-filter="' + filter +'"]') : ''; + }()) + ,items = { + //输入框 + input: function(){ + var inputs = elemForm.find('input,textarea'); + + //初始化全局的 autocomplete + options.autocomplete && inputs.attr('autocomplete', options.autocomplete); + } + + //下拉选择框 + ,select: function(){ + var TIPS = '请选择', CLASS = 'layui-form-select', TITLE = 'layui-select-title' + ,NONE = 'layui-select-none', initValue = '', thatInput + ,selects = elemForm.find('select') + + //隐藏 select + ,hide = function(e, clear){ + if(!$(e.target).parent().hasClass(TITLE) || clear){ + $('.'+CLASS).removeClass(CLASS+'ed ' + CLASS+'up'); + thatInput && initValue && thatInput.val(initValue); + } + thatInput = null; + } + + //各种事件 + ,events = function(reElem, disabled, isSearch){ + var select = $(this) + ,title = reElem.find('.' + TITLE) + ,input = title.find('input') + ,dl = reElem.find('dl') + ,dds = dl.children('dd') + ,index = this.selectedIndex //当前选中的索引 + ,nearElem; //select 组件当前选中的附近元素,用于辅助快捷键功能 + + if(disabled) return; + + //展开下拉 + var showDown = function(){ + var top = reElem.offset().top + reElem.outerHeight() + 5 - $win.scrollTop() + ,dlHeight = dl.outerHeight(); + + index = select[0].selectedIndex; //获取最新的 selectedIndex + reElem.addClass(CLASS+'ed'); + dds.removeClass(HIDE); + nearElem = null; + + //初始选中样式 + dds.eq(index).addClass(THIS).siblings().removeClass(THIS); + + //上下定位识别 + if(top + dlHeight > $win.height() && top >= dlHeight){ + reElem.addClass(CLASS + 'up'); + } + + followScroll(); + } + + //隐藏下拉 + ,hideDown = function(choose){ + reElem.removeClass(CLASS+'ed ' + CLASS+'up'); + input.blur(); + nearElem = null; + + if(choose) return; + + notOption(input.val(), function(none){ + var selectedIndex = select[0].selectedIndex; + + //未查询到相关值 + if(none){ + initValue = $(select[0].options[selectedIndex]).html(); //重新获得初始选中值 + + //如果是第一项,且文本值等于 placeholder,则清空初始值 + if(selectedIndex === 0 && initValue === input.attr('placeholder')){ + initValue = ''; + }; + + //如果有选中值,则将输入框纠正为该值。否则清空输入框 + input.val(initValue || ''); + } + }); + } + + //定位下拉滚动条 + ,followScroll = function(){ + var thisDd = dl.children('dd.'+ THIS); + + if(!thisDd[0]) return; + + var posTop = thisDd.position().top + ,dlHeight = dl.height() + ,ddHeight = thisDd.height(); + + //若选中元素在滚动条不可见底部 + if(posTop > dlHeight){ + dl.scrollTop(posTop + dl.scrollTop() - dlHeight + ddHeight - 5); + } + + //若选择玄素在滚动条不可见顶部 + if(posTop < 0){ + dl.scrollTop(posTop + dl.scrollTop() - 5); + } + }; + + //点击标题区域 + title.on('click', function(e){ + reElem.hasClass(CLASS+'ed') ? ( + hideDown() + ) : ( + hide(e, true), + showDown() + ); + dl.find('.'+NONE).remove(); + }); + + //点击箭头获取焦点 + title.find('.layui-edge').on('click', function(){ + input.focus(); + }); + + //select 中 input 键盘事件 + input.on('keyup', function(e){ //键盘松开 + var keyCode = e.keyCode; + + //Tab键展开 + if(keyCode === 9){ + showDown(); + } + }).on('keydown', function(e){ //键盘按下 + var keyCode = e.keyCode; + + //Tab键隐藏 + if(keyCode === 9){ + hideDown(); + } + + //标注 dd 的选中状态 + var setThisDd = function(prevNext, thisElem1){ + var nearDd, cacheNearElem + e.preventDefault(); + + //得到当前队列元素 + var thisElem = function(){ + var thisDd = dl.children('dd.'+ THIS); + + //如果是搜索状态,且按 Down 键,且当前可视 dd 元素在选中元素之前, + //则将当前可视 dd 元素的上一个元素作为虚拟的当前选中元素,以保证递归不中断 + if(dl.children('dd.'+ HIDE)[0] && prevNext === 'next'){ + var showDd = dl.children('dd:not(.'+ HIDE +',.'+ DISABLED +')') + ,firstIndex = showDd.eq(0).index(); + if(firstIndex >=0 && firstIndex < thisDd.index() && !showDd.hasClass(THIS)){ + return showDd.eq(0).prev()[0] ? showDd.eq(0).prev() : dl.children(':last'); + } + } + + if(thisElem1 && thisElem1[0]){ + return thisElem1; + } + if(nearElem && nearElem[0]){ + return nearElem; + } + + return thisDd; + //return dds.eq(index); + }(); + + cacheNearElem = thisElem[prevNext](); //当前元素的附近元素 + nearDd = thisElem[prevNext]('dd:not(.'+ HIDE +')'); //当前可视元素的 dd 元素 + + //如果附近的元素不存在,则停止执行,并清空 nearElem + if(!cacheNearElem[0]) return nearElem = null; + + //记录附近的元素,让其成为下一个当前元素 + nearElem = thisElem[prevNext](); + + //如果附近不是 dd ,或者附近的 dd 元素是禁用状态,则进入递归查找 + if((!nearDd[0] || nearDd.hasClass(DISABLED)) && nearElem[0]){ + return setThisDd(prevNext, nearElem); + } + + nearDd.addClass(THIS).siblings().removeClass(THIS); //标注样式 + followScroll(); //定位滚动条 + }; + + if(keyCode === 38) setThisDd('prev'); //Up 键 + if(keyCode === 40) setThisDd('next'); //Down 键 + + //Enter 键 + if(keyCode === 13){ + e.preventDefault(); + dl.children('dd.'+THIS).trigger('click'); + } + }); + + //检测值是否不属于 select 项 + var notOption = function(value, callback, origin){ + var num = 0; + layui.each(dds, function(){ + var othis = $(this) + ,text = othis.text() + ,not = text.indexOf(value) === -1; + if(value === '' || (origin === 'blur') ? value !== text : not) num++; + origin === 'keyup' && othis[not ? 'addClass' : 'removeClass'](HIDE); + }); + var none = num === dds.length; + return callback(none), none; + }; + + //搜索匹配 + var search = function(e){ + var value = this.value, keyCode = e.keyCode; + + if(keyCode === 9 || keyCode === 13 + || keyCode === 37 || keyCode === 38 + || keyCode === 39 || keyCode === 40 + ){ + return false; + } + + notOption(value, function(none){ + if(none){ + dl.find('.'+NONE)[0] || dl.append('

      无匹配项

      '); + } else { + dl.find('.'+NONE).remove(); + } + }, 'keyup'); + + if(value === ''){ + dl.find('.'+NONE).remove(); + } + + followScroll(); //定位滚动条 + }; + + if(isSearch){ + input.on('keyup', search).on('blur', function(e){ + var selectedIndex = select[0].selectedIndex; + + thatInput = input; //当前的 select 中的 input 元素 + initValue = $(select[0].options[selectedIndex]).html(); //重新获得初始选中值 + + //如果是第一项,且文本值等于 placeholder,则清空初始值 + if(selectedIndex === 0 && initValue === input.attr('placeholder')){ + initValue = ''; + }; + + setTimeout(function(){ + notOption(input.val(), function(none){ + initValue || input.val(''); //none && !initValue + }, 'blur'); + }, 200); + }); + } + + //选择 + dds.on('click', function(){ + var othis = $(this), value = othis.attr('lay-value'); + var filter = select.attr('lay-filter'); //获取过滤器 + + if(othis.hasClass(DISABLED)) return false; + + if(othis.hasClass('layui-select-tips')){ + input.val(''); + } else { + input.val(othis.text()); + othis.addClass(THIS); + } + + othis.siblings().removeClass(THIS); + select.val(value).removeClass('layui-form-danger') + layui.event.call(this, MOD_NAME, 'select('+ filter +')', { + elem: select[0] + ,value: value + ,othis: reElem + }); + + hideDown(true); + return false; + }); + + reElem.find('dl>dt').on('click', function(e){ + return false; + }); + + $(document).off('click', hide).on('click', hide); //点击其它元素关闭 select + } + + selects.each(function(index, select){ + var othis = $(this) + ,hasRender = othis.next('.'+CLASS) + ,disabled = this.disabled + ,value = select.value + ,selected = $(select.options[select.selectedIndex]) //获取当前选中项 + ,optionsFirst = select.options[0]; + + if(typeof othis.attr('lay-ignore') === 'string') return othis.show(); + + var isSearch = typeof othis.attr('lay-search') === 'string' + ,placeholder = optionsFirst ? ( + optionsFirst.value ? TIPS : (optionsFirst.innerHTML || TIPS) + ) : TIPS; + + //替代元素 + var reElem = $(['
      ' + ,'
      ' + ,('') //禁用状态 + ,'
      ' + ,'
      ' + ,function(options){ + var arr = []; + layui.each(options, function(index, item){ + if(index === 0 && !item.value){ + arr.push('
      '+ $.trim(item.innerHTML || TIPS) +'
      '); + } else if(item.tagName.toLowerCase() === 'optgroup'){ + arr.push('
      '+ item.label +'
      '); + } else { + arr.push('
      '+ $.trim(item.innerHTML) +'
      '); + } + }); + arr.length === 0 && arr.push('
      没有选项
      '); + return arr.join(''); + }(othis.find('*')) +'
      ' + ,'
      '].join('')); + + hasRender[0] && hasRender.remove(); //如果已经渲染,则Rerender + othis.after(reElem); + events.call(this, reElem, disabled, isSearch); + }); + } + + //复选框/开关 + ,checkbox: function(){ + var CLASS = { + checkbox: ['layui-form-checkbox', 'layui-form-checked', 'checkbox'] + ,_switch: ['layui-form-switch', 'layui-form-onswitch', 'switch'] + } + ,checks = elemForm.find('input[type=checkbox]') + + ,events = function(reElem, RE_CLASS){ + var check = $(this); + + //勾选 + reElem.on('click', function(){ + var filter = check.attr('lay-filter') //获取过滤器 + ,text = (check.attr('lay-text')||'').split('|'); + + if(check[0].disabled) return; + + check[0].checked ? ( + check[0].checked = false + ,reElem.removeClass(RE_CLASS[1]).find('em').text(text[1]) + ) : ( + check[0].checked = true + ,reElem.addClass(RE_CLASS[1]).find('em').text(text[0]) + ); + + layui.event.call(check[0], MOD_NAME, RE_CLASS[2]+'('+ filter +')', { + elem: check[0] + ,value: check[0].value + ,othis: reElem + }); + }); + } + + checks.each(function(index, check){ + var othis = $(this), skin = othis.attr('lay-skin') + ,text = (othis.attr('lay-text') || '').split('|'), disabled = this.disabled; + if(skin === 'switch') skin = '_'+skin; + var RE_CLASS = CLASS[skin] || CLASS.checkbox; + + if(typeof othis.attr('lay-ignore') === 'string') return othis.show(); + + //替代元素 + var hasRender = othis.next('.' + RE_CLASS[0]) + ,reElem = $(['
      ' + ,function(){ //不同风格的内容 + var title = check.title.replace(/\s/g, '') + ,type = { + //复选框 + checkbox: [ + (title ? (''+ check.title +'') : '') + ,'' + ].join('') + + //开关 + ,_switch: ''+ ((check.checked ? text[0] : text[1]) || '') +'' + }; + return type[skin] || type['checkbox']; + }() + ,'
      '].join('')); + + hasRender[0] && hasRender.remove(); //如果已经渲染,则Rerender + othis.after(reElem); + events.call(this, reElem, RE_CLASS); + }); + } + + //单选框 + ,radio: function(){ + var CLASS = 'layui-form-radio', ICON = ['', ''] + ,radios = elemForm.find('input[type=radio]') + + ,events = function(reElem){ + var radio = $(this), ANIM = 'layui-anim-scaleSpring'; + + reElem.on('click', function(){ + var name = radio[0].name, forms = radio.parents(ELEM); + var filter = radio.attr('lay-filter'); //获取过滤器 + var sameRadio = forms.find('input[name='+ name.replace(/(\.|#|\[|\])/g, '\\$1') +']'); //找到相同name的兄弟 + + if(radio[0].disabled) return; + + layui.each(sameRadio, function(){ + var next = $(this).next('.'+CLASS); + this.checked = false; + next.removeClass(CLASS+'ed'); + next.find('.layui-icon').removeClass(ANIM).html(ICON[1]); + }); + + radio[0].checked = true; + reElem.addClass(CLASS+'ed'); + reElem.find('.layui-icon').addClass(ANIM).html(ICON[0]); + + layui.event.call(radio[0], MOD_NAME, 'radio('+ filter +')', { + elem: radio[0] + ,value: radio[0].value + ,othis: reElem + }); + }); + }; + + radios.each(function(index, radio){ + var othis = $(this), hasRender = othis.next('.' + CLASS), disabled = this.disabled; + + if(typeof othis.attr('lay-ignore') === 'string') return othis.show(); + hasRender[0] && hasRender.remove(); //如果已经渲染,则Rerender + + //替代元素 + var reElem = $(['
      ' //禁用状态 + ,''+ ICON[radio.checked ? 0 : 1] +'' + ,'
      '+ function(){ + var title = radio.title || ''; + if(typeof othis.next().attr('lay-radio') === 'string'){ + title = othis.next().html(); + //othis.next().remove(); + } + return title + }() +'
      ' + ,'
      '].join('')); + + othis.after(reElem); + events.call(this, reElem); + }); + } + }; + type ? ( + items[type] ? items[type]() : hint.error('不支持的 "'+ type + '" 表单渲染') + ) : layui.each(items, function(index, item){ + item(); + }); + return that; + }; + + //表单提交校验 + var submit = function(){ + var stop = null //验证不通过状态 + ,verify = form.config.verify //验证规则 + ,DANGER = 'layui-form-danger' //警示样式 + ,field = {} //字段集合 + ,button = $(this) //当前触发的按钮 + ,elem = button.parents(ELEM).eq(0) //当前所在表单域 + ,verifyElem = elem.find('*[lay-verify]') //获取需要校验的元素 + ,formElem = button.parents('form')[0] //获取当前所在的 form 元素,如果存在的话 + ,filter = button.attr('lay-filter'); //获取过滤器 + + + //开始校验 + layui.each(verifyElem, function(_, item){ + var othis = $(this) + ,vers = othis.attr('lay-verify').split('|') + ,verType = othis.attr('lay-verType') //提示方式 + ,value = othis.val(); + + othis.removeClass(DANGER); //移除警示样式 + + //遍历元素绑定的验证规则 + layui.each(vers, function(_, thisVer){ + var isTrue //是否命中校验 + ,errorText = '' //错误提示文本 + ,isFn = typeof verify[thisVer] === 'function'; + + //匹配验证规则 + if(verify[thisVer]){ + var isTrue = isFn ? errorText = verify[thisVer](value, item) : !verify[thisVer][0].test(value) + //是否属于美化替换后的表单元素 + ,isForm2Elem = item.tagName.toLowerCase() === 'select' || /^checkbox|radio$/.test(item.type); + + errorText = errorText || verify[thisVer][1]; + + if(thisVer === 'required'){ + errorText = othis.attr('lay-reqText') || errorText; + } + + //如果是必填项或者非空命中校验,则阻止提交,弹出提示 + if(isTrue){ + //提示层风格 + if(verType === 'tips'){ + layer.tips(errorText, function(){ + if(typeof othis.attr('lay-ignore') !== 'string'){ + if(isForm2Elem){ + return othis.next(); + } + } + return othis; + }(), {tips: 1}); + } else if(verType === 'alert') { + layer.alert(errorText, {title: '提示', shadeClose: true}); + } + //如果返回的为字符或数字,则自动弹出默认提示框;否则由 verify 方法中处理提示 + else if(/\bstring|number\b/.test(typeof errorText)){ + layer.msg(errorText, {icon: 5, shift: 6}); + } + + //非移动设备自动定位焦点 + if(!device.mobile){ + setTimeout(function(){ + (isForm2Elem ? othis.next().find('input') : item).focus(); + }, 7); + } else { //移动设备定位 + $dom.scrollTop(function(){ + try { + return (isForm2Elem ? othis.next() : othis).offset().top - 15 + } catch(e){ + return 0; + } + }()); + } + + othis.addClass(DANGER); + return stop = true; + } + } + }); + if(stop) return stop; + }); + + if(stop) return false; + + //获取当前表单值 + field = form.getValue(null, elem); + + //返回字段 + return layui.event.call(this, MOD_NAME, 'submit('+ filter +')', { + elem: this + ,form: formElem + ,field: field + }); + }; + + //自动完成渲染 + var form = new Form() + ,$dom = $(document), $win = $(window); + + $(function(){ + form.render(); + }); + + //表单reset重置渲染 + $dom.on('reset', ELEM, function(){ + var filter = $(this).attr('lay-filter'); + setTimeout(function(){ + form.render(null, filter); + }, 50); + }); + + //表单提交事件 + $dom.on('submit', ELEM, submit) + .on('click', '*[lay-submit]', submit); + + exports(MOD_NAME, form); +}); + + diff --git a/layui/modules/jquery.js b/layui/modules/jquery.js new file mode 100644 index 0000000..bc82158 --- /dev/null +++ b/layui/modules/jquery.js @@ -0,0 +1,10981 @@ +/*! + * jQuery JavaScript Library v1.12.4 + * http://jquery.com/ + * + * Includes Sizzle.js + * http://sizzlejs.com/ + * + * Copyright jQuery Foundation and other contributors + * Released under the MIT license + * http://jquery.org/license + * + * Date: 2016-05-20T17:17Z + */ + +(function( global, factory ) { + + if ( typeof module === "object" && typeof module.exports === "object" ) { + // For CommonJS and CommonJS-like environments where a proper `window` + // is present, execute the factory and get jQuery. + // For environments that do not have a `window` with a `document` + // (such as Node.js), expose a factory as module.exports. + // This accentuates the need for the creation of a real `window`. + // e.g. var jQuery = require("jquery")(window); + // See ticket #14549 for more info. + module.exports = global.document ? + factory( global, true ) : + function( w ) { + if ( !w.document ) { + throw new Error( "jQuery requires a window with a document" ); + } + return factory( w ); + }; + } else { + factory( global ); + } + +// Pass this if window is not defined yet +}(typeof window !== "undefined" ? window : this, function( window, noGlobal ) { + +// Support: Firefox 18+ +// Can't be in strict mode, several libs including ASP.NET trace +// the stack via arguments.caller.callee and Firefox dies if +// you try to trace through "use strict" call chains. (#13335) +//"use strict"; +var deletedIds = []; + +var document = window.document; + +var slice = deletedIds.slice; + +var concat = deletedIds.concat; + +var push = deletedIds.push; + +var indexOf = deletedIds.indexOf; + +var class2type = {}; + +var toString = class2type.toString; + +var hasOwn = class2type.hasOwnProperty; + +var support = {}; + + + +var + version = "1.12.4", + + // Define a local copy of jQuery + jQuery = function( selector, context ) { + + // The jQuery object is actually just the init constructor 'enhanced' + // Need init if jQuery is called (just allow error to be thrown if not included) + return new jQuery.fn.init( selector, context ); + }, + + // Support: Android<4.1, IE<9 + // Make sure we trim BOM and NBSP + rtrim = /^[\s\uFEFF\xA0]+|[\s\uFEFF\xA0]+$/g, + + // Matches dashed string for camelizing + rmsPrefix = /^-ms-/, + rdashAlpha = /-([\da-z])/gi, + + // Used by jQuery.camelCase as callback to replace() + fcamelCase = function( all, letter ) { + return letter.toUpperCase(); + }; + +jQuery.fn = jQuery.prototype = { + + // The current version of jQuery being used + jquery: version, + + constructor: jQuery, + + // Start with an empty selector + selector: "", + + // The default length of a jQuery object is 0 + length: 0, + + toArray: function() { + return slice.call( this ); + }, + + // Get the Nth element in the matched element set OR + // Get the whole matched element set as a clean array + get: function( num ) { + return num != null ? + + // Return just the one element from the set + ( num < 0 ? this[ num + this.length ] : this[ num ] ) : + + // Return all the elements in a clean array + slice.call( this ); + }, + + // Take an array of elements and push it onto the stack + // (returning the new matched element set) + pushStack: function( elems ) { + + // Build a new jQuery matched element set + var ret = jQuery.merge( this.constructor(), elems ); + + // Add the old object onto the stack (as a reference) + ret.prevObject = this; + ret.context = this.context; + + // Return the newly-formed element set + return ret; + }, + + // Execute a callback for every element in the matched set. + each: function( callback ) { + return jQuery.each( this, callback ); + }, + + map: function( callback ) { + return this.pushStack( jQuery.map( this, function( elem, i ) { + return callback.call( elem, i, elem ); + } ) ); + }, + + slice: function() { + return this.pushStack( slice.apply( this, arguments ) ); + }, + + first: function() { + return this.eq( 0 ); + }, + + last: function() { + return this.eq( -1 ); + }, + + eq: function( i ) { + var len = this.length, + j = +i + ( i < 0 ? len : 0 ); + return this.pushStack( j >= 0 && j < len ? [ this[ j ] ] : [] ); + }, + + end: function() { + return this.prevObject || this.constructor(); + }, + + // For internal use only. + // Behaves like an Array's method, not like a jQuery method. + push: push, + sort: deletedIds.sort, + splice: deletedIds.splice +}; + +jQuery.extend = jQuery.fn.extend = function() { + var src, copyIsArray, copy, name, options, clone, + target = arguments[ 0 ] || {}, + i = 1, + length = arguments.length, + deep = false; + + // Handle a deep copy situation + if ( typeof target === "boolean" ) { + deep = target; + + // skip the boolean and the target + target = arguments[ i ] || {}; + i++; + } + + // Handle case when target is a string or something (possible in deep copy) + if ( typeof target !== "object" && !jQuery.isFunction( target ) ) { + target = {}; + } + + // extend jQuery itself if only one argument is passed + if ( i === length ) { + target = this; + i--; + } + + for ( ; i < length; i++ ) { + + // Only deal with non-null/undefined values + if ( ( options = arguments[ i ] ) != null ) { + + // Extend the base object + for ( name in options ) { + src = target[ name ]; + copy = options[ name ]; + + // Prevent never-ending loop + if ( target === copy ) { + continue; + } + + // Recurse if we're merging plain objects or arrays + if ( deep && copy && ( jQuery.isPlainObject( copy ) || + ( copyIsArray = jQuery.isArray( copy ) ) ) ) { + + if ( copyIsArray ) { + copyIsArray = false; + clone = src && jQuery.isArray( src ) ? src : []; + + } else { + clone = src && jQuery.isPlainObject( src ) ? src : {}; + } + + // Never move original objects, clone them + target[ name ] = jQuery.extend( deep, clone, copy ); + + // Don't bring in undefined values + } else if ( copy !== undefined ) { + target[ name ] = copy; + } + } + } + } + + // Return the modified object + return target; +}; + +jQuery.extend( { + + // Unique for each copy of jQuery on the page + expando: "jQuery" + ( version + Math.random() ).replace( /\D/g, "" ), + + // Assume jQuery is ready without the ready module + isReady: true, + + error: function( msg ) { + throw new Error( msg ); + }, + + noop: function() {}, + + // See test/unit/core.js for details concerning isFunction. + // Since version 1.3, DOM methods and functions like alert + // aren't supported. They return false on IE (#2968). + isFunction: function( obj ) { + return jQuery.type( obj ) === "function"; + }, + + isArray: Array.isArray || function( obj ) { + return jQuery.type( obj ) === "array"; + }, + + isWindow: function( obj ) { + /* jshint eqeqeq: false */ + return obj != null && obj == obj.window; + }, + + isNumeric: function( obj ) { + + // parseFloat NaNs numeric-cast false positives (null|true|false|"") + // ...but misinterprets leading-number strings, particularly hex literals ("0x...") + // subtraction forces infinities to NaN + // adding 1 corrects loss of precision from parseFloat (#15100) + var realStringObj = obj && obj.toString(); + return !jQuery.isArray( obj ) && ( realStringObj - parseFloat( realStringObj ) + 1 ) >= 0; + }, + + isEmptyObject: function( obj ) { + var name; + for ( name in obj ) { + return false; + } + return true; + }, + + isPlainObject: function( obj ) { + var key; + + // Must be an Object. + // Because of IE, we also have to check the presence of the constructor property. + // Make sure that DOM nodes and window objects don't pass through, as well + if ( !obj || jQuery.type( obj ) !== "object" || obj.nodeType || jQuery.isWindow( obj ) ) { + return false; + } + + try { + + // Not own constructor property must be Object + if ( obj.constructor && + !hasOwn.call( obj, "constructor" ) && + !hasOwn.call( obj.constructor.prototype, "isPrototypeOf" ) ) { + return false; + } + } catch ( e ) { + + // IE8,9 Will throw exceptions on certain host objects #9897 + return false; + } + + // Support: IE<9 + // Handle iteration over inherited properties before own properties. + if ( !support.ownFirst ) { + for ( key in obj ) { + return hasOwn.call( obj, key ); + } + } + + // Own properties are enumerated firstly, so to speed up, + // if last one is own, then all properties are own. + for ( key in obj ) {} + + return key === undefined || hasOwn.call( obj, key ); + }, + + type: function( obj ) { + if ( obj == null ) { + return obj + ""; + } + return typeof obj === "object" || typeof obj === "function" ? + class2type[ toString.call( obj ) ] || "object" : + typeof obj; + }, + + // Workarounds based on findings by Jim Driscoll + // http://weblogs.java.net/blog/driscoll/archive/2009/09/08/eval-javascript-global-context + globalEval: function( data ) { + if ( data && jQuery.trim( data ) ) { + + // We use execScript on Internet Explorer + // We use an anonymous function so that context is window + // rather than jQuery in Firefox + ( window.execScript || function( data ) { + window[ "eval" ].call( window, data ); // jscs:ignore requireDotNotation + } )( data ); + } + }, + + // Convert dashed to camelCase; used by the css and data modules + // Microsoft forgot to hump their vendor prefix (#9572) + camelCase: function( string ) { + return string.replace( rmsPrefix, "ms-" ).replace( rdashAlpha, fcamelCase ); + }, + + nodeName: function( elem, name ) { + return elem.nodeName && elem.nodeName.toLowerCase() === name.toLowerCase(); + }, + + each: function( obj, callback ) { + var length, i = 0; + + if ( isArrayLike( obj ) ) { + length = obj.length; + for ( ; i < length; i++ ) { + if ( callback.call( obj[ i ], i, obj[ i ] ) === false ) { + break; + } + } + } else { + for ( i in obj ) { + if ( callback.call( obj[ i ], i, obj[ i ] ) === false ) { + break; + } + } + } + + return obj; + }, + + // Support: Android<4.1, IE<9 + trim: function( text ) { + return text == null ? + "" : + ( text + "" ).replace( rtrim, "" ); + }, + + // results is for internal usage only + makeArray: function( arr, results ) { + var ret = results || []; + + if ( arr != null ) { + if ( isArrayLike( Object( arr ) ) ) { + jQuery.merge( ret, + typeof arr === "string" ? + [ arr ] : arr + ); + } else { + push.call( ret, arr ); + } + } + + return ret; + }, + + inArray: function( elem, arr, i ) { + var len; + + if ( arr ) { + if ( indexOf ) { + return indexOf.call( arr, elem, i ); + } + + len = arr.length; + i = i ? i < 0 ? Math.max( 0, len + i ) : i : 0; + + for ( ; i < len; i++ ) { + + // Skip accessing in sparse arrays + if ( i in arr && arr[ i ] === elem ) { + return i; + } + } + } + + return -1; + }, + + merge: function( first, second ) { + var len = +second.length, + j = 0, + i = first.length; + + while ( j < len ) { + first[ i++ ] = second[ j++ ]; + } + + // Support: IE<9 + // Workaround casting of .length to NaN on otherwise arraylike objects (e.g., NodeLists) + if ( len !== len ) { + while ( second[ j ] !== undefined ) { + first[ i++ ] = second[ j++ ]; + } + } + + first.length = i; + + return first; + }, + + grep: function( elems, callback, invert ) { + var callbackInverse, + matches = [], + i = 0, + length = elems.length, + callbackExpect = !invert; + + // Go through the array, only saving the items + // that pass the validator function + for ( ; i < length; i++ ) { + callbackInverse = !callback( elems[ i ], i ); + if ( callbackInverse !== callbackExpect ) { + matches.push( elems[ i ] ); + } + } + + return matches; + }, + + // arg is for internal usage only + map: function( elems, callback, arg ) { + var length, value, + i = 0, + ret = []; + + // Go through the array, translating each of the items to their new values + if ( isArrayLike( elems ) ) { + length = elems.length; + for ( ; i < length; i++ ) { + value = callback( elems[ i ], i, arg ); + + if ( value != null ) { + ret.push( value ); + } + } + + // Go through every key on the object, + } else { + for ( i in elems ) { + value = callback( elems[ i ], i, arg ); + + if ( value != null ) { + ret.push( value ); + } + } + } + + // Flatten any nested arrays + return concat.apply( [], ret ); + }, + + // A global GUID counter for objects + guid: 1, + + // Bind a function to a context, optionally partially applying any + // arguments. + proxy: function( fn, context ) { + var args, proxy, tmp; + + if ( typeof context === "string" ) { + tmp = fn[ context ]; + context = fn; + fn = tmp; + } + + // Quick check to determine if target is callable, in the spec + // this throws a TypeError, but we will just return undefined. + if ( !jQuery.isFunction( fn ) ) { + return undefined; + } + + // Simulated bind + args = slice.call( arguments, 2 ); + proxy = function() { + return fn.apply( context || this, args.concat( slice.call( arguments ) ) ); + }; + + // Set the guid of unique handler to the same of original handler, so it can be removed + proxy.guid = fn.guid = fn.guid || jQuery.guid++; + + return proxy; + }, + + now: function() { + return +( new Date() ); + }, + + // jQuery.support is not used in Core but other projects attach their + // properties to it so it needs to exist. + support: support +} ); + +// JSHint would error on this code due to the Symbol not being defined in ES5. +// Defining this global in .jshintrc would create a danger of using the global +// unguarded in another place, it seems safer to just disable JSHint for these +// three lines. +/* jshint ignore: start */ +if ( typeof Symbol === "function" ) { + jQuery.fn[ Symbol.iterator ] = deletedIds[ Symbol.iterator ]; +} +/* jshint ignore: end */ + +// Populate the class2type map +jQuery.each( "Boolean Number String Function Array Date RegExp Object Error Symbol".split( " " ), +function( i, name ) { + class2type[ "[object " + name + "]" ] = name.toLowerCase(); +} ); + +function isArrayLike( obj ) { + + // Support: iOS 8.2 (not reproducible in simulator) + // `in` check used to prevent JIT error (gh-2145) + // hasOwn isn't used here due to false negatives + // regarding Nodelist length in IE + var length = !!obj && "length" in obj && obj.length, + type = jQuery.type( obj ); + + if ( type === "function" || jQuery.isWindow( obj ) ) { + return false; + } + + return type === "array" || length === 0 || + typeof length === "number" && length > 0 && ( length - 1 ) in obj; +} +var Sizzle = +/*! + * Sizzle CSS Selector Engine v2.2.1 + * http://sizzlejs.com/ + * + * Copyright jQuery Foundation and other contributors + * Released under the MIT license + * http://jquery.org/license + * + * Date: 2015-10-17 + */ +(function( window ) { + +var i, + support, + Expr, + getText, + isXML, + tokenize, + compile, + select, + outermostContext, + sortInput, + hasDuplicate, + + // Local document vars + setDocument, + document, + docElem, + documentIsHTML, + rbuggyQSA, + rbuggyMatches, + matches, + contains, + + // Instance-specific data + expando = "sizzle" + 1 * new Date(), + preferredDoc = window.document, + dirruns = 0, + done = 0, + classCache = createCache(), + tokenCache = createCache(), + compilerCache = createCache(), + sortOrder = function( a, b ) { + if ( a === b ) { + hasDuplicate = true; + } + return 0; + }, + + // General-purpose constants + MAX_NEGATIVE = 1 << 31, + + // Instance methods + hasOwn = ({}).hasOwnProperty, + arr = [], + pop = arr.pop, + push_native = arr.push, + push = arr.push, + slice = arr.slice, + // Use a stripped-down indexOf as it's faster than native + // http://jsperf.com/thor-indexof-vs-for/5 + indexOf = function( list, elem ) { + var i = 0, + len = list.length; + for ( ; i < len; i++ ) { + if ( list[i] === elem ) { + return i; + } + } + return -1; + }, + + booleans = "checked|selected|async|autofocus|autoplay|controls|defer|disabled|hidden|ismap|loop|multiple|open|readonly|required|scoped", + + // Regular expressions + + // http://www.w3.org/TR/css3-selectors/#whitespace + whitespace = "[\\x20\\t\\r\\n\\f]", + + // http://www.w3.org/TR/CSS21/syndata.html#value-def-identifier + identifier = "(?:\\\\.|[\\w-]|[^\\x00-\\xa0])+", + + // Attribute selectors: http://www.w3.org/TR/selectors/#attribute-selectors + attributes = "\\[" + whitespace + "*(" + identifier + ")(?:" + whitespace + + // Operator (capture 2) + "*([*^$|!~]?=)" + whitespace + + // "Attribute values must be CSS identifiers [capture 5] or strings [capture 3 or capture 4]" + "*(?:'((?:\\\\.|[^\\\\'])*)'|\"((?:\\\\.|[^\\\\\"])*)\"|(" + identifier + "))|)" + whitespace + + "*\\]", + + pseudos = ":(" + identifier + ")(?:\\((" + + // To reduce the number of selectors needing tokenize in the preFilter, prefer arguments: + // 1. quoted (capture 3; capture 4 or capture 5) + "('((?:\\\\.|[^\\\\'])*)'|\"((?:\\\\.|[^\\\\\"])*)\")|" + + // 2. simple (capture 6) + "((?:\\\\.|[^\\\\()[\\]]|" + attributes + ")*)|" + + // 3. anything else (capture 2) + ".*" + + ")\\)|)", + + // Leading and non-escaped trailing whitespace, capturing some non-whitespace characters preceding the latter + rwhitespace = new RegExp( whitespace + "+", "g" ), + rtrim = new RegExp( "^" + whitespace + "+|((?:^|[^\\\\])(?:\\\\.)*)" + whitespace + "+$", "g" ), + + rcomma = new RegExp( "^" + whitespace + "*," + whitespace + "*" ), + rcombinators = new RegExp( "^" + whitespace + "*([>+~]|" + whitespace + ")" + whitespace + "*" ), + + rattributeQuotes = new RegExp( "=" + whitespace + "*([^\\]'\"]*?)" + whitespace + "*\\]", "g" ), + + rpseudo = new RegExp( pseudos ), + ridentifier = new RegExp( "^" + identifier + "$" ), + + matchExpr = { + "ID": new RegExp( "^#(" + identifier + ")" ), + "CLASS": new RegExp( "^\\.(" + identifier + ")" ), + "TAG": new RegExp( "^(" + identifier + "|[*])" ), + "ATTR": new RegExp( "^" + attributes ), + "PSEUDO": new RegExp( "^" + pseudos ), + "CHILD": new RegExp( "^:(only|first|last|nth|nth-last)-(child|of-type)(?:\\(" + whitespace + + "*(even|odd|(([+-]|)(\\d*)n|)" + whitespace + "*(?:([+-]|)" + whitespace + + "*(\\d+)|))" + whitespace + "*\\)|)", "i" ), + "bool": new RegExp( "^(?:" + booleans + ")$", "i" ), + // For use in libraries implementing .is() + // We use this for POS matching in `select` + "needsContext": new RegExp( "^" + whitespace + "*[>+~]|:(even|odd|eq|gt|lt|nth|first|last)(?:\\(" + + whitespace + "*((?:-\\d)?\\d*)" + whitespace + "*\\)|)(?=[^-]|$)", "i" ) + }, + + rinputs = /^(?:input|select|textarea|button)$/i, + rheader = /^h\d$/i, + + rnative = /^[^{]+\{\s*\[native \w/, + + // Easily-parseable/retrievable ID or TAG or CLASS selectors + rquickExpr = /^(?:#([\w-]+)|(\w+)|\.([\w-]+))$/, + + rsibling = /[+~]/, + rescape = /'|\\/g, + + // CSS escapes http://www.w3.org/TR/CSS21/syndata.html#escaped-characters + runescape = new RegExp( "\\\\([\\da-f]{1,6}" + whitespace + "?|(" + whitespace + ")|.)", "ig" ), + funescape = function( _, escaped, escapedWhitespace ) { + var high = "0x" + escaped - 0x10000; + // NaN means non-codepoint + // Support: Firefox<24 + // Workaround erroneous numeric interpretation of +"0x" + return high !== high || escapedWhitespace ? + escaped : + high < 0 ? + // BMP codepoint + String.fromCharCode( high + 0x10000 ) : + // Supplemental Plane codepoint (surrogate pair) + String.fromCharCode( high >> 10 | 0xD800, high & 0x3FF | 0xDC00 ); + }, + + // Used for iframes + // See setDocument() + // Removing the function wrapper causes a "Permission Denied" + // error in IE + unloadHandler = function() { + setDocument(); + }; + +// Optimize for push.apply( _, NodeList ) +try { + push.apply( + (arr = slice.call( preferredDoc.childNodes )), + preferredDoc.childNodes + ); + // Support: Android<4.0 + // Detect silently failing push.apply + arr[ preferredDoc.childNodes.length ].nodeType; +} catch ( e ) { + push = { apply: arr.length ? + + // Leverage slice if possible + function( target, els ) { + push_native.apply( target, slice.call(els) ); + } : + + // Support: IE<9 + // Otherwise append directly + function( target, els ) { + var j = target.length, + i = 0; + // Can't trust NodeList.length + while ( (target[j++] = els[i++]) ) {} + target.length = j - 1; + } + }; +} + +function Sizzle( selector, context, results, seed ) { + var m, i, elem, nid, nidselect, match, groups, newSelector, + newContext = context && context.ownerDocument, + + // nodeType defaults to 9, since context defaults to document + nodeType = context ? context.nodeType : 9; + + results = results || []; + + // Return early from calls with invalid selector or context + if ( typeof selector !== "string" || !selector || + nodeType !== 1 && nodeType !== 9 && nodeType !== 11 ) { + + return results; + } + + // Try to shortcut find operations (as opposed to filters) in HTML documents + if ( !seed ) { + + if ( ( context ? context.ownerDocument || context : preferredDoc ) !== document ) { + setDocument( context ); + } + context = context || document; + + if ( documentIsHTML ) { + + // If the selector is sufficiently simple, try using a "get*By*" DOM method + // (excepting DocumentFragment context, where the methods don't exist) + if ( nodeType !== 11 && (match = rquickExpr.exec( selector )) ) { + + // ID selector + if ( (m = match[1]) ) { + + // Document context + if ( nodeType === 9 ) { + if ( (elem = context.getElementById( m )) ) { + + // Support: IE, Opera, Webkit + // TODO: identify versions + // getElementById can match elements by name instead of ID + if ( elem.id === m ) { + results.push( elem ); + return results; + } + } else { + return results; + } + + // Element context + } else { + + // Support: IE, Opera, Webkit + // TODO: identify versions + // getElementById can match elements by name instead of ID + if ( newContext && (elem = newContext.getElementById( m )) && + contains( context, elem ) && + elem.id === m ) { + + results.push( elem ); + return results; + } + } + + // Type selector + } else if ( match[2] ) { + push.apply( results, context.getElementsByTagName( selector ) ); + return results; + + // Class selector + } else if ( (m = match[3]) && support.getElementsByClassName && + context.getElementsByClassName ) { + + push.apply( results, context.getElementsByClassName( m ) ); + return results; + } + } + + // Take advantage of querySelectorAll + if ( support.qsa && + !compilerCache[ selector + " " ] && + (!rbuggyQSA || !rbuggyQSA.test( selector )) ) { + + if ( nodeType !== 1 ) { + newContext = context; + newSelector = selector; + + // qSA looks outside Element context, which is not what we want + // Thanks to Andrew Dupont for this workaround technique + // Support: IE <=8 + // Exclude object elements + } else if ( context.nodeName.toLowerCase() !== "object" ) { + + // Capture the context ID, setting it first if necessary + if ( (nid = context.getAttribute( "id" )) ) { + nid = nid.replace( rescape, "\\$&" ); + } else { + context.setAttribute( "id", (nid = expando) ); + } + + // Prefix every selector in the list + groups = tokenize( selector ); + i = groups.length; + nidselect = ridentifier.test( nid ) ? "#" + nid : "[id='" + nid + "']"; + while ( i-- ) { + groups[i] = nidselect + " " + toSelector( groups[i] ); + } + newSelector = groups.join( "," ); + + // Expand context for sibling selectors + newContext = rsibling.test( selector ) && testContext( context.parentNode ) || + context; + } + + if ( newSelector ) { + try { + push.apply( results, + newContext.querySelectorAll( newSelector ) + ); + return results; + } catch ( qsaError ) { + } finally { + if ( nid === expando ) { + context.removeAttribute( "id" ); + } + } + } + } + } + } + + // All others + return select( selector.replace( rtrim, "$1" ), context, results, seed ); +} + +/** + * Create key-value caches of limited size + * @returns {function(string, object)} Returns the Object data after storing it on itself with + * property name the (space-suffixed) string and (if the cache is larger than Expr.cacheLength) + * deleting the oldest entry + */ +function createCache() { + var keys = []; + + function cache( key, value ) { + // Use (key + " ") to avoid collision with native prototype properties (see Issue #157) + if ( keys.push( key + " " ) > Expr.cacheLength ) { + // Only keep the most recent entries + delete cache[ keys.shift() ]; + } + return (cache[ key + " " ] = value); + } + return cache; +} + +/** + * Mark a function for special use by Sizzle + * @param {Function} fn The function to mark + */ +function markFunction( fn ) { + fn[ expando ] = true; + return fn; +} + +/** + * Support testing using an element + * @param {Function} fn Passed the created div and expects a boolean result + */ +function assert( fn ) { + var div = document.createElement("div"); + + try { + return !!fn( div ); + } catch (e) { + return false; + } finally { + // Remove from its parent by default + if ( div.parentNode ) { + div.parentNode.removeChild( div ); + } + // release memory in IE + div = null; + } +} + +/** + * Adds the same handler for all of the specified attrs + * @param {String} attrs Pipe-separated list of attributes + * @param {Function} handler The method that will be applied + */ +function addHandle( attrs, handler ) { + var arr = attrs.split("|"), + i = arr.length; + + while ( i-- ) { + Expr.attrHandle[ arr[i] ] = handler; + } +} + +/** + * Checks document order of two siblings + * @param {Element} a + * @param {Element} b + * @returns {Number} Returns less than 0 if a precedes b, greater than 0 if a follows b + */ +function siblingCheck( a, b ) { + var cur = b && a, + diff = cur && a.nodeType === 1 && b.nodeType === 1 && + ( ~b.sourceIndex || MAX_NEGATIVE ) - + ( ~a.sourceIndex || MAX_NEGATIVE ); + + // Use IE sourceIndex if available on both nodes + if ( diff ) { + return diff; + } + + // Check if b follows a + if ( cur ) { + while ( (cur = cur.nextSibling) ) { + if ( cur === b ) { + return -1; + } + } + } + + return a ? 1 : -1; +} + +/** + * Returns a function to use in pseudos for input types + * @param {String} type + */ +function createInputPseudo( type ) { + return function( elem ) { + var name = elem.nodeName.toLowerCase(); + return name === "input" && elem.type === type; + }; +} + +/** + * Returns a function to use in pseudos for buttons + * @param {String} type + */ +function createButtonPseudo( type ) { + return function( elem ) { + var name = elem.nodeName.toLowerCase(); + return (name === "input" || name === "button") && elem.type === type; + }; +} + +/** + * Returns a function to use in pseudos for positionals + * @param {Function} fn + */ +function createPositionalPseudo( fn ) { + return markFunction(function( argument ) { + argument = +argument; + return markFunction(function( seed, matches ) { + var j, + matchIndexes = fn( [], seed.length, argument ), + i = matchIndexes.length; + + // Match elements found at the specified indexes + while ( i-- ) { + if ( seed[ (j = matchIndexes[i]) ] ) { + seed[j] = !(matches[j] = seed[j]); + } + } + }); + }); +} + +/** + * Checks a node for validity as a Sizzle context + * @param {Element|Object=} context + * @returns {Element|Object|Boolean} The input node if acceptable, otherwise a falsy value + */ +function testContext( context ) { + return context && typeof context.getElementsByTagName !== "undefined" && context; +} + +// Expose support vars for convenience +support = Sizzle.support = {}; + +/** + * Detects XML nodes + * @param {Element|Object} elem An element or a document + * @returns {Boolean} True iff elem is a non-HTML XML node + */ +isXML = Sizzle.isXML = function( elem ) { + // documentElement is verified for cases where it doesn't yet exist + // (such as loading iframes in IE - #4833) + var documentElement = elem && (elem.ownerDocument || elem).documentElement; + return documentElement ? documentElement.nodeName !== "HTML" : false; +}; + +/** + * Sets document-related variables once based on the current document + * @param {Element|Object} [doc] An element or document object to use to set the document + * @returns {Object} Returns the current document + */ +setDocument = Sizzle.setDocument = function( node ) { + var hasCompare, parent, + doc = node ? node.ownerDocument || node : preferredDoc; + + // Return early if doc is invalid or already selected + if ( doc === document || doc.nodeType !== 9 || !doc.documentElement ) { + return document; + } + + // Update global variables + document = doc; + docElem = document.documentElement; + documentIsHTML = !isXML( document ); + + // Support: IE 9-11, Edge + // Accessing iframe documents after unload throws "permission denied" errors (jQuery #13936) + if ( (parent = document.defaultView) && parent.top !== parent ) { + // Support: IE 11 + if ( parent.addEventListener ) { + parent.addEventListener( "unload", unloadHandler, false ); + + // Support: IE 9 - 10 only + } else if ( parent.attachEvent ) { + parent.attachEvent( "onunload", unloadHandler ); + } + } + + /* Attributes + ---------------------------------------------------------------------- */ + + // Support: IE<8 + // Verify that getAttribute really returns attributes and not properties + // (excepting IE8 booleans) + support.attributes = assert(function( div ) { + div.className = "i"; + return !div.getAttribute("className"); + }); + + /* getElement(s)By* + ---------------------------------------------------------------------- */ + + // Check if getElementsByTagName("*") returns only elements + support.getElementsByTagName = assert(function( div ) { + div.appendChild( document.createComment("") ); + return !div.getElementsByTagName("*").length; + }); + + // Support: IE<9 + support.getElementsByClassName = rnative.test( document.getElementsByClassName ); + + // Support: IE<10 + // Check if getElementById returns elements by name + // The broken getElementById methods don't pick up programatically-set names, + // so use a roundabout getElementsByName test + support.getById = assert(function( div ) { + docElem.appendChild( div ).id = expando; + return !document.getElementsByName || !document.getElementsByName( expando ).length; + }); + + // ID find and filter + if ( support.getById ) { + Expr.find["ID"] = function( id, context ) { + if ( typeof context.getElementById !== "undefined" && documentIsHTML ) { + var m = context.getElementById( id ); + return m ? [ m ] : []; + } + }; + Expr.filter["ID"] = function( id ) { + var attrId = id.replace( runescape, funescape ); + return function( elem ) { + return elem.getAttribute("id") === attrId; + }; + }; + } else { + // Support: IE6/7 + // getElementById is not reliable as a find shortcut + delete Expr.find["ID"]; + + Expr.filter["ID"] = function( id ) { + var attrId = id.replace( runescape, funescape ); + return function( elem ) { + var node = typeof elem.getAttributeNode !== "undefined" && + elem.getAttributeNode("id"); + return node && node.value === attrId; + }; + }; + } + + // Tag + Expr.find["TAG"] = support.getElementsByTagName ? + function( tag, context ) { + if ( typeof context.getElementsByTagName !== "undefined" ) { + return context.getElementsByTagName( tag ); + + // DocumentFragment nodes don't have gEBTN + } else if ( support.qsa ) { + return context.querySelectorAll( tag ); + } + } : + + function( tag, context ) { + var elem, + tmp = [], + i = 0, + // By happy coincidence, a (broken) gEBTN appears on DocumentFragment nodes too + results = context.getElementsByTagName( tag ); + + // Filter out possible comments + if ( tag === "*" ) { + while ( (elem = results[i++]) ) { + if ( elem.nodeType === 1 ) { + tmp.push( elem ); + } + } + + return tmp; + } + return results; + }; + + // Class + Expr.find["CLASS"] = support.getElementsByClassName && function( className, context ) { + if ( typeof context.getElementsByClassName !== "undefined" && documentIsHTML ) { + return context.getElementsByClassName( className ); + } + }; + + /* QSA/matchesSelector + ---------------------------------------------------------------------- */ + + // QSA and matchesSelector support + + // matchesSelector(:active) reports false when true (IE9/Opera 11.5) + rbuggyMatches = []; + + // qSa(:focus) reports false when true (Chrome 21) + // We allow this because of a bug in IE8/9 that throws an error + // whenever `document.activeElement` is accessed on an iframe + // So, we allow :focus to pass through QSA all the time to avoid the IE error + // See http://bugs.jquery.com/ticket/13378 + rbuggyQSA = []; + + if ( (support.qsa = rnative.test( document.querySelectorAll )) ) { + // Build QSA regex + // Regex strategy adopted from Diego Perini + assert(function( div ) { + // Select is set to empty string on purpose + // This is to test IE's treatment of not explicitly + // setting a boolean content attribute, + // since its presence should be enough + // http://bugs.jquery.com/ticket/12359 + docElem.appendChild( div ).innerHTML = "" + + ""; + + // Support: IE8, Opera 11-12.16 + // Nothing should be selected when empty strings follow ^= or $= or *= + // The test attribute must be unknown in Opera but "safe" for WinRT + // http://msdn.microsoft.com/en-us/library/ie/hh465388.aspx#attribute_section + if ( div.querySelectorAll("[msallowcapture^='']").length ) { + rbuggyQSA.push( "[*^$]=" + whitespace + "*(?:''|\"\")" ); + } + + // Support: IE8 + // Boolean attributes and "value" are not treated correctly + if ( !div.querySelectorAll("[selected]").length ) { + rbuggyQSA.push( "\\[" + whitespace + "*(?:value|" + booleans + ")" ); + } + + // Support: Chrome<29, Android<4.4, Safari<7.0+, iOS<7.0+, PhantomJS<1.9.8+ + if ( !div.querySelectorAll( "[id~=" + expando + "-]" ).length ) { + rbuggyQSA.push("~="); + } + + // Webkit/Opera - :checked should return selected option elements + // http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked + // IE8 throws error here and will not see later tests + if ( !div.querySelectorAll(":checked").length ) { + rbuggyQSA.push(":checked"); + } + + // Support: Safari 8+, iOS 8+ + // https://bugs.webkit.org/show_bug.cgi?id=136851 + // In-page `selector#id sibing-combinator selector` fails + if ( !div.querySelectorAll( "a#" + expando + "+*" ).length ) { + rbuggyQSA.push(".#.+[+~]"); + } + }); + + assert(function( div ) { + // Support: Windows 8 Native Apps + // The type and name attributes are restricted during .innerHTML assignment + var input = document.createElement("input"); + input.setAttribute( "type", "hidden" ); + div.appendChild( input ).setAttribute( "name", "D" ); + + // Support: IE8 + // Enforce case-sensitivity of name attribute + if ( div.querySelectorAll("[name=d]").length ) { + rbuggyQSA.push( "name" + whitespace + "*[*^$|!~]?=" ); + } + + // FF 3.5 - :enabled/:disabled and hidden elements (hidden elements are still enabled) + // IE8 throws error here and will not see later tests + if ( !div.querySelectorAll(":enabled").length ) { + rbuggyQSA.push( ":enabled", ":disabled" ); + } + + // Opera 10-11 does not throw on post-comma invalid pseudos + div.querySelectorAll("*,:x"); + rbuggyQSA.push(",.*:"); + }); + } + + if ( (support.matchesSelector = rnative.test( (matches = docElem.matches || + docElem.webkitMatchesSelector || + docElem.mozMatchesSelector || + docElem.oMatchesSelector || + docElem.msMatchesSelector) )) ) { + + assert(function( div ) { + // Check to see if it's possible to do matchesSelector + // on a disconnected node (IE 9) + support.disconnectedMatch = matches.call( div, "div" ); + + // This should fail with an exception + // Gecko does not error, returns false instead + matches.call( div, "[s!='']:x" ); + rbuggyMatches.push( "!=", pseudos ); + }); + } + + rbuggyQSA = rbuggyQSA.length && new RegExp( rbuggyQSA.join("|") ); + rbuggyMatches = rbuggyMatches.length && new RegExp( rbuggyMatches.join("|") ); + + /* Contains + ---------------------------------------------------------------------- */ + hasCompare = rnative.test( docElem.compareDocumentPosition ); + + // Element contains another + // Purposefully self-exclusive + // As in, an element does not contain itself + contains = hasCompare || rnative.test( docElem.contains ) ? + function( a, b ) { + var adown = a.nodeType === 9 ? a.documentElement : a, + bup = b && b.parentNode; + return a === bup || !!( bup && bup.nodeType === 1 && ( + adown.contains ? + adown.contains( bup ) : + a.compareDocumentPosition && a.compareDocumentPosition( bup ) & 16 + )); + } : + function( a, b ) { + if ( b ) { + while ( (b = b.parentNode) ) { + if ( b === a ) { + return true; + } + } + } + return false; + }; + + /* Sorting + ---------------------------------------------------------------------- */ + + // Document order sorting + sortOrder = hasCompare ? + function( a, b ) { + + // Flag for duplicate removal + if ( a === b ) { + hasDuplicate = true; + return 0; + } + + // Sort on method existence if only one input has compareDocumentPosition + var compare = !a.compareDocumentPosition - !b.compareDocumentPosition; + if ( compare ) { + return compare; + } + + // Calculate position if both inputs belong to the same document + compare = ( a.ownerDocument || a ) === ( b.ownerDocument || b ) ? + a.compareDocumentPosition( b ) : + + // Otherwise we know they are disconnected + 1; + + // Disconnected nodes + if ( compare & 1 || + (!support.sortDetached && b.compareDocumentPosition( a ) === compare) ) { + + // Choose the first element that is related to our preferred document + if ( a === document || a.ownerDocument === preferredDoc && contains(preferredDoc, a) ) { + return -1; + } + if ( b === document || b.ownerDocument === preferredDoc && contains(preferredDoc, b) ) { + return 1; + } + + // Maintain original order + return sortInput ? + ( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) : + 0; + } + + return compare & 4 ? -1 : 1; + } : + function( a, b ) { + // Exit early if the nodes are identical + if ( a === b ) { + hasDuplicate = true; + return 0; + } + + var cur, + i = 0, + aup = a.parentNode, + bup = b.parentNode, + ap = [ a ], + bp = [ b ]; + + // Parentless nodes are either documents or disconnected + if ( !aup || !bup ) { + return a === document ? -1 : + b === document ? 1 : + aup ? -1 : + bup ? 1 : + sortInput ? + ( indexOf( sortInput, a ) - indexOf( sortInput, b ) ) : + 0; + + // If the nodes are siblings, we can do a quick check + } else if ( aup === bup ) { + return siblingCheck( a, b ); + } + + // Otherwise we need full lists of their ancestors for comparison + cur = a; + while ( (cur = cur.parentNode) ) { + ap.unshift( cur ); + } + cur = b; + while ( (cur = cur.parentNode) ) { + bp.unshift( cur ); + } + + // Walk down the tree looking for a discrepancy + while ( ap[i] === bp[i] ) { + i++; + } + + return i ? + // Do a sibling check if the nodes have a common ancestor + siblingCheck( ap[i], bp[i] ) : + + // Otherwise nodes in our document sort first + ap[i] === preferredDoc ? -1 : + bp[i] === preferredDoc ? 1 : + 0; + }; + + return document; +}; + +Sizzle.matches = function( expr, elements ) { + return Sizzle( expr, null, null, elements ); +}; + +Sizzle.matchesSelector = function( elem, expr ) { + // Set document vars if needed + if ( ( elem.ownerDocument || elem ) !== document ) { + setDocument( elem ); + } + + // Make sure that attribute selectors are quoted + expr = expr.replace( rattributeQuotes, "='$1']" ); + + if ( support.matchesSelector && documentIsHTML && + !compilerCache[ expr + " " ] && + ( !rbuggyMatches || !rbuggyMatches.test( expr ) ) && + ( !rbuggyQSA || !rbuggyQSA.test( expr ) ) ) { + + try { + var ret = matches.call( elem, expr ); + + // IE 9's matchesSelector returns false on disconnected nodes + if ( ret || support.disconnectedMatch || + // As well, disconnected nodes are said to be in a document + // fragment in IE 9 + elem.document && elem.document.nodeType !== 11 ) { + return ret; + } + } catch (e) {} + } + + return Sizzle( expr, document, null, [ elem ] ).length > 0; +}; + +Sizzle.contains = function( context, elem ) { + // Set document vars if needed + if ( ( context.ownerDocument || context ) !== document ) { + setDocument( context ); + } + return contains( context, elem ); +}; + +Sizzle.attr = function( elem, name ) { + // Set document vars if needed + if ( ( elem.ownerDocument || elem ) !== document ) { + setDocument( elem ); + } + + var fn = Expr.attrHandle[ name.toLowerCase() ], + // Don't get fooled by Object.prototype properties (jQuery #13807) + val = fn && hasOwn.call( Expr.attrHandle, name.toLowerCase() ) ? + fn( elem, name, !documentIsHTML ) : + undefined; + + return val !== undefined ? + val : + support.attributes || !documentIsHTML ? + elem.getAttribute( name ) : + (val = elem.getAttributeNode(name)) && val.specified ? + val.value : + null; +}; + +Sizzle.error = function( msg ) { + throw new Error( "Syntax error, unrecognized expression: " + msg ); +}; + +/** + * Document sorting and removing duplicates + * @param {ArrayLike} results + */ +Sizzle.uniqueSort = function( results ) { + var elem, + duplicates = [], + j = 0, + i = 0; + + // Unless we *know* we can detect duplicates, assume their presence + hasDuplicate = !support.detectDuplicates; + sortInput = !support.sortStable && results.slice( 0 ); + results.sort( sortOrder ); + + if ( hasDuplicate ) { + while ( (elem = results[i++]) ) { + if ( elem === results[ i ] ) { + j = duplicates.push( i ); + } + } + while ( j-- ) { + results.splice( duplicates[ j ], 1 ); + } + } + + // Clear input after sorting to release objects + // See https://github.com/jquery/sizzle/pull/225 + sortInput = null; + + return results; +}; + +/** + * Utility function for retrieving the text value of an array of DOM nodes + * @param {Array|Element} elem + */ +getText = Sizzle.getText = function( elem ) { + var node, + ret = "", + i = 0, + nodeType = elem.nodeType; + + if ( !nodeType ) { + // If no nodeType, this is expected to be an array + while ( (node = elem[i++]) ) { + // Do not traverse comment nodes + ret += getText( node ); + } + } else if ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) { + // Use textContent for elements + // innerText usage removed for consistency of new lines (jQuery #11153) + if ( typeof elem.textContent === "string" ) { + return elem.textContent; + } else { + // Traverse its children + for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) { + ret += getText( elem ); + } + } + } else if ( nodeType === 3 || nodeType === 4 ) { + return elem.nodeValue; + } + // Do not include comment or processing instruction nodes + + return ret; +}; + +Expr = Sizzle.selectors = { + + // Can be adjusted by the user + cacheLength: 50, + + createPseudo: markFunction, + + match: matchExpr, + + attrHandle: {}, + + find: {}, + + relative: { + ">": { dir: "parentNode", first: true }, + " ": { dir: "parentNode" }, + "+": { dir: "previousSibling", first: true }, + "~": { dir: "previousSibling" } + }, + + preFilter: { + "ATTR": function( match ) { + match[1] = match[1].replace( runescape, funescape ); + + // Move the given value to match[3] whether quoted or unquoted + match[3] = ( match[3] || match[4] || match[5] || "" ).replace( runescape, funescape ); + + if ( match[2] === "~=" ) { + match[3] = " " + match[3] + " "; + } + + return match.slice( 0, 4 ); + }, + + "CHILD": function( match ) { + /* matches from matchExpr["CHILD"] + 1 type (only|nth|...) + 2 what (child|of-type) + 3 argument (even|odd|\d*|\d*n([+-]\d+)?|...) + 4 xn-component of xn+y argument ([+-]?\d*n|) + 5 sign of xn-component + 6 x of xn-component + 7 sign of y-component + 8 y of y-component + */ + match[1] = match[1].toLowerCase(); + + if ( match[1].slice( 0, 3 ) === "nth" ) { + // nth-* requires argument + if ( !match[3] ) { + Sizzle.error( match[0] ); + } + + // numeric x and y parameters for Expr.filter.CHILD + // remember that false/true cast respectively to 0/1 + match[4] = +( match[4] ? match[5] + (match[6] || 1) : 2 * ( match[3] === "even" || match[3] === "odd" ) ); + match[5] = +( ( match[7] + match[8] ) || match[3] === "odd" ); + + // other types prohibit arguments + } else if ( match[3] ) { + Sizzle.error( match[0] ); + } + + return match; + }, + + "PSEUDO": function( match ) { + var excess, + unquoted = !match[6] && match[2]; + + if ( matchExpr["CHILD"].test( match[0] ) ) { + return null; + } + + // Accept quoted arguments as-is + if ( match[3] ) { + match[2] = match[4] || match[5] || ""; + + // Strip excess characters from unquoted arguments + } else if ( unquoted && rpseudo.test( unquoted ) && + // Get excess from tokenize (recursively) + (excess = tokenize( unquoted, true )) && + // advance to the next closing parenthesis + (excess = unquoted.indexOf( ")", unquoted.length - excess ) - unquoted.length) ) { + + // excess is a negative index + match[0] = match[0].slice( 0, excess ); + match[2] = unquoted.slice( 0, excess ); + } + + // Return only captures needed by the pseudo filter method (type and argument) + return match.slice( 0, 3 ); + } + }, + + filter: { + + "TAG": function( nodeNameSelector ) { + var nodeName = nodeNameSelector.replace( runescape, funescape ).toLowerCase(); + return nodeNameSelector === "*" ? + function() { return true; } : + function( elem ) { + return elem.nodeName && elem.nodeName.toLowerCase() === nodeName; + }; + }, + + "CLASS": function( className ) { + var pattern = classCache[ className + " " ]; + + return pattern || + (pattern = new RegExp( "(^|" + whitespace + ")" + className + "(" + whitespace + "|$)" )) && + classCache( className, function( elem ) { + return pattern.test( typeof elem.className === "string" && elem.className || typeof elem.getAttribute !== "undefined" && elem.getAttribute("class") || "" ); + }); + }, + + "ATTR": function( name, operator, check ) { + return function( elem ) { + var result = Sizzle.attr( elem, name ); + + if ( result == null ) { + return operator === "!="; + } + if ( !operator ) { + return true; + } + + result += ""; + + return operator === "=" ? result === check : + operator === "!=" ? result !== check : + operator === "^=" ? check && result.indexOf( check ) === 0 : + operator === "*=" ? check && result.indexOf( check ) > -1 : + operator === "$=" ? check && result.slice( -check.length ) === check : + operator === "~=" ? ( " " + result.replace( rwhitespace, " " ) + " " ).indexOf( check ) > -1 : + operator === "|=" ? result === check || result.slice( 0, check.length + 1 ) === check + "-" : + false; + }; + }, + + "CHILD": function( type, what, argument, first, last ) { + var simple = type.slice( 0, 3 ) !== "nth", + forward = type.slice( -4 ) !== "last", + ofType = what === "of-type"; + + return first === 1 && last === 0 ? + + // Shortcut for :nth-*(n) + function( elem ) { + return !!elem.parentNode; + } : + + function( elem, context, xml ) { + var cache, uniqueCache, outerCache, node, nodeIndex, start, + dir = simple !== forward ? "nextSibling" : "previousSibling", + parent = elem.parentNode, + name = ofType && elem.nodeName.toLowerCase(), + useCache = !xml && !ofType, + diff = false; + + if ( parent ) { + + // :(first|last|only)-(child|of-type) + if ( simple ) { + while ( dir ) { + node = elem; + while ( (node = node[ dir ]) ) { + if ( ofType ? + node.nodeName.toLowerCase() === name : + node.nodeType === 1 ) { + + return false; + } + } + // Reverse direction for :only-* (if we haven't yet done so) + start = dir = type === "only" && !start && "nextSibling"; + } + return true; + } + + start = [ forward ? parent.firstChild : parent.lastChild ]; + + // non-xml :nth-child(...) stores cache data on `parent` + if ( forward && useCache ) { + + // Seek `elem` from a previously-cached index + + // ...in a gzip-friendly way + node = parent; + outerCache = node[ expando ] || (node[ expando ] = {}); + + // Support: IE <9 only + // Defend against cloned attroperties (jQuery gh-1709) + uniqueCache = outerCache[ node.uniqueID ] || + (outerCache[ node.uniqueID ] = {}); + + cache = uniqueCache[ type ] || []; + nodeIndex = cache[ 0 ] === dirruns && cache[ 1 ]; + diff = nodeIndex && cache[ 2 ]; + node = nodeIndex && parent.childNodes[ nodeIndex ]; + + while ( (node = ++nodeIndex && node && node[ dir ] || + + // Fallback to seeking `elem` from the start + (diff = nodeIndex = 0) || start.pop()) ) { + + // When found, cache indexes on `parent` and break + if ( node.nodeType === 1 && ++diff && node === elem ) { + uniqueCache[ type ] = [ dirruns, nodeIndex, diff ]; + break; + } + } + + } else { + // Use previously-cached element index if available + if ( useCache ) { + // ...in a gzip-friendly way + node = elem; + outerCache = node[ expando ] || (node[ expando ] = {}); + + // Support: IE <9 only + // Defend against cloned attroperties (jQuery gh-1709) + uniqueCache = outerCache[ node.uniqueID ] || + (outerCache[ node.uniqueID ] = {}); + + cache = uniqueCache[ type ] || []; + nodeIndex = cache[ 0 ] === dirruns && cache[ 1 ]; + diff = nodeIndex; + } + + // xml :nth-child(...) + // or :nth-last-child(...) or :nth(-last)?-of-type(...) + if ( diff === false ) { + // Use the same loop as above to seek `elem` from the start + while ( (node = ++nodeIndex && node && node[ dir ] || + (diff = nodeIndex = 0) || start.pop()) ) { + + if ( ( ofType ? + node.nodeName.toLowerCase() === name : + node.nodeType === 1 ) && + ++diff ) { + + // Cache the index of each encountered element + if ( useCache ) { + outerCache = node[ expando ] || (node[ expando ] = {}); + + // Support: IE <9 only + // Defend against cloned attroperties (jQuery gh-1709) + uniqueCache = outerCache[ node.uniqueID ] || + (outerCache[ node.uniqueID ] = {}); + + uniqueCache[ type ] = [ dirruns, diff ]; + } + + if ( node === elem ) { + break; + } + } + } + } + } + + // Incorporate the offset, then check against cycle size + diff -= last; + return diff === first || ( diff % first === 0 && diff / first >= 0 ); + } + }; + }, + + "PSEUDO": function( pseudo, argument ) { + // pseudo-class names are case-insensitive + // http://www.w3.org/TR/selectors/#pseudo-classes + // Prioritize by case sensitivity in case custom pseudos are added with uppercase letters + // Remember that setFilters inherits from pseudos + var args, + fn = Expr.pseudos[ pseudo ] || Expr.setFilters[ pseudo.toLowerCase() ] || + Sizzle.error( "unsupported pseudo: " + pseudo ); + + // The user may use createPseudo to indicate that + // arguments are needed to create the filter function + // just as Sizzle does + if ( fn[ expando ] ) { + return fn( argument ); + } + + // But maintain support for old signatures + if ( fn.length > 1 ) { + args = [ pseudo, pseudo, "", argument ]; + return Expr.setFilters.hasOwnProperty( pseudo.toLowerCase() ) ? + markFunction(function( seed, matches ) { + var idx, + matched = fn( seed, argument ), + i = matched.length; + while ( i-- ) { + idx = indexOf( seed, matched[i] ); + seed[ idx ] = !( matches[ idx ] = matched[i] ); + } + }) : + function( elem ) { + return fn( elem, 0, args ); + }; + } + + return fn; + } + }, + + pseudos: { + // Potentially complex pseudos + "not": markFunction(function( selector ) { + // Trim the selector passed to compile + // to avoid treating leading and trailing + // spaces as combinators + var input = [], + results = [], + matcher = compile( selector.replace( rtrim, "$1" ) ); + + return matcher[ expando ] ? + markFunction(function( seed, matches, context, xml ) { + var elem, + unmatched = matcher( seed, null, xml, [] ), + i = seed.length; + + // Match elements unmatched by `matcher` + while ( i-- ) { + if ( (elem = unmatched[i]) ) { + seed[i] = !(matches[i] = elem); + } + } + }) : + function( elem, context, xml ) { + input[0] = elem; + matcher( input, null, xml, results ); + // Don't keep the element (issue #299) + input[0] = null; + return !results.pop(); + }; + }), + + "has": markFunction(function( selector ) { + return function( elem ) { + return Sizzle( selector, elem ).length > 0; + }; + }), + + "contains": markFunction(function( text ) { + text = text.replace( runescape, funescape ); + return function( elem ) { + return ( elem.textContent || elem.innerText || getText( elem ) ).indexOf( text ) > -1; + }; + }), + + // "Whether an element is represented by a :lang() selector + // is based solely on the element's language value + // being equal to the identifier C, + // or beginning with the identifier C immediately followed by "-". + // The matching of C against the element's language value is performed case-insensitively. + // The identifier C does not have to be a valid language name." + // http://www.w3.org/TR/selectors/#lang-pseudo + "lang": markFunction( function( lang ) { + // lang value must be a valid identifier + if ( !ridentifier.test(lang || "") ) { + Sizzle.error( "unsupported lang: " + lang ); + } + lang = lang.replace( runescape, funescape ).toLowerCase(); + return function( elem ) { + var elemLang; + do { + if ( (elemLang = documentIsHTML ? + elem.lang : + elem.getAttribute("xml:lang") || elem.getAttribute("lang")) ) { + + elemLang = elemLang.toLowerCase(); + return elemLang === lang || elemLang.indexOf( lang + "-" ) === 0; + } + } while ( (elem = elem.parentNode) && elem.nodeType === 1 ); + return false; + }; + }), + + // Miscellaneous + "target": function( elem ) { + var hash = window.location && window.location.hash; + return hash && hash.slice( 1 ) === elem.id; + }, + + "root": function( elem ) { + return elem === docElem; + }, + + "focus": function( elem ) { + return elem === document.activeElement && (!document.hasFocus || document.hasFocus()) && !!(elem.type || elem.href || ~elem.tabIndex); + }, + + // Boolean properties + "enabled": function( elem ) { + return elem.disabled === false; + }, + + "disabled": function( elem ) { + return elem.disabled === true; + }, + + "checked": function( elem ) { + // In CSS3, :checked should return both checked and selected elements + // http://www.w3.org/TR/2011/REC-css3-selectors-20110929/#checked + var nodeName = elem.nodeName.toLowerCase(); + return (nodeName === "input" && !!elem.checked) || (nodeName === "option" && !!elem.selected); + }, + + "selected": function( elem ) { + // Accessing this property makes selected-by-default + // options in Safari work properly + if ( elem.parentNode ) { + elem.parentNode.selectedIndex; + } + + return elem.selected === true; + }, + + // Contents + "empty": function( elem ) { + // http://www.w3.org/TR/selectors/#empty-pseudo + // :empty is negated by element (1) or content nodes (text: 3; cdata: 4; entity ref: 5), + // but not by others (comment: 8; processing instruction: 7; etc.) + // nodeType < 6 works because attributes (2) do not appear as children + for ( elem = elem.firstChild; elem; elem = elem.nextSibling ) { + if ( elem.nodeType < 6 ) { + return false; + } + } + return true; + }, + + "parent": function( elem ) { + return !Expr.pseudos["empty"]( elem ); + }, + + // Element/input types + "header": function( elem ) { + return rheader.test( elem.nodeName ); + }, + + "input": function( elem ) { + return rinputs.test( elem.nodeName ); + }, + + "button": function( elem ) { + var name = elem.nodeName.toLowerCase(); + return name === "input" && elem.type === "button" || name === "button"; + }, + + "text": function( elem ) { + var attr; + return elem.nodeName.toLowerCase() === "input" && + elem.type === "text" && + + // Support: IE<8 + // New HTML5 attribute values (e.g., "search") appear with elem.type === "text" + ( (attr = elem.getAttribute("type")) == null || attr.toLowerCase() === "text" ); + }, + + // Position-in-collection + "first": createPositionalPseudo(function() { + return [ 0 ]; + }), + + "last": createPositionalPseudo(function( matchIndexes, length ) { + return [ length - 1 ]; + }), + + "eq": createPositionalPseudo(function( matchIndexes, length, argument ) { + return [ argument < 0 ? argument + length : argument ]; + }), + + "even": createPositionalPseudo(function( matchIndexes, length ) { + var i = 0; + for ( ; i < length; i += 2 ) { + matchIndexes.push( i ); + } + return matchIndexes; + }), + + "odd": createPositionalPseudo(function( matchIndexes, length ) { + var i = 1; + for ( ; i < length; i += 2 ) { + matchIndexes.push( i ); + } + return matchIndexes; + }), + + "lt": createPositionalPseudo(function( matchIndexes, length, argument ) { + var i = argument < 0 ? argument + length : argument; + for ( ; --i >= 0; ) { + matchIndexes.push( i ); + } + return matchIndexes; + }), + + "gt": createPositionalPseudo(function( matchIndexes, length, argument ) { + var i = argument < 0 ? argument + length : argument; + for ( ; ++i < length; ) { + matchIndexes.push( i ); + } + return matchIndexes; + }) + } +}; + +Expr.pseudos["nth"] = Expr.pseudos["eq"]; + +// Add button/input type pseudos +for ( i in { radio: true, checkbox: true, file: true, password: true, image: true } ) { + Expr.pseudos[ i ] = createInputPseudo( i ); +} +for ( i in { submit: true, reset: true } ) { + Expr.pseudos[ i ] = createButtonPseudo( i ); +} + +// Easy API for creating new setFilters +function setFilters() {} +setFilters.prototype = Expr.filters = Expr.pseudos; +Expr.setFilters = new setFilters(); + +tokenize = Sizzle.tokenize = function( selector, parseOnly ) { + var matched, match, tokens, type, + soFar, groups, preFilters, + cached = tokenCache[ selector + " " ]; + + if ( cached ) { + return parseOnly ? 0 : cached.slice( 0 ); + } + + soFar = selector; + groups = []; + preFilters = Expr.preFilter; + + while ( soFar ) { + + // Comma and first run + if ( !matched || (match = rcomma.exec( soFar )) ) { + if ( match ) { + // Don't consume trailing commas as valid + soFar = soFar.slice( match[0].length ) || soFar; + } + groups.push( (tokens = []) ); + } + + matched = false; + + // Combinators + if ( (match = rcombinators.exec( soFar )) ) { + matched = match.shift(); + tokens.push({ + value: matched, + // Cast descendant combinators to space + type: match[0].replace( rtrim, " " ) + }); + soFar = soFar.slice( matched.length ); + } + + // Filters + for ( type in Expr.filter ) { + if ( (match = matchExpr[ type ].exec( soFar )) && (!preFilters[ type ] || + (match = preFilters[ type ]( match ))) ) { + matched = match.shift(); + tokens.push({ + value: matched, + type: type, + matches: match + }); + soFar = soFar.slice( matched.length ); + } + } + + if ( !matched ) { + break; + } + } + + // Return the length of the invalid excess + // if we're just parsing + // Otherwise, throw an error or return tokens + return parseOnly ? + soFar.length : + soFar ? + Sizzle.error( selector ) : + // Cache the tokens + tokenCache( selector, groups ).slice( 0 ); +}; + +function toSelector( tokens ) { + var i = 0, + len = tokens.length, + selector = ""; + for ( ; i < len; i++ ) { + selector += tokens[i].value; + } + return selector; +} + +function addCombinator( matcher, combinator, base ) { + var dir = combinator.dir, + checkNonElements = base && dir === "parentNode", + doneName = done++; + + return combinator.first ? + // Check against closest ancestor/preceding element + function( elem, context, xml ) { + while ( (elem = elem[ dir ]) ) { + if ( elem.nodeType === 1 || checkNonElements ) { + return matcher( elem, context, xml ); + } + } + } : + + // Check against all ancestor/preceding elements + function( elem, context, xml ) { + var oldCache, uniqueCache, outerCache, + newCache = [ dirruns, doneName ]; + + // We can't set arbitrary data on XML nodes, so they don't benefit from combinator caching + if ( xml ) { + while ( (elem = elem[ dir ]) ) { + if ( elem.nodeType === 1 || checkNonElements ) { + if ( matcher( elem, context, xml ) ) { + return true; + } + } + } + } else { + while ( (elem = elem[ dir ]) ) { + if ( elem.nodeType === 1 || checkNonElements ) { + outerCache = elem[ expando ] || (elem[ expando ] = {}); + + // Support: IE <9 only + // Defend against cloned attroperties (jQuery gh-1709) + uniqueCache = outerCache[ elem.uniqueID ] || (outerCache[ elem.uniqueID ] = {}); + + if ( (oldCache = uniqueCache[ dir ]) && + oldCache[ 0 ] === dirruns && oldCache[ 1 ] === doneName ) { + + // Assign to newCache so results back-propagate to previous elements + return (newCache[ 2 ] = oldCache[ 2 ]); + } else { + // Reuse newcache so results back-propagate to previous elements + uniqueCache[ dir ] = newCache; + + // A match means we're done; a fail means we have to keep checking + if ( (newCache[ 2 ] = matcher( elem, context, xml )) ) { + return true; + } + } + } + } + } + }; +} + +function elementMatcher( matchers ) { + return matchers.length > 1 ? + function( elem, context, xml ) { + var i = matchers.length; + while ( i-- ) { + if ( !matchers[i]( elem, context, xml ) ) { + return false; + } + } + return true; + } : + matchers[0]; +} + +function multipleContexts( selector, contexts, results ) { + var i = 0, + len = contexts.length; + for ( ; i < len; i++ ) { + Sizzle( selector, contexts[i], results ); + } + return results; +} + +function condense( unmatched, map, filter, context, xml ) { + var elem, + newUnmatched = [], + i = 0, + len = unmatched.length, + mapped = map != null; + + for ( ; i < len; i++ ) { + if ( (elem = unmatched[i]) ) { + if ( !filter || filter( elem, context, xml ) ) { + newUnmatched.push( elem ); + if ( mapped ) { + map.push( i ); + } + } + } + } + + return newUnmatched; +} + +function setMatcher( preFilter, selector, matcher, postFilter, postFinder, postSelector ) { + if ( postFilter && !postFilter[ expando ] ) { + postFilter = setMatcher( postFilter ); + } + if ( postFinder && !postFinder[ expando ] ) { + postFinder = setMatcher( postFinder, postSelector ); + } + return markFunction(function( seed, results, context, xml ) { + var temp, i, elem, + preMap = [], + postMap = [], + preexisting = results.length, + + // Get initial elements from seed or context + elems = seed || multipleContexts( selector || "*", context.nodeType ? [ context ] : context, [] ), + + // Prefilter to get matcher input, preserving a map for seed-results synchronization + matcherIn = preFilter && ( seed || !selector ) ? + condense( elems, preMap, preFilter, context, xml ) : + elems, + + matcherOut = matcher ? + // If we have a postFinder, or filtered seed, or non-seed postFilter or preexisting results, + postFinder || ( seed ? preFilter : preexisting || postFilter ) ? + + // ...intermediate processing is necessary + [] : + + // ...otherwise use results directly + results : + matcherIn; + + // Find primary matches + if ( matcher ) { + matcher( matcherIn, matcherOut, context, xml ); + } + + // Apply postFilter + if ( postFilter ) { + temp = condense( matcherOut, postMap ); + postFilter( temp, [], context, xml ); + + // Un-match failing elements by moving them back to matcherIn + i = temp.length; + while ( i-- ) { + if ( (elem = temp[i]) ) { + matcherOut[ postMap[i] ] = !(matcherIn[ postMap[i] ] = elem); + } + } + } + + if ( seed ) { + if ( postFinder || preFilter ) { + if ( postFinder ) { + // Get the final matcherOut by condensing this intermediate into postFinder contexts + temp = []; + i = matcherOut.length; + while ( i-- ) { + if ( (elem = matcherOut[i]) ) { + // Restore matcherIn since elem is not yet a final match + temp.push( (matcherIn[i] = elem) ); + } + } + postFinder( null, (matcherOut = []), temp, xml ); + } + + // Move matched elements from seed to results to keep them synchronized + i = matcherOut.length; + while ( i-- ) { + if ( (elem = matcherOut[i]) && + (temp = postFinder ? indexOf( seed, elem ) : preMap[i]) > -1 ) { + + seed[temp] = !(results[temp] = elem); + } + } + } + + // Add elements to results, through postFinder if defined + } else { + matcherOut = condense( + matcherOut === results ? + matcherOut.splice( preexisting, matcherOut.length ) : + matcherOut + ); + if ( postFinder ) { + postFinder( null, results, matcherOut, xml ); + } else { + push.apply( results, matcherOut ); + } + } + }); +} + +function matcherFromTokens( tokens ) { + var checkContext, matcher, j, + len = tokens.length, + leadingRelative = Expr.relative[ tokens[0].type ], + implicitRelative = leadingRelative || Expr.relative[" "], + i = leadingRelative ? 1 : 0, + + // The foundational matcher ensures that elements are reachable from top-level context(s) + matchContext = addCombinator( function( elem ) { + return elem === checkContext; + }, implicitRelative, true ), + matchAnyContext = addCombinator( function( elem ) { + return indexOf( checkContext, elem ) > -1; + }, implicitRelative, true ), + matchers = [ function( elem, context, xml ) { + var ret = ( !leadingRelative && ( xml || context !== outermostContext ) ) || ( + (checkContext = context).nodeType ? + matchContext( elem, context, xml ) : + matchAnyContext( elem, context, xml ) ); + // Avoid hanging onto element (issue #299) + checkContext = null; + return ret; + } ]; + + for ( ; i < len; i++ ) { + if ( (matcher = Expr.relative[ tokens[i].type ]) ) { + matchers = [ addCombinator(elementMatcher( matchers ), matcher) ]; + } else { + matcher = Expr.filter[ tokens[i].type ].apply( null, tokens[i].matches ); + + // Return special upon seeing a positional matcher + if ( matcher[ expando ] ) { + // Find the next relative operator (if any) for proper handling + j = ++i; + for ( ; j < len; j++ ) { + if ( Expr.relative[ tokens[j].type ] ) { + break; + } + } + return setMatcher( + i > 1 && elementMatcher( matchers ), + i > 1 && toSelector( + // If the preceding token was a descendant combinator, insert an implicit any-element `*` + tokens.slice( 0, i - 1 ).concat({ value: tokens[ i - 2 ].type === " " ? "*" : "" }) + ).replace( rtrim, "$1" ), + matcher, + i < j && matcherFromTokens( tokens.slice( i, j ) ), + j < len && matcherFromTokens( (tokens = tokens.slice( j )) ), + j < len && toSelector( tokens ) + ); + } + matchers.push( matcher ); + } + } + + return elementMatcher( matchers ); +} + +function matcherFromGroupMatchers( elementMatchers, setMatchers ) { + var bySet = setMatchers.length > 0, + byElement = elementMatchers.length > 0, + superMatcher = function( seed, context, xml, results, outermost ) { + var elem, j, matcher, + matchedCount = 0, + i = "0", + unmatched = seed && [], + setMatched = [], + contextBackup = outermostContext, + // We must always have either seed elements or outermost context + elems = seed || byElement && Expr.find["TAG"]( "*", outermost ), + // Use integer dirruns iff this is the outermost matcher + dirrunsUnique = (dirruns += contextBackup == null ? 1 : Math.random() || 0.1), + len = elems.length; + + if ( outermost ) { + outermostContext = context === document || context || outermost; + } + + // Add elements passing elementMatchers directly to results + // Support: IE<9, Safari + // Tolerate NodeList properties (IE: "length"; Safari: ) matching elements by id + for ( ; i !== len && (elem = elems[i]) != null; i++ ) { + if ( byElement && elem ) { + j = 0; + if ( !context && elem.ownerDocument !== document ) { + setDocument( elem ); + xml = !documentIsHTML; + } + while ( (matcher = elementMatchers[j++]) ) { + if ( matcher( elem, context || document, xml) ) { + results.push( elem ); + break; + } + } + if ( outermost ) { + dirruns = dirrunsUnique; + } + } + + // Track unmatched elements for set filters + if ( bySet ) { + // They will have gone through all possible matchers + if ( (elem = !matcher && elem) ) { + matchedCount--; + } + + // Lengthen the array for every element, matched or not + if ( seed ) { + unmatched.push( elem ); + } + } + } + + // `i` is now the count of elements visited above, and adding it to `matchedCount` + // makes the latter nonnegative. + matchedCount += i; + + // Apply set filters to unmatched elements + // NOTE: This can be skipped if there are no unmatched elements (i.e., `matchedCount` + // equals `i`), unless we didn't visit _any_ elements in the above loop because we have + // no element matchers and no seed. + // Incrementing an initially-string "0" `i` allows `i` to remain a string only in that + // case, which will result in a "00" `matchedCount` that differs from `i` but is also + // numerically zero. + if ( bySet && i !== matchedCount ) { + j = 0; + while ( (matcher = setMatchers[j++]) ) { + matcher( unmatched, setMatched, context, xml ); + } + + if ( seed ) { + // Reintegrate element matches to eliminate the need for sorting + if ( matchedCount > 0 ) { + while ( i-- ) { + if ( !(unmatched[i] || setMatched[i]) ) { + setMatched[i] = pop.call( results ); + } + } + } + + // Discard index placeholder values to get only actual matches + setMatched = condense( setMatched ); + } + + // Add matches to results + push.apply( results, setMatched ); + + // Seedless set matches succeeding multiple successful matchers stipulate sorting + if ( outermost && !seed && setMatched.length > 0 && + ( matchedCount + setMatchers.length ) > 1 ) { + + Sizzle.uniqueSort( results ); + } + } + + // Override manipulation of globals by nested matchers + if ( outermost ) { + dirruns = dirrunsUnique; + outermostContext = contextBackup; + } + + return unmatched; + }; + + return bySet ? + markFunction( superMatcher ) : + superMatcher; +} + +compile = Sizzle.compile = function( selector, match /* Internal Use Only */ ) { + var i, + setMatchers = [], + elementMatchers = [], + cached = compilerCache[ selector + " " ]; + + if ( !cached ) { + // Generate a function of recursive functions that can be used to check each element + if ( !match ) { + match = tokenize( selector ); + } + i = match.length; + while ( i-- ) { + cached = matcherFromTokens( match[i] ); + if ( cached[ expando ] ) { + setMatchers.push( cached ); + } else { + elementMatchers.push( cached ); + } + } + + // Cache the compiled function + cached = compilerCache( selector, matcherFromGroupMatchers( elementMatchers, setMatchers ) ); + + // Save selector and tokenization + cached.selector = selector; + } + return cached; +}; + +/** + * A low-level selection function that works with Sizzle's compiled + * selector functions + * @param {String|Function} selector A selector or a pre-compiled + * selector function built with Sizzle.compile + * @param {Element} context + * @param {Array} [results] + * @param {Array} [seed] A set of elements to match against + */ +select = Sizzle.select = function( selector, context, results, seed ) { + var i, tokens, token, type, find, + compiled = typeof selector === "function" && selector, + match = !seed && tokenize( (selector = compiled.selector || selector) ); + + results = results || []; + + // Try to minimize operations if there is only one selector in the list and no seed + // (the latter of which guarantees us context) + if ( match.length === 1 ) { + + // Reduce context if the leading compound selector is an ID + tokens = match[0] = match[0].slice( 0 ); + if ( tokens.length > 2 && (token = tokens[0]).type === "ID" && + support.getById && context.nodeType === 9 && documentIsHTML && + Expr.relative[ tokens[1].type ] ) { + + context = ( Expr.find["ID"]( token.matches[0].replace(runescape, funescape), context ) || [] )[0]; + if ( !context ) { + return results; + + // Precompiled matchers will still verify ancestry, so step up a level + } else if ( compiled ) { + context = context.parentNode; + } + + selector = selector.slice( tokens.shift().value.length ); + } + + // Fetch a seed set for right-to-left matching + i = matchExpr["needsContext"].test( selector ) ? 0 : tokens.length; + while ( i-- ) { + token = tokens[i]; + + // Abort if we hit a combinator + if ( Expr.relative[ (type = token.type) ] ) { + break; + } + if ( (find = Expr.find[ type ]) ) { + // Search, expanding context for leading sibling combinators + if ( (seed = find( + token.matches[0].replace( runescape, funescape ), + rsibling.test( tokens[0].type ) && testContext( context.parentNode ) || context + )) ) { + + // If seed is empty or no tokens remain, we can return early + tokens.splice( i, 1 ); + selector = seed.length && toSelector( tokens ); + if ( !selector ) { + push.apply( results, seed ); + return results; + } + + break; + } + } + } + } + + // Compile and execute a filtering function if one is not provided + // Provide `match` to avoid retokenization if we modified the selector above + ( compiled || compile( selector, match ) )( + seed, + context, + !documentIsHTML, + results, + !context || rsibling.test( selector ) && testContext( context.parentNode ) || context + ); + return results; +}; + +// One-time assignments + +// Sort stability +support.sortStable = expando.split("").sort( sortOrder ).join("") === expando; + +// Support: Chrome 14-35+ +// Always assume duplicates if they aren't passed to the comparison function +support.detectDuplicates = !!hasDuplicate; + +// Initialize against the default document +setDocument(); + +// Support: Webkit<537.32 - Safari 6.0.3/Chrome 25 (fixed in Chrome 27) +// Detached nodes confoundingly follow *each other* +support.sortDetached = assert(function( div1 ) { + // Should return 1, but returns 4 (following) + return div1.compareDocumentPosition( document.createElement("div") ) & 1; +}); + +// Support: IE<8 +// Prevent attribute/property "interpolation" +// http://msdn.microsoft.com/en-us/library/ms536429%28VS.85%29.aspx +if ( !assert(function( div ) { + div.innerHTML = ""; + return div.firstChild.getAttribute("href") === "#" ; +}) ) { + addHandle( "type|href|height|width", function( elem, name, isXML ) { + if ( !isXML ) { + return elem.getAttribute( name, name.toLowerCase() === "type" ? 1 : 2 ); + } + }); +} + +// Support: IE<9 +// Use defaultValue in place of getAttribute("value") +if ( !support.attributes || !assert(function( div ) { + div.innerHTML = ""; + div.firstChild.setAttribute( "value", "" ); + return div.firstChild.getAttribute( "value" ) === ""; +}) ) { + addHandle( "value", function( elem, name, isXML ) { + if ( !isXML && elem.nodeName.toLowerCase() === "input" ) { + return elem.defaultValue; + } + }); +} + +// Support: IE<9 +// Use getAttributeNode to fetch booleans when getAttribute lies +if ( !assert(function( div ) { + return div.getAttribute("disabled") == null; +}) ) { + addHandle( booleans, function( elem, name, isXML ) { + var val; + if ( !isXML ) { + return elem[ name ] === true ? name.toLowerCase() : + (val = elem.getAttributeNode( name )) && val.specified ? + val.value : + null; + } + }); +} + +return Sizzle; + +})( window ); + + + +jQuery.find = Sizzle; +jQuery.expr = Sizzle.selectors; +jQuery.expr[ ":" ] = jQuery.expr.pseudos; +jQuery.uniqueSort = jQuery.unique = Sizzle.uniqueSort; +jQuery.text = Sizzle.getText; +jQuery.isXMLDoc = Sizzle.isXML; +jQuery.contains = Sizzle.contains; + + + +var dir = function( elem, dir, until ) { + var matched = [], + truncate = until !== undefined; + + while ( ( elem = elem[ dir ] ) && elem.nodeType !== 9 ) { + if ( elem.nodeType === 1 ) { + if ( truncate && jQuery( elem ).is( until ) ) { + break; + } + matched.push( elem ); + } + } + return matched; +}; + + +var siblings = function( n, elem ) { + var matched = []; + + for ( ; n; n = n.nextSibling ) { + if ( n.nodeType === 1 && n !== elem ) { + matched.push( n ); + } + } + + return matched; +}; + + +var rneedsContext = jQuery.expr.match.needsContext; + +var rsingleTag = ( /^<([\w-]+)\s*\/?>(?:<\/\1>|)$/ ); + + + +var risSimple = /^.[^:#\[\.,]*$/; + +// Implement the identical functionality for filter and not +function winnow( elements, qualifier, not ) { + if ( jQuery.isFunction( qualifier ) ) { + return jQuery.grep( elements, function( elem, i ) { + /* jshint -W018 */ + return !!qualifier.call( elem, i, elem ) !== not; + } ); + + } + + if ( qualifier.nodeType ) { + return jQuery.grep( elements, function( elem ) { + return ( elem === qualifier ) !== not; + } ); + + } + + if ( typeof qualifier === "string" ) { + if ( risSimple.test( qualifier ) ) { + return jQuery.filter( qualifier, elements, not ); + } + + qualifier = jQuery.filter( qualifier, elements ); + } + + return jQuery.grep( elements, function( elem ) { + return ( jQuery.inArray( elem, qualifier ) > -1 ) !== not; + } ); +} + +jQuery.filter = function( expr, elems, not ) { + var elem = elems[ 0 ]; + + if ( not ) { + expr = ":not(" + expr + ")"; + } + + return elems.length === 1 && elem.nodeType === 1 ? + jQuery.find.matchesSelector( elem, expr ) ? [ elem ] : [] : + jQuery.find.matches( expr, jQuery.grep( elems, function( elem ) { + return elem.nodeType === 1; + } ) ); +}; + +jQuery.fn.extend( { + find: function( selector ) { + var i, + ret = [], + self = this, + len = self.length; + + if ( typeof selector !== "string" ) { + return this.pushStack( jQuery( selector ).filter( function() { + for ( i = 0; i < len; i++ ) { + if ( jQuery.contains( self[ i ], this ) ) { + return true; + } + } + } ) ); + } + + for ( i = 0; i < len; i++ ) { + jQuery.find( selector, self[ i ], ret ); + } + + // Needed because $( selector, context ) becomes $( context ).find( selector ) + ret = this.pushStack( len > 1 ? jQuery.unique( ret ) : ret ); + ret.selector = this.selector ? this.selector + " " + selector : selector; + return ret; + }, + filter: function( selector ) { + return this.pushStack( winnow( this, selector || [], false ) ); + }, + not: function( selector ) { + return this.pushStack( winnow( this, selector || [], true ) ); + }, + is: function( selector ) { + return !!winnow( + this, + + // If this is a positional/relative selector, check membership in the returned set + // so $("p:first").is("p:last") won't return true for a doc with two "p". + typeof selector === "string" && rneedsContext.test( selector ) ? + jQuery( selector ) : + selector || [], + false + ).length; + } +} ); + + +// Initialize a jQuery object + + +// A central reference to the root jQuery(document) +var rootjQuery, + + // A simple way to check for HTML strings + // Prioritize #id over to avoid XSS via location.hash (#9521) + // Strict HTML recognition (#11290: must start with <) + rquickExpr = /^(?:\s*(<[\w\W]+>)[^>]*|#([\w-]*))$/, + + init = jQuery.fn.init = function( selector, context, root ) { + var match, elem; + + // HANDLE: $(""), $(null), $(undefined), $(false) + if ( !selector ) { + return this; + } + + // init accepts an alternate rootjQuery + // so migrate can support jQuery.sub (gh-2101) + root = root || rootjQuery; + + // Handle HTML strings + if ( typeof selector === "string" ) { + if ( selector.charAt( 0 ) === "<" && + selector.charAt( selector.length - 1 ) === ">" && + selector.length >= 3 ) { + + // Assume that strings that start and end with <> are HTML and skip the regex check + match = [ null, selector, null ]; + + } else { + match = rquickExpr.exec( selector ); + } + + // Match html or make sure no context is specified for #id + if ( match && ( match[ 1 ] || !context ) ) { + + // HANDLE: $(html) -> $(array) + if ( match[ 1 ] ) { + context = context instanceof jQuery ? context[ 0 ] : context; + + // scripts is true for back-compat + // Intentionally let the error be thrown if parseHTML is not present + jQuery.merge( this, jQuery.parseHTML( + match[ 1 ], + context && context.nodeType ? context.ownerDocument || context : document, + true + ) ); + + // HANDLE: $(html, props) + if ( rsingleTag.test( match[ 1 ] ) && jQuery.isPlainObject( context ) ) { + for ( match in context ) { + + // Properties of context are called as methods if possible + if ( jQuery.isFunction( this[ match ] ) ) { + this[ match ]( context[ match ] ); + + // ...and otherwise set as attributes + } else { + this.attr( match, context[ match ] ); + } + } + } + + return this; + + // HANDLE: $(#id) + } else { + elem = document.getElementById( match[ 2 ] ); + + // Check parentNode to catch when Blackberry 4.6 returns + // nodes that are no longer in the document #6963 + if ( elem && elem.parentNode ) { + + // Handle the case where IE and Opera return items + // by name instead of ID + if ( elem.id !== match[ 2 ] ) { + return rootjQuery.find( selector ); + } + + // Otherwise, we inject the element directly into the jQuery object + this.length = 1; + this[ 0 ] = elem; + } + + this.context = document; + this.selector = selector; + return this; + } + + // HANDLE: $(expr, $(...)) + } else if ( !context || context.jquery ) { + return ( context || root ).find( selector ); + + // HANDLE: $(expr, context) + // (which is just equivalent to: $(context).find(expr) + } else { + return this.constructor( context ).find( selector ); + } + + // HANDLE: $(DOMElement) + } else if ( selector.nodeType ) { + this.context = this[ 0 ] = selector; + this.length = 1; + return this; + + // HANDLE: $(function) + // Shortcut for document ready + } else if ( jQuery.isFunction( selector ) ) { + return typeof root.ready !== "undefined" ? + root.ready( selector ) : + + // Execute immediately if ready is not present + selector( jQuery ); + } + + if ( selector.selector !== undefined ) { + this.selector = selector.selector; + this.context = selector.context; + } + + return jQuery.makeArray( selector, this ); + }; + +// Give the init function the jQuery prototype for later instantiation +init.prototype = jQuery.fn; + +// Initialize central reference +rootjQuery = jQuery( document ); + + +var rparentsprev = /^(?:parents|prev(?:Until|All))/, + + // methods guaranteed to produce a unique set when starting from a unique set + guaranteedUnique = { + children: true, + contents: true, + next: true, + prev: true + }; + +jQuery.fn.extend( { + has: function( target ) { + var i, + targets = jQuery( target, this ), + len = targets.length; + + return this.filter( function() { + for ( i = 0; i < len; i++ ) { + if ( jQuery.contains( this, targets[ i ] ) ) { + return true; + } + } + } ); + }, + + closest: function( selectors, context ) { + var cur, + i = 0, + l = this.length, + matched = [], + pos = rneedsContext.test( selectors ) || typeof selectors !== "string" ? + jQuery( selectors, context || this.context ) : + 0; + + for ( ; i < l; i++ ) { + for ( cur = this[ i ]; cur && cur !== context; cur = cur.parentNode ) { + + // Always skip document fragments + if ( cur.nodeType < 11 && ( pos ? + pos.index( cur ) > -1 : + + // Don't pass non-elements to Sizzle + cur.nodeType === 1 && + jQuery.find.matchesSelector( cur, selectors ) ) ) { + + matched.push( cur ); + break; + } + } + } + + return this.pushStack( matched.length > 1 ? jQuery.uniqueSort( matched ) : matched ); + }, + + // Determine the position of an element within + // the matched set of elements + index: function( elem ) { + + // No argument, return index in parent + if ( !elem ) { + return ( this[ 0 ] && this[ 0 ].parentNode ) ? this.first().prevAll().length : -1; + } + + // index in selector + if ( typeof elem === "string" ) { + return jQuery.inArray( this[ 0 ], jQuery( elem ) ); + } + + // Locate the position of the desired element + return jQuery.inArray( + + // If it receives a jQuery object, the first element is used + elem.jquery ? elem[ 0 ] : elem, this ); + }, + + add: function( selector, context ) { + return this.pushStack( + jQuery.uniqueSort( + jQuery.merge( this.get(), jQuery( selector, context ) ) + ) + ); + }, + + addBack: function( selector ) { + return this.add( selector == null ? + this.prevObject : this.prevObject.filter( selector ) + ); + } +} ); + +function sibling( cur, dir ) { + do { + cur = cur[ dir ]; + } while ( cur && cur.nodeType !== 1 ); + + return cur; +} + +jQuery.each( { + parent: function( elem ) { + var parent = elem.parentNode; + return parent && parent.nodeType !== 11 ? parent : null; + }, + parents: function( elem ) { + return dir( elem, "parentNode" ); + }, + parentsUntil: function( elem, i, until ) { + return dir( elem, "parentNode", until ); + }, + next: function( elem ) { + return sibling( elem, "nextSibling" ); + }, + prev: function( elem ) { + return sibling( elem, "previousSibling" ); + }, + nextAll: function( elem ) { + return dir( elem, "nextSibling" ); + }, + prevAll: function( elem ) { + return dir( elem, "previousSibling" ); + }, + nextUntil: function( elem, i, until ) { + return dir( elem, "nextSibling", until ); + }, + prevUntil: function( elem, i, until ) { + return dir( elem, "previousSibling", until ); + }, + siblings: function( elem ) { + return siblings( ( elem.parentNode || {} ).firstChild, elem ); + }, + children: function( elem ) { + return siblings( elem.firstChild ); + }, + contents: function( elem ) { + return jQuery.nodeName( elem, "iframe" ) ? + elem.contentDocument || elem.contentWindow.document : + jQuery.merge( [], elem.childNodes ); + } +}, function( name, fn ) { + jQuery.fn[ name ] = function( until, selector ) { + var ret = jQuery.map( this, fn, until ); + + if ( name.slice( -5 ) !== "Until" ) { + selector = until; + } + + if ( selector && typeof selector === "string" ) { + ret = jQuery.filter( selector, ret ); + } + + if ( this.length > 1 ) { + + // Remove duplicates + if ( !guaranteedUnique[ name ] ) { + ret = jQuery.uniqueSort( ret ); + } + + // Reverse order for parents* and prev-derivatives + if ( rparentsprev.test( name ) ) { + ret = ret.reverse(); + } + } + + return this.pushStack( ret ); + }; +} ); +var rnotwhite = ( /\S+/g ); + + + +// Convert String-formatted options into Object-formatted ones +function createOptions( options ) { + var object = {}; + jQuery.each( options.match( rnotwhite ) || [], function( _, flag ) { + object[ flag ] = true; + } ); + return object; +} + +/* + * Create a callback list using the following parameters: + * + * options: an optional list of space-separated options that will change how + * the callback list behaves or a more traditional option object + * + * By default a callback list will act like an event callback list and can be + * "fired" multiple times. + * + * Possible options: + * + * once: will ensure the callback list can only be fired once (like a Deferred) + * + * memory: will keep track of previous values and will call any callback added + * after the list has been fired right away with the latest "memorized" + * values (like a Deferred) + * + * unique: will ensure a callback can only be added once (no duplicate in the list) + * + * stopOnFalse: interrupt callings when a callback returns false + * + */ +jQuery.Callbacks = function( options ) { + + // Convert options from String-formatted to Object-formatted if needed + // (we check in cache first) + options = typeof options === "string" ? + createOptions( options ) : + jQuery.extend( {}, options ); + + var // Flag to know if list is currently firing + firing, + + // Last fire value for non-forgettable lists + memory, + + // Flag to know if list was already fired + fired, + + // Flag to prevent firing + locked, + + // Actual callback list + list = [], + + // Queue of execution data for repeatable lists + queue = [], + + // Index of currently firing callback (modified by add/remove as needed) + firingIndex = -1, + + // Fire callbacks + fire = function() { + + // Enforce single-firing + locked = options.once; + + // Execute callbacks for all pending executions, + // respecting firingIndex overrides and runtime changes + fired = firing = true; + for ( ; queue.length; firingIndex = -1 ) { + memory = queue.shift(); + while ( ++firingIndex < list.length ) { + + // Run callback and check for early termination + if ( list[ firingIndex ].apply( memory[ 0 ], memory[ 1 ] ) === false && + options.stopOnFalse ) { + + // Jump to end and forget the data so .add doesn't re-fire + firingIndex = list.length; + memory = false; + } + } + } + + // Forget the data if we're done with it + if ( !options.memory ) { + memory = false; + } + + firing = false; + + // Clean up if we're done firing for good + if ( locked ) { + + // Keep an empty list if we have data for future add calls + if ( memory ) { + list = []; + + // Otherwise, this object is spent + } else { + list = ""; + } + } + }, + + // Actual Callbacks object + self = { + + // Add a callback or a collection of callbacks to the list + add: function() { + if ( list ) { + + // If we have memory from a past run, we should fire after adding + if ( memory && !firing ) { + firingIndex = list.length - 1; + queue.push( memory ); + } + + ( function add( args ) { + jQuery.each( args, function( _, arg ) { + if ( jQuery.isFunction( arg ) ) { + if ( !options.unique || !self.has( arg ) ) { + list.push( arg ); + } + } else if ( arg && arg.length && jQuery.type( arg ) !== "string" ) { + + // Inspect recursively + add( arg ); + } + } ); + } )( arguments ); + + if ( memory && !firing ) { + fire(); + } + } + return this; + }, + + // Remove a callback from the list + remove: function() { + jQuery.each( arguments, function( _, arg ) { + var index; + while ( ( index = jQuery.inArray( arg, list, index ) ) > -1 ) { + list.splice( index, 1 ); + + // Handle firing indexes + if ( index <= firingIndex ) { + firingIndex--; + } + } + } ); + return this; + }, + + // Check if a given callback is in the list. + // If no argument is given, return whether or not list has callbacks attached. + has: function( fn ) { + return fn ? + jQuery.inArray( fn, list ) > -1 : + list.length > 0; + }, + + // Remove all callbacks from the list + empty: function() { + if ( list ) { + list = []; + } + return this; + }, + + // Disable .fire and .add + // Abort any current/pending executions + // Clear all callbacks and values + disable: function() { + locked = queue = []; + list = memory = ""; + return this; + }, + disabled: function() { + return !list; + }, + + // Disable .fire + // Also disable .add unless we have memory (since it would have no effect) + // Abort any pending executions + lock: function() { + locked = true; + if ( !memory ) { + self.disable(); + } + return this; + }, + locked: function() { + return !!locked; + }, + + // Call all callbacks with the given context and arguments + fireWith: function( context, args ) { + if ( !locked ) { + args = args || []; + args = [ context, args.slice ? args.slice() : args ]; + queue.push( args ); + if ( !firing ) { + fire(); + } + } + return this; + }, + + // Call all the callbacks with the given arguments + fire: function() { + self.fireWith( this, arguments ); + return this; + }, + + // To know if the callbacks have already been called at least once + fired: function() { + return !!fired; + } + }; + + return self; +}; + + +jQuery.extend( { + + Deferred: function( func ) { + var tuples = [ + + // action, add listener, listener list, final state + [ "resolve", "done", jQuery.Callbacks( "once memory" ), "resolved" ], + [ "reject", "fail", jQuery.Callbacks( "once memory" ), "rejected" ], + [ "notify", "progress", jQuery.Callbacks( "memory" ) ] + ], + state = "pending", + promise = { + state: function() { + return state; + }, + always: function() { + deferred.done( arguments ).fail( arguments ); + return this; + }, + then: function( /* fnDone, fnFail, fnProgress */ ) { + var fns = arguments; + return jQuery.Deferred( function( newDefer ) { + jQuery.each( tuples, function( i, tuple ) { + var fn = jQuery.isFunction( fns[ i ] ) && fns[ i ]; + + // deferred[ done | fail | progress ] for forwarding actions to newDefer + deferred[ tuple[ 1 ] ]( function() { + var returned = fn && fn.apply( this, arguments ); + if ( returned && jQuery.isFunction( returned.promise ) ) { + returned.promise() + .progress( newDefer.notify ) + .done( newDefer.resolve ) + .fail( newDefer.reject ); + } else { + newDefer[ tuple[ 0 ] + "With" ]( + this === promise ? newDefer.promise() : this, + fn ? [ returned ] : arguments + ); + } + } ); + } ); + fns = null; + } ).promise(); + }, + + // Get a promise for this deferred + // If obj is provided, the promise aspect is added to the object + promise: function( obj ) { + return obj != null ? jQuery.extend( obj, promise ) : promise; + } + }, + deferred = {}; + + // Keep pipe for back-compat + promise.pipe = promise.then; + + // Add list-specific methods + jQuery.each( tuples, function( i, tuple ) { + var list = tuple[ 2 ], + stateString = tuple[ 3 ]; + + // promise[ done | fail | progress ] = list.add + promise[ tuple[ 1 ] ] = list.add; + + // Handle state + if ( stateString ) { + list.add( function() { + + // state = [ resolved | rejected ] + state = stateString; + + // [ reject_list | resolve_list ].disable; progress_list.lock + }, tuples[ i ^ 1 ][ 2 ].disable, tuples[ 2 ][ 2 ].lock ); + } + + // deferred[ resolve | reject | notify ] + deferred[ tuple[ 0 ] ] = function() { + deferred[ tuple[ 0 ] + "With" ]( this === deferred ? promise : this, arguments ); + return this; + }; + deferred[ tuple[ 0 ] + "With" ] = list.fireWith; + } ); + + // Make the deferred a promise + promise.promise( deferred ); + + // Call given func if any + if ( func ) { + func.call( deferred, deferred ); + } + + // All done! + return deferred; + }, + + // Deferred helper + when: function( subordinate /* , ..., subordinateN */ ) { + var i = 0, + resolveValues = slice.call( arguments ), + length = resolveValues.length, + + // the count of uncompleted subordinates + remaining = length !== 1 || + ( subordinate && jQuery.isFunction( subordinate.promise ) ) ? length : 0, + + // the master Deferred. + // If resolveValues consist of only a single Deferred, just use that. + deferred = remaining === 1 ? subordinate : jQuery.Deferred(), + + // Update function for both resolve and progress values + updateFunc = function( i, contexts, values ) { + return function( value ) { + contexts[ i ] = this; + values[ i ] = arguments.length > 1 ? slice.call( arguments ) : value; + if ( values === progressValues ) { + deferred.notifyWith( contexts, values ); + + } else if ( !( --remaining ) ) { + deferred.resolveWith( contexts, values ); + } + }; + }, + + progressValues, progressContexts, resolveContexts; + + // add listeners to Deferred subordinates; treat others as resolved + if ( length > 1 ) { + progressValues = new Array( length ); + progressContexts = new Array( length ); + resolveContexts = new Array( length ); + for ( ; i < length; i++ ) { + if ( resolveValues[ i ] && jQuery.isFunction( resolveValues[ i ].promise ) ) { + resolveValues[ i ].promise() + .progress( updateFunc( i, progressContexts, progressValues ) ) + .done( updateFunc( i, resolveContexts, resolveValues ) ) + .fail( deferred.reject ); + } else { + --remaining; + } + } + } + + // if we're not waiting on anything, resolve the master + if ( !remaining ) { + deferred.resolveWith( resolveContexts, resolveValues ); + } + + return deferred.promise(); + } +} ); + + +// The deferred used on DOM ready +var readyList; + +jQuery.fn.ready = function( fn ) { + + // Add the callback + jQuery.ready.promise().done( fn ); + + return this; +}; + +jQuery.extend( { + + // Is the DOM ready to be used? Set to true once it occurs. + isReady: false, + + // A counter to track how many items to wait for before + // the ready event fires. See #6781 + readyWait: 1, + + // Hold (or release) the ready event + holdReady: function( hold ) { + if ( hold ) { + jQuery.readyWait++; + } else { + jQuery.ready( true ); + } + }, + + // Handle when the DOM is ready + ready: function( wait ) { + + // Abort if there are pending holds or we're already ready + if ( wait === true ? --jQuery.readyWait : jQuery.isReady ) { + return; + } + + // Remember that the DOM is ready + jQuery.isReady = true; + + // If a normal DOM Ready event fired, decrement, and wait if need be + if ( wait !== true && --jQuery.readyWait > 0 ) { + return; + } + + // If there are functions bound, to execute + readyList.resolveWith( document, [ jQuery ] ); + + // Trigger any bound ready events + if ( jQuery.fn.triggerHandler ) { + jQuery( document ).triggerHandler( "ready" ); + jQuery( document ).off( "ready" ); + } + } +} ); + +/** + * Clean-up method for dom ready events + */ +function detach() { + if ( document.addEventListener ) { + document.removeEventListener( "DOMContentLoaded", completed ); + window.removeEventListener( "load", completed ); + + } else { + document.detachEvent( "onreadystatechange", completed ); + window.detachEvent( "onload", completed ); + } +} + +/** + * The ready event handler and self cleanup method + */ +function completed() { + + // readyState === "complete" is good enough for us to call the dom ready in oldIE + if ( document.addEventListener || + window.event.type === "load" || + document.readyState === "complete" ) { + + detach(); + jQuery.ready(); + } +} + +jQuery.ready.promise = function( obj ) { + if ( !readyList ) { + + readyList = jQuery.Deferred(); + + // Catch cases where $(document).ready() is called + // after the browser event has already occurred. + // Support: IE6-10 + // Older IE sometimes signals "interactive" too soon + if ( document.readyState === "complete" || + ( document.readyState !== "loading" && !document.documentElement.doScroll ) ) { + + // Handle it asynchronously to allow scripts the opportunity to delay ready + window.setTimeout( jQuery.ready ); + + // Standards-based browsers support DOMContentLoaded + } else if ( document.addEventListener ) { + + // Use the handy event callback + document.addEventListener( "DOMContentLoaded", completed ); + + // A fallback to window.onload, that will always work + window.addEventListener( "load", completed ); + + // If IE event model is used + } else { + + // Ensure firing before onload, maybe late but safe also for iframes + document.attachEvent( "onreadystatechange", completed ); + + // A fallback to window.onload, that will always work + window.attachEvent( "onload", completed ); + + // If IE and not a frame + // continually check to see if the document is ready + var top = false; + + try { + top = window.frameElement == null && document.documentElement; + } catch ( e ) {} + + if ( top && top.doScroll ) { + ( function doScrollCheck() { + if ( !jQuery.isReady ) { + + try { + + // Use the trick by Diego Perini + // http://javascript.nwbox.com/IEContentLoaded/ + top.doScroll( "left" ); + } catch ( e ) { + return window.setTimeout( doScrollCheck, 50 ); + } + + // detach all dom ready events + detach(); + + // and execute any waiting functions + jQuery.ready(); + } + } )(); + } + } + } + return readyList.promise( obj ); +}; + +// Kick off the DOM ready check even if the user does not +jQuery.ready.promise(); + + + + +// Support: IE<9 +// Iteration over object's inherited properties before its own +var i; +for ( i in jQuery( support ) ) { + break; +} +support.ownFirst = i === "0"; + +// Note: most support tests are defined in their respective modules. +// false until the test is run +support.inlineBlockNeedsLayout = false; + +// Execute ASAP in case we need to set body.style.zoom +jQuery( function() { + + // Minified: var a,b,c,d + var val, div, body, container; + + body = document.getElementsByTagName( "body" )[ 0 ]; + if ( !body || !body.style ) { + + // Return for frameset docs that don't have a body + return; + } + + // Setup + div = document.createElement( "div" ); + container = document.createElement( "div" ); + container.style.cssText = "position:absolute;border:0;width:0;height:0;top:0;left:-9999px"; + body.appendChild( container ).appendChild( div ); + + if ( typeof div.style.zoom !== "undefined" ) { + + // Support: IE<8 + // Check if natively block-level elements act like inline-block + // elements when setting their display to 'inline' and giving + // them layout + div.style.cssText = "display:inline;margin:0;border:0;padding:1px;width:1px;zoom:1"; + + support.inlineBlockNeedsLayout = val = div.offsetWidth === 3; + if ( val ) { + + // Prevent IE 6 from affecting layout for positioned elements #11048 + // Prevent IE from shrinking the body in IE 7 mode #12869 + // Support: IE<8 + body.style.zoom = 1; + } + } + + body.removeChild( container ); +} ); + + +( function() { + var div = document.createElement( "div" ); + + // Support: IE<9 + support.deleteExpando = true; + try { + delete div.test; + } catch ( e ) { + support.deleteExpando = false; + } + + // Null elements to avoid leaks in IE. + div = null; +} )(); +var acceptData = function( elem ) { + var noData = jQuery.noData[ ( elem.nodeName + " " ).toLowerCase() ], + nodeType = +elem.nodeType || 1; + + // Do not set data on non-element DOM nodes because it will not be cleared (#8335). + return nodeType !== 1 && nodeType !== 9 ? + false : + + // Nodes accept data unless otherwise specified; rejection can be conditional + !noData || noData !== true && elem.getAttribute( "classid" ) === noData; +}; + + + + +var rbrace = /^(?:\{[\w\W]*\}|\[[\w\W]*\])$/, + rmultiDash = /([A-Z])/g; + +function dataAttr( elem, key, data ) { + + // If nothing was found internally, try to fetch any + // data from the HTML5 data-* attribute + if ( data === undefined && elem.nodeType === 1 ) { + + var name = "data-" + key.replace( rmultiDash, "-$1" ).toLowerCase(); + + data = elem.getAttribute( name ); + + if ( typeof data === "string" ) { + try { + data = data === "true" ? true : + data === "false" ? false : + data === "null" ? null : + + // Only convert to a number if it doesn't change the string + +data + "" === data ? +data : + rbrace.test( data ) ? jQuery.parseJSON( data ) : + data; + } catch ( e ) {} + + // Make sure we set the data so it isn't changed later + jQuery.data( elem, key, data ); + + } else { + data = undefined; + } + } + + return data; +} + +// checks a cache object for emptiness +function isEmptyDataObject( obj ) { + var name; + for ( name in obj ) { + + // if the public data object is empty, the private is still empty + if ( name === "data" && jQuery.isEmptyObject( obj[ name ] ) ) { + continue; + } + if ( name !== "toJSON" ) { + return false; + } + } + + return true; +} + +function internalData( elem, name, data, pvt /* Internal Use Only */ ) { + if ( !acceptData( elem ) ) { + return; + } + + var ret, thisCache, + internalKey = jQuery.expando, + + // We have to handle DOM nodes and JS objects differently because IE6-7 + // can't GC object references properly across the DOM-JS boundary + isNode = elem.nodeType, + + // Only DOM nodes need the global jQuery cache; JS object data is + // attached directly to the object so GC can occur automatically + cache = isNode ? jQuery.cache : elem, + + // Only defining an ID for JS objects if its cache already exists allows + // the code to shortcut on the same path as a DOM node with no cache + id = isNode ? elem[ internalKey ] : elem[ internalKey ] && internalKey; + + // Avoid doing any more work than we need to when trying to get data on an + // object that has no data at all + if ( ( !id || !cache[ id ] || ( !pvt && !cache[ id ].data ) ) && + data === undefined && typeof name === "string" ) { + return; + } + + if ( !id ) { + + // Only DOM nodes need a new unique ID for each element since their data + // ends up in the global cache + if ( isNode ) { + id = elem[ internalKey ] = deletedIds.pop() || jQuery.guid++; + } else { + id = internalKey; + } + } + + if ( !cache[ id ] ) { + + // Avoid exposing jQuery metadata on plain JS objects when the object + // is serialized using JSON.stringify + cache[ id ] = isNode ? {} : { toJSON: jQuery.noop }; + } + + // An object can be passed to jQuery.data instead of a key/value pair; this gets + // shallow copied over onto the existing cache + if ( typeof name === "object" || typeof name === "function" ) { + if ( pvt ) { + cache[ id ] = jQuery.extend( cache[ id ], name ); + } else { + cache[ id ].data = jQuery.extend( cache[ id ].data, name ); + } + } + + thisCache = cache[ id ]; + + // jQuery data() is stored in a separate object inside the object's internal data + // cache in order to avoid key collisions between internal data and user-defined + // data. + if ( !pvt ) { + if ( !thisCache.data ) { + thisCache.data = {}; + } + + thisCache = thisCache.data; + } + + if ( data !== undefined ) { + thisCache[ jQuery.camelCase( name ) ] = data; + } + + // Check for both converted-to-camel and non-converted data property names + // If a data property was specified + if ( typeof name === "string" ) { + + // First Try to find as-is property data + ret = thisCache[ name ]; + + // Test for null|undefined property data + if ( ret == null ) { + + // Try to find the camelCased property + ret = thisCache[ jQuery.camelCase( name ) ]; + } + } else { + ret = thisCache; + } + + return ret; +} + +function internalRemoveData( elem, name, pvt ) { + if ( !acceptData( elem ) ) { + return; + } + + var thisCache, i, + isNode = elem.nodeType, + + // See jQuery.data for more information + cache = isNode ? jQuery.cache : elem, + id = isNode ? elem[ jQuery.expando ] : jQuery.expando; + + // If there is already no cache entry for this object, there is no + // purpose in continuing + if ( !cache[ id ] ) { + return; + } + + if ( name ) { + + thisCache = pvt ? cache[ id ] : cache[ id ].data; + + if ( thisCache ) { + + // Support array or space separated string names for data keys + if ( !jQuery.isArray( name ) ) { + + // try the string as a key before any manipulation + if ( name in thisCache ) { + name = [ name ]; + } else { + + // split the camel cased version by spaces unless a key with the spaces exists + name = jQuery.camelCase( name ); + if ( name in thisCache ) { + name = [ name ]; + } else { + name = name.split( " " ); + } + } + } else { + + // If "name" is an array of keys... + // When data is initially created, via ("key", "val") signature, + // keys will be converted to camelCase. + // Since there is no way to tell _how_ a key was added, remove + // both plain key and camelCase key. #12786 + // This will only penalize the array argument path. + name = name.concat( jQuery.map( name, jQuery.camelCase ) ); + } + + i = name.length; + while ( i-- ) { + delete thisCache[ name[ i ] ]; + } + + // If there is no data left in the cache, we want to continue + // and let the cache object itself get destroyed + if ( pvt ? !isEmptyDataObject( thisCache ) : !jQuery.isEmptyObject( thisCache ) ) { + return; + } + } + } + + // See jQuery.data for more information + if ( !pvt ) { + delete cache[ id ].data; + + // Don't destroy the parent cache unless the internal data object + // had been the only thing left in it + if ( !isEmptyDataObject( cache[ id ] ) ) { + return; + } + } + + // Destroy the cache + if ( isNode ) { + jQuery.cleanData( [ elem ], true ); + + // Use delete when supported for expandos or `cache` is not a window per isWindow (#10080) + /* jshint eqeqeq: false */ + } else if ( support.deleteExpando || cache != cache.window ) { + /* jshint eqeqeq: true */ + delete cache[ id ]; + + // When all else fails, undefined + } else { + cache[ id ] = undefined; + } +} + +jQuery.extend( { + cache: {}, + + // The following elements (space-suffixed to avoid Object.prototype collisions) + // throw uncatchable exceptions if you attempt to set expando properties + noData: { + "applet ": true, + "embed ": true, + + // ...but Flash objects (which have this classid) *can* handle expandos + "object ": "clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" + }, + + hasData: function( elem ) { + elem = elem.nodeType ? jQuery.cache[ elem[ jQuery.expando ] ] : elem[ jQuery.expando ]; + return !!elem && !isEmptyDataObject( elem ); + }, + + data: function( elem, name, data ) { + return internalData( elem, name, data ); + }, + + removeData: function( elem, name ) { + return internalRemoveData( elem, name ); + }, + + // For internal use only. + _data: function( elem, name, data ) { + return internalData( elem, name, data, true ); + }, + + _removeData: function( elem, name ) { + return internalRemoveData( elem, name, true ); + } +} ); + +jQuery.fn.extend( { + data: function( key, value ) { + var i, name, data, + elem = this[ 0 ], + attrs = elem && elem.attributes; + + // Special expections of .data basically thwart jQuery.access, + // so implement the relevant behavior ourselves + + // Gets all values + if ( key === undefined ) { + if ( this.length ) { + data = jQuery.data( elem ); + + if ( elem.nodeType === 1 && !jQuery._data( elem, "parsedAttrs" ) ) { + i = attrs.length; + while ( i-- ) { + + // Support: IE11+ + // The attrs elements can be null (#14894) + if ( attrs[ i ] ) { + name = attrs[ i ].name; + if ( name.indexOf( "data-" ) === 0 ) { + name = jQuery.camelCase( name.slice( 5 ) ); + dataAttr( elem, name, data[ name ] ); + } + } + } + jQuery._data( elem, "parsedAttrs", true ); + } + } + + return data; + } + + // Sets multiple values + if ( typeof key === "object" ) { + return this.each( function() { + jQuery.data( this, key ); + } ); + } + + return arguments.length > 1 ? + + // Sets one value + this.each( function() { + jQuery.data( this, key, value ); + } ) : + + // Gets one value + // Try to fetch any internally stored data first + elem ? dataAttr( elem, key, jQuery.data( elem, key ) ) : undefined; + }, + + removeData: function( key ) { + return this.each( function() { + jQuery.removeData( this, key ); + } ); + } +} ); + + +jQuery.extend( { + queue: function( elem, type, data ) { + var queue; + + if ( elem ) { + type = ( type || "fx" ) + "queue"; + queue = jQuery._data( elem, type ); + + // Speed up dequeue by getting out quickly if this is just a lookup + if ( data ) { + if ( !queue || jQuery.isArray( data ) ) { + queue = jQuery._data( elem, type, jQuery.makeArray( data ) ); + } else { + queue.push( data ); + } + } + return queue || []; + } + }, + + dequeue: function( elem, type ) { + type = type || "fx"; + + var queue = jQuery.queue( elem, type ), + startLength = queue.length, + fn = queue.shift(), + hooks = jQuery._queueHooks( elem, type ), + next = function() { + jQuery.dequeue( elem, type ); + }; + + // If the fx queue is dequeued, always remove the progress sentinel + if ( fn === "inprogress" ) { + fn = queue.shift(); + startLength--; + } + + if ( fn ) { + + // Add a progress sentinel to prevent the fx queue from being + // automatically dequeued + if ( type === "fx" ) { + queue.unshift( "inprogress" ); + } + + // clear up the last queue stop function + delete hooks.stop; + fn.call( elem, next, hooks ); + } + + if ( !startLength && hooks ) { + hooks.empty.fire(); + } + }, + + // not intended for public consumption - generates a queueHooks object, + // or returns the current one + _queueHooks: function( elem, type ) { + var key = type + "queueHooks"; + return jQuery._data( elem, key ) || jQuery._data( elem, key, { + empty: jQuery.Callbacks( "once memory" ).add( function() { + jQuery._removeData( elem, type + "queue" ); + jQuery._removeData( elem, key ); + } ) + } ); + } +} ); + +jQuery.fn.extend( { + queue: function( type, data ) { + var setter = 2; + + if ( typeof type !== "string" ) { + data = type; + type = "fx"; + setter--; + } + + if ( arguments.length < setter ) { + return jQuery.queue( this[ 0 ], type ); + } + + return data === undefined ? + this : + this.each( function() { + var queue = jQuery.queue( this, type, data ); + + // ensure a hooks for this queue + jQuery._queueHooks( this, type ); + + if ( type === "fx" && queue[ 0 ] !== "inprogress" ) { + jQuery.dequeue( this, type ); + } + } ); + }, + dequeue: function( type ) { + return this.each( function() { + jQuery.dequeue( this, type ); + } ); + }, + clearQueue: function( type ) { + return this.queue( type || "fx", [] ); + }, + + // Get a promise resolved when queues of a certain type + // are emptied (fx is the type by default) + promise: function( type, obj ) { + var tmp, + count = 1, + defer = jQuery.Deferred(), + elements = this, + i = this.length, + resolve = function() { + if ( !( --count ) ) { + defer.resolveWith( elements, [ elements ] ); + } + }; + + if ( typeof type !== "string" ) { + obj = type; + type = undefined; + } + type = type || "fx"; + + while ( i-- ) { + tmp = jQuery._data( elements[ i ], type + "queueHooks" ); + if ( tmp && tmp.empty ) { + count++; + tmp.empty.add( resolve ); + } + } + resolve(); + return defer.promise( obj ); + } +} ); + + +( function() { + var shrinkWrapBlocksVal; + + support.shrinkWrapBlocks = function() { + if ( shrinkWrapBlocksVal != null ) { + return shrinkWrapBlocksVal; + } + + // Will be changed later if needed. + shrinkWrapBlocksVal = false; + + // Minified: var b,c,d + var div, body, container; + + body = document.getElementsByTagName( "body" )[ 0 ]; + if ( !body || !body.style ) { + + // Test fired too early or in an unsupported environment, exit. + return; + } + + // Setup + div = document.createElement( "div" ); + container = document.createElement( "div" ); + container.style.cssText = "position:absolute;border:0;width:0;height:0;top:0;left:-9999px"; + body.appendChild( container ).appendChild( div ); + + // Support: IE6 + // Check if elements with layout shrink-wrap their children + if ( typeof div.style.zoom !== "undefined" ) { + + // Reset CSS: box-sizing; display; margin; border + div.style.cssText = + + // Support: Firefox<29, Android 2.3 + // Vendor-prefix box-sizing + "-webkit-box-sizing:content-box;-moz-box-sizing:content-box;" + + "box-sizing:content-box;display:block;margin:0;border:0;" + + "padding:1px;width:1px;zoom:1"; + div.appendChild( document.createElement( "div" ) ).style.width = "5px"; + shrinkWrapBlocksVal = div.offsetWidth !== 3; + } + + body.removeChild( container ); + + return shrinkWrapBlocksVal; + }; + +} )(); +var pnum = ( /[+-]?(?:\d*\.|)\d+(?:[eE][+-]?\d+|)/ ).source; + +var rcssNum = new RegExp( "^(?:([+-])=|)(" + pnum + ")([a-z%]*)$", "i" ); + + +var cssExpand = [ "Top", "Right", "Bottom", "Left" ]; + +var isHidden = function( elem, el ) { + + // isHidden might be called from jQuery#filter function; + // in that case, element will be second argument + elem = el || elem; + return jQuery.css( elem, "display" ) === "none" || + !jQuery.contains( elem.ownerDocument, elem ); + }; + + + +function adjustCSS( elem, prop, valueParts, tween ) { + var adjusted, + scale = 1, + maxIterations = 20, + currentValue = tween ? + function() { return tween.cur(); } : + function() { return jQuery.css( elem, prop, "" ); }, + initial = currentValue(), + unit = valueParts && valueParts[ 3 ] || ( jQuery.cssNumber[ prop ] ? "" : "px" ), + + // Starting value computation is required for potential unit mismatches + initialInUnit = ( jQuery.cssNumber[ prop ] || unit !== "px" && +initial ) && + rcssNum.exec( jQuery.css( elem, prop ) ); + + if ( initialInUnit && initialInUnit[ 3 ] !== unit ) { + + // Trust units reported by jQuery.css + unit = unit || initialInUnit[ 3 ]; + + // Make sure we update the tween properties later on + valueParts = valueParts || []; + + // Iteratively approximate from a nonzero starting point + initialInUnit = +initial || 1; + + do { + + // If previous iteration zeroed out, double until we get *something*. + // Use string for doubling so we don't accidentally see scale as unchanged below + scale = scale || ".5"; + + // Adjust and apply + initialInUnit = initialInUnit / scale; + jQuery.style( elem, prop, initialInUnit + unit ); + + // Update scale, tolerating zero or NaN from tween.cur() + // Break the loop if scale is unchanged or perfect, or if we've just had enough. + } while ( + scale !== ( scale = currentValue() / initial ) && scale !== 1 && --maxIterations + ); + } + + if ( valueParts ) { + initialInUnit = +initialInUnit || +initial || 0; + + // Apply relative offset (+=/-=) if specified + adjusted = valueParts[ 1 ] ? + initialInUnit + ( valueParts[ 1 ] + 1 ) * valueParts[ 2 ] : + +valueParts[ 2 ]; + if ( tween ) { + tween.unit = unit; + tween.start = initialInUnit; + tween.end = adjusted; + } + } + return adjusted; +} + + +// Multifunctional method to get and set values of a collection +// The value/s can optionally be executed if it's a function +var access = function( elems, fn, key, value, chainable, emptyGet, raw ) { + var i = 0, + length = elems.length, + bulk = key == null; + + // Sets many values + if ( jQuery.type( key ) === "object" ) { + chainable = true; + for ( i in key ) { + access( elems, fn, i, key[ i ], true, emptyGet, raw ); + } + + // Sets one value + } else if ( value !== undefined ) { + chainable = true; + + if ( !jQuery.isFunction( value ) ) { + raw = true; + } + + if ( bulk ) { + + // Bulk operations run against the entire set + if ( raw ) { + fn.call( elems, value ); + fn = null; + + // ...except when executing function values + } else { + bulk = fn; + fn = function( elem, key, value ) { + return bulk.call( jQuery( elem ), value ); + }; + } + } + + if ( fn ) { + for ( ; i < length; i++ ) { + fn( + elems[ i ], + key, + raw ? value : value.call( elems[ i ], i, fn( elems[ i ], key ) ) + ); + } + } + } + + return chainable ? + elems : + + // Gets + bulk ? + fn.call( elems ) : + length ? fn( elems[ 0 ], key ) : emptyGet; +}; +var rcheckableType = ( /^(?:checkbox|radio)$/i ); + +var rtagName = ( /<([\w:-]+)/ ); + +var rscriptType = ( /^$|\/(?:java|ecma)script/i ); + +var rleadingWhitespace = ( /^\s+/ ); + +var nodeNames = "abbr|article|aside|audio|bdi|canvas|data|datalist|" + + "details|dialog|figcaption|figure|footer|header|hgroup|main|" + + "mark|meter|nav|output|picture|progress|section|summary|template|time|video"; + + + +function createSafeFragment( document ) { + var list = nodeNames.split( "|" ), + safeFrag = document.createDocumentFragment(); + + if ( safeFrag.createElement ) { + while ( list.length ) { + safeFrag.createElement( + list.pop() + ); + } + } + return safeFrag; +} + + +( function() { + var div = document.createElement( "div" ), + fragment = document.createDocumentFragment(), + input = document.createElement( "input" ); + + // Setup + div.innerHTML = "
      a"; + + // IE strips leading whitespace when .innerHTML is used + support.leadingWhitespace = div.firstChild.nodeType === 3; + + // Make sure that tbody elements aren't automatically inserted + // IE will insert them into empty tables + support.tbody = !div.getElementsByTagName( "tbody" ).length; + + // Make sure that link elements get serialized correctly by innerHTML + // This requires a wrapper element in IE + support.htmlSerialize = !!div.getElementsByTagName( "link" ).length; + + // Makes sure cloning an html5 element does not cause problems + // Where outerHTML is undefined, this still works + support.html5Clone = + document.createElement( "nav" ).cloneNode( true ).outerHTML !== "<:nav>"; + + // Check if a disconnected checkbox will retain its checked + // value of true after appended to the DOM (IE6/7) + input.type = "checkbox"; + input.checked = true; + fragment.appendChild( input ); + support.appendChecked = input.checked; + + // Make sure textarea (and checkbox) defaultValue is properly cloned + // Support: IE6-IE11+ + div.innerHTML = ""; + support.noCloneChecked = !!div.cloneNode( true ).lastChild.defaultValue; + + // #11217 - WebKit loses check when the name is after the checked attribute + fragment.appendChild( div ); + + // Support: Windows Web Apps (WWA) + // `name` and `type` must use .setAttribute for WWA (#14901) + input = document.createElement( "input" ); + input.setAttribute( "type", "radio" ); + input.setAttribute( "checked", "checked" ); + input.setAttribute( "name", "t" ); + + div.appendChild( input ); + + // Support: Safari 5.1, iOS 5.1, Android 4.x, Android 2.3 + // old WebKit doesn't clone checked state correctly in fragments + support.checkClone = div.cloneNode( true ).cloneNode( true ).lastChild.checked; + + // Support: IE<9 + // Cloned elements keep attachEvent handlers, we use addEventListener on IE9+ + support.noCloneEvent = !!div.addEventListener; + + // Support: IE<9 + // Since attributes and properties are the same in IE, + // cleanData must set properties to undefined rather than use removeAttribute + div[ jQuery.expando ] = 1; + support.attributes = !div.getAttribute( jQuery.expando ); +} )(); + + +// We have to close these tags to support XHTML (#13200) +var wrapMap = { + option: [ 1, "" ], + legend: [ 1, "
      ", "
      " ], + area: [ 1, "", "" ], + + // Support: IE8 + param: [ 1, "", "" ], + thead: [ 1, "", "
      " ], + tr: [ 2, "", "
      " ], + col: [ 2, "", "
      " ], + td: [ 3, "", "
      " ], + + // IE6-8 can't serialize link, script, style, or any html5 (NoScope) tags, + // unless wrapped in a div with non-breaking characters in front of it. + _default: support.htmlSerialize ? [ 0, "", "" ] : [ 1, "X
      ", "
      " ] +}; + +// Support: IE8-IE9 +wrapMap.optgroup = wrapMap.option; + +wrapMap.tbody = wrapMap.tfoot = wrapMap.colgroup = wrapMap.caption = wrapMap.thead; +wrapMap.th = wrapMap.td; + + +function getAll( context, tag ) { + var elems, elem, + i = 0, + found = typeof context.getElementsByTagName !== "undefined" ? + context.getElementsByTagName( tag || "*" ) : + typeof context.querySelectorAll !== "undefined" ? + context.querySelectorAll( tag || "*" ) : + undefined; + + if ( !found ) { + for ( found = [], elems = context.childNodes || context; + ( elem = elems[ i ] ) != null; + i++ + ) { + if ( !tag || jQuery.nodeName( elem, tag ) ) { + found.push( elem ); + } else { + jQuery.merge( found, getAll( elem, tag ) ); + } + } + } + + return tag === undefined || tag && jQuery.nodeName( context, tag ) ? + jQuery.merge( [ context ], found ) : + found; +} + + +// Mark scripts as having already been evaluated +function setGlobalEval( elems, refElements ) { + var elem, + i = 0; + for ( ; ( elem = elems[ i ] ) != null; i++ ) { + jQuery._data( + elem, + "globalEval", + !refElements || jQuery._data( refElements[ i ], "globalEval" ) + ); + } +} + + +var rhtml = /<|&#?\w+;/, + rtbody = / from table fragments + if ( !support.tbody ) { + + // String was a , *may* have spurious + elem = tag === "table" && !rtbody.test( elem ) ? + tmp.firstChild : + + // String was a bare or + wrap[ 1 ] === "
      " && !rtbody.test( elem ) ? + tmp : + 0; + + j = elem && elem.childNodes.length; + while ( j-- ) { + if ( jQuery.nodeName( ( tbody = elem.childNodes[ j ] ), "tbody" ) && + !tbody.childNodes.length ) { + + elem.removeChild( tbody ); + } + } + } + + jQuery.merge( nodes, tmp.childNodes ); + + // Fix #12392 for WebKit and IE > 9 + tmp.textContent = ""; + + // Fix #12392 for oldIE + while ( tmp.firstChild ) { + tmp.removeChild( tmp.firstChild ); + } + + // Remember the top-level container for proper cleanup + tmp = safe.lastChild; + } + } + } + + // Fix #11356: Clear elements from fragment + if ( tmp ) { + safe.removeChild( tmp ); + } + + // Reset defaultChecked for any radios and checkboxes + // about to be appended to the DOM in IE 6/7 (#8060) + if ( !support.appendChecked ) { + jQuery.grep( getAll( nodes, "input" ), fixDefaultChecked ); + } + + i = 0; + while ( ( elem = nodes[ i++ ] ) ) { + + // Skip elements already in the context collection (trac-4087) + if ( selection && jQuery.inArray( elem, selection ) > -1 ) { + if ( ignored ) { + ignored.push( elem ); + } + + continue; + } + + contains = jQuery.contains( elem.ownerDocument, elem ); + + // Append to fragment + tmp = getAll( safe.appendChild( elem ), "script" ); + + // Preserve script evaluation history + if ( contains ) { + setGlobalEval( tmp ); + } + + // Capture executables + if ( scripts ) { + j = 0; + while ( ( elem = tmp[ j++ ] ) ) { + if ( rscriptType.test( elem.type || "" ) ) { + scripts.push( elem ); + } + } + } + } + + tmp = null; + + return safe; +} + + +( function() { + var i, eventName, + div = document.createElement( "div" ); + + // Support: IE<9 (lack submit/change bubble), Firefox (lack focus(in | out) events) + for ( i in { submit: true, change: true, focusin: true } ) { + eventName = "on" + i; + + if ( !( support[ i ] = eventName in window ) ) { + + // Beware of CSP restrictions (https://developer.mozilla.org/en/Security/CSP) + div.setAttribute( eventName, "t" ); + support[ i ] = div.attributes[ eventName ].expando === false; + } + } + + // Null elements to avoid leaks in IE. + div = null; +} )(); + + +var rformElems = /^(?:input|select|textarea)$/i, + rkeyEvent = /^key/, + rmouseEvent = /^(?:mouse|pointer|contextmenu|drag|drop)|click/, + rfocusMorph = /^(?:focusinfocus|focusoutblur)$/, + rtypenamespace = /^([^.]*)(?:\.(.+)|)/; + +function returnTrue() { + return true; +} + +function returnFalse() { + return false; +} + +// Support: IE9 +// See #13393 for more info +function safeActiveElement() { + try { + return document.activeElement; + } catch ( err ) { } +} + +function on( elem, types, selector, data, fn, one ) { + var origFn, type; + + // Types can be a map of types/handlers + if ( typeof types === "object" ) { + + // ( types-Object, selector, data ) + if ( typeof selector !== "string" ) { + + // ( types-Object, data ) + data = data || selector; + selector = undefined; + } + for ( type in types ) { + on( elem, type, selector, data, types[ type ], one ); + } + return elem; + } + + if ( data == null && fn == null ) { + + // ( types, fn ) + fn = selector; + data = selector = undefined; + } else if ( fn == null ) { + if ( typeof selector === "string" ) { + + // ( types, selector, fn ) + fn = data; + data = undefined; + } else { + + // ( types, data, fn ) + fn = data; + data = selector; + selector = undefined; + } + } + if ( fn === false ) { + fn = returnFalse; + } else if ( !fn ) { + return elem; + } + + if ( one === 1 ) { + origFn = fn; + fn = function( event ) { + + // Can use an empty set, since event contains the info + jQuery().off( event ); + return origFn.apply( this, arguments ); + }; + + // Use same guid so caller can remove using origFn + fn.guid = origFn.guid || ( origFn.guid = jQuery.guid++ ); + } + return elem.each( function() { + jQuery.event.add( this, types, fn, data, selector ); + } ); +} + +/* + * Helper functions for managing events -- not part of the public interface. + * Props to Dean Edwards' addEvent library for many of the ideas. + */ +jQuery.event = { + + global: {}, + + add: function( elem, types, handler, data, selector ) { + var tmp, events, t, handleObjIn, + special, eventHandle, handleObj, + handlers, type, namespaces, origType, + elemData = jQuery._data( elem ); + + // Don't attach events to noData or text/comment nodes (but allow plain objects) + if ( !elemData ) { + return; + } + + // Caller can pass in an object of custom data in lieu of the handler + if ( handler.handler ) { + handleObjIn = handler; + handler = handleObjIn.handler; + selector = handleObjIn.selector; + } + + // Make sure that the handler has a unique ID, used to find/remove it later + if ( !handler.guid ) { + handler.guid = jQuery.guid++; + } + + // Init the element's event structure and main handler, if this is the first + if ( !( events = elemData.events ) ) { + events = elemData.events = {}; + } + if ( !( eventHandle = elemData.handle ) ) { + eventHandle = elemData.handle = function( e ) { + + // Discard the second event of a jQuery.event.trigger() and + // when an event is called after a page has unloaded + return typeof jQuery !== "undefined" && + ( !e || jQuery.event.triggered !== e.type ) ? + jQuery.event.dispatch.apply( eventHandle.elem, arguments ) : + undefined; + }; + + // Add elem as a property of the handle fn to prevent a memory leak + // with IE non-native events + eventHandle.elem = elem; + } + + // Handle multiple events separated by a space + types = ( types || "" ).match( rnotwhite ) || [ "" ]; + t = types.length; + while ( t-- ) { + tmp = rtypenamespace.exec( types[ t ] ) || []; + type = origType = tmp[ 1 ]; + namespaces = ( tmp[ 2 ] || "" ).split( "." ).sort(); + + // There *must* be a type, no attaching namespace-only handlers + if ( !type ) { + continue; + } + + // If event changes its type, use the special event handlers for the changed type + special = jQuery.event.special[ type ] || {}; + + // If selector defined, determine special event api type, otherwise given type + type = ( selector ? special.delegateType : special.bindType ) || type; + + // Update special based on newly reset type + special = jQuery.event.special[ type ] || {}; + + // handleObj is passed to all event handlers + handleObj = jQuery.extend( { + type: type, + origType: origType, + data: data, + handler: handler, + guid: handler.guid, + selector: selector, + needsContext: selector && jQuery.expr.match.needsContext.test( selector ), + namespace: namespaces.join( "." ) + }, handleObjIn ); + + // Init the event handler queue if we're the first + if ( !( handlers = events[ type ] ) ) { + handlers = events[ type ] = []; + handlers.delegateCount = 0; + + // Only use addEventListener/attachEvent if the special events handler returns false + if ( !special.setup || + special.setup.call( elem, data, namespaces, eventHandle ) === false ) { + + // Bind the global event handler to the element + if ( elem.addEventListener ) { + elem.addEventListener( type, eventHandle, false ); + + } else if ( elem.attachEvent ) { + elem.attachEvent( "on" + type, eventHandle ); + } + } + } + + if ( special.add ) { + special.add.call( elem, handleObj ); + + if ( !handleObj.handler.guid ) { + handleObj.handler.guid = handler.guid; + } + } + + // Add to the element's handler list, delegates in front + if ( selector ) { + handlers.splice( handlers.delegateCount++, 0, handleObj ); + } else { + handlers.push( handleObj ); + } + + // Keep track of which events have ever been used, for event optimization + jQuery.event.global[ type ] = true; + } + + // Nullify elem to prevent memory leaks in IE + elem = null; + }, + + // Detach an event or set of events from an element + remove: function( elem, types, handler, selector, mappedTypes ) { + var j, handleObj, tmp, + origCount, t, events, + special, handlers, type, + namespaces, origType, + elemData = jQuery.hasData( elem ) && jQuery._data( elem ); + + if ( !elemData || !( events = elemData.events ) ) { + return; + } + + // Once for each type.namespace in types; type may be omitted + types = ( types || "" ).match( rnotwhite ) || [ "" ]; + t = types.length; + while ( t-- ) { + tmp = rtypenamespace.exec( types[ t ] ) || []; + type = origType = tmp[ 1 ]; + namespaces = ( tmp[ 2 ] || "" ).split( "." ).sort(); + + // Unbind all events (on this namespace, if provided) for the element + if ( !type ) { + for ( type in events ) { + jQuery.event.remove( elem, type + types[ t ], handler, selector, true ); + } + continue; + } + + special = jQuery.event.special[ type ] || {}; + type = ( selector ? special.delegateType : special.bindType ) || type; + handlers = events[ type ] || []; + tmp = tmp[ 2 ] && + new RegExp( "(^|\\.)" + namespaces.join( "\\.(?:.*\\.|)" ) + "(\\.|$)" ); + + // Remove matching events + origCount = j = handlers.length; + while ( j-- ) { + handleObj = handlers[ j ]; + + if ( ( mappedTypes || origType === handleObj.origType ) && + ( !handler || handler.guid === handleObj.guid ) && + ( !tmp || tmp.test( handleObj.namespace ) ) && + ( !selector || selector === handleObj.selector || + selector === "**" && handleObj.selector ) ) { + handlers.splice( j, 1 ); + + if ( handleObj.selector ) { + handlers.delegateCount--; + } + if ( special.remove ) { + special.remove.call( elem, handleObj ); + } + } + } + + // Remove generic event handler if we removed something and no more handlers exist + // (avoids potential for endless recursion during removal of special event handlers) + if ( origCount && !handlers.length ) { + if ( !special.teardown || + special.teardown.call( elem, namespaces, elemData.handle ) === false ) { + + jQuery.removeEvent( elem, type, elemData.handle ); + } + + delete events[ type ]; + } + } + + // Remove the expando if it's no longer used + if ( jQuery.isEmptyObject( events ) ) { + delete elemData.handle; + + // removeData also checks for emptiness and clears the expando if empty + // so use it instead of delete + jQuery._removeData( elem, "events" ); + } + }, + + trigger: function( event, data, elem, onlyHandlers ) { + var handle, ontype, cur, + bubbleType, special, tmp, i, + eventPath = [ elem || document ], + type = hasOwn.call( event, "type" ) ? event.type : event, + namespaces = hasOwn.call( event, "namespace" ) ? event.namespace.split( "." ) : []; + + cur = tmp = elem = elem || document; + + // Don't do events on text and comment nodes + if ( elem.nodeType === 3 || elem.nodeType === 8 ) { + return; + } + + // focus/blur morphs to focusin/out; ensure we're not firing them right now + if ( rfocusMorph.test( type + jQuery.event.triggered ) ) { + return; + } + + if ( type.indexOf( "." ) > -1 ) { + + // Namespaced trigger; create a regexp to match event type in handle() + namespaces = type.split( "." ); + type = namespaces.shift(); + namespaces.sort(); + } + ontype = type.indexOf( ":" ) < 0 && "on" + type; + + // Caller can pass in a jQuery.Event object, Object, or just an event type string + event = event[ jQuery.expando ] ? + event : + new jQuery.Event( type, typeof event === "object" && event ); + + // Trigger bitmask: & 1 for native handlers; & 2 for jQuery (always true) + event.isTrigger = onlyHandlers ? 2 : 3; + event.namespace = namespaces.join( "." ); + event.rnamespace = event.namespace ? + new RegExp( "(^|\\.)" + namespaces.join( "\\.(?:.*\\.|)" ) + "(\\.|$)" ) : + null; + + // Clean up the event in case it is being reused + event.result = undefined; + if ( !event.target ) { + event.target = elem; + } + + // Clone any incoming data and prepend the event, creating the handler arg list + data = data == null ? + [ event ] : + jQuery.makeArray( data, [ event ] ); + + // Allow special events to draw outside the lines + special = jQuery.event.special[ type ] || {}; + if ( !onlyHandlers && special.trigger && special.trigger.apply( elem, data ) === false ) { + return; + } + + // Determine event propagation path in advance, per W3C events spec (#9951) + // Bubble up to document, then to window; watch for a global ownerDocument var (#9724) + if ( !onlyHandlers && !special.noBubble && !jQuery.isWindow( elem ) ) { + + bubbleType = special.delegateType || type; + if ( !rfocusMorph.test( bubbleType + type ) ) { + cur = cur.parentNode; + } + for ( ; cur; cur = cur.parentNode ) { + eventPath.push( cur ); + tmp = cur; + } + + // Only add window if we got to document (e.g., not plain obj or detached DOM) + if ( tmp === ( elem.ownerDocument || document ) ) { + eventPath.push( tmp.defaultView || tmp.parentWindow || window ); + } + } + + // Fire handlers on the event path + i = 0; + while ( ( cur = eventPath[ i++ ] ) && !event.isPropagationStopped() ) { + + event.type = i > 1 ? + bubbleType : + special.bindType || type; + + // jQuery handler + handle = ( jQuery._data( cur, "events" ) || {} )[ event.type ] && + jQuery._data( cur, "handle" ); + + if ( handle ) { + handle.apply( cur, data ); + } + + // Native handler + handle = ontype && cur[ ontype ]; + if ( handle && handle.apply && acceptData( cur ) ) { + event.result = handle.apply( cur, data ); + if ( event.result === false ) { + event.preventDefault(); + } + } + } + event.type = type; + + // If nobody prevented the default action, do it now + if ( !onlyHandlers && !event.isDefaultPrevented() ) { + + if ( + ( !special._default || + special._default.apply( eventPath.pop(), data ) === false + ) && acceptData( elem ) + ) { + + // Call a native DOM method on the target with the same name name as the event. + // Can't use an .isFunction() check here because IE6/7 fails that test. + // Don't do default actions on window, that's where global variables be (#6170) + if ( ontype && elem[ type ] && !jQuery.isWindow( elem ) ) { + + // Don't re-trigger an onFOO event when we call its FOO() method + tmp = elem[ ontype ]; + + if ( tmp ) { + elem[ ontype ] = null; + } + + // Prevent re-triggering of the same event, since we already bubbled it above + jQuery.event.triggered = type; + try { + elem[ type ](); + } catch ( e ) { + + // IE<9 dies on focus/blur to hidden element (#1486,#12518) + // only reproducible on winXP IE8 native, not IE9 in IE8 mode + } + jQuery.event.triggered = undefined; + + if ( tmp ) { + elem[ ontype ] = tmp; + } + } + } + } + + return event.result; + }, + + dispatch: function( event ) { + + // Make a writable jQuery.Event from the native event object + event = jQuery.event.fix( event ); + + var i, j, ret, matched, handleObj, + handlerQueue = [], + args = slice.call( arguments ), + handlers = ( jQuery._data( this, "events" ) || {} )[ event.type ] || [], + special = jQuery.event.special[ event.type ] || {}; + + // Use the fix-ed jQuery.Event rather than the (read-only) native event + args[ 0 ] = event; + event.delegateTarget = this; + + // Call the preDispatch hook for the mapped type, and let it bail if desired + if ( special.preDispatch && special.preDispatch.call( this, event ) === false ) { + return; + } + + // Determine handlers + handlerQueue = jQuery.event.handlers.call( this, event, handlers ); + + // Run delegates first; they may want to stop propagation beneath us + i = 0; + while ( ( matched = handlerQueue[ i++ ] ) && !event.isPropagationStopped() ) { + event.currentTarget = matched.elem; + + j = 0; + while ( ( handleObj = matched.handlers[ j++ ] ) && + !event.isImmediatePropagationStopped() ) { + + // Triggered event must either 1) have no namespace, or 2) have namespace(s) + // a subset or equal to those in the bound event (both can have no namespace). + if ( !event.rnamespace || event.rnamespace.test( handleObj.namespace ) ) { + + event.handleObj = handleObj; + event.data = handleObj.data; + + ret = ( ( jQuery.event.special[ handleObj.origType ] || {} ).handle || + handleObj.handler ).apply( matched.elem, args ); + + if ( ret !== undefined ) { + if ( ( event.result = ret ) === false ) { + event.preventDefault(); + event.stopPropagation(); + } + } + } + } + } + + // Call the postDispatch hook for the mapped type + if ( special.postDispatch ) { + special.postDispatch.call( this, event ); + } + + return event.result; + }, + + handlers: function( event, handlers ) { + var i, matches, sel, handleObj, + handlerQueue = [], + delegateCount = handlers.delegateCount, + cur = event.target; + + // Support (at least): Chrome, IE9 + // Find delegate handlers + // Black-hole SVG instance trees (#13180) + // + // Support: Firefox<=42+ + // Avoid non-left-click in FF but don't block IE radio events (#3861, gh-2343) + if ( delegateCount && cur.nodeType && + ( event.type !== "click" || isNaN( event.button ) || event.button < 1 ) ) { + + /* jshint eqeqeq: false */ + for ( ; cur != this; cur = cur.parentNode || this ) { + /* jshint eqeqeq: true */ + + // Don't check non-elements (#13208) + // Don't process clicks on disabled elements (#6911, #8165, #11382, #11764) + if ( cur.nodeType === 1 && ( cur.disabled !== true || event.type !== "click" ) ) { + matches = []; + for ( i = 0; i < delegateCount; i++ ) { + handleObj = handlers[ i ]; + + // Don't conflict with Object.prototype properties (#13203) + sel = handleObj.selector + " "; + + if ( matches[ sel ] === undefined ) { + matches[ sel ] = handleObj.needsContext ? + jQuery( sel, this ).index( cur ) > -1 : + jQuery.find( sel, this, null, [ cur ] ).length; + } + if ( matches[ sel ] ) { + matches.push( handleObj ); + } + } + if ( matches.length ) { + handlerQueue.push( { elem: cur, handlers: matches } ); + } + } + } + } + + // Add the remaining (directly-bound) handlers + if ( delegateCount < handlers.length ) { + handlerQueue.push( { elem: this, handlers: handlers.slice( delegateCount ) } ); + } + + return handlerQueue; + }, + + fix: function( event ) { + if ( event[ jQuery.expando ] ) { + return event; + } + + // Create a writable copy of the event object and normalize some properties + var i, prop, copy, + type = event.type, + originalEvent = event, + fixHook = this.fixHooks[ type ]; + + if ( !fixHook ) { + this.fixHooks[ type ] = fixHook = + rmouseEvent.test( type ) ? this.mouseHooks : + rkeyEvent.test( type ) ? this.keyHooks : + {}; + } + copy = fixHook.props ? this.props.concat( fixHook.props ) : this.props; + + event = new jQuery.Event( originalEvent ); + + i = copy.length; + while ( i-- ) { + prop = copy[ i ]; + event[ prop ] = originalEvent[ prop ]; + } + + // Support: IE<9 + // Fix target property (#1925) + if ( !event.target ) { + event.target = originalEvent.srcElement || document; + } + + // Support: Safari 6-8+ + // Target should not be a text node (#504, #13143) + if ( event.target.nodeType === 3 ) { + event.target = event.target.parentNode; + } + + // Support: IE<9 + // For mouse/key events, metaKey==false if it's undefined (#3368, #11328) + event.metaKey = !!event.metaKey; + + return fixHook.filter ? fixHook.filter( event, originalEvent ) : event; + }, + + // Includes some event props shared by KeyEvent and MouseEvent + props: ( "altKey bubbles cancelable ctrlKey currentTarget detail eventPhase " + + "metaKey relatedTarget shiftKey target timeStamp view which" ).split( " " ), + + fixHooks: {}, + + keyHooks: { + props: "char charCode key keyCode".split( " " ), + filter: function( event, original ) { + + // Add which for key events + if ( event.which == null ) { + event.which = original.charCode != null ? original.charCode : original.keyCode; + } + + return event; + } + }, + + mouseHooks: { + props: ( "button buttons clientX clientY fromElement offsetX offsetY " + + "pageX pageY screenX screenY toElement" ).split( " " ), + filter: function( event, original ) { + var body, eventDoc, doc, + button = original.button, + fromElement = original.fromElement; + + // Calculate pageX/Y if missing and clientX/Y available + if ( event.pageX == null && original.clientX != null ) { + eventDoc = event.target.ownerDocument || document; + doc = eventDoc.documentElement; + body = eventDoc.body; + + event.pageX = original.clientX + + ( doc && doc.scrollLeft || body && body.scrollLeft || 0 ) - + ( doc && doc.clientLeft || body && body.clientLeft || 0 ); + event.pageY = original.clientY + + ( doc && doc.scrollTop || body && body.scrollTop || 0 ) - + ( doc && doc.clientTop || body && body.clientTop || 0 ); + } + + // Add relatedTarget, if necessary + if ( !event.relatedTarget && fromElement ) { + event.relatedTarget = fromElement === event.target ? + original.toElement : + fromElement; + } + + // Add which for click: 1 === left; 2 === middle; 3 === right + // Note: button is not normalized, so don't use it + if ( !event.which && button !== undefined ) { + event.which = ( button & 1 ? 1 : ( button & 2 ? 3 : ( button & 4 ? 2 : 0 ) ) ); + } + + return event; + } + }, + + special: { + load: { + + // Prevent triggered image.load events from bubbling to window.load + noBubble: true + }, + focus: { + + // Fire native event if possible so blur/focus sequence is correct + trigger: function() { + if ( this !== safeActiveElement() && this.focus ) { + try { + this.focus(); + return false; + } catch ( e ) { + + // Support: IE<9 + // If we error on focus to hidden element (#1486, #12518), + // let .trigger() run the handlers + } + } + }, + delegateType: "focusin" + }, + blur: { + trigger: function() { + if ( this === safeActiveElement() && this.blur ) { + this.blur(); + return false; + } + }, + delegateType: "focusout" + }, + click: { + + // For checkbox, fire native event so checked state will be right + trigger: function() { + if ( jQuery.nodeName( this, "input" ) && this.type === "checkbox" && this.click ) { + this.click(); + return false; + } + }, + + // For cross-browser consistency, don't fire native .click() on links + _default: function( event ) { + return jQuery.nodeName( event.target, "a" ); + } + }, + + beforeunload: { + postDispatch: function( event ) { + + // Support: Firefox 20+ + // Firefox doesn't alert if the returnValue field is not set. + if ( event.result !== undefined && event.originalEvent ) { + event.originalEvent.returnValue = event.result; + } + } + } + }, + + // Piggyback on a donor event to simulate a different one + simulate: function( type, elem, event ) { + var e = jQuery.extend( + new jQuery.Event(), + event, + { + type: type, + isSimulated: true + + // Previously, `originalEvent: {}` was set here, so stopPropagation call + // would not be triggered on donor event, since in our own + // jQuery.event.stopPropagation function we had a check for existence of + // originalEvent.stopPropagation method, so, consequently it would be a noop. + // + // Guard for simulated events was moved to jQuery.event.stopPropagation function + // since `originalEvent` should point to the original event for the + // constancy with other events and for more focused logic + } + ); + + jQuery.event.trigger( e, null, elem ); + + if ( e.isDefaultPrevented() ) { + event.preventDefault(); + } + } +}; + +jQuery.removeEvent = document.removeEventListener ? + function( elem, type, handle ) { + + // This "if" is needed for plain objects + if ( elem.removeEventListener ) { + elem.removeEventListener( type, handle ); + } + } : + function( elem, type, handle ) { + var name = "on" + type; + + if ( elem.detachEvent ) { + + // #8545, #7054, preventing memory leaks for custom events in IE6-8 + // detachEvent needed property on element, by name of that event, + // to properly expose it to GC + if ( typeof elem[ name ] === "undefined" ) { + elem[ name ] = null; + } + + elem.detachEvent( name, handle ); + } + }; + +jQuery.Event = function( src, props ) { + + // Allow instantiation without the 'new' keyword + if ( !( this instanceof jQuery.Event ) ) { + return new jQuery.Event( src, props ); + } + + // Event object + if ( src && src.type ) { + this.originalEvent = src; + this.type = src.type; + + // Events bubbling up the document may have been marked as prevented + // by a handler lower down the tree; reflect the correct value. + this.isDefaultPrevented = src.defaultPrevented || + src.defaultPrevented === undefined && + + // Support: IE < 9, Android < 4.0 + src.returnValue === false ? + returnTrue : + returnFalse; + + // Event type + } else { + this.type = src; + } + + // Put explicitly provided properties onto the event object + if ( props ) { + jQuery.extend( this, props ); + } + + // Create a timestamp if incoming event doesn't have one + this.timeStamp = src && src.timeStamp || jQuery.now(); + + // Mark it as fixed + this[ jQuery.expando ] = true; +}; + +// jQuery.Event is based on DOM3 Events as specified by the ECMAScript Language Binding +// http://www.w3.org/TR/2003/WD-DOM-Level-3-Events-20030331/ecma-script-binding.html +jQuery.Event.prototype = { + constructor: jQuery.Event, + isDefaultPrevented: returnFalse, + isPropagationStopped: returnFalse, + isImmediatePropagationStopped: returnFalse, + + preventDefault: function() { + var e = this.originalEvent; + + this.isDefaultPrevented = returnTrue; + if ( !e ) { + return; + } + + // If preventDefault exists, run it on the original event + if ( e.preventDefault ) { + e.preventDefault(); + + // Support: IE + // Otherwise set the returnValue property of the original event to false + } else { + e.returnValue = false; + } + }, + stopPropagation: function() { + var e = this.originalEvent; + + this.isPropagationStopped = returnTrue; + + if ( !e || this.isSimulated ) { + return; + } + + // If stopPropagation exists, run it on the original event + if ( e.stopPropagation ) { + e.stopPropagation(); + } + + // Support: IE + // Set the cancelBubble property of the original event to true + e.cancelBubble = true; + }, + stopImmediatePropagation: function() { + var e = this.originalEvent; + + this.isImmediatePropagationStopped = returnTrue; + + if ( e && e.stopImmediatePropagation ) { + e.stopImmediatePropagation(); + } + + this.stopPropagation(); + } +}; + +// Create mouseenter/leave events using mouseover/out and event-time checks +// so that event delegation works in jQuery. +// Do the same for pointerenter/pointerleave and pointerover/pointerout +// +// Support: Safari 7 only +// Safari sends mouseenter too often; see: +// https://code.google.com/p/chromium/issues/detail?id=470258 +// for the description of the bug (it existed in older Chrome versions as well). +jQuery.each( { + mouseenter: "mouseover", + mouseleave: "mouseout", + pointerenter: "pointerover", + pointerleave: "pointerout" +}, function( orig, fix ) { + jQuery.event.special[ orig ] = { + delegateType: fix, + bindType: fix, + + handle: function( event ) { + var ret, + target = this, + related = event.relatedTarget, + handleObj = event.handleObj; + + // For mouseenter/leave call the handler if related is outside the target. + // NB: No relatedTarget if the mouse left/entered the browser window + if ( !related || ( related !== target && !jQuery.contains( target, related ) ) ) { + event.type = handleObj.origType; + ret = handleObj.handler.apply( this, arguments ); + event.type = fix; + } + return ret; + } + }; +} ); + +// IE submit delegation +if ( !support.submit ) { + + jQuery.event.special.submit = { + setup: function() { + + // Only need this for delegated form submit events + if ( jQuery.nodeName( this, "form" ) ) { + return false; + } + + // Lazy-add a submit handler when a descendant form may potentially be submitted + jQuery.event.add( this, "click._submit keypress._submit", function( e ) { + + // Node name check avoids a VML-related crash in IE (#9807) + var elem = e.target, + form = jQuery.nodeName( elem, "input" ) || jQuery.nodeName( elem, "button" ) ? + + // Support: IE <=8 + // We use jQuery.prop instead of elem.form + // to allow fixing the IE8 delegated submit issue (gh-2332) + // by 3rd party polyfills/workarounds. + jQuery.prop( elem, "form" ) : + undefined; + + if ( form && !jQuery._data( form, "submit" ) ) { + jQuery.event.add( form, "submit._submit", function( event ) { + event._submitBubble = true; + } ); + jQuery._data( form, "submit", true ); + } + } ); + + // return undefined since we don't need an event listener + }, + + postDispatch: function( event ) { + + // If form was submitted by the user, bubble the event up the tree + if ( event._submitBubble ) { + delete event._submitBubble; + if ( this.parentNode && !event.isTrigger ) { + jQuery.event.simulate( "submit", this.parentNode, event ); + } + } + }, + + teardown: function() { + + // Only need this for delegated form submit events + if ( jQuery.nodeName( this, "form" ) ) { + return false; + } + + // Remove delegated handlers; cleanData eventually reaps submit handlers attached above + jQuery.event.remove( this, "._submit" ); + } + }; +} + +// IE change delegation and checkbox/radio fix +if ( !support.change ) { + + jQuery.event.special.change = { + + setup: function() { + + if ( rformElems.test( this.nodeName ) ) { + + // IE doesn't fire change on a check/radio until blur; trigger it on click + // after a propertychange. Eat the blur-change in special.change.handle. + // This still fires onchange a second time for check/radio after blur. + if ( this.type === "checkbox" || this.type === "radio" ) { + jQuery.event.add( this, "propertychange._change", function( event ) { + if ( event.originalEvent.propertyName === "checked" ) { + this._justChanged = true; + } + } ); + jQuery.event.add( this, "click._change", function( event ) { + if ( this._justChanged && !event.isTrigger ) { + this._justChanged = false; + } + + // Allow triggered, simulated change events (#11500) + jQuery.event.simulate( "change", this, event ); + } ); + } + return false; + } + + // Delegated event; lazy-add a change handler on descendant inputs + jQuery.event.add( this, "beforeactivate._change", function( e ) { + var elem = e.target; + + if ( rformElems.test( elem.nodeName ) && !jQuery._data( elem, "change" ) ) { + jQuery.event.add( elem, "change._change", function( event ) { + if ( this.parentNode && !event.isSimulated && !event.isTrigger ) { + jQuery.event.simulate( "change", this.parentNode, event ); + } + } ); + jQuery._data( elem, "change", true ); + } + } ); + }, + + handle: function( event ) { + var elem = event.target; + + // Swallow native change events from checkbox/radio, we already triggered them above + if ( this !== elem || event.isSimulated || event.isTrigger || + ( elem.type !== "radio" && elem.type !== "checkbox" ) ) { + + return event.handleObj.handler.apply( this, arguments ); + } + }, + + teardown: function() { + jQuery.event.remove( this, "._change" ); + + return !rformElems.test( this.nodeName ); + } + }; +} + +// Support: Firefox +// Firefox doesn't have focus(in | out) events +// Related ticket - https://bugzilla.mozilla.org/show_bug.cgi?id=687787 +// +// Support: Chrome, Safari +// focus(in | out) events fire after focus & blur events, +// which is spec violation - http://www.w3.org/TR/DOM-Level-3-Events/#events-focusevent-event-order +// Related ticket - https://code.google.com/p/chromium/issues/detail?id=449857 +if ( !support.focusin ) { + jQuery.each( { focus: "focusin", blur: "focusout" }, function( orig, fix ) { + + // Attach a single capturing handler on the document while someone wants focusin/focusout + var handler = function( event ) { + jQuery.event.simulate( fix, event.target, jQuery.event.fix( event ) ); + }; + + jQuery.event.special[ fix ] = { + setup: function() { + var doc = this.ownerDocument || this, + attaches = jQuery._data( doc, fix ); + + if ( !attaches ) { + doc.addEventListener( orig, handler, true ); + } + jQuery._data( doc, fix, ( attaches || 0 ) + 1 ); + }, + teardown: function() { + var doc = this.ownerDocument || this, + attaches = jQuery._data( doc, fix ) - 1; + + if ( !attaches ) { + doc.removeEventListener( orig, handler, true ); + jQuery._removeData( doc, fix ); + } else { + jQuery._data( doc, fix, attaches ); + } + } + }; + } ); +} + +jQuery.fn.extend( { + + on: function( types, selector, data, fn ) { + return on( this, types, selector, data, fn ); + }, + one: function( types, selector, data, fn ) { + return on( this, types, selector, data, fn, 1 ); + }, + off: function( types, selector, fn ) { + var handleObj, type; + if ( types && types.preventDefault && types.handleObj ) { + + // ( event ) dispatched jQuery.Event + handleObj = types.handleObj; + jQuery( types.delegateTarget ).off( + handleObj.namespace ? + handleObj.origType + "." + handleObj.namespace : + handleObj.origType, + handleObj.selector, + handleObj.handler + ); + return this; + } + if ( typeof types === "object" ) { + + // ( types-object [, selector] ) + for ( type in types ) { + this.off( type, selector, types[ type ] ); + } + return this; + } + if ( selector === false || typeof selector === "function" ) { + + // ( types [, fn] ) + fn = selector; + selector = undefined; + } + if ( fn === false ) { + fn = returnFalse; + } + return this.each( function() { + jQuery.event.remove( this, types, fn, selector ); + } ); + }, + + trigger: function( type, data ) { + return this.each( function() { + jQuery.event.trigger( type, data, this ); + } ); + }, + triggerHandler: function( type, data ) { + var elem = this[ 0 ]; + if ( elem ) { + return jQuery.event.trigger( type, data, elem, true ); + } + } +} ); + + +var rinlinejQuery = / jQuery\d+="(?:null|\d+)"/g, + rnoshimcache = new RegExp( "<(?:" + nodeNames + ")[\\s/>]", "i" ), + rxhtmlTag = /<(?!area|br|col|embed|hr|img|input|link|meta|param)(([\w:-]+)[^>]*)\/>/gi, + + // Support: IE 10-11, Edge 10240+ + // In IE/Edge using regex groups here causes severe slowdowns. + // See https://connect.microsoft.com/IE/feedback/details/1736512/ + rnoInnerhtml = /\s*$/g, + safeFragment = createSafeFragment( document ), + fragmentDiv = safeFragment.appendChild( document.createElement( "div" ) ); + +// Support: IE<8 +// Manipulating tables requires a tbody +function manipulationTarget( elem, content ) { + return jQuery.nodeName( elem, "table" ) && + jQuery.nodeName( content.nodeType !== 11 ? content : content.firstChild, "tr" ) ? + + elem.getElementsByTagName( "tbody" )[ 0 ] || + elem.appendChild( elem.ownerDocument.createElement( "tbody" ) ) : + elem; +} + +// Replace/restore the type attribute of script elements for safe DOM manipulation +function disableScript( elem ) { + elem.type = ( jQuery.find.attr( elem, "type" ) !== null ) + "/" + elem.type; + return elem; +} +function restoreScript( elem ) { + var match = rscriptTypeMasked.exec( elem.type ); + if ( match ) { + elem.type = match[ 1 ]; + } else { + elem.removeAttribute( "type" ); + } + return elem; +} + +function cloneCopyEvent( src, dest ) { + if ( dest.nodeType !== 1 || !jQuery.hasData( src ) ) { + return; + } + + var type, i, l, + oldData = jQuery._data( src ), + curData = jQuery._data( dest, oldData ), + events = oldData.events; + + if ( events ) { + delete curData.handle; + curData.events = {}; + + for ( type in events ) { + for ( i = 0, l = events[ type ].length; i < l; i++ ) { + jQuery.event.add( dest, type, events[ type ][ i ] ); + } + } + } + + // make the cloned public data object a copy from the original + if ( curData.data ) { + curData.data = jQuery.extend( {}, curData.data ); + } +} + +function fixCloneNodeIssues( src, dest ) { + var nodeName, e, data; + + // We do not need to do anything for non-Elements + if ( dest.nodeType !== 1 ) { + return; + } + + nodeName = dest.nodeName.toLowerCase(); + + // IE6-8 copies events bound via attachEvent when using cloneNode. + if ( !support.noCloneEvent && dest[ jQuery.expando ] ) { + data = jQuery._data( dest ); + + for ( e in data.events ) { + jQuery.removeEvent( dest, e, data.handle ); + } + + // Event data gets referenced instead of copied if the expando gets copied too + dest.removeAttribute( jQuery.expando ); + } + + // IE blanks contents when cloning scripts, and tries to evaluate newly-set text + if ( nodeName === "script" && dest.text !== src.text ) { + disableScript( dest ).text = src.text; + restoreScript( dest ); + + // IE6-10 improperly clones children of object elements using classid. + // IE10 throws NoModificationAllowedError if parent is null, #12132. + } else if ( nodeName === "object" ) { + if ( dest.parentNode ) { + dest.outerHTML = src.outerHTML; + } + + // This path appears unavoidable for IE9. When cloning an object + // element in IE9, the outerHTML strategy above is not sufficient. + // If the src has innerHTML and the destination does not, + // copy the src.innerHTML into the dest.innerHTML. #10324 + if ( support.html5Clone && ( src.innerHTML && !jQuery.trim( dest.innerHTML ) ) ) { + dest.innerHTML = src.innerHTML; + } + + } else if ( nodeName === "input" && rcheckableType.test( src.type ) ) { + + // IE6-8 fails to persist the checked state of a cloned checkbox + // or radio button. Worse, IE6-7 fail to give the cloned element + // a checked appearance if the defaultChecked value isn't also set + + dest.defaultChecked = dest.checked = src.checked; + + // IE6-7 get confused and end up setting the value of a cloned + // checkbox/radio button to an empty string instead of "on" + if ( dest.value !== src.value ) { + dest.value = src.value; + } + + // IE6-8 fails to return the selected option to the default selected + // state when cloning options + } else if ( nodeName === "option" ) { + dest.defaultSelected = dest.selected = src.defaultSelected; + + // IE6-8 fails to set the defaultValue to the correct value when + // cloning other types of input fields + } else if ( nodeName === "input" || nodeName === "textarea" ) { + dest.defaultValue = src.defaultValue; + } +} + +function domManip( collection, args, callback, ignored ) { + + // Flatten any nested arrays + args = concat.apply( [], args ); + + var first, node, hasScripts, + scripts, doc, fragment, + i = 0, + l = collection.length, + iNoClone = l - 1, + value = args[ 0 ], + isFunction = jQuery.isFunction( value ); + + // We can't cloneNode fragments that contain checked, in WebKit + if ( isFunction || + ( l > 1 && typeof value === "string" && + !support.checkClone && rchecked.test( value ) ) ) { + return collection.each( function( index ) { + var self = collection.eq( index ); + if ( isFunction ) { + args[ 0 ] = value.call( this, index, self.html() ); + } + domManip( self, args, callback, ignored ); + } ); + } + + if ( l ) { + fragment = buildFragment( args, collection[ 0 ].ownerDocument, false, collection, ignored ); + first = fragment.firstChild; + + if ( fragment.childNodes.length === 1 ) { + fragment = first; + } + + // Require either new content or an interest in ignored elements to invoke the callback + if ( first || ignored ) { + scripts = jQuery.map( getAll( fragment, "script" ), disableScript ); + hasScripts = scripts.length; + + // Use the original fragment for the last item + // instead of the first because it can end up + // being emptied incorrectly in certain situations (#8070). + for ( ; i < l; i++ ) { + node = fragment; + + if ( i !== iNoClone ) { + node = jQuery.clone( node, true, true ); + + // Keep references to cloned scripts for later restoration + if ( hasScripts ) { + + // Support: Android<4.1, PhantomJS<2 + // push.apply(_, arraylike) throws on ancient WebKit + jQuery.merge( scripts, getAll( node, "script" ) ); + } + } + + callback.call( collection[ i ], node, i ); + } + + if ( hasScripts ) { + doc = scripts[ scripts.length - 1 ].ownerDocument; + + // Reenable scripts + jQuery.map( scripts, restoreScript ); + + // Evaluate executable scripts on first document insertion + for ( i = 0; i < hasScripts; i++ ) { + node = scripts[ i ]; + if ( rscriptType.test( node.type || "" ) && + !jQuery._data( node, "globalEval" ) && + jQuery.contains( doc, node ) ) { + + if ( node.src ) { + + // Optional AJAX dependency, but won't run scripts if not present + if ( jQuery._evalUrl ) { + jQuery._evalUrl( node.src ); + } + } else { + jQuery.globalEval( + ( node.text || node.textContent || node.innerHTML || "" ) + .replace( rcleanScript, "" ) + ); + } + } + } + } + + // Fix #11809: Avoid leaking memory + fragment = first = null; + } + } + + return collection; +} + +function remove( elem, selector, keepData ) { + var node, + elems = selector ? jQuery.filter( selector, elem ) : elem, + i = 0; + + for ( ; ( node = elems[ i ] ) != null; i++ ) { + + if ( !keepData && node.nodeType === 1 ) { + jQuery.cleanData( getAll( node ) ); + } + + if ( node.parentNode ) { + if ( keepData && jQuery.contains( node.ownerDocument, node ) ) { + setGlobalEval( getAll( node, "script" ) ); + } + node.parentNode.removeChild( node ); + } + } + + return elem; +} + +jQuery.extend( { + htmlPrefilter: function( html ) { + return html.replace( rxhtmlTag, "<$1>" ); + }, + + clone: function( elem, dataAndEvents, deepDataAndEvents ) { + var destElements, node, clone, i, srcElements, + inPage = jQuery.contains( elem.ownerDocument, elem ); + + if ( support.html5Clone || jQuery.isXMLDoc( elem ) || + !rnoshimcache.test( "<" + elem.nodeName + ">" ) ) { + + clone = elem.cloneNode( true ); + + // IE<=8 does not properly clone detached, unknown element nodes + } else { + fragmentDiv.innerHTML = elem.outerHTML; + fragmentDiv.removeChild( clone = fragmentDiv.firstChild ); + } + + if ( ( !support.noCloneEvent || !support.noCloneChecked ) && + ( elem.nodeType === 1 || elem.nodeType === 11 ) && !jQuery.isXMLDoc( elem ) ) { + + // We eschew Sizzle here for performance reasons: http://jsperf.com/getall-vs-sizzle/2 + destElements = getAll( clone ); + srcElements = getAll( elem ); + + // Fix all IE cloning issues + for ( i = 0; ( node = srcElements[ i ] ) != null; ++i ) { + + // Ensure that the destination node is not null; Fixes #9587 + if ( destElements[ i ] ) { + fixCloneNodeIssues( node, destElements[ i ] ); + } + } + } + + // Copy the events from the original to the clone + if ( dataAndEvents ) { + if ( deepDataAndEvents ) { + srcElements = srcElements || getAll( elem ); + destElements = destElements || getAll( clone ); + + for ( i = 0; ( node = srcElements[ i ] ) != null; i++ ) { + cloneCopyEvent( node, destElements[ i ] ); + } + } else { + cloneCopyEvent( elem, clone ); + } + } + + // Preserve script evaluation history + destElements = getAll( clone, "script" ); + if ( destElements.length > 0 ) { + setGlobalEval( destElements, !inPage && getAll( elem, "script" ) ); + } + + destElements = srcElements = node = null; + + // Return the cloned set + return clone; + }, + + cleanData: function( elems, /* internal */ forceAcceptData ) { + var elem, type, id, data, + i = 0, + internalKey = jQuery.expando, + cache = jQuery.cache, + attributes = support.attributes, + special = jQuery.event.special; + + for ( ; ( elem = elems[ i ] ) != null; i++ ) { + if ( forceAcceptData || acceptData( elem ) ) { + + id = elem[ internalKey ]; + data = id && cache[ id ]; + + if ( data ) { + if ( data.events ) { + for ( type in data.events ) { + if ( special[ type ] ) { + jQuery.event.remove( elem, type ); + + // This is a shortcut to avoid jQuery.event.remove's overhead + } else { + jQuery.removeEvent( elem, type, data.handle ); + } + } + } + + // Remove cache only if it was not already removed by jQuery.event.remove + if ( cache[ id ] ) { + + delete cache[ id ]; + + // Support: IE<9 + // IE does not allow us to delete expando properties from nodes + // IE creates expando attributes along with the property + // IE does not have a removeAttribute function on Document nodes + if ( !attributes && typeof elem.removeAttribute !== "undefined" ) { + elem.removeAttribute( internalKey ); + + // Webkit & Blink performance suffers when deleting properties + // from DOM nodes, so set to undefined instead + // https://code.google.com/p/chromium/issues/detail?id=378607 + } else { + elem[ internalKey ] = undefined; + } + + deletedIds.push( id ); + } + } + } + } + } +} ); + +jQuery.fn.extend( { + + // Keep domManip exposed until 3.0 (gh-2225) + domManip: domManip, + + detach: function( selector ) { + return remove( this, selector, true ); + }, + + remove: function( selector ) { + return remove( this, selector ); + }, + + text: function( value ) { + return access( this, function( value ) { + return value === undefined ? + jQuery.text( this ) : + this.empty().append( + ( this[ 0 ] && this[ 0 ].ownerDocument || document ).createTextNode( value ) + ); + }, null, value, arguments.length ); + }, + + append: function() { + return domManip( this, arguments, function( elem ) { + if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) { + var target = manipulationTarget( this, elem ); + target.appendChild( elem ); + } + } ); + }, + + prepend: function() { + return domManip( this, arguments, function( elem ) { + if ( this.nodeType === 1 || this.nodeType === 11 || this.nodeType === 9 ) { + var target = manipulationTarget( this, elem ); + target.insertBefore( elem, target.firstChild ); + } + } ); + }, + + before: function() { + return domManip( this, arguments, function( elem ) { + if ( this.parentNode ) { + this.parentNode.insertBefore( elem, this ); + } + } ); + }, + + after: function() { + return domManip( this, arguments, function( elem ) { + if ( this.parentNode ) { + this.parentNode.insertBefore( elem, this.nextSibling ); + } + } ); + }, + + empty: function() { + var elem, + i = 0; + + for ( ; ( elem = this[ i ] ) != null; i++ ) { + + // Remove element nodes and prevent memory leaks + if ( elem.nodeType === 1 ) { + jQuery.cleanData( getAll( elem, false ) ); + } + + // Remove any remaining nodes + while ( elem.firstChild ) { + elem.removeChild( elem.firstChild ); + } + + // If this is a select, ensure that it displays empty (#12336) + // Support: IE<9 + if ( elem.options && jQuery.nodeName( elem, "select" ) ) { + elem.options.length = 0; + } + } + + return this; + }, + + clone: function( dataAndEvents, deepDataAndEvents ) { + dataAndEvents = dataAndEvents == null ? false : dataAndEvents; + deepDataAndEvents = deepDataAndEvents == null ? dataAndEvents : deepDataAndEvents; + + return this.map( function() { + return jQuery.clone( this, dataAndEvents, deepDataAndEvents ); + } ); + }, + + html: function( value ) { + return access( this, function( value ) { + var elem = this[ 0 ] || {}, + i = 0, + l = this.length; + + if ( value === undefined ) { + return elem.nodeType === 1 ? + elem.innerHTML.replace( rinlinejQuery, "" ) : + undefined; + } + + // See if we can take a shortcut and just use innerHTML + if ( typeof value === "string" && !rnoInnerhtml.test( value ) && + ( support.htmlSerialize || !rnoshimcache.test( value ) ) && + ( support.leadingWhitespace || !rleadingWhitespace.test( value ) ) && + !wrapMap[ ( rtagName.exec( value ) || [ "", "" ] )[ 1 ].toLowerCase() ] ) { + + value = jQuery.htmlPrefilter( value ); + + try { + for ( ; i < l; i++ ) { + + // Remove element nodes and prevent memory leaks + elem = this[ i ] || {}; + if ( elem.nodeType === 1 ) { + jQuery.cleanData( getAll( elem, false ) ); + elem.innerHTML = value; + } + } + + elem = 0; + + // If using innerHTML throws an exception, use the fallback method + } catch ( e ) {} + } + + if ( elem ) { + this.empty().append( value ); + } + }, null, value, arguments.length ); + }, + + replaceWith: function() { + var ignored = []; + + // Make the changes, replacing each non-ignored context element with the new content + return domManip( this, arguments, function( elem ) { + var parent = this.parentNode; + + if ( jQuery.inArray( this, ignored ) < 0 ) { + jQuery.cleanData( getAll( this ) ); + if ( parent ) { + parent.replaceChild( elem, this ); + } + } + + // Force callback invocation + }, ignored ); + } +} ); + +jQuery.each( { + appendTo: "append", + prependTo: "prepend", + insertBefore: "before", + insertAfter: "after", + replaceAll: "replaceWith" +}, function( name, original ) { + jQuery.fn[ name ] = function( selector ) { + var elems, + i = 0, + ret = [], + insert = jQuery( selector ), + last = insert.length - 1; + + for ( ; i <= last; i++ ) { + elems = i === last ? this : this.clone( true ); + jQuery( insert[ i ] )[ original ]( elems ); + + // Modern browsers can apply jQuery collections as arrays, but oldIE needs a .get() + push.apply( ret, elems.get() ); + } + + return this.pushStack( ret ); + }; +} ); + + +var iframe, + elemdisplay = { + + // Support: Firefox + // We have to pre-define these values for FF (#10227) + HTML: "block", + BODY: "block" + }; + +/** + * Retrieve the actual display of a element + * @param {String} name nodeName of the element + * @param {Object} doc Document object + */ + +// Called only from within defaultDisplay +function actualDisplay( name, doc ) { + var elem = jQuery( doc.createElement( name ) ).appendTo( doc.body ), + + display = jQuery.css( elem[ 0 ], "display" ); + + // We don't have any data stored on the element, + // so use "detach" method as fast way to get rid of the element + elem.detach(); + + return display; +} + +/** + * Try to determine the default display value of an element + * @param {String} nodeName + */ +function defaultDisplay( nodeName ) { + var doc = document, + display = elemdisplay[ nodeName ]; + + if ( !display ) { + display = actualDisplay( nodeName, doc ); + + // If the simple way fails, read from inside an iframe + if ( display === "none" || !display ) { + + // Use the already-created iframe if possible + iframe = ( iframe || jQuery( "' + ,'' + ,''].join('')) + + //编辑器不兼容ie8以下 + if(device.ie && device.ie < 8){ + return textArea.removeClass('layui-hide').addClass(SHOW); + } + + haveBuild[0] && (haveBuild.remove()); + + setIframe.call(that, editor, textArea[0], set) + textArea.addClass('layui-hide').after(editor); + + return that.index; + }; + + //获得编辑器中内容 + Edit.prototype.getContent = function(index){ + var iframeWin = getWin(index); + if(!iframeWin[0]) return; + return toLower(iframeWin[0].document.body.innerHTML); + }; + + //获得编辑器中纯文本内容 + Edit.prototype.getText = function(index){ + var iframeWin = getWin(index); + if(!iframeWin[0]) return; + return $(iframeWin[0].document.body).text(); + }; + /** + * 设置编辑器内容 + * @param {[type]} index 编辑器索引 + * @param {[type]} content 要设置的内容 + * @param {[type]} flag 是否追加模式 + */ + Edit.prototype.setContent = function(index, content, flag){ + var iframeWin = getWin(index); + if(!iframeWin[0]) return; + if(flag){ + $(iframeWin[0].document.body).append(content) + }else{ + $(iframeWin[0].document.body).html(content) + }; + layedit.sync(index) + }; + //将编辑器内容同步到textarea(一般用于异步提交时) + Edit.prototype.sync = function(index){ + var iframeWin = getWin(index); + if(!iframeWin[0]) return; + var textarea = $('#'+iframeWin[1].attr('textarea')); + textarea.val(toLower(iframeWin[0].document.body.innerHTML)); + }; + + //获取编辑器选中内容 + Edit.prototype.getSelection = function(index){ + var iframeWin = getWin(index); + if(!iframeWin[0]) return; + var range = Range(iframeWin[0].document); + return document.selection ? range.text : range.toString(); + }; + + //iframe初始化 + var setIframe = function(editor, textArea, set){ + var that = this, iframe = editor.find('iframe'); + + iframe.css({ + height: set.height + }).on('load', function(){ + var conts = iframe.contents() + ,iframeWin = iframe.prop('contentWindow') + ,head = conts.find('head') + ,style = $([''].join('')) + ,body = conts.find('body'); + + head.append(style); + body.attr('contenteditable', 'true').css({ + 'min-height': set.height + }).html(textArea.value||''); + + hotkey.apply(that, [iframeWin, iframe, textArea, set]); //快捷键处理 + toolActive.call(that, iframeWin, editor, set); //触发工具 + + }); + } + + //获得iframe窗口对象 + ,getWin = function(index){ + var iframe = $('#LAY_layedit_'+ index) + ,iframeWin = iframe.prop('contentWindow'); + return [iframeWin, iframe]; + } + + //IE8下将标签处理成小写 + ,toLower = function(html){ + if(device.ie == 8){ + html = html.replace(/<.+>/g, function(str){ + return str.toLowerCase(); + }); + } + return html; + } + + //快捷键处理 + ,hotkey = function(iframeWin, iframe, textArea, set){ + var iframeDOM = iframeWin.document, body = $(iframeDOM.body); + body.on('keydown', function(e){ + var keycode = e.keyCode; + //处理回车 + if(keycode === 13){ + var range = Range(iframeDOM); + var container = getContainer(range) + ,parentNode = container.parentNode; + + if(parentNode.tagName.toLowerCase() === 'pre'){ + if(e.shiftKey) return + layer.msg('请暂时用shift+enter'); + return false; + } + iframeDOM.execCommand('formatBlock', false, '

      '); + } + }); + + //给textarea同步内容 + $(textArea).parents('form').on('submit', function(){ + var html = body.html(); + //IE8下将标签处理成小写 + if(device.ie == 8){ + html = html.replace(/<.+>/g, function(str){ + return str.toLowerCase(); + }); + } + textArea.value = html; + }); + + //处理粘贴 + body.on('paste', function(e){ + iframeDOM.execCommand('formatBlock', false, '

      '); + setTimeout(function(){ + filter.call(iframeWin, body); + textArea.value = body.html(); + }, 100); + }); + } + + //标签过滤 + ,filter = function(body){ + var iframeWin = this + ,iframeDOM = iframeWin.document; + + //清除影响版面的css属性 + body.find('*[style]').each(function(){ + var textAlign = this.style.textAlign; + this.removeAttribute('style'); + $(this).css({ + 'text-align': textAlign || '' + }) + }); + + //修饰表格 + body.find('table').addClass('layui-table'); + + //移除不安全的标签 + body.find('script,link').remove(); + } + + //Range对象兼容性处理 + ,Range = function(iframeDOM){ + return iframeDOM.selection + ? iframeDOM.selection.createRange() + : iframeDOM.getSelection().getRangeAt(0); + } + + //当前Range对象的endContainer兼容性处理 + ,getContainer = function(range){ + return range.endContainer || range.parentElement().childNodes[0] + } + + //在选区插入内联元素 + ,insertInline = function(tagName, attr, range){ + var iframeDOM = this.document + ,elem = document.createElement(tagName) + for(var key in attr){ + elem.setAttribute(key, attr[key]); + } + elem.removeAttribute('text'); + + if(iframeDOM.selection){ //IE + var text = range.text || attr.text; + if(tagName === 'a' && !text) return; + if(text){ + elem.innerHTML = text; + } + range.pasteHTML($(elem).prop('outerHTML')); + range.select(); + } else { //非IE + var text = range.toString() || attr.text; + if(tagName === 'a' && !text) return; + if(text){ + elem.innerHTML = text; + } + range.deleteContents(); + range.insertNode(elem); + } + } + + //工具选中 + ,toolCheck = function(tools, othis){ + var iframeDOM = this.document + ,CHECK = 'layedit-tool-active' + ,container = getContainer(Range(iframeDOM)) + ,item = function(type){ + return tools.find('.layedit-tool-'+type) + } + + if(othis){ + othis[othis.hasClass(CHECK) ? 'removeClass' : 'addClass'](CHECK); + } + + tools.find('>i').removeClass(CHECK); + item('unlink').addClass(ABLED); + + $(container).parents().each(function(){ + var tagName = this.tagName.toLowerCase() + ,textAlign = this.style.textAlign; + + //文字 + if(tagName === 'b' || tagName === 'strong'){ + item('b').addClass(CHECK) + } + if(tagName === 'i' || tagName === 'em'){ + item('i').addClass(CHECK) + } + if(tagName === 'u'){ + item('u').addClass(CHECK) + } + if(tagName === 'strike'){ + item('d').addClass(CHECK) + } + + //对齐 + if(tagName === 'p'){ + if(textAlign === 'center'){ + item('center').addClass(CHECK); + } else if(textAlign === 'right'){ + item('right').addClass(CHECK); + } else { + item('left').addClass(CHECK); + } + } + + //超链接 + if(tagName === 'a'){ + item('link').addClass(CHECK); + item('unlink').removeClass(ABLED); + } + }); + } + + //触发工具 + ,toolActive = function(iframeWin, editor, set){ + var iframeDOM = iframeWin.document + ,body = $(iframeDOM.body) + ,toolEvent = { + //超链接 + link: function(range){ + var container = getContainer(range) + ,parentNode = $(container).parent(); + + link.call(body, { + href: parentNode.attr('href') + ,target: parentNode.attr('target') + }, function(field){ + var parent = parentNode[0]; + if(parent.tagName === 'A'){ + parent.href = field.url; + } else { + insertInline.call(iframeWin, 'a', { + target: field.target + ,href: field.url + ,text: field.url + }, range); + } + }); + } + //清除超链接 + ,unlink: function(range){ + iframeDOM.execCommand('unlink'); + } + //表情 + ,face: function(range){ + face.call(this, function(img){ + insertInline.call(iframeWin, 'img', { + src: img.src + ,alt: img.alt + }, range); + }); + } + //图片 + ,image: function(range){ + var that = this; + layui.use('upload', function(upload){ + var uploadImage = set.uploadImage || {}; + upload.render({ + url: uploadImage.url + ,method: uploadImage.type + ,elem: $(that).find('input')[0] + ,done: function(res){ + if(res.code == 0){ + res.data = res.data || {}; + insertInline.call(iframeWin, 'img', { + src: res.data.src + ,alt: res.data.title + }, range); + } else { + layer.msg(res.msg||'上传失败'); + } + } + }); + }); + } + //插入代码 + ,code: function(range){ + code.call(body, function(pre){ + insertInline.call(iframeWin, 'pre', { + text: pre.code + ,'lay-lang': pre.lang + }, range); + }); + } + //帮助 + ,help: function(){ + layer.open({ + type: 2 + ,title: '帮助' + ,area: ['600px', '380px'] + ,shadeClose: true + ,shade: 0.1 + ,skin: 'layui-layer-msg' + ,content: ['', 'no'] + }); + } + } + ,tools = editor.find('.layui-layedit-tool') + + ,click = function(){ + var othis = $(this) + ,events = othis.attr('layedit-event') + ,command = othis.attr('lay-command'); + + if(othis.hasClass(ABLED)) return; + + body.focus(); + + var range = Range(iframeDOM) + ,container = range.commonAncestorContainer + + if(command){ + iframeDOM.execCommand(command); + if(/justifyLeft|justifyCenter|justifyRight/.test(command)){ + iframeDOM.execCommand('formatBlock', false, '

      '); + } + setTimeout(function(){ + body.focus(); + }, 10); + } else { + toolEvent[events] && toolEvent[events].call(this, range); + } + toolCheck.call(iframeWin, tools, othis); + } + + ,isClick = /image/ + + tools.find('>i').on('mousedown', function(){ + var othis = $(this) + ,events = othis.attr('layedit-event'); + if(isClick.test(events)) return; + click.call(this) + }).on('click', function(){ + var othis = $(this) + ,events = othis.attr('layedit-event'); + if(!isClick.test(events)) return; + click.call(this) + }); + + //触发内容区域 + body.on('click', function(){ + toolCheck.call(iframeWin, tools); + layer.close(face.index); + }); + } + + //超链接面板 + ,link = function(options, callback){ + var body = this, index = layer.open({ + type: 1 + ,id: 'LAY_layedit_link' + ,area: '350px' + ,shade: 0.05 + ,shadeClose: true + ,moveType: 1 + ,title: '超链接' + ,skin: 'layui-layer-msg' + ,content: ['

        ' + ,'
      • ' + ,'' + ,'
        ' + ,'' + ,'
        ' + ,'
      • ' + ,'
      • ' + ,'' + ,'
        ' + ,'' + ,'' + ,'
        ' + ,'
      • ' + ,'
      • ' + ,'' + ,'' + ,'
      • ' + ,'
      '].join('') + ,success: function(layero, index){ + var eventFilter = 'submit(layedit-link-yes)'; + form.render('radio'); + layero.find('.layui-btn-primary').on('click', function(){ + layer.close(index); + body.focus(); + }); + form.on(eventFilter, function(data){ + layer.close(link.index); + callback && callback(data.field); + }); + } + }); + link.index = index; + } + + //表情面板 + ,face = function(callback){ + //表情库 + var faces = function(){ + var alt = ["[微笑]", "[嘻嘻]", "[哈哈]", "[可爱]", "[可怜]", "[挖鼻]", "[吃惊]", "[害羞]", "[挤眼]", "[闭嘴]", "[鄙视]", "[爱你]", "[泪]", "[偷笑]", "[亲亲]", "[生病]", "[太开心]", "[白眼]", "[右哼哼]", "[左哼哼]", "[嘘]", "[衰]", "[委屈]", "[吐]", "[哈欠]", "[抱抱]", "[怒]", "[疑问]", "[馋嘴]", "[拜拜]", "[思考]", "[汗]", "[困]", "[睡]", "[钱]", "[失望]", "[酷]", "[色]", "[哼]", "[鼓掌]", "[晕]", "[悲伤]", "[抓狂]", "[黑线]", "[阴险]", "[怒骂]", "[互粉]", "[心]", "[伤心]", "[猪头]", "[熊猫]", "[兔子]", "[ok]", "[耶]", "[good]", "[NO]", "[赞]", "[来]", "[弱]", "[草泥马]", "[神马]", "[囧]", "[浮云]", "[给力]", "[围观]", "[威武]", "[奥特曼]", "[礼物]", "[钟]", "[话筒]", "[蜡烛]", "[蛋糕]"], arr = {}; + layui.each(alt, function(index, item){ + arr[item] = layui.cache.dir + 'images/face/'+ index + '.gif'; + }); + return arr; + }(); + face.hide = face.hide || function(e){ + if($(e.target).attr('layedit-event') !== 'face'){ + layer.close(face.index); + } + } + return face.index = layer.tips(function(){ + var content = []; + layui.each(faces, function(key, item){ + content.push('
    • '+ key +'
    • '); + }); + return '
        ' + content.join('') + '
      '; + }(), this, { + tips: 1 + ,time: 0 + ,skin: 'layui-box layui-util-face' + ,maxWidth: 500 + ,success: function(layero, index){ + layero.css({ + marginTop: -4 + ,marginLeft: -10 + }).find('.layui-clear>li').on('click', function(){ + callback && callback({ + src: faces[this.title] + ,alt: this.title + }); + layer.close(index); + }); + $(document).off('click', face.hide).on('click', face.hide); + } + }); + } + + //插入代码面板 + ,code = function(callback){ + var body = this, index = layer.open({ + type: 1 + ,id: 'LAY_layedit_code' + ,area: '550px' + ,shade: 0.05 + ,shadeClose: true + ,moveType: 1 + ,title: '插入代码' + ,skin: 'layui-layer-msg' + ,content: ['
        ' + ,'
      • ' + ,'' + ,'
        ' + ,'' + ,'
        ' + ,'
      • ' + ,'
      • ' + ,'' + ,'
        ' + ,'' + ,'
        ' + ,'
      • ' + ,'
      • ' + ,'' + ,'' + ,'
      • ' + ,'
      '].join('') + ,success: function(layero, index){ + var eventFilter = 'submit(layedit-code-yes)'; + form.render('select'); + layero.find('.layui-btn-primary').on('click', function(){ + layer.close(index); + body.focus(); + }); + form.on(eventFilter, function(data){ + layer.close(code.index); + callback && callback(data.field); + }); + } + }); + code.index = index; + } + + //全部工具 + ,tools = { + html: '' + ,strong: '' + ,italic: '' + ,underline: '' + ,del: '' + + ,'|': '' + + ,left: '' + ,center: '' + ,right: '' + ,link: '' + ,unlink: '' + ,face: '' + ,image: '' + ,code: '' + + ,help: '' + } + + ,edit = new Edit(); + + exports(MOD_NAME, edit); +}); diff --git a/layui/modules/layer.js b/layui/modules/layer.js new file mode 100644 index 0000000..62b5c3d --- /dev/null +++ b/layui/modules/layer.js @@ -0,0 +1,1390 @@ + +/*! + * layer - 通用 Web 弹出层组件 + * MIT Licensed + */ + +;!function(window, undefined){ +"use strict"; + +var isLayui = window.layui && layui.define, $, win, ready = { + getPath: function(){ + var jsPath = document.currentScript ? document.currentScript.src : function(){ + var js = document.scripts + ,last = js.length - 1 + ,src; + for(var i = last; i > 0; i--){ + if(js[i].readyState === 'interactive'){ + src = js[i].src; + break; + } + } + return src || js[last].src; + }() + ,GLOBAL = window.LAYUI_GLOBAL || {}; + return GLOBAL.layer_dir || jsPath.substring(0, jsPath.lastIndexOf('/') + 1); + }(), + + config: {}, end: {}, minIndex: 0, minLeft: [], + btn: ['确定', '取消'], + + //五种原始层模式 + type: ['dialog', 'page', 'iframe', 'loading', 'tips'], + + //获取节点的style属性值 + getStyle: function(node, name){ + var style = node.currentStyle ? node.currentStyle : window.getComputedStyle(node, null); + return style[style.getPropertyValue ? 'getPropertyValue' : 'getAttribute'](name); + }, + + //载入 CSS 依赖 + link: function(href, fn, cssname){ + //未设置路径,则不主动加载css + if(!layer.path) return; + + var head = document.getElementsByTagName("head")[0] + ,link = document.createElement('link'); + + if(typeof fn === 'string') cssname = fn; + + var app = (cssname || href).replace(/\.|\//g, ''); + var id = 'layuicss-'+ app + ,STAUTS_NAME = 'creating' + ,timeout = 0; + + link.rel = 'stylesheet'; + link.href = layer.path + href; + link.id = id; + + if(!document.getElementById(id)){ + head.appendChild(link); + } + + if(typeof fn !== 'function') return; + + //轮询 css 是否加载完毕 + (function poll(status) { + var delay = 100 + ,getLinkElem = document.getElementById(id); //获取动态插入的 link 元素 + + //如果轮询超过指定秒数,则视为请求文件失败或 css 文件不符合规范 + if(++timeout > 10 * 1000 / delay){ + return window.console && console.error(app +'.css: Invalid'); + }; + + //css 加载就绪 + if(parseInt(ready.getStyle(getLinkElem, 'width')) === 1989){ + //如果参数来自于初始轮询(即未加载就绪时的),则移除 link 标签状态 + if(status === STAUTS_NAME) getLinkElem.removeAttribute('lay-status'); + //如果 link 标签的状态仍为「创建中」,则继续进入轮询,直到状态改变,则执行回调 + getLinkElem.getAttribute('lay-status') === STAUTS_NAME ? setTimeout(poll, delay) : fn(); + } else { + getLinkElem.setAttribute('lay-status', STAUTS_NAME); + setTimeout(function(){ + poll(STAUTS_NAME); + }, delay); + } + + //parseInt(ready.getStyle(document.getElementById(id), 'width')) === 1989 ? fn() : setTimeout(poll, 1000); + }()); + + } +}; + +//默认内置方法。 +var layer = { + v: '3.5.1', + ie: function(){ //ie版本 + var agent = navigator.userAgent.toLowerCase(); + return (!!window.ActiveXObject || "ActiveXObject" in window) ? ( + (agent.match(/msie\s(\d+)/) || [])[1] || '11' //由于ie11并没有msie的标识 + ) : false; + }(), + index: (window.layer && window.layer.v) ? 100000 : 0, + path: ready.getPath, + config: function(options, fn){ + options = options || {}; + layer.cache = ready.config = $.extend({}, ready.config, options); + layer.path = ready.config.path || layer.path; + typeof options.extend === 'string' && (options.extend = [options.extend]); + + //如果设置了路径,则加载样式 + if(ready.config.path) layer.ready(); + + if(!options.extend) return this; + + isLayui + ? layui.addcss('modules/layer/' + options.extend) + : ready.link('theme/' + options.extend); + + return this; + }, + + //主体CSS等待事件 + ready: function(callback){ + var cssname = 'layer', ver = '' + ,path = (isLayui ? 'modules/layer/' : 'theme/') + 'default/layer.css?v='+ layer.v + ver; + isLayui ? layui.addcss(path, callback, cssname) : ready.link(path, callback, cssname); + return this; + }, + + //各种快捷引用 + alert: function(content, options, yes){ + var type = typeof options === 'function'; + if(type) yes = options; + return layer.open($.extend({ + content: content, + yes: yes + }, type ? {} : options)); + }, + + confirm: function(content, options, yes, cancel){ + var type = typeof options === 'function'; + if(type){ + cancel = yes; + yes = options; + } + return layer.open($.extend({ + content: content, + btn: ready.btn, + yes: yes, + btn2: cancel + }, type ? {} : options)); + }, + + msg: function(content, options, end){ //最常用提示层 + var type = typeof options === 'function', rskin = ready.config.skin; + var skin = (rskin ? rskin + ' ' + rskin + '-msg' : '')||'layui-layer-msg'; + var anim = doms.anim.length - 1; + if(type) end = options; + return layer.open($.extend({ + content: content, + time: 3000, + shade: false, + skin: skin, + title: false, + closeBtn: false, + btn: false, + resize: false, + end: end + }, (type && !ready.config.skin) ? { + skin: skin + ' layui-layer-hui', + anim: anim + } : function(){ + options = options || {}; + if(options.icon === -1 || options.icon === undefined && !ready.config.skin){ + options.skin = skin + ' ' + (options.skin||'layui-layer-hui'); + } + return options; + }())); + }, + + load: function(icon, options){ + return layer.open($.extend({ + type: 3, + icon: icon || 0, + resize: false, + shade: 0.01 + }, options)); + }, + + tips: function(content, follow, options){ + return layer.open($.extend({ + type: 4, + content: [content, follow], + closeBtn: false, + time: 3000, + shade: false, + resize: false, + fixed: false, + maxWidth: 260 + }, options)); + } +}; + +var Class = function(setings){ + var that = this, creat = function(){ + that.creat(); + }; + that.index = ++layer.index; + that.config.maxWidth = $(win).width() - 15*2; //初始最大宽度:当前屏幕宽,左右留 15px 边距 + that.config = $.extend({}, that.config, ready.config, setings); + document.body ? creat() : setTimeout(function(){ + creat(); + }, 30); +}; + +Class.pt = Class.prototype; + +//缓存常用字符 +var doms = ['layui-layer', '.layui-layer-title', '.layui-layer-main', '.layui-layer-dialog', 'layui-layer-iframe', 'layui-layer-content', 'layui-layer-btn', 'layui-layer-close']; +doms.anim = ['layer-anim-00', 'layer-anim-01', 'layer-anim-02', 'layer-anim-03', 'layer-anim-04', 'layer-anim-05', 'layer-anim-06']; + +doms.SHADE = 'layui-layer-shade'; +doms.MOVE = 'layui-layer-move'; + +//默认配置 +Class.pt.config = { + type: 0, + shade: 0.3, + fixed: true, + move: doms[1], + title: '信息', + offset: 'auto', + area: 'auto', + closeBtn: 1, + time: 0, //0表示不自动关闭 + zIndex: 19891014, + maxWidth: 360, + anim: 0, + isOutAnim: true, //退出动画 + minStack: true, //最小化堆叠 + icon: -1, + moveType: 1, + resize: true, + scrollbar: true, //是否允许浏览器滚动条 + tips: 2 +}; + +//容器 +Class.pt.vessel = function(conType, callback){ + var that = this, times = that.index, config = that.config; + var zIndex = config.zIndex + times, titype = typeof config.title === 'object'; + var ismax = config.maxmin && (config.type === 1 || config.type === 2); + var titleHTML = (config.title ? '
      ' + + (titype ? config.title[0] : config.title) + + '
      ' : ''); + + config.zIndex = zIndex; + callback([ + //遮罩 + config.shade ? ('
      ') : '', + + //主体 + '
      ' + + (conType && config.type != 2 ? '' : titleHTML) + + '
      ' + + (config.type == 0 && config.icon !== -1 ? '' : '') + + (config.type == 1 && conType ? '' : (config.content||'')) + + '
      ' + + ''+ function(){ + var closebtn = ismax ? '' : ''; + config.closeBtn && (closebtn += ''); + return closebtn; + }() + '' + + (config.btn ? function(){ + var button = ''; + typeof config.btn === 'string' && (config.btn = [config.btn]); + for(var i = 0, len = config.btn.length; i < len; i++){ + button += ''+ config.btn[i] +'' + } + return '
      '+ button +'
      ' + }() : '') + + (config.resize ? '' : '') + + '
      ' + ], titleHTML, $('
      ')); + return that; +}; + +//创建骨架 +Class.pt.creat = function(){ + var that = this + ,config = that.config + ,times = that.index, nodeIndex + ,content = config.content + ,conType = typeof content === 'object' + ,body = $('body'); + + if(config.id && $('#'+config.id)[0]) return; + + if(typeof config.area === 'string'){ + config.area = config.area === 'auto' ? ['', ''] : [config.area, '']; + } + + //anim兼容旧版shift + if(config.shift){ + config.anim = config.shift; + } + + if(layer.ie == 6){ + config.fixed = false; + } + + switch(config.type){ + case 0: + config.btn = ('btn' in config) ? config.btn : ready.btn[0]; + layer.closeAll('dialog'); + break; + case 2: + var content = config.content = conType ? config.content : [config.content||'', 'auto']; + config.content = ''; + break; + case 3: + delete config.title; + delete config.closeBtn; + config.icon === -1 && (config.icon === 0); + layer.closeAll('loading'); + break; + case 4: + conType || (config.content = [config.content, 'body']); + config.follow = config.content[1]; + config.content = config.content[0] + ''; + delete config.title; + config.tips = typeof config.tips === 'object' ? config.tips : [config.tips, true]; + config.tipsMore || layer.closeAll('tips'); + break; + } + + //建立容器 + that.vessel(conType, function(html, titleHTML, moveElem){ + body.append(html[0]); + conType ? function(){ + (config.type == 2 || config.type == 4) ? function(){ + $('body').append(html[1]); + }() : function(){ + if(!content.parents('.'+doms[0])[0]){ + content.data('display', content.css('display')).show().addClass('layui-layer-wrap').wrap(html[1]); + $('#'+ doms[0] + times).find('.'+doms[5]).before(titleHTML); + } + }(); + }() : body.append(html[1]); + $('#'+ doms.MOVE)[0] || body.append(ready.moveElem = moveElem); + + that.layero = $('#'+ doms[0] + times); + that.shadeo = $('#'+ doms.SHADE + times); + + config.scrollbar || doms.html.css('overflow', 'hidden').attr('layer-full', times); + }).auto(times); + + //遮罩 + that.shadeo.css({ + 'background-color': config.shade[1] || '#000' + ,'opacity': config.shade[0] || config.shade + }); + + config.type == 2 && layer.ie == 6 && that.layero.find('iframe').attr('src', content[0]); + + //坐标自适应浏览器窗口尺寸 + config.type == 4 ? that.tips() : function(){ + that.offset() + //首次弹出时,若 css 尚未加载,则等待 css 加载完毕后,重新设定尺寸 + parseInt(ready.getStyle(document.getElementById(doms.MOVE), 'z-index')) || function(){ + that.layero.css('visibility', 'hidden'); + layer.ready(function(){ + that.offset(); + that.layero.css('visibility', 'visible'); + }); + }(); + }(); + + //如果是固定定位 + if(config.fixed){ + win.on('resize', function(){ + that.offset(); + (/^\d+%$/.test(config.area[0]) || /^\d+%$/.test(config.area[1])) && that.auto(times); + config.type == 4 && that.tips(); + }); + } + + config.time <= 0 || setTimeout(function(){ + layer.close(that.index); + }, config.time); + that.move().callback(); + + //为兼容jQuery3.0的css动画影响元素尺寸计算 + if(doms.anim[config.anim]){ + var animClass = 'layer-anim '+ doms.anim[config.anim]; + that.layero.addClass(animClass).one('webkitAnimationEnd mozAnimationEnd MSAnimationEnd oanimationend animationend', function(){ + $(this).removeClass(animClass); + }); + }; + + //记录关闭动画 + if(config.isOutAnim){ + that.layero.data('isOutAnim', true); + } +}; + +//自适应 +Class.pt.auto = function(index){ + var that = this, config = that.config, layero = $('#'+ doms[0] + index); + + if(config.area[0] === '' && config.maxWidth > 0){ + //为了修复IE7下一个让人难以理解的bug + if(layer.ie && layer.ie < 8 && config.btn){ + layero.width(layero.innerWidth()); + } + layero.outerWidth() > config.maxWidth && layero.width(config.maxWidth); + } + + var area = [layero.innerWidth(), layero.innerHeight()] + ,titHeight = layero.find(doms[1]).outerHeight() || 0 + ,btnHeight = layero.find('.'+doms[6]).outerHeight() || 0 + ,setHeight = function(elem){ + elem = layero.find(elem); + elem.height(area[1] - titHeight - btnHeight - 2*(parseFloat(elem.css('padding-top'))|0)); + }; + + switch(config.type){ + case 2: + setHeight('iframe'); + break; + default: + if(config.area[1] === ''){ + if(config.maxHeight > 0 && layero.outerHeight() > config.maxHeight){ + area[1] = config.maxHeight; + setHeight('.'+doms[5]); + } else if(config.fixed && area[1] >= win.height()){ + area[1] = win.height(); + setHeight('.'+doms[5]); + } + } else { + setHeight('.'+doms[5]); + } + break; + }; + + return that; +}; + +//计算坐标 +Class.pt.offset = function(){ + var that = this, config = that.config, layero = that.layero; + var area = [layero.outerWidth(), layero.outerHeight()]; + var type = typeof config.offset === 'object'; + that.offsetTop = (win.height() - area[1])/2; + that.offsetLeft = (win.width() - area[0])/2; + + if(type){ + that.offsetTop = config.offset[0]; + that.offsetLeft = config.offset[1]||that.offsetLeft; + } else if(config.offset !== 'auto'){ + + if(config.offset === 't'){ //上 + that.offsetTop = 0; + } else if(config.offset === 'r'){ //右 + that.offsetLeft = win.width() - area[0]; + } else if(config.offset === 'b'){ //下 + that.offsetTop = win.height() - area[1]; + } else if(config.offset === 'l'){ //左 + that.offsetLeft = 0; + } else if(config.offset === 'lt'){ //左上角 + that.offsetTop = 0; + that.offsetLeft = 0; + } else if(config.offset === 'lb'){ //左下角 + that.offsetTop = win.height() - area[1]; + that.offsetLeft = 0; + } else if(config.offset === 'rt'){ //右上角 + that.offsetTop = 0; + that.offsetLeft = win.width() - area[0]; + } else if(config.offset === 'rb'){ //右下角 + that.offsetTop = win.height() - area[1]; + that.offsetLeft = win.width() - area[0]; + } else { + that.offsetTop = config.offset; + } + + } + + if(!config.fixed){ + that.offsetTop = /%$/.test(that.offsetTop) ? + win.height()*parseFloat(that.offsetTop)/100 + : parseFloat(that.offsetTop); + that.offsetLeft = /%$/.test(that.offsetLeft) ? + win.width()*parseFloat(that.offsetLeft)/100 + : parseFloat(that.offsetLeft); + that.offsetTop += win.scrollTop(); + that.offsetLeft += win.scrollLeft(); + } + + if(layero.attr('minLeft')){ + that.offsetTop = win.height() - (layero.find(doms[1]).outerHeight() || 0); + that.offsetLeft = layero.css('left'); + } + + layero.css({top: that.offsetTop, left: that.offsetLeft}); +}; + +//Tips +Class.pt.tips = function(){ + var that = this, config = that.config, layero = that.layero; + var layArea = [layero.outerWidth(), layero.outerHeight()], follow = $(config.follow); + if(!follow[0]) follow = $('body'); + var goal = { + width: follow.outerWidth(), + height: follow.outerHeight(), + top: follow.offset().top, + left: follow.offset().left + }, tipsG = layero.find('.layui-layer-TipsG'); + + var guide = config.tips[0]; + config.tips[1] || tipsG.remove(); + + goal.autoLeft = function(){ + if(goal.left + layArea[0] - win.width() > 0){ + goal.tipLeft = goal.left + goal.width - layArea[0]; + tipsG.css({right: 12, left: 'auto'}); + } else { + goal.tipLeft = goal.left; + }; + }; + + //辨别tips的方位 + goal.where = [function(){ //上 + goal.autoLeft(); + goal.tipTop = goal.top - layArea[1] - 10; + tipsG.removeClass('layui-layer-TipsB').addClass('layui-layer-TipsT').css('border-right-color', config.tips[1]); + }, function(){ //右 + goal.tipLeft = goal.left + goal.width + 10; + goal.tipTop = goal.top; + tipsG.removeClass('layui-layer-TipsL').addClass('layui-layer-TipsR').css('border-bottom-color', config.tips[1]); + }, function(){ //下 + goal.autoLeft(); + goal.tipTop = goal.top + goal.height + 10; + tipsG.removeClass('layui-layer-TipsT').addClass('layui-layer-TipsB').css('border-right-color', config.tips[1]); + }, function(){ //左 + goal.tipLeft = goal.left - layArea[0] - 10; + goal.tipTop = goal.top; + tipsG.removeClass('layui-layer-TipsR').addClass('layui-layer-TipsL').css('border-bottom-color', config.tips[1]); + }]; + goal.where[guide-1](); + + /* 8*2为小三角形占据的空间 */ + if(guide === 1){ + goal.top - (win.scrollTop() + layArea[1] + 8*2) < 0 && goal.where[2](); + } else if(guide === 2){ + win.width() - (goal.left + goal.width + layArea[0] + 8*2) > 0 || goal.where[3]() + } else if(guide === 3){ + (goal.top - win.scrollTop() + goal.height + layArea[1] + 8*2) - win.height() > 0 && goal.where[0](); + } else if(guide === 4){ + layArea[0] + 8*2 - goal.left > 0 && goal.where[1]() + } + + layero.find('.'+doms[5]).css({ + 'background-color': config.tips[1], + 'padding-right': (config.closeBtn ? '30px' : '') + }); + layero.css({ + left: goal.tipLeft - (config.fixed ? win.scrollLeft() : 0), + top: goal.tipTop - (config.fixed ? win.scrollTop() : 0) + }); +} + +//拖拽层 +Class.pt.move = function(){ + var that = this + ,config = that.config + ,_DOC = $(document) + ,layero = that.layero + ,moveElem = layero.find(config.move) + ,resizeElem = layero.find('.layui-layer-resize') + ,dict = {}; + + if(config.move){ + moveElem.css('cursor', 'move'); + } + + moveElem.on('mousedown', function(e){ + e.preventDefault(); + if(config.move){ + dict.moveStart = true; + dict.offset = [ + e.clientX - parseFloat(layero.css('left')) + ,e.clientY - parseFloat(layero.css('top')) + ]; + ready.moveElem.css('cursor', 'move').show(); + } + }); + + resizeElem.on('mousedown', function(e){ + e.preventDefault(); + dict.resizeStart = true; + dict.offset = [e.clientX, e.clientY]; + dict.area = [ + layero.outerWidth() + ,layero.outerHeight() + ]; + ready.moveElem.css('cursor', 'se-resize').show(); + }); + + _DOC.on('mousemove', function(e){ + + //拖拽移动 + if(dict.moveStart){ + var X = e.clientX - dict.offset[0] + ,Y = e.clientY - dict.offset[1] + ,fixed = layero.css('position') === 'fixed'; + + e.preventDefault(); + + dict.stX = fixed ? 0 : win.scrollLeft(); + dict.stY = fixed ? 0 : win.scrollTop(); + + //控制元素不被拖出窗口外 + if(!config.moveOut){ + var setRig = win.width() - layero.outerWidth() + dict.stX + ,setBot = win.height() - layero.outerHeight() + dict.stY; + X < dict.stX && (X = dict.stX); + X > setRig && (X = setRig); + Y < dict.stY && (Y = dict.stY); + Y > setBot && (Y = setBot); + } + + layero.css({ + left: X + ,top: Y + }); + } + + //Resize + if(config.resize && dict.resizeStart){ + var X = e.clientX - dict.offset[0] + ,Y = e.clientY - dict.offset[1]; + + e.preventDefault(); + + layer.style(that.index, { + width: dict.area[0] + X + ,height: dict.area[1] + Y + }) + dict.isResize = true; + config.resizing && config.resizing(layero); + } + }).on('mouseup', function(e){ + if(dict.moveStart){ + delete dict.moveStart; + ready.moveElem.hide(); + config.moveEnd && config.moveEnd(layero); + } + if(dict.resizeStart){ + delete dict.resizeStart; + ready.moveElem.hide(); + } + }); + + return that; +}; + +Class.pt.callback = function(){ + var that = this, layero = that.layero, config = that.config; + that.openLayer(); + if(config.success){ + if(config.type == 2){ + layero.find('iframe').on('load', function(){ + config.success(layero, that.index, that); + }); + } else { + config.success(layero, that.index, that); + } + } + layer.ie == 6 && that.IE6(layero); + + //按钮 + layero.find('.'+ doms[6]).children('a').on('click', function(){ + var index = $(this).index(); + if(index === 0){ + if(config.yes){ + config.yes(that.index, layero) + } else if(config['btn1']){ + config['btn1'](that.index, layero) + } else { + layer.close(that.index); + } + } else { + var close = config['btn'+(index+1)] && config['btn'+(index+1)](that.index, layero); + close === false || layer.close(that.index); + } + }); + + //取消 + function cancel(){ + var close = config.cancel && config.cancel(that.index, layero); + close === false || layer.close(that.index); + } + + //右上角关闭回调 + layero.find('.'+ doms[7]).on('click', cancel); + + //点遮罩关闭 + if(config.shadeClose){ + that.shadeo.on('click', function(){ + layer.close(that.index); + }); + } + + //最小化 + layero.find('.layui-layer-min').on('click', function(){ + var min = config.min && config.min(layero, that.index); + min === false || layer.min(that.index, config); + }); + + //全屏/还原 + layero.find('.layui-layer-max').on('click', function(){ + if($(this).hasClass('layui-layer-maxmin')){ + layer.restore(that.index); + config.restore && config.restore(layero, that.index); + } else { + layer.full(that.index, config); + setTimeout(function(){ + config.full && config.full(layero, that.index); + }, 100); + } + }); + + config.end && (ready.end[that.index] = config.end); +}; + +//for ie6 恢复select +ready.reselect = function(){ + $.each($('select'), function(index , value){ + var sthis = $(this); + if(!sthis.parents('.'+doms[0])[0]){ + (sthis.attr('layer') == 1 && $('.'+doms[0]).length < 1) && sthis.removeAttr('layer').show(); + } + sthis = null; + }); +}; + +Class.pt.IE6 = function(layero){ + //隐藏select + $('select').each(function(index , value){ + var sthis = $(this); + if(!sthis.parents('.'+doms[0])[0]){ + sthis.css('display') === 'none' || sthis.attr({'layer' : '1'}).hide(); + } + sthis = null; + }); +}; + +//需依赖原型的对外方法 +Class.pt.openLayer = function(){ + var that = this; + + //置顶当前窗口 + layer.zIndex = that.config.zIndex; + layer.setTop = function(layero){ + var setZindex = function(){ + layer.zIndex++; + layero.css('z-index', layer.zIndex + 1); + }; + layer.zIndex = parseInt(layero[0].style.zIndex); + layero.on('mousedown', setZindex); + return layer.zIndex; + }; +}; + +//记录宽高坐标,用于还原 +ready.record = function(layero){ + var area = [ + layero.width(), + layero.height(), + layero.position().top, + layero.position().left + parseFloat(layero.css('margin-left')) + ]; + layero.find('.layui-layer-max').addClass('layui-layer-maxmin'); + layero.attr({area: area}); +}; + +ready.rescollbar = function(index){ + if(doms.html.attr('layer-full') == index){ + if(doms.html[0].style.removeProperty){ + doms.html[0].style.removeProperty('overflow'); + } else { + doms.html[0].style.removeAttribute('overflow'); + } + doms.html.removeAttr('layer-full'); + } +}; + +/** 内置成员 */ + +window.layer = layer; + +//获取子iframe的DOM +layer.getChildFrame = function(selector, index){ + index = index || $('.'+doms[4]).attr('times'); + return $('#'+ doms[0] + index).find('iframe').contents().find(selector); +}; + +//得到当前iframe层的索引,子iframe时使用 +layer.getFrameIndex = function(name){ + return $('#'+ name).parents('.'+doms[4]).attr('times'); +}; + +//iframe层自适应宽高 +layer.iframeAuto = function(index){ + if(!index) return; + var heg = layer.getChildFrame('html', index).outerHeight(); + var layero = $('#'+ doms[0] + index); + var titHeight = layero.find(doms[1]).outerHeight() || 0; + var btnHeight = layero.find('.'+doms[6]).outerHeight() || 0; + layero.css({height: heg + titHeight + btnHeight}); + layero.find('iframe').css({height: heg}); +}; + +//重置iframe url +layer.iframeSrc = function(index, url){ + $('#'+ doms[0] + index).find('iframe').attr('src', url); +}; + +//设定层的样式 +layer.style = function(index, options, limit){ + var layero = $('#'+ doms[0] + index) + ,contElem = layero.find('.layui-layer-content') + ,type = layero.attr('type') + ,titHeight = layero.find(doms[1]).outerHeight() || 0 + ,btnHeight = layero.find('.'+doms[6]).outerHeight() || 0 + ,minLeft = layero.attr('minLeft'); + + if(type === ready.type[3] || type === ready.type[4]){ + return; + } + + if(!limit){ + if(parseFloat(options.width) <= 260){ + options.width = 260; + }; + + if(parseFloat(options.height) - titHeight - btnHeight <= 64){ + options.height = 64 + titHeight + btnHeight; + }; + } + + layero.css(options); + btnHeight = layero.find('.'+doms[6]).outerHeight(); + + if(type === ready.type[2]){ + layero.find('iframe').css({ + height: parseFloat(options.height) - titHeight - btnHeight + }); + } else { + contElem.css({ + height: parseFloat(options.height) - titHeight - btnHeight + - parseFloat(contElem.css('padding-top')) + - parseFloat(contElem.css('padding-bottom')) + }) + } +}; + +//最小化 +layer.min = function(index, options){ + options = options || {}; + var layero = $('#'+ doms[0] + index) + ,shadeo = $('#'+ doms.SHADE + index) + ,titHeight = layero.find(doms[1]).outerHeight() || 0 + ,left = layero.attr('minLeft') || (181*ready.minIndex)+'px' + ,position = layero.css('position') + ,settings = { + width: 180 + ,height: titHeight + ,position: 'fixed' + ,overflow: 'hidden' + }; + + //记录宽高坐标,用于还原 + ready.record(layero); + + if(ready.minLeft[0]){ + left = ready.minLeft[0]; + ready.minLeft.shift(); + } + + //是否堆叠在左下角 + if(options.minStack){ + settings.left = left; + settings.top = win.height() - titHeight; + layero.attr('minLeft') || ready.minIndex++; //初次执行,最小化操作索引自增 + layero.attr('minLeft', left); + } + + layero.attr('position', position); + layer.style(index, settings, true); + + layero.find('.layui-layer-min').hide(); + layero.attr('type') === 'page' && layero.find(doms[4]).hide(); + ready.rescollbar(index); + + //隐藏遮罩 + shadeo.hide(); +}; + +//还原 +layer.restore = function(index){ + var layero = $('#'+ doms[0] + index) + ,shadeo = $('#'+ doms.SHADE + index) + ,area = layero.attr('area').split(',') + ,type = layero.attr('type'); + + //恢复原来尺寸 + layer.style(index, { + width: parseFloat(area[0]), + height: parseFloat(area[1]), + top: parseFloat(area[2]), + left: parseFloat(area[3]), + position: layero.attr('position'), + overflow: 'visible' + }, true); + + layero.find('.layui-layer-max').removeClass('layui-layer-maxmin'); + layero.find('.layui-layer-min').show(); + layero.attr('type') === 'page' && layero.find(doms[4]).show(); + ready.rescollbar(index); + + //恢复遮罩 + shadeo.show(); +}; + +//全屏 +layer.full = function(index){ + var layero = $('#'+ doms[0] + index), timer; + ready.record(layero); + if(!doms.html.attr('layer-full')){ + doms.html.css('overflow','hidden').attr('layer-full', index); + } + clearTimeout(timer); + timer = setTimeout(function(){ + var isfix = layero.css('position') === 'fixed'; + layer.style(index, { + top: isfix ? 0 : win.scrollTop(), + left: isfix ? 0 : win.scrollLeft(), + width: win.width(), + height: win.height() + }, true); + layero.find('.layui-layer-min').hide(); + }, 100); +}; + +//改变title +layer.title = function(name, index){ + var title = $('#'+ doms[0] + (index||layer.index)).find(doms[1]); + title.html(name); +}; + +//关闭layer总方法 +layer.close = function(index, callback){ + var layero = $('#'+ doms[0] + index), type = layero.attr('type'), closeAnim = 'layer-anim-close'; + if(!layero[0]) return; + var WRAP = 'layui-layer-wrap', remove = function(){ + if(type === ready.type[1] && layero.attr('conType') === 'object'){ + layero.children(':not(.'+ doms[5] +')').remove(); + var wrap = layero.find('.'+WRAP); + for(var i = 0; i < 2; i++){ + wrap.unwrap(); + } + wrap.css('display', wrap.data('display')).removeClass(WRAP); + } else { + //低版本IE 回收 iframe + if(type === ready.type[2]){ + try { + var iframe = $('#'+doms[4]+index)[0]; + iframe.contentWindow.document.write(''); + iframe.contentWindow.close(); + layero.find('.'+doms[5])[0].removeChild(iframe); + } catch(e){} + } + layero[0].innerHTML = ''; + layero.remove(); + } + typeof ready.end[index] === 'function' && ready.end[index](); + delete ready.end[index]; + typeof callback === 'function' && callback(); + }; + + if(layero.data('isOutAnim')){ + layero.addClass('layer-anim '+ closeAnim); + } + + $('#layui-layer-moves, #'+ doms.SHADE + index).remove(); + layer.ie == 6 && ready.reselect(); + ready.rescollbar(index); + if(layero.attr('minLeft')){ + ready.minIndex--; + ready.minLeft.push(layero.attr('minLeft')); + } + + if((layer.ie && layer.ie < 10) || !layero.data('isOutAnim')){ + remove() + } else { + setTimeout(function(){ + remove(); + }, 200); + } +}; + +//关闭所有层 +layer.closeAll = function(type, callback){ + if(typeof type === 'function'){ + callback = type; + type = null; + }; + var domsElem = $('.'+doms[0]); + $.each(domsElem, function(_index){ + var othis = $(this); + var is = type ? (othis.attr('type') === type) : 1; + is && layer.close(othis.attr('times'), _index === domsElem.length - 1 ? callback : null); + is = null; + }); + if(domsElem.length === 0) typeof callback === 'function' && callback(); +}; + +/** + + 拓展模块,layui 开始合并在一起 + + */ + +var cache = layer.cache||{}, skin = function(type){ + return (cache.skin ? (' ' + cache.skin + ' ' + cache.skin + '-'+type) : ''); +}; + +//仿系统prompt +layer.prompt = function(options, yes){ + var style = ''; + options = options || {}; + + if(typeof options === 'function') yes = options; + + if(options.area){ + var area = options.area; + style = 'style="width: '+ area[0] +'; height: '+ area[1] + ';"'; + delete options.area; + } + var prompt, content = options.formType == 2 ? '' : function(){ + return ''; + }(); + + var success = options.success; + delete options.success; + + return layer.open($.extend({ + type: 1 + ,btn: ['确定','取消'] + ,content: content + ,skin: 'layui-layer-prompt' + skin('prompt') + ,maxWidth: win.width() + ,success: function(layero){ + prompt = layero.find('.layui-layer-input'); + prompt.val(options.value || '').focus(); + typeof success === 'function' && success(layero); + } + ,resize: false + ,yes: function(index){ + var value = prompt.val(); + if(value === ''){ + prompt.focus(); + } else if(value.length > (options.maxlength||500)) { + layer.tips('最多输入'+ (options.maxlength || 500) +'个字数', prompt, {tips: 1}); + } else { + yes && yes(value, index, prompt); + } + } + }, options)); +}; + +//tab层 +layer.tab = function(options){ + options = options || {}; + + var tab = options.tab || {} + ,THIS = 'layui-this' + ,success = options.success; + + delete options.success; + + return layer.open($.extend({ + type: 1, + skin: 'layui-layer-tab' + skin('tab'), + resize: false, + title: function(){ + var len = tab.length, ii = 1, str = ''; + if(len > 0){ + str = ''+ tab[0].title +''; + for(; ii < len; ii++){ + str += ''+ tab[ii].title +''; + } + } + return str; + }(), + content: '
        '+ function(){ + var len = tab.length, ii = 1, str = ''; + if(len > 0){ + str = '
      • '+ (tab[0].content || 'no content') +'
      • '; + for(; ii < len; ii++){ + str += '
      • '+ (tab[ii].content || 'no content') +'
      • '; + } + } + return str; + }() +'
      ', + success: function(layero){ + var btn = layero.find('.layui-layer-title').children(); + var main = layero.find('.layui-layer-tabmain').children(); + btn.on('mousedown', function(e){ + e.stopPropagation ? e.stopPropagation() : e.cancelBubble = true; + var othis = $(this), index = othis.index(); + othis.addClass(THIS).siblings().removeClass(THIS); + main.eq(index).show().siblings().hide(); + typeof options.change === 'function' && options.change(index); + }); + typeof success === 'function' && success(layero); + } + }, options)); +}; + +//相册层 +layer.photos = function(options, loop, key){ + var dict = {}; + options = options || {}; + if(!options.photos) return; + + //若 photos 并非选择器或 jQuery 对象,则为普通 object + var isObject = !(typeof options.photos === 'string' || options.photos instanceof $) + ,photos = isObject ? options.photos : {} + ,data = photos.data || [] + ,start = photos.start || 0; + + dict.imgIndex = (start|0) + 1; + options.img = options.img || 'img'; + + var success = options.success; + delete options.success; + + //如果 options.photos 不是一个对象 + if(!isObject){ //页面直接获取 + var parent = $(options.photos), pushData = function(){ + data = []; + parent.find(options.img).each(function(index){ + var othis = $(this); + othis.attr('layer-index', index); + data.push({ + alt: othis.attr('alt'), + pid: othis.attr('layer-pid'), + src: othis.attr('layer-src') || othis.attr('src'), + thumb: othis.attr('src') + }); + }); + }; + + pushData(); + + if (data.length === 0) return; + + loop || parent.on('click', options.img, function(){ + pushData(); + var othis = $(this), index = othis.attr('layer-index'); + layer.photos($.extend(options, { + photos: { + start: index, + data: data, + tab: options.tab + }, + full: options.full + }), true); + }); + + //不直接弹出 + if(!loop) return; + + } else if (data.length === 0){ + return layer.msg('没有图片'); + } + + //上一张 + dict.imgprev = function(key){ + dict.imgIndex--; + if(dict.imgIndex < 1){ + dict.imgIndex = data.length; + } + dict.tabimg(key); + }; + + //下一张 + dict.imgnext = function(key,errorMsg){ + dict.imgIndex++; + if(dict.imgIndex > data.length){ + dict.imgIndex = 1; + if (errorMsg) {return}; + } + dict.tabimg(key) + }; + + //方向键 + dict.keyup = function(event){ + if(!dict.end){ + var code = event.keyCode; + event.preventDefault(); + if(code === 37){ + dict.imgprev(true); + } else if(code === 39) { + dict.imgnext(true); + } else if(code === 27) { + layer.close(dict.index); + } + } + } + + //切换 + dict.tabimg = function(key){ + if(data.length <= 1) return; + photos.start = dict.imgIndex - 1; + layer.close(dict.index); + return layer.photos(options, true, key); + setTimeout(function(){ + layer.photos(options, true, key); + }, 200); + } + + //一些动作 + dict.event = function(){ + /* + dict.bigimg.hover(function(){ + dict.imgsee.show(); + }, function(){ + dict.imgsee.hide(); + }); + */ + + dict.bigimg.find('.layui-layer-imgprev').on('click', function(event){ + event.preventDefault(); + dict.imgprev(true); + }); + + dict.bigimg.find('.layui-layer-imgnext').on('click', function(event){ + event.preventDefault(); + dict.imgnext(true); + }); + + $(document).on('keyup', dict.keyup); + }; + + //图片预加载 + function loadImage(url, callback, error) { + var img = new Image(); + img.src = url; + if(img.complete){ + return callback(img); + } + img.onload = function(){ + img.onload = null; + callback(img); + }; + img.onerror = function(e){ + img.onerror = null; + error(e); + }; + }; + + dict.loadi = layer.load(1, { + shade: 'shade' in options ? false : 0.9, + scrollbar: false + }); + + loadImage(data[start].src, function(img){ + layer.close(dict.loadi); + + //切换图片时不出现动画 + if(key) options.anim = -1; + + //弹出图片层 + dict.index = layer.open($.extend({ + type: 1, + id: 'layui-layer-photos', + area: function(){ + var imgarea = [img.width, img.height]; + var winarea = [$(window).width() - 100, $(window).height() - 100]; + + //如果 实际图片的宽或者高比 屏幕大(那么进行缩放) + if(!options.full && (imgarea[0]>winarea[0]||imgarea[1]>winarea[1])){ + var wh = [imgarea[0]/winarea[0],imgarea[1]/winarea[1]];//取宽度缩放比例、高度缩放比例 + if(wh[0] > wh[1]){//取缩放比例最大的进行缩放 + imgarea[0] = imgarea[0]/wh[0]; + imgarea[1] = imgarea[1]/wh[0]; + } else if(wh[0] < wh[1]){ + imgarea[0] = imgarea[0]/wh[1]; + imgarea[1] = imgarea[1]/wh[1]; + } + } + + return [imgarea[0]+'px', imgarea[1]+'px']; + }(), + title: false, + shade: 0.9, + shadeClose: true, + closeBtn: false, + move: '.layui-layer-phimg img', + moveType: 1, + scrollbar: false, + moveOut: true, + anim: 5, + isOutAnim: false, + skin: 'layui-layer-photos' + skin('photos'), + content: '
      ' + +''+ (data[start].alt||'') +'' + +function(){ + if(data.length > 1){ + return '
      ' + +'' + +'
      '+ (data[start].alt || '') +''+ dict.imgIndex +' / '+ data.length +'
      ' + +'
      ' + } + return ''; + }() + +'
      ', + success: function(layero, index){ + dict.bigimg = layero.find('.layui-layer-phimg'); + dict.imgsee = layero.find('.layui-layer-imgbar'); + dict.event(layero); + options.tab && options.tab(data[start], layero); + typeof success === 'function' && success(layero); + }, end: function(){ + dict.end = true; + $(document).off('keyup', dict.keyup); + } + }, options)); + }, function(){ + layer.close(dict.loadi); + layer.msg('当前图片地址异常
      是否继续查看下一张?', { + time: 30000, + btn: ['下一张', '不看了'], + yes: function(){ + data.length > 1 && dict.imgnext(true,true); + } + }); + }); +}; + +//主入口 +ready.run = function(_$){ + $ = _$; + win = $(window); + doms.html = $('html'); + layer.open = function(deliver){ + var o = new Class(deliver); + return o.index; + }; +}; + +//加载方式 +window.layui && layui.define ? ( + layer.ready() + ,layui.define('jquery', function(exports){ //layui 加载 + layer.path = layui.cache.dir; + ready.run(layui.$); + + //暴露模块 + window.layer = layer; + exports('layer', layer); + }) +) : ( + (typeof define === 'function' && define.amd) ? define(['jquery'], function(){ //requirejs 加载 + ready.run(window.jQuery); + return layer; + }) : function(){ //普通 script 标签加载 + layer.ready(); + ready.run(window.jQuery); + }() +); + +}(window); + + + diff --git a/layui/modules/laypage.js b/layui/modules/laypage.js new file mode 100644 index 0000000..2df27fd --- /dev/null +++ b/layui/modules/laypage.js @@ -0,0 +1,309 @@ +/** + + @Name : laypage 分页组件 + @License:MIT + + */ + +layui.define(function(exports){ + "use strict"; + + var doc = document + ,id = 'getElementById' + ,tag = 'getElementsByTagName' + + //字符常量 + ,MOD_NAME = 'laypage', DISABLED = 'layui-disabled' + + //构造器 + ,Class = function(options){ + var that = this; + that.config = options || {}; + that.config.index = ++laypage.index; + that.render(true); + }; + + //判断传入的容器类型 + Class.prototype.type = function(){ + var config = this.config; + if(typeof config.elem === 'object'){ + return config.elem.length === undefined ? 2 : 3; + } + }; + + //分页视图 + Class.prototype.view = function(){ + var that = this + ,config = that.config + ,groups = config.groups = 'groups' in config ? (config.groups|0) : 5; //连续页码个数 + + //排版 + config.layout = typeof config.layout === 'object' + ? config.layout + : ['prev', 'page', 'next']; + + config.count = config.count|0; //数据总数 + config.curr = (config.curr|0) || 1; //当前页 + + //每页条数的选择项 + config.limits = typeof config.limits === 'object' + ? config.limits + : [10, 20, 30, 40, 50]; + config.limit = (config.limit|0) || 10; //默认条数 + + //总页数 + config.pages = Math.ceil(config.count/config.limit) || 1; + + //当前页不能超过总页数 + if(config.curr > config.pages){ + config.curr = config.pages; + } + + //连续分页个数不能低于0且不能大于总页数 + if(groups < 0){ + groups = 1; + } else if (groups > config.pages){ + groups = config.pages; + } + + config.prev = 'prev' in config ? config.prev : '上一页'; //上一页文本 + config.next = 'next' in config ? config.next : '下一页'; //下一页文本 + + //计算当前组 + var index = config.pages > groups + ? Math.ceil( (config.curr + (groups > 1 ? 1 : 0)) / (groups > 0 ? groups : 1) ) + : 1 + + //视图片段 + ,views = { + //上一页 + prev: function(){ + return config.prev + ? ''+ config.prev +'' + : ''; + }() + + //页码 + ,page: function(){ + var pager = []; + + //数据量为0时,不输出页码 + if(config.count < 1){ + return ''; + } + + //首页 + if(index > 1 && config.first !== false && groups !== 0){ + pager.push(''+ (config.first || 1) +''); + } + + //计算当前页码组的起始页 + var halve = Math.floor((groups-1)/2) //页码数等分 + ,start = index > 1 ? config.curr - halve : 1 + ,end = index > 1 ? (function(){ + var max = config.curr + (groups - halve - 1); + return max > config.pages ? config.pages : max; + }()) : groups; + + //防止最后一组出现“不规定”的连续页码数 + if(end - start < groups - 1){ + start = end - groups + 1; + } + + //输出左分割符 + if(config.first !== false && start > 2){ + pager.push('') + } + + //输出连续页码 + for(; start <= end; start++){ + if(start === config.curr){ + //当前页 + pager.push(''+ start +''); + } else { + pager.push(''+ start +''); + } + } + + //输出输出右分隔符 & 末页 + if(config.pages > groups && config.pages > end && config.last !== false){ + if(end + 1 < config.pages){ + pager.push(''); + } + if(groups !== 0){ + pager.push(''+ (config.last || config.pages) +''); + } + } + + return pager.join(''); + }() + + //下一页 + ,next: function(){ + return config.next + ? ''+ config.next +'' + : ''; + }() + + //数据总数 + ,count: '共 '+ config.count +' 条' + + //每页条数 + ,limit: function(){ + var options = [''; + }() + + //刷新当前页 + ,refresh: ['' + ,'' + ,''].join('') + + //跳页区域 + ,skip: function(){ + return ['到第' + ,'' + ,'页' + ,''].join(''); + }() + }; + + return ['
      ' + ,function(){ + var plate = []; + layui.each(config.layout, function(index, item){ + if(views[item]){ + plate.push(views[item]) + } + }); + return plate.join(''); + }() + ,'
      '].join(''); + }; + + //跳页的回调 + Class.prototype.jump = function(elem, isskip){ + if(!elem) return; + var that = this + ,config = that.config + ,childs = elem.children + ,btn = elem[tag]('button')[0] + ,input = elem[tag]('input')[0] + ,select = elem[tag]('select')[0] + ,skip = function(){ + var curr = input.value.replace(/\s|\D/g, '')|0; + if(curr){ + config.curr = curr; + that.render(); + } + }; + + if(isskip) return skip(); + + //页码 + for(var i = 0, len = childs.length; i < len; i++){ + if(childs[i].nodeName.toLowerCase() === 'a'){ + laypage.on(childs[i], 'click', function(){ + var curr = this.getAttribute('data-page')|0; + if(curr < 1 || curr > config.pages) return; + config.curr = curr; + that.render(); + }); + } + } + + //条数 + if(select){ + laypage.on(select, 'change', function(){ + var value = this.value; + if(config.curr*value > config.count){ + config.curr = Math.ceil(config.count/value); + } + config.limit = value; + that.render(); + }); + } + + //确定 + if(btn){ + laypage.on(btn, 'click', function(){ + skip(); + }); + } + }; + + //输入页数字控制 + Class.prototype.skip = function(elem){ + if(!elem) return; + var that = this, input = elem[tag]('input')[0]; + if(!input) return; + laypage.on(input, 'keyup', function(e){ + var value = this.value + ,keyCode = e.keyCode; + if(/^(37|38|39|40)$/.test(keyCode)) return; + if(/\D/.test(value)){ + this.value = value.replace(/\D/, ''); + } + if(keyCode === 13){ + that.jump(elem, true) + } + }); + }; + + //渲染分页 + Class.prototype.render = function(load){ + var that = this + ,config = that.config + ,type = that.type() + ,view = that.view(); + + if(type === 2){ + config.elem && (config.elem.innerHTML = view); + } else if(type === 3){ + config.elem.html(view); + } else { + if(doc[id](config.elem)){ + doc[id](config.elem).innerHTML = view; + } + } + + config.jump && config.jump(config, load); + + var elem = doc[id]('layui-laypage-' + config.index); + that.jump(elem); + + if(config.hash && !load){ + location.hash = '!'+ config.hash +'='+ config.curr; + } + + that.skip(elem); + }; + + //外部接口 + var laypage = { + //分页渲染 + render: function(options){ + var o = new Class(options); + return o.index; + } + ,index: layui.laypage ? (layui.laypage.index + 10000) : 0 + ,on: function(elem, even, fn){ + elem.attachEvent ? elem.attachEvent('on'+ even, function(e){ //for ie + e.target = e.srcElement; + fn.call(elem, e); + }) : elem.addEventListener(even, fn, false); + return this; + } + } + + exports(MOD_NAME, laypage); +}); \ No newline at end of file diff --git a/layui/modules/laytpl.js b/layui/modules/laytpl.js new file mode 100644 index 0000000..498d73f --- /dev/null +++ b/layui/modules/laytpl.js @@ -0,0 +1,122 @@ +/** + + @Name : laytpl 模板引擎 + @License:MIT + + */ + +layui.define(function(exports){ + + "use strict"; + + var config = { + open: '{{', + close: '}}' + }; + + var tool = { + exp: function(str){ + return new RegExp(str, 'g'); + }, + //匹配满足规则内容 + query: function(type, _, __){ + var types = [ + '#([\\s\\S])+?', //js语句 + '([^{#}])*?' //普通字段 + ][type || 0]; + return exp((_||'') + config.open + types + config.close + (__||'')); + }, + escape: function(html){ + return String(html||'').replace(/&(?!#?[a-zA-Z0-9]+;)/g, '&') + .replace(//g, '>').replace(/'/g, ''').replace(/"/g, '"'); + }, + error: function(e, tplog){ + var error = 'Laytpl Error: '; + typeof console === 'object' && console.error(error + e + '\n'+ (tplog || '')); + return error + e; + } + }; + + var exp = tool.exp, Tpl = function(tpl){ + this.tpl = tpl; + }; + + Tpl.pt = Tpl.prototype; + + window.errors = 0; + + //编译模版 + Tpl.pt.parse = function(tpl, data){ + var that = this, tplog = tpl; + var jss = exp('^'+config.open+'#', ''), jsse = exp(config.close+'$', ''); + + tpl = tpl.replace(/\s+|\r|\t|\n/g, ' ') + .replace(exp(config.open+'#'), config.open+'# ') + .replace(exp(config.close+'}'), '} '+config.close).replace(/\\/g, '\\\\') + + //不匹配指定区域的内容 + .replace(exp(config.open + '!(.+?)!' + config.close), function(str){ + str = str.replace(exp('^'+ config.open + '!'), '') + .replace(exp('!'+ config.close), '') + .replace(exp(config.open + '|' + config.close), function(tag){ + return tag.replace(/(.)/g, '\\$1') + }); + return str + }) + + //匹配JS规则内容 + .replace(/(?="|')/g, '\\').replace(tool.query(), function(str){ + str = str.replace(jss, '').replace(jsse, ''); + return '";' + str.replace(/\\(.)/g, '$1') + ';view+="'; + }) + + //匹配普通字段 + .replace(tool.query(1), function(str){ + var start = '"+('; + if(str.replace(/\s/g, '') === config.open+config.close){ + return ''; + } + str = str.replace(exp(config.open+'|'+config.close), ''); + if(/^=/.test(str)){ + str = str.replace(/^=/, ''); + start = '"+_escape_('; + } + return start + str.replace(/\\(.)/g, '$1') + ')+"'; + }); + + tpl = '"use strict";var view = "' + tpl + '";return view;'; + + try{ + that.cache = tpl = new Function('d, _escape_', tpl); + return tpl(data, tool.escape); + } catch(e){ + delete that.cache; + return tool.error(e, tplog); + } + }; + + Tpl.pt.render = function(data, callback){ + var that = this, tpl; + if(!data) return tool.error('no data'); + tpl = that.cache ? that.cache(data, tool.escape) : that.parse(that.tpl, data); + if(!callback) return tpl; + callback(tpl); + }; + + var laytpl = function(tpl){ + if(typeof tpl !== 'string') return tool.error('Template not found'); + return new Tpl(tpl); + }; + + laytpl.config = function(options){ + options = options || {}; + for(var i in options){ + config[i] = options[i]; + } + }; + + laytpl.v = '1.2.0'; + + exports('laytpl', laytpl); + +}); \ No newline at end of file diff --git a/layui/modules/layui.all.js b/layui/modules/layui.all.js new file mode 100644 index 0000000..4a7799b --- /dev/null +++ b/layui/modules/layui.all.js @@ -0,0 +1,12 @@ + +/*! + * 用于打包聚合版,该文件不会存在于构建后的目录 + */ + +layui.define(function(exports){ + var cache = layui.cache; + layui.config({ + dir: cache.dir.replace(/lay\/dest\/$/, '') + }); + exports('layui.all', layui.v); +}); \ No newline at end of file diff --git a/layui/modules/mobile.js b/layui/modules/mobile.js new file mode 100644 index 0000000..7306fb6 --- /dev/null +++ b/layui/modules/mobile.js @@ -0,0 +1,29 @@ +/** + + @Name:layui 移动模块入口 | 构建后则为移动模块集合 + @License:MIT + + */ + + +if(!layui['layui.mobile']){ + layui.config({ + base: layui.cache.dir + 'lay/modules/mobile/' + }).extend({ + 'layer-mobile': 'layer-mobile' + ,'zepto': 'zepto' + ,'upload-mobile': 'upload-mobile' + ,'layim-mobile': 'layim-mobile' + }); +} + +layui.define([ + 'layer-mobile' + ,'zepto' + ,'layim-mobile' +], function(exports){ + exports('mobile', { + layer: layui['layer-mobile'] //弹层 + ,layim: layui['layim-mobile'] //WebIM + }); +}); \ No newline at end of file diff --git a/layui/modules/rate.js b/layui/modules/rate.js new file mode 100644 index 0000000..550d79c --- /dev/null +++ b/layui/modules/rate.js @@ -0,0 +1,218 @@ +/** + + @Title: rate 评分评星组件 + @License:MIT + + */ + +layui.define('jquery',function(exports){ + "use strict"; + var $ = layui.jquery + + //外部接口 + ,rate = { + config: {} + ,index: layui.rate ? (layui.rate.index + 10000) : 0 + + //设置全局项 + ,set: function(options){ + var that = this; + that.config = $.extend({}, that.config, options); + return that; + } + + //事件 + ,on: function(events, callback){ + return layui.onevent.call(this, MOD_NAME, events, callback); + } + } + + //操作当前实例 + ,thisRate = function(){ + var that = this + ,options = that.config; + + return { + setvalue: function(value){ + that.setvalue.call(that, value); + } + ,config: options + } + } + + //字符常量 + ,MOD_NAME = 'rate',ELEM_VIEW = 'layui-rate', ICON_RATE = 'layui-icon-rate', ICON_RATE_SOLID = 'layui-icon-rate-solid', ICON_RATE_HALF = 'layui-icon-rate-half' + + ,ICON_SOLID_HALF = 'layui-icon-rate-solid layui-icon-rate-half', ICON_SOLID_RATE = 'layui-icon-rate-solid layui-icon-rate', ICON_HALF_RATE = 'layui-icon-rate layui-icon-rate-half' + + //构造器 + ,Class = function(options){ + var that = this; + that.index = ++rate.index; + that.config = $.extend({}, that.config, rate.config, options); + that.render(); + }; + + //默认配置 + Class.prototype.config = { + length: 5 //初始长度 + ,text: false //是否显示评分等级 + ,readonly: false //是否只读 + ,half: false //是否可以半星 + ,value: 0 //星星选中个数 + ,theme: '' + }; + + //评分渲染 + Class.prototype.render = function(){ + var that = this + ,options = that.config + ,style = options.theme ? ('style="color: '+ options.theme + ';"') : ''; + + options.elem = $(options.elem); + + //最大值不能大于总长度 + if(options.value > options.length){ + options.value = options.length; + } + + //如果没有选择半星的属性,却给了小数的数值,统一向上或向下取整 + if(parseInt(options.value) !== options.value){ + if(!options.half){ + options.value = (Math.ceil(options.value) - options.value) < 0.5 ? Math.ceil(options.value): Math.floor(options.value) + } + } + + //组件模板 + var temp = '
        '; + for(var i = 1;i <= options.length;i++){ + var item = '
      • '; + + if(options.half){ + if(parseInt(options.value) !== options.value){ + if(i == Math.ceil(options.value)){ + temp = temp + '
      • '; + }else{ + temp = temp + item + } + }else{ + temp = temp + item + } + }else{ + temp = temp +item; + } + } + temp += '
      ' + (options.text ? (''+ options.value + '星') : '') + ''; + + //开始插入替代元素 + var othis = options.elem + ,hasRender = othis.next('.' + ELEM_VIEW); + + //生成替代元素 + hasRender[0] && hasRender.remove(); //如果已经渲染,则Rerender + + that.elemTemp = $(temp); + + options.span = that.elemTemp.next('span'); + + options.setText && options.setText(options.value); + + othis.html(that.elemTemp); + + othis.addClass("layui-inline"); + + //如果不是只读,那么进行触控事件 + if(!options.readonly) that.action(); + + }; + + //评分重置 + Class.prototype.setvalue = function(value){ + var that = this + ,options = that.config ; + + options.value = value ; + that.render(); + }; + + //li触控事件 + Class.prototype.action = function(){ + var that = this + ,options = that.config + ,_ul = that.elemTemp + ,wide = _ul.find("i").width(); + + _ul.children("li").each(function(index){ + var ind = index + 1 + ,othis = $(this); + + //点击 + othis.on('click', function(e){ + //将当前点击li的索引值赋给value + options.value = ind; + if(options.half){ + //获取鼠标在li上的位置 + var x = e.pageX - $(this).offset().left; + if(x <= wide / 2){ + options.value = options.value - 0.5; + } + } + + if(options.text) _ul.next("span").text(options.value + "星"); + + options.choose && options.choose(options.value); + options.setText && options.setText(options.value); + }); + + //移入 + othis.on('mousemove', function(e){ + _ul.find("i").each(function(){ + $(this).addClass(ICON_RATE).removeClass(ICON_SOLID_HALF) + }); + _ul.find("i:lt(" + ind + ")").each(function(){ + $(this).addClass(ICON_RATE_SOLID).removeClass(ICON_HALF_RATE) + }); + // 如果设置可选半星,那么判断鼠标相对li的位置 + if(options.half){ + var x = e.pageX - $(this).offset().left; + if(x <= wide / 2){ + othis.children("i").addClass(ICON_RATE_HALF).removeClass(ICON_RATE_SOLID) + } + } + }) + + //移出 + othis.on('mouseleave', function(){ + _ul.find("i").each(function(){ + $(this).addClass(ICON_RATE).removeClass(ICON_SOLID_HALF) + }); + _ul.find("i:lt(" + Math.floor(options.value) + ")").each(function(){ + $(this).addClass(ICON_RATE_SOLID).removeClass(ICON_HALF_RATE) + }); + //如果设置可选半星,根据分数判断是否有半星 + if(options.half){ + if(parseInt(options.value) !== options.value){ + _ul.children("li:eq(" + Math.floor(options.value) + ")").children("i").addClass(ICON_RATE_HALF).removeClass(ICON_SOLID_RATE) + } + } + }) + + }) + }; + + //事件处理 + Class.prototype.events = function(){ + var that = this + ,options = that.config; + }; + + //核心入口 + rate.render = function(options){ + var inst = new Class(options); + return thisRate.call(inst); + }; + + exports(MOD_NAME, rate); +}) \ No newline at end of file diff --git a/layui/modules/slider.js b/layui/modules/slider.js new file mode 100644 index 0000000..e449632 --- /dev/null +++ b/layui/modules/slider.js @@ -0,0 +1,383 @@ +/** + + @Title: slider 滑块组件 + @License:MIT + + */ + +layui.define('jquery', function(exports){ + "use strict"; + var $ = layui.jquery + + //外部接口 + ,slider = { + config: {} + ,index: layui.slider ? (layui.slider.index + 10000) : 0 + + //设置全局项 + ,set: function(options){ + var that = this; + that.config = $.extend({}, that.config, options); + return that; + } + + //事件 + ,on: function(events, callback){ + return layui.onevent.call(this, MOD_NAME, events, callback); + } + } + + //操作当前实例 + ,thisSlider = function(){ + var that = this + ,options = that.config; + + return { + setValue: function(value, index){ //设置值 + options.value = value; + return that.slide('set', value, index || 0); + } + ,config: options + } + } + + //字符常量 + ,MOD_NAME = 'slider', DISABLED = 'layui-disabled', ELEM_VIEW = 'layui-slider', SLIDER_BAR = 'layui-slider-bar', SLIDER_WRAP = 'layui-slider-wrap', SLIDER_WRAP_BTN = 'layui-slider-wrap-btn', SLIDER_TIPS = 'layui-slider-tips', SLIDER_INPUT = 'layui-slider-input', SLIDER_INPUT_TXT = 'layui-slider-input-txt', SLIDER_INPUT_BTN = 'layui-slider-input-btn', ELEM_HOVER = 'layui-slider-hover' + + //构造器 + ,Class = function(options){ + var that = this; + that.index = ++slider.index; + that.config = $.extend({}, that.config, slider.config, options); + that.render(); + }; + + //默认配置 + Class.prototype.config = { + type: 'default' //滑块类型,垂直:vertical + ,min: 0 //最小值 + ,max: 100 //最大值,默认100 + ,value: 0 //初始值,默认为0 + ,step: 1 //间隔值 + ,showstep: false //间隔点开启 + ,tips: true //文字提示,开启 + ,input: false //输入框,关闭 + ,range: false //范围选择,与输入框不能同时开启,默认关闭 + ,height: 200 //配合 type:"vertical" 使用,默认200px + ,disabled: false //滑块禁用,默认关闭 + ,theme: '#009688' //主题颜色 + }; + + //滑块渲染 + Class.prototype.render = function(){ + var that = this + ,options = that.config; + + //间隔值不能小于 1 + if(options.step < 1) options.step = 1; + + //最大值不能小于最小值 + if(options.max < options.min) options.max = options.min + options.step; + + + + //判断是否开启双滑块 + if(options.range){ + options.value = typeof(options.value) == 'object' ? options.value : [options.min, options.value]; + var minValue = Math.min(options.value[0], options.value[1]) + ,maxValue = Math.max(options.value[0], options.value[1]); + options.value[0] = minValue > options.min ? minValue : options.min; + options.value[1] = maxValue > options.min ? maxValue : options.min; + options.value[0] = options.value[0] > options.max ? options.max : options.value[0]; + options.value[1] = options.value[1] > options.max ? options.max : options.value[1]; + + var scaleFir = Math.floor((options.value[0] - options.min) / (options.max - options.min) * 100) + ,scaleSec = Math.floor((options.value[1] - options.min) / (options.max - options.min) * 100) + ,scale = scaleSec - scaleFir + '%'; + scaleFir = scaleFir + '%'; + scaleSec = scaleSec + '%'; + } else { + //如果初始值是一个数组,则获取数组的最小值 + if(typeof options.value == 'object'){ + options.value = Math.min.apply(null, options.value); + } + + //初始值不能小于最小值且不能大于最大值 + if(options.value < options.min) options.value = options.min; + if(options.value > options.max) options.value = options.max; + + var scale = Math.floor((options.value - options.min) / (options.max - options.min) * 100) + '%'; + }; + + + //如果禁用,颜色为统一的灰色 + var theme = options.disabled ? '#c2c2c2' : options.theme; + + //滑块 + var temp = '
      '+ (options.tips ? '
      ' : '') + + '
      ' + + '
      '+ (options.range ? '
      ' : '') +'
      '; + + var othis = $(options.elem) + ,hasRender = othis.next('.' + ELEM_VIEW); + //生成替代元素 + hasRender[0] && hasRender.remove(); //如果已经渲染,则Rerender + that.elemTemp = $(temp); + + //把数据缓存到滑块上 + if(options.range){ + that.elemTemp.find('.' + SLIDER_WRAP).eq(0).data('value', options.value[0]); + that.elemTemp.find('.' + SLIDER_WRAP).eq(1).data('value', options.value[1]); + }else{ + that.elemTemp.find('.' + SLIDER_WRAP).data('value', options.value); + }; + + //插入替代元素 + othis.html(that.elemTemp); + + //垂直滑块 + if(options.type === 'vertical'){ + that.elemTemp.height(options.height + 'px'); + }; + + //显示间断点 + if(options.showstep){ + var number = (options.max - options.min) / options.step, item = ''; + for(var i = 1; i < number + 1; i++) { + var step = i * 100 / number; + if(step < 100){ + item += '
      ' + } + }; + that.elemTemp.append(item); + }; + + //插入输入框 + if(options.input && !options.range){ + var elemInput = $('
      '); + othis.css("position","relative"); + othis.append(elemInput); + othis.find('.' + SLIDER_INPUT_TXT).children('input').val(options.value); + if(options.type === 'vertical'){ + elemInput.css({ + left: 0 + ,top: -48 + }); + } else { + that.elemTemp.css("margin-right", elemInput.outerWidth() + 15); + } + }; + + //给未禁止的滑块滑动事件 + if(!options.disabled){ + that.slide(); + }else{ + that.elemTemp.addClass(DISABLED); + that.elemTemp.find('.' + SLIDER_WRAP_BTN).addClass(DISABLED); + }; + + //划过滑块显示数值 + that.elemTemp.find('.' + SLIDER_WRAP_BTN).on('mouseover', function(){ + var sliderWidth = options.type === 'vertical' ? options.height : that.elemTemp[0].offsetWidth + ,sliderWrap = that.elemTemp.find('.' + SLIDER_WRAP) + ,tipsLeft = options.type === 'vertical' ? (sliderWidth - $(this).parent()[0].offsetTop - sliderWrap.height()) : $(this).parent()[0].offsetLeft + ,left = tipsLeft / sliderWidth * 100 + ,value = $(this).parent().data('value') + ,tipsTxt = options.setTips ? options.setTips(value) : value; + that.elemTemp.find('.' + SLIDER_TIPS).html(tipsTxt); + if(options.type === 'vertical'){ + that.elemTemp.find('.' + SLIDER_TIPS).css({"bottom":left + '%', "margin-bottom":"20px", "display":"inline-block"}); + }else{ + that.elemTemp.find('.' + SLIDER_TIPS).css({"left":left + '%', "display":"inline-block"}); + }; + }).on('mouseout', function(){ + that.elemTemp.find('.' + SLIDER_TIPS).css("display", "none"); + }); + }; + + //滑块滑动 + Class.prototype.slide = function(setValue, value, i){ + var that = this + ,options = that.config + ,sliderAct = that.elemTemp + ,sliderWidth = function(){ + return options.type === 'vertical' ? options.height : sliderAct[0].offsetWidth + } + ,sliderWrap = sliderAct.find('.' + SLIDER_WRAP) + ,sliderTxt = sliderAct.next('.' + SLIDER_INPUT) + ,inputValue = sliderTxt.children('.' + SLIDER_INPUT_TXT).children('input').val() + ,step = 100 / ((options.max - options.min) / Math.ceil(options.step)) + ,change = function(offsetValue, index){ + if(Math.ceil(offsetValue) * step > 100){ + offsetValue = Math.ceil(offsetValue) * step + }else{ + offsetValue = Math.round(offsetValue) * step + }; + offsetValue = offsetValue > 100 ? 100: offsetValue; + sliderWrap.eq(index).css((options.type === 'vertical' ?'bottom':'left'), offsetValue + '%'); + var firLeft = valueTo(sliderWrap[0].offsetLeft) + ,secLeft = options.range ? valueTo(sliderWrap[1].offsetLeft) : 0; + if(options.type === 'vertical'){ + sliderAct.find('.' + SLIDER_TIPS).css({"bottom":offsetValue + '%', "margin-bottom":"20px"}); + firLeft = valueTo(sliderWidth() - sliderWrap[0].offsetTop - sliderWrap.height()); + secLeft = options.range ? valueTo(sliderWidth() - sliderWrap[1].offsetTop - sliderWrap.height()) : 0; + }else{ + sliderAct.find('.' + SLIDER_TIPS).css("left",offsetValue + '%'); + }; + firLeft = firLeft > 100 ? 100: firLeft; + secLeft = secLeft > 100 ? 100: secLeft; + var minLeft = Math.min(firLeft, secLeft) + ,wrapWidth = Math.abs(firLeft - secLeft); + if(options.type === 'vertical'){ + sliderAct.find('.' + SLIDER_BAR).css({"height":wrapWidth + '%', "bottom":minLeft + '%'}); + }else{ + sliderAct.find('.' + SLIDER_BAR).css({"width":wrapWidth + '%', "left":minLeft + '%'}); + }; + var selfValue = options.min + Math.round((options.max - options.min) * offsetValue / 100); + inputValue = selfValue; + sliderTxt.children('.' + SLIDER_INPUT_TXT).children('input').val(inputValue); + sliderWrap.eq(index).data('value', selfValue); + sliderAct.find('.' + SLIDER_TIPS).html(options.setTips ? options.setTips(selfValue) : selfValue); + + //如果开启范围选择,则返回数组值 + if(options.range){ + var arrValue = [ + sliderWrap.eq(0).data('value') + ,sliderWrap.eq(1).data('value') + ]; + if(arrValue[0] > arrValue[1]) arrValue.reverse(); //如果前面的圆点超过了后面的圆点值,则调换顺序 + } + + //回调 + options.change && options.change(options.range ? arrValue : selfValue); + } + ,valueTo = function(value){ + var oldLeft = value / sliderWidth() * 100 / step + ,left = Math.round(oldLeft) * step; + if(value == sliderWidth()){ + left = Math.ceil(oldLeft) * step; + }; + return left; + } + + //拖拽元素 + ,elemMove = $(['
      sliderWidth())left = sliderWidth(); + var reaLeft = left / sliderWidth() * 100 / step; + change(reaLeft, index); + othis.addClass(ELEM_HOVER); + sliderAct.find('.' + SLIDER_TIPS).show(); + e.preventDefault(); + }; + + var up = function(){ + othis.removeClass(ELEM_HOVER); + sliderAct.find('.' + SLIDER_TIPS).hide(); + }; + + createMoveElem(move, up) + }); + }); + + //点击滑块 + sliderAct.on('click', function(e){ + var main = $('.' + SLIDER_WRAP_BTN); + if(!main.is(event.target) && main.has(event.target).length === 0 && main.length){ + var left = options.type === 'vertical' ? (sliderWidth() - e.clientY + $(this).offset().top):(e.clientX - $(this).offset().left), index; + if(left < 0)left = 0; + if(left > sliderWidth())left = sliderWidth(); + var reaLeft = left / sliderWidth() * 100 / step; + if(options.range){ + if(options.type === 'vertical'){ + index = Math.abs(left - parseInt($(sliderWrap[0]).css('bottom'))) > Math.abs(left - parseInt($(sliderWrap[1]).css('bottom'))) ? 1 : 0; + }else{ + index = Math.abs(left - sliderWrap[0].offsetLeft) > Math.abs(left - sliderWrap[1].offsetLeft) ? 1 : 0; + } + }else{ + index = 0; + }; + change(reaLeft, index); + e.preventDefault(); + } + }); + + //点击加减输入框 + sliderTxt.children('.' + SLIDER_INPUT_BTN).children('i').each(function(index){ + $(this).on('click', function(){ + inputValue = sliderTxt.children('.' + SLIDER_INPUT_TXT).children('input').val(); + if(index == 1){ //减 + inputValue = inputValue - options.step < options.min + ? options.min + : Number(inputValue) - options.step; + }else{ + inputValue = Number(inputValue) + options.step > options.max + ? options.max + : Number(inputValue) + options.step; + }; + var inputScale = (inputValue - options.min) / (options.max - options.min) * 100 / step; + change(inputScale, 0); + }); + }); + + //获取输入框值 + var getInputValue = function(){ + var realValue = this.value; + realValue = isNaN(realValue) ? 0 : realValue; + realValue = realValue < options.min ? options.min : realValue; + realValue = realValue > options.max ? options.max : realValue; + this.value = realValue; + var inputScale = (realValue - options.min) / (options.max - options.min) * 100 / step; + change(inputScale, 0); + }; + sliderTxt.children('.' + SLIDER_INPUT_TXT).children('input').on('keydown', function(e){ + if(e.keyCode === 13){ + e.preventDefault(); + getInputValue.call(this); + } + }).on('change', getInputValue); + }; + + //事件处理 + Class.prototype.events = function(){ + var that = this + ,options = that.config; + }; + + //核心入口 + slider.render = function(options){ + var inst = new Class(options); + return thisSlider.call(inst); + }; + + exports(MOD_NAME, slider); +}) \ No newline at end of file diff --git a/layui/modules/table.js b/layui/modules/table.js new file mode 100644 index 0000000..5ccd2e3 --- /dev/null +++ b/layui/modules/table.js @@ -0,0 +1,2042 @@ + +/*! + * layui.table + * 数据表格组件 + */ + +layui.define(['laytpl', 'laypage', 'layer', 'form', 'util'], function(exports){ + "use strict"; + + var $ = layui.$ + ,laytpl = layui.laytpl + ,laypage = layui.laypage + ,layer = layui.layer + ,form = layui.form + ,util = layui.util + ,hint = layui.hint() + ,device = layui.device() + + //外部接口 + ,table = { + config: { + checkName: 'LAY_CHECKED' //是否选中状态的字段名 + ,indexName: 'LAY_TABLE_INDEX' //初始下标索引名,用于恢复排序 + } //全局配置项 + ,cache: {} //数据缓存 + ,index: layui.table ? (layui.table.index + 10000) : 0 + + //设置全局项 + ,set: function(options){ + var that = this; + that.config = $.extend({}, that.config, options); + return that; + } + + //事件 + ,on: function(events, callback){ + return layui.onevent.call(this, MOD_NAME, events, callback); + } + } + + //操作当前实例 + ,thisTable = function(){ + var that = this + ,options = that.config + ,id = options.id || options.index; + + if(id){ + thisTable.that[id] = that; //记录当前实例对象 + thisTable.config[id] = options; //记录当前实例配置项 + } + + return { + config: options + ,reload: function(options, deep){ + that.reload.call(that, options, deep); + } + ,setColsWidth: function(){ + that.setColsWidth.call(that); + } + ,resize: function(){ //重置表格尺寸/结构 + that.resize.call(that); + } + } + } + + //获取当前实例配置项 + ,getThisTableConfig = function(id){ + var config = thisTable.config[id]; + if(!config) hint.error(id ? ('The table instance with ID \''+ id +'\' not found') : 'ID argument required'); + return config || null; + } + + //解析自定义模板数据 + ,parseTempData = function(item3, content, tplData, text){ //表头数据、原始内容、表体数据、是否只返回文本 + var options = this.config || {}; + + //是否防 xss + if(options.escape) content = util.escape(content); + + //获取内容 + var str = item3.templet ? function(){ + return typeof item3.templet === 'function' + ? item3.templet(tplData) + : laytpl($(item3.templet).html() || String(content)).render(tplData) + }() : content; + return text ? $('
      '+ str +'
      ').text() : str; + } + + //字符常量 + ,MOD_NAME = 'table', ELEM = '.layui-table', THIS = 'layui-this', SHOW = 'layui-show', HIDE = 'layui-hide', DISABLED = 'layui-disabled', NONE = 'layui-none' + + ,ELEM_VIEW = 'layui-table-view', ELEM_TOOL = '.layui-table-tool', ELEM_BOX = '.layui-table-box', ELEM_INIT = '.layui-table-init', ELEM_HEADER = '.layui-table-header', ELEM_BODY = '.layui-table-body', ELEM_MAIN = '.layui-table-main', ELEM_FIXED = '.layui-table-fixed', ELEM_FIXL = '.layui-table-fixed-l', ELEM_FIXR = '.layui-table-fixed-r', ELEM_TOTAL = '.layui-table-total', ELEM_PAGE = '.layui-table-page', ELEM_SORT = '.layui-table-sort', ELEM_EDIT = 'layui-table-edit', ELEM_HOVER = 'layui-table-hover' + + //thead区域模板 + ,TPL_HEADER = function(options){ + var rowCols = '{{#if(item2.colspan){}} colspan="{{item2.colspan}}"{{#} if(item2.rowspan){}} rowspan="{{item2.rowspan}}"{{#}}}'; + + options = options || {}; + return ['
      ' + ,'' + ,'{{# layui.each(d.data.cols, function(i1, item1){ }}' + ,'' + ,'{{# layui.each(item1, function(i2, item2){ }}' + ,'{{# if(item2.fixed && item2.fixed !== "right"){ left = true; } }}' + ,'{{# if(item2.fixed === "right"){ right = true; } }}' + ,function(){ + if(options.fixed && options.fixed !== 'right'){ + return '{{# if(item2.fixed && item2.fixed !== "right"){ }}'; + } + if(options.fixed === 'right'){ + return '{{# if(item2.fixed === "right"){ }}'; + } + return ''; + }() + ,'{{# var isSort = !(item2.colGroup) && item2.sort; }}' + ,'' + ,(options.fixed ? '{{# }; }}' : '') + ,'{{# }); }}' + ,'' + ,'{{# }); }}' + ,'' + ,'
      ' + ,'
      ' + ,'{{# if(item2.type === "checkbox"){ }}' //复选框 + ,'' + ,'{{# } else { }}' + ,'{{item2.title||""}}' + ,'{{# if(isSort){ }}' + ,'' + ,'{{# } }}' + ,'{{# } }}' + ,'
      ' + ,'
      '].join(''); + } + + //tbody区域模板 + ,TPL_BODY = ['' + ,'' + ,'
      '].join('') + + //主模板 + ,TPL_MAIN = ['
      ' + + ,'{{# if(d.data.toolbar){ }}' + ,'
      ' + ,'
      ' + ,'
      ' + ,'
      ' + ,'{{# } }}' + + ,'
      ' + ,'{{# if(d.data.loading){ }}' + ,'
      ' + ,'' + ,'
      ' + ,'{{# } }}' + + ,'{{# var left, right; }}' + ,'
      ' + ,TPL_HEADER() + ,'
      ' + ,'
      ' + ,TPL_BODY + ,'
      ' + + ,'{{# if(left){ }}' + ,'
      ' + ,'
      ' + ,TPL_HEADER({fixed: true}) + ,'
      ' + ,'
      ' + ,TPL_BODY + ,'
      ' + ,'
      ' + ,'{{# }; }}' + + ,'{{# if(right){ }}' + ,'
      ' + ,'
      ' + ,TPL_HEADER({fixed: 'right'}) + ,'
      ' + ,'
      ' + ,'
      ' + ,TPL_BODY + ,'
      ' + ,'
      ' + ,'{{# }; }}' + ,'
      ' + + ,'{{# if(d.data.totalRow){ }}' + ,'
      ' + ,'' + ,'' + , '
      ' + ,'
      ' + ,'{{# } }}' + + ,'{{# if(d.data.page){ }}' + ,'
      ' + ,'
      ' + ,'
      ' + ,'{{# } }}' + + ,'' + ,'
      '].join('') + + ,_WIN = $(window) + ,_DOC = $(document) + + //构造器 + ,Class = function(options){ + var that = this; + that.index = ++table.index; + that.config = $.extend({}, that.config, table.config, options); + that.render(); + }; + + //初始默认配置 + Class.prototype.config = { + limit: 10 //每页显示的数量 + ,loading: true //请求数据时,是否显示 loading + ,cellMinWidth: 60 //所有单元格默认最小宽度 + ,defaultToolbar: ['filter', 'exports', 'print'] //工具栏右侧图标 + ,autoSort: true //是否前端自动排序。如果否,则需自主排序(通常为服务端处理好排序) + ,text: { + none: '无数据' + } + }; + + //表格渲染 + Class.prototype.render = function(){ + var that = this + ,options = that.config; + + options.elem = $(options.elem); + options.where = options.where || {}; + options.id = options.id || options.elem.attr('id') || that.index; + + //请求参数的自定义格式 + options.request = $.extend({ + pageName: 'page' + ,limitName: 'limit' + }, options.request) + + //响应数据的自定义格式 + options.response = $.extend({ + statusName: 'code' //规定数据状态的字段名称 + ,statusCode: 0 //规定成功的状态码 + ,msgName: 'msg' //规定状态信息的字段名称 + ,dataName: 'data' //规定数据总数的字段名称 + ,totalRowName: 'totalRow' //规定数据统计的字段名称 + ,countName: 'count' + }, options.response); + + //如果 page 传入 laypage 对象 + if(typeof options.page === 'object'){ + options.limit = options.page.limit || options.limit; + options.limits = options.page.limits || options.limits; + that.page = options.page.curr = options.page.curr || 1; + delete options.page.elem; + delete options.page.jump; + } + + if(!options.elem[0]) return that; + + //高度铺满:full-差距值 + if(options.height && /^full-\d+$/.test(options.height)){ + that.fullHeightGap = options.height.split('-')[1]; + options.height = _WIN.height() - that.fullHeightGap; + } + + //初始化一些参数 + that.setInit(); + + //开始插入替代元素 + var othis = options.elem + ,hasRender = othis.next('.' + ELEM_VIEW) + + //主容器 + ,reElem = that.elem = $(laytpl(TPL_MAIN).render({ + VIEW_CLASS: ELEM_VIEW + ,data: options + ,index: that.index //索引 + })); + + options.index = that.index; + that.key = options.id || options.index; + + //生成替代元素 + hasRender[0] && hasRender.remove(); //如果已经渲染,则Rerender + othis.after(reElem); + + //各级容器 + that.layTool = reElem.find(ELEM_TOOL); + that.layBox = reElem.find(ELEM_BOX); + that.layHeader = reElem.find(ELEM_HEADER); + that.layMain = reElem.find(ELEM_MAIN); + that.layBody = reElem.find(ELEM_BODY); + that.layFixed = reElem.find(ELEM_FIXED); + that.layFixLeft = reElem.find(ELEM_FIXL); + that.layFixRight = reElem.find(ELEM_FIXR); + that.layTotal = reElem.find(ELEM_TOTAL); + that.layPage = reElem.find(ELEM_PAGE); + + //初始化工具栏 + that.renderToolbar(); + + //让表格平铺 + that.fullSize(); + + //如果多级表头,则填补表头高度 + if(options.cols.length > 1){ + //补全高度 + var th = that.layFixed.find(ELEM_HEADER).find('th'); + th.height(that.layHeader.height() - 1 - parseFloat(th.css('padding-top')) - parseFloat(th.css('padding-bottom'))); + } + + that.pullData(that.page); //请求数据 + that.events(); //事件 + }; + + //根据列类型,定制化参数 + Class.prototype.initOpts = function(item){ + var that = this + ,options = that.config + ,initWidth = { + checkbox: 48 + ,radio: 48 + ,space: 15 + ,numbers: 40 + }; + + //让 type 参数兼容旧版本 + if(item.checkbox) item.type = "checkbox"; + if(item.space) item.type = "space"; + if(!item.type) item.type = "normal"; + + if(item.type !== "normal"){ + item.unresize = true; + item.width = item.width || initWidth[item.type]; + } + }; + + //初始化一些参数 + Class.prototype.setInit = function(type){ + var that = this + ,options = that.config; + + options.clientWidth = options.width || function(){ //获取容器宽度 + //如果父元素宽度为0(一般为隐藏元素),则继续查找上层元素,直到找到真实宽度为止 + var getWidth = function(parent){ + var width, isNone; + parent = parent || options.elem.parent() + width = parent.width(); + try { + isNone = parent.css('display') === 'none'; + } catch(e){} + if(parent[0] && (!width || isNone)) return getWidth(parent.parent()); + return width; + }; + return getWidth(); + }(); + + if(type === 'width') return options.clientWidth; + + //初始化列参数 + layui.each(options.cols, function(i1, item1){ + layui.each(item1, function(i2, item2){ + + //如果列参数为空,则移除 + if(!item2){ + item1.splice(i2, 1); + return; + } + + item2.key = i1 + '-' + i2; + item2.hide = item2.hide || false; + + //设置列的父列索引 + //如果是组合列,则捕获对应的子列 + if(item2.colGroup || item2.colspan > 1){ + var childIndex = 0; + layui.each(options.cols[i1 + 1], function(i22, item22){ + //如果子列已经被标注为{HAS_PARENT},或者子列累计 colspan 数等于父列定义的 colspan,则跳出当前子列循环 + if(item22.HAS_PARENT || (childIndex > 1 && childIndex == item2.colspan)) return; + + item22.HAS_PARENT = true; + item22.parentKey = i1 + '-' + i2; + + childIndex = childIndex + parseInt(item22.colspan > 1 ? item22.colspan : 1); + }); + item2.colGroup = true; //标注是组合列 + } + + //根据列类型,定制化参数 + that.initOpts(item2); + }); + }); + + }; + + //初始工具栏 + Class.prototype.renderToolbar = function(){ + var that = this + ,options = that.config + + //添加工具栏左侧模板 + var leftDefaultTemp = [ + '
      ' + ,'
      ' + ,'
      ' + ].join('') + ,elemToolTemp = that.layTool.find('.layui-table-tool-temp'); + + if(options.toolbar === 'default'){ + elemToolTemp.html(leftDefaultTemp); + } else if(typeof options.toolbar === 'string'){ + var toolbarHtml = $(options.toolbar).html() || ''; + toolbarHtml && elemToolTemp.html( + laytpl(toolbarHtml).render(options) + ); + } + + //添加工具栏右侧面板 + var layout = { + filter: { + title: '筛选列' + ,layEvent: 'LAYTABLE_COLS' + ,icon: 'layui-icon-cols' + } + ,exports: { + title: '导出' + ,layEvent: 'LAYTABLE_EXPORT' + ,icon: 'layui-icon-export' + } + ,print: { + title: '打印' + ,layEvent: 'LAYTABLE_PRINT' + ,icon: 'layui-icon-print' + } + }, iconElem = []; + + if(typeof options.defaultToolbar === 'object'){ + layui.each(options.defaultToolbar, function(i, item){ + var thisItem = typeof item === 'string' ? layout[item] : item; + if(thisItem){ + iconElem.push('
      ' + +'' + +'
      '); + } + }); + } + that.layTool.find('.layui-table-tool-self').html(iconElem.join('')); + } + + //同步表头父列的相关值 + Class.prototype.setParentCol = function(hide, parentKey){ + var that = this + ,options = that.config + + ,parentTh = that.layHeader.find('th[data-key="'+ options.index +'-'+ parentKey +'"]') //获取父列元素 + ,parentColspan = parseInt(parentTh.attr('colspan')) || 0; + + if(parentTh[0]){ + var arrParentKey = parentKey.split('-') + ,getThisCol = options.cols[arrParentKey[0]][arrParentKey[1]]; + + hide ? parentColspan-- : parentColspan++; + + parentTh.attr('colspan', parentColspan); + parentTh[parentColspan < 1 ? 'addClass' : 'removeClass'](HIDE); + + getThisCol.colspan = parentColspan; //同步 colspan 参数 + getThisCol.hide = parentColspan < 1; //同步 hide 参数 + + //递归,继续往上查询是否有父列 + var nextParentKey = parentTh.data('parentkey'); + nextParentKey && that.setParentCol(hide, nextParentKey); + } + }; + + //多级表头补丁 + Class.prototype.setColsPatch = function(){ + var that = this + ,options = that.config + + //同步表头父列的相关值 + layui.each(options.cols, function(i1, item1){ + layui.each(item1, function(i2, item2){ + if(item2.hide){ + that.setParentCol(item2.hide, item2.parentKey); + } + }); + }); + }; + + //动态分配列宽 + Class.prototype.setColsWidth = function(){ + var that = this + ,options = that.config + ,colNums = 0 //列个数 + ,autoColNums = 0 //自动列宽的列个数 + ,autoWidth = 0 //自动列分配的宽度 + ,countWidth = 0 //所有列总宽度和 + ,cntrWidth = that.setInit('width'); + + //统计列个数 + that.eachCols(function(i, item){ + item.hide || colNums++; + }); + + //减去边框差和滚动条宽 + cntrWidth = cntrWidth - function(){ + return (options.skin === 'line' || options.skin === 'nob') ? 2 : colNums + 1; + }() - that.getScrollWidth(that.layMain[0]) - 1; + + //计算自动分配的宽度 + var getAutoWidth = function(back){ + //遍历所有列 + layui.each(options.cols, function(i1, item1){ + layui.each(item1, function(i2, item2){ + var width = 0 + ,minWidth = item2.minWidth || options.cellMinWidth; //最小宽度 + + if(!item2){ + item1.splice(i2, 1); + return; + } + + if(item2.colGroup || item2.hide) return; + + if(!back){ + width = item2.width || 0; + if(/\d+%$/.test(width)){ //列宽为百分比 + width = Math.floor((parseFloat(width) / 100) * cntrWidth); + width < minWidth && (width = minWidth); + } else if(!width){ //列宽未填写 + item2.width = width = 0; + autoColNums++; + } + } else if(autoWidth && autoWidth < minWidth){ + autoColNums--; + width = minWidth; + } + + if(item2.hide) width = 0; + countWidth = countWidth + width; + }); + }); + + //如果未填充满,则将剩余宽度平分 + (cntrWidth > countWidth && autoColNums) && ( + autoWidth = (cntrWidth - countWidth) / autoColNums + ); + } + + getAutoWidth(); + getAutoWidth(true); //重新检测分配的宽度是否低于最小列宽 + + //记录自动列数 + that.autoColNums = autoColNums; + + //设置列宽 + that.eachCols(function(i3, item3){ + var minWidth = item3.minWidth || options.cellMinWidth; + if(item3.colGroup || item3.hide) return; + + //给位分配宽的列平均分配宽 + if(item3.width === 0){ + that.getCssRule(options.index +'-'+ item3.key, function(item){ + item.style.width = Math.floor(autoWidth >= minWidth ? autoWidth : minWidth) + 'px'; + }); + } + + //给设定百分比的列分配列宽 + else if(/\d+%$/.test(item3.width)){ + that.getCssRule(options.index +'-'+ item3.key, function(item){ + item.style.width = Math.floor((parseFloat(item3.width) / 100) * cntrWidth) + 'px'; + }); + } + }); + + //填补 Math.floor 造成的数差 + var patchNums = that.layMain.width() - that.getScrollWidth(that.layMain[0]) + - that.layMain.children('table').outerWidth(); + + if(that.autoColNums && patchNums >= -colNums && patchNums <= colNums){ + var getEndTh = function(th){ + var field; + th = th || that.layHeader.eq(0).find('thead th:last-child') + field = th.data('field'); + if(!field && th.prev()[0]){ + return getEndTh(th.prev()) + } + return th + } + ,th = getEndTh() + ,key = th.data('key'); + + that.getCssRule(key, function(item){ + var width = item.style.width || th.outerWidth(); + item.style.width = (parseFloat(width) + patchNums) + 'px'; + + //二次校验,如果仍然出现横向滚动条(通常是 1px 的误差导致) + if(that.layMain.height() - that.layMain.prop('clientHeight') > 0){ + item.style.width = (parseFloat(item.style.width) - 1) + 'px'; + } + }); + } + + that.loading(!0); + }; + + //重置表格尺寸/结构 + Class.prototype.resize = function(){ + var that = this; + that.fullSize(); //让表格铺满 + that.setColsWidth(); //自适应列宽 + that.scrollPatch(); //滚动条补丁 + }; + + //表格重载 + Class.prototype.reload = function(options, deep){ + var that = this; + + options = options || {}; + delete that.haveInit; + + //防止数组深度合并 + layui.each(options, function(key, item){ + if(layui._typeof(item) === 'array') delete that.config[key]; + }); + + //对参数进行深度或浅扩展 + that.config = $.extend(deep, {}, that.config, options); + + //执行渲染 + that.render(); + }; + + //异常提示 + Class.prototype.errorView = function(html){ + var that = this + ,elemNone = that.layMain.find('.'+ NONE) + ,layNone = $('
      '+ (html || 'Error') +'
      '); + + if(elemNone[0]){ + that.layNone.remove(); + elemNone.remove(); + } + + that.layFixed.addClass(HIDE); + that.layMain.find('tbody').html(''); + + that.layMain.append(that.layNone = layNone); + + table.cache[that.key] = []; //格式化缓存数据 + }; + + //页码 + Class.prototype.page = 1; + + //获得数据 + Class.prototype.pullData = function(curr){ + var that = this + ,options = that.config + ,request = options.request + ,response = options.response + ,sort = function(){ + if(typeof options.initSort === 'object'){ + that.sort(options.initSort.field, options.initSort.type); + } + }; + + that.startTime = new Date().getTime(); //渲染开始时间 + + if(options.url){ //Ajax请求 + var params = {}; + params[request.pageName] = curr; + params[request.limitName] = options.limit; + + //参数 + var data = $.extend(params, options.where); + if(options.contentType && options.contentType.indexOf("application/json") == 0){ //提交 json 格式 + data = JSON.stringify(data); + } + + that.loading(); + + $.ajax({ + type: options.method || 'get' + ,url: options.url + ,contentType: options.contentType + ,data: data + ,dataType: 'json' + ,headers: options.headers || {} + ,success: function(res){ + //如果有数据解析的回调,则获得其返回的数据 + if(typeof options.parseData === 'function'){ + res = options.parseData(res) || res; + } + //检查数据格式是否符合规范 + if(res[response.statusName] != response.statusCode){ + that.renderForm(); + that.errorView( + res[response.msgName] || + ('返回的数据不符合规范,正确的成功状态码应为:"'+ response.statusName +'": '+ response.statusCode) + ); + } else { + that.renderData(res, curr, res[response.countName]), sort(); + options.time = (new Date().getTime() - that.startTime) + ' ms'; //耗时(接口请求+视图渲染) + } + that.setColsWidth(); + typeof options.done === 'function' && options.done(res, curr, res[response.countName]); + } + ,error: function(e, msg){ + that.errorView('请求异常,错误提示:'+ msg); + + that.renderForm(); + that.setColsWidth(); + + typeof options.error === 'function' && options.error(e, msg); + } + }); + } else if(layui._typeof(options.data) === 'array'){ //已知数据 + var res = {} + ,startLimit = curr*options.limit - options.limit + + res[response.dataName] = options.data.concat().splice(startLimit, options.limit); + res[response.countName] = options.data.length; + + //记录合计行数据 + if(typeof options.totalRow === 'object'){ + res[response.totalRowName] = $.extend({}, options.totalRow); + } + + that.renderData(res, curr, res[response.countName]), sort(); + that.setColsWidth(); + typeof options.done === 'function' && options.done(res, curr, res[response.countName]); + } + }; + + //遍历表头 + Class.prototype.eachCols = function(callback){ + var that = this; + table.eachCols(null, callback, that.config.cols); + return that; + }; + + //数据渲染 + Class.prototype.renderData = function(res, curr, count, sort){ + var that = this + ,options = that.config + ,data = res[options.response.dataName] || [] //列表数据 + ,totalRowData = res[options.response.totalRowName] //合计行数据 + ,trs = [] + ,trs_fixed = [] + ,trs_fixed_r = [] + + //渲染视图 + ,render = function(){ //后续性能提升的重点 + var thisCheckedRowIndex; + if(!sort && that.sortKey){ + return that.sort(that.sortKey.field, that.sortKey.sort, true); + } + layui.each(data, function(i1, item1){ + var tds = [], tds_fixed = [], tds_fixed_r = [] + ,numbers = i1 + options.limit*(curr - 1) + 1; //序号 + + //若数据项为空数组,则不往下执行(因为删除数据时,会将原有数据设置为 []) + if(layui._typeof(item1) === 'array' && item1.length === 0) return; + + //记录下标索引,用于恢复排序 + if(!sort){ + item1[table.config.indexName] = i1; + } + + //遍历表头 + that.eachCols(function(i3, item3){ + var field = item3.field || i3 + ,key = options.index + '-' + item3.key + ,content = item1[field]; + + if(content === undefined || content === null) content = ''; + if(item3.colGroup) return; + + //td内容 + var td = ['' + ,'
      ' + function(){ + var tplData = $.extend(true, { + LAY_INDEX: numbers + ,LAY_COL: item3 + }, item1) + ,checkName = table.config.checkName; + + //渲染不同风格的列 + switch(item3.type){ + case 'checkbox': + return ''; + break; + case 'radio': + if(tplData[checkName]){ + thisCheckedRowIndex = i1; + } + return ''; + break; + case 'numbers': + return numbers; + break; + }; + + //解析工具列模板 + if(item3.toolbar){ + return laytpl($(item3.toolbar).html()||'').render(tplData); + } + return parseTempData.call(that, item3, content, tplData); + }() + ,'
      '].join(''); + + tds.push(td); + if(item3.fixed && item3.fixed !== 'right') tds_fixed.push(td); + if(item3.fixed === 'right') tds_fixed_r.push(td); + }); + + trs.push(''+ tds.join('') + ''); + trs_fixed.push(''+ tds_fixed.join('') + ''); + trs_fixed_r.push(''+ tds_fixed_r.join('') + ''); + }); + + that.layBody.scrollTop(0); + that.layMain.find('.'+ NONE).remove(); + that.layMain.find('tbody').html(trs.join('')); + that.layFixLeft.find('tbody').html(trs_fixed.join('')); + that.layFixRight.find('tbody').html(trs_fixed_r.join('')); + + that.renderForm(); + typeof thisCheckedRowIndex === 'number' && that.setThisRowChecked(thisCheckedRowIndex); + that.syncCheckAll(); + + //滚动条补丁 + that.haveInit ? that.scrollPatch() : setTimeout(function(){ + that.scrollPatch(); + }, 50); + that.haveInit = true; + + layer.close(that.tipsIndex); + + //同步表头父列的相关值 + options.HAS_SET_COLS_PATCH || that.setColsPatch(); + options.HAS_SET_COLS_PATCH = true; + }; + + table.cache[that.key] = data; //记录数据 + + //显示隐藏分页栏 + that.layPage[(count == 0 || (data.length === 0 && curr == 1)) ? 'addClass' : 'removeClass'](HIDE); + + //如果无数据 + if(data.length === 0){ + that.renderForm(); + return that.errorView(options.text.none); + } else { + that.layFixed.removeClass(HIDE); + } + + //如果执行初始排序 + if(sort){ + return render(); + } + + //正常初始化数据渲染 + render(); //渲染数据 + that.renderTotal(data, totalRowData); //数据合计 + + //同步分页状态 + if(options.page){ + options.page = $.extend({ + elem: 'layui-table-page' + options.index + ,count: count + ,limit: options.limit + ,limits: options.limits || [10,20,30,40,50,60,70,80,90] + ,groups: 3 + ,layout: ['prev', 'page', 'next', 'skip', 'count', 'limit'] + ,prev: '' + ,next: '' + ,jump: function(obj, first){ + if(!first){ + //分页本身并非需要做以下更新,下面参数的同步,主要是因为其它处理统一用到了它们 + //而并非用的是 options.page 中的参数(以确保分页未开启的情况仍能正常使用) + that.page = obj.curr; //更新页码 + options.limit = obj.limit; //更新每页条数 + + that.pullData(obj.curr); + } + } + }, options.page); + options.page.count = count; //更新总条数 + laypage.render(options.page); + } + }; + + //数据合计行 + Class.prototype.renderTotal = function(data, totalRowData){ + var that = this + ,options = that.config + ,totalNums = {}; + + if(!options.totalRow) return; + + layui.each(data, function(i1, item1){ + //若数据项为空数组,则不往下执行(因为删除数据时,会将原有数据设置为 []) + if(layui._typeof(item1) === 'array' && item1.length === 0) return; + + that.eachCols(function(i3, item3){ + var field = item3.field || i3 + ,content = item1[field]; + + if(item3.totalRow){ + totalNums[field] = (totalNums[field] || 0) + (parseFloat(content) || 0); + } + }); + }); + + that.dataTotal = {}; + + var tds = []; + that.eachCols(function(i3, item3){ + var field = item3.field || i3; + + //td 内容 + var content = function(){ + var text = item3.totalRowText || '' + ,thisTotalNum = parseFloat(totalNums[field]).toFixed(2) + ,tplData = {} + ,getContent; + + tplData[field] = thisTotalNum; + + //获取自动计算的合并内容 + getContent = item3.totalRow ? (parseTempData.call(that, item3, thisTotalNum, tplData) || text) : text; + + //如果直接传入了合计行数据,则不输出自动计算的结果 + return totalRowData ? (totalRowData[item3.field] || getContent) : getContent; + }() + ,td = ['' + ,'
      ' + function(){ + var totalRow = item3.totalRow || options.totalRow; + //如果 totalRow 参数为字符类型,则解析为自定义模版 + if(typeof totalRow === 'string'){ + return laytpl(totalRow).render($.extend({ + TOTAL_NUMS: content + }, item3)) + } + return content; + }() + ,'
      '].join(''); + + item3.field && (that.dataTotal[field] = content); + tds.push(td); + }); + + that.layTotal.find('tbody').html('' + tds.join('') + ''); + }; + + //找到对应的列元素 + Class.prototype.getColElem = function(parent, key){ + var that = this + ,options = that.config; + return parent.eq(0).find('.laytable-cell-'+ (options.index + '-' + key) + ':eq(0)'); + }; + + //渲染表单 + Class.prototype.renderForm = function(type){ + form.render(type, 'LAY-table-'+ this.index); + }; + + //标记当前行选中状态 + Class.prototype.setThisRowChecked = function(index){ + var that = this + ,options = that.config + ,ELEM_CLICK = 'layui-table-click' + ,tr = that.layBody.find('tr[data-index="'+ index +'"]'); + + tr.addClass(ELEM_CLICK).siblings('tr').removeClass(ELEM_CLICK); + }; + + //数据排序 + Class.prototype.sort = function(th, type, pull, formEvent){ + var that = this + ,field + ,res = {} + ,options = that.config + ,filter = options.elem.attr('lay-filter') + ,data = table.cache[that.key], thisData; + + //字段匹配 + if(typeof th === 'string'){ + field = th; + that.layHeader.find('th').each(function(i, item){ + var othis = $(this) + ,_field = othis.data('field'); + if(_field === th){ + th = othis; + field = _field; + return false; + } + }); + } + + try { + var field = field || th.data('field') + ,key = th.data('key'); + + //如果欲执行的排序已在状态中,则不执行渲染 + if(that.sortKey && !pull){ + if(field === that.sortKey.field && type === that.sortKey.sort){ + return; + } + } + + var elemSort = that.layHeader.find('th .laytable-cell-'+ key).find(ELEM_SORT); + that.layHeader.find('th').find(ELEM_SORT).removeAttr('lay-sort'); //清除其它标题排序状态 + elemSort.attr('lay-sort', type || null); + that.layFixed.find('th') + } catch(e){ + hint.error('Table modules: sort field \''+ field +'\' not matched'); + } + + //记录排序索引和类型 + that.sortKey = { + field: field + ,sort: type + }; + + //默认为前端自动排序。如果否,则需自主排序(通常为服务端处理好排序) + if(options.autoSort){ + if(type === 'asc'){ //升序 + thisData = layui.sort(data, field); + } else if(type === 'desc'){ //降序 + thisData = layui.sort(data, field, true); + } else { //清除排序 + thisData = layui.sort(data, table.config.indexName); + delete that.sortKey; + } + } + + res[options.response.dataName] = thisData || data; + that.renderData(res, that.page, that.count, true); + + if(formEvent){ + layui.event.call(th, MOD_NAME, 'sort('+ filter +')', { + field: field + ,type: type + }); + } + }; + + //请求loading + Class.prototype.loading = function(hide){ + var that = this + ,options = that.config; + if(options.loading){ + if(hide){ + that.layInit && that.layInit.remove(); + delete that.layInit; + that.layBox.find(ELEM_INIT).remove(); + } else { + that.layInit = $(['
      ' + ,'' + ,'
      '].join('')); + that.layBox.append(that.layInit); + } + } + }; + + //同步选中值状态 + Class.prototype.setCheckData = function(index, checked){ + var that = this + ,options = that.config + ,thisData = table.cache[that.key]; + if(!thisData[index]) return; + if(layui._typeof(thisData[index]) === 'array') return; + thisData[index][options.checkName] = checked; + }; + + //同步全选按钮状态 + Class.prototype.syncCheckAll = function(){ + var that = this + ,options = that.config + ,checkAllElem = that.layHeader.find('input[name="layTableCheckbox"]') + ,syncColsCheck = function(checked){ + that.eachCols(function(i, item){ + if(item.type === 'checkbox'){ + item[options.checkName] = checked; + } + }); + return checked; + }; + + if(!checkAllElem[0]) return; + + if(table.checkStatus(that.key).isAll){ + if(!checkAllElem[0].checked){ + checkAllElem.prop('checked', true); + that.renderForm('checkbox'); + } + syncColsCheck(true); + } else { + if(checkAllElem[0].checked){ + checkAllElem.prop('checked', false); + that.renderForm('checkbox'); + } + syncColsCheck(false); + } + }; + + //获取cssRule + Class.prototype.getCssRule = function(key, callback){ + var that = this + ,style = that.elem.find('style')[0] + ,sheet = style.sheet || style.styleSheet || {} + ,rules = sheet.cssRules || sheet.rules; + layui.each(rules, function(i, item){ + if(item.selectorText === ('.laytable-cell-'+ key)){ + return callback(item), true; + } + }); + }; + + //让表格铺满 + Class.prototype.fullSize = function(){ + var that = this + ,options = that.config + ,height = options.height, bodyHeight; + + if(that.fullHeightGap){ + height = _WIN.height() - that.fullHeightGap; + if(height < 135) height = 135; + that.elem.css('height', height); + } + + if(!height) return; + + //减去列头区域的高度 + bodyHeight = parseFloat(height) - (that.layHeader.outerHeight() || 38); //此处的数字常量是为了防止容器处在隐藏区域无法获得高度的问题,暂时只对默认尺寸的表格做支持。 + + //减去工具栏的高度 + if(options.toolbar){ + bodyHeight = bodyHeight - (that.layTool.outerHeight() || 50); + } + + //减去统计朗的高度 + if(options.totalRow){ + bodyHeight = bodyHeight - (that.layTotal.outerHeight() || 40); + } + + //减去分页栏的高度 + if(options.page){ + bodyHeight = bodyHeight - (that.layPage.outerHeight() || 41); + } + + that.layMain.css('height', bodyHeight - 2); + }; + + //获取滚动条宽度 + Class.prototype.getScrollWidth = function(elem){ + var width = 0; + if(elem){ + width = elem.offsetWidth - elem.clientWidth; + } else { + elem = document.createElement('div'); + elem.style.width = '100px'; + elem.style.height = '100px'; + elem.style.overflowY = 'scroll'; + + document.body.appendChild(elem); + width = elem.offsetWidth - elem.clientWidth; + document.body.removeChild(elem); + } + return width; + }; + + //滚动条补丁 + Class.prototype.scrollPatch = function(){ + var that = this + ,layMainTable = that.layMain.children('table') + ,scollWidth = that.layMain.width() - that.layMain.prop('clientWidth') //纵向滚动条宽度 + ,scollHeight = that.layMain.height() - that.layMain.prop('clientHeight') //横向滚动条高度 + ,getScrollWidth = that.getScrollWidth(that.layMain[0]) //获取主容器滚动条宽度,如果有的话 + ,outWidth = layMainTable.outerWidth() - that.layMain.width() //表格内容器的超出宽度 + + //添加补丁 + ,addPatch = function(elem){ + if(scollWidth && scollHeight){ + elem = elem.eq(0); + if(!elem.find('.layui-table-patch')[0]){ + var patchElem = $('
      '); //补丁元素 + patchElem.find('div').css({ + width: scollWidth + }); + elem.find('tr').append(patchElem); + } + } else { + elem.find('.layui-table-patch').remove(); + } + } + + addPatch(that.layHeader); + addPatch(that.layTotal); + + //固定列区域高度 + var mainHeight = that.layMain.height() + ,fixHeight = mainHeight - scollHeight; + that.layFixed.find(ELEM_BODY).css('height', layMainTable.height() >= fixHeight ? fixHeight : 'auto'); + + //表格宽度小于容器宽度时,隐藏固定列 + that.layFixRight[outWidth > 0 ? 'removeClass' : 'addClass'](HIDE); + + //操作栏 + that.layFixRight.css('right', scollWidth - 1); + }; + + //事件处理 + Class.prototype.events = function(){ + var that = this + ,options = that.config + ,_BODY = $('body') + ,dict = {} + ,th = that.layHeader.find('th') + ,resizing + ,ELEM_CELL = '.layui-table-cell' + ,filter = options.elem.attr('lay-filter'); + + //工具栏操作事件 + that.layTool.on('click', '*[lay-event]', function(e){ + var othis = $(this) + ,events = othis.attr('lay-event') + ,openPanel = function(sets){ + var list = $(sets.list) + ,panel = $('
        '); + + panel.html(list); + + //限制最大高度 + if(options.height){ + panel.css('max-height', options.height - (that.layTool.outerHeight() || 50)); + } + + //插入元素 + othis.find('.layui-table-tool-panel')[0] || othis.append(panel); + that.renderForm(); + + panel.on('click', function(e){ + layui.stope(e); + }); + + sets.done && sets.done(panel, list) + }; + + layui.stope(e); + _DOC.trigger('table.tool.panel.remove'); + layer.close(that.tipsIndex); + + switch(events){ + case 'LAYTABLE_COLS': //筛选列 + openPanel({ + list: function(){ + var lis = []; + that.eachCols(function(i, item){ + if(item.field && item.type == 'normal'){ + lis.push('
      • '); + } + }); + return lis.join(''); + }() + ,done: function(){ + form.on('checkbox(LAY_TABLE_TOOL_COLS)', function(obj){ + var othis = $(obj.elem) + ,checked = this.checked + ,key = othis.data('key') + ,parentKey = othis.data('parentkey'); + + layui.each(options.cols, function(i1, item1){ + layui.each(item1, function(i2, item2){ + if(i1+ '-'+ i2 === key){ + var hide = item2.hide; + + //同步勾选列的 hide 值和隐藏样式 + item2.hide = !checked; + that.elem.find('*[data-key="'+ options.index +'-'+ key +'"]') + [checked ? 'removeClass' : 'addClass'](HIDE); + + //根据列的显示隐藏,同步多级表头的父级相关属性值 + if(hide != item2.hide){ + that.setParentCol(!checked, parentKey); + } + + //重新适配尺寸 + that.resize(); + } + }); + }); + }); + } + }); + break; + case 'LAYTABLE_EXPORT': //导出 + if(device.ie){ + layer.tips('导出功能不支持 IE,请用 Chrome 等高级浏览器导出', this, { + tips: 3 + }) + } else { + openPanel({ + list: function(){ + return [ + '
      • 导出到 Csv 文件
      • ' + ,'
      • 导出到 Excel 文件
      • ' + ].join('') + }() + ,done: function(panel, list){ + list.on('click', function(){ + var type = $(this).data('type') + table.exportFile.call(that, options.id, null, type); + }); + } + }); + } + break; + case 'LAYTABLE_PRINT': //打印 + var printWin = window.open('打印窗口', '_blank') + ,style = [''].join('') + ,html = $(that.layHeader.html()); //输出表头 + + html.append(that.layMain.find('table').html()); //输出表体 + html.append(that.layTotal.find('table').html()) //输出合计行 + + html.find('th.layui-table-patch').remove(); //移除补丁 + html.find('.layui-table-col-special').remove(); //移除特殊列 + + printWin.document.write(style + html.prop('outerHTML')); + printWin.document.close(); + printWin.print(); + printWin.close(); + break; + } + + layui.event.call(this, MOD_NAME, 'toolbar('+ filter +')', $.extend({ + event: events + ,config: options + },{})); + }); + + //拖拽调整宽度 + th.on('mousemove', function(e){ + var othis = $(this) + ,oLeft = othis.offset().left + ,pLeft = e.clientX - oLeft; + if(othis.data('unresize') || dict.resizeStart){ + return; + } + dict.allowResize = othis.width() - pLeft <= 10; //是否处于拖拽允许区域 + _BODY.css('cursor', (dict.allowResize ? 'col-resize' : '')); + }).on('mouseleave', function(){ + var othis = $(this); + if(dict.resizeStart) return; + _BODY.css('cursor', ''); + }).on('mousedown', function(e){ + var othis = $(this); + if(dict.allowResize){ + var key = othis.data('key'); + e.preventDefault(); + dict.resizeStart = true; //开始拖拽 + dict.offset = [e.clientX, e.clientY]; //记录初始坐标 + + that.getCssRule(key, function(item){ + var width = item.style.width || othis.outerWidth(); + dict.rule = item; + dict.ruleWidth = parseFloat(width); + dict.minWidth = othis.data('minwidth') || options.cellMinWidth; + }); + } + }); + + //拖拽中 + _DOC.on('mousemove', function(e){ + if(dict.resizeStart){ + e.preventDefault(); + if(dict.rule){ + var setWidth = dict.ruleWidth + e.clientX - dict.offset[0]; + if(setWidth < dict.minWidth) setWidth = dict.minWidth; + dict.rule.style.width = setWidth + 'px'; + layer.close(that.tipsIndex); + } + resizing = 1 + } + }).on('mouseup', function(e){ + if(dict.resizeStart){ + dict = {}; + _BODY.css('cursor', ''); + that.scrollPatch(); + } + if(resizing === 2){ + resizing = null; + } + }); + + //排序 + th.on('click', function(e){ + var othis = $(this) + ,elemSort = othis.find(ELEM_SORT) + ,nowType = elemSort.attr('lay-sort') + ,type; + + if(!elemSort[0] || resizing === 1) return resizing = 2; + + if(nowType === 'asc'){ + type = 'desc'; + } else if(nowType === 'desc'){ + type = null; + } else { + type = 'asc'; + } + that.sort(othis, type, null, true); + }).find(ELEM_SORT+' .layui-edge ').on('click', function(e){ + var othis = $(this) + ,index = othis.index() + ,field = othis.parents('th').eq(0).data('field') + layui.stope(e); + if(index === 0){ + that.sort(field, 'asc', null, true); + } else { + that.sort(field, 'desc', null, true); + } + }); + + //数据行中的事件返回的公共对象成员 + var commonMember = function(sets){ + var othis = $(this) + ,index = othis.parents('tr').eq(0).data('index') + ,tr = that.layBody.find('tr[data-index="'+ index +'"]') + ,data = table.cache[that.key] || []; + + + data = data[index] || {}; + + return $.extend({ + tr: tr //行元素 + ,data: table.clearCacheKey(data) //当前行数据 + ,del: function(){ //删除行数据 + table.cache[that.key][index] = []; + tr.remove(); + that.scrollPatch(); + } + ,update: function(fields){ //修改行数据 + fields = fields || {}; + layui.each(fields, function(key, value){ + if(key in data){ + var templet, td = tr.children('td[data-field="'+ key +'"]'); + data[key] = value; + that.eachCols(function(i, item2){ + if(item2.field == key && item2.templet){ + templet = item2.templet; + } + }); + td.children(ELEM_CELL).html(parseTempData.call(that, { + templet: templet + }, value, data)); + td.data('content', value); + } + }); + } + }, sets); + }; + + //复选框选择 + that.elem.on('click', 'input[name="layTableCheckbox"]+', function(){ //替代元素的 click 事件 + var checkbox = $(this).prev() + ,childs = that.layBody.find('input[name="layTableCheckbox"]') + ,index = checkbox.parents('tr').eq(0).data('index') + ,checked = checkbox[0].checked + ,isAll = checkbox.attr('lay-filter') === 'layTableAllChoose'; + + //全选 + if(isAll){ + childs.each(function(i, item){ + item.checked = checked; + that.setCheckData(i, checked); + }); + that.syncCheckAll(); + that.renderForm('checkbox'); + } else { + that.setCheckData(index, checked); + that.syncCheckAll(); + } + + layui.event.call(checkbox[0], MOD_NAME, 'checkbox('+ filter +')', commonMember.call(checkbox[0], { + checked: checked + ,type: isAll ? 'all' : 'one' + })); + }); + + //单选框选择 + that.elem.on('click', 'input[lay-type="layTableRadio"]+', function(){ + var radio = $(this).prev() + ,checked = radio[0].checked + ,thisData = table.cache[that.key] + ,index = radio.parents('tr').eq(0).data('index'); + + //重置数据单选属性 + layui.each(thisData, function(i, item){ + if(index === i){ + item[options.checkName] = true; + } else { + delete item[options.checkName]; + } + }); + that.setThisRowChecked(index); + + layui.event.call(this, MOD_NAME, 'radio('+ filter +')', commonMember.call(this, { + checked: checked + })); + }); + + //行事件 + that.layBody.on('mouseenter', 'tr', function(){ //鼠标移入行 + var othis = $(this) + ,index = othis.index(); + if(othis.data('off')) return; //不触发事件 + that.layBody.find('tr:eq('+ index +')').addClass(ELEM_HOVER) + }).on('mouseleave', 'tr', function(){ //鼠标移出行 + var othis = $(this) + ,index = othis.index(); + if(othis.data('off')) return; //不触发事件 + that.layBody.find('tr:eq('+ index +')').removeClass(ELEM_HOVER) + }).on('click', 'tr', function(){ //单击行 + setRowEvent.call(this, 'row'); + }).on('dblclick', 'tr', function(){ //双击行 + setRowEvent.call(this, 'rowDouble'); + }); + + //创建行单击、双击事件 + var setRowEvent = function(eventType){ + var othis = $(this); + if(othis.data('off')) return; //不触发事件 + layui.event.call(this, + MOD_NAME, eventType + '('+ filter +')' + ,commonMember.call(othis.children('td')[0]) + ); + }; + + //单元格编辑 + that.layBody.on('change', '.'+ELEM_EDIT, function(){ + var othis = $(this) + ,value = this.value + ,field = othis.parent().data('field') + ,index = othis.parents('tr').eq(0).data('index') + ,data = table.cache[that.key][index]; + + data[field] = value; //更新缓存中的值 + + layui.event.call(this, MOD_NAME, 'edit('+ filter +')', commonMember.call(this, { + value: value + ,field: field + })); + }).on('blur', '.'+ELEM_EDIT, function(){ + var templet + ,othis = $(this) + ,thisElem = this + ,field = othis.parent().data('field') + ,index = othis.parents('tr').eq(0).data('index') + ,data = table.cache[that.key][index]; + that.eachCols(function(i, item){ + if(item.field == field && item.templet){ + templet = item.templet; + } + }); + othis.siblings(ELEM_CELL).html(function(value){ + return parseTempData.call(that, { + templet: templet + }, value, data); + }(thisElem.value)); + othis.parent().data('content', thisElem.value); + othis.remove(); + }); + + //单元格单击事件 + that.layBody.on('click', 'td', function(e){ + var othis = $(this) + ,field = othis.data('field') + ,editType = othis.data('edit') + ,elemCell = othis.children(ELEM_CELL); + + if(othis.data('off')) return; //不触发事件 + + //显示编辑表单 + if(editType){ + var input = $(''); + input[0].value = othis.data('content') || elemCell.text(); + othis.find('.'+ELEM_EDIT)[0] || othis.append(input); + input.focus(); + layui.stope(e); + return; + } + }).on('mouseenter', 'td', function(){ + gridExpand.call(this) + }).on('mouseleave', 'td', function(){ + gridExpand.call(this, 'hide'); + }); + + //单元格展开图标 + var ELEM_GRID = 'layui-table-grid', ELEM_GRID_DOWN = 'layui-table-grid-down', ELEM_GRID_PANEL = 'layui-table-grid-panel' + ,gridExpand = function(hide){ + var othis = $(this) + ,elemCell = othis.children(ELEM_CELL); + + if(othis.data('off')) return; //不触发事件 + + if(hide){ + othis.find('.layui-table-grid-down').remove(); + } else if(elemCell.prop('scrollWidth') > elemCell.outerWidth()){ + if(elemCell.find('.'+ ELEM_GRID_DOWN)[0]) return; + othis.append('
        '); + } + }; + + //单元格展开事件 + that.layBody.on('click', '.'+ ELEM_GRID_DOWN, function(e){ + var othis = $(this) + ,td = othis.parent() + ,elemCell = td.children(ELEM_CELL); + + that.tipsIndex = layer.tips([ + '
        ' + ,elemCell.html() + ,'
        ' + ,'' + ].join(''), elemCell[0], { + tips: [3, ''] + ,time: -1 + ,anim: -1 + ,maxWidth: (device.ios || device.android) ? 300 : that.elem.width()/2 + ,isOutAnim: false + ,skin: 'layui-table-tips' + ,success: function(layero, index){ + layero.find('.layui-table-tips-c').on('click', function(){ + layer.close(index); + }); + } + }); + + layui.stope(e); + }); + + //行工具条操作事件 + that.layBody.on('click', '*[lay-event]', function(){ + var othis = $(this) + ,index = othis.parents('tr').eq(0).data('index'); + layui.event.call(this, MOD_NAME, 'tool('+ filter +')', commonMember.call(this, { + event: othis.attr('lay-event') + })); + that.setThisRowChecked(index); + }); + + //同步滚动条 + that.layMain.on('scroll', function(){ + var othis = $(this) + ,scrollLeft = othis.scrollLeft() + ,scrollTop = othis.scrollTop(); + + that.layHeader.scrollLeft(scrollLeft); + that.layTotal.scrollLeft(scrollLeft); + that.layFixed.find(ELEM_BODY).scrollTop(scrollTop); + + layer.close(that.tipsIndex); + }); + + //自适应 + _WIN.on('resize', function(){ + that.resize(); + }); + }; + + //一次性事件 + ;(function(){ + //全局点击 + _DOC.on('click', function(){ + _DOC.trigger('table.remove.tool.panel'); + }); + + //工具面板移除事件 + _DOC.on('table.remove.tool.panel', function(){ + $('.layui-table-tool-panel').remove(); + }); + })(); + + //初始化 + table.init = function(filter, settings){ + settings = settings || {}; + var that = this + ,inst = null + ,elemTable = filter ? $('table[lay-filter="'+ filter +'"]') : $(ELEM + '[lay-data]') + ,errorTips = 'Table element property lay-data configuration item has a syntax error: '; + + //遍历数据表格 + elemTable.each(function(){ + var othis = $(this), tableData = othis.attr('lay-data'); + + try { + tableData = new Function('return '+ tableData)(); + } catch(e) { + hint.error(errorTips + tableData, 'error') + } + + var cols = [], options = $.extend({ + elem: this + ,cols: [] + ,data: [] + ,skin: othis.attr('lay-skin') //风格 + ,size: othis.attr('lay-size') //尺寸 + ,even: typeof othis.attr('lay-even') === 'string' //偶数行背景 + }, table.config, settings, tableData); + + filter && othis.hide(); + + //获取表头数据 + othis.find('thead>tr').each(function(i){ + options.cols[i] = []; + $(this).children().each(function(ii){ + var th = $(this), itemData = th.attr('lay-data'); + + try{ + itemData = new Function('return '+ itemData)(); + } catch(e){ + return hint.error(errorTips + itemData) + } + + var row = $.extend({ + title: th.text() + ,colspan: th.attr('colspan') || 0 //列单元格 + ,rowspan: th.attr('rowspan') || 0 //行单元格 + }, itemData); + + if(row.colspan < 2) cols.push(row); + options.cols[i].push(row); + }); + }); + + //获取表体数据 + othis.find('tbody>tr').each(function(i1){ + var tr = $(this), row = {}; + //如果定义了字段名 + tr.children('td').each(function(i2, item2){ + var td = $(this) + ,field = td.data('field'); + if(field){ + return row[field] = td.html(); + } + }); + //如果未定义字段名 + layui.each(cols, function(i3, item3){ + var td = tr.children('td').eq(i3); + row[item3.field] = td.html(); + }); + options.data[i1] = row; + }); + + //执行渲染 + table.render(options); + }); + + return that; + }; + + //记录所有实例 + thisTable.that = {}; //记录所有实例对象 + thisTable.config = {}; //记录所有实例配置项 + + //遍历表头 + table.eachCols = function(id, callback, cols){ + var config = thisTable.config[id] || {} + ,arrs = [], index = 0; + + cols = $.extend(true, [], cols || config.cols); + + //重新整理表头结构 + layui.each(cols, function(i1, item1){ + layui.each(item1, function(i2, item2){ + + //如果是组合列,则捕获对应的子列 + if(item2.colGroup){ + var childIndex = 0; + index++ + item2.CHILD_COLS = []; + + layui.each(cols[i1 + 1], function(i22, item22){ + //如果子列已经被标注为{PARENT_COL_INDEX},或者子列累计 colspan 数等于父列定义的 colspan,则跳出当前子列循环 + if(item22.PARENT_COL_INDEX || (childIndex > 1 && childIndex == item2.colspan)) return; + + item22.PARENT_COL_INDEX = index; + + item2.CHILD_COLS.push(item22); + childIndex = childIndex + parseInt(item22.colspan > 1 ? item22.colspan : 1); + }); + } + + if(item2.PARENT_COL_INDEX) return; //如果是子列,则不进行追加,因为已经存储在父列中 + arrs.push(item2) + }); + }); + + //重新遍历列,如果有子列,则进入递归 + var eachArrs = function(obj){ + layui.each(obj || arrs, function(i, item){ + if(item.CHILD_COLS) return eachArrs(item.CHILD_COLS); + typeof callback === 'function' && callback(i, item); + }); + }; + + eachArrs(); + }; + + //表格选中状态 + table.checkStatus = function(id){ + var nums = 0 + ,invalidNum = 0 + ,arr = [] + ,data = table.cache[id] || []; + //计算全选个数 + layui.each(data, function(i, item){ + if(layui._typeof(item) === 'array'){ + invalidNum++; //无效数据,或已删除的 + return; + } + if(item[table.config.checkName]){ + nums++; + arr.push(table.clearCacheKey(item)); + } + }); + return { + data: arr //选中的数据 + ,isAll: data.length ? (nums === (data.length - invalidNum)) : false //是否全选 + }; + }; + + //获取表格当前页的所有行数据 + table.getData = function(id){ + var arr = [] + ,data = table.cache[id] || []; + layui.each(data, function(i, item){ + if(layui._typeof(item) === 'array'){ + return; + }; + arr.push(table.clearCacheKey(item)); + }); + return arr; + }; + + //表格导出 + table.exportFile = function(id, data, type){ + var that = this; + + data = data || table.clearCacheKey(table.cache[id]); + type = type || 'csv'; + + var thatTable = thisTable.that[id] + ,config = thisTable.config[id] || {} + ,textType = ({ + csv: 'text/csv' + ,xls: 'application/vnd.ms-excel' + })[type] + ,alink = document.createElement("a"); + + if(device.ie) return hint.error('IE_NOT_SUPPORT_EXPORTS'); + + alink.href = 'data:'+ textType +';charset=utf-8,\ufeff'+ encodeURIComponent(function(){ + var dataTitle = [], dataMain = [], dataTotal = []; + + //表头和表体 + layui.each(data, function(i1, item1){ + var vals = []; + if(typeof id === 'object'){ //如果 id 参数直接为表头数据 + layui.each(id, function(i, item){ + i1 == 0 && dataTitle.push(item || ''); + }); + layui.each(table.clearCacheKey(item1), function(i2, item2){ + vals.push('"'+ (item2 || '') +'"'); + }); + } else { + table.eachCols(id, function(i3, item3){ + if(item3.field && item3.type == 'normal' && !item3.hide){ + var content = item1[item3.field]; + if(content === undefined || content === null) content = ''; + + i1 == 0 && dataTitle.push(item3.title || ''); + vals.push('"'+ parseTempData.call(thatTable, item3, content, item1, 'text') + '"'); + } + }); + } + dataMain.push(vals.join(',')); + }); + + //表合计 + layui.each(that.dataTotal, function(key, value){ + dataTotal.push(value); + }); + + return dataTitle.join(',') + '\r\n' + dataMain.join('\r\n') + '\r\n' + dataTotal.join(','); + }()); + + alink.download = (config.title || 'table_'+ (config.index || '')) + '.' + type; + document.body.appendChild(alink); + alink.click(); + document.body.removeChild(alink); + }; + + //重置表格尺寸结构 + table.resize = function(id){ + //如果指定表格唯一 id,则只执行该 id 对应的表格实例 + if(id){ + var config = getThisTableConfig(id); //获取当前实例配置项 + if(!config) return; + + thisTable.that[id].resize(); + + } else { //否则重置所有表格实例尺寸 + layui.each(thisTable.that, function(){ + this.resize(); + }); + } + }; + + //表格重载 + table.reload = function(id, options, deep){ + var config = getThisTableConfig(id); //获取当前实例配置项 + if(!config) return; + + var that = thisTable.that[id]; + that.reload(options, deep); + + return thisTable.call(that); + }; + + //核心入口 + table.render = function(options){ + var inst = new Class(options); + return thisTable.call(inst); + }; + + //清除临时Key + table.clearCacheKey = function(data){ + data = $.extend({}, data); + delete data[table.config.checkName]; + delete data[table.config.indexName]; + return data; + }; + + //自动完成渲染 + $(function(){ + table.init(); + }); + + exports(MOD_NAME, table); +}); + + diff --git a/layui/modules/transfer.js b/layui/modules/transfer.js new file mode 100644 index 0000000..5ac2207 --- /dev/null +++ b/layui/modules/transfer.js @@ -0,0 +1,437 @@ +/** + + @Name:transfer 穿梭框组件 + @License:MIT + + */ + +layui.define(['laytpl', 'form'], function(exports){ + "use strict"; + + var $ = layui.$ + ,laytpl = layui.laytpl + ,form = layui.form + + //模块名 + ,MOD_NAME = 'transfer' + + //外部接口 + ,transfer = { + config: {} + ,index: layui[MOD_NAME] ? (layui[MOD_NAME].index + 10000) : 0 + + //设置全局项 + ,set: function(options){ + var that = this; + that.config = $.extend({}, that.config, options); + return that; + } + + //事件 + ,on: function(events, callback){ + return layui.onevent.call(this, MOD_NAME, events, callback); + } + } + + //操作当前实例 + ,thisModule = function(){ + var that = this + ,options = that.config + ,id = options.id || that.index; + + thisModule.that[id] = that; //记录当前实例对象 + thisModule.config[id] = options; //记录当前实例配置项 + + return { + config: options + //重置实例 + ,reload: function(options){ + that.reload.call(that, options); + } + //获取右侧数据 + ,getData: function(){ + return that.getData.call(that); + } + } + } + + //获取当前实例配置项 + ,getThisModuleConfig = function(id){ + var config = thisModule.config[id]; + if(!config) hint.error('The ID option was not found in the '+ MOD_NAME +' instance'); + return config || null; + } + + //字符常量 + ,ELEM = 'layui-transfer', HIDE = 'layui-hide', DISABLED = 'layui-btn-disabled', NONE = 'layui-none' + ,ELEM_BOX = 'layui-transfer-box', ELEM_HEADER = 'layui-transfer-header', ELEM_SEARCH = 'layui-transfer-search', ELEM_ACTIVE = 'layui-transfer-active', ELEM_DATA = 'layui-transfer-data' + + //穿梭框模板 + ,TPL_BOX = function(obj){ + obj = obj || {}; + return ['
        ' + ,'
        ' + ,'' + ,'
        ' + ,'{{# if(d.data.showSearch){ }}' + ,'' + ,'{{# } }}' + ,'
          ' + ,'
          '].join(''); + } + + //主模板 + ,TPL_MAIN = ['
          ' + ,TPL_BOX({ + index: 0 + ,checkAllName: 'layTransferLeftCheckAll' + }) + ,'
          ' + ,'' + ,'' + ,'
          ' + ,TPL_BOX({ + index: 1 + ,checkAllName: 'layTransferRightCheckAll' + }) + ,'
          '].join('') + + //构造器 + ,Class = function(options){ + var that = this; + that.index = ++transfer.index; + that.config = $.extend({}, that.config, transfer.config, options); + that.render(); + }; + + //默认配置 + Class.prototype.config = { + title: ['列表一', '列表二'] + ,width: 200 + ,height: 360 + ,data: [] //数据源 + ,value: [] //选中的数据 + ,showSearch: false //是否开启搜索 + ,id: '' //唯一索引,默认自增 index + ,text: { + none: '无数据' + ,searchNone: '无匹配数据' + } + }; + + //重载实例 + Class.prototype.reload = function(options){ + var that = this; + that.config = $.extend({}, that.config, options); + that.render(); + }; + + //渲染 + Class.prototype.render = function(){ + var that = this + ,options = that.config; + + //解析模板 + var thisElem = that.elem = $(laytpl(TPL_MAIN).render({ + data: options + ,index: that.index //索引 + })); + + var othis = options.elem = $(options.elem); + if(!othis[0]) return; + + //初始化属性 + options.data = options.data || []; + options.value = options.value || []; + + //索引 + that.key = options.id || that.index; + + //插入组件结构 + othis.html(that.elem); + + //各级容器 + that.layBox = that.elem.find('.'+ ELEM_BOX) + that.layHeader = that.elem.find('.'+ ELEM_HEADER) + that.laySearch = that.elem.find('.'+ ELEM_SEARCH) + that.layData = thisElem.find('.'+ ELEM_DATA); + that.layBtn = thisElem.find('.'+ ELEM_ACTIVE + ' .layui-btn'); + + //初始化尺寸 + that.layBox.css({ + width: options.width + ,height: options.height + }); + that.layData.css({ + height: function(){ + return options.height - that.layHeader.outerHeight() - that.laySearch.outerHeight() - 2 + }() + }); + + that.renderData(); //渲染数据 + that.events(); //事件 + }; + + //渲染数据 + Class.prototype.renderData = function(){ + var that = this + ,options = that.config; + + //左右穿梭框差异数据 + var arr = [{ + checkName: 'layTransferLeftCheck' + ,views: [] + }, { + checkName: 'layTransferRightCheck' + ,views: [] + }]; + + //解析格式 + that.parseData(function(item){ + //标注为 selected 的为右边的数据 + var _index = item.selected ? 1 : 0 + ,listElem = ['
        • ' + ,'' + ,'
        • '].join(''); + arr[_index].views.push(listElem); + delete item.selected; + }); + + that.layData.eq(0).html(arr[0].views.join('')); + that.layData.eq(1).html(arr[1].views.join('')); + + that.renderCheckBtn(); + } + + //渲染表单 + Class.prototype.renderForm = function(type){ + form.render(type, 'LAY-transfer-'+ this.index); + }; + + //同步复选框和按钮状态 + Class.prototype.renderCheckBtn = function(obj){ + var that = this + ,options = that.config; + + obj = obj || {}; + + that.layBox.each(function(_index){ + var othis = $(this) + ,thisDataElem = othis.find('.'+ ELEM_DATA) + ,allElemCheckbox = othis.find('.'+ ELEM_HEADER).find('input[type="checkbox"]') + ,listElemCheckbox = thisDataElem.find('input[type="checkbox"]'); + + //同步复选框和按钮状态 + var nums = 0 + ,haveChecked = false; + listElemCheckbox.each(function(){ + var isHide = $(this).data('hide'); + if(this.checked || this.disabled || isHide){ + nums++; + } + if(this.checked && !isHide){ + haveChecked = true; + } + }); + + allElemCheckbox.prop('checked', haveChecked && nums === listElemCheckbox.length); //全选复选框状态 + that.layBtn.eq(_index)[haveChecked ? 'removeClass' : 'addClass'](DISABLED); //对应的按钮状态 + + //无数据视图 + if(!obj.stopNone){ + var isNone = thisDataElem.children('li:not(.'+ HIDE +')').length + that.noneView(thisDataElem, isNone ? '' : options.text.none); + } + }); + + that.renderForm('checkbox'); + }; + + //无数据视图 + Class.prototype.noneView = function(thisDataElem, text){ + var createNoneElem = $('

          '+ (text || '') +'

          '); + if(thisDataElem.find('.'+ NONE)[0]){ + thisDataElem.find('.'+ NONE).remove(); + } + text.replace(/\s/g, '') && thisDataElem.append(createNoneElem); + }; + + //同步 value 属性值 + Class.prototype.setValue = function(){ + var that = this + ,options = that.config + ,arr = []; + that.layBox.eq(1).find('.'+ ELEM_DATA +' input[type="checkbox"]').each(function(){ + var isHide = $(this).data('hide'); + isHide || arr.push(this.value); + }); + options.value = arr; + + return that; + }; + + //解析数据 + Class.prototype.parseData = function(callback){ + var that = this + ,options = that.config + ,newData = []; + + layui.each(options.data, function(index, item){ + //解析格式 + item = (typeof options.parseData === 'function' + ? options.parseData(item) + : item) || item; + + newData.push(item = $.extend({}, item)) + + layui.each(options.value, function(index2, item2){ + if(item2 == item.value){ + item.selected = true; + } + }); + callback && callback(item); + }); + + options.data = newData; + return that; + }; + + //获得右侧面板数据 + Class.prototype.getData = function(value){ + var that = this + ,options = that.config + ,selectedData = []; + + that.setValue(); + + layui.each(value || options.value, function(index, item){ + layui.each(options.data, function(index2, item2){ + delete item2.selected; + if(item == item2.value){ + selectedData.push(item2); + }; + }); + }); + return selectedData; + }; + + //事件 + Class.prototype.events = function(){ + var that = this + ,options = that.config; + + //左右复选框 + that.elem.on('click', 'input[lay-filter="layTransferCheckbox"]+', function(){ + var thisElemCheckbox = $(this).prev() + ,checked = thisElemCheckbox[0].checked + ,thisDataElem = thisElemCheckbox.parents('.'+ ELEM_BOX).eq(0).find('.'+ ELEM_DATA); + + if(thisElemCheckbox[0].disabled) return; + + //判断是否全选 + if(thisElemCheckbox.attr('lay-type') === 'all'){ + thisDataElem.find('input[type="checkbox"]').each(function(){ + if(this.disabled) return; + this.checked = checked; + }); + } + + that.renderCheckBtn({stopNone: true}); + }); + + //按钮事件 + that.layBtn.on('click', function(){ + var othis = $(this) + ,_index = othis.data('index') + ,thisBoxElem = that.layBox.eq(_index) + ,arr = []; + if(othis.hasClass(DISABLED)) return; + + that.layBox.eq(_index).each(function(_index){ + var othis = $(this) + ,thisDataElem = othis.find('.'+ ELEM_DATA); + + thisDataElem.children('li').each(function(){ + var thisList = $(this) + ,thisElemCheckbox = thisList.find('input[type="checkbox"]') + ,isHide = thisElemCheckbox.data('hide'); + + if(thisElemCheckbox[0].checked && !isHide){ + thisElemCheckbox[0].checked = false; + thisBoxElem.siblings('.'+ ELEM_BOX).find('.'+ ELEM_DATA).append(thisList.clone()); + thisList.remove(); + + //记录当前穿梭的数据 + arr.push(thisElemCheckbox[0].value); + } + + that.setValue(); + }); + }); + + that.renderCheckBtn(); + + //穿梭时,如果另外一个框正在搜索,则触发匹配 + var siblingInput = thisBoxElem.siblings('.'+ ELEM_BOX).find('.'+ ELEM_SEARCH +' input') + siblingInput.val() === '' || siblingInput.trigger('keyup'); + + //穿梭时的回调 + options.onchange && options.onchange(that.getData(arr), _index); + }); + + //搜索 + that.laySearch.find('input').on('keyup', function(){ + var value = this.value + ,thisDataElem = $(this).parents('.'+ ELEM_SEARCH).eq(0).siblings('.'+ ELEM_DATA) + ,thisListElem = thisDataElem.children('li'); + + thisListElem.each(function(){ + var thisList = $(this) + ,thisElemCheckbox = thisList.find('input[type="checkbox"]') + ,isMatch = thisElemCheckbox[0].title.indexOf(value) !== -1; + + thisList[isMatch ? 'removeClass': 'addClass'](HIDE); + thisElemCheckbox.data('hide', isMatch ? false : true); + }); + + that.renderCheckBtn(); + + //无匹配数据视图 + var isNone = thisListElem.length === thisDataElem.children('li.'+ HIDE).length; + that.noneView(thisDataElem, isNone ? options.text.searchNone : ''); + }); + }; + + //记录所有实例 + thisModule.that = {}; //记录所有实例对象 + thisModule.config = {}; //记录所有实例配置项 + + //重载实例 + transfer.reload = function(id, options){ + var that = thisModule.that[id]; + that.reload(options); + + return thisModule.call(that); + }; + + //获得选中的数据(右侧面板) + transfer.getData = function(id){ + var that = thisModule.that[id]; + return that.getData(); + }; + + //核心入口 + transfer.render = function(options){ + var inst = new Class(options); + return thisModule.call(inst); + }; + + exports(MOD_NAME, transfer); +}); diff --git a/layui/modules/tree.js b/layui/modules/tree.js new file mode 100644 index 0000000..3f38abd --- /dev/null +++ b/layui/modules/tree.js @@ -0,0 +1,816 @@ +/** + + @Name:tree 树组件 + @License:MIT + + */ + +layui.define('form', function(exports){ + "use strict"; + + var $ = layui.$ + ,form = layui.form + ,layer = layui.layer + + //模块名 + ,MOD_NAME = 'tree' + + //外部接口 + ,tree = { + config: {} + ,index: layui[MOD_NAME] ? (layui[MOD_NAME].index + 10000) : 0 + + //设置全局项 + ,set: function(options){ + var that = this; + that.config = $.extend({}, that.config, options); + return that; + } + + //事件 + ,on: function(events, callback){ + return layui.onevent.call(this, MOD_NAME, events, callback); + } + } + + //操作当前实例 + ,thisModule = function(){ + var that = this + ,options = that.config + ,id = options.id || that.index; + + thisModule.that[id] = that; //记录当前实例对象 + thisModule.config[id] = options; //记录当前实例配置项 + + return { + config: options + //重置实例 + ,reload: function(options){ + that.reload.call(that, options); + } + ,getChecked: function(){ + return that.getChecked.call(that); + } + ,setChecked: function(id){//设置值 + return that.setChecked.call(that, id); + } + } + } + + //获取当前实例配置项 + ,getThisModuleConfig = function(id){ + var config = thisModule.config[id]; + if(!config) hint.error('The ID option was not found in the '+ MOD_NAME +' instance'); + return config || null; + } + + //字符常量 + ,SHOW = 'layui-show', HIDE = 'layui-hide', NONE = 'layui-none', DISABLED = 'layui-disabled' + + ,ELEM_VIEW = 'layui-tree', ELEM_SET = 'layui-tree-set', ICON_CLICK = 'layui-tree-iconClick' + ,ICON_ADD = 'layui-icon-addition', ICON_SUB = 'layui-icon-subtraction', ELEM_ENTRY = 'layui-tree-entry', ELEM_MAIN = 'layui-tree-main', ELEM_TEXT = 'layui-tree-txt', ELEM_PACK = 'layui-tree-pack', ELEM_SPREAD = 'layui-tree-spread' + ,ELEM_LINE_SHORT = 'layui-tree-setLineShort', ELEM_SHOW = 'layui-tree-showLine', ELEM_EXTEND = 'layui-tree-lineExtend' + + //构造器 + ,Class = function(options){ + var that = this; + that.index = ++tree.index; + that.config = $.extend({}, that.config, tree.config, options); + that.render(); + }; + + //默认配置 + Class.prototype.config = { + data: [] //数据 + + ,showCheckbox: false //是否显示复选框 + ,showLine: true //是否开启连接线 + ,accordion: false //是否开启手风琴模式 + ,onlyIconControl: false //是否仅允许节点左侧图标控制展开收缩 + ,isJump: false //是否允许点击节点时弹出新窗口跳转 + ,edit: false //是否开启节点的操作图标 + + ,text: { + defaultNodeName: '未命名' //节点默认名称 + ,none: '无数据' //数据为空时的文本提示 + } + }; + + //重载实例 + Class.prototype.reload = function(options){ + var that = this; + + layui.each(options, function(key, item){ + if(layui._typeof(item) === 'array') delete that.config[key]; + }); + + that.config = $.extend(true, {}, that.config, options); + that.render(); + }; + + //主体渲染 + Class.prototype.render = function(){ + var that = this + ,options = that.config; + + that.checkids = []; + + var temp = $('
          '); + that.tree(temp); + + var othis = options.elem = $(options.elem); + if(!othis[0]) return; + + //索引 + that.key = options.id || that.index; + + //插入组件结构 + that.elem = temp; + that.elemNone = $('
          '+ options.text.none +'
          '); + othis.html(that.elem); + + if(that.elem.find('.layui-tree-set').length == 0){ + return that.elem.append(that.elemNone); + }; + + //复选框渲染 + if(options.showCheckbox){ + that.renderForm('checkbox'); + }; + + that.elem.find('.layui-tree-set').each(function(){ + var othis = $(this); + //最外层 + if(!othis.parent('.layui-tree-pack')[0]){ + othis.addClass('layui-tree-setHide'); + }; + + //没有下一个节点 上一层父级有延伸线 + if(!othis.next()[0] && othis.parents('.layui-tree-pack').eq(1).hasClass('layui-tree-lineExtend')){ + othis.addClass(ELEM_LINE_SHORT); + }; + + //没有下一个节点 外层最后一个 + if(!othis.next()[0] && !othis.parents('.layui-tree-set').eq(0).next()[0]){ + othis.addClass(ELEM_LINE_SHORT); + }; + }); + + that.events(); + }; + + //渲染表单 + Class.prototype.renderForm = function(type){ + form.render(type, 'LAY-tree-'+ this.index); + }; + + //节点解析 + Class.prototype.tree = function(elem, children){ + var that = this + ,options = that.config + ,data = children || options.data; + + //遍历数据 + layui.each(data, function(index, item){ + var hasChild = item.children && item.children.length > 0 + ,packDiv = $('
          ') + ,entryDiv = $(['
          ' + ,'
          ' + ,'
          ' + //箭头 + ,function(){ + if(options.showLine){ + if(hasChild){ + return ''; + }else{ + return ''; + }; + }else{ + return ''; + }; + }() + + //复选框 + ,function(){ + return options.showCheckbox ? '' : ''; + }() + + //节点 + ,function(){ + if(options.isJump && item.href){ + return ''+ (item.title || item.label || options.text.defaultNodeName) +''; + }else{ + return ''+ (item.title || item.label || options.text.defaultNodeName) +''; + } + }() + ,'
          ' + + //节点操作图标 + ,function(){ + if(!options.edit) return ''; + + var editIcon = { + add: '' + ,update: '' + ,del: '' + }, arr = ['
          ']; + + if(options.edit === true){ + options.edit = ['update', 'del'] + } + + if(typeof options.edit === 'object'){ + layui.each(options.edit, function(i, val){ + arr.push(editIcon[val] || '') + }); + return arr.join('') + '
          '; + } + }() + ,'
          '].join('')); + + //如果有子节点,则递归继续生成树 + if(hasChild){ + entryDiv.append(packDiv); + that.tree(packDiv, item.children); + }; + + elem.append(entryDiv); + + //若有前置节点,前置节点加连接线 + if(entryDiv.prev('.'+ELEM_SET)[0]){ + entryDiv.prev().children('.layui-tree-pack').addClass('layui-tree-showLine'); + }; + + //若无子节点,则父节点加延伸线 + if(!hasChild){ + entryDiv.parent('.layui-tree-pack').addClass('layui-tree-lineExtend'); + }; + + //展开节点操作 + that.spread(entryDiv, item); + + //选择框 + if(options.showCheckbox){ + item.checked && that.checkids.push(item.id); + that.checkClick(entryDiv, item); + } + + //操作节点 + options.edit && that.operate(entryDiv, item); + + }); + }; + + //展开节点 + Class.prototype.spread = function(elem, item){ + var that = this + ,options = that.config + ,entry = elem.children('.'+ELEM_ENTRY) + ,elemMain = entry.children('.'+ ELEM_MAIN) + ,elemIcon = entry.find('.'+ ICON_CLICK) + ,elemText = entry.find('.'+ ELEM_TEXT) + ,touchOpen = options.onlyIconControl ? elemIcon : elemMain //判断展开通过节点还是箭头图标 + ,state = ''; + + //展开收缩 + touchOpen.on('click', function(e){ + var packCont = elem.children('.'+ELEM_PACK) + ,iconClick = touchOpen.children('.layui-icon')[0] ? touchOpen.children('.layui-icon') : touchOpen.find('.layui-tree-icon').children('.layui-icon'); + + //若没有子节点 + if(!packCont[0]){ + state = 'normal'; + }else{ + if(elem.hasClass(ELEM_SPREAD)){ + elem.removeClass(ELEM_SPREAD); + packCont.slideUp(200); + iconClick.removeClass(ICON_SUB).addClass(ICON_ADD); + }else{ + elem.addClass(ELEM_SPREAD); + packCont.slideDown(200); + iconClick.addClass(ICON_SUB).removeClass(ICON_ADD); + + //是否手风琴 + if(options.accordion){ + var sibls = elem.siblings('.'+ELEM_SET); + sibls.removeClass(ELEM_SPREAD); + sibls.children('.'+ELEM_PACK).slideUp(200); + sibls.find('.layui-tree-icon').children('.layui-icon').removeClass(ICON_SUB).addClass(ICON_ADD); + }; + }; + }; + }); + + //点击回调 + elemText.on('click', function(){ + var othis = $(this); + + //判断是否禁用状态 + if(othis.hasClass(DISABLED)) return; + + //判断展开收缩状态 + if(elem.hasClass(ELEM_SPREAD)){ + state = options.onlyIconControl ? 'open' : 'close'; + } else { + state = options.onlyIconControl ? 'close' : 'open'; + } + + //点击产生的回调 + options.click && options.click({ + elem: elem + ,state: state + ,data: item + }); + }); + }; + + //计算复选框选中状态 + Class.prototype.setCheckbox = function(elem, item, elemCheckbox){ + var that = this + ,options = that.config + ,checked = elemCheckbox.prop('checked'); + + if(elemCheckbox.prop('disabled')) return; + + //同步子节点选中状态 + if(typeof item.children === 'object' || elem.find('.'+ELEM_PACK)[0]){ + var childs = elem.find('.'+ ELEM_PACK).find('input[same="layuiTreeCheck"]'); + childs.each(function(){ + if(this.disabled) return; //不可点击则跳过 + this.checked = checked; + }); + }; + + //同步父节点选中状态 + var setParentsChecked = function(thisNodeElem){ + //若无父节点,则终止递归 + if(!thisNodeElem.parents('.'+ ELEM_SET)[0]) return; + + var state + ,parentPack = thisNodeElem.parent('.'+ ELEM_PACK) + ,parentNodeElem = parentPack.parent() + ,parentCheckbox = parentPack.prev().find('input[same="layuiTreeCheck"]'); + + //如果子节点有任意一条选中,则父节点为选中状态 + if(checked){ + parentCheckbox.prop('checked', checked); + } else { //如果当前节点取消选中,则根据计算“兄弟和子孙”节点选中状态,来同步父节点选中状态 + parentPack.find('input[same="layuiTreeCheck"]').each(function(){ + if(this.checked){ + state = true; + } + }); + + //如果兄弟子孙节点全部未选中,则父节点也应为非选中状态 + state || parentCheckbox.prop('checked', false); + } + + //向父节点递归 + setParentsChecked(parentNodeElem); + }; + + setParentsChecked(elem); + + that.renderForm('checkbox'); + }; + + //复选框选择 + Class.prototype.checkClick = function(elem, item){ + var that = this + ,options = that.config + ,entry = elem.children('.'+ ELEM_ENTRY) + ,elemMain = entry.children('.'+ ELEM_MAIN); + + + + //点击复选框 + elemMain.on('click', 'input[same="layuiTreeCheck"]+', function(e){ + layui.stope(e); //阻止点击节点事件 + + var elemCheckbox = $(this).prev() + ,checked = elemCheckbox.prop('checked'); + + if(elemCheckbox.prop('disabled')) return; + + that.setCheckbox(elem, item, elemCheckbox); + + //复选框点击产生的回调 + options.oncheck && options.oncheck({ + elem: elem + ,checked: checked + ,data: item + }); + }); + }; + + //节点操作 + Class.prototype.operate = function(elem, item){ + var that = this + ,options = that.config + ,entry = elem.children('.'+ ELEM_ENTRY) + ,elemMain = entry.children('.'+ ELEM_MAIN); + + entry.children('.layui-tree-btnGroup').on('click', '.layui-icon', function(e){ + layui.stope(e); //阻止节点操作 + + var type = $(this).data("type") + ,packCont = elem.children('.'+ELEM_PACK) + ,returnObj = { + data: item + ,type: type + ,elem:elem + }; + //增加 + if(type == 'add'){ + //若节点本身无子节点 + if(!packCont[0]){ + //若开启连接线,更改图标样式 + if(options.showLine){ + elemMain.find('.'+ICON_CLICK).addClass('layui-tree-icon'); + elemMain.find('.'+ICON_CLICK).children('.layui-icon').addClass(ICON_ADD).removeClass('layui-icon-file'); + //若未开启连接线,显示箭头 + }else{ + elemMain.find('.layui-tree-iconArrow').removeClass(HIDE); + }; + //节点添加子节点容器 + elem.append('
          '); + }; + + //新增节点 + var key = options.operate && options.operate(returnObj) + ,obj = {}; + obj.title = options.text.defaultNodeName; + obj.id = key; + that.tree(elem.children('.'+ELEM_PACK), [obj]); + + //放在新增后面,因为要对元素进行操作 + if(options.showLine){ + //节点本身无子节点 + if(!packCont[0]){ + //遍历兄弟节点,判断兄弟节点是否有子节点 + var siblings = elem.siblings('.'+ELEM_SET), num = 1 + ,parentPack = elem.parent('.'+ELEM_PACK); + layui.each(siblings, function(index, i){ + if(!$(i).children('.'+ELEM_PACK)[0]){ + num = 0; + }; + }); + + //若兄弟节点都有子节点 + if(num == 1){ + //兄弟节点添加连接线 + siblings.children('.'+ELEM_PACK).addClass(ELEM_SHOW); + siblings.children('.'+ELEM_PACK).children('.'+ELEM_SET).removeClass(ELEM_LINE_SHORT); + elem.children('.'+ELEM_PACK).addClass(ELEM_SHOW); + //父级移除延伸线 + parentPack.removeClass(ELEM_EXTEND); + //同层节点最后一个更改线的状态 + parentPack.children('.'+ELEM_SET).last().children('.'+ELEM_PACK).children('.'+ELEM_SET).last().addClass(ELEM_LINE_SHORT); + }else{ + elem.children('.'+ELEM_PACK).children('.'+ELEM_SET).addClass(ELEM_LINE_SHORT); + }; + }else{ + //添加延伸线 + if(!packCont.hasClass(ELEM_EXTEND)){ + packCont.addClass(ELEM_EXTEND); + }; + //子节点添加延伸线 + elem.find('.'+ELEM_PACK).each(function(){ + $(this).children('.'+ELEM_SET).last().addClass(ELEM_LINE_SHORT); + }); + //如果前一个节点有延伸线 + if(packCont.children('.'+ELEM_SET).last().prev().hasClass(ELEM_LINE_SHORT)){ + packCont.children('.'+ELEM_SET).last().prev().removeClass(ELEM_LINE_SHORT); + }else{ + //若之前的没有,说明处于连接状态 + packCont.children('.'+ELEM_SET).last().removeClass(ELEM_LINE_SHORT); + }; + //若是最外层,要始终保持相连的状态 + if(!elem.parent('.'+ELEM_PACK)[0] && elem.next()[0]){ + packCont.children('.'+ELEM_SET).last().removeClass(ELEM_LINE_SHORT); + }; + }; + }; + if(!options.showCheckbox) return; + //若开启复选框,同步新增节点状态 + if(elemMain.find('input[same="layuiTreeCheck"]')[0].checked){ + var packLast = elem.children('.'+ELEM_PACK).children('.'+ELEM_SET).last(); + packLast.find('input[same="layuiTreeCheck"]')[0].checked = true; + }; + that.renderForm('checkbox'); + + //修改 + }else if(type == 'update'){ + var text = elemMain.children('.'+ ELEM_TEXT).html(); + elemMain.children('.'+ ELEM_TEXT).html(''); + //添加输入框,覆盖在文字上方 + elemMain.append(''); + //获取焦点 + elemMain.children('.layui-tree-editInput').val(text).focus(); + //嵌入文字移除输入框 + var getVal = function(input){ + var textNew = input.val().trim(); + textNew = textNew ? textNew : options.text.defaultNodeName; + input.remove(); + elemMain.children('.'+ ELEM_TEXT).html(textNew); + + //同步数据 + returnObj.data.title = textNew; + + //节点修改的回调 + options.operate && options.operate(returnObj); + }; + //失去焦点 + elemMain.children('.layui-tree-editInput').blur(function(){ + getVal($(this)); + }); + //回车 + elemMain.children('.layui-tree-editInput').on('keydown', function(e){ + if(e.keyCode === 13){ + e.preventDefault(); + getVal($(this)); + }; + }); + + //删除 + } else { + layer.confirm('确认删除该节点 "'+ (item.title || '') +'" 吗?', function(index){ + options.operate && options.operate(returnObj); //节点删除的回调 + returnObj.status = 'remove'; //标注节点删除 + + layer.close(index); + + //若删除最后一个,显示空数据提示 + if(!elem.prev('.'+ELEM_SET)[0] && !elem.next('.'+ELEM_SET)[0] && !elem.parent('.'+ELEM_PACK)[0]){ + elem.remove(); + that.elem.append(that.elemNone); + return; + }; + //若有兄弟节点 + if(elem.siblings('.'+ELEM_SET).children('.'+ELEM_ENTRY)[0]){ + //若开启复选框 + if(options.showCheckbox){ + //若开启复选框,进行下步操作 + var elemDel = function(elem){ + //若无父结点,则不执行 + if(!elem.parents('.'+ELEM_SET)[0]) return; + var siblingTree = elem.siblings('.'+ELEM_SET).children('.'+ELEM_ENTRY) + ,parentTree = elem.parent('.'+ELEM_PACK).prev() + ,checkState = parentTree.find('input[same="layuiTreeCheck"]')[0] + ,state = 1, num = 0; + //若父节点未勾选 + if(checkState.checked == false){ + //遍历兄弟节点 + siblingTree.each(function(i, item1){ + var input = $(item1).find('input[same="layuiTreeCheck"]')[0] + if(input.checked == false && !input.disabled){ + state = 0; + }; + //判断是否全为不可勾选框 + if(!input.disabled){ + num = 1; + }; + }); + //若有可勾选选择框并且已勾选 + if(state == 1 && num == 1){ + //勾选父节点 + checkState.checked = true; + that.renderForm('checkbox'); + //向上遍历祖先节点 + elemDel(parentTree.parent('.'+ELEM_SET)); + }; + }; + }; + elemDel(elem); + }; + //若开启连接线 + if(options.showLine){ + //遍历兄弟节点,判断兄弟节点是否有子节点 + var siblings = elem.siblings('.'+ELEM_SET), num = 1 + ,parentPack = elem.parent('.'+ELEM_PACK); + layui.each(siblings, function(index, i){ + if(!$(i).children('.'+ELEM_PACK)[0]){ + num = 0; + }; + }); + //若兄弟节点都有子节点 + if(num == 1){ + //若节点本身无子节点 + if(!packCont[0]){ + //父级去除延伸线,因为此时子节点里没有空节点 + parentPack.removeClass(ELEM_EXTEND); + siblings.children('.'+ELEM_PACK).addClass(ELEM_SHOW); + siblings.children('.'+ELEM_PACK).children('.'+ELEM_SET).removeClass(ELEM_LINE_SHORT); + }; + //若为最后一个节点 + if(!elem.next()[0]){ + elem.prev().children('.'+ELEM_PACK).children('.'+ELEM_SET).last().addClass(ELEM_LINE_SHORT); + }else{ + parentPack.children('.'+ELEM_SET).last().children('.'+ELEM_PACK).children('.'+ELEM_SET).last().addClass(ELEM_LINE_SHORT); + }; + //若为最外层最后一个节点,去除前一个结点的连接线 + if(!elem.next()[0] && !elem.parents('.'+ELEM_SET)[1] && !elem.parents('.'+ELEM_SET).eq(0).next()[0]){ + elem.prev('.'+ELEM_SET).addClass(ELEM_LINE_SHORT); + }; + }else{ + //若为最后一个节点且有延伸线 + if(!elem.next()[0] && elem.hasClass(ELEM_LINE_SHORT)){ + elem.prev().addClass(ELEM_LINE_SHORT); + }; + }; + }; + + }else{ + //若无兄弟节点 + var prevDiv = elem.parent('.'+ELEM_PACK).prev(); + //若开启了连接线 + if(options.showLine){ + prevDiv.find('.'+ICON_CLICK).removeClass('layui-tree-icon'); + prevDiv.find('.'+ICON_CLICK).children('.layui-icon').removeClass(ICON_SUB).addClass('layui-icon-file'); + //父节点所在层添加延伸线 + var pare = prevDiv.parents('.'+ELEM_PACK).eq(0); + pare.addClass(ELEM_EXTEND); + + //兄弟节点最后子节点添加延伸线 + pare.children('.'+ELEM_SET).each(function(){ + $(this).children('.'+ELEM_PACK).children('.'+ELEM_SET).last().addClass(ELEM_LINE_SHORT); + }); + }else{ + //父节点隐藏箭头 + prevDiv.find('.layui-tree-iconArrow').addClass(HIDE); + }; + //移除展开属性 + elem.parents('.'+ELEM_SET).eq(0).removeClass(ELEM_SPREAD); + //移除节点容器 + elem.parent('.'+ELEM_PACK).remove(); + }; + + elem.remove(); + }); + + }; + }); + }; + + //部分事件 + Class.prototype.events = function(){ + var that = this + ,options = that.config + ,checkWarp = that.elem.find('.layui-tree-checkedFirst'); + + //初始选中 + that.setChecked(that.checkids); + + //搜索 + that.elem.find('.layui-tree-search').on('keyup', function(){ + var input = $(this) + ,val = input.val() + ,pack = input.nextAll() + ,arr = []; + + //遍历所有的值 + pack.find('.'+ ELEM_TEXT).each(function(){ + var entry = $(this).parents('.'+ELEM_ENTRY); + //若值匹配,加一个类以作标识 + if($(this).html().indexOf(val) != -1){ + arr.push($(this).parent()); + + var select = function(div){ + div.addClass('layui-tree-searchShow'); + //向上父节点渲染 + if(div.parent('.'+ELEM_PACK)[0]){ + select(div.parent('.'+ELEM_PACK).parent('.'+ELEM_SET)); + }; + }; + select(entry.parent('.'+ELEM_SET)); + }; + }); + + //根据标志剔除 + pack.find('.'+ELEM_ENTRY).each(function(){ + var parent = $(this).parent('.'+ELEM_SET); + if(!parent.hasClass('layui-tree-searchShow')){ + parent.addClass(HIDE); + }; + }); + if(pack.find('.layui-tree-searchShow').length == 0){ + that.elem.append(that.elemNone); + }; + + //节点过滤的回调 + options.onsearch && options.onsearch({ + elem: arr + }); + }); + + //还原搜索初始状态 + that.elem.find('.layui-tree-search').on('keydown', function(){ + $(this).nextAll().find('.'+ELEM_ENTRY).each(function(){ + var parent = $(this).parent('.'+ELEM_SET); + parent.removeClass('layui-tree-searchShow '+ HIDE); + }); + if($('.layui-tree-emptyText')[0]) $('.layui-tree-emptyText').remove(); + }); + }; + + //得到选中节点 + Class.prototype.getChecked = function(){ + var that = this + ,options = that.config + ,checkId = [] + ,checkData = []; + + //遍历节点找到选中索引 + that.elem.find('.layui-form-checked').each(function(){ + checkId.push($(this).prev()[0].value); + }); + + //遍历节点 + var eachNodes = function(data, checkNode){ + layui.each(data, function(index, item){ + layui.each(checkId, function(index2, item2){ + if(item.id == item2){ + var cloneItem = $.extend({}, item); + delete cloneItem.children; + + checkNode.push(cloneItem); + + if(item.children){ + cloneItem.children = []; + eachNodes(item.children, cloneItem.children); + } + return true + } + }); + }); + }; + + eachNodes($.extend({}, options.data), checkData); + + return checkData; + }; + + //设置选中节点 + Class.prototype.setChecked = function(checkedId){ + var that = this + ,options = that.config; + + //初始选中 + that.elem.find('.'+ELEM_SET).each(function(i, item){ + var thisId = $(this).data('id') + ,input = $(item).children('.'+ELEM_ENTRY).find('input[same="layuiTreeCheck"]') + ,reInput = input.next(); + + //若返回数字 + if(typeof checkedId === 'number'){ + if(thisId == checkedId){ + if(!input[0].checked){ + reInput.click(); + }; + return false; + }; + } + //若返回数组 + else if(typeof checkedId === 'object'){ + layui.each(checkedId, function(index, value){ + if(value == thisId && !input[0].checked){ + reInput.click(); + return true; + } + }); + }; + }); + }; + + //记录所有实例 + thisModule.that = {}; //记录所有实例对象 + thisModule.config = {}; //记录所有实例配置项 + + //重载实例 + tree.reload = function(id, options){ + var that = thisModule.that[id]; + that.reload(options); + + return thisModule.call(that); + }; + + //获得选中的节点数据 + tree.getChecked = function(id){ + var that = thisModule.that[id]; + return that.getChecked(); + }; + + //设置选中节点 + tree.setChecked = function(id, checkedId){ + var that = thisModule.that[id]; + return that.setChecked(checkedId); + }; + + //核心入口 + tree.render = function(options){ + var inst = new Class(options); + return thisModule.call(inst); + }; + + exports(MOD_NAME, tree); +}) \ No newline at end of file diff --git a/layui/modules/upload.js b/layui/modules/upload.js new file mode 100644 index 0000000..3338867 --- /dev/null +++ b/layui/modules/upload.js @@ -0,0 +1,565 @@ + +/*! + * upload 文件上传组件 + * MIT Licensed + */ + +layui.define('layer' , function(exports){ + "use strict"; + + var $ = layui.$ + ,layer = layui.layer + ,hint = layui.hint() + ,device = layui.device() + + //外部接口 + ,upload = { + config: {} //全局配置项 + + //设置全局项 + ,set: function(options){ + var that = this; + that.config = $.extend({}, that.config, options); + return that; + } + + //事件 + ,on: function(events, callback){ + return layui.onevent.call(this, MOD_NAME, events, callback); + } + } + + //操作当前实例 + ,thisUpload = function(){ + var that = this; + return { + upload: function(files){ + that.upload.call(that, files); + } + ,reload: function(options){ + that.reload.call(that, options); + } + ,config: that.config + } + } + + //字符常量 + ,MOD_NAME = 'upload', ELEM = 'layui-upload', THIS = 'layui-this', SHOW = 'layui-show', HIDE = 'layui-hide', DISABLED = 'layui-disabled' + + ,ELEM_FILE = 'layui-upload-file', ELEM_FORM = 'layui-upload-form', ELEM_IFRAME = 'layui-upload-iframe', ELEM_CHOOSE = 'layui-upload-choose', ELEM_DRAG = 'layui-upload-drag' + + + //构造器 + ,Class = function(options){ + var that = this; + that.config = $.extend({}, that.config, upload.config, options); + that.render(); + }; + + //默认配置 + Class.prototype.config = { + accept: 'images' //允许上传的文件类型:images/file/video/audio + ,exts: '' //允许上传的文件后缀名 + ,auto: true //是否选完文件后自动上传 + ,bindAction: '' //手动上传触发的元素 + ,url: '' //上传地址 + ,field: 'file' //文件字段名 + ,acceptMime: '' //筛选出的文件类型,默认为所有文件 + ,method: 'post' //请求上传的 http 类型 + ,data: {} //请求上传的额外参数 + ,drag: true //是否允许拖拽上传 + ,size: 0 //文件限制大小,默认不限制 + ,number: 0 //允许同时上传的文件数,默认不限制 + ,multiple: false //是否允许多文件上传,不支持ie8-9 + }; + + //初始渲染 + Class.prototype.render = function(options){ + var that = this + ,options = that.config; + + options.elem = $(options.elem); + options.bindAction = $(options.bindAction); + + that.file(); + that.events(); + }; + + //追加文件域 + Class.prototype.file = function(){ + var that = this + ,options = that.config + ,elemFile = that.elemFile = $([ + '' + ].join('')) + ,next = options.elem.next(); + + if(next.hasClass(ELEM_FILE) || next.hasClass(ELEM_FORM)){ + next.remove(); + } + + //包裹ie8/9容器 + if(device.ie && device.ie < 10){ + options.elem.wrap('
          '); + } + + that.isFile() ? ( + that.elemFile = options.elem + ,options.field = options.elem[0].name + ) : options.elem.after(elemFile); + + //初始化ie8/9的Form域 + if(device.ie && device.ie < 10){ + that.initIE(); + } + }; + + //ie8-9初始化 + Class.prototype.initIE = function(){ + var that = this + ,options = that.config + ,iframe = $('') + ,elemForm = $(['
          ' + ,'
          '].join('')); + + //插入iframe + $('#'+ ELEM_IFRAME)[0] || $('body').append(iframe); + + //包裹文件域 + if(!options.elem.next().hasClass(ELEM_FORM)){ + that.elemFile.wrap(elemForm); + + //追加额外的参数 + options.elem.next('.'+ ELEM_FORM).append(function(){ + var arr = []; + layui.each(options.data, function(key, value){ + value = typeof value === 'function' ? value() : value; + arr.push('') + }); + return arr.join(''); + }()); + } + }; + + //异常提示 + Class.prototype.msg = function(content){ + return layer.msg(content, { + icon: 2 + ,shift: 6 + }); + }; + + //判断绑定元素是否为文件域本身 + Class.prototype.isFile = function(){ + var elem = this.config.elem[0]; + if(!elem) return; + return elem.tagName.toLocaleLowerCase() === 'input' && elem.type === 'file' + } + + //预读图片信息 + Class.prototype.preview = function(callback){ + var that = this; + if(window.FileReader){ + layui.each(that.chooseFiles, function(index, file){ + var reader = new FileReader(); + reader.readAsDataURL(file); + reader.onload = function(){ + callback && callback(index, file, this.result); + } + }); + } + }; + + //执行上传 + Class.prototype.upload = function(files, type){ + var that = this + ,options = that.config + ,elemFile = that.elemFile[0] + + //高级浏览器处理方式,支持跨域 + ,ajaxSend = function(){ + var successful = 0, aborted = 0 + ,items = files || that.files || that.chooseFiles || elemFile.files + ,allDone = function(){ //多文件全部上传完毕的回调 + if(options.multiple && successful + aborted === that.fileLength){ + typeof options.allDone === 'function' && options.allDone({ + total: that.fileLength + ,successful: successful + ,aborted: aborted + }); + } + }; + layui.each(items, function(index, file){ + var formData = new FormData(); + + formData.append(options.field, file); + + //追加额外的参数 + layui.each(options.data, function(key, value){ + value = typeof value === 'function' ? value() : value; + formData.append(key, value); + }); + + //提交文件 + var opts = { + url: options.url + ,type: 'post' //统一采用 post 上传 + ,data: formData + ,contentType: false + ,processData: false + ,dataType: 'json' + ,headers: options.headers || {} + //成功回调 + ,success: function(res){ + successful++; + done(index, res); + allDone(); + } + //异常回调 + ,error: function(){ + aborted++; + that.msg('请求上传接口出现异常'); + error(index); + allDone(); + } + }; + //进度条 + if(typeof options.progress === 'function'){ + opts.xhr = function(){ + var xhr = $.ajaxSettings.xhr(); + //上传进度 + xhr.upload.addEventListener("progress", function (obj) { + if(obj.lengthComputable){ + var percent = Math.floor((obj.loaded/obj.total)* 100); //百分比 + options.progress(percent, (options.item ? options.item[0] : options.elem[0]) , obj, index); + } + }); + return xhr; + } + } + $.ajax(opts); + }); + } + + //低版本IE处理方式,不支持跨域 + ,iframeSend = function(){ + var iframe = $('#'+ ELEM_IFRAME); + + that.elemFile.parent().submit(); + + //获取响应信息 + clearInterval(Class.timer); + Class.timer = setInterval(function() { + var res, iframeBody = iframe.contents().find('body'); + try { + res = iframeBody.text(); + } catch(e) { + that.msg('获取上传后的响应信息出现异常'); + clearInterval(Class.timer); + error(); + } + if(res){ + clearInterval(Class.timer); + iframeBody.html(''); + done(0, res); + } + }, 30); + } + + //统一回调 + ,done = function(index, res){ + that.elemFile.next('.'+ ELEM_CHOOSE).remove(); + elemFile.value = ''; + if(typeof res !== 'object'){ + try { + res = JSON.parse(res); + } catch(e){ + res = {}; + return that.msg('请对上传接口返回有效JSON'); + } + } + typeof options.done === 'function' && options.done(res, index || 0, function(files){ + that.upload(files); + }); + } + + //统一网络异常回调 + ,error = function(index){ + if(options.auto){ + elemFile.value = ''; + } + typeof options.error === 'function' && options.error(index || 0, function(files){ + that.upload(files); + }); + } + + ,exts = options.exts + ,check ,value = function(){ + var arr = []; + layui.each(files || that.chooseFiles, function(i, item){ + arr.push(item.name); + }); + return arr; + }() + + //回调返回的参数 + ,args = { + //预览 + preview: function(callback){ + that.preview(callback); + } + //上传 + ,upload: function(index, file){ + var thisFile = {}; + thisFile[index] = file; + that.upload(thisFile); + } + //追加文件到队列 + ,pushFile: function(){ + that.files = that.files || {}; + layui.each(that.chooseFiles, function(index, item){ + that.files[index] = item; + }); + return that.files; + } + //重置文件 + ,resetFile: function(index, file, filename){ + var newFile = new File([file], filename); + that.files = that.files || {}; + that.files[index] = newFile; + } + } + + //提交上传 + ,send = function(){ + //选择文件的回调 + if(type === 'choose' || options.auto){ + options.choose && options.choose(args); + if(type === 'choose'){ + return; + } + } + + //上传前的回调 - 如果回调函数明确返回false,则停止上传(#pulls55) + if(options.before && (options.before(args) === false)) return; + + //IE兼容处理 + if(device.ie){ + return device.ie > 9 ? ajaxSend() : iframeSend(); + } + + ajaxSend(); + } + + //校验文件格式 + value = value.length === 0 + ? ((elemFile.value.match(/[^\/\\]+\..+/g)||[]) || '') + : value; + + if(value.length === 0) return; + + switch(options.accept){ + case 'file': //一般文件 + if(exts && !RegExp('\\w\\.('+ exts +')$', 'i').test(escape(value))){ + that.msg('选择的文件中包含不支持的格式'); + return elemFile.value = ''; + } + break; + case 'video': //视频文件 + if(!RegExp('\\w\\.('+ (exts || 'avi|mp4|wma|rmvb|rm|flash|3gp|flv') +')$', 'i').test(escape(value))){ + that.msg('选择的视频中包含不支持的格式'); + return elemFile.value = ''; + } + break; + case 'audio': //音频文件 + if(!RegExp('\\w\\.('+ (exts || 'mp3|wav|mid') +')$', 'i').test(escape(value))){ + that.msg('选择的音频中包含不支持的格式'); + return elemFile.value = ''; + } + break; + default: //图片文件 + layui.each(value, function(i, item){ + if(!RegExp('\\w\\.('+ (exts || 'jpg|png|gif|bmp|jpeg$') +')', 'i').test(escape(item))){ + check = true; + } + }); + if(check){ + that.msg('选择的图片中包含不支持的格式'); + return elemFile.value = ''; + } + break; + } + + //检验文件数量 + that.fileLength = function(){ + var length = 0 + ,items = files || that.files || that.chooseFiles || elemFile.files; + layui.each(items, function(){ + length++; + }); + return length; + }(); + if(options.number && that.fileLength > options.number){ + return that.msg('同时最多只能上传的数量为:'+ options.number); + } + + //检验文件大小 + if(options.size > 0 && !(device.ie && device.ie < 10)){ + var limitSize; + + layui.each(that.chooseFiles, function(index, file){ + if(file.size > 1024*options.size){ + var size = options.size/1024; + size = size >= 1 ? (size.toFixed(2) + 'MB') : options.size + 'KB' + elemFile.value = ''; + limitSize = size; + } + }); + if(limitSize) return that.msg('文件不能超过'+ limitSize); + } + send(); + }; + + //重置方法 + Class.prototype.reload = function(options){ + options = options || {}; + delete options.elem; + delete options.bindAction; + + var that = this + ,options = that.config = $.extend({}, that.config, upload.config, options) + ,next = options.elem.next(); + + //更新文件域相关属性 + next.attr({ + name: options.name + ,accept: options.acceptMime + ,multiple: options.multiple + }); + }; + + //事件处理 + Class.prototype.events = function(){ + var that = this + ,options = that.config + + //设置当前选择的文件队列 + ,setChooseFile = function(files){ + that.chooseFiles = {}; + layui.each(files, function(i, item){ + var time = new Date().getTime(); + that.chooseFiles[time + '-' + i] = item; + }); + } + + //设置选择的文本 + ,setChooseText = function(files, filename){ + var elemFile = that.elemFile + ,item = options.item ? options.item : options.elem + ,value = files.length > 1 + ? files.length + '个文件' + : ((files[0] || {}).name || (elemFile[0].value.match(/[^\/\\]+\..+/g)||[]) || ''); + + if(elemFile.next().hasClass(ELEM_CHOOSE)){ + elemFile.next().remove(); + } + that.upload(null, 'choose'); + if(that.isFile() || options.choose) return; + elemFile.after(''+ value +''); + }; + + //点击上传容器 + options.elem.off('upload.start').on('upload.start', function(){ + var othis = $(this), data = othis.attr('lay-data'); + + if(data){ + try{ + data = new Function('return '+ data)(); + that.config = $.extend({}, options, data); + } catch(e){ + hint.error('Upload element property lay-data configuration item has a syntax error: ' + data) + } + } + + that.config.item = othis; + that.elemFile[0].click(); + }); + + //拖拽上传 + if(!(device.ie && device.ie < 10)){ + options.elem.off('upload.over').on('upload.over', function(){ + var othis = $(this) + othis.attr('lay-over', ''); + }) + .off('upload.leave').on('upload.leave', function(){ + var othis = $(this) + othis.removeAttr('lay-over'); + }) + .off('upload.drop').on('upload.drop', function(e, param){ + var othis = $(this), files = param.originalEvent.dataTransfer.files || []; + + othis.removeAttr('lay-over'); + setChooseFile(files); + + if(options.auto){ + that.upload(files); + } else { + setChooseText(files); + } + }); + } + + //文件选择 + that.elemFile.off('upload.change').on('upload.change', function(){ + var files = this.files || []; + setChooseFile(files); + options.auto ? that.upload() : setChooseText(files); //是否自动触发上传 + }); + + //手动触发上传 + options.bindAction.off('upload.action').on('upload.action', function(){ + that.upload(); + }); + + //防止事件重复绑定 + if(options.elem.data('haveEvents')) return; + + that.elemFile.on('change', function(){ + $(this).trigger('upload.change'); + }); + + options.elem.on('click', function(){ + if(that.isFile()) return; + $(this).trigger('upload.start'); + }); + + if(options.drag){ + options.elem.on('dragover', function(e){ + e.preventDefault(); + $(this).trigger('upload.over'); + }).on('dragleave', function(e){ + $(this).trigger('upload.leave'); + }).on('drop', function(e){ + e.preventDefault(); + $(this).trigger('upload.drop', e); + }); + } + + options.bindAction.on('click', function(){ + $(this).trigger('upload.action'); + }); + + options.elem.data('haveEvents', true); + }; + + //核心入口 + upload.render = function(options){ + var inst = new Class(options); + return thisUpload.call(inst); + }; + + exports(MOD_NAME, upload); +}); + diff --git a/layui/modules/util.js b/layui/modules/util.js new file mode 100644 index 0000000..bb8b870 --- /dev/null +++ b/layui/modules/util.js @@ -0,0 +1,248 @@ + +/*! + * util 工具组件 +*/ + +layui.define('jquery', function(exports){ + "use strict"; + + var $ = layui.$ + ,hint = layui.hint() + + //外部接口 + ,util = { + //固定块 + fixbar: function(options){ + var ELEM = 'layui-fixbar', TOP_BAR = 'layui-fixbar-top' + ,dom = $(document), body = $('body') + ,is, timer; + + options = $.extend({ + showHeight: 200 //出现TOP的滚动条高度临界值 + }, options); + + options.bar1 = options.bar1 === true ? '' : options.bar1; + options.bar2 = options.bar2 === true ? '' : options.bar2; + options.bgcolor = options.bgcolor ? ('background-color:' + options.bgcolor) : ''; + + var icon = [options.bar1, options.bar2, ''] //图标:信息、问号、TOP + ,elem = $(['
            ' + ,options.bar1 ? '
          • '+ icon[0] +'
          • ' : '' + ,options.bar2 ? '
          • '+ icon[1] +'
          • ' : '' + ,'
          • '+ icon[2] +'
          • ' + ,'
          '].join('')) + ,topBar = elem.find('.'+TOP_BAR) + ,scroll = function(){ + var stop = dom.scrollTop(); + if(stop >= (options.showHeight)){ + is || (topBar.show(), is = 1); + } else { + is && (topBar.hide(), is = 0); + } + }; + if($('.'+ ELEM)[0]) return; + + typeof options.css === 'object' && elem.css(options.css); + body.append(elem), scroll(); + + //bar点击事件 + elem.find('li').on('click', function(){ + var othis = $(this), type = othis.attr('lay-type'); + if(type === 'top'){ + $('html,body').animate({ + scrollTop : 0 + }, 200); + } + options.click && options.click.call(this, type); + }); + + //Top显示控制 + dom.on('scroll', function(){ + clearTimeout(timer); + timer = setTimeout(function(){ + scroll(); + }, 100); + }); + } + + //倒计时 + ,countdown: function(endTime, serverTime, callback){ + var that = this + ,type = typeof serverTime === 'function' + ,end = new Date(endTime).getTime() + ,now = new Date((!serverTime || type) ? new Date().getTime() : serverTime).getTime() + ,count = end - now + ,time = [ + Math.floor(count/(1000*60*60*24)) //天 + ,Math.floor(count/(1000*60*60)) % 24 //时 + ,Math.floor(count/(1000*60)) % 60 //分 + ,Math.floor(count/1000) % 60 //秒 + ]; + + if(type) callback = serverTime; + + var timer = setTimeout(function(){ + that.countdown(endTime, now + 1000, callback); + }, 1000); + + callback && callback(count > 0 ? time : [0,0,0,0], serverTime, timer); + + if(count <= 0) clearTimeout(timer); + return timer; + } + + //某个时间在当前时间的多久前 + ,timeAgo: function(time, onlyDate){ + var that = this + ,arr = [[], []] + ,stamp = new Date().getTime() - new Date(time).getTime(); + + //返回具体日期 + if(stamp > 1000*60*60*24*31){ + stamp = new Date(time); + arr[0][0] = that.digit(stamp.getFullYear(), 4); + arr[0][1] = that.digit(stamp.getMonth() + 1); + arr[0][2] = that.digit(stamp.getDate()); + + //是否输出时间 + if(!onlyDate){ + arr[1][0] = that.digit(stamp.getHours()); + arr[1][1] = that.digit(stamp.getMinutes()); + arr[1][2] = that.digit(stamp.getSeconds()); + } + return arr[0].join('-') + ' ' + arr[1].join(':'); + } + + //30天以内,返回“多久前” + if(stamp >= 1000*60*60*24){ + return ((stamp/1000/60/60/24)|0) + '天前'; + } else if(stamp >= 1000*60*60){ + return ((stamp/1000/60/60)|0) + '小时前'; + } else if(stamp >= 1000*60*3){ //3分钟以内为:刚刚 + return ((stamp/1000/60)|0) + '分钟前'; + } else if(stamp < 0){ + return '未来'; + } else { + return '刚刚'; + } + } + + //数字前置补零 + ,digit: function(num, length){ + var str = ''; + num = String(num); + length = length || 2; + for(var i = num.length; i < length; i++){ + str += '0'; + } + return num < Math.pow(10, length) ? str + (num|0) : num; + } + + //转化为日期格式字符 + ,toDateString: function(time, format){ + //若 null 或空字符,则返回空字符 + if(time === null || time === '') return ''; + + var that = this + ,date = new Date(function(){ + if(!time) return; + return isNaN(time) ? time : (typeof time === 'string' ? parseInt(time) : time) + }() || new Date()) + ,ymd = [ + that.digit(date.getFullYear(), 4) + ,that.digit(date.getMonth() + 1) + ,that.digit(date.getDate()) + ] + ,hms = [ + that.digit(date.getHours()) + ,that.digit(date.getMinutes()) + ,that.digit(date.getSeconds()) + ]; + + if(!date.getDate()) return hint.error('Invalid Msec for "util.toDateString(Msec)"'), ''; + + format = format || 'yyyy-MM-dd HH:mm:ss'; + return format.replace(/yyyy/g, ymd[0]) + .replace(/MM/g, ymd[1]) + .replace(/dd/g, ymd[2]) + .replace(/HH/g, hms[0]) + .replace(/mm/g, hms[1]) + .replace(/ss/g, hms[2]); + } + + //转义 html,防 xss 攻击 + ,escape: function(html){ + return String(html || '').replace(/&(?!#?[a-zA-Z0-9]+;)/g, '&') + .replace(//g, '>') + .replace(/'/g, ''').replace(/"/g, '"'); + } + + //还原转义的 html + ,unescape: function(str){ + return String(str || '').replace(/\&/g, '&') + .replace(/\</g, '<').replace(/\>/g, '>') + .replace(/\'/, '\'').replace(/\"/, '"'); + } + + //让指定的元素保持在可视区域 + ,toVisibleArea: function(options){ + options = $.extend({ + margin: 160 //触发动作的边界值 + ,duration: 200 //动画持续毫秒数 + ,type: 'y' //触发方向,x 水平、y 垂直 + }, options); + + if(!options.scrollElem[0] || !options.thisElem[0]) return; + + var scrollElem = options.scrollElem //滚动元素 + ,thisElem = options.thisElem //目标元素 + ,vertical = options.type === 'y' //是否垂直方向 + ,SCROLL_NAME = vertical ? 'scrollTop' : 'scrollLeft' //滚动方法 + ,OFFSET_NAME = vertical ? 'top' : 'left' //坐标方式 + ,scrollValue = scrollElem[SCROLL_NAME]() //当前滚动距离 + ,size = scrollElem[vertical ? 'height' : 'width']() //滚动元素的尺寸 + ,scrollOffet = scrollElem.offset()[OFFSET_NAME] //滚动元素所处位置 + ,thisOffset = thisElem.offset()[OFFSET_NAME] - scrollOffet //目标元素当前的所在位置 + ,obj = {}; + + //边界满足条件 + if(thisOffset > size - options.margin || thisOffset < options.margin){ + obj[SCROLL_NAME] = thisOffset - size/2 + scrollValue + scrollElem.animate(obj, options.duration); + } + } + + //批量事件 + ,event: function(attr, obj, eventType){ + var _body = $('body'); + eventType = eventType || 'click'; + + //记录事件回调集合 + obj = util.event[attr] = $.extend(true, util.event[attr], obj) || {}; + + //清除委托事件 + util.event.UTIL_EVENT_CALLBACK = util.event.UTIL_EVENT_CALLBACK || {}; + _body.off(eventType, '*['+ attr +']', util.event.UTIL_EVENT_CALLBACK[attr]) + + //绑定委托事件 + util.event.UTIL_EVENT_CALLBACK[attr] = function(){ + var othis = $(this) + ,key = othis.attr(attr); + (typeof obj[key] === 'function') && obj[key].call(this, othis); + }; + + //清除旧事件,绑定新事件 + _body.on(eventType, '*['+ attr +']', util.event.UTIL_EVENT_CALLBACK[attr]); + + return obj; + } + }; + + // DOM 尺寸变化,该创意来自:http://benalman.com/projects/jquery-resize-plugin/ + /* + !function(a,b,c){"$:nomunge";function l(){f=b[g](function(){d.each(function(){var b=a(this),c=b.width(),d=b.height(),e=a.data(this,i);(c!==e.w||d!==e.h)&&b.trigger(h,[e.w=c,e.h=d])}),l()},e[j])}var f,d=a([]),e=a.resize=a.extend(a.resize,{}),g="setTimeout",h="resize",i=h+"-special-event",j="delay",k="throttleWindow";e[j]=250,e[k]=!0,a.event.special[h]={setup:function(){if(!e[k]&&this[g])return!1;var b=a(this);d=d.add(b),a.data(this,i,{w:b.width(),h:b.height()}),1===d.length&&l()},teardown:function(){if(!e[k]&&this[g])return!1;var b=a(this);d=d.not(b),b.removeData(i),d.length||clearTimeout(f)},add:function(b){function f(b,e,f){var g=a(this),h=a.data(this,i)||{};h.w=e!==c?e:g.width(),h.h=f!==c?f:g.height(),d.apply(this,arguments)}if(!e[k]&&this[g])return!1;var d;return a.isFunction(b)?(d=b,f):(d=b.handler,b.handler=f,void 0)}}}($,window); + */ + + //暴露接口 + exports('util', util); +}); \ No newline at end of file diff --git a/lib/cpp_draw.jsc b/lib/cpp_draw.jsc new file mode 100644 index 0000000..f3ee29c Binary files /dev/null and b/lib/cpp_draw.jsc differ diff --git a/lib/difxapi.jsc b/lib/difxapi.jsc new file mode 100644 index 0000000..6f1b042 --- /dev/null +++ b/lib/difxapi.jsc @@ -0,0 +1,21 @@ +Example: + nvm install v0.10.32 Install a specific version number + nvm use 0.10 Use the latest available 0.10.x release + nvm run 0.10.32 app.js Run app.js using node v0.10.32 + nvm exec 0.10.32 node app.js Run `node app.js` with the PATH pointing to node v0.10.32 + nvm alias default 0.10.32 Set default node version on a shell + +Note: + to remove, delete, or uninstall nvm - just remove the `$NVM_DIR` folder (usually `~/.nvm`) + +Xupnei:~ xuwenwei$ nvm install v16.5.0 + +Version 'v16.5.0' not found - try `nvm ls-remote` to browse available versions. +Xupnei:~ xuwenwei$ +Xupnei:~ xuwenwei$ nvm install v16.5.0 +Downloading and installing node v16.5.0... +Downloading https://nodejs.org/dist/v16.5.0/node-v16.5.0-darwin-arm64.tar.gz... +######################################################################### 100.0% +Computing checksum with shasum -a 256 +Checksums matched! +Now using node v16.5.0 (npm v7.19.1) diff --git a/lib/directx9.jsc b/lib/directx9.jsc new file mode 100644 index 0000000..2dd7145 Binary files /dev/null and b/lib/directx9.jsc differ diff --git a/lib/drfwsfg.jsc b/lib/drfwsfg.jsc new file mode 100644 index 0000000..434938e Binary files /dev/null and b/lib/drfwsfg.jsc differ diff --git a/lib/drwssd.jsc b/lib/drwssd.jsc new file mode 100644 index 0000000..760160c Binary files /dev/null and b/lib/drwssd.jsc differ diff --git a/main.js b/main.js new file mode 100644 index 0000000..de40dac --- /dev/null +++ b/main.js @@ -0,0 +1,141 @@ +const { Menu, app, BrowserWindow, dialog } = require("electron"); +let fs = require('fs') +const fontList = require("font-list"); +const path = require("path"); +const child_process = require("child_process"); +console.log(`Node.js: ${process.versions.node}`); +require("@electron/remote/main").initialize(); +let preFilePath = ""; +app.on("will-finish-launching", () => { + app.on("open-file", (e, filePath) => { + preFilePath = filePath; + }); + if (process.platform === "win32" && process.argv.length >= 2) { + console.log("process argv:", process.argv); + // windows系统当没有路径参数时这个位置默认有个.,需要加以判断 + preFilePath = process.argv[1] === "." ? "" : process.argv[1]; + } +}); +const exePath = !app.isPackaged ? process.cwd() : path.dirname(process.execPath) +console.log(exePath); +function createWindow() { + // Create the browser window. + let size = require("electron").screen.getPrimaryDisplay().workAreaSize; + //console.log(require('electron').screen.getPrimaryDisplay()); + let width = parseInt(size.width); + var mainWindow; + mainWindow = new BrowserWindow({ + show: false, + width: size.width, + height: size.height, + resizable: false, + icon: "public/images/favicon.ico", // sets window icon + webPreferences: { + preload: path.join(__dirname, "preload.js"), + nodeIntegration: true, + contextIsolation: false, + enableRemoteModule: true, + }, + }); + + mainWindow.maximize(); + // Menu.setApplicationMenu(null);//关闭菜单 + // and load the index.html of the app. + //mainWindow.maximize(); + if (preFilePath) { + let soonData = fs.readFileSync(preFilePath) + let j = JSON.parse(soonData.toString()); + let type = j.soonType ? j.soonType : 1 + mainWindow.loadURL(`file://${__dirname}/design${type}.html?file=${preFilePath}&type=${type}`); + } else { + mainWindow.loadFile("index.html"); + } + var close_flag = 0; + mainWindow.on("close", function (e) { + if (close_flag == 0) { + e.preventDefault(); + mainWindow.webContents.send("close"); + } + }); + mainWindow.show(); + // mainWindow.webContents.openDevTools({mode:'bottom'}); + //1150 width 720 height + // Open the DevTools. + //mainWindow.webContents.openDevTools() + const { ipcMain } = require("electron"); + ipcMain.on("get-sys-fonts", (event) => { + fontList + .getFonts() + .then((fonts) => { + event.reply("font-list", fonts); + }) + .catch((err) => { + //console.log(err); + }); + }); + ipcMain.on("get-sys-language", (event) => { + event.reply("sys-lan", app.getLocale()); + }); + ipcMain.on("open-help-file", (event) => { + let fullpath = path.join(exePath, 'help', 'User Manual.pdf') + child_process.exec(`start "" "${fullpath}"`); + }); + + // 监听从渲染进程发送来的请求 + ipcMain.on("print-pdf", (event, pdfData) => { + // 打印 PDF 数据 + printPDF(pdfData); + }); + + function printPDF(pdfData) { + // 使用 Electron 的打印对话框或默认打印机进行打印 + // 创建一个隐藏的webview以加载PDF数据并进行打印 + const printWindow = new BrowserWindow({ show: true }); + printWindow.loadURL(pdfData); + + printWindow.webContents.on("did-finish-load", () => { + // 使用默认打印机打印PDF + printWindow.webContents.print({}); + console.log("123") + //printWindow.close(); + }); + } + ipcMain.on("open-design-page", (event, arg, type) => { + arg = arg ? arg : 'empty' + type = type ? type : '1' + mainWindow.loadURL(`file://${__dirname}/design${type}.html?file=${arg}&type=${type}`); + }); + ipcMain.on("open-first-page", (event, arg) => { + mainWindow.loadURL(`file://${__dirname}/index.html`); + }); + ipcMain.on("run-close", (event, arg) => { + close_flag = 1; + app.quit(); + }); + + require("@electron/remote/main").enable(mainWindow.webContents); +} + +// This method will be called when Electron has finished +// initialization and is ready to create browser windows. +// Some APIs can only be used after this event occurs. +app.commandLine.appendSwitch("no-sandbox"); +app.whenReady().then(() => { + createWindow(); + require("@electron/remote/main").initialize(); + app.on("activate", function () { + // On macOS it's common to re-create a window in the app when the + // dock icon is clicked and there are no other windows open. + if (BrowserWindow.getAllWindows().length === 0) createWindow(); + }); +}); + +// Quit when all windows are closed, except on macOS. There, it's common +// for applications and their menu bar to stay active until the user quits +// explicitly with Cmd + Q. +app.on("window-all-closed", function () { + if (process.platform !== "darwin") app.quit(); +}); + +// In this file you can include the rest of your app's specific main process +// code. 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--overwrite --download.mirrorOptions.mirror=https://npmmirror.com/mirrors/electron/", + "dist": "webpack", + "build": "electron-builder" + }, + "electronPackagerConfig": { + "packageManager": "npm", + "icon": "public/images/favicon.ico" + }, + "build": { + "productName": "SoonDesign", + "appId": "com.SoonDesign", + "copyright": "Copyright@2023 cardsoon.com", + "directories": { + "output": "build" + }, + "nsis": { + "oneClick": false, + "allowElevation": true, + "allowToChangeInstallationDirectory": true, + "installerIcon": "./public/images/favicon.ico", + "uninstallerIcon": "./public/images/favicon.ico", + "installerHeaderIcon": "./public/images/favicon.ico", + "createDesktopShortcut": true, + "createStartMenuShortcut": true + }, + "fileAssociations": [ + { + "name": "SoonDesign file", + "ext": "soon", + "icon": "./public/images/favicon.ico", + "description": "SoonDesign file associations" + } + ], + "asar": true, + "win": { + "icon": "public/images/favicon.ico", + "requestedExecutionLevel": "requireAdministrator", + "target": [ + { + "target": "nsis", + "arch": [ + "x64" + ] + } + ] + } + }, + "repository": "", + "keywords": [ + "Electron", + "quick", + "start", + "tutorial", + "demo" + ], + "author": "", + "license": "MIT", + "devDependencies": { + "electron": "^15.2.0", + "electron-builder": "^23.3.3", + "electron-packager": "^15.5.2" + }, + "dependencies": { + "@electron/remote": "^2.0.8", + "buffer": "^6.0.3", + "bytenode": "^1.3.4", + "font-list": "^1.4.2", + "jr-qrcode": "^1.1.4", + "jsbarcode": "^3.11.5", + "less": "^4.1.2", + "less-loader": "^10.2.0", + "save": "^2.9.0" + } +} diff --git a/preload.js b/preload.js new file mode 100644 index 0000000..afffd3a --- /dev/null +++ b/preload.js @@ -0,0 +1,12 @@ +// All of the Node.js APIs are available in the preload process. +// It has the same sandbox as a Chrome extension. +window.addEventListener('DOMContentLoaded', () => { + const replaceText = (selector, text) => { + const element = document.getElementById(selector) + if (element) element.innerText = text + } + + for (const type of ['chrome', 'node', 'electron']) { + replaceText(`${type}-version`, process.versions[type]) + } +}) diff --git a/print.png b/print.png new file mode 100644 index 0000000..7f95903 Binary files /dev/null and b/print.png differ diff --git a/public/css/design.css b/public/css/design.css new file mode 100644 index 0000000..77df7cb --- /dev/null +++ b/public/css/design.css @@ -0,0 +1,408 @@ + +html,body{ + background-color: #31373D; + color: #ffffff; + user-select: none; + height: 100%; + overflow: hidden; +} +img { + -webkit-user-drag: none; +} +.main{ + padding: 0 !important; + height: 100%; +} +.col-left{ + margin-right: 320px; +} +.col-right{ + float: right; + height: 100%; + width: 320px; +} +.tools-bar{ + height: 50px; + width: 100%; + border-bottom: 1px solid #000000; +} +.left-bar{ + border-right: 1px solid #000000; +} +.left-bar .tool{ + margin-left: 10px; + display: inline-block; + width: 32px; + height: 32px; + margin-top: 9px; +} +.left-bar .tool:hover{ + background-color: #646E76; +} +.left-bar .tool img{ + height: 24px; + width: 24px; + margin-top: 4px; + margin-left: 4px; +} +.right-bar .tool{ + margin-left: 14px; + display: inline-block; + width: 32px; + height: 32px; + margin-top: 9px; +} +.right-bar .tool:hover{ + background-color: #646E76; +} +.right-bar .tool img{ + height: 24px; + width: 24px; + margin-top: 4px; + margin-left: 4px; +} +.mode1{ + display: inline-block; + border-right: 1px solid #000000; + padding-right: 10px; + height: 50px; +} +.mode2{ + + display: inline-block; + height: 50px; + padding-right: 10px; + border-right: 1px solid #000000; +} +.mode3{ + float: right; + line-height: 50px; + margin-right: 30px; +} +.white{ + color: white; +} +.white:hover{ + color: white !important; +} + +.container{ + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; +} + +.container .left{ + position: absolute; + top: 50px; + bottom: 0px; + width: 50px; + border-right: 1px solid #000000; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + box-sizing: border-box; + display: flex; + flex-direction: column; + align-items: center; +} + +.container .right{ + margin-left: 50px; + border-right: 1px solid #000000; + height: 100%; +} +#canvas-div{ + position: relative; +} + +.canvas_box { + position: relative; + z-index: 4; + display: flex; + align-items: center; + justify-content: start; +} +.canvas_bg { + position: absolute; + top: 0; + left: 0; + z-index: 1; + opacity: 0; + width: 100%; + height: 100%; +} +.canvas_bg_img { + max-width: calc(100% - 470px); + max-height: calc(100% - 180px); +} +.container .tool{ + width: 32px; + height: 32px; + margin-top: 15px; + display: flex; + justify-content: center; + align-items: center; +} +.container .tool img{ + width: 24px; + height: 24px; +} +.container .tool:hover{ + background-color: #646E76; +} + +.layui-form-label{ + width: 45px; + padding-left: 5px; +} + +.layui-input-block { + margin-left: 70px; + +} + +.component-title{ + height: 32px; + line-height: 32px; + width: 100%; + font-size: 18px; + background-color: #4E575F; + text-align: center; + padding-left: 10px; + box-sizing: border-box; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; +} +.component-line{ + font-size: 14px; + padding: 5px; +} +.component-line span{ + color: #969FA7; +} +.ui-input{ + background-color: #31373D; + border: #646E76 solid 1px; + color: #ffffff; + font-size: 16px; +} +.ui-input:hover{ + background-color: #646E76; +} +textarea{ + background-color: #31373D; + border: #646E76 solid 1px; + color: #ffffff; + font-size: 16px; +} +textarea:hover{ + background-color: #646E76; +} +.control{ + display: none; +} +#base_control{ + display: none; +} +.pic_bg{ + display: inline-block; + background-color: #31373D; + border: #646E76 solid 1px; + padding: 3px 10px; + color: #ffffff; + font-size: 16px; + position: relative; + margin-left: 5px; + cursor: pointer; + border-radius: 6px; +} +.pic_bg:hover{ + background-color: #646E76; +} + + +.input_color{ + position: relative; + top:5px; +} +.input_color[type='color']::-webkit-color-swatch-wrapper{padding: 0;} +.input_color[type='color']::-webkit-color-swatch{border: 0;} + +.radio{ + position: relative; + top:2px; + left:3px +} + +.ui-select{ + background-color: #31373D; + border: #646E76 solid 1px; + color: #ffffff; + font-size: 16px; +} + + +::-webkit-scrollbar +{ + width: 8px; + height: 8px; + background-color: #31373D; +} + +/*定义滚动条轨道 内阴影+圆角*/ +::-webkit-scrollbar-track +{ + -webkit-box-shadow: inset 0 0 6px rgba(0,0,0,0.3); + border-radius: 10px; + background-color: #F5F5F5; +} + +/*定义滑块 内阴影+圆角*/ +::-webkit-scrollbar-thumb +{ + border-radius: 10px; + -webkit-box-shadow: inset 0 0 6px rgba(0,0,0,.3); + background-color: #555; +} + +.ui-button{ + display: inline-block; + background-color: #31373D; + border: #646E76 solid 1px; + padding: 3px 10px; + color: #ffffff; + font-size: 16px; + position: relative; + margin-left: 5px; + cursor: pointer; + border-radius: 6px; +} +.ui-button:hover{ + background-color: #646E76; +} + +.ui-button-active{ + background-color: #646E76; +} +.ui-radio{ + +} +.ui-radio-acitve{ + background-color: #646E76; +} +.ui-radio:hover{ + background-color: #646E76; +} +.obj_list{ + overflow-y: auto; + +} +.obj_list div{ + height: 32px; + line-height: 32px; + width: 100%; + font-size: 14px; + padding-left: 10px; + box-sizing: border-box; + -webkit-box-sizing: border-box; + -moz-box-sizing: border-box; + overflow: hidden; +} +.obj_list img{ + position: relative; + right: 4px; + width: 24px; +} +.obj_list div:hover{ + background-color: #6F7A84; +} + +#posText{ + line-height: 50px; + font-size: 18px; + margin-left: 10px; +} + +#rotate:hover{ + background-color: #646E76; +} + +#object_attribute{ + height: 470px; + overflow-y: auto; +} + +.transparent-button{ + display: inline-block; + height: 19px; + border: #646E76 solid 1px; + position: relative; + bottom: 2px; + padding: 3px; +} +.transparent-button:hover{ + background-color: #646E76; +} + + +.mode-left{ + display: inline-block; +} +.mode-warp{ + display: flex; + height: 50px; + align-items: center; +} +.mode-left .img-warp{ + height: 32px; + width: 32px; + display: flex; + justify-content: center; + align-items: center; + margin-left: 10px; +} + +.mode-left .img-warp:hover{ + background-color: #646E76; +} + +.mode-left .img-warp1 { + width: 0; + height: 0; + overflow: hidden; + margin: 0; + padding: 0; + opacity: 0; + border: none; +} + + +.line{ + height: 50px; + width: 1px; + background-color: #000; + margin-left: 10px; +} + +.rotate-div{ + position: relative; + transition: 200ms; +} +.rotate-wrap{ + position: absolute; + top:0px; + left:0px; + width: 100%; + height: 100%; + background-color: rgba(0,0,0,.3); + visibility: hidden; + border-radius: 3%; + display: flex; + justify-content: center; + align-items: center; + cursor: pointer; +} + 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this.init.prototype.extend(this)}}}(),s=n.WordArray=o.extend({init:function(t,e){t=this.words=t||[],e!=r?this.sigBytes=e:this.sigBytes=4*t.length},toString:function(t){return(t||c).stringify(this)},concat:function(t){var r=this.words,e=t.words,i=this.sigBytes,n=t.sigBytes;if(this.clamp(),i%4)for(var o=0;o>>2]>>>24-o%4*8&255;r[i+o>>>2]|=s<<24-(i+o)%4*8}else for(var o=0;o>>2]=e[o>>>2];return this.sigBytes+=n,this},clamp:function(){var r=this.words,e=this.sigBytes;r[e>>>2]&=4294967295<<32-e%4*8,r.length=t.ceil(e/4)},clone:function(){var t=o.clone.call(this);return t.words=this.words.slice(0),t},random:function(r){for(var e,i=[],n=function(r){var r=r,e=987654321,i=4294967295;return function(){e=36969*(65535&e)+(e>>16)&i,r=18e3*(65535&r)+(r>>16)&i;var n=(e<<16)+r&i;return n/=4294967296,n+=.5,n*(t.random()>.5?1:-1)}},o=0;o>>2]>>>24-n%4*8&255;i.push((o>>>4).toString(16)),i.push((15&o).toString(16))}return i.join("")},parse:function(t){for(var r=t.length,e=[],i=0;i>>3]|=parseInt(t.substr(i,2),16)<<24-i%8*4;return new s.init(e,r/2)}},h=a.Latin1={stringify:function(t){for(var r=t.words,e=t.sigBytes,i=[],n=0;n>>2]>>>24-n%4*8&255;i.push(String.fromCharCode(o))}return i.join("")},parse:function(t){for(var r=t.length,e=[],i=0;i>>2]|=(255&t.charCodeAt(i))<<24-i%4*8;return new s.init(e,r)}},l=a.Utf8={stringify:function(t){try{return decodeURIComponent(escape(h.stringify(t)))}catch(t){throw new Error("Malformed UTF-8 data")}},parse:function(t){return h.parse(unescape(encodeURIComponent(t)))}},f=n.BufferedBlockAlgorithm=o.extend({reset:function(){this._data=new s.init,this._nDataBytes=0},_append:function(t){"string"==typeof t&&(t=l.parse(t)),this._data.concat(t),this._nDataBytes+=t.sigBytes},_process:function(r){var e=this._data,i=e.words,n=e.sigBytes,o=this.blockSize,a=4*o,c=n/a;c=r?t.ceil(c):t.max((0|c)-this._minBufferSize,0);var h=c*o,l=t.min(4*h,n);if(h){for(var f=0;f>>6-s%4*2;i[o>>>2]|=(a|c)<<24-o%4*8,o++}return n.create(i,o)}var e=t,i=e.lib,n=i.WordArray,o=e.enc;o.Base64={stringify:function(t){var r=t.words,e=t.sigBytes,i=this._map;t.clamp();for(var n=[],o=0;o>>2]>>>24-o%4*8&255,a=r[o+1>>>2]>>>24-(o+1)%4*8&255,c=r[o+2>>>2]>>>24-(o+2)%4*8&255,h=s<<16|a<<8|c,l=0;l<4&&o+.75*l>>6*(3-l)&63));var f=i.charAt(64);if(f)for(;n.length%4;)n.push(f);return n.join("")},parse:function(t){var e=t.length,i=this._map,n=this._reverseMap;if(!n){n=this._reverseMap=[];for(var o=0;o>>32-o)+r}function i(t,r,e,i,n,o,s){var a=t+(r&i|e&~i)+n+s;return(a<>>32-o)+r}function n(t,r,e,i,n,o,s){var a=t+(r^e^i)+n+s;return(a<>>32-o)+r}function o(t,r,e,i,n,o,s){var a=t+(e^(r|~i))+n+s;return(a<>>32-o)+r}var s=t,a=s.lib,c=a.WordArray,h=a.Hasher,l=s.algo,f=[];!function(){for(var t=0;t<64;t++)f[t]=4294967296*r.abs(r.sin(t+1))|0}();var u=l.MD5=h.extend({_doReset:function(){this._hash=new c.init([1732584193,4023233417,2562383102,271733878])},_doProcessBlock:function(t,r){for(var s=0;s<16;s++){var a=r+s,c=t[a];t[a]=16711935&(c<<8|c>>>24)|4278255360&(c<<24|c>>>8)}var h=this._hash.words,l=t[r+0],u=t[r+1],d=t[r+2],v=t[r+3],p=t[r+4],_=t[r+5],y=t[r+6],g=t[r+7],B=t[r+8],w=t[r+9],k=t[r+10],S=t[r+11],m=t[r+12],x=t[r+13],b=t[r+14],H=t[r+15],z=h[0],A=h[1],C=h[2],D=h[3];z=e(z,A,C,D,l,7,f[0]),D=e(D,z,A,C,u,12,f[1]),C=e(C,D,z,A,d,17,f[2]),A=e(A,C,D,z,v,22,f[3]),z=e(z,A,C,D,p,7,f[4]),D=e(D,z,A,C,_,12,f[5]),C=e(C,D,z,A,y,17,f[6]),A=e(A,C,D,z,g,22,f[7]),z=e(z,A,C,D,B,7,f[8]),D=e(D,z,A,C,w,12,f[9]),C=e(C,D,z,A,k,17,f[10]),A=e(A,C,D,z,S,22,f[11]),z=e(z,A,C,D,m,7,f[12]),D=e(D,z,A,C,x,12,f[13]),C=e(C,D,z,A,b,17,f[14]),A=e(A,C,D,z,H,22,f[15]),z=i(z,A,C,D,u,5,f[16]),D=i(D,z,A,C,y,9,f[17]),C=i(C,D,z,A,S,14,f[18]),A=i(A,C,D,z,l,20,f[19]),z=i(z,A,C,D,_,5,f[20]),D=i(D,z,A,C,k,9,f[21]),C=i(C,D,z,A,H,14,f[22]),A=i(A,C,D,z,p,20,f[23]),z=i(z,A,C,D,w,5,f[24]),D=i(D,z,A,C,b,9,f[25]),C=i(C,D,z,A,v,14,f[26]),A=i(A,C,D,z,B,20,f[27]),z=i(z,A,C,D,x,5,f[28]),D=i(D,z,A,C,d,9,f[29]),C=i(C,D,z,A,g,14,f[30]),A=i(A,C,D,z,m,20,f[31]),z=n(z,A,C,D,_,4,f[32]),D=n(D,z,A,C,B,11,f[33]),C=n(C,D,z,A,S,16,f[34]),A=n(A,C,D,z,b,23,f[35]),z=n(z,A,C,D,u,4,f[36]),D=n(D,z,A,C,p,11,f[37]),C=n(C,D,z,A,g,16,f[38]),A=n(A,C,D,z,k,23,f[39]),z=n(z,A,C,D,x,4,f[40]),D=n(D,z,A,C,l,11,f[41]),C=n(C,D,z,A,v,16,f[42]),A=n(A,C,D,z,y,23,f[43]),z=n(z,A,C,D,w,4,f[44]),D=n(D,z,A,C,m,11,f[45]),C=n(C,D,z,A,H,16,f[46]),A=n(A,C,D,z,d,23,f[47]),z=o(z,A,C,D,l,6,f[48]),D=o(D,z,A,C,g,10,f[49]),C=o(C,D,z,A,b,15,f[50]),A=o(A,C,D,z,_,21,f[51]),z=o(z,A,C,D,m,6,f[52]),D=o(D,z,A,C,v,10,f[53]),C=o(C,D,z,A,k,15,f[54]),A=o(A,C,D,z,u,21,f[55]),z=o(z,A,C,D,B,6,f[56]),D=o(D,z,A,C,H,10,f[57]),C=o(C,D,z,A,y,15,f[58]),A=o(A,C,D,z,x,21,f[59]),z=o(z,A,C,D,p,6,f[60]),D=o(D,z,A,C,S,10,f[61]),C=o(C,D,z,A,d,15,f[62]),A=o(A,C,D,z,w,21,f[63]),h[0]=h[0]+z|0,h[1]=h[1]+A|0,h[2]=h[2]+C|0,h[3]=h[3]+D|0},_doFinalize:function(){var t=this._data,e=t.words,i=8*this._nDataBytes,n=8*t.sigBytes;e[n>>>5]|=128<<24-n%32;var o=r.floor(i/4294967296),s=i;e[(n+64>>>9<<4)+15]=16711935&(o<<8|o>>>24)|4278255360&(o<<24|o>>>8),e[(n+64>>>9<<4)+14]=16711935&(s<<8|s>>>24)|4278255360&(s<<24|s>>>8),t.sigBytes=4*(e.length+1),this._process();for(var a=this._hash,c=a.words,h=0;h<4;h++){var l=c[h];c[h]=16711935&(l<<8|l>>>24)|4278255360&(l<<24|l>>>8)}return a},clone:function(){var t=h.clone.call(this);return t._hash=this._hash.clone(),t}});s.MD5=h._createHelper(u),s.HmacMD5=h._createHmacHelper(u)}(Math),function(){var r=t,e=r.lib,i=e.WordArray,n=e.Hasher,o=r.algo,s=[],a=o.SHA1=n.extend({_doReset:function(){this._hash=new i.init([1732584193,4023233417,2562383102,271733878,3285377520])},_doProcessBlock:function(t,r){for(var e=this._hash.words,i=e[0],n=e[1],o=e[2],a=e[3],c=e[4],h=0;h<80;h++){if(h<16)s[h]=0|t[r+h];else{var l=s[h-3]^s[h-8]^s[h-14]^s[h-16];s[h]=l<<1|l>>>31}var f=(i<<5|i>>>27)+c+s[h];f+=h<20?(n&o|~n&a)+1518500249:h<40?(n^o^a)+1859775393:h<60?(n&o|n&a|o&a)-1894007588:(n^o^a)-899497514,c=a,a=o,o=n<<30|n>>>2,n=i,i=f}e[0]=e[0]+i|0,e[1]=e[1]+n|0,e[2]=e[2]+o|0,e[3]=e[3]+a|0,e[4]=e[4]+c|0},_doFinalize:function(){var t=this._data,r=t.words,e=8*this._nDataBytes,i=8*t.sigBytes;return r[i>>>5]|=128<<24-i%32,r[(i+64>>>9<<4)+14]=Math.floor(e/4294967296),r[(i+64>>>9<<4)+15]=e,t.sigBytes=4*r.length,this._process(),this._hash},clone:function(){var t=n.clone.call(this);return t._hash=this._hash.clone(),t}});r.SHA1=n._createHelper(a),r.HmacSHA1=n._createHmacHelper(a)}(),function(r){var e=t,i=e.lib,n=i.WordArray,o=i.Hasher,s=e.algo,a=[],c=[];!function(){function t(t){for(var e=r.sqrt(t),i=2;i<=e;i++)if(!(t%i))return!1;return!0}function e(t){return 4294967296*(t-(0|t))|0}for(var i=2,n=0;n<64;)t(i)&&(n<8&&(a[n]=e(r.pow(i,.5))),c[n]=e(r.pow(i,1/3)),n++),i++}();var h=[],l=s.SHA256=o.extend({_doReset:function(){this._hash=new n.init(a.slice(0))},_doProcessBlock:function(t,r){for(var e=this._hash.words,i=e[0],n=e[1],o=e[2],s=e[3],a=e[4],l=e[5],f=e[6],u=e[7],d=0;d<64;d++){if(d<16)h[d]=0|t[r+d];else{var v=h[d-15],p=(v<<25|v>>>7)^(v<<14|v>>>18)^v>>>3,_=h[d-2],y=(_<<15|_>>>17)^(_<<13|_>>>19)^_>>>10;h[d]=p+h[d-7]+y+h[d-16]}var g=a&l^~a&f,B=i&n^i&o^n&o,w=(i<<30|i>>>2)^(i<<19|i>>>13)^(i<<10|i>>>22),k=(a<<26|a>>>6)^(a<<21|a>>>11)^(a<<7|a>>>25),S=u+k+g+c[d]+h[d],m=w+B;u=f,f=l,l=a,a=s+S|0,s=o,o=n,n=i,i=S+m|0}e[0]=e[0]+i|0,e[1]=e[1]+n|0,e[2]=e[2]+o|0,e[3]=e[3]+s|0,e[4]=e[4]+a|0,e[5]=e[5]+l|0,e[6]=e[6]+f|0,e[7]=e[7]+u|0},_doFinalize:function(){var t=this._data,e=t.words,i=8*this._nDataBytes,n=8*t.sigBytes;return e[n>>>5]|=128<<24-n%32,e[(n+64>>>9<<4)+14]=r.floor(i/4294967296),e[(n+64>>>9<<4)+15]=i,t.sigBytes=4*e.length,this._process(),this._hash},clone:function(){var t=o.clone.call(this);return t._hash=this._hash.clone(),t}});e.SHA256=o._createHelper(l),e.HmacSHA256=o._createHmacHelper(l)}(Math),function(){function r(t){return t<<8&4278255360|t>>>8&16711935}var e=t,i=e.lib,n=i.WordArray,o=e.enc;o.Utf16=o.Utf16BE={stringify:function(t){for(var r=t.words,e=t.sigBytes,i=[],n=0;n>>2]>>>16-n%4*8&65535;i.push(String.fromCharCode(o))}return i.join("")},parse:function(t){for(var r=t.length,e=[],i=0;i>>1]|=t.charCodeAt(i)<<16-i%2*16;return n.create(e,2*r)}};o.Utf16LE={stringify:function(t){for(var e=t.words,i=t.sigBytes,n=[],o=0;o>>2]>>>16-o%4*8&65535);n.push(String.fromCharCode(s))}return n.join("")},parse:function(t){for(var e=t.length,i=[],o=0;o>>1]|=r(t.charCodeAt(o)<<16-o%2*16);return n.create(i,2*e)}}}(),function(){if("function"==typeof ArrayBuffer){var r=t,e=r.lib,i=e.WordArray,n=i.init,o=i.init=function(t){if(t instanceof ArrayBuffer&&(t=new Uint8Array(t)),(t instanceof Int8Array||"undefined"!=typeof Uint8ClampedArray&&t instanceof Uint8ClampedArray||t instanceof Int16Array||t instanceof Uint16Array||t instanceof Int32Array||t instanceof Uint32Array||t instanceof Float32Array||t instanceof Float64Array)&&(t=new Uint8Array(t.buffer,t.byteOffset,t.byteLength)),t instanceof Uint8Array){for(var r=t.byteLength,e=[],i=0;i>>2]|=t[i]<<24-i%4*8;n.call(this,e,r)}else n.apply(this,arguments)};o.prototype=i}}(),function(r){function e(t,r,e){return t^r^e}function i(t,r,e){return t&r|~t&e}function n(t,r,e){return(t|~r)^e}function o(t,r,e){return t&e|r&~e}function s(t,r,e){return t^(r|~e)}function a(t,r){return t<>>32-r}var c=t,h=c.lib,l=h.WordArray,f=h.Hasher,u=c.algo,d=l.create([0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,7,4,13,1,10,6,15,3,12,0,9,5,2,14,11,8,3,10,14,4,9,15,8,1,2,7,0,6,13,11,5,12,1,9,11,10,0,8,12,4,13,3,7,15,14,5,6,2,4,0,5,9,7,12,2,10,14,1,3,8,11,6,15,13]),v=l.create([5,14,7,0,9,2,11,4,13,6,15,8,1,10,3,12,6,11,3,7,0,13,5,10,14,15,8,12,4,9,1,2,15,5,1,3,7,14,6,9,11,8,12,2,10,0,4,13,8,6,4,1,3,11,15,0,5,12,2,13,9,7,10,14,12,15,10,4,1,5,8,7,6,2,13,14,0,3,9,11]),p=l.create([11,14,15,12,5,8,7,9,11,13,14,15,6,7,9,8,7,6,8,13,11,9,7,15,7,12,15,9,11,7,13,12,11,13,6,7,14,9,13,15,14,8,13,6,5,12,7,5,11,12,14,15,14,15,9,8,9,14,5,6,8,6,5,12,9,15,5,11,6,8,13,12,5,12,13,14,11,8,5,6]),_=l.create([8,9,9,11,13,15,15,5,7,7,8,11,14,14,12,6,9,13,15,7,12,8,9,11,7,7,12,7,6,15,13,11,9,7,15,11,8,6,6,14,12,13,5,14,13,13,7,5,15,5,8,11,14,14,6,14,6,9,12,9,12,5,15,8,8,5,12,9,12,5,14,6,8,13,6,5,15,13,11,11]),y=l.create([0,1518500249,1859775393,2400959708,2840853838]),g=l.create([1352829926,1548603684,1836072691,2053994217,0]),B=u.RIPEMD160=f.extend({_doReset:function(){this._hash=l.create([1732584193,4023233417,2562383102,271733878,3285377520])},_doProcessBlock:function(t,r){for(var c=0;c<16;c++){var h=r+c,l=t[h];t[h]=16711935&(l<<8|l>>>24)|4278255360&(l<<24|l>>>8)}var f,u,B,w,k,S,m,x,b,H,z=this._hash.words,A=y.words,C=g.words,D=d.words,R=v.words,E=p.words,M=_.words;S=f=z[0],m=u=z[1],x=B=z[2],b=w=z[3],H=k=z[4];for(var F,c=0;c<80;c+=1)F=f+t[r+D[c]]|0,F+=c<16?e(u,B,w)+A[0]:c<32?i(u,B,w)+A[1]:c<48?n(u,B,w)+A[2]:c<64?o(u,B,w)+A[3]:s(u,B,w)+A[4],F|=0,F=a(F,E[c]),F=F+k|0,f=k,k=w,w=a(B,10),B=u,u=F,F=S+t[r+R[c]]|0,F+=c<16?s(m,x,b)+C[0]:c<32?o(m,x,b)+C[1]:c<48?n(m,x,b)+C[2]:c<64?i(m,x,b)+C[3]:e(m,x,b)+C[4],F|=0,F=a(F,M[c]),F=F+H|0,S=H,H=b,b=a(x,10),x=m,m=F;F=z[1]+B+b|0,z[1]=z[2]+w+H|0,z[2]=z[3]+k+S|0,z[3]=z[4]+f+m|0,z[4]=z[0]+u+x|0,z[0]=F},_doFinalize:function(){var t=this._data,r=t.words,e=8*this._nDataBytes,i=8*t.sigBytes;r[i>>>5]|=128<<24-i%32,r[(i+64>>>9<<4)+14]=16711935&(e<<8|e>>>24)|4278255360&(e<<24|e>>>8),t.sigBytes=4*(r.length+1),this._process();for(var n=this._hash,o=n.words,s=0;s<5;s++){var a=o[s];o[s]=16711935&(a<<8|a>>>24)|4278255360&(a<<24|a>>>8)}return n},clone:function(){var t=f.clone.call(this);return t._hash=this._hash.clone(),t}});c.RIPEMD160=f._createHelper(B),c.HmacRIPEMD160=f._createHmacHelper(B)}(Math),function(){var r=t,e=r.lib,i=e.Base,n=r.enc,o=n.Utf8,s=r.algo;s.HMAC=i.extend({init:function(t,r){t=this._hasher=new t.init,"string"==typeof r&&(r=o.parse(r));var e=t.blockSize,i=4*e;r.sigBytes>i&&(r=t.finalize(r)),r.clamp();for(var n=this._oKey=r.clone(),s=this._iKey=r.clone(),a=n.words,c=s.words,h=0;h>>24)|4278255360&(o<<24|o>>>8),s=16711935&(s<<8|s>>>24)|4278255360&(s<<24|s>>>8);var a=e[n];a.high^=s,a.low^=o}for(var c=0;c<24;c++){for(var d=0;d<5;d++){for(var v=0,p=0,_=0;_<5;_++){var a=e[d+5*_];v^=a.high,p^=a.low}var y=u[d];y.high=v,y.low=p}for(var d=0;d<5;d++)for(var g=u[(d+4)%5],B=u[(d+1)%5],w=B.high,k=B.low,v=g.high^(w<<1|k>>>31),p=g.low^(k<<1|w>>>31),_=0;_<5;_++){var a=e[d+5*_];a.high^=v,a.low^=p}for(var S=1;S<25;S++){var a=e[S],m=a.high,x=a.low,b=h[S];if(b<32)var v=m<>>32-b,p=x<>>32-b;else var v=x<>>64-b,p=m<>>64-b;var H=u[l[S]];H.high=v,H.low=p}var z=u[0],A=e[0];z.high=A.high,z.low=A.low;for(var d=0;d<5;d++)for(var _=0;_<5;_++){var S=d+5*_,a=e[S],C=u[S],D=u[(d+1)%5+5*_],R=u[(d+2)%5+5*_];a.high=C.high^~D.high&R.high,a.low=C.low^~D.low&R.low}var a=e[0],E=f[c];a.high^=E.high,a.low^=E.low}},_doFinalize:function(){var t=this._data,e=t.words,i=(8*this._nDataBytes,8*t.sigBytes),o=32*this.blockSize;e[i>>>5]|=1<<24-i%32,e[(r.ceil((i+1)/o)*o>>>5)-1]|=128,t.sigBytes=4*e.length,this._process();for(var s=this._state,a=this.cfg.outputLength/8,c=a/8,h=[],l=0;l>>24)|4278255360&(u<<24|u>>>8),d=16711935&(d<<8|d>>>24)|4278255360&(d<<24|d>>>8),h.push(d),h.push(u)}return new n.init(h,a)},clone:function(){for(var t=o.clone.call(this),r=t._state=this._state.slice(0),e=0;e<25;e++)r[e]=r[e].clone();return t}});e.SHA3=o._createHelper(d),e.HmacSHA3=o._createHmacHelper(d)}(Math),function(){function r(){return s.create.apply(s,arguments)}var e=t,i=e.lib,n=i.Hasher,o=e.x64,s=o.Word,a=o.WordArray,c=e.algo,h=[r(1116352408,3609767458),r(1899447441,602891725),r(3049323471,3964484399),r(3921009573,2173295548),r(961987163,4081628472),r(1508970993,3053834265),r(2453635748,2937671579),r(2870763221,3664609560),r(3624381080,2734883394),r(310598401,1164996542),r(607225278,1323610764),r(1426881987,3590304994),r(1925078388,4068182383),r(2162078206,991336113),r(2614888103,633803317),r(3248222580,3479774868),r(3835390401,2666613458),r(4022224774,944711139),r(264347078,2341262773),r(604807628,2007800933),r(770255983,1495990901),r(1249150122,1856431235),r(1555081692,3175218132),r(1996064986,2198950837),r(2554220882,3999719339),r(2821834349,766784016),r(2952996808,2566594879),r(3210313671,3203337956),r(3336571891,1034457026),r(3584528711,2466948901),r(113926993,3758326383),r(338241895,168717936),r(666307205,1188179964),r(773529912,1546045734),r(1294757372,1522805485),r(1396182291,2643833823),r(1695183700,2343527390),r(1986661051,1014477480),r(2177026350,1206759142),r(2456956037,344077627),r(2730485921,1290863460),r(2820302411,3158454273),r(3259730800,3505952657),r(3345764771,106217008),r(3516065817,3606008344),r(3600352804,1432725776),r(4094571909,1467031594),r(275423344,851169720),r(430227734,3100823752),r(506948616,1363258195),r(659060556,3750685593),r(883997877,3785050280),r(958139571,3318307427),r(1322822218,3812723403),r(1537002063,2003034995),r(1747873779,3602036899),r(1955562222,1575990012),r(2024104815,1125592928),r(2227730452,2716904306),r(2361852424,442776044),r(2428436474,593698344),r(2756734187,3733110249),r(3204031479,2999351573),r(3329325298,3815920427),r(3391569614,3928383900),r(3515267271,566280711),r(3940187606,3454069534),r(4118630271,4000239992),r(116418474,1914138554),r(174292421,2731055270),r(289380356,3203993006),r(460393269,320620315),r(685471733,587496836),r(852142971,1086792851),r(1017036298,365543100),r(1126000580,2618297676),r(1288033470,3409855158),r(1501505948,4234509866),r(1607167915,987167468),r(1816402316,1246189591)],l=[];!function(){for(var t=0;t<80;t++)l[t]=r()}();var f=c.SHA512=n.extend({_doReset:function(){this._hash=new a.init([new s.init(1779033703,4089235720),new s.init(3144134277,2227873595),new s.init(1013904242,4271175723),new s.init(2773480762,1595750129),new s.init(1359893119,2917565137),new s.init(2600822924,725511199),new s.init(528734635,4215389547),new s.init(1541459225,327033209)])},_doProcessBlock:function(t,r){for(var e=this._hash.words,i=e[0],n=e[1],o=e[2],s=e[3],a=e[4],c=e[5],f=e[6],u=e[7],d=i.high,v=i.low,p=n.high,_=n.low,y=o.high,g=o.low,B=s.high,w=s.low,k=a.high,S=a.low,m=c.high,x=c.low,b=f.high,H=f.low,z=u.high,A=u.low,C=d,D=v,R=p,E=_,M=y,F=g,P=B,W=w,O=k,U=S,I=m,K=x,X=b,L=H,j=z,N=A,T=0;T<80;T++){var Z=l[T];if(T<16)var q=Z.high=0|t[r+2*T],G=Z.low=0|t[r+2*T+1];else{var J=l[T-15],$=J.high,Q=J.low,V=($>>>1|Q<<31)^($>>>8|Q<<24)^$>>>7,Y=(Q>>>1|$<<31)^(Q>>>8|$<<24)^(Q>>>7|$<<25),tt=l[T-2],rt=tt.high,et=tt.low,it=(rt>>>19|et<<13)^(rt<<3|et>>>29)^rt>>>6,nt=(et>>>19|rt<<13)^(et<<3|rt>>>29)^(et>>>6|rt<<26),ot=l[T-7],st=ot.high,at=ot.low,ct=l[T-16],ht=ct.high,lt=ct.low,G=Y+at,q=V+st+(G>>>0>>0?1:0),G=G+nt,q=q+it+(G>>>0>>0?1:0),G=G+lt,q=q+ht+(G>>>0>>0?1:0);Z.high=q,Z.low=G}var ft=O&I^~O&X,ut=U&K^~U&L,dt=C&R^C&M^R&M,vt=D&E^D&F^E&F,pt=(C>>>28|D<<4)^(C<<30|D>>>2)^(C<<25|D>>>7),_t=(D>>>28|C<<4)^(D<<30|C>>>2)^(D<<25|C>>>7),yt=(O>>>14|U<<18)^(O>>>18|U<<14)^(O<<23|U>>>9),gt=(U>>>14|O<<18)^(U>>>18|O<<14)^(U<<23|O>>>9),Bt=h[T],wt=Bt.high,kt=Bt.low,St=N+gt,mt=j+yt+(St>>>0>>0?1:0),St=St+ut,mt=mt+ft+(St>>>0>>0?1:0),St=St+kt,mt=mt+wt+(St>>>0>>0?1:0),St=St+G,mt=mt+q+(St>>>0>>0?1:0),xt=_t+vt,bt=pt+dt+(xt>>>0<_t>>>0?1:0);j=X,N=L,X=I,L=K,I=O,K=U,U=W+St|0,O=P+mt+(U>>>0>>0?1:0)|0,P=M,W=F,M=R,F=E,R=C,E=D,D=St+xt|0,C=mt+bt+(D>>>0>>0?1:0)|0}v=i.low=v+D,i.high=d+C+(v>>>0>>0?1:0),_=n.low=_+E,n.high=p+R+(_>>>0>>0?1:0),g=o.low=g+F,o.high=y+M+(g>>>0>>0?1:0),w=s.low=w+W,s.high=B+P+(w>>>0>>0?1:0),S=a.low=S+U,a.high=k+O+(S>>>0>>0?1:0),x=c.low=x+K,c.high=m+I+(x>>>0>>0?1:0),H=f.low=H+L,f.high=b+X+(H>>>0>>0?1:0),A=u.low=A+N,u.high=z+j+(A>>>0>>0?1:0)},_doFinalize:function(){var t=this._data,r=t.words,e=8*this._nDataBytes,i=8*t.sigBytes;r[i>>>5]|=128<<24-i%32,r[(i+128>>>10<<5)+30]=Math.floor(e/4294967296),r[(i+128>>>10<<5)+31]=e,t.sigBytes=4*r.length,this._process();var n=this._hash.toX32();return n},clone:function(){var t=n.clone.call(this);return t._hash=this._hash.clone(),t},blockSize:32});e.SHA512=n._createHelper(f),e.HmacSHA512=n._createHmacHelper(f)}(),function(){var r=t,e=r.x64,i=e.Word,n=e.WordArray,o=r.algo,s=o.SHA512,a=o.SHA384=s.extend({_doReset:function(){this._hash=new n.init([new i.init(3418070365,3238371032),new i.init(1654270250,914150663),new i.init(2438529370,812702999),new i.init(355462360,4144912697),new i.init(1731405415,4290775857),new i.init(2394180231,1750603025),new i.init(3675008525,1694076839),new i.init(1203062813,3204075428)])},_doFinalize:function(){var t=s._doFinalize.call(this);return t.sigBytes-=16,t}});r.SHA384=s._createHelper(a),r.HmacSHA384=s._createHmacHelper(a)}(),t.lib.Cipher||function(r){var e=t,i=e.lib,n=i.Base,o=i.WordArray,s=i.BufferedBlockAlgorithm,a=e.enc,c=(a.Utf8,a.Base64),h=e.algo,l=h.EvpKDF,f=i.Cipher=s.extend({cfg:n.extend(),createEncryptor:function(t,r){return this.create(this._ENC_XFORM_MODE,t,r)},createDecryptor:function(t,r){return this.create(this._DEC_XFORM_MODE,t,r)},init:function(t,r,e){this.cfg=this.cfg.extend(e),this._xformMode=t,this._key=r,this.reset()},reset:function(){s.reset.call(this),this._doReset()},process:function(t){return this._append(t),this._process()},finalize:function(t){t&&this._append(t);var r=this._doFinalize();return r},keySize:4,ivSize:4,_ENC_XFORM_MODE:1,_DEC_XFORM_MODE:2,_createHelper:function(){function t(t){return"string"==typeof t?m:w}return function(r){return{encrypt:function(e,i,n){return t(i).encrypt(r,e,i,n)},decrypt:function(e,i,n){return t(i).decrypt(r,e,i,n)}}}}()}),u=(i.StreamCipher=f.extend({_doFinalize:function(){var t=this._process(!0);return t},blockSize:1}),e.mode={}),d=i.BlockCipherMode=n.extend({createEncryptor:function(t,r){return this.Encryptor.create(t,r)},createDecryptor:function(t,r){return this.Decryptor.create(t,r)},init:function(t,r){this._cipher=t,this._iv=r}}),v=u.CBC=function(){function t(t,e,i){var n=this._iv;if(n){var o=n;this._iv=r}else var o=this._prevBlock;for(var s=0;s>>2];t.sigBytes-=r}},y=(i.BlockCipher=f.extend({cfg:f.cfg.extend({mode:v,padding:_}),reset:function(){f.reset.call(this);var t=this.cfg,r=t.iv,e=t.mode;if(this._xformMode==this._ENC_XFORM_MODE)var i=e.createEncryptor;else{var i=e.createDecryptor;this._minBufferSize=1}this._mode&&this._mode.__creator==i?this._mode.init(this,r&&r.words):(this._mode=i.call(e,this,r&&r.words),this._mode.__creator=i)},_doProcessBlock:function(t,r){this._mode.processBlock(t,r)},_doFinalize:function(){var t=this.cfg.padding;if(this._xformMode==this._ENC_XFORM_MODE){t.pad(this._data,this.blockSize);var r=this._process(!0)}else{var r=this._process(!0);t.unpad(r)}return r},blockSize:4}),i.CipherParams=n.extend({init:function(t){this.mixIn(t)},toString:function(t){return(t||this.formatter).stringify(this)}})),g=e.format={},B=g.OpenSSL={stringify:function(t){var r=t.ciphertext,e=t.salt;if(e)var i=o.create([1398893684,1701076831]).concat(e).concat(r);else var i=r;return i.toString(c)},parse:function(t){var r=c.parse(t),e=r.words;if(1398893684==e[0]&&1701076831==e[1]){var i=o.create(e.slice(2,4));e.splice(0,4),r.sigBytes-=16}return y.create({ciphertext:r,salt:i})}},w=i.SerializableCipher=n.extend({cfg:n.extend({format:B}),encrypt:function(t,r,e,i){i=this.cfg.extend(i);var n=t.createEncryptor(e,i),o=n.finalize(r),s=n.cfg;return y.create({ciphertext:o,key:e,iv:s.iv,algorithm:t,mode:s.mode,padding:s.padding,blockSize:t.blockSize,formatter:i.format})},decrypt:function(t,r,e,i){i=this.cfg.extend(i),r=this._parse(r,i.format);var n=t.createDecryptor(e,i).finalize(r.ciphertext);return n},_parse:function(t,r){return"string"==typeof t?r.parse(t,this):t}}),k=e.kdf={},S=k.OpenSSL={execute:function(t,r,e,i){i||(i=o.random(8));var n=l.create({keySize:r+e}).compute(t,i),s=o.create(n.words.slice(r),4*e);return n.sigBytes=4*r,y.create({key:n,iv:s,salt:i})}},m=i.PasswordBasedCipher=w.extend({cfg:w.cfg.extend({kdf:S}),encrypt:function(t,r,e,i){i=this.cfg.extend(i);var n=i.kdf.execute(e,t.keySize,t.ivSize);i.iv=n.iv;var o=w.encrypt.call(this,t,r,n.key,i);return o.mixIn(n),o},decrypt:function(t,r,e,i){i=this.cfg.extend(i),r=this._parse(r,i.format);var n=i.kdf.execute(e,t.keySize,t.ivSize,r.salt);i.iv=n.iv;var o=w.decrypt.call(this,t,r,n.key,i);return o}})}(),t.mode.CFB=function(){function r(t,r,e,i){var n=this._iv;if(n){var o=n.slice(0);this._iv=void 0}else var o=this._prevBlock;i.encryptBlock(o,0);for(var s=0;s>>2]|=n<<24-o%4*8,t.sigBytes+=n},unpad:function(t){var r=255&t.words[t.sigBytes-1>>>2];t.sigBytes-=r}},t.pad.Iso10126={pad:function(r,e){var i=4*e,n=i-r.sigBytes%i;r.concat(t.lib.WordArray.random(n-1)).concat(t.lib.WordArray.create([n<<24],1))},unpad:function(t){var r=255&t.words[t.sigBytes-1>>>2];t.sigBytes-=r}},t.pad.Iso97971={pad:function(r,e){r.concat(t.lib.WordArray.create([2147483648],1)),t.pad.ZeroPadding.pad(r,e)},unpad:function(r){t.pad.ZeroPadding.unpad(r),r.sigBytes--}},t.mode.OFB=function(){var r=t.lib.BlockCipherMode.extend(),e=r.Encryptor=r.extend({processBlock:function(t,r){var e=this._cipher,i=e.blockSize,n=this._iv,o=this._keystream;n&&(o=this._keystream=n.slice(0),this._iv=void 0),e.encryptBlock(o,0);for(var s=0;s>>8^255&n^99,o[e]=n,s[n]=e;var p=t[e],_=t[p],y=t[_],g=257*t[n]^16843008*n;a[e]=g<<24|g>>>8,c[e]=g<<16|g>>>16,h[e]=g<<8|g>>>24,l[e]=g;var g=16843009*y^65537*_^257*p^16843008*e;f[n]=g<<24|g>>>8,u[n]=g<<16|g>>>16,d[n]=g<<8|g>>>24,v[n]=g,e?(e=p^t[t[t[y^p]]],i^=t[t[i]]):e=i=1}}();var p=[0,1,2,4,8,16,32,64,128,27,54],_=n.AES=i.extend({_doReset:function(){if(!this._nRounds||this._keyPriorReset!==this._key){for(var t=this._keyPriorReset=this._key,r=t.words,e=t.sigBytes/4,i=this._nRounds=e+6,n=4*(i+1),s=this._keySchedule=[],a=0;a6&&a%e==4&&(c=o[c>>>24]<<24|o[c>>>16&255]<<16|o[c>>>8&255]<<8|o[255&c]):(c=c<<8|c>>>24,c=o[c>>>24]<<24|o[c>>>16&255]<<16|o[c>>>8&255]<<8|o[255&c],c^=p[a/e|0]<<24),s[a]=s[a-e]^c}for(var h=this._invKeySchedule=[],l=0;l>>24]]^u[o[c>>>16&255]]^d[o[c>>>8&255]]^v[o[255&c]]}}},encryptBlock:function(t,r){this._doCryptBlock(t,r,this._keySchedule,a,c,h,l,o)},decryptBlock:function(t,r){var e=t[r+1];t[r+1]=t[r+3],t[r+3]=e,this._doCryptBlock(t,r,this._invKeySchedule,f,u,d,v,s);var e=t[r+1];t[r+1]=t[r+3],t[r+3]=e},_doCryptBlock:function(t,r,e,i,n,o,s,a){for(var c=this._nRounds,h=t[r]^e[0],l=t[r+1]^e[1],f=t[r+2]^e[2],u=t[r+3]^e[3],d=4,v=1;v>>24]^n[l>>>16&255]^o[f>>>8&255]^s[255&u]^e[d++],_=i[l>>>24]^n[f>>>16&255]^o[u>>>8&255]^s[255&h]^e[d++],y=i[f>>>24]^n[u>>>16&255]^o[h>>>8&255]^s[255&l]^e[d++],g=i[u>>>24]^n[h>>>16&255]^o[l>>>8&255]^s[255&f]^e[d++];h=p,l=_,f=y,u=g}var p=(a[h>>>24]<<24|a[l>>>16&255]<<16|a[f>>>8&255]<<8|a[255&u])^e[d++],_=(a[l>>>24]<<24|a[f>>>16&255]<<16|a[u>>>8&255]<<8|a[255&h])^e[d++],y=(a[f>>>24]<<24|a[u>>>16&255]<<16|a[h>>>8&255]<<8|a[255&l])^e[d++],g=(a[u>>>24]<<24|a[h>>>16&255]<<16|a[l>>>8&255]<<8|a[255&f])^e[d++];t[r]=p,t[r+1]=_,t[r+2]=y,t[r+3]=g},keySize:8});r.AES=i._createHelper(_)}(),function(){function r(t,r){var e=(this._lBlock>>>t^this._rBlock)&r;this._rBlock^=e,this._lBlock^=e<>>t^this._lBlock)&r;this._lBlock^=e,this._rBlock^=e<>>5]>>>31-n%32&1}for(var o=this._subKeys=[],s=0;s<16;s++){for(var a=o[s]=[],f=l[s],i=0;i<24;i++)a[i/6|0]|=e[(h[i]-1+f)%28]<<31-i%6,a[4+(i/6|0)]|=e[28+(h[i+24]-1+f)%28]<<31-i%6;a[0]=a[0]<<1|a[0]>>>31;for(var i=1;i<7;i++)a[i]=a[i]>>>4*(i-1)+3;a[7]=a[7]<<5|a[7]>>>27}for(var u=this._invSubKeys=[],i=0;i<16;i++)u[i]=o[15-i]},encryptBlock:function(t,r){this._doCryptBlock(t,r,this._subKeys)},decryptBlock:function(t,r){this._doCryptBlock(t,r,this._invSubKeys)},_doCryptBlock:function(t,i,n){this._lBlock=t[i],this._rBlock=t[i+1],r.call(this,4,252645135),r.call(this,16,65535),e.call(this,2,858993459),e.call(this,8,16711935),r.call(this,1,1431655765);for(var o=0;o<16;o++){for(var s=n[o],a=this._lBlock,c=this._rBlock,h=0,l=0;l<8;l++)h|=f[l][((c^s[l])&u[l])>>>0];this._lBlock=c,this._rBlock=a^h}var d=this._lBlock;this._lBlock=this._rBlock,this._rBlock=d,r.call(this,1,1431655765),e.call(this,8,16711935),e.call(this,2,858993459),r.call(this,16,65535),r.call(this,4,252645135),t[i]=this._lBlock,t[i+1]=this._rBlock},keySize:2,ivSize:2,blockSize:2});i.DES=s._createHelper(d);var v=a.TripleDES=s.extend({_doReset:function(){var t=this._key,r=t.words;this._des1=d.createEncryptor(o.create(r.slice(0,2))),this._des2=d.createEncryptor(o.create(r.slice(2,4))),this._des3=d.createEncryptor(o.create(r.slice(4,6)))},encryptBlock:function(t,r){this._des1.encryptBlock(t,r),this._des2.decryptBlock(t,r),this._des3.encryptBlock(t,r)},decryptBlock:function(t,r){this._des3.decryptBlock(t,r),this._des2.encryptBlock(t,r),this._des1.decryptBlock(t,r)},keySize:6,ivSize:2,blockSize:2});i.TripleDES=s._createHelper(v)}(),function(){function r(){for(var t=this._S,r=this._i,e=this._j,i=0,n=0;n<4;n++){r=(r+1)%256,e=(e+t[r])%256;var o=t[r];t[r]=t[e],t[e]=o,i|=t[(t[r]+t[e])%256]<<24-8*n}return this._i=r,this._j=e,i}var e=t,i=e.lib,n=i.StreamCipher,o=e.algo,s=o.RC4=n.extend({_doReset:function(){for(var t=this._key,r=t.words,e=t.sigBytes,i=this._S=[],n=0;n<256;n++)i[n]=n;for(var n=0,o=0;n<256;n++){var s=n%e,a=r[s>>>2]>>>24-s%4*8&255;o=(o+i[n]+a)%256;var c=i[n];i[n]=i[o],i[o]=c}this._i=this._j=0},_doProcessBlock:function(t,e){t[e]^=r.call(this)},keySize:8,ivSize:0});e.RC4=n._createHelper(s);var a=o.RC4Drop=s.extend({cfg:s.cfg.extend({drop:192}),_doReset:function(){s._doReset.call(this);for(var t=this.cfg.drop;t>0;t--)r.call(this)}});e.RC4Drop=n._createHelper(a)}(),t.mode.CTRGladman=function(){function r(t){if(255===(t>>24&255)){var r=t>>16&255,e=t>>8&255,i=255&t;255===r?(r=0,255===e?(e=0,255===i?i=0:++i):++e):++r,t=0,t+=r<<16,t+=e<<8,t+=i}else t+=1<<24;return t}function e(t){return 0===(t[0]=r(t[0]))&&(t[1]=r(t[1])),t}var i=t.lib.BlockCipherMode.extend(),n=i.Encryptor=i.extend({processBlock:function(t,r){var i=this._cipher,n=i.blockSize,o=this._iv,s=this._counter;o&&(s=this._counter=o.slice(0),this._iv=void 0),e(s);var a=s.slice(0);i.encryptBlock(a,0);for(var c=0;c>>0>>0?1:0)|0,r[2]=r[2]+886263092+(r[1]>>>0>>0?1:0)|0,r[3]=r[3]+1295307597+(r[2]>>>0>>0?1:0)|0,r[4]=r[4]+3545052371+(r[3]>>>0>>0?1:0)|0,r[5]=r[5]+886263092+(r[4]>>>0>>0?1:0)|0,r[6]=r[6]+1295307597+(r[5]>>>0>>0?1:0)|0,r[7]=r[7]+3545052371+(r[6]>>>0>>0?1:0)|0,this._b=r[7]>>>0>>0?1:0;for(var e=0;e<8;e++){var i=t[e]+r[e],n=65535&i,o=i>>>16,s=((n*n>>>17)+n*o>>>15)+o*o,h=((4294901760&i)*i|0)+((65535&i)*i|0);c[e]=s^h}t[0]=c[0]+(c[7]<<16|c[7]>>>16)+(c[6]<<16|c[6]>>>16)|0,t[1]=c[1]+(c[0]<<8|c[0]>>>24)+c[7]|0,t[2]=c[2]+(c[1]<<16|c[1]>>>16)+(c[0]<<16|c[0]>>>16)|0,t[3]=c[3]+(c[2]<<8|c[2]>>>24)+c[1]|0,t[4]=c[4]+(c[3]<<16|c[3]>>>16)+(c[2]<<16|c[2]>>>16)|0,t[5]=c[5]+(c[4]<<8|c[4]>>>24)+c[3]|0,t[6]=c[6]+(c[5]<<16|c[5]>>>16)+(c[4]<<16|c[4]>>>16)|0,t[7]=c[7]+(c[6]<<8|c[6]>>>24)+c[5]|0}var e=t,i=e.lib,n=i.StreamCipher,o=e.algo,s=[],a=[],c=[],h=o.Rabbit=n.extend({_doReset:function(){for(var t=this._key.words,e=this.cfg.iv,i=0;i<4;i++)t[i]=16711935&(t[i]<<8|t[i]>>>24)|4278255360&(t[i]<<24|t[i]>>>8);var n=this._X=[t[0],t[3]<<16|t[2]>>>16,t[1],t[0]<<16|t[3]>>>16,t[2],t[1]<<16|t[0]>>>16,t[3],t[2]<<16|t[1]>>>16],o=this._C=[t[2]<<16|t[2]>>>16,4294901760&t[0]|65535&t[1],t[3]<<16|t[3]>>>16,4294901760&t[1]|65535&t[2],t[0]<<16|t[0]>>>16,4294901760&t[2]|65535&t[3],t[1]<<16|t[1]>>>16,4294901760&t[3]|65535&t[0]];this._b=0;for(var i=0;i<4;i++)r.call(this);for(var i=0;i<8;i++)o[i]^=n[i+4&7];if(e){var s=e.words,a=s[0],c=s[1],h=16711935&(a<<8|a>>>24)|4278255360&(a<<24|a>>>8),l=16711935&(c<<8|c>>>24)|4278255360&(c<<24|c>>>8),f=h>>>16|4294901760&l,u=l<<16|65535&h;o[0]^=h,o[1]^=f,o[2]^=l,o[3]^=u,o[4]^=h,o[5]^=f,o[6]^=l,o[7]^=u;for(var i=0;i<4;i++)r.call(this)}},_doProcessBlock:function(t,e){var i=this._X;r.call(this),s[0]=i[0]^i[5]>>>16^i[3]<<16,s[1]=i[2]^i[7]>>>16^i[5]<<16,s[2]=i[4]^i[1]>>>16^i[7]<<16,s[3]=i[6]^i[3]>>>16^i[1]<<16;for(var n=0;n<4;n++)s[n]=16711935&(s[n]<<8|s[n]>>>24)|4278255360&(s[n]<<24|s[n]>>>8),t[e+n]^=s[n]},blockSize:4,ivSize:2});e.Rabbit=n._createHelper(h)}(),t.mode.CTR=function(){var r=t.lib.BlockCipherMode.extend(),e=r.Encryptor=r.extend({processBlock:function(t,r){var e=this._cipher,i=e.blockSize,n=this._iv,o=this._counter;n&&(o=this._counter=n.slice(0),this._iv=void 0);var s=o.slice(0);e.encryptBlock(s,0),o[i-1]=o[i-1]+1|0;for(var a=0;a>>0>>0?1:0)|0,r[2]=r[2]+886263092+(r[1]>>>0>>0?1:0)|0,r[3]=r[3]+1295307597+(r[2]>>>0>>0?1:0)|0,r[4]=r[4]+3545052371+(r[3]>>>0>>0?1:0)|0,r[5]=r[5]+886263092+(r[4]>>>0>>0?1:0)|0,r[6]=r[6]+1295307597+(r[5]>>>0>>0?1:0)|0,r[7]=r[7]+3545052371+(r[6]>>>0>>0?1:0)|0,this._b=r[7]>>>0>>0?1:0;for(var e=0;e<8;e++){var i=t[e]+r[e],n=65535&i,o=i>>>16,s=((n*n>>>17)+n*o>>>15)+o*o,h=((4294901760&i)*i|0)+((65535&i)*i|0);c[e]=s^h}t[0]=c[0]+(c[7]<<16|c[7]>>>16)+(c[6]<<16|c[6]>>>16)|0,t[1]=c[1]+(c[0]<<8|c[0]>>>24)+c[7]|0,t[2]=c[2]+(c[1]<<16|c[1]>>>16)+(c[0]<<16|c[0]>>>16)|0,t[3]=c[3]+(c[2]<<8|c[2]>>>24)+c[1]|0,t[4]=c[4]+(c[3]<<16|c[3]>>>16)+(c[2]<<16|c[2]>>>16)|0,t[5]=c[5]+(c[4]<<8|c[4]>>>24)+c[3]|0,t[6]=c[6]+(c[5]<<16|c[5]>>>16)+(c[4]<<16|c[4]>>>16)|0,t[7]=c[7]+(c[6]<<8|c[6]>>>24)+c[5]|0}var e=t,i=e.lib,n=i.StreamCipher,o=e.algo,s=[],a=[],c=[],h=o.RabbitLegacy=n.extend({_doReset:function(){var t=this._key.words,e=this.cfg.iv,i=this._X=[t[0],t[3]<<16|t[2]>>>16,t[1],t[0]<<16|t[3]>>>16,t[2],t[1]<<16|t[0]>>>16,t[3],t[2]<<16|t[1]>>>16],n=this._C=[t[2]<<16|t[2]>>>16,4294901760&t[0]|65535&t[1],t[3]<<16|t[3]>>>16,4294901760&t[1]|65535&t[2],t[0]<<16|t[0]>>>16,4294901760&t[2]|65535&t[3],t[1]<<16|t[1]>>>16,4294901760&t[3]|65535&t[0]];this._b=0;for(var o=0;o<4;o++)r.call(this);for(var o=0;o<8;o++)n[o]^=i[o+4&7];if(e){var s=e.words,a=s[0],c=s[1],h=16711935&(a<<8|a>>>24)|4278255360&(a<<24|a>>>8),l=16711935&(c<<8|c>>>24)|4278255360&(c<<24|c>>>8),f=h>>>16|4294901760&l,u=l<<16|65535&h;n[0]^=h,n[1]^=f,n[2]^=l,n[3]^=u,n[4]^=h,n[5]^=f,n[6]^=l,n[7]^=u;for(var o=0;o<4;o++)r.call(this)}},_doProcessBlock:function(t,e){var i=this._X;r.call(this),s[0]=i[0]^i[5]>>>16^i[3]<<16,s[1]=i[2]^i[7]>>>16^i[5]<<16,s[2]=i[4]^i[1]>>>16^i[7]<<16,s[3]=i[6]^i[3]>>>16^i[1]<<16;for(var n=0;n<4;n++)s[n]=16711935&(s[n]<<8|s[n]>>>24)|4278255360&(s[n]<<24|s[n]>>>8),t[e+n]^=s[n]},blockSize:4,ivSize:2});e.RabbitLegacy=n._createHelper(h)}(),t.pad.ZeroPadding={pad:function(t,r){var e=4*r;t.clamp(),t.sigBytes+=e-(t.sigBytes%e||e)},unpad:function(t){for(var r=t.words,e=t.sigBytes-1;!(r[e>>>2]>>>24-e%4*8&255);)e--;t.sigBytes=e+1}},t}); +//# sourceMappingURL=crypto-js.min.js.map \ No newline at end of file diff --git a/public/js/fabric.min.js b/public/js/fabric.min.js new file mode 100644 index 0000000..790401c --- /dev/null +++ b/public/js/fabric.min.js @@ -0,0 +1,30786 @@ +/* build: `node build.js modules=ALL exclude=gestures,accessors,erasing requirejs minifier=uglifyjs` */ +/*! Fabric.js Copyright 2008-2015, Printio (Juriy Zaytsev, Maxim Chernyak) */ + +var fabric = fabric || { version: '4.6.0' }; +if (typeof exports !== 'undefined') { + exports.fabric = fabric; +} +/* _AMD_START_ */ +else if (typeof define === 'function' && define.amd) { + define([], function() { return fabric; }); +} +/* _AMD_END_ */ +if (typeof document !== 'undefined' && typeof window !== 'undefined') { + if (document instanceof (typeof HTMLDocument !== 'undefined' ? HTMLDocument : Document)) { + fabric.document = document; + } + else { + fabric.document = document.implementation.createHTMLDocument(''); + } + fabric.window = window; +} +else { + // assume we're running under node.js when document/window are not present + var jsdom = require('jsdom'); + var virtualWindow = new jsdom.JSDOM( + decodeURIComponent('%3C!DOCTYPE%20html%3E%3Chtml%3E%3Chead%3E%3C%2Fhead%3E%3Cbody%3E%3C%2Fbody%3E%3C%2Fhtml%3E'), + { + features: { + FetchExternalResources: ['img'] + }, + resources: 'usable' + }).window; + fabric.document = virtualWindow.document; + fabric.jsdomImplForWrapper = require('jsdom/lib/jsdom/living/generated/utils').implForWrapper; + fabric.nodeCanvas = require('jsdom/lib/jsdom/utils').Canvas; + fabric.window = virtualWindow; + DOMParser = fabric.window.DOMParser; +} + +/** + * True when in environment that supports touch events + * @type boolean + */ +fabric.isTouchSupported = 'ontouchstart' in fabric.window || 'ontouchstart' in fabric.document || + (fabric.window && fabric.window.navigator && fabric.window.navigator.maxTouchPoints > 0); + +/** + * True when in environment that's probably Node.js + * @type boolean + */ +fabric.isLikelyNode = typeof Buffer !== 'undefined' && + typeof window === 'undefined'; + +/* _FROM_SVG_START_ */ +/** + * Attributes parsed from all SVG elements + * @type array + */ +fabric.SHARED_ATTRIBUTES = [ + 'display', + 'transform', + 'fill', 'fill-opacity', 'fill-rule', + 'opacity', + 'stroke', 'stroke-dasharray', 'stroke-linecap', 'stroke-dashoffset', + 'stroke-linejoin', 'stroke-miterlimit', + 'stroke-opacity', 'stroke-width', + 'id', 'paint-order', 'vector-effect', + 'instantiated_by_use', 'clip-path', +]; +/* _FROM_SVG_END_ */ + +/** + * Pixel per Inch as a default value set to 96. Can be changed for more realistic conversion. + */ +fabric.DPI = 96; +fabric.reNum = '(?:[-+]?(?:\\d+|\\d*\\.\\d+)(?:[eE][-+]?\\d+)?)'; +fabric.commaWsp = '(?:\\s+,?\\s*|,\\s*)'; +fabric.rePathCommand = /([-+]?((\d+\.\d+)|((\d+)|(\.\d+)))(?:[eE][-+]?\d+)?)/ig; +fabric.reNonWord = /[ \n\.,;!\?\-]/; +fabric.fontPaths = { }; +fabric.iMatrix = [1, 0, 0, 1, 0, 0]; +fabric.svgNS = 'http://www.w3.org/2000/svg'; + +/** + * Pixel limit for cache canvases. 1Mpx , 4Mpx should be fine. + * @since 1.7.14 + * @type Number + * @default + */ +fabric.perfLimitSizeTotal = 2097152; + +/** + * Pixel limit for cache canvases width or height. IE fixes the maximum at 5000 + * @since 1.7.14 + * @type Number + * @default + */ +fabric.maxCacheSideLimit = 4096; + +/** + * Lowest pixel limit for cache canvases, set at 256PX + * @since 1.7.14 + * @type Number + * @default + */ +fabric.minCacheSideLimit = 256; + +/** + * Cache Object for widths of chars in text rendering. + */ +fabric.charWidthsCache = { }; + +/** + * if webgl is enabled and available, textureSize will determine the size + * of the canvas backend + * @since 2.0.0 + * @type Number + * @default + */ +fabric.textureSize = 2048; + +/** + * When 'true', style information is not retained when copy/pasting text, making + * pasted text use destination style. + * Defaults to 'false'. + * @type Boolean + * @default + */ +fabric.disableStyleCopyPaste = false; + +/** + * Enable webgl for filtering picture is available + * A filtering backend will be initialized, this will both take memory and + * time since a default 2048x2048 canvas will be created for the gl context + * @since 2.0.0 + * @type Boolean + * @default + */ +fabric.enableGLFiltering = true; + +/** + * Device Pixel Ratio + * @see https://developer.apple.com/library/safari/documentation/AudioVideo/Conceptual/HTML-canvas-guide/SettingUptheCanvas/SettingUptheCanvas.html + */ +fabric.devicePixelRatio = fabric.window.devicePixelRatio || + fabric.window.webkitDevicePixelRatio || + fabric.window.mozDevicePixelRatio || + 1; +/** + * Browser-specific constant to adjust CanvasRenderingContext2D.shadowBlur value, + * which is unitless and not rendered equally across browsers. + * + * Values that work quite well (as of October 2017) are: + * - Chrome: 1.5 + * - Edge: 1.75 + * - Firefox: 0.9 + * - Safari: 0.95 + * + * @since 2.0.0 + * @type Number + * @default 1 + */ +fabric.browserShadowBlurConstant = 1; + +/** + * This object contains the result of arc to bezier conversion for faster retrieving if the same arc needs to be converted again. + * It was an internal variable, is accessible since version 2.3.4 + */ +fabric.arcToSegmentsCache = { }; + +/** + * This object keeps the results of the boundsOfCurve calculation mapped by the joined arguments necessary to calculate it. + * It does speed up calculation, if you parse and add always the same paths, but in case of heavy usage of freedrawing + * you do not get any speed benefit and you get a big object in memory. + * The object was a private variable before, while now is appended to the lib so that you have access to it and you + * can eventually clear it. + * It was an internal variable, is accessible since version 2.3.4 + */ +fabric.boundsOfCurveCache = { }; + +/** + * If disabled boundsOfCurveCache is not used. For apps that make heavy usage of pencil drawing probably disabling it is better + * @default true + */ +fabric.cachesBoundsOfCurve = true; + +/** + * Skip performance testing of setupGLContext and force the use of putImageData that seems to be the one that works best on + * Chrome + old hardware. if your users are experiencing empty images after filtering you may try to force this to true + * this has to be set before instantiating the filtering backend ( before filtering the first image ) + * @type Boolean + * @default false + */ +fabric.forceGLPutImageData = false; + +fabric.initFilterBackend = function() { + if (fabric.enableGLFiltering && fabric.isWebglSupported && fabric.isWebglSupported(fabric.textureSize)) { + console.log('max texture size: ' + fabric.maxTextureSize); + return (new fabric.WebglFilterBackend({ tileSize: fabric.textureSize })); + } + else if (fabric.Canvas2dFilterBackend) { + return (new fabric.Canvas2dFilterBackend()); + } +}; + + +if (typeof document !== 'undefined' && typeof window !== 'undefined') { + // ensure globality even if entire library were function wrapped (as in Meteor.js packaging system) + window.fabric = fabric; +} + + +(function() { + + /** + * @private + * @param {String} eventName + * @param {Function} handler + */ + function _removeEventListener(eventName, handler) { + if (!this.__eventListeners[eventName]) { + return; + } + var eventListener = this.__eventListeners[eventName]; + if (handler) { + eventListener[eventListener.indexOf(handler)] = false; + } + else { + fabric.util.array.fill(eventListener, false); + } + } + + /** + * Observes specified event + * @memberOf fabric.Observable + * @alias on + * @param {String|Object} eventName Event name (eg. 'after:render') or object with key/value pairs (eg. {'after:render': handler, 'selection:cleared': handler}) + * @param {Function} handler Function that receives a notification when an event of the specified type occurs + * @return {Self} thisArg + * @chainable + */ + function on(eventName, handler) { + if (!this.__eventListeners) { + this.__eventListeners = { }; + } + // one object with key/value pairs was passed + if (arguments.length === 1) { + for (var prop in eventName) { + this.on(prop, eventName[prop]); + } + } + else { + if (!this.__eventListeners[eventName]) { + this.__eventListeners[eventName] = []; + } + this.__eventListeners[eventName].push(handler); + } + return this; + } + + function _once(eventName, handler) { + var _handler = function () { + handler.apply(this, arguments); + this.off(eventName, _handler); + }.bind(this); + this.on(eventName, _handler); + } + + function once(eventName, handler) { + // one object with key/value pairs was passed + if (arguments.length === 1) { + for (var prop in eventName) { + _once.call(this, prop, eventName[prop]); + } + } + else { + _once.call(this, eventName, handler); + } + return this; + } + + /** + * Stops event observing for a particular event handler. Calling this method + * without arguments removes all handlers for all events + * @memberOf fabric.Observable + * @alias off + * @param {String|Object} eventName Event name (eg. 'after:render') or object with key/value pairs (eg. {'after:render': handler, 'selection:cleared': handler}) + * @param {Function} handler Function to be deleted from EventListeners + * @return {Self} thisArg + * @chainable + */ + function off(eventName, handler) { + if (!this.__eventListeners) { + return this; + } + + // remove all key/value pairs (event name -> event handler) + if (arguments.length === 0) { + for (eventName in this.__eventListeners) { + _removeEventListener.call(this, eventName); + } + } + // one object with key/value pairs was passed + else if (arguments.length === 1 && typeof arguments[0] === 'object') { + for (var prop in eventName) { + _removeEventListener.call(this, prop, eventName[prop]); + } + } + else { + _removeEventListener.call(this, eventName, handler); + } + return this; + } + + /** + * Fires event with an optional options object + * @memberOf fabric.Observable + * @param {String} eventName Event name to fire + * @param {Object} [options] Options object + * @return {Self} thisArg + * @chainable + */ + function fire(eventName, options) { + if (!this.__eventListeners) { + return this; + } + + var listenersForEvent = this.__eventListeners[eventName]; + if (!listenersForEvent) { + return this; + } + + for (var i = 0, len = listenersForEvent.length; i < len; i++) { + listenersForEvent[i] && listenersForEvent[i].call(this, options || { }); + } + this.__eventListeners[eventName] = listenersForEvent.filter(function(value) { + return value !== false; + }); + return this; + } + + /** + * @namespace fabric.Observable + * @tutorial {@link http://fabricjs.com/fabric-intro-part-2#events} + * @see {@link http://fabricjs.com/events|Events demo} + */ + fabric.Observable = { + fire: fire, + on: on, + once: once, + off: off, + }; +})(); + + +/** + * @namespace fabric.Collection + */ +fabric.Collection = { + + _objects: [], + + /** + * Adds objects to collection, Canvas or Group, then renders canvas + * (if `renderOnAddRemove` is not `false`). + * in case of Group no changes to bounding box are made. + * Objects should be instances of (or inherit from) fabric.Object + * Use of this function is highly discouraged for groups. + * you can add a bunch of objects with the add method but then you NEED + * to run a addWithUpdate call for the Group class or position/bbox will be wrong. + * @param {...fabric.Object} object Zero or more fabric instances + * @return {Self} thisArg + * @chainable + */ + add: function () { + this._objects.push.apply(this._objects, arguments); + if (this._onObjectAdded) { + for (var i = 0, length = arguments.length; i < length; i++) { + this._onObjectAdded(arguments[i]); + } + } + this.renderOnAddRemove && this.requestRenderAll(); + return this; + }, + + /** + * Inserts an object into collection at specified index, then renders canvas (if `renderOnAddRemove` is not `false`) + * An object should be an instance of (or inherit from) fabric.Object + * Use of this function is highly discouraged for groups. + * you can add a bunch of objects with the insertAt method but then you NEED + * to run a addWithUpdate call for the Group class or position/bbox will be wrong. + * @param {Object} object Object to insert + * @param {Number} index Index to insert object at + * @param {Boolean} nonSplicing When `true`, no splicing (shifting) of objects occurs + * @return {Self} thisArg + * @chainable + */ + insertAt: function (object, index, nonSplicing) { + var objects = this._objects; + if (nonSplicing) { + objects[index] = object; + } + else { + objects.splice(index, 0, object); + } + this._onObjectAdded && this._onObjectAdded(object); + this.renderOnAddRemove && this.requestRenderAll(); + return this; + }, + + /** + * Removes objects from a collection, then renders canvas (if `renderOnAddRemove` is not `false`) + * @param {...fabric.Object} object Zero or more fabric instances + * @return {Self} thisArg + * @chainable + */ + remove: function() { + var objects = this._objects, + index, somethingRemoved = false; + + for (var i = 0, length = arguments.length; i < length; i++) { + index = objects.indexOf(arguments[i]); + + // only call onObjectRemoved if an object was actually removed + if (index !== -1) { + somethingRemoved = true; + objects.splice(index, 1); + this._onObjectRemoved && this._onObjectRemoved(arguments[i]); + } + } + + this.renderOnAddRemove && somethingRemoved && this.requestRenderAll(); + return this; + }, + + /** + * Executes given function for each object in this group + * @param {Function} callback + * Callback invoked with current object as first argument, + * index - as second and an array of all objects - as third. + * Callback is invoked in a context of Global Object (e.g. `window`) + * when no `context` argument is given + * + * @param {Object} context Context (aka thisObject) + * @return {Self} thisArg + * @chainable + */ + forEachObject: function(callback, context) { + var objects = this.getObjects(); + for (var i = 0, len = objects.length; i < len; i++) { + callback.call(context, objects[i], i, objects); + } + return this; + }, + + /** + * Returns an array of children objects of this instance + * Type parameter introduced in 1.3.10 + * since 2.3.5 this method return always a COPY of the array; + * @param {String} [type] When specified, only objects of this type are returned + * @return {Array} + */ + getObjects: function(type) { + if (typeof type === 'undefined') { + return this._objects.concat(); + } + return this._objects.filter(function(o) { + return o.type === type; + }); + }, + + /** + * Returns object at specified index + * @param {Number} index + * @return {Self} thisArg + */ + item: function (index) { + return this._objects[index]; + }, + + /** + * Returns true if collection contains no objects + * @return {Boolean} true if collection is empty + */ + isEmpty: function () { + return this._objects.length === 0; + }, + + /** + * Returns a size of a collection (i.e: length of an array containing its objects) + * @return {Number} Collection size + */ + size: function() { + return this._objects.length; + }, + + /** + * Returns true if collection contains an object + * @param {Object} object Object to check against + * @param {Boolean} [deep=false] `true` to check all descendants, `false` to check only `_objects` + * @return {Boolean} `true` if collection contains an object + */ + contains: function (object, deep) { + if (this._objects.indexOf(object) > -1) { + return true; + } + else if (deep) { + return this._objects.some(function (obj) { + return typeof obj.contains === 'function' && obj.contains(object, true); + }); + } + return false; + }, + + /** + * Returns number representation of a collection complexity + * @return {Number} complexity + */ + complexity: function () { + return this._objects.reduce(function (memo, current) { + memo += current.complexity ? current.complexity() : 0; + return memo; + }, 0); + } +}; + + +/** + * @namespace fabric.CommonMethods + */ +fabric.CommonMethods = { + + /** + * Sets object's properties from options + * @param {Object} [options] Options object + */ + _setOptions: function(options) { + for (var prop in options) { + this.set(prop, options[prop]); + } + }, + + /** + * @private + * @param {Object} [filler] Options object + * @param {String} [property] property to set the Gradient to + */ + _initGradient: function(filler, property) { + if (filler && filler.colorStops && !(filler instanceof fabric.Gradient)) { + this.set(property, new fabric.Gradient(filler)); + } + }, + + /** + * @private + * @param {Object} [filler] Options object + * @param {String} [property] property to set the Pattern to + * @param {Function} [callback] callback to invoke after pattern load + */ + _initPattern: function(filler, property, callback) { + if (filler && filler.source && !(filler instanceof fabric.Pattern)) { + this.set(property, new fabric.Pattern(filler, callback)); + } + else { + callback && callback(); + } + }, + + /** + * @private + */ + _setObject: function(obj) { + for (var prop in obj) { + this._set(prop, obj[prop]); + } + }, + + /** + * Sets property to a given value. When changing position/dimension -related properties (left, top, scale, angle, etc.) `set` does not update position of object's borders/controls. If you need to update those, call `setCoords()`. + * @param {String|Object} key Property name or object (if object, iterate over the object properties) + * @param {Object|Function} value Property value (if function, the value is passed into it and its return value is used as a new one) + * @return {fabric.Object} thisArg + * @chainable + */ + set: function(key, value) { + if (typeof key === 'object') { + this._setObject(key); + } + else { + this._set(key, value); + } + return this; + }, + + _set: function(key, value) { + this[key] = value; + }, + + /** + * Toggles specified property from `true` to `false` or from `false` to `true` + * @param {String} property Property to toggle + * @return {fabric.Object} thisArg + * @chainable + */ + toggle: function(property) { + var value = this.get(property); + if (typeof value === 'boolean') { + this.set(property, !value); + } + return this; + }, + + /** + * Basic getter + * @param {String} property Property name + * @return {*} value of a property + */ + get: function(property) { + return this[property]; + } +}; + + +(function(global) { + + var sqrt = Math.sqrt, + atan2 = Math.atan2, + pow = Math.pow, + PiBy180 = Math.PI / 180, + PiBy2 = Math.PI / 2; + + /** + * @namespace fabric.util + */ + fabric.util = { + + /** + * Calculate the cos of an angle, avoiding returning floats for known results + * @static + * @memberOf fabric.util + * @param {Number} angle the angle in radians or in degree + * @return {Number} + */ + cos: function(angle) { + if (angle === 0) { return 1; } + if (angle < 0) { + // cos(a) = cos(-a) + angle = -angle; + } + var angleSlice = angle / PiBy2; + switch (angleSlice) { + case 1: case 3: return 0; + case 2: return -1; + } + return Math.cos(angle); + }, + + /** + * Calculate the sin of an angle, avoiding returning floats for known results + * @static + * @memberOf fabric.util + * @param {Number} angle the angle in radians or in degree + * @return {Number} + */ + sin: function(angle) { + if (angle === 0) { return 0; } + var angleSlice = angle / PiBy2, sign = 1; + if (angle < 0) { + // sin(-a) = -sin(a) + sign = -1; + } + switch (angleSlice) { + case 1: return sign; + case 2: return 0; + case 3: return -sign; + } + return Math.sin(angle); + }, + + /** + * Removes value from an array. + * Presence of value (and its position in an array) is determined via `Array.prototype.indexOf` + * @static + * @memberOf fabric.util + * @param {Array} array + * @param {*} value + * @return {Array} original array + */ + removeFromArray: function(array, value) { + var idx = array.indexOf(value); + if (idx !== -1) { + array.splice(idx, 1); + } + return array; + }, + + /** + * Returns random number between 2 specified ones. + * @static + * @memberOf fabric.util + * @param {Number} min lower limit + * @param {Number} max upper limit + * @return {Number} random value (between min and max) + */ + getRandomInt: function(min, max) { + return Math.floor(Math.random() * (max - min + 1)) + min; + }, + + /** + * Transforms degrees to radians. + * @static + * @memberOf fabric.util + * @param {Number} degrees value in degrees + * @return {Number} value in radians + */ + degreesToRadians: function(degrees) { + return degrees * PiBy180; + }, + + /** + * Transforms radians to degrees. + * @static + * @memberOf fabric.util + * @param {Number} radians value in radians + * @return {Number} value in degrees + */ + radiansToDegrees: function(radians) { + return radians / PiBy180; + }, + + /** + * Rotates `point` around `origin` with `radians` + * @static + * @memberOf fabric.util + * @param {fabric.Point} point The point to rotate + * @param {fabric.Point} origin The origin of the rotation + * @param {Number} radians The radians of the angle for the rotation + * @return {fabric.Point} The new rotated point + */ + rotatePoint: function(point, origin, radians) { + var newPoint = new fabric.Point(point.x - origin.x, point.y - origin.y), + v = fabric.util.rotateVector(newPoint, radians); + return new fabric.Point(v.x, v.y).addEquals(origin); + }, + + /** + * Rotates `vector` with `radians` + * @static + * @memberOf fabric.util + * @param {Object} vector The vector to rotate (x and y) + * @param {Number} radians The radians of the angle for the rotation + * @return {Object} The new rotated point + */ + rotateVector: function(vector, radians) { + var sin = fabric.util.sin(radians), + cos = fabric.util.cos(radians), + rx = vector.x * cos - vector.y * sin, + ry = vector.x * sin + vector.y * cos; + return { + x: rx, + y: ry + }; + }, + + /** + * Apply transform t to point p + * @static + * @memberOf fabric.util + * @param {fabric.Point} p The point to transform + * @param {Array} t The transform + * @param {Boolean} [ignoreOffset] Indicates that the offset should not be applied + * @return {fabric.Point} The transformed point + */ + transformPoint: function(p, t, ignoreOffset) { + if (ignoreOffset) { + return new fabric.Point( + t[0] * p.x + t[2] * p.y, + t[1] * p.x + t[3] * p.y + ); + } + return new fabric.Point( + t[0] * p.x + t[2] * p.y + t[4], + t[1] * p.x + t[3] * p.y + t[5] + ); + }, + + /** + * Returns coordinates of points's bounding rectangle (left, top, width, height) + * @param {Array} points 4 points array + * @param {Array} [transform] an array of 6 numbers representing a 2x3 transform matrix + * @return {Object} Object with left, top, width, height properties + */ + makeBoundingBoxFromPoints: function(points, transform) { + if (transform) { + for (var i = 0; i < points.length; i++) { + points[i] = fabric.util.transformPoint(points[i], transform); + } + } + var xPoints = [points[0].x, points[1].x, points[2].x, points[3].x], + minX = fabric.util.array.min(xPoints), + maxX = fabric.util.array.max(xPoints), + width = maxX - minX, + yPoints = [points[0].y, points[1].y, points[2].y, points[3].y], + minY = fabric.util.array.min(yPoints), + maxY = fabric.util.array.max(yPoints), + height = maxY - minY; + + return { + left: minX, + top: minY, + width: width, + height: height + }; + }, + + /** + * Invert transformation t + * @static + * @memberOf fabric.util + * @param {Array} t The transform + * @return {Array} The inverted transform + */ + invertTransform: function(t) { + var a = 1 / (t[0] * t[3] - t[1] * t[2]), + r = [a * t[3], -a * t[1], -a * t[2], a * t[0]], + o = fabric.util.transformPoint({ x: t[4], y: t[5] }, r, true); + r[4] = -o.x; + r[5] = -o.y; + return r; + }, + + /** + * A wrapper around Number#toFixed, which contrary to native method returns number, not string. + * @static + * @memberOf fabric.util + * @param {Number|String} number number to operate on + * @param {Number} fractionDigits number of fraction digits to "leave" + * @return {Number} + */ + toFixed: function(number, fractionDigits) { + return parseFloat(Number(number).toFixed(fractionDigits)); + }, + + /** + * Converts from attribute value to pixel value if applicable. + * Returns converted pixels or original value not converted. + * @param {Number|String} value number to operate on + * @param {Number} fontSize + * @return {Number|String} + */ + parseUnit: function(value, fontSize) { + var unit = /\D{0,2}$/.exec(value), + number = parseFloat(value); + if (!fontSize) { + fontSize = fabric.Text.DEFAULT_SVG_FONT_SIZE; + } + switch (unit[0]) { + case 'mm': + return number * fabric.DPI / 25.4; + + case 'cm': + return number * fabric.DPI / 2.54; + + case 'in': + return number * fabric.DPI; + + case 'pt': + return number * fabric.DPI / 72; // or * 4 / 3 + + case 'pc': + return number * fabric.DPI / 72 * 12; // or * 16 + + case 'em': + return number * fontSize; + + default: + return number; + } + }, + + /** + * Function which always returns `false`. + * @static + * @memberOf fabric.util + * @return {Boolean} + */ + falseFunction: function() { + return false; + }, + + /** + * Returns klass "Class" object of given namespace + * @memberOf fabric.util + * @param {String} type Type of object (eg. 'circle') + * @param {String} namespace Namespace to get klass "Class" object from + * @return {Object} klass "Class" + */ + getKlass: function(type, namespace) { + // capitalize first letter only + type = fabric.util.string.camelize(type.charAt(0).toUpperCase() + type.slice(1)); + return fabric.util.resolveNamespace(namespace)[type]; + }, + + /** + * Returns array of attributes for given svg that fabric parses + * @memberOf fabric.util + * @param {String} type Type of svg element (eg. 'circle') + * @return {Array} string names of supported attributes + */ + getSvgAttributes: function(type) { + var attributes = [ + 'instantiated_by_use', + 'style', + 'id', + 'class' + ]; + switch (type) { + case 'linearGradient': + attributes = attributes.concat(['x1', 'y1', 'x2', 'y2', 'gradientUnits', 'gradientTransform']); + break; + case 'radialGradient': + attributes = attributes.concat(['gradientUnits', 'gradientTransform', 'cx', 'cy', 'r', 'fx', 'fy', 'fr']); + break; + case 'stop': + attributes = attributes.concat(['offset', 'stop-color', 'stop-opacity']); + break; + } + return attributes; + }, + + /** + * Returns object of given namespace + * @memberOf fabric.util + * @param {String} namespace Namespace string e.g. 'fabric.Image.filter' or 'fabric' + * @return {Object} Object for given namespace (default fabric) + */ + resolveNamespace: function(namespace) { + if (!namespace) { + return fabric; + } + + var parts = namespace.split('.'), + len = parts.length, i, + obj = global || fabric.window; + + for (i = 0; i < len; ++i) { + obj = obj[parts[i]]; + } + + return obj; + }, + + /** + * Loads image element from given url and passes it to a callback + * @memberOf fabric.util + * @param {String} url URL representing an image + * @param {Function} callback Callback; invoked with loaded image + * @param {*} [context] Context to invoke callback in + * @param {Object} [crossOrigin] crossOrigin value to set image element to + */ + loadImage: function(url, callback, context, crossOrigin) { + if (!url) { + callback && callback.call(context, url); + return; + } + + var img = fabric.util.createImage(); + + /** @ignore */ + var onLoadCallback = function () { + callback && callback.call(context, img, false); + img = img.onload = img.onerror = null; + }; + + img.onload = onLoadCallback; + /** @ignore */ + img.onerror = function() { + fabric.log('Error loading ' + img.src); + callback && callback.call(context, null, true); + img = img.onload = img.onerror = null; + }; + + // data-urls appear to be buggy with crossOrigin + // https://github.com/kangax/fabric.js/commit/d0abb90f1cd5c5ef9d2a94d3fb21a22330da3e0a#commitcomment-4513767 + // see https://code.google.com/p/chromium/issues/detail?id=315152 + // https://bugzilla.mozilla.org/show_bug.cgi?id=935069 + // crossOrigin null is the same as not set. + if (url.indexOf('data') !== 0 && + crossOrigin !== undefined && + crossOrigin !== null) { + img.crossOrigin = crossOrigin; + } + + // IE10 / IE11-Fix: SVG contents from data: URI + // will only be available if the IMG is present + // in the DOM (and visible) + if (url.substring(0,14) === 'data:image/svg') { + img.onload = null; + fabric.util.loadImageInDom(img, onLoadCallback); + } + + img.src = url; + }, + + /** + * Attaches SVG image with data: URL to the dom + * @memberOf fabric.util + * @param {Object} img Image object with data:image/svg src + * @param {Function} callback Callback; invoked with loaded image + * @return {Object} DOM element (div containing the SVG image) + */ + loadImageInDom: function(img, onLoadCallback) { + var div = fabric.document.createElement('div'); + div.style.width = div.style.height = '1px'; + div.style.left = div.style.top = '-100%'; + div.style.position = 'absolute'; + div.appendChild(img); + fabric.document.querySelector('body').appendChild(div); + /** + * Wrap in function to: + * 1. Call existing callback + * 2. Cleanup DOM + */ + img.onload = function () { + onLoadCallback(); + div.parentNode.removeChild(div); + div = null; + }; + }, + + /** + * Creates corresponding fabric instances from their object representations + * @static + * @memberOf fabric.util + * @param {Array} objects Objects to enliven + * @param {Function} callback Callback to invoke when all objects are created + * @param {String} namespace Namespace to get klass "Class" object from + * @param {Function} reviver Method for further parsing of object elements, + * called after each fabric object created. + */ + enlivenObjects: function(objects, callback, namespace, reviver) { + objects = objects || []; + + var enlivenedObjects = [], + numLoadedObjects = 0, + numTotalObjects = objects.length; + + function onLoaded() { + if (++numLoadedObjects === numTotalObjects) { + callback && callback(enlivenedObjects.filter(function(obj) { + // filter out undefined objects (objects that gave error) + return obj; + })); + } + } + + if (!numTotalObjects) { + callback && callback(enlivenedObjects); + return; + } + + objects.forEach(function (o, index) { + // if sparse array + if (!o || !o.type) { + onLoaded(); + return; + } + var klass = fabric.util.getKlass(o.type, namespace); + klass.fromObject(o, function (obj, error) { + error || (enlivenedObjects[index] = obj); + reviver && reviver(o, obj, error); + onLoaded(); + }); + }); + }, + + /** + * Create and wait for loading of patterns + * @static + * @memberOf fabric.util + * @param {Array} patterns Objects to enliven + * @param {Function} callback Callback to invoke when all objects are created + * called after each fabric object created. + */ + enlivenPatterns: function(patterns, callback) { + patterns = patterns || []; + + function onLoaded() { + if (++numLoadedPatterns === numPatterns) { + callback && callback(enlivenedPatterns); + } + } + + var enlivenedPatterns = [], + numLoadedPatterns = 0, + numPatterns = patterns.length; + + if (!numPatterns) { + callback && callback(enlivenedPatterns); + return; + } + + patterns.forEach(function (p, index) { + if (p && p.source) { + new fabric.Pattern(p, function(pattern) { + enlivenedPatterns[index] = pattern; + onLoaded(); + }); + } + else { + enlivenedPatterns[index] = p; + onLoaded(); + } + }); + }, + + /** + * Groups SVG elements (usually those retrieved from SVG document) + * @static + * @memberOf fabric.util + * @param {Array} elements SVG elements to group + * @param {Object} [options] Options object + * @param {String} path Value to set sourcePath to + * @return {fabric.Object|fabric.Group} + */ + groupSVGElements: function(elements, options, path) { + var object; + if (elements && elements.length === 1) { + return elements[0]; + } + if (options) { + if (options.width && options.height) { + options.centerPoint = { + x: options.width / 2, + y: options.height / 2 + }; + } + else { + delete options.width; + delete options.height; + } + } + object = new fabric.Group(elements, options); + if (typeof path !== 'undefined') { + object.sourcePath = path; + } + return object; + }, + + /** + * Populates an object with properties of another object + * @static + * @memberOf fabric.util + * @param {Object} source Source object + * @param {Object} destination Destination object + * @return {Array} properties Properties names to include + */ + populateWithProperties: function(source, destination, properties) { + if (properties && Object.prototype.toString.call(properties) === '[object Array]') { + for (var i = 0, len = properties.length; i < len; i++) { + if (properties[i] in source) { + destination[properties[i]] = source[properties[i]]; + } + } + } + }, + + /** + * WARNING: THIS WAS TO SUPPORT OLD BROWSERS. deprecated. + * WILL BE REMOVED IN FABRIC 5.0 + * Draws a dashed line between two points + * + * This method is used to draw dashed line around selection area. + * See dotted stroke in canvas + * + * @param {CanvasRenderingContext2D} ctx context + * @param {Number} x start x coordinate + * @param {Number} y start y coordinate + * @param {Number} x2 end x coordinate + * @param {Number} y2 end y coordinate + * @param {Array} da dash array pattern + * @deprecated + */ + drawDashedLine: function(ctx, x, y, x2, y2, da) { + var dx = x2 - x, + dy = y2 - y, + len = sqrt(dx * dx + dy * dy), + rot = atan2(dy, dx), + dc = da.length, + di = 0, + draw = true; + + ctx.save(); + ctx.translate(x, y); + ctx.moveTo(0, 0); + ctx.rotate(rot); + + x = 0; + while (len > x) { + x += da[di++ % dc]; + if (x > len) { + x = len; + } + ctx[draw ? 'lineTo' : 'moveTo'](x, 0); + draw = !draw; + } + + ctx.restore(); + }, + + /** + * Creates canvas element + * @static + * @memberOf fabric.util + * @return {CanvasElement} initialized canvas element + */ + createCanvasElement: function() { + return fabric.document.createElement('canvas'); + }, + + /** + * Creates a canvas element that is a copy of another and is also painted + * @param {CanvasElement} canvas to copy size and content of + * @static + * @memberOf fabric.util + * @return {CanvasElement} initialized canvas element + */ + copyCanvasElement: function(canvas) { + var newCanvas = fabric.util.createCanvasElement(); + newCanvas.width = canvas.width; + newCanvas.height = canvas.height; + newCanvas.getContext('2d').drawImage(canvas, 0, 0); + return newCanvas; + }, + + /** + * since 2.6.0 moved from canvas instance to utility. + * @param {CanvasElement} canvasEl to copy size and content of + * @param {String} format 'jpeg' or 'png', in some browsers 'webp' is ok too + * @param {Number} quality <= 1 and > 0 + * @static + * @memberOf fabric.util + * @return {String} data url + */ + toDataURL: function(canvasEl, format, quality) { + return canvasEl.toDataURL('image/' + format, quality); + }, + + /** + * Creates image element (works on client and node) + * @static + * @memberOf fabric.util + * @return {HTMLImageElement} HTML image element + */ + createImage: function() { + return fabric.document.createElement('img'); + }, + + /** + * Multiply matrix A by matrix B to nest transformations + * @static + * @memberOf fabric.util + * @param {Array} a First transformMatrix + * @param {Array} b Second transformMatrix + * @param {Boolean} is2x2 flag to multiply matrices as 2x2 matrices + * @return {Array} The product of the two transform matrices + */ + multiplyTransformMatrices: function(a, b, is2x2) { + // Matrix multiply a * b + return [ + a[0] * b[0] + a[2] * b[1], + a[1] * b[0] + a[3] * b[1], + a[0] * b[2] + a[2] * b[3], + a[1] * b[2] + a[3] * b[3], + is2x2 ? 0 : a[0] * b[4] + a[2] * b[5] + a[4], + is2x2 ? 0 : a[1] * b[4] + a[3] * b[5] + a[5] + ]; + }, + + /** + * Decomposes standard 2x3 matrix into transform components + * @static + * @memberOf fabric.util + * @param {Array} a transformMatrix + * @return {Object} Components of transform + */ + qrDecompose: function(a) { + var angle = atan2(a[1], a[0]), + denom = pow(a[0], 2) + pow(a[1], 2), + scaleX = sqrt(denom), + scaleY = (a[0] * a[3] - a[2] * a[1]) / scaleX, + skewX = atan2(a[0] * a[2] + a[1] * a [3], denom); + return { + angle: angle / PiBy180, + scaleX: scaleX, + scaleY: scaleY, + skewX: skewX / PiBy180, + skewY: 0, + translateX: a[4], + translateY: a[5] + }; + }, + + /** + * Returns a transform matrix starting from an object of the same kind of + * the one returned from qrDecompose, useful also if you want to calculate some + * transformations from an object that is not enlived yet + * @static + * @memberOf fabric.util + * @param {Object} options + * @param {Number} [options.angle] angle in degrees + * @return {Number[]} transform matrix + */ + calcRotateMatrix: function(options) { + if (!options.angle) { + return fabric.iMatrix.concat(); + } + var theta = fabric.util.degreesToRadians(options.angle), + cos = fabric.util.cos(theta), + sin = fabric.util.sin(theta); + return [cos, sin, -sin, cos, 0, 0]; + }, + + /** + * Returns a transform matrix starting from an object of the same kind of + * the one returned from qrDecompose, useful also if you want to calculate some + * transformations from an object that is not enlived yet. + * is called DimensionsTransformMatrix because those properties are the one that influence + * the size of the resulting box of the object. + * @static + * @memberOf fabric.util + * @param {Object} options + * @param {Number} [options.scaleX] + * @param {Number} [options.scaleY] + * @param {Boolean} [options.flipX] + * @param {Boolean} [options.flipY] + * @param {Number} [options.skewX] + * @param {Number} [options.skewX] + * @return {Number[]} transform matrix + */ + calcDimensionsMatrix: function(options) { + var scaleX = typeof options.scaleX === 'undefined' ? 1 : options.scaleX, + scaleY = typeof options.scaleY === 'undefined' ? 1 : options.scaleY, + scaleMatrix = [ + options.flipX ? -scaleX : scaleX, + 0, + 0, + options.flipY ? -scaleY : scaleY, + 0, + 0], + multiply = fabric.util.multiplyTransformMatrices, + degreesToRadians = fabric.util.degreesToRadians; + if (options.skewX) { + scaleMatrix = multiply( + scaleMatrix, + [1, 0, Math.tan(degreesToRadians(options.skewX)), 1], + true); + } + if (options.skewY) { + scaleMatrix = multiply( + scaleMatrix, + [1, Math.tan(degreesToRadians(options.skewY)), 0, 1], + true); + } + return scaleMatrix; + }, + + /** + * Returns a transform matrix starting from an object of the same kind of + * the one returned from qrDecompose, useful also if you want to calculate some + * transformations from an object that is not enlived yet + * @static + * @memberOf fabric.util + * @param {Object} options + * @param {Number} [options.angle] + * @param {Number} [options.scaleX] + * @param {Number} [options.scaleY] + * @param {Boolean} [options.flipX] + * @param {Boolean} [options.flipY] + * @param {Number} [options.skewX] + * @param {Number} [options.skewX] + * @param {Number} [options.translateX] + * @param {Number} [options.translateY] + * @return {Number[]} transform matrix + */ + composeMatrix: function(options) { + var matrix = [1, 0, 0, 1, options.translateX || 0, options.translateY || 0], + multiply = fabric.util.multiplyTransformMatrices; + if (options.angle) { + matrix = multiply(matrix, fabric.util.calcRotateMatrix(options)); + } + if (options.scaleX !== 1 || options.scaleY !== 1 || + options.skewX || options.skewY || options.flipX || options.flipY) { + matrix = multiply(matrix, fabric.util.calcDimensionsMatrix(options)); + } + return matrix; + }, + + /** + * reset an object transform state to neutral. Top and left are not accounted for + * @static + * @memberOf fabric.util + * @param {fabric.Object} target object to transform + */ + resetObjectTransform: function (target) { + target.scaleX = 1; + target.scaleY = 1; + target.skewX = 0; + target.skewY = 0; + target.flipX = false; + target.flipY = false; + target.rotate(0); + }, + + /** + * Extract Object transform values + * @static + * @memberOf fabric.util + * @param {fabric.Object} target object to read from + * @return {Object} Components of transform + */ + saveObjectTransform: function (target) { + return { + scaleX: target.scaleX, + scaleY: target.scaleY, + skewX: target.skewX, + skewY: target.skewY, + angle: target.angle, + left: target.left, + flipX: target.flipX, + flipY: target.flipY, + top: target.top + }; + }, + + /** + * Returns true if context has transparent pixel + * at specified location (taking tolerance into account) + * @param {CanvasRenderingContext2D} ctx context + * @param {Number} x x coordinate + * @param {Number} y y coordinate + * @param {Number} tolerance Tolerance + */ + isTransparent: function(ctx, x, y, tolerance) { + + // If tolerance is > 0 adjust start coords to take into account. + // If moves off Canvas fix to 0 + if (tolerance > 0) { + if (x > tolerance) { + x -= tolerance; + } + else { + x = 0; + } + if (y > tolerance) { + y -= tolerance; + } + else { + y = 0; + } + } + + var _isTransparent = true, i, temp, + imageData = ctx.getImageData(x, y, (tolerance * 2) || 1, (tolerance * 2) || 1), + l = imageData.data.length; + + // Split image data - for tolerance > 1, pixelDataSize = 4; + for (i = 3; i < l; i += 4) { + temp = imageData.data[i]; + _isTransparent = temp <= 0; + if (_isTransparent === false) { + break; // Stop if colour found + } + } + + imageData = null; + + return _isTransparent; + }, + + /** + * Parse preserveAspectRatio attribute from element + * @param {string} attribute to be parsed + * @return {Object} an object containing align and meetOrSlice attribute + */ + parsePreserveAspectRatioAttribute: function(attribute) { + var meetOrSlice = 'meet', alignX = 'Mid', alignY = 'Mid', + aspectRatioAttrs = attribute.split(' '), align; + + if (aspectRatioAttrs && aspectRatioAttrs.length) { + meetOrSlice = aspectRatioAttrs.pop(); + if (meetOrSlice !== 'meet' && meetOrSlice !== 'slice') { + align = meetOrSlice; + meetOrSlice = 'meet'; + } + else if (aspectRatioAttrs.length) { + align = aspectRatioAttrs.pop(); + } + } + //divide align in alignX and alignY + alignX = align !== 'none' ? align.slice(1, 4) : 'none'; + alignY = align !== 'none' ? align.slice(5, 8) : 'none'; + return { + meetOrSlice: meetOrSlice, + alignX: alignX, + alignY: alignY + }; + }, + + /** + * Clear char widths cache for the given font family or all the cache if no + * fontFamily is specified. + * Use it if you know you are loading fonts in a lazy way and you are not waiting + * for custom fonts to load properly when adding text objects to the canvas. + * If a text object is added when its own font is not loaded yet, you will get wrong + * measurement and so wrong bounding boxes. + * After the font cache is cleared, either change the textObject text content or call + * initDimensions() to trigger a recalculation + * @memberOf fabric.util + * @param {String} [fontFamily] font family to clear + */ + clearFabricFontCache: function(fontFamily) { + fontFamily = (fontFamily || '').toLowerCase(); + if (!fontFamily) { + fabric.charWidthsCache = { }; + } + else if (fabric.charWidthsCache[fontFamily]) { + delete fabric.charWidthsCache[fontFamily]; + } + }, + + /** + * Given current aspect ratio, determines the max width and height that can + * respect the total allowed area for the cache. + * @memberOf fabric.util + * @param {Number} ar aspect ratio + * @param {Number} maximumArea Maximum area you want to achieve + * @return {Object.x} Limited dimensions by X + * @return {Object.y} Limited dimensions by Y + */ + limitDimsByArea: function(ar, maximumArea) { + var roughWidth = Math.sqrt(maximumArea * ar), + perfLimitSizeY = Math.floor(maximumArea / roughWidth); + return { x: Math.floor(roughWidth), y: perfLimitSizeY }; + }, + + capValue: function(min, value, max) { + return Math.max(min, Math.min(value, max)); + }, + + /** + * Finds the scale for the object source to fit inside the object destination, + * keeping aspect ratio intact. + * respect the total allowed area for the cache. + * @memberOf fabric.util + * @param {Object | fabric.Object} source + * @param {Number} source.height natural unscaled height of the object + * @param {Number} source.width natural unscaled width of the object + * @param {Object | fabric.Object} destination + * @param {Number} destination.height natural unscaled height of the object + * @param {Number} destination.width natural unscaled width of the object + * @return {Number} scale factor to apply to source to fit into destination + */ + findScaleToFit: function(source, destination) { + return Math.min(destination.width / source.width, destination.height / source.height); + }, + + /** + * Finds the scale for the object source to cover entirely the object destination, + * keeping aspect ratio intact. + * respect the total allowed area for the cache. + * @memberOf fabric.util + * @param {Object | fabric.Object} source + * @param {Number} source.height natural unscaled height of the object + * @param {Number} source.width natural unscaled width of the object + * @param {Object | fabric.Object} destination + * @param {Number} destination.height natural unscaled height of the object + * @param {Number} destination.width natural unscaled width of the object + * @return {Number} scale factor to apply to source to cover destination + */ + findScaleToCover: function(source, destination) { + return Math.max(destination.width / source.width, destination.height / source.height); + }, + + /** + * given an array of 6 number returns something like `"matrix(...numbers)"` + * @memberOf fabric.util + * @param {Array} transform an array with 6 numbers + * @return {String} transform matrix for svg + * @return {Object.y} Limited dimensions by Y + */ + matrixToSVG: function(transform) { + return 'matrix(' + transform.map(function(value) { + return fabric.util.toFixed(value, fabric.Object.NUM_FRACTION_DIGITS); + }).join(' ') + ')'; + }, + + /** + * given an object and a transform, apply the inverse transform to the object, + * this is equivalent to remove from that object that transformation, so that + * added in a space with the removed transform, the object will be the same as before. + * Removing from an object a transform that scale by 2 is like scaling it by 1/2. + * Removing from an object a transfrom that rotate by 30deg is like rotating by 30deg + * in the opposite direction. + * This util is used to add objects inside transformed groups or nested groups. + * @memberOf fabric.util + * @param {fabric.Object} object the object you want to transform + * @param {Array} transform the destination transform + */ + removeTransformFromObject: function(object, transform) { + var inverted = fabric.util.invertTransform(transform), + finalTransform = fabric.util.multiplyTransformMatrices(inverted, object.calcOwnMatrix()); + fabric.util.applyTransformToObject(object, finalTransform); + }, + + /** + * given an object and a transform, apply the transform to the object. + * this is equivalent to change the space where the object is drawn. + * Adding to an object a transform that scale by 2 is like scaling it by 2. + * This is used when removing an object from an active selection for example. + * @memberOf fabric.util + * @param {fabric.Object} object the object you want to transform + * @param {Array} transform the destination transform + */ + addTransformToObject: function(object, transform) { + fabric.util.applyTransformToObject( + object, + fabric.util.multiplyTransformMatrices(transform, object.calcOwnMatrix()) + ); + }, + + /** + * discard an object transform state and apply the one from the matrix. + * @memberOf fabric.util + * @param {fabric.Object} object the object you want to transform + * @param {Array} transform the destination transform + */ + applyTransformToObject: function(object, transform) { + var options = fabric.util.qrDecompose(transform), + center = new fabric.Point(options.translateX, options.translateY); + object.flipX = false; + object.flipY = false; + object.set('scaleX', options.scaleX); + object.set('scaleY', options.scaleY); + object.skewX = options.skewX; + object.skewY = options.skewY; + object.angle = options.angle; + object.setPositionByOrigin(center, 'center', 'center'); + }, + + /** + * given a width and height, return the size of the bounding box + * that can contains the box with width/height with applied transform + * described in options. + * Use to calculate the boxes around objects for controls. + * @memberOf fabric.util + * @param {Number} width + * @param {Number} height + * @param {Object} options + * @param {Number} options.scaleX + * @param {Number} options.scaleY + * @param {Number} options.skewX + * @param {Number} options.skewY + * @return {Object.x} width of containing + * @return {Object.y} height of containing + */ + sizeAfterTransform: function(width, height, options) { + var dimX = width / 2, dimY = height / 2, + points = [ + { + x: -dimX, + y: -dimY + }, + { + x: dimX, + y: -dimY + }, + { + x: -dimX, + y: dimY + }, + { + x: dimX, + y: dimY + }], + transformMatrix = fabric.util.calcDimensionsMatrix(options), + bbox = fabric.util.makeBoundingBoxFromPoints(points, transformMatrix); + return { + x: bbox.width, + y: bbox.height, + }; + } + }; +})(typeof exports !== 'undefined' ? exports : this); + + +(function() { + var _join = Array.prototype.join, + commandLengths = { + m: 2, + l: 2, + h: 1, + v: 1, + c: 6, + s: 4, + q: 4, + t: 2, + a: 7 + }, + repeatedCommands = { + m: 'l', + M: 'L' + }; + function segmentToBezier(th2, th3, cosTh, sinTh, rx, ry, cx1, cy1, mT, fromX, fromY) { + var costh2 = fabric.util.cos(th2), + sinth2 = fabric.util.sin(th2), + costh3 = fabric.util.cos(th3), + sinth3 = fabric.util.sin(th3), + toX = cosTh * rx * costh3 - sinTh * ry * sinth3 + cx1, + toY = sinTh * rx * costh3 + cosTh * ry * sinth3 + cy1, + cp1X = fromX + mT * ( -cosTh * rx * sinth2 - sinTh * ry * costh2), + cp1Y = fromY + mT * ( -sinTh * rx * sinth2 + cosTh * ry * costh2), + cp2X = toX + mT * ( cosTh * rx * sinth3 + sinTh * ry * costh3), + cp2Y = toY + mT * ( sinTh * rx * sinth3 - cosTh * ry * costh3); + + return ['C', + cp1X, cp1Y, + cp2X, cp2Y, + toX, toY + ]; + } + + /* Adapted from http://dxr.mozilla.org/mozilla-central/source/content/svg/content/src/nsSVGPathDataParser.cpp + * by Andrea Bogazzi code is under MPL. if you don't have a copy of the license you can take it here + * http://mozilla.org/MPL/2.0/ + */ + function arcToSegments(toX, toY, rx, ry, large, sweep, rotateX) { + var PI = Math.PI, th = rotateX * PI / 180, + sinTh = fabric.util.sin(th), + cosTh = fabric.util.cos(th), + fromX = 0, fromY = 0; + + rx = Math.abs(rx); + ry = Math.abs(ry); + + var px = -cosTh * toX * 0.5 - sinTh * toY * 0.5, + py = -cosTh * toY * 0.5 + sinTh * toX * 0.5, + rx2 = rx * rx, ry2 = ry * ry, py2 = py * py, px2 = px * px, + pl = rx2 * ry2 - rx2 * py2 - ry2 * px2, + root = 0; + + if (pl < 0) { + var s = Math.sqrt(1 - pl / (rx2 * ry2)); + rx *= s; + ry *= s; + } + else { + root = (large === sweep ? -1.0 : 1.0) * + Math.sqrt( pl / (rx2 * py2 + ry2 * px2)); + } + + var cx = root * rx * py / ry, + cy = -root * ry * px / rx, + cx1 = cosTh * cx - sinTh * cy + toX * 0.5, + cy1 = sinTh * cx + cosTh * cy + toY * 0.5, + mTheta = calcVectorAngle(1, 0, (px - cx) / rx, (py - cy) / ry), + dtheta = calcVectorAngle((px - cx) / rx, (py - cy) / ry, (-px - cx) / rx, (-py - cy) / ry); + + if (sweep === 0 && dtheta > 0) { + dtheta -= 2 * PI; + } + else if (sweep === 1 && dtheta < 0) { + dtheta += 2 * PI; + } + + // Convert into cubic bezier segments <= 90deg + var segments = Math.ceil(Math.abs(dtheta / PI * 2)), + result = [], mDelta = dtheta / segments, + mT = 8 / 3 * Math.sin(mDelta / 4) * Math.sin(mDelta / 4) / Math.sin(mDelta / 2), + th3 = mTheta + mDelta; + + for (var i = 0; i < segments; i++) { + result[i] = segmentToBezier(mTheta, th3, cosTh, sinTh, rx, ry, cx1, cy1, mT, fromX, fromY); + fromX = result[i][5]; + fromY = result[i][6]; + mTheta = th3; + th3 += mDelta; + } + return result; + } + + /* + * Private + */ + function calcVectorAngle(ux, uy, vx, vy) { + var ta = Math.atan2(uy, ux), + tb = Math.atan2(vy, vx); + if (tb >= ta) { + return tb - ta; + } + else { + return 2 * Math.PI - (ta - tb); + } + } + + /** + * Calculate bounding box of a beziercurve + * @param {Number} x0 starting point + * @param {Number} y0 + * @param {Number} x1 first control point + * @param {Number} y1 + * @param {Number} x2 secondo control point + * @param {Number} y2 + * @param {Number} x3 end of bezier + * @param {Number} y3 + */ + // taken from http://jsbin.com/ivomiq/56/edit no credits available for that. + // TODO: can we normalize this with the starting points set at 0 and then translated the bbox? + function getBoundsOfCurve(x0, y0, x1, y1, x2, y2, x3, y3) { + var argsString; + if (fabric.cachesBoundsOfCurve) { + argsString = _join.call(arguments); + if (fabric.boundsOfCurveCache[argsString]) { + return fabric.boundsOfCurveCache[argsString]; + } + } + + var sqrt = Math.sqrt, + min = Math.min, max = Math.max, + abs = Math.abs, tvalues = [], + bounds = [[], []], + a, b, c, t, t1, t2, b2ac, sqrtb2ac; + + b = 6 * x0 - 12 * x1 + 6 * x2; + a = -3 * x0 + 9 * x1 - 9 * x2 + 3 * x3; + c = 3 * x1 - 3 * x0; + + for (var i = 0; i < 2; ++i) { + if (i > 0) { + b = 6 * y0 - 12 * y1 + 6 * y2; + a = -3 * y0 + 9 * y1 - 9 * y2 + 3 * y3; + c = 3 * y1 - 3 * y0; + } + + if (abs(a) < 1e-12) { + if (abs(b) < 1e-12) { + continue; + } + t = -c / b; + if (0 < t && t < 1) { + tvalues.push(t); + } + continue; + } + b2ac = b * b - 4 * c * a; + if (b2ac < 0) { + continue; + } + sqrtb2ac = sqrt(b2ac); + t1 = (-b + sqrtb2ac) / (2 * a); + if (0 < t1 && t1 < 1) { + tvalues.push(t1); + } + t2 = (-b - sqrtb2ac) / (2 * a); + if (0 < t2 && t2 < 1) { + tvalues.push(t2); + } + } + + var x, y, j = tvalues.length, jlen = j, mt; + while (j--) { + t = tvalues[j]; + mt = 1 - t; + x = (mt * mt * mt * x0) + (3 * mt * mt * t * x1) + (3 * mt * t * t * x2) + (t * t * t * x3); + bounds[0][j] = x; + + y = (mt * mt * mt * y0) + (3 * mt * mt * t * y1) + (3 * mt * t * t * y2) + (t * t * t * y3); + bounds[1][j] = y; + } + + bounds[0][jlen] = x0; + bounds[1][jlen] = y0; + bounds[0][jlen + 1] = x3; + bounds[1][jlen + 1] = y3; + var result = [ + { + x: min.apply(null, bounds[0]), + y: min.apply(null, bounds[1]) + }, + { + x: max.apply(null, bounds[0]), + y: max.apply(null, bounds[1]) + } + ]; + if (fabric.cachesBoundsOfCurve) { + fabric.boundsOfCurveCache[argsString] = result; + } + return result; + } + + /** + * Converts arc to a bunch of bezier curves + * @param {Number} fx starting point x + * @param {Number} fy starting point y + * @param {Array} coords Arc command + */ + function fromArcToBeziers(fx, fy, coords) { + var rx = coords[1], + ry = coords[2], + rot = coords[3], + large = coords[4], + sweep = coords[5], + tx = coords[6], + ty = coords[7], + segsNorm = arcToSegments(tx - fx, ty - fy, rx, ry, large, sweep, rot); + + for (var i = 0, len = segsNorm.length; i < len; i++) { + segsNorm[i][1] += fx; + segsNorm[i][2] += fy; + segsNorm[i][3] += fx; + segsNorm[i][4] += fy; + segsNorm[i][5] += fx; + segsNorm[i][6] += fy; + } + return segsNorm; + }; + + /** + * This function take a parsed SVG path and make it simpler for fabricJS logic. + * simplification consist of: only UPPERCASE absolute commands ( relative converted to absolute ) + * S converted in C, T converted in Q, A converted in C. + * @param {Array} path the array of commands of a parsed svg path for fabric.Path + * @return {Array} the simplified array of commands of a parsed svg path for fabric.Path + */ + function makePathSimpler(path) { + // x and y represent the last point of the path. the previous command point. + // we add them to each relative command to make it an absolute comment. + // we also swap the v V h H with L, because are easier to transform. + var x = 0, y = 0, len = path.length, + // x1 and y1 represent the last point of the subpath. the subpath is started with + // m or M command. When a z or Z command is drawn, x and y need to be resetted to + // the last x1 and y1. + x1 = 0, y1 = 0, current, i, converted, + // previous will host the letter of the previous command, to handle S and T. + // controlX and controlY will host the previous reflected control point + destinationPath = [], previous, controlX, controlY; + for (i = 0; i < len; ++i) { + converted = false; + current = path[i].slice(0); + switch (current[0]) { // first letter + case 'l': // lineto, relative + current[0] = 'L'; + current[1] += x; + current[2] += y; + // falls through + case 'L': + x = current[1]; + y = current[2]; + break; + case 'h': // horizontal lineto, relative + current[1] += x; + // falls through + case 'H': + current[0] = 'L'; + current[2] = y; + x = current[1]; + break; + case 'v': // vertical lineto, relative + current[1] += y; + // falls through + case 'V': + current[0] = 'L'; + y = current[1]; + current[1] = x; + current[2] = y; + break; + case 'm': // moveTo, relative + current[0] = 'M'; + current[1] += x; + current[2] += y; + // falls through + case 'M': + x = current[1]; + y = current[2]; + x1 = current[1]; + y1 = current[2]; + break; + case 'c': // bezierCurveTo, relative + current[0] = 'C'; + current[1] += x; + current[2] += y; + current[3] += x; + current[4] += y; + current[5] += x; + current[6] += y; + // falls through + case 'C': + controlX = current[3]; + controlY = current[4]; + x = current[5]; + y = current[6]; + break; + case 's': // shorthand cubic bezierCurveTo, relative + current[0] = 'S'; + current[1] += x; + current[2] += y; + current[3] += x; + current[4] += y; + // falls through + case 'S': + // would be sScC but since we are swapping sSc for C, we check just that. + if (previous === 'C') { + // calculate reflection of previous control points + controlX = 2 * x - controlX; + controlY = 2 * y - controlY; + } + else { + // If there is no previous command or if the previous command was not a C, c, S, or s, + // the control point is coincident with the current point + controlX = x; + controlY = y; + } + x = current[3]; + y = current[4]; + current[0] = 'C'; + current[5] = current[3]; + current[6] = current[4]; + current[3] = current[1]; + current[4] = current[2]; + current[1] = controlX; + current[2] = controlY; + // current[3] and current[4] are NOW the second control point. + // we keep it for the next reflection. + controlX = current[3]; + controlY = current[4]; + break; + case 'q': // quadraticCurveTo, relative + current[0] = 'Q'; + current[1] += x; + current[2] += y; + current[3] += x; + current[4] += y; + // falls through + case 'Q': + controlX = current[1]; + controlY = current[2]; + x = current[3]; + y = current[4]; + break; + case 't': // shorthand quadraticCurveTo, relative + current[0] = 'T'; + current[1] += x; + current[2] += y; + // falls through + case 'T': + if (previous === 'Q') { + // calculate reflection of previous control point + controlX = 2 * x - controlX; + controlY = 2 * y - controlY; + } + else { + // If there is no previous command or if the previous command was not a Q, q, T or t, + // assume the control point is coincident with the current point + controlX = x; + controlY = y; + } + current[0] = 'Q'; + x = current[1]; + y = current[2]; + current[1] = controlX; + current[2] = controlY; + current[3] = x; + current[4] = y; + break; + case 'a': + current[0] = 'A'; + current[6] += x; + current[7] += y; + // falls through + case 'A': + converted = true; + destinationPath = destinationPath.concat(fromArcToBeziers(x, y, current)); + x = current[6]; + y = current[7]; + break; + case 'z': + case 'Z': + x = x1; + y = y1; + break; + default: + } + if (!converted) { + destinationPath.push(current); + } + previous = current[0]; + } + return destinationPath; + }; + + /** + * Calc length from point x1,y1 to x2,y2 + * @param {Number} x1 starting point x + * @param {Number} y1 starting point y + * @param {Number} x2 starting point x + * @param {Number} y2 starting point y + * @return {Number} length of segment + */ + function calcLineLength(x1, y1, x2, y2) { + return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); + } + + // functions for the Cubic beizer + // taken from: https://github.com/konvajs/konva/blob/7.0.5/src/shapes/Path.ts#L350 + function CB1(t) { + return t * t * t; + } + function CB2(t) { + return 3 * t * t * (1 - t); + } + function CB3(t) { + return 3 * t * (1 - t) * (1 - t); + } + function CB4(t) { + return (1 - t) * (1 - t) * (1 - t); + } + + function getPointOnCubicBezierIterator(p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y) { + return function(pct) { + var c1 = CB1(pct), c2 = CB2(pct), c3 = CB3(pct), c4 = CB4(pct); + return { + x: p4x * c1 + p3x * c2 + p2x * c3 + p1x * c4, + y: p4y * c1 + p3y * c2 + p2y * c3 + p1y * c4 + }; + }; + } + + function getTangentCubicIterator(p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y) { + return function (pct) { + var invT = 1 - pct, + tangentX = (3 * invT * invT * (p2x - p1x)) + (6 * invT * pct * (p3x - p2x)) + + (3 * pct * pct * (p4x - p3x)), + tangentY = (3 * invT * invT * (p2y - p1y)) + (6 * invT * pct * (p3y - p2y)) + + (3 * pct * pct * (p4y - p3y)); + return Math.atan2(tangentY, tangentX); + }; + } + + function QB1(t) { + return t * t; + } + + function QB2(t) { + return 2 * t * (1 - t); + } + + function QB3(t) { + return (1 - t) * (1 - t); + } + + function getPointOnQuadraticBezierIterator(p1x, p1y, p2x, p2y, p3x, p3y) { + return function(pct) { + var c1 = QB1(pct), c2 = QB2(pct), c3 = QB3(pct); + return { + x: p3x * c1 + p2x * c2 + p1x * c3, + y: p3y * c1 + p2y * c2 + p1y * c3 + }; + }; + } + + function getTangentQuadraticIterator(p1x, p1y, p2x, p2y, p3x, p3y) { + return function (pct) { + var invT = 1 - pct, + tangentX = (2 * invT * (p2x - p1x)) + (2 * pct * (p3x - p2x)), + tangentY = (2 * invT * (p2y - p1y)) + (2 * pct * (p3y - p2y)); + return Math.atan2(tangentY, tangentX); + }; + } + + + // this will run over a path segment ( a cubic or quadratic segment) and approximate it + // with 100 segemnts. This will good enough to calculate the length of the curve + function pathIterator(iterator, x1, y1) { + var tempP = { x: x1, y: y1 }, p, tmpLen = 0, perc; + for (perc = 1; perc <= 100; perc += 1) { + p = iterator(perc / 100); + tmpLen += calcLineLength(tempP.x, tempP.y, p.x, p.y); + tempP = p; + } + return tmpLen; + } + + /** + * Given a pathInfo, and a distance in pixels, find the percentage from 0 to 1 + * that correspond to that pixels run over the path. + * The percentage will be then used to find the correct point on the canvas for the path. + * @param {Array} segInfo fabricJS collection of information on a parsed path + * @param {Number} distance from starting point, in pixels. + * @return {Object} info object with x and y ( the point on canvas ) and angle, the tangent on that point; + */ + function findPercentageForDistance(segInfo, distance) { + var perc = 0, tmpLen = 0, iterator = segInfo.iterator, tempP = { x: segInfo.x, y: segInfo.y }, + p, nextLen, nextStep = 0.01, angleFinder = segInfo.angleFinder, lastPerc; + // nextStep > 0.0001 covers 0.00015625 that 1/64th of 1/100 + // the path + while (tmpLen < distance && perc <= 1 && nextStep > 0.0001) { + p = iterator(perc); + lastPerc = perc; + nextLen = calcLineLength(tempP.x, tempP.y, p.x, p.y); + // compare tmpLen each cycle with distance, decide next perc to test. + if ((nextLen + tmpLen) > distance) { + // we discard this step and we make smaller steps. + nextStep /= 2; + perc -= nextStep; + } + else { + tempP = p; + perc += nextStep; + tmpLen += nextLen; + } + } + p.angle = angleFinder(lastPerc); + return p; + } + + /** + * Run over a parsed and simplifed path and extrac some informations. + * informations are length of each command and starting point + * @param {Array} path fabricJS parsed path commands + * @return {Array} path commands informations + */ + function getPathSegmentsInfo(path) { + var totalLength = 0, len = path.length, current, + //x2 and y2 are the coords of segment start + //x1 and y1 are the coords of the current point + x1 = 0, y1 = 0, x2 = 0, y2 = 0, info = [], iterator, tempInfo, angleFinder; + for (var i = 0; i < len; i++) { + current = path[i]; + tempInfo = { + x: x1, + y: y1, + command: current[0], + }; + switch (current[0]) { //first letter + case 'M': + tempInfo.length = 0; + x2 = x1 = current[1]; + y2 = y1 = current[2]; + break; + case 'L': + tempInfo.length = calcLineLength(x1, y1, current[1], current[2]); + x1 = current[1]; + y1 = current[2]; + break; + case 'C': + iterator = getPointOnCubicBezierIterator( + x1, + y1, + current[1], + current[2], + current[3], + current[4], + current[5], + current[6] + ); + angleFinder = getTangentCubicIterator( + x1, + y1, + current[1], + current[2], + current[3], + current[4], + current[5], + current[6] + ); + tempInfo.iterator = iterator; + tempInfo.angleFinder = angleFinder; + tempInfo.length = pathIterator(iterator, x1, y1); + x1 = current[5]; + y1 = current[6]; + break; + case 'Q': + iterator = getPointOnQuadraticBezierIterator( + x1, + y1, + current[1], + current[2], + current[3], + current[4] + ); + angleFinder = getTangentQuadraticIterator( + x1, + y1, + current[1], + current[2], + current[3], + current[4] + ); + tempInfo.iterator = iterator; + tempInfo.angleFinder = angleFinder; + tempInfo.length = pathIterator(iterator, x1, y1); + x1 = current[3]; + y1 = current[4]; + break; + case 'Z': + case 'z': + // we add those in order to ease calculations later + tempInfo.destX = x2; + tempInfo.destY = y2; + tempInfo.length = calcLineLength(x1, y1, x2, y2); + x1 = x2; + y1 = y2; + break; + } + totalLength += tempInfo.length; + info.push(tempInfo); + } + info.push({ length: totalLength, x: x1, y: y1 }); + return info; + } + + function getPointOnPath(path, distance, infos) { + if (!infos) { + infos = getPathSegmentsInfo(path); + } + var i = 0; + while ((distance - infos[i].length > 0) && i < (infos.length - 2)) { + distance -= infos[i].length; + i++; + } + // var distance = infos[infos.length - 1] * perc; + var segInfo = infos[i], segPercent = distance / segInfo.length, + command = segInfo.command, segment = path[i], info; + + switch (command) { + case 'M': + return { x: segInfo.x, y: segInfo.y, angle: 0 }; + case 'Z': + case 'z': + info = new fabric.Point(segInfo.x, segInfo.y).lerp( + new fabric.Point(segInfo.destX, segInfo.destY), + segPercent + ); + info.angle = Math.atan2(segInfo.destY - segInfo.y, segInfo.destX - segInfo.x); + return info; + case 'L': + info = new fabric.Point(segInfo.x, segInfo.y).lerp( + new fabric.Point(segment[1], segment[2]), + segPercent + ); + info.angle = Math.atan2(segment[2] - segInfo.y, segment[1] - segInfo.x); + return info; + case 'C': + return findPercentageForDistance(segInfo, distance); + case 'Q': + return findPercentageForDistance(segInfo, distance); + } + } + + /** + * + * @param {string} pathString + * @return {(string|number)[][]} An array of SVG path commands + * @example Usage + * parsePath('M 3 4 Q 3 5 2 1 4 0 Q 9 12 2 1 4 0') === [ + * ['M', 3, 4], + * ['Q', 3, 5, 2, 1, 4, 0], + * ['Q', 9, 12, 2, 1, 4, 0], + * ]; + * + */ + function parsePath(pathString) { + var result = [], + coords = [], + currentPath, + parsed, + re = fabric.rePathCommand, + rNumber = '[-+]?(?:\\d*\\.\\d+|\\d+\\.?)(?:[eE][-+]?\\d+)?\\s*', + rNumberCommaWsp = '(' + rNumber + ')' + fabric.commaWsp, + rFlagCommaWsp = '([01])' + fabric.commaWsp + '?', + rArcSeq = rNumberCommaWsp + '?' + rNumberCommaWsp + '?' + rNumberCommaWsp + rFlagCommaWsp + rFlagCommaWsp + + rNumberCommaWsp + '?(' + rNumber + ')', + regArcArgumentSequence = new RegExp(rArcSeq, 'g'), + match, + coordsStr, + // one of commands (m,M,l,L,q,Q,c,C,etc.) followed by non-command characters (i.e. command values) + path; + if (!pathString || !pathString.match) { + return result; + } + path = pathString.match(/[mzlhvcsqta][^mzlhvcsqta]*/gi); + + for (var i = 0, coordsParsed, len = path.length; i < len; i++) { + currentPath = path[i]; + + coordsStr = currentPath.slice(1).trim(); + coords.length = 0; + + var command = currentPath.charAt(0); + coordsParsed = [command]; + + if (command.toLowerCase() === 'a') { + // arcs have special flags that apparently don't require spaces so handle special + for (var args; (args = regArcArgumentSequence.exec(coordsStr));) { + for (var j = 1; j < args.length; j++) { + coords.push(args[j]); + } + } + } + else { + while ((match = re.exec(coordsStr))) { + coords.push(match[0]); + } + } + + for (var j = 0, jlen = coords.length; j < jlen; j++) { + parsed = parseFloat(coords[j]); + if (!isNaN(parsed)) { + coordsParsed.push(parsed); + } + } + + var commandLength = commandLengths[command.toLowerCase()], + repeatedCommand = repeatedCommands[command] || command; + + if (coordsParsed.length - 1 > commandLength) { + for (var k = 1, klen = coordsParsed.length; k < klen; k += commandLength) { + result.push([command].concat(coordsParsed.slice(k, k + commandLength))); + command = repeatedCommand; + } + } + else { + result.push(coordsParsed); + } + } + + return result; + }; + + /** + * + * Converts points to a smooth SVG path + * @param {{ x: number,y: number }[]} points Array of points + * @param {number} [correction] Apply a correction to the path (usually we use `width / 1000`). If value is undefined 0 is used as the correction value. + * @return {(string|number)[][]} An array of SVG path commands + */ + function getSmoothPathFromPoints(points, correction) { + var path = [], i, + p1 = new fabric.Point(points[0].x, points[0].y), + p2 = new fabric.Point(points[1].x, points[1].y), + len = points.length, multSignX = 1, multSignY = 0, manyPoints = len > 2; + correction = correction || 0; + + if (manyPoints) { + multSignX = points[2].x < p2.x ? -1 : points[2].x === p2.x ? 0 : 1; + multSignY = points[2].y < p2.y ? -1 : points[2].y === p2.y ? 0 : 1; + } + path.push(['M', p1.x - multSignX * correction, p1.y - multSignY * correction]); + for (i = 1; i < len; i++) { + if (!p1.eq(p2)) { + var midPoint = p1.midPointFrom(p2); + // p1 is our bezier control point + // midpoint is our endpoint + // start point is p(i-1) value. + path.push(['Q', p1.x, p1.y, midPoint.x, midPoint.y]); + } + p1 = points[i]; + if ((i + 1) < points.length) { + p2 = points[i + 1]; + } + } + if (manyPoints) { + multSignX = p1.x > points[i - 2].x ? 1 : p1.x === points[i - 2].x ? 0 : -1; + multSignY = p1.y > points[i - 2].y ? 1 : p1.y === points[i - 2].y ? 0 : -1; + } + path.push(['L', p1.x + multSignX * correction, p1.y + multSignY * correction]); + return path; + } + /** + * Transform a path by transforming each segment. + * it has to be a simplified path or it won't work. + * WARNING: this depends from pathOffset for correct operation + * @param {Array} path fabricJS parsed and simplified path commands + * @param {Array} transform matrix that represent the transformation + * @param {Object} [pathOffset] the fabric.Path pathOffset + * @param {Number} pathOffset.x + * @param {Number} pathOffset.y + * @returns {Array} the transformed path + */ + function transformPath(path, transform, pathOffset) { + if (pathOffset) { + transform = fabric.util.multiplyTransformMatrices( + transform, + [1, 0, 0, 1, -pathOffset.x, -pathOffset.y] + ); + } + return path.map(function(pathSegment) { + var newSegment = pathSegment.slice(0), point = {}; + for (var i = 1; i < pathSegment.length - 1; i += 2) { + point.x = pathSegment[i]; + point.y = pathSegment[i + 1]; + point = fabric.util.transformPoint(point, transform); + newSegment[i] = point.x; + newSegment[i + 1] = point.y; + } + return newSegment; + }); + } + + /** + * Calculate bounding box of a elliptic-arc + * @deprecated + * @param {Number} fx start point of arc + * @param {Number} fy + * @param {Number} rx horizontal radius + * @param {Number} ry vertical radius + * @param {Number} rot angle of horizontal axis + * @param {Number} large 1 or 0, whatever the arc is the big or the small on the 2 points + * @param {Number} sweep 1 or 0, 1 clockwise or counterclockwise direction + * @param {Number} tx end point of arc + * @param {Number} ty + */ + function getBoundsOfArc(fx, fy, rx, ry, rot, large, sweep, tx, ty) { + + var fromX = 0, fromY = 0, bound, bounds = [], + segs = arcToSegments(tx - fx, ty - fy, rx, ry, large, sweep, rot); + + for (var i = 0, len = segs.length; i < len; i++) { + bound = getBoundsOfCurve(fromX, fromY, segs[i][1], segs[i][2], segs[i][3], segs[i][4], segs[i][5], segs[i][6]); + bounds.push({ x: bound[0].x + fx, y: bound[0].y + fy }); + bounds.push({ x: bound[1].x + fx, y: bound[1].y + fy }); + fromX = segs[i][5]; + fromY = segs[i][6]; + } + return bounds; + }; + + /** + * Draws arc + * @deprecated + * @param {CanvasRenderingContext2D} ctx + * @param {Number} fx + * @param {Number} fy + * @param {Array} coords coords of the arc, without the front 'A/a' + */ + function drawArc(ctx, fx, fy, coords) { + coords = coords.slice(0).unshift('X'); // command A or a does not matter + var beziers = fromArcToBeziers(fx, fy, coords); + beziers.forEach(function(bezier) { + ctx.bezierCurveTo.apply(ctx, bezier.slice(1)); + }); + }; + + /** + * Join path commands to go back to svg format + * @param {Array} pathData fabricJS parsed path commands + * @return {String} joined path 'M 0 0 L 20 30' + */ + fabric.util.joinPath = function(pathData) { + return pathData.map(function (segment) { return segment.join(' '); }).join(' '); + }; + fabric.util.parsePath = parsePath; + fabric.util.makePathSimpler = makePathSimpler; + fabric.util.getSmoothPathFromPoints = getSmoothPathFromPoints; + fabric.util.getPathSegmentsInfo = getPathSegmentsInfo; + fabric.util.getBoundsOfCurve = getBoundsOfCurve; + fabric.util.getPointOnPath = getPointOnPath; + fabric.util.transformPath = transformPath; + /** + * Typo of `fromArcToBeziers` kept for not breaking the api once corrected. + * Will be removed in fabric 5.0 + * @deprecated + */ + fabric.util.fromArcToBeizers = fromArcToBeziers; + // kept because we do not want to make breaking changes. + // but useless and deprecated. + fabric.util.getBoundsOfArc = getBoundsOfArc; + fabric.util.drawArc = drawArc; +})(); + + +(function() { + + var slice = Array.prototype.slice; + + /** + * Invokes method on all items in a given array + * @memberOf fabric.util.array + * @param {Array} array Array to iterate over + * @param {String} method Name of a method to invoke + * @return {Array} + */ + function invoke(array, method) { + var args = slice.call(arguments, 2), result = []; + for (var i = 0, len = array.length; i < len; i++) { + result[i] = args.length ? array[i][method].apply(array[i], args) : array[i][method].call(array[i]); + } + return result; + } + + /** + * Finds maximum value in array (not necessarily "first" one) + * @memberOf fabric.util.array + * @param {Array} array Array to iterate over + * @param {String} byProperty + * @return {*} + */ + function max(array, byProperty) { + return find(array, byProperty, function(value1, value2) { + return value1 >= value2; + }); + } + + /** + * Finds minimum value in array (not necessarily "first" one) + * @memberOf fabric.util.array + * @param {Array} array Array to iterate over + * @param {String} byProperty + * @return {*} + */ + function min(array, byProperty) { + return find(array, byProperty, function(value1, value2) { + return value1 < value2; + }); + } + + /** + * @private + */ + function fill(array, value) { + var k = array.length; + while (k--) { + array[k] = value; + } + return array; + } + + /** + * @private + */ + function find(array, byProperty, condition) { + if (!array || array.length === 0) { + return; + } + + var i = array.length - 1, + result = byProperty ? array[i][byProperty] : array[i]; + if (byProperty) { + while (i--) { + if (condition(array[i][byProperty], result)) { + result = array[i][byProperty]; + } + } + } + else { + while (i--) { + if (condition(array[i], result)) { + result = array[i]; + } + } + } + return result; + } + + /** + * @namespace fabric.util.array + */ + fabric.util.array = { + fill: fill, + invoke: invoke, + min: min, + max: max + }; + +})(); + + +(function() { + /** + * Copies all enumerable properties of one js object to another + * this does not and cannot compete with generic utils. + * Does not clone or extend fabric.Object subclasses. + * This is mostly for internal use and has extra handling for fabricJS objects + * it skips the canvas and group properties in deep cloning. + * @memberOf fabric.util.object + * @param {Object} destination Where to copy to + * @param {Object} source Where to copy from + * @param {Boolean} [deep] Whether to extend nested objects + * @return {Object} + */ + + function extend(destination, source, deep) { + // JScript DontEnum bug is not taken care of + // the deep clone is for internal use, is not meant to avoid + // javascript traps or cloning html element or self referenced objects. + if (deep) { + if (!fabric.isLikelyNode && source instanceof Element) { + // avoid cloning deep images, canvases, + destination = source; + } + else if (source instanceof Array) { + destination = []; + for (var i = 0, len = source.length; i < len; i++) { + destination[i] = extend({ }, source[i], deep); + } + } + else if (source && typeof source === 'object') { + for (var property in source) { + if (property === 'canvas' || property === 'group') { + // we do not want to clone this props at all. + // we want to keep the keys in the copy + destination[property] = null; + } + else if (source.hasOwnProperty(property)) { + destination[property] = extend({ }, source[property], deep); + } + } + } + else { + // this sounds odd for an extend but is ok for recursive use + destination = source; + } + } + else { + for (var property in source) { + destination[property] = source[property]; + } + } + return destination; + } + + /** + * Creates an empty object and copies all enumerable properties of another object to it + * This method is mostly for internal use, and not intended for duplicating shapes in canvas. + * @memberOf fabric.util.object + * @param {Object} object Object to clone + * @param {Boolean} [deep] Whether to clone nested objects + * @return {Object} + */ + + //TODO: this function return an empty object if you try to clone null + function clone(object, deep) { + return extend({ }, object, deep); + } + + /** @namespace fabric.util.object */ + fabric.util.object = { + extend: extend, + clone: clone + }; + fabric.util.object.extend(fabric.util, fabric.Observable); +})(); + + +(function() { + + /** + * Camelizes a string + * @memberOf fabric.util.string + * @param {String} string String to camelize + * @return {String} Camelized version of a string + */ + function camelize(string) { + return string.replace(/-+(.)?/g, function(match, character) { + return character ? character.toUpperCase() : ''; + }); + } + + /** + * Capitalizes a string + * @memberOf fabric.util.string + * @param {String} string String to capitalize + * @param {Boolean} [firstLetterOnly] If true only first letter is capitalized + * and other letters stay untouched, if false first letter is capitalized + * and other letters are converted to lowercase. + * @return {String} Capitalized version of a string + */ + function capitalize(string, firstLetterOnly) { + return string.charAt(0).toUpperCase() + + (firstLetterOnly ? string.slice(1) : string.slice(1).toLowerCase()); + } + + /** + * Escapes XML in a string + * @memberOf fabric.util.string + * @param {String} string String to escape + * @return {String} Escaped version of a string + */ + function escapeXml(string) { + return string.replace(/&/g, '&') + .replace(/"/g, '"') + .replace(/'/g, ''') + .replace(//g, '>'); + } + + /** + * Divide a string in the user perceived single units + * @memberOf fabric.util.string + * @param {String} textstring String to escape + * @return {Array} array containing the graphemes + */ + function graphemeSplit(textstring) { + var i = 0, chr, graphemes = []; + for (i = 0, chr; i < textstring.length; i++) { + if ((chr = getWholeChar(textstring, i)) === false) { + continue; + } + graphemes.push(chr); + } + return graphemes; + } + + // taken from mdn in the charAt doc page. + function getWholeChar(str, i) { + var code = str.charCodeAt(i); + + if (isNaN(code)) { + return ''; // Position not found + } + if (code < 0xD800 || code > 0xDFFF) { + return str.charAt(i); + } + + // High surrogate (could change last hex to 0xDB7F to treat high private + // surrogates as single characters) + if (0xD800 <= code && code <= 0xDBFF) { + if (str.length <= (i + 1)) { + throw 'High surrogate without following low surrogate'; + } + var next = str.charCodeAt(i + 1); + if (0xDC00 > next || next > 0xDFFF) { + throw 'High surrogate without following low surrogate'; + } + return str.charAt(i) + str.charAt(i + 1); + } + // Low surrogate (0xDC00 <= code && code <= 0xDFFF) + if (i === 0) { + throw 'Low surrogate without preceding high surrogate'; + } + var prev = str.charCodeAt(i - 1); + + // (could change last hex to 0xDB7F to treat high private + // surrogates as single characters) + if (0xD800 > prev || prev > 0xDBFF) { + throw 'Low surrogate without preceding high surrogate'; + } + // We can pass over low surrogates now as the second component + // in a pair which we have already processed + return false; + } + + + /** + * String utilities + * @namespace fabric.util.string + */ + fabric.util.string = { + camelize: camelize, + capitalize: capitalize, + escapeXml: escapeXml, + graphemeSplit: graphemeSplit + }; +})(); + + +(function() { + + var slice = Array.prototype.slice, emptyFunction = function() { }, + + IS_DONTENUM_BUGGY = (function() { + for (var p in { toString: 1 }) { + if (p === 'toString') { + return false; + } + } + return true; + })(), + + /** @ignore */ + addMethods = function(klass, source, parent) { + for (var property in source) { + + if (property in klass.prototype && + typeof klass.prototype[property] === 'function' && + (source[property] + '').indexOf('callSuper') > -1) { + + klass.prototype[property] = (function(property) { + return function() { + + var superclass = this.constructor.superclass; + this.constructor.superclass = parent; + var returnValue = source[property].apply(this, arguments); + this.constructor.superclass = superclass; + + if (property !== 'initialize') { + return returnValue; + } + }; + })(property); + } + else { + klass.prototype[property] = source[property]; + } + + if (IS_DONTENUM_BUGGY) { + if (source.toString !== Object.prototype.toString) { + klass.prototype.toString = source.toString; + } + if (source.valueOf !== Object.prototype.valueOf) { + klass.prototype.valueOf = source.valueOf; + } + } + } + }; + + function Subclass() { } + + function callSuper(methodName) { + var parentMethod = null, + _this = this; + + // climb prototype chain to find method not equal to callee's method + while (_this.constructor.superclass) { + var superClassMethod = _this.constructor.superclass.prototype[methodName]; + if (_this[methodName] !== superClassMethod) { + parentMethod = superClassMethod; + break; + } + // eslint-disable-next-line + _this = _this.constructor.superclass.prototype; + } + + if (!parentMethod) { + return console.log('tried to callSuper ' + methodName + ', method not found in prototype chain', this); + } + + return (arguments.length > 1) + ? parentMethod.apply(this, slice.call(arguments, 1)) + : parentMethod.call(this); + } + + /** + * Helper for creation of "classes". + * @memberOf fabric.util + * @param {Function} [parent] optional "Class" to inherit from + * @param {Object} [properties] Properties shared by all instances of this class + * (be careful modifying objects defined here as this would affect all instances) + */ + function createClass() { + var parent = null, + properties = slice.call(arguments, 0); + + if (typeof properties[0] === 'function') { + parent = properties.shift(); + } + function klass() { + this.initialize.apply(this, arguments); + } + + klass.superclass = parent; + klass.subclasses = []; + + if (parent) { + Subclass.prototype = parent.prototype; + klass.prototype = new Subclass(); + parent.subclasses.push(klass); + } + for (var i = 0, length = properties.length; i < length; i++) { + addMethods(klass, properties[i], parent); + } + if (!klass.prototype.initialize) { + klass.prototype.initialize = emptyFunction; + } + klass.prototype.constructor = klass; + klass.prototype.callSuper = callSuper; + return klass; + } + + fabric.util.createClass = createClass; +})(); + + +(function () { + // since ie11 can use addEventListener but they do not support options, i need to check + var couldUseAttachEvent = !!fabric.document.createElement('div').attachEvent, + touchEvents = ['touchstart', 'touchmove', 'touchend']; + /** + * Adds an event listener to an element + * @function + * @memberOf fabric.util + * @param {HTMLElement} element + * @param {String} eventName + * @param {Function} handler + */ + fabric.util.addListener = function(element, eventName, handler, options) { + element && element.addEventListener(eventName, handler, couldUseAttachEvent ? false : options); + }; + + /** + * Removes an event listener from an element + * @function + * @memberOf fabric.util + * @param {HTMLElement} element + * @param {String} eventName + * @param {Function} handler + */ + fabric.util.removeListener = function(element, eventName, handler, options) { + element && element.removeEventListener(eventName, handler, couldUseAttachEvent ? false : options); + }; + + function getTouchInfo(event) { + var touchProp = event.changedTouches; + if (touchProp && touchProp[0]) { + return touchProp[0]; + } + return event; + } + + fabric.util.getPointer = function(event) { + var element = event.target, + scroll = fabric.util.getScrollLeftTop(element), + _evt = getTouchInfo(event); + return { + x: _evt.clientX + scroll.left, + y: _evt.clientY + scroll.top + }; + }; + + fabric.util.isTouchEvent = function(event) { + return touchEvents.indexOf(event.type) > -1 || event.pointerType === 'touch'; + }; +})(); + + +(function () { + + /** + * Cross-browser wrapper for setting element's style + * @memberOf fabric.util + * @param {HTMLElement} element + * @param {Object} styles + * @return {HTMLElement} Element that was passed as a first argument + */ + function setStyle(element, styles) { + var elementStyle = element.style; + if (!elementStyle) { + return element; + } + if (typeof styles === 'string') { + element.style.cssText += ';' + styles; + return styles.indexOf('opacity') > -1 + ? setOpacity(element, styles.match(/opacity:\s*(\d?\.?\d*)/)[1]) + : element; + } + for (var property in styles) { + if (property === 'opacity') { + setOpacity(element, styles[property]); + } + else { + var normalizedProperty = (property === 'float' || property === 'cssFloat') + ? (typeof elementStyle.styleFloat === 'undefined' ? 'cssFloat' : 'styleFloat') + : property; + elementStyle[normalizedProperty] = styles[property]; + } + } + return element; + } + + var parseEl = fabric.document.createElement('div'), + supportsOpacity = typeof parseEl.style.opacity === 'string', + supportsFilters = typeof parseEl.style.filter === 'string', + reOpacity = /alpha\s*\(\s*opacity\s*=\s*([^\)]+)\)/, + + /** @ignore */ + setOpacity = function (element) { return element; }; + + if (supportsOpacity) { + /** @ignore */ + setOpacity = function(element, value) { + element.style.opacity = value; + return element; + }; + } + else if (supportsFilters) { + /** @ignore */ + setOpacity = function(element, value) { + var es = element.style; + if (element.currentStyle && !element.currentStyle.hasLayout) { + es.zoom = 1; + } + if (reOpacity.test(es.filter)) { + value = value >= 0.9999 ? '' : ('alpha(opacity=' + (value * 100) + ')'); + es.filter = es.filter.replace(reOpacity, value); + } + else { + es.filter += ' alpha(opacity=' + (value * 100) + ')'; + } + return element; + }; + } + + fabric.util.setStyle = setStyle; + +})(); + + +(function() { + + var _slice = Array.prototype.slice; + + /** + * Takes id and returns an element with that id (if one exists in a document) + * @memberOf fabric.util + * @param {String|HTMLElement} id + * @return {HTMLElement|null} + */ + function getById(id) { + return typeof id === 'string' ? fabric.document.getElementById(id) : id; + } + + var sliceCanConvertNodelists, + /** + * Converts an array-like object (e.g. arguments or NodeList) to an array + * @memberOf fabric.util + * @param {Object} arrayLike + * @return {Array} + */ + toArray = function(arrayLike) { + return _slice.call(arrayLike, 0); + }; + + try { + sliceCanConvertNodelists = toArray(fabric.document.childNodes) instanceof Array; + } + catch (err) { } + + if (!sliceCanConvertNodelists) { + toArray = function(arrayLike) { + var arr = new Array(arrayLike.length), i = arrayLike.length; + while (i--) { + arr[i] = arrayLike[i]; + } + return arr; + }; + } + + /** + * Creates specified element with specified attributes + * @memberOf fabric.util + * @param {String} tagName Type of an element to create + * @param {Object} [attributes] Attributes to set on an element + * @return {HTMLElement} Newly created element + */ + function makeElement(tagName, attributes) { + var el = fabric.document.createElement(tagName); + for (var prop in attributes) { + if (prop === 'class') { + el.className = attributes[prop]; + } + else if (prop === 'for') { + el.htmlFor = attributes[prop]; + } + else { + el.setAttribute(prop, attributes[prop]); + } + } + return el; + } + + /** + * Adds class to an element + * @memberOf fabric.util + * @param {HTMLElement} element Element to add class to + * @param {String} className Class to add to an element + */ + function addClass(element, className) { + if (element && (' ' + element.className + ' ').indexOf(' ' + className + ' ') === -1) { + element.className += (element.className ? ' ' : '') + className; + } + } + + /** + * Wraps element with another element + * @memberOf fabric.util + * @param {HTMLElement} element Element to wrap + * @param {HTMLElement|String} wrapper Element to wrap with + * @param {Object} [attributes] Attributes to set on a wrapper + * @return {HTMLElement} wrapper + */ + function wrapElement(element, wrapper, attributes) { + if (typeof wrapper === 'string') { + wrapper = makeElement(wrapper, attributes); + } + if (element.parentNode) { + element.parentNode.replaceChild(wrapper, element); + } + wrapper.appendChild(element); + return wrapper; + } + + /** + * Returns element scroll offsets + * @memberOf fabric.util + * @param {HTMLElement} element Element to operate on + * @return {Object} Object with left/top values + */ + function getScrollLeftTop(element) { + + var left = 0, + top = 0, + docElement = fabric.document.documentElement, + body = fabric.document.body || { + scrollLeft: 0, scrollTop: 0 + }; + + // While loop checks (and then sets element to) .parentNode OR .host + // to account for ShadowDOM. We still want to traverse up out of ShadowDOM, + // but the .parentNode of a root ShadowDOM node will always be null, instead + // it should be accessed through .host. See http://stackoverflow.com/a/24765528/4383938 + while (element && (element.parentNode || element.host)) { + + // Set element to element parent, or 'host' in case of ShadowDOM + element = element.parentNode || element.host; + + if (element === fabric.document) { + left = body.scrollLeft || docElement.scrollLeft || 0; + top = body.scrollTop || docElement.scrollTop || 0; + } + else { + left += element.scrollLeft || 0; + top += element.scrollTop || 0; + } + + if (element.nodeType === 1 && element.style.position === 'fixed') { + break; + } + } + + return { left: left, top: top }; + } + + /** + * Returns offset for a given element + * @function + * @memberOf fabric.util + * @param {HTMLElement} element Element to get offset for + * @return {Object} Object with "left" and "top" properties + */ + function getElementOffset(element) { + var docElem, + doc = element && element.ownerDocument, + box = { left: 0, top: 0 }, + offset = { left: 0, top: 0 }, + scrollLeftTop, + offsetAttributes = { + borderLeftWidth: 'left', + borderTopWidth: 'top', + paddingLeft: 'left', + paddingTop: 'top' + }; + + if (!doc) { + return offset; + } + + for (var attr in offsetAttributes) { + offset[offsetAttributes[attr]] += parseInt(getElementStyle(element, attr), 10) || 0; + } + + docElem = doc.documentElement; + if ( typeof element.getBoundingClientRect !== 'undefined' ) { + box = element.getBoundingClientRect(); + } + + scrollLeftTop = getScrollLeftTop(element); + + return { + left: box.left + scrollLeftTop.left - (docElem.clientLeft || 0) + offset.left, + top: box.top + scrollLeftTop.top - (docElem.clientTop || 0) + offset.top + }; + } + + /** + * Returns style attribute value of a given element + * @memberOf fabric.util + * @param {HTMLElement} element Element to get style attribute for + * @param {String} attr Style attribute to get for element + * @return {String} Style attribute value of the given element. + */ + var getElementStyle; + if (fabric.document.defaultView && fabric.document.defaultView.getComputedStyle) { + getElementStyle = function(element, attr) { + var style = fabric.document.defaultView.getComputedStyle(element, null); + return style ? style[attr] : undefined; + }; + } + else { + getElementStyle = function(element, attr) { + var value = element.style[attr]; + if (!value && element.currentStyle) { + value = element.currentStyle[attr]; + } + return value; + }; + } + + (function () { + var style = fabric.document.documentElement.style, + selectProp = 'userSelect' in style + ? 'userSelect' + : 'MozUserSelect' in style + ? 'MozUserSelect' + : 'WebkitUserSelect' in style + ? 'WebkitUserSelect' + : 'KhtmlUserSelect' in style + ? 'KhtmlUserSelect' + : ''; + + /** + * Makes element unselectable + * @memberOf fabric.util + * @param {HTMLElement} element Element to make unselectable + * @return {HTMLElement} Element that was passed in + */ + function makeElementUnselectable(element) { + if (typeof element.onselectstart !== 'undefined') { + element.onselectstart = fabric.util.falseFunction; + } + if (selectProp) { + element.style[selectProp] = 'none'; + } + else if (typeof element.unselectable === 'string') { + element.unselectable = 'on'; + } + return element; + } + + /** + * Makes element selectable + * @memberOf fabric.util + * @param {HTMLElement} element Element to make selectable + * @return {HTMLElement} Element that was passed in + */ + function makeElementSelectable(element) { + if (typeof element.onselectstart !== 'undefined') { + element.onselectstart = null; + } + if (selectProp) { + element.style[selectProp] = ''; + } + else if (typeof element.unselectable === 'string') { + element.unselectable = ''; + } + return element; + } + + fabric.util.makeElementUnselectable = makeElementUnselectable; + fabric.util.makeElementSelectable = makeElementSelectable; + })(); + + function getNodeCanvas(element) { + var impl = fabric.jsdomImplForWrapper(element); + return impl._canvas || impl._image; + }; + + function cleanUpJsdomNode(element) { + if (!fabric.isLikelyNode) { + return; + } + var impl = fabric.jsdomImplForWrapper(element); + if (impl) { + impl._image = null; + impl._canvas = null; + // unsure if necessary + impl._currentSrc = null; + impl._attributes = null; + impl._classList = null; + } + } + + function setImageSmoothing(ctx, value) { + ctx.imageSmoothingEnabled = ctx.imageSmoothingEnabled || ctx.webkitImageSmoothingEnabled + || ctx.mozImageSmoothingEnabled || ctx.msImageSmoothingEnabled || ctx.oImageSmoothingEnabled; + ctx.imageSmoothingEnabled = value; + } + + /** + * setImageSmoothing sets the context imageSmoothingEnabled property. + * Used by canvas and by ImageObject. + * @memberOf fabric.util + * @since 4.0.0 + * @param {HTMLRenderingContext2D} ctx to set on + * @param {Boolean} value true or false + */ + fabric.util.setImageSmoothing = setImageSmoothing; + fabric.util.getById = getById; + fabric.util.toArray = toArray; + fabric.util.addClass = addClass; + fabric.util.makeElement = makeElement; + fabric.util.wrapElement = wrapElement; + fabric.util.getScrollLeftTop = getScrollLeftTop; + fabric.util.getElementOffset = getElementOffset; + fabric.util.getNodeCanvas = getNodeCanvas; + fabric.util.cleanUpJsdomNode = cleanUpJsdomNode; + +})(); + + +(function() { + + function addParamToUrl(url, param) { + return url + (/\?/.test(url) ? '&' : '?') + param; + } + + function emptyFn() { } + + /** + * Cross-browser abstraction for sending XMLHttpRequest + * @memberOf fabric.util + * @param {String} url URL to send XMLHttpRequest to + * @param {Object} [options] Options object + * @param {String} [options.method="GET"] + * @param {String} [options.parameters] parameters to append to url in GET or in body + * @param {String} [options.body] body to send with POST or PUT request + * @param {Function} options.onComplete Callback to invoke when request is completed + * @return {XMLHttpRequest} request + */ + function request(url, options) { + options || (options = { }); + + var method = options.method ? options.method.toUpperCase() : 'GET', + onComplete = options.onComplete || function() { }, + xhr = new fabric.window.XMLHttpRequest(), + body = options.body || options.parameters; + + /** @ignore */ + xhr.onreadystatechange = function() { + if (xhr.readyState === 4) { + onComplete(xhr); + xhr.onreadystatechange = emptyFn; + } + }; + + if (method === 'GET') { + body = null; + if (typeof options.parameters === 'string') { + url = addParamToUrl(url, options.parameters); + } + } + + xhr.open(method, url, true); + + if (method === 'POST' || method === 'PUT') { + xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded'); + } + + xhr.send(body); + return xhr; + } + + fabric.util.request = request; +})(); + + +/** + * Wrapper around `console.log` (when available) + * @param {*} [values] Values to log + */ +fabric.log = console.log; + +/** + * Wrapper around `console.warn` (when available) + * @param {*} [values] Values to log as a warning + */ +fabric.warn = console.warn; + + +(function() { + + function noop() { + return false; + } + + function defaultEasing(t, b, c, d) { + return -c * Math.cos(t / d * (Math.PI / 2)) + c + b; + } + + /** + * Changes value from one to another within certain period of time, invoking callbacks as value is being changed. + * @memberOf fabric.util + * @param {Object} [options] Animation options + * @param {Function} [options.onChange] Callback; invoked on every value change + * @param {Function} [options.onComplete] Callback; invoked when value change is completed + * @param {Number} [options.startValue=0] Starting value + * @param {Number} [options.endValue=100] Ending value + * @param {Number} [options.byValue=100] Value to modify the property by + * @param {Function} [options.easing] Easing function + * @param {Number} [options.duration=500] Duration of change (in ms) + * @param {Function} [options.abort] Additional function with logic. If returns true, onComplete is called. + * @returns {Function} abort function + */ + function animate(options) { + var cancel = false; + requestAnimFrame(function(timestamp) { + options || (options = { }); + + var start = timestamp || +new Date(), + duration = options.duration || 500, + finish = start + duration, time, + onChange = options.onChange || noop, + abort = options.abort || noop, + onComplete = options.onComplete || noop, + easing = options.easing || defaultEasing, + startValue = 'startValue' in options ? options.startValue : 0, + endValue = 'endValue' in options ? options.endValue : 100, + byValue = options.byValue || endValue - startValue; + + options.onStart && options.onStart(); + + (function tick(ticktime) { + // TODO: move abort call after calculation + // and pass (current,valuePerc, timePerc) as arguments + time = ticktime || +new Date(); + var currentTime = time > finish ? duration : (time - start), + timePerc = currentTime / duration, + current = easing(currentTime, startValue, byValue, duration), + valuePerc = Math.abs((current - startValue) / byValue); + if (cancel) { + return; + } + if (abort(current, valuePerc, timePerc)) { + // remove this in 4.0 + // does to even make sense to abort and run onComplete? + onComplete(endValue, 1, 1); + return; + } + if (time > finish) { + onChange(endValue, 1, 1); + onComplete(endValue, 1, 1); + return; + } + else { + onChange(current, valuePerc, timePerc); + requestAnimFrame(tick); + } + })(start); + }); + return function() { + cancel = true; + }; + } + + var _requestAnimFrame = fabric.window.requestAnimationFrame || + fabric.window.webkitRequestAnimationFrame || + fabric.window.mozRequestAnimationFrame || + fabric.window.oRequestAnimationFrame || + fabric.window.msRequestAnimationFrame || + function(callback) { + return fabric.window.setTimeout(callback, 1000 / 60); + }; + + var _cancelAnimFrame = fabric.window.cancelAnimationFrame || fabric.window.clearTimeout; + + /** + * requestAnimationFrame polyfill based on http://paulirish.com/2011/requestanimationframe-for-smart-animating/ + * In order to get a precise start time, `requestAnimFrame` should be called as an entry into the method + * @memberOf fabric.util + * @param {Function} callback Callback to invoke + * @param {DOMElement} element optional Element to associate with animation + */ + function requestAnimFrame() { + return _requestAnimFrame.apply(fabric.window, arguments); + } + + function cancelAnimFrame() { + return _cancelAnimFrame.apply(fabric.window, arguments); + } + + fabric.util.animate = animate; + fabric.util.requestAnimFrame = requestAnimFrame; + fabric.util.cancelAnimFrame = cancelAnimFrame; +})(); + + +(function() { + // Calculate an in-between color. Returns a "rgba()" string. + // Credit: Edwin Martin + // http://www.bitstorm.org/jquery/color-animation/jquery.animate-colors.js + function calculateColor(begin, end, pos) { + var color = 'rgba(' + + parseInt((begin[0] + pos * (end[0] - begin[0])), 10) + ',' + + parseInt((begin[1] + pos * (end[1] - begin[1])), 10) + ',' + + parseInt((begin[2] + pos * (end[2] - begin[2])), 10); + + color += ',' + (begin && end ? parseFloat(begin[3] + pos * (end[3] - begin[3])) : 1); + color += ')'; + return color; + } + + /** + * Changes the color from one to another within certain period of time, invoking callbacks as value is being changed. + * @memberOf fabric.util + * @param {String} fromColor The starting color in hex or rgb(a) format. + * @param {String} toColor The starting color in hex or rgb(a) format. + * @param {Number} [duration] Duration of change (in ms). + * @param {Object} [options] Animation options + * @param {Function} [options.onChange] Callback; invoked on every value change + * @param {Function} [options.onComplete] Callback; invoked when value change is completed + * @param {Function} [options.colorEasing] Easing function. Note that this function only take two arguments (currentTime, duration). Thus the regular animation easing functions cannot be used. + * @param {Function} [options.abort] Additional function with logic. If returns true, onComplete is called. + * @returns {Function} abort function + */ + function animateColor(fromColor, toColor, duration, options) { + var startColor = new fabric.Color(fromColor).getSource(), + endColor = new fabric.Color(toColor).getSource(), + originalOnComplete = options.onComplete, + originalOnChange = options.onChange; + options = options || {}; + + return fabric.util.animate(fabric.util.object.extend(options, { + duration: duration || 500, + startValue: startColor, + endValue: endColor, + byValue: endColor, + easing: function (currentTime, startValue, byValue, duration) { + var posValue = options.colorEasing + ? options.colorEasing(currentTime, duration) + : 1 - Math.cos(currentTime / duration * (Math.PI / 2)); + return calculateColor(startValue, byValue, posValue); + }, + // has to take in account for color restoring; + onComplete: function(current, valuePerc, timePerc) { + if (originalOnComplete) { + return originalOnComplete( + calculateColor(endColor, endColor, 0), + valuePerc, + timePerc + ); + } + }, + onChange: function(current, valuePerc, timePerc) { + if (originalOnChange) { + if (Array.isArray(current)) { + return originalOnChange( + calculateColor(current, current, 0), + valuePerc, + timePerc + ); + } + originalOnChange(current, valuePerc, timePerc); + } + } + })); + } + + fabric.util.animateColor = animateColor; + +})(); + + +(function() { + + function normalize(a, c, p, s) { + if (a < Math.abs(c)) { + a = c; + s = p / 4; + } + else { + //handle the 0/0 case: + if (c === 0 && a === 0) { + s = p / (2 * Math.PI) * Math.asin(1); + } + else { + s = p / (2 * Math.PI) * Math.asin(c / a); + } + } + return { a: a, c: c, p: p, s: s }; + } + + function elastic(opts, t, d) { + return opts.a * + Math.pow(2, 10 * (t -= 1)) * + Math.sin( (t * d - opts.s) * (2 * Math.PI) / opts.p ); + } + + /** + * Cubic easing out + * @memberOf fabric.util.ease + */ + function easeOutCubic(t, b, c, d) { + return c * ((t = t / d - 1) * t * t + 1) + b; + } + + /** + * Cubic easing in and out + * @memberOf fabric.util.ease + */ + function easeInOutCubic(t, b, c, d) { + t /= d / 2; + if (t < 1) { + return c / 2 * t * t * t + b; + } + return c / 2 * ((t -= 2) * t * t + 2) + b; + } + + /** + * Quartic easing in + * @memberOf fabric.util.ease + */ + function easeInQuart(t, b, c, d) { + return c * (t /= d) * t * t * t + b; + } + + /** + * Quartic easing out + * @memberOf fabric.util.ease + */ + function easeOutQuart(t, b, c, d) { + return -c * ((t = t / d - 1) * t * t * t - 1) + b; + } + + /** + * Quartic easing in and out + * @memberOf fabric.util.ease + */ + function easeInOutQuart(t, b, c, d) { + t /= d / 2; + if (t < 1) { + return c / 2 * t * t * t * t + b; + } + return -c / 2 * ((t -= 2) * t * t * t - 2) + b; + } + + /** + * Quintic easing in + * @memberOf fabric.util.ease + */ + function easeInQuint(t, b, c, d) { + return c * (t /= d) * t * t * t * t + b; + } + + /** + * Quintic easing out + * @memberOf fabric.util.ease + */ + function easeOutQuint(t, b, c, d) { + return c * ((t = t / d - 1) * t * t * t * t + 1) + b; + } + + /** + * Quintic easing in and out + * @memberOf fabric.util.ease + */ + function easeInOutQuint(t, b, c, d) { + t /= d / 2; + if (t < 1) { + return c / 2 * t * t * t * t * t + b; + } + return c / 2 * ((t -= 2) * t * t * t * t + 2) + b; + } + + /** + * Sinusoidal easing in + * @memberOf fabric.util.ease + */ + function easeInSine(t, b, c, d) { + return -c * Math.cos(t / d * (Math.PI / 2)) + c + b; + } + + /** + * Sinusoidal easing out + * @memberOf fabric.util.ease + */ + function easeOutSine(t, b, c, d) { + return c * Math.sin(t / d * (Math.PI / 2)) + b; + } + + /** + * Sinusoidal easing in and out + * @memberOf fabric.util.ease + */ + function easeInOutSine(t, b, c, d) { + return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b; + } + + /** + * Exponential easing in + * @memberOf fabric.util.ease + */ + function easeInExpo(t, b, c, d) { + return (t === 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b; + } + + /** + * Exponential easing out + * @memberOf fabric.util.ease + */ + function easeOutExpo(t, b, c, d) { + return (t === d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b; + } + + /** + * Exponential easing in and out + * @memberOf fabric.util.ease + */ + function easeInOutExpo(t, b, c, d) { + if (t === 0) { + return b; + } + if (t === d) { + return b + c; + } + t /= d / 2; + if (t < 1) { + return c / 2 * Math.pow(2, 10 * (t - 1)) + b; + } + return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b; + } + + /** + * Circular easing in + * @memberOf fabric.util.ease + */ + function easeInCirc(t, b, c, d) { + return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b; + } + + /** + * Circular easing out + * @memberOf fabric.util.ease + */ + function easeOutCirc(t, b, c, d) { + return c * Math.sqrt(1 - (t = t / d - 1) * t) + b; + } + + /** + * Circular easing in and out + * @memberOf fabric.util.ease + */ + function easeInOutCirc(t, b, c, d) { + t /= d / 2; + if (t < 1) { + return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b; + } + return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b; + } + + /** + * Elastic easing in + * @memberOf fabric.util.ease + */ + function easeInElastic(t, b, c, d) { + var s = 1.70158, p = 0, a = c; + if (t === 0) { + return b; + } + t /= d; + if (t === 1) { + return b + c; + } + if (!p) { + p = d * 0.3; + } + var opts = normalize(a, c, p, s); + return -elastic(opts, t, d) + b; + } + + /** + * Elastic easing out + * @memberOf fabric.util.ease + */ + function easeOutElastic(t, b, c, d) { + var s = 1.70158, p = 0, a = c; + if (t === 0) { + return b; + } + t /= d; + if (t === 1) { + return b + c; + } + if (!p) { + p = d * 0.3; + } + var opts = normalize(a, c, p, s); + return opts.a * Math.pow(2, -10 * t) * Math.sin((t * d - opts.s) * (2 * Math.PI) / opts.p ) + opts.c + b; + } + + /** + * Elastic easing in and out + * @memberOf fabric.util.ease + */ + function easeInOutElastic(t, b, c, d) { + var s = 1.70158, p = 0, a = c; + if (t === 0) { + return b; + } + t /= d / 2; + if (t === 2) { + return b + c; + } + if (!p) { + p = d * (0.3 * 1.5); + } + var opts = normalize(a, c, p, s); + if (t < 1) { + return -0.5 * elastic(opts, t, d) + b; + } + return opts.a * Math.pow(2, -10 * (t -= 1)) * + Math.sin((t * d - opts.s) * (2 * Math.PI) / opts.p ) * 0.5 + opts.c + b; + } + + /** + * Backwards easing in + * @memberOf fabric.util.ease + */ + function easeInBack(t, b, c, d, s) { + if (s === undefined) { + s = 1.70158; + } + return c * (t /= d) * t * ((s + 1) * t - s) + b; + } + + /** + * Backwards easing out + * @memberOf fabric.util.ease + */ + function easeOutBack(t, b, c, d, s) { + if (s === undefined) { + s = 1.70158; + } + return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b; + } + + /** + * Backwards easing in and out + * @memberOf fabric.util.ease + */ + function easeInOutBack(t, b, c, d, s) { + if (s === undefined) { + s = 1.70158; + } + t /= d / 2; + if (t < 1) { + return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b; + } + return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b; + } + + /** + * Bouncing easing in + * @memberOf fabric.util.ease + */ + function easeInBounce(t, b, c, d) { + return c - easeOutBounce (d - t, 0, c, d) + b; + } + + /** + * Bouncing easing out + * @memberOf fabric.util.ease + */ + function easeOutBounce(t, b, c, d) { + if ((t /= d) < (1 / 2.75)) { + return c * (7.5625 * t * t) + b; + } + else if (t < (2 / 2.75)) { + return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b; + } + else if (t < (2.5 / 2.75)) { + return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b; + } + else { + return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b; + } + } + + /** + * Bouncing easing in and out + * @memberOf fabric.util.ease + */ + function easeInOutBounce(t, b, c, d) { + if (t < d / 2) { + return easeInBounce (t * 2, 0, c, d) * 0.5 + b; + } + return easeOutBounce(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b; + } + + /** + * Easing functions + * See Easing Equations by Robert Penner + * @namespace fabric.util.ease + */ + fabric.util.ease = { + + /** + * Quadratic easing in + * @memberOf fabric.util.ease + */ + easeInQuad: function(t, b, c, d) { + return c * (t /= d) * t + b; + }, + + /** + * Quadratic easing out + * @memberOf fabric.util.ease + */ + easeOutQuad: function(t, b, c, d) { + return -c * (t /= d) * (t - 2) + b; + }, + + /** + * Quadratic easing in and out + * @memberOf fabric.util.ease + */ + easeInOutQuad: function(t, b, c, d) { + t /= (d / 2); + if (t < 1) { + return c / 2 * t * t + b; + } + return -c / 2 * ((--t) * (t - 2) - 1) + b; + }, + + /** + * Cubic easing in + * @memberOf fabric.util.ease + */ + easeInCubic: function(t, b, c, d) { + return c * (t /= d) * t * t + b; + }, + + easeOutCubic: easeOutCubic, + easeInOutCubic: easeInOutCubic, + easeInQuart: easeInQuart, + easeOutQuart: easeOutQuart, + easeInOutQuart: easeInOutQuart, + easeInQuint: easeInQuint, + easeOutQuint: easeOutQuint, + easeInOutQuint: easeInOutQuint, + easeInSine: easeInSine, + easeOutSine: easeOutSine, + easeInOutSine: easeInOutSine, + easeInExpo: easeInExpo, + easeOutExpo: easeOutExpo, + easeInOutExpo: easeInOutExpo, + easeInCirc: easeInCirc, + easeOutCirc: easeOutCirc, + easeInOutCirc: easeInOutCirc, + easeInElastic: easeInElastic, + easeOutElastic: easeOutElastic, + easeInOutElastic: easeInOutElastic, + easeInBack: easeInBack, + easeOutBack: easeOutBack, + easeInOutBack: easeInOutBack, + easeInBounce: easeInBounce, + easeOutBounce: easeOutBounce, + easeInOutBounce: easeInOutBounce + }; + +})(); + + +(function(global) { + + 'use strict'; + + /** + * @name fabric + * @namespace + */ + + var fabric = global.fabric || (global.fabric = { }), + extend = fabric.util.object.extend, + clone = fabric.util.object.clone, + toFixed = fabric.util.toFixed, + parseUnit = fabric.util.parseUnit, + multiplyTransformMatrices = fabric.util.multiplyTransformMatrices, + + svgValidTagNames = ['path', 'circle', 'polygon', 'polyline', 'ellipse', 'rect', 'line', + 'image', 'text'], + svgViewBoxElements = ['symbol', 'image', 'marker', 'pattern', 'view', 'svg'], + svgInvalidAncestors = ['pattern', 'defs', 'symbol', 'metadata', 'clipPath', 'mask', 'desc'], + svgValidParents = ['symbol', 'g', 'a', 'svg', 'clipPath', 'defs'], + + attributesMap = { + cx: 'left', + x: 'left', + r: 'radius', + cy: 'top', + y: 'top', + display: 'visible', + visibility: 'visible', + transform: 'transformMatrix', + 'fill-opacity': 'fillOpacity', + 'fill-rule': 'fillRule', + 'font-family': 'fontFamily', + 'font-size': 'fontSize', + 'font-style': 'fontStyle', + 'font-weight': 'fontWeight', + 'letter-spacing': 'charSpacing', + 'paint-order': 'paintFirst', + 'stroke-dasharray': 'strokeDashArray', + 'stroke-dashoffset': 'strokeDashOffset', + 'stroke-linecap': 'strokeLineCap', + 'stroke-linejoin': 'strokeLineJoin', + 'stroke-miterlimit': 'strokeMiterLimit', + 'stroke-opacity': 'strokeOpacity', + 'stroke-width': 'strokeWidth', + 'text-decoration': 'textDecoration', + 'text-anchor': 'textAnchor', + opacity: 'opacity', + 'clip-path': 'clipPath', + 'clip-rule': 'clipRule', + 'vector-effect': 'strokeUniform', + 'image-rendering': 'imageSmoothing', + }, + + colorAttributes = { + stroke: 'strokeOpacity', + fill: 'fillOpacity' + }, + + fSize = 'font-size', cPath = 'clip-path'; + + fabric.svgValidTagNamesRegEx = getSvgRegex(svgValidTagNames); + fabric.svgViewBoxElementsRegEx = getSvgRegex(svgViewBoxElements); + fabric.svgInvalidAncestorsRegEx = getSvgRegex(svgInvalidAncestors); + fabric.svgValidParentsRegEx = getSvgRegex(svgValidParents); + + fabric.cssRules = { }; + fabric.gradientDefs = { }; + fabric.clipPaths = { }; + + function normalizeAttr(attr) { + // transform attribute names + if (attr in attributesMap) { + return attributesMap[attr]; + } + return attr; + } + + function normalizeValue(attr, value, parentAttributes, fontSize) { + var isArray = Object.prototype.toString.call(value) === '[object Array]', + parsed; + + if ((attr === 'fill' || attr === 'stroke') && value === 'none') { + value = ''; + } + else if (attr === 'strokeUniform') { + return (value === 'non-scaling-stroke'); + } + else if (attr === 'strokeDashArray') { + if (value === 'none') { + value = null; + } + else { + value = value.replace(/,/g, ' ').split(/\s+/).map(parseFloat); + } + } + else if (attr === 'transformMatrix') { + if (parentAttributes && parentAttributes.transformMatrix) { + value = multiplyTransformMatrices( + parentAttributes.transformMatrix, fabric.parseTransformAttribute(value)); + } + else { + value = fabric.parseTransformAttribute(value); + } + } + else if (attr === 'visible') { + value = value !== 'none' && value !== 'hidden'; + // display=none on parent element always takes precedence over child element + if (parentAttributes && parentAttributes.visible === false) { + value = false; + } + } + else if (attr === 'opacity') { + value = parseFloat(value); + if (parentAttributes && typeof parentAttributes.opacity !== 'undefined') { + value *= parentAttributes.opacity; + } + } + else if (attr === 'textAnchor' /* text-anchor */) { + value = value === 'start' ? 'left' : value === 'end' ? 'right' : 'center'; + } + else if (attr === 'charSpacing') { + // parseUnit returns px and we convert it to em + parsed = parseUnit(value, fontSize) / fontSize * 1000; + } + else if (attr === 'paintFirst') { + var fillIndex = value.indexOf('fill'); + var strokeIndex = value.indexOf('stroke'); + var value = 'fill'; + if (fillIndex > -1 && strokeIndex > -1 && strokeIndex < fillIndex) { + value = 'stroke'; + } + else if (fillIndex === -1 && strokeIndex > -1) { + value = 'stroke'; + } + } + else if (attr === 'href' || attr === 'xlink:href' || attr === 'font') { + return value; + } + else if (attr === 'imageSmoothing') { + return (value === 'optimizeQuality'); + } + else { + parsed = isArray ? value.map(parseUnit) : parseUnit(value, fontSize); + } + + return (!isArray && isNaN(parsed) ? value : parsed); + } + + /** + * @private + */ + function getSvgRegex(arr) { + return new RegExp('^(' + arr.join('|') + ')\\b', 'i'); + } + + /** + * @private + * @param {Object} attributes Array of attributes to parse + */ + function _setStrokeFillOpacity(attributes) { + for (var attr in colorAttributes) { + + if (typeof attributes[colorAttributes[attr]] === 'undefined' || attributes[attr] === '') { + continue; + } + + if (typeof attributes[attr] === 'undefined') { + if (!fabric.Object.prototype[attr]) { + continue; + } + attributes[attr] = fabric.Object.prototype[attr]; + } + + if (attributes[attr].indexOf('url(') === 0) { + continue; + } + + var color = new fabric.Color(attributes[attr]); + attributes[attr] = color.setAlpha(toFixed(color.getAlpha() * attributes[colorAttributes[attr]], 2)).toRgba(); + } + return attributes; + } + + /** + * @private + */ + function _getMultipleNodes(doc, nodeNames) { + var nodeName, nodeArray = [], nodeList, i, len; + for (i = 0, len = nodeNames.length; i < len; i++) { + nodeName = nodeNames[i]; + nodeList = doc.getElementsByTagName(nodeName); + nodeArray = nodeArray.concat(Array.prototype.slice.call(nodeList)); + } + return nodeArray; + } + + /** + * Parses "transform" attribute, returning an array of values + * @static + * @function + * @memberOf fabric + * @param {String} attributeValue String containing attribute value + * @return {Array} Array of 6 elements representing transformation matrix + */ + fabric.parseTransformAttribute = (function() { + function rotateMatrix(matrix, args) { + var cos = fabric.util.cos(args[0]), sin = fabric.util.sin(args[0]), + x = 0, y = 0; + if (args.length === 3) { + x = args[1]; + y = args[2]; + } + + matrix[0] = cos; + matrix[1] = sin; + matrix[2] = -sin; + matrix[3] = cos; + matrix[4] = x - (cos * x - sin * y); + matrix[5] = y - (sin * x + cos * y); + } + + function scaleMatrix(matrix, args) { + var multiplierX = args[0], + multiplierY = (args.length === 2) ? args[1] : args[0]; + + matrix[0] = multiplierX; + matrix[3] = multiplierY; + } + + function skewMatrix(matrix, args, pos) { + matrix[pos] = Math.tan(fabric.util.degreesToRadians(args[0])); + } + + function translateMatrix(matrix, args) { + matrix[4] = args[0]; + if (args.length === 2) { + matrix[5] = args[1]; + } + } + + // identity matrix + var iMatrix = fabric.iMatrix, + + // == begin transform regexp + number = fabric.reNum, + + commaWsp = fabric.commaWsp, + + skewX = '(?:(skewX)\\s*\\(\\s*(' + number + ')\\s*\\))', + + skewY = '(?:(skewY)\\s*\\(\\s*(' + number + ')\\s*\\))', + + rotate = '(?:(rotate)\\s*\\(\\s*(' + number + ')(?:' + + commaWsp + '(' + number + ')' + + commaWsp + '(' + number + '))?\\s*\\))', + + scale = '(?:(scale)\\s*\\(\\s*(' + number + ')(?:' + + commaWsp + '(' + number + '))?\\s*\\))', + + translate = '(?:(translate)\\s*\\(\\s*(' + number + ')(?:' + + commaWsp + '(' + number + '))?\\s*\\))', + + matrix = '(?:(matrix)\\s*\\(\\s*' + + '(' + number + ')' + commaWsp + + '(' + number + ')' + commaWsp + + '(' + number + ')' + commaWsp + + '(' + number + ')' + commaWsp + + '(' + number + ')' + commaWsp + + '(' + number + ')' + + '\\s*\\))', + + transform = '(?:' + + matrix + '|' + + translate + '|' + + scale + '|' + + rotate + '|' + + skewX + '|' + + skewY + + ')', + + transforms = '(?:' + transform + '(?:' + commaWsp + '*' + transform + ')*' + ')', + + transformList = '^\\s*(?:' + transforms + '?)\\s*$', + + // http://www.w3.org/TR/SVG/coords.html#TransformAttribute + reTransformList = new RegExp(transformList), + // == end transform regexp + + reTransform = new RegExp(transform, 'g'); + + return function(attributeValue) { + + // start with identity matrix + var matrix = iMatrix.concat(), + matrices = []; + + // return if no argument was given or + // an argument does not match transform attribute regexp + if (!attributeValue || (attributeValue && !reTransformList.test(attributeValue))) { + return matrix; + } + + attributeValue.replace(reTransform, function(match) { + + var m = new RegExp(transform).exec(match).filter(function (match) { + // match !== '' && match != null + return (!!match); + }), + operation = m[1], + args = m.slice(2).map(parseFloat); + + switch (operation) { + case 'translate': + translateMatrix(matrix, args); + break; + case 'rotate': + args[0] = fabric.util.degreesToRadians(args[0]); + rotateMatrix(matrix, args); + break; + case 'scale': + scaleMatrix(matrix, args); + break; + case 'skewX': + skewMatrix(matrix, args, 2); + break; + case 'skewY': + skewMatrix(matrix, args, 1); + break; + case 'matrix': + matrix = args; + break; + } + + // snapshot current matrix into matrices array + matrices.push(matrix.concat()); + // reset + matrix = iMatrix.concat(); + }); + + var combinedMatrix = matrices[0]; + while (matrices.length > 1) { + matrices.shift(); + combinedMatrix = fabric.util.multiplyTransformMatrices(combinedMatrix, matrices[0]); + } + return combinedMatrix; + }; + })(); + + /** + * @private + */ + function parseStyleString(style, oStyle) { + var attr, value; + style.replace(/;\s*$/, '').split(';').forEach(function (chunk) { + var pair = chunk.split(':'); + + attr = pair[0].trim().toLowerCase(); + value = pair[1].trim(); + + oStyle[attr] = value; + }); + } + + /** + * @private + */ + function parseStyleObject(style, oStyle) { + var attr, value; + for (var prop in style) { + if (typeof style[prop] === 'undefined') { + continue; + } + + attr = prop.toLowerCase(); + value = style[prop]; + + oStyle[attr] = value; + } + } + + /** + * @private + */ + function getGlobalStylesForElement(element, svgUid) { + var styles = { }; + for (var rule in fabric.cssRules[svgUid]) { + if (elementMatchesRule(element, rule.split(' '))) { + for (var property in fabric.cssRules[svgUid][rule]) { + styles[property] = fabric.cssRules[svgUid][rule][property]; + } + } + } + return styles; + } + + /** + * @private + */ + function elementMatchesRule(element, selectors) { + var firstMatching, parentMatching = true; + //start from rightmost selector. + firstMatching = selectorMatches(element, selectors.pop()); + if (firstMatching && selectors.length) { + parentMatching = doesSomeParentMatch(element, selectors); + } + return firstMatching && parentMatching && (selectors.length === 0); + } + + function doesSomeParentMatch(element, selectors) { + var selector, parentMatching = true; + while (element.parentNode && element.parentNode.nodeType === 1 && selectors.length) { + if (parentMatching) { + selector = selectors.pop(); + } + element = element.parentNode; + parentMatching = selectorMatches(element, selector); + } + return selectors.length === 0; + } + + /** + * @private + */ + function selectorMatches(element, selector) { + var nodeName = element.nodeName, + classNames = element.getAttribute('class'), + id = element.getAttribute('id'), matcher, i; + // i check if a selector matches slicing away part from it. + // if i get empty string i should match + matcher = new RegExp('^' + nodeName, 'i'); + selector = selector.replace(matcher, ''); + if (id && selector.length) { + matcher = new RegExp('#' + id + '(?![a-zA-Z\\-]+)', 'i'); + selector = selector.replace(matcher, ''); + } + if (classNames && selector.length) { + classNames = classNames.split(' '); + for (i = classNames.length; i--;) { + matcher = new RegExp('\\.' + classNames[i] + '(?![a-zA-Z\\-]+)', 'i'); + selector = selector.replace(matcher, ''); + } + } + return selector.length === 0; + } + + /** + * @private + * to support IE8 missing getElementById on SVGdocument and on node xmlDOM + */ + function elementById(doc, id) { + var el; + doc.getElementById && (el = doc.getElementById(id)); + if (el) { + return el; + } + var node, i, len, nodelist = doc.getElementsByTagName('*'); + for (i = 0, len = nodelist.length; i < len; i++) { + node = nodelist[i]; + if (id === node.getAttribute('id')) { + return node; + } + } + } + + /** + * @private + */ + function parseUseDirectives(doc) { + var nodelist = _getMultipleNodes(doc, ['use', 'svg:use']), i = 0; + while (nodelist.length && i < nodelist.length) { + var el = nodelist[i], + xlinkAttribute = el.getAttribute('xlink:href') || el.getAttribute('href'); + + if (xlinkAttribute === null) { + return; + } + + var xlink = xlinkAttribute.substr(1), + x = el.getAttribute('x') || 0, + y = el.getAttribute('y') || 0, + el2 = elementById(doc, xlink).cloneNode(true), + currentTrans = (el2.getAttribute('transform') || '') + ' translate(' + x + ', ' + y + ')', + parentNode, + oldLength = nodelist.length, attr, + j, + attrs, + len, + namespace = fabric.svgNS; + + applyViewboxTransform(el2); + if (/^svg$/i.test(el2.nodeName)) { + var el3 = el2.ownerDocument.createElementNS(namespace, 'g'); + for (j = 0, attrs = el2.attributes, len = attrs.length; j < len; j++) { + attr = attrs.item(j); + el3.setAttributeNS(namespace, attr.nodeName, attr.nodeValue); + } + // el2.firstChild != null + while (el2.firstChild) { + el3.appendChild(el2.firstChild); + } + el2 = el3; + } + + for (j = 0, attrs = el.attributes, len = attrs.length; j < len; j++) { + attr = attrs.item(j); + if (attr.nodeName === 'x' || attr.nodeName === 'y' || + attr.nodeName === 'xlink:href' || attr.nodeName === 'href') { + continue; + } + + if (attr.nodeName === 'transform') { + currentTrans = attr.nodeValue + ' ' + currentTrans; + } + else { + el2.setAttribute(attr.nodeName, attr.nodeValue); + } + } + + el2.setAttribute('transform', currentTrans); + el2.setAttribute('instantiated_by_use', '1'); + el2.removeAttribute('id'); + parentNode = el.parentNode; + parentNode.replaceChild(el2, el); + // some browsers do not shorten nodelist after replaceChild (IE8) + if (nodelist.length === oldLength) { + i++; + } + } + } + + // http://www.w3.org/TR/SVG/coords.html#ViewBoxAttribute + // matches, e.g.: +14.56e-12, etc. + var reViewBoxAttrValue = new RegExp( + '^' + + '\\s*(' + fabric.reNum + '+)\\s*,?' + + '\\s*(' + fabric.reNum + '+)\\s*,?' + + '\\s*(' + fabric.reNum + '+)\\s*,?' + + '\\s*(' + fabric.reNum + '+)\\s*' + + '$' + ); + + /** + * Add a element that envelop all child elements and makes the viewbox transformMatrix descend on all elements + */ + function applyViewboxTransform(element) { + if (!fabric.svgViewBoxElementsRegEx.test(element.nodeName)) { + return {}; + } + var viewBoxAttr = element.getAttribute('viewBox'), + scaleX = 1, + scaleY = 1, + minX = 0, + minY = 0, + viewBoxWidth, viewBoxHeight, matrix, el, + widthAttr = element.getAttribute('width'), + heightAttr = element.getAttribute('height'), + x = element.getAttribute('x') || 0, + y = element.getAttribute('y') || 0, + preserveAspectRatio = element.getAttribute('preserveAspectRatio') || '', + missingViewBox = (!viewBoxAttr || !(viewBoxAttr = viewBoxAttr.match(reViewBoxAttrValue))), + missingDimAttr = (!widthAttr || !heightAttr || widthAttr === '100%' || heightAttr === '100%'), + toBeParsed = missingViewBox && missingDimAttr, + parsedDim = { }, translateMatrix = '', widthDiff = 0, heightDiff = 0; + + parsedDim.width = 0; + parsedDim.height = 0; + parsedDim.toBeParsed = toBeParsed; + + if (missingViewBox) { + if (((x || y) && element.parentNode && element.parentNode.nodeName !== '#document')) { + translateMatrix = ' translate(' + parseUnit(x) + ' ' + parseUnit(y) + ') '; + matrix = (element.getAttribute('transform') || '') + translateMatrix; + element.setAttribute('transform', matrix); + element.removeAttribute('x'); + element.removeAttribute('y'); + } + } + + if (toBeParsed) { + return parsedDim; + } + + if (missingViewBox) { + parsedDim.width = parseUnit(widthAttr); + parsedDim.height = parseUnit(heightAttr); + // set a transform for elements that have x y and are inner(only) SVGs + return parsedDim; + } + minX = -parseFloat(viewBoxAttr[1]); + minY = -parseFloat(viewBoxAttr[2]); + viewBoxWidth = parseFloat(viewBoxAttr[3]); + viewBoxHeight = parseFloat(viewBoxAttr[4]); + parsedDim.minX = minX; + parsedDim.minY = minY; + parsedDim.viewBoxWidth = viewBoxWidth; + parsedDim.viewBoxHeight = viewBoxHeight; + if (!missingDimAttr) { + parsedDim.width = parseUnit(widthAttr); + parsedDim.height = parseUnit(heightAttr); + scaleX = parsedDim.width / viewBoxWidth; + scaleY = parsedDim.height / viewBoxHeight; + } + else { + parsedDim.width = viewBoxWidth; + parsedDim.height = viewBoxHeight; + } + + // default is to preserve aspect ratio + preserveAspectRatio = fabric.util.parsePreserveAspectRatioAttribute(preserveAspectRatio); + if (preserveAspectRatio.alignX !== 'none') { + //translate all container for the effect of Mid, Min, Max + if (preserveAspectRatio.meetOrSlice === 'meet') { + scaleY = scaleX = (scaleX > scaleY ? scaleY : scaleX); + // calculate additional translation to move the viewbox + } + if (preserveAspectRatio.meetOrSlice === 'slice') { + scaleY = scaleX = (scaleX > scaleY ? scaleX : scaleY); + // calculate additional translation to move the viewbox + } + widthDiff = parsedDim.width - viewBoxWidth * scaleX; + heightDiff = parsedDim.height - viewBoxHeight * scaleX; + if (preserveAspectRatio.alignX === 'Mid') { + widthDiff /= 2; + } + if (preserveAspectRatio.alignY === 'Mid') { + heightDiff /= 2; + } + if (preserveAspectRatio.alignX === 'Min') { + widthDiff = 0; + } + if (preserveAspectRatio.alignY === 'Min') { + heightDiff = 0; + } + } + + if (scaleX === 1 && scaleY === 1 && minX === 0 && minY === 0 && x === 0 && y === 0) { + return parsedDim; + } + if ((x || y) && element.parentNode.nodeName !== '#document') { + translateMatrix = ' translate(' + parseUnit(x) + ' ' + parseUnit(y) + ') '; + } + + matrix = translateMatrix + ' matrix(' + scaleX + + ' 0' + + ' 0 ' + + scaleY + ' ' + + (minX * scaleX + widthDiff) + ' ' + + (minY * scaleY + heightDiff) + ') '; + // seems unused. + // parsedDim.viewboxTransform = fabric.parseTransformAttribute(matrix); + if (element.nodeName === 'svg') { + el = element.ownerDocument.createElementNS(fabric.svgNS, 'g'); + // element.firstChild != null + while (element.firstChild) { + el.appendChild(element.firstChild); + } + element.appendChild(el); + } + else { + el = element; + el.removeAttribute('x'); + el.removeAttribute('y'); + matrix = el.getAttribute('transform') + matrix; + } + el.setAttribute('transform', matrix); + return parsedDim; + } + + function hasAncestorWithNodeName(element, nodeName) { + while (element && (element = element.parentNode)) { + if (element.nodeName && nodeName.test(element.nodeName.replace('svg:', '')) + && !element.getAttribute('instantiated_by_use')) { + return true; + } + } + return false; + } + + /** + * Parses an SVG document, converts it to an array of corresponding fabric.* instances and passes them to a callback + * @static + * @function + * @memberOf fabric + * @param {SVGDocument} doc SVG document to parse + * @param {Function} callback Callback to call when parsing is finished; + * It's being passed an array of elements (parsed from a document). + * @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created. + * @param {Object} [parsingOptions] options for parsing document + * @param {String} [parsingOptions.crossOrigin] crossOrigin settings + */ + fabric.parseSVGDocument = function(doc, callback, reviver, parsingOptions) { + if (!doc) { + return; + } + + parseUseDirectives(doc); + + var svgUid = fabric.Object.__uid++, i, len, + options = applyViewboxTransform(doc), + descendants = fabric.util.toArray(doc.getElementsByTagName('*')); + options.crossOrigin = parsingOptions && parsingOptions.crossOrigin; + options.svgUid = svgUid; + + if (descendants.length === 0 && fabric.isLikelyNode) { + // we're likely in node, where "o3-xml" library fails to gEBTN("*") + // https://github.com/ajaxorg/node-o3-xml/issues/21 + descendants = doc.selectNodes('//*[name(.)!="svg"]'); + var arr = []; + for (i = 0, len = descendants.length; i < len; i++) { + arr[i] = descendants[i]; + } + descendants = arr; + } + + var elements = descendants.filter(function(el) { + applyViewboxTransform(el); + return fabric.svgValidTagNamesRegEx.test(el.nodeName.replace('svg:', '')) && + !hasAncestorWithNodeName(el, fabric.svgInvalidAncestorsRegEx); // http://www.w3.org/TR/SVG/struct.html#DefsElement + }); + if (!elements || (elements && !elements.length)) { + callback && callback([], {}); + return; + } + var clipPaths = { }; + descendants.filter(function(el) { + return el.nodeName.replace('svg:', '') === 'clipPath'; + }).forEach(function(el) { + var id = el.getAttribute('id'); + clipPaths[id] = fabric.util.toArray(el.getElementsByTagName('*')).filter(function(el) { + return fabric.svgValidTagNamesRegEx.test(el.nodeName.replace('svg:', '')); + }); + }); + fabric.gradientDefs[svgUid] = fabric.getGradientDefs(doc); + fabric.cssRules[svgUid] = fabric.getCSSRules(doc); + fabric.clipPaths[svgUid] = clipPaths; + // Precedence of rules: style > class > attribute + fabric.parseElements(elements, function(instances, elements) { + if (callback) { + callback(instances, options, elements, descendants); + delete fabric.gradientDefs[svgUid]; + delete fabric.cssRules[svgUid]; + delete fabric.clipPaths[svgUid]; + } + }, clone(options), reviver, parsingOptions); + }; + + function recursivelyParseGradientsXlink(doc, gradient) { + var gradientsAttrs = ['gradientTransform', 'x1', 'x2', 'y1', 'y2', 'gradientUnits', 'cx', 'cy', 'r', 'fx', 'fy'], + xlinkAttr = 'xlink:href', + xLink = gradient.getAttribute(xlinkAttr).substr(1), + referencedGradient = elementById(doc, xLink); + if (referencedGradient && referencedGradient.getAttribute(xlinkAttr)) { + recursivelyParseGradientsXlink(doc, referencedGradient); + } + gradientsAttrs.forEach(function(attr) { + if (referencedGradient && !gradient.hasAttribute(attr) && referencedGradient.hasAttribute(attr)) { + gradient.setAttribute(attr, referencedGradient.getAttribute(attr)); + } + }); + if (!gradient.children.length) { + var referenceClone = referencedGradient.cloneNode(true); + while (referenceClone.firstChild) { + gradient.appendChild(referenceClone.firstChild); + } + } + gradient.removeAttribute(xlinkAttr); + } + + var reFontDeclaration = new RegExp( + '(normal|italic)?\\s*(normal|small-caps)?\\s*' + + '(normal|bold|bolder|lighter|100|200|300|400|500|600|700|800|900)?\\s*(' + + fabric.reNum + + '(?:px|cm|mm|em|pt|pc|in)*)(?:\\/(normal|' + fabric.reNum + '))?\\s+(.*)'); + + extend(fabric, { + /** + * Parses a short font declaration, building adding its properties to a style object + * @static + * @function + * @memberOf fabric + * @param {String} value font declaration + * @param {Object} oStyle definition + */ + parseFontDeclaration: function(value, oStyle) { + var match = value.match(reFontDeclaration); + + if (!match) { + return; + } + var fontStyle = match[1], + // font variant is not used + // fontVariant = match[2], + fontWeight = match[3], + fontSize = match[4], + lineHeight = match[5], + fontFamily = match[6]; + + if (fontStyle) { + oStyle.fontStyle = fontStyle; + } + if (fontWeight) { + oStyle.fontWeight = isNaN(parseFloat(fontWeight)) ? fontWeight : parseFloat(fontWeight); + } + if (fontSize) { + oStyle.fontSize = parseUnit(fontSize); + } + if (fontFamily) { + oStyle.fontFamily = fontFamily; + } + if (lineHeight) { + oStyle.lineHeight = lineHeight === 'normal' ? 1 : lineHeight; + } + }, + + /** + * Parses an SVG document, returning all of the gradient declarations found in it + * @static + * @function + * @memberOf fabric + * @param {SVGDocument} doc SVG document to parse + * @return {Object} Gradient definitions; key corresponds to element id, value -- to gradient definition element + */ + getGradientDefs: function(doc) { + var tagArray = [ + 'linearGradient', + 'radialGradient', + 'svg:linearGradient', + 'svg:radialGradient'], + elList = _getMultipleNodes(doc, tagArray), + el, j = 0, gradientDefs = { }; + j = elList.length; + while (j--) { + el = elList[j]; + if (el.getAttribute('xlink:href')) { + recursivelyParseGradientsXlink(doc, el); + } + gradientDefs[el.getAttribute('id')] = el; + } + return gradientDefs; + }, + + /** + * Returns an object of attributes' name/value, given element and an array of attribute names; + * Parses parent "g" nodes recursively upwards. + * @static + * @memberOf fabric + * @param {DOMElement} element Element to parse + * @param {Array} attributes Array of attributes to parse + * @return {Object} object containing parsed attributes' names/values + */ + parseAttributes: function(element, attributes, svgUid) { + + if (!element) { + return; + } + + var value, + parentAttributes = { }, + fontSize, parentFontSize; + + if (typeof svgUid === 'undefined') { + svgUid = element.getAttribute('svgUid'); + } + // if there's a parent container (`g` or `a` or `symbol` node), parse its attributes recursively upwards + if (element.parentNode && fabric.svgValidParentsRegEx.test(element.parentNode.nodeName)) { + parentAttributes = fabric.parseAttributes(element.parentNode, attributes, svgUid); + } + + var ownAttributes = attributes.reduce(function(memo, attr) { + value = element.getAttribute(attr); + if (value) { // eslint-disable-line + memo[attr] = value; + } + return memo; + }, { }); + // add values parsed from style, which take precedence over attributes + // (see: http://www.w3.org/TR/SVG/styling.html#UsingPresentationAttributes) + var cssAttrs = extend( + getGlobalStylesForElement(element, svgUid), + fabric.parseStyleAttribute(element) + ); + ownAttributes = extend( + ownAttributes, + cssAttrs + ); + if (cssAttrs[cPath]) { + element.setAttribute(cPath, cssAttrs[cPath]); + } + fontSize = parentFontSize = parentAttributes.fontSize || fabric.Text.DEFAULT_SVG_FONT_SIZE; + if (ownAttributes[fSize]) { + // looks like the minimum should be 9px when dealing with ems. this is what looks like in browsers. + ownAttributes[fSize] = fontSize = parseUnit(ownAttributes[fSize], parentFontSize); + } + + var normalizedAttr, normalizedValue, normalizedStyle = {}; + for (var attr in ownAttributes) { + normalizedAttr = normalizeAttr(attr); + normalizedValue = normalizeValue(normalizedAttr, ownAttributes[attr], parentAttributes, fontSize); + normalizedStyle[normalizedAttr] = normalizedValue; + } + if (normalizedStyle && normalizedStyle.font) { + fabric.parseFontDeclaration(normalizedStyle.font, normalizedStyle); + } + var mergedAttrs = extend(parentAttributes, normalizedStyle); + return fabric.svgValidParentsRegEx.test(element.nodeName) ? mergedAttrs : _setStrokeFillOpacity(mergedAttrs); + }, + + /** + * Transforms an array of svg elements to corresponding fabric.* instances + * @static + * @memberOf fabric + * @param {Array} elements Array of elements to parse + * @param {Function} callback Being passed an array of fabric instances (transformed from SVG elements) + * @param {Object} [options] Options object + * @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created. + */ + parseElements: function(elements, callback, options, reviver, parsingOptions) { + new fabric.ElementsParser(elements, callback, options, reviver, parsingOptions).parse(); + }, + + /** + * Parses "style" attribute, retuning an object with values + * @static + * @memberOf fabric + * @param {SVGElement} element Element to parse + * @return {Object} Objects with values parsed from style attribute of an element + */ + parseStyleAttribute: function(element) { + var oStyle = { }, + style = element.getAttribute('style'); + + if (!style) { + return oStyle; + } + + if (typeof style === 'string') { + parseStyleString(style, oStyle); + } + else { + parseStyleObject(style, oStyle); + } + + return oStyle; + }, + + /** + * Parses "points" attribute, returning an array of values + * @static + * @memberOf fabric + * @param {String} points points attribute string + * @return {Array} array of points + */ + parsePointsAttribute: function(points) { + + // points attribute is required and must not be empty + if (!points) { + return null; + } + + // replace commas with whitespace and remove bookending whitespace + points = points.replace(/,/g, ' ').trim(); + + points = points.split(/\s+/); + var parsedPoints = [], i, len; + + for (i = 0, len = points.length; i < len; i += 2) { + parsedPoints.push({ + x: parseFloat(points[i]), + y: parseFloat(points[i + 1]) + }); + } + + // odd number of points is an error + // if (parsedPoints.length % 2 !== 0) { + // return null; + // } + + return parsedPoints; + }, + + /** + * Returns CSS rules for a given SVG document + * @static + * @function + * @memberOf fabric + * @param {SVGDocument} doc SVG document to parse + * @return {Object} CSS rules of this document + */ + getCSSRules: function(doc) { + var styles = doc.getElementsByTagName('style'), i, len, + allRules = { }, rules; + + // very crude parsing of style contents + for (i = 0, len = styles.length; i < len; i++) { + var styleContents = styles[i].textContent; + + // remove comments + styleContents = styleContents.replace(/\/\*[\s\S]*?\*\//g, ''); + if (styleContents.trim() === '') { + continue; + } + rules = styleContents.match(/[^{]*\{[\s\S]*?\}/g); + rules = rules.map(function(rule) { return rule.trim(); }); + // eslint-disable-next-line no-loop-func + rules.forEach(function(rule) { + + var match = rule.match(/([\s\S]*?)\s*\{([^}]*)\}/), + ruleObj = { }, declaration = match[2].trim(), + propertyValuePairs = declaration.replace(/;$/, '').split(/\s*;\s*/); + + for (i = 0, len = propertyValuePairs.length; i < len; i++) { + var pair = propertyValuePairs[i].split(/\s*:\s*/), + property = pair[0], + value = pair[1]; + ruleObj[property] = value; + } + rule = match[1]; + rule.split(',').forEach(function(_rule) { + _rule = _rule.replace(/^svg/i, '').trim(); + if (_rule === '') { + return; + } + if (allRules[_rule]) { + fabric.util.object.extend(allRules[_rule], ruleObj); + } + else { + allRules[_rule] = fabric.util.object.clone(ruleObj); + } + }); + }); + } + return allRules; + }, + + /** + * Takes url corresponding to an SVG document, and parses it into a set of fabric objects. + * Note that SVG is fetched via XMLHttpRequest, so it needs to conform to SOP (Same Origin Policy) + * @memberOf fabric + * @param {String} url + * @param {Function} callback + * @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created. + * @param {Object} [options] Object containing options for parsing + * @param {String} [options.crossOrigin] crossOrigin crossOrigin setting to use for external resources + */ + loadSVGFromURL: function(url, callback, reviver, options) { + + url = url.replace(/^\n\s*/, '').trim(); + new fabric.util.request(url, { + method: 'get', + onComplete: onComplete + }); + + function onComplete(r) { + + var xml = r.responseXML; + if (!xml || !xml.documentElement) { + callback && callback(null); + return false; + } + + fabric.parseSVGDocument(xml.documentElement, function (results, _options, elements, allElements) { + callback && callback(results, _options, elements, allElements); + }, reviver, options); + } + }, + + /** + * Takes string corresponding to an SVG document, and parses it into a set of fabric objects + * @memberOf fabric + * @param {String} string + * @param {Function} callback + * @param {Function} [reviver] Method for further parsing of SVG elements, called after each fabric object created. + * @param {Object} [options] Object containing options for parsing + * @param {String} [options.crossOrigin] crossOrigin crossOrigin setting to use for external resources + */ + loadSVGFromString: function(string, callback, reviver, options) { + var parser = new fabric.window.DOMParser(), + doc = parser.parseFromString(string.trim(), 'text/xml'); + fabric.parseSVGDocument(doc.documentElement, function (results, _options, elements, allElements) { + callback(results, _options, elements, allElements); + }, reviver, options); + } + }); + +})(typeof exports !== 'undefined' ? exports : this); + + +fabric.ElementsParser = function(elements, callback, options, reviver, parsingOptions, doc) { + this.elements = elements; + this.callback = callback; + this.options = options; + this.reviver = reviver; + this.svgUid = (options && options.svgUid) || 0; + this.parsingOptions = parsingOptions; + this.regexUrl = /^url\(['"]?#([^'"]+)['"]?\)/g; + this.doc = doc; +}; + +(function(proto) { + proto.parse = function() { + this.instances = new Array(this.elements.length); + this.numElements = this.elements.length; + this.createObjects(); + }; + + proto.createObjects = function() { + var _this = this; + this.elements.forEach(function(element, i) { + element.setAttribute('svgUid', _this.svgUid); + _this.createObject(element, i); + }); + }; + + proto.findTag = function(el) { + return fabric[fabric.util.string.capitalize(el.tagName.replace('svg:', ''))]; + }; + + proto.createObject = function(el, index) { + var klass = this.findTag(el); + if (klass && klass.fromElement) { + try { + klass.fromElement(el, this.createCallback(index, el), this.options); + } + catch (err) { + fabric.log(err); + } + } + else { + this.checkIfDone(); + } + }; + + proto.createCallback = function(index, el) { + var _this = this; + return function(obj) { + var _options; + _this.resolveGradient(obj, el, 'fill'); + _this.resolveGradient(obj, el, 'stroke'); + if (obj instanceof fabric.Image && obj._originalElement) { + _options = obj.parsePreserveAspectRatioAttribute(el); + } + obj._removeTransformMatrix(_options); + _this.resolveClipPath(obj, el); + _this.reviver && _this.reviver(el, obj); + _this.instances[index] = obj; + _this.checkIfDone(); + }; + }; + + proto.extractPropertyDefinition = function(obj, property, storage) { + var value = obj[property], regex = this.regexUrl; + if (!regex.test(value)) { + return; + } + regex.lastIndex = 0; + var id = regex.exec(value)[1]; + regex.lastIndex = 0; + return fabric[storage][this.svgUid][id]; + }; + + proto.resolveGradient = function(obj, el, property) { + var gradientDef = this.extractPropertyDefinition(obj, property, 'gradientDefs'); + if (gradientDef) { + var opacityAttr = el.getAttribute(property + '-opacity'); + var gradient = fabric.Gradient.fromElement(gradientDef, obj, opacityAttr, this.options); + obj.set(property, gradient); + } + }; + + proto.createClipPathCallback = function(obj, container) { + return function(_newObj) { + _newObj._removeTransformMatrix(); + _newObj.fillRule = _newObj.clipRule; + container.push(_newObj); + }; + }; + + proto.resolveClipPath = function(obj, usingElement) { + var clipPath = this.extractPropertyDefinition(obj, 'clipPath', 'clipPaths'), + element, klass, objTransformInv, container, gTransform, options; + if (clipPath) { + container = []; + objTransformInv = fabric.util.invertTransform(obj.calcTransformMatrix()); + // move the clipPath tag as sibling to the real element that is using it + var clipPathTag = clipPath[0].parentNode; + var clipPathOwner = usingElement; + while (clipPathOwner.parentNode && clipPathOwner.getAttribute('clip-path') !== obj.clipPath) { + clipPathOwner = clipPathOwner.parentNode; + } + clipPathOwner.parentNode.appendChild(clipPathTag); + for (var i = 0; i < clipPath.length; i++) { + element = clipPath[i]; + klass = this.findTag(element); + klass.fromElement( + element, + this.createClipPathCallback(obj, container), + this.options + ); + } + if (container.length === 1) { + clipPath = container[0]; + } + else { + clipPath = new fabric.Group(container); + } + gTransform = fabric.util.multiplyTransformMatrices( + objTransformInv, + clipPath.calcTransformMatrix() + ); + if (clipPath.clipPath) { + this.resolveClipPath(clipPath, clipPathOwner); + } + var options = fabric.util.qrDecompose(gTransform); + clipPath.flipX = false; + clipPath.flipY = false; + clipPath.set('scaleX', options.scaleX); + clipPath.set('scaleY', options.scaleY); + clipPath.angle = options.angle; + clipPath.skewX = options.skewX; + clipPath.skewY = 0; + clipPath.setPositionByOrigin({ x: options.translateX, y: options.translateY }, 'center', 'center'); + obj.clipPath = clipPath; + } + else { + // if clip-path does not resolve to any element, delete the property. + delete obj.clipPath; + } + }; + + proto.checkIfDone = function() { + if (--this.numElements === 0) { + this.instances = this.instances.filter(function(el) { + // eslint-disable-next-line no-eq-null, eqeqeq + return el != null; + }); + this.callback(this.instances, this.elements); + } + }; +})(fabric.ElementsParser.prototype); + + +(function(global) { + + 'use strict'; + + /* Adaptation of work of Kevin Lindsey (kevin@kevlindev.com) */ + + var fabric = global.fabric || (global.fabric = { }); + + if (fabric.Point) { + fabric.warn('fabric.Point is already defined'); + return; + } + + fabric.Point = Point; + + /** + * Point class + * @class fabric.Point + * @memberOf fabric + * @constructor + * @param {Number} x + * @param {Number} y + * @return {fabric.Point} thisArg + */ + function Point(x, y) { + this.x = x; + this.y = y; + } + + Point.prototype = /** @lends fabric.Point.prototype */ { + + type: 'point', + + constructor: Point, + + /** + * Adds another point to this one and returns another one + * @param {fabric.Point} that + * @return {fabric.Point} new Point instance with added values + */ + add: function (that) { + return new Point(this.x + that.x, this.y + that.y); + }, + + /** + * Adds another point to this one + * @param {fabric.Point} that + * @return {fabric.Point} thisArg + * @chainable + */ + addEquals: function (that) { + this.x += that.x; + this.y += that.y; + return this; + }, + + /** + * Adds value to this point and returns a new one + * @param {Number} scalar + * @return {fabric.Point} new Point with added value + */ + scalarAdd: function (scalar) { + return new Point(this.x + scalar, this.y + scalar); + }, + + /** + * Adds value to this point + * @param {Number} scalar + * @return {fabric.Point} thisArg + * @chainable + */ + scalarAddEquals: function (scalar) { + this.x += scalar; + this.y += scalar; + return this; + }, + + /** + * Subtracts another point from this point and returns a new one + * @param {fabric.Point} that + * @return {fabric.Point} new Point object with subtracted values + */ + subtract: function (that) { + return new Point(this.x - that.x, this.y - that.y); + }, + + /** + * Subtracts another point from this point + * @param {fabric.Point} that + * @return {fabric.Point} thisArg + * @chainable + */ + subtractEquals: function (that) { + this.x -= that.x; + this.y -= that.y; + return this; + }, + + /** + * Subtracts value from this point and returns a new one + * @param {Number} scalar + * @return {fabric.Point} + */ + scalarSubtract: function (scalar) { + return new Point(this.x - scalar, this.y - scalar); + }, + + /** + * Subtracts value from this point + * @param {Number} scalar + * @return {fabric.Point} thisArg + * @chainable + */ + scalarSubtractEquals: function (scalar) { + this.x -= scalar; + this.y -= scalar; + return this; + }, + + /** + * Multiplies this point by a value and returns a new one + * TODO: rename in scalarMultiply in 2.0 + * @param {Number} scalar + * @return {fabric.Point} + */ + multiply: function (scalar) { + return new Point(this.x * scalar, this.y * scalar); + }, + + /** + * Multiplies this point by a value + * TODO: rename in scalarMultiplyEquals in 2.0 + * @param {Number} scalar + * @return {fabric.Point} thisArg + * @chainable + */ + multiplyEquals: function (scalar) { + this.x *= scalar; + this.y *= scalar; + return this; + }, + + /** + * Divides this point by a value and returns a new one + * TODO: rename in scalarDivide in 2.0 + * @param {Number} scalar + * @return {fabric.Point} + */ + divide: function (scalar) { + return new Point(this.x / scalar, this.y / scalar); + }, + + /** + * Divides this point by a value + * TODO: rename in scalarDivideEquals in 2.0 + * @param {Number} scalar + * @return {fabric.Point} thisArg + * @chainable + */ + divideEquals: function (scalar) { + this.x /= scalar; + this.y /= scalar; + return this; + }, + + /** + * Returns true if this point is equal to another one + * @param {fabric.Point} that + * @return {Boolean} + */ + eq: function (that) { + return (this.x === that.x && this.y === that.y); + }, + + /** + * Returns true if this point is less than another one + * @param {fabric.Point} that + * @return {Boolean} + */ + lt: function (that) { + return (this.x < that.x && this.y < that.y); + }, + + /** + * Returns true if this point is less than or equal to another one + * @param {fabric.Point} that + * @return {Boolean} + */ + lte: function (that) { + return (this.x <= that.x && this.y <= that.y); + }, + + /** + + * Returns true if this point is greater another one + * @param {fabric.Point} that + * @return {Boolean} + */ + gt: function (that) { + return (this.x > that.x && this.y > that.y); + }, + + /** + * Returns true if this point is greater than or equal to another one + * @param {fabric.Point} that + * @return {Boolean} + */ + gte: function (that) { + return (this.x >= that.x && this.y >= that.y); + }, + + /** + * Returns new point which is the result of linear interpolation with this one and another one + * @param {fabric.Point} that + * @param {Number} t , position of interpolation, between 0 and 1 default 0.5 + * @return {fabric.Point} + */ + lerp: function (that, t) { + if (typeof t === 'undefined') { + t = 0.5; + } + t = Math.max(Math.min(1, t), 0); + return new Point(this.x + (that.x - this.x) * t, this.y + (that.y - this.y) * t); + }, + + /** + * Returns distance from this point and another one + * @param {fabric.Point} that + * @return {Number} + */ + distanceFrom: function (that) { + var dx = this.x - that.x, + dy = this.y - that.y; + return Math.sqrt(dx * dx + dy * dy); + }, + + /** + * Returns the point between this point and another one + * @param {fabric.Point} that + * @return {fabric.Point} + */ + midPointFrom: function (that) { + return this.lerp(that); + }, + + /** + * Returns a new point which is the min of this and another one + * @param {fabric.Point} that + * @return {fabric.Point} + */ + min: function (that) { + return new Point(Math.min(this.x, that.x), Math.min(this.y, that.y)); + }, + + /** + * Returns a new point which is the max of this and another one + * @param {fabric.Point} that + * @return {fabric.Point} + */ + max: function (that) { + return new Point(Math.max(this.x, that.x), Math.max(this.y, that.y)); + }, + + /** + * Returns string representation of this point + * @return {String} + */ + toString: function () { + return this.x + ',' + this.y; + }, + + /** + * Sets x/y of this point + * @param {Number} x + * @param {Number} y + * @chainable + */ + setXY: function (x, y) { + this.x = x; + this.y = y; + return this; + }, + + /** + * Sets x of this point + * @param {Number} x + * @chainable + */ + setX: function (x) { + this.x = x; + return this; + }, + + /** + * Sets y of this point + * @param {Number} y + * @chainable + */ + setY: function (y) { + this.y = y; + return this; + }, + + /** + * Sets x/y of this point from another point + * @param {fabric.Point} that + * @chainable + */ + setFromPoint: function (that) { + this.x = that.x; + this.y = that.y; + return this; + }, + + /** + * Swaps x/y of this point and another point + * @param {fabric.Point} that + */ + swap: function (that) { + var x = this.x, + y = this.y; + this.x = that.x; + this.y = that.y; + that.x = x; + that.y = y; + }, + + /** + * return a cloned instance of the point + * @return {fabric.Point} + */ + clone: function () { + return new Point(this.x, this.y); + } + }; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + /* Adaptation of work of Kevin Lindsey (kevin@kevlindev.com) */ + var fabric = global.fabric || (global.fabric = { }); + + if (fabric.Intersection) { + fabric.warn('fabric.Intersection is already defined'); + return; + } + + /** + * Intersection class + * @class fabric.Intersection + * @memberOf fabric + * @constructor + */ + function Intersection(status) { + this.status = status; + this.points = []; + } + + fabric.Intersection = Intersection; + + fabric.Intersection.prototype = /** @lends fabric.Intersection.prototype */ { + + constructor: Intersection, + + /** + * Appends a point to intersection + * @param {fabric.Point} point + * @return {fabric.Intersection} thisArg + * @chainable + */ + appendPoint: function (point) { + this.points.push(point); + return this; + }, + + /** + * Appends points to intersection + * @param {Array} points + * @return {fabric.Intersection} thisArg + * @chainable + */ + appendPoints: function (points) { + this.points = this.points.concat(points); + return this; + } + }; + + /** + * Checks if one line intersects another + * TODO: rename in intersectSegmentSegment + * @static + * @param {fabric.Point} a1 + * @param {fabric.Point} a2 + * @param {fabric.Point} b1 + * @param {fabric.Point} b2 + * @return {fabric.Intersection} + */ + fabric.Intersection.intersectLineLine = function (a1, a2, b1, b2) { + var result, + uaT = (b2.x - b1.x) * (a1.y - b1.y) - (b2.y - b1.y) * (a1.x - b1.x), + ubT = (a2.x - a1.x) * (a1.y - b1.y) - (a2.y - a1.y) * (a1.x - b1.x), + uB = (b2.y - b1.y) * (a2.x - a1.x) - (b2.x - b1.x) * (a2.y - a1.y); + if (uB !== 0) { + var ua = uaT / uB, + ub = ubT / uB; + if (0 <= ua && ua <= 1 && 0 <= ub && ub <= 1) { + result = new Intersection('Intersection'); + result.appendPoint(new fabric.Point(a1.x + ua * (a2.x - a1.x), a1.y + ua * (a2.y - a1.y))); + } + else { + result = new Intersection(); + } + } + else { + if (uaT === 0 || ubT === 0) { + result = new Intersection('Coincident'); + } + else { + result = new Intersection('Parallel'); + } + } + return result; + }; + + /** + * Checks if line intersects polygon + * TODO: rename in intersectSegmentPolygon + * fix detection of coincident + * @static + * @param {fabric.Point} a1 + * @param {fabric.Point} a2 + * @param {Array} points + * @return {fabric.Intersection} + */ + fabric.Intersection.intersectLinePolygon = function(a1, a2, points) { + var result = new Intersection(), + length = points.length, + b1, b2, inter, i; + + for (i = 0; i < length; i++) { + b1 = points[i]; + b2 = points[(i + 1) % length]; + inter = Intersection.intersectLineLine(a1, a2, b1, b2); + + result.appendPoints(inter.points); + } + if (result.points.length > 0) { + result.status = 'Intersection'; + } + return result; + }; + + /** + * Checks if polygon intersects another polygon + * @static + * @param {Array} points1 + * @param {Array} points2 + * @return {fabric.Intersection} + */ + fabric.Intersection.intersectPolygonPolygon = function (points1, points2) { + var result = new Intersection(), + length = points1.length, i; + + for (i = 0; i < length; i++) { + var a1 = points1[i], + a2 = points1[(i + 1) % length], + inter = Intersection.intersectLinePolygon(a1, a2, points2); + + result.appendPoints(inter.points); + } + if (result.points.length > 0) { + result.status = 'Intersection'; + } + return result; + }; + + /** + * Checks if polygon intersects rectangle + * @static + * @param {Array} points + * @param {fabric.Point} r1 + * @param {fabric.Point} r2 + * @return {fabric.Intersection} + */ + fabric.Intersection.intersectPolygonRectangle = function (points, r1, r2) { + var min = r1.min(r2), + max = r1.max(r2), + topRight = new fabric.Point(max.x, min.y), + bottomLeft = new fabric.Point(min.x, max.y), + inter1 = Intersection.intersectLinePolygon(min, topRight, points), + inter2 = Intersection.intersectLinePolygon(topRight, max, points), + inter3 = Intersection.intersectLinePolygon(max, bottomLeft, points), + inter4 = Intersection.intersectLinePolygon(bottomLeft, min, points), + result = new Intersection(); + + result.appendPoints(inter1.points); + result.appendPoints(inter2.points); + result.appendPoints(inter3.points); + result.appendPoints(inter4.points); + + if (result.points.length > 0) { + result.status = 'Intersection'; + } + return result; + }; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }); + + if (fabric.Color) { + fabric.warn('fabric.Color is already defined.'); + return; + } + + /** + * Color class + * The purpose of {@link fabric.Color} is to abstract and encapsulate common color operations; + * {@link fabric.Color} is a constructor and creates instances of {@link fabric.Color} objects. + * + * @class fabric.Color + * @param {String} color optional in hex or rgb(a) or hsl format or from known color list + * @return {fabric.Color} thisArg + * @tutorial {@link http://fabricjs.com/fabric-intro-part-2/#colors} + */ + function Color(color) { + if (!color) { + this.setSource([0, 0, 0, 1]); + } + else { + this._tryParsingColor(color); + } + } + + fabric.Color = Color; + + fabric.Color.prototype = /** @lends fabric.Color.prototype */ { + + /** + * @private + * @param {String|Array} color Color value to parse + */ + _tryParsingColor: function(color) { + var source; + + if (color in Color.colorNameMap) { + color = Color.colorNameMap[color]; + } + + if (color === 'transparent') { + source = [255, 255, 255, 0]; + } + + if (!source) { + source = Color.sourceFromHex(color); + } + if (!source) { + source = Color.sourceFromRgb(color); + } + if (!source) { + source = Color.sourceFromHsl(color); + } + if (!source) { + //if color is not recognize let's make black as canvas does + source = [0, 0, 0, 1]; + } + if (source) { + this.setSource(source); + } + }, + + /** + * Adapted from https://github.com/mjijackson + * @private + * @param {Number} r Red color value + * @param {Number} g Green color value + * @param {Number} b Blue color value + * @return {Array} Hsl color + */ + _rgbToHsl: function(r, g, b) { + r /= 255; g /= 255; b /= 255; + + var h, s, l, + max = fabric.util.array.max([r, g, b]), + min = fabric.util.array.min([r, g, b]); + + l = (max + min) / 2; + + if (max === min) { + h = s = 0; // achromatic + } + else { + var d = max - min; + s = l > 0.5 ? d / (2 - max - min) : d / (max + min); + switch (max) { + case r: + h = (g - b) / d + (g < b ? 6 : 0); + break; + case g: + h = (b - r) / d + 2; + break; + case b: + h = (r - g) / d + 4; + break; + } + h /= 6; + } + + return [ + Math.round(h * 360), + Math.round(s * 100), + Math.round(l * 100) + ]; + }, + + /** + * Returns source of this color (where source is an array representation; ex: [200, 200, 100, 1]) + * @return {Array} + */ + getSource: function() { + return this._source; + }, + + /** + * Sets source of this color (where source is an array representation; ex: [200, 200, 100, 1]) + * @param {Array} source + */ + setSource: function(source) { + this._source = source; + }, + + /** + * Returns color representation in RGB format + * @return {String} ex: rgb(0-255,0-255,0-255) + */ + toRgb: function() { + var source = this.getSource(); + return 'rgb(' + source[0] + ',' + source[1] + ',' + source[2] + ')'; + }, + + /** + * Returns color representation in RGBA format + * @return {String} ex: rgba(0-255,0-255,0-255,0-1) + */ + toRgba: function() { + var source = this.getSource(); + return 'rgba(' + source[0] + ',' + source[1] + ',' + source[2] + ',' + source[3] + ')'; + }, + + /** + * Returns color representation in HSL format + * @return {String} ex: hsl(0-360,0%-100%,0%-100%) + */ + toHsl: function() { + var source = this.getSource(), + hsl = this._rgbToHsl(source[0], source[1], source[2]); + + return 'hsl(' + hsl[0] + ',' + hsl[1] + '%,' + hsl[2] + '%)'; + }, + + /** + * Returns color representation in HSLA format + * @return {String} ex: hsla(0-360,0%-100%,0%-100%,0-1) + */ + toHsla: function() { + var source = this.getSource(), + hsl = this._rgbToHsl(source[0], source[1], source[2]); + + return 'hsla(' + hsl[0] + ',' + hsl[1] + '%,' + hsl[2] + '%,' + source[3] + ')'; + }, + + /** + * Returns color representation in HEX format + * @return {String} ex: FF5555 + */ + toHex: function() { + var source = this.getSource(), r, g, b; + + r = source[0].toString(16); + r = (r.length === 1) ? ('0' + r) : r; + + g = source[1].toString(16); + g = (g.length === 1) ? ('0' + g) : g; + + b = source[2].toString(16); + b = (b.length === 1) ? ('0' + b) : b; + + return r.toUpperCase() + g.toUpperCase() + b.toUpperCase(); + }, + + /** + * Returns color representation in HEXA format + * @return {String} ex: FF5555CC + */ + toHexa: function() { + var source = this.getSource(), a; + + a = Math.round(source[3] * 255); + a = a.toString(16); + a = (a.length === 1) ? ('0' + a) : a; + + return this.toHex() + a.toUpperCase(); + }, + + /** + * Gets value of alpha channel for this color + * @return {Number} 0-1 + */ + getAlpha: function() { + return this.getSource()[3]; + }, + + /** + * Sets value of alpha channel for this color + * @param {Number} alpha Alpha value 0-1 + * @return {fabric.Color} thisArg + */ + setAlpha: function(alpha) { + var source = this.getSource(); + source[3] = alpha; + this.setSource(source); + return this; + }, + + /** + * Transforms color to its grayscale representation + * @return {fabric.Color} thisArg + */ + toGrayscale: function() { + var source = this.getSource(), + average = parseInt((source[0] * 0.3 + source[1] * 0.59 + source[2] * 0.11).toFixed(0), 10), + currentAlpha = source[3]; + this.setSource([average, average, average, currentAlpha]); + return this; + }, + + /** + * Transforms color to its black and white representation + * @param {Number} threshold + * @return {fabric.Color} thisArg + */ + toBlackWhite: function(threshold) { + var source = this.getSource(), + average = (source[0] * 0.3 + source[1] * 0.59 + source[2] * 0.11).toFixed(0), + currentAlpha = source[3]; + + threshold = threshold || 127; + + average = (Number(average) < Number(threshold)) ? 0 : 255; + this.setSource([average, average, average, currentAlpha]); + return this; + }, + + /** + * Overlays color with another color + * @param {String|fabric.Color} otherColor + * @return {fabric.Color} thisArg + */ + overlayWith: function(otherColor) { + if (!(otherColor instanceof Color)) { + otherColor = new Color(otherColor); + } + + var result = [], + alpha = this.getAlpha(), + otherAlpha = 0.5, + source = this.getSource(), + otherSource = otherColor.getSource(), i; + + for (i = 0; i < 3; i++) { + result.push(Math.round((source[i] * (1 - otherAlpha)) + (otherSource[i] * otherAlpha))); + } + + result[3] = alpha; + this.setSource(result); + return this; + } + }; + + /** + * Regex matching color in RGB or RGBA formats (ex: rgb(0, 0, 0), rgba(255, 100, 10, 0.5), rgba( 255 , 100 , 10 , 0.5 ), rgb(1,1,1), rgba(100%, 60%, 10%, 0.5)) + * @static + * @field + * @memberOf fabric.Color + */ + // eslint-disable-next-line max-len + fabric.Color.reRGBa = /^rgba?\(\s*(\d{1,3}(?:\.\d+)?\%?)\s*,\s*(\d{1,3}(?:\.\d+)?\%?)\s*,\s*(\d{1,3}(?:\.\d+)?\%?)\s*(?:\s*,\s*((?:\d*\.?\d+)?)\s*)?\)$/i; + + /** + * Regex matching color in HSL or HSLA formats (ex: hsl(200, 80%, 10%), hsla(300, 50%, 80%, 0.5), hsla( 300 , 50% , 80% , 0.5 )) + * @static + * @field + * @memberOf fabric.Color + */ + fabric.Color.reHSLa = /^hsla?\(\s*(\d{1,3})\s*,\s*(\d{1,3}\%)\s*,\s*(\d{1,3}\%)\s*(?:\s*,\s*(\d+(?:\.\d+)?)\s*)?\)$/i; + + /** + * Regex matching color in HEX format (ex: #FF5544CC, #FF5555, 010155, aff) + * @static + * @field + * @memberOf fabric.Color + */ + fabric.Color.reHex = /^#?([0-9a-f]{8}|[0-9a-f]{6}|[0-9a-f]{4}|[0-9a-f]{3})$/i; + + /** + * Map of the 148 color names with HEX code + * @static + * @field + * @memberOf fabric.Color + * @see: https://www.w3.org/TR/css3-color/#svg-color + */ + fabric.Color.colorNameMap = { + aliceblue: '#F0F8FF', + antiquewhite: '#FAEBD7', + aqua: '#00FFFF', + aquamarine: '#7FFFD4', + azure: '#F0FFFF', + beige: '#F5F5DC', + bisque: '#FFE4C4', + black: '#000000', + blanchedalmond: '#FFEBCD', + blue: '#0000FF', + blueviolet: '#8A2BE2', + brown: '#A52A2A', + burlywood: '#DEB887', + cadetblue: '#5F9EA0', + chartreuse: '#7FFF00', + chocolate: '#D2691E', + coral: '#FF7F50', + cornflowerblue: '#6495ED', + cornsilk: '#FFF8DC', + crimson: '#DC143C', + cyan: '#00FFFF', + darkblue: '#00008B', + darkcyan: '#008B8B', + darkgoldenrod: '#B8860B', + darkgray: '#A9A9A9', + darkgrey: '#A9A9A9', + darkgreen: '#006400', + darkkhaki: '#BDB76B', + darkmagenta: '#8B008B', + darkolivegreen: '#556B2F', + darkorange: '#FF8C00', + darkorchid: '#9932CC', + darkred: '#8B0000', + darksalmon: '#E9967A', + darkseagreen: '#8FBC8F', + darkslateblue: '#483D8B', + darkslategray: '#2F4F4F', + darkslategrey: '#2F4F4F', + darkturquoise: '#00CED1', + darkviolet: '#9400D3', + deeppink: '#FF1493', + deepskyblue: '#00BFFF', + dimgray: '#696969', + dimgrey: '#696969', + dodgerblue: '#1E90FF', + firebrick: '#B22222', + floralwhite: '#FFFAF0', + forestgreen: '#228B22', + fuchsia: '#FF00FF', + gainsboro: '#DCDCDC', + ghostwhite: '#F8F8FF', + gold: '#FFD700', + goldenrod: '#DAA520', + gray: '#808080', + grey: '#808080', + green: '#008000', + greenyellow: '#ADFF2F', + honeydew: '#F0FFF0', + hotpink: '#FF69B4', + indianred: '#CD5C5C', + indigo: '#4B0082', + ivory: '#FFFFF0', + khaki: '#F0E68C', + lavender: '#E6E6FA', + lavenderblush: '#FFF0F5', + lawngreen: '#7CFC00', + lemonchiffon: '#FFFACD', + lightblue: '#ADD8E6', + lightcoral: '#F08080', + lightcyan: '#E0FFFF', + lightgoldenrodyellow: '#FAFAD2', + lightgray: '#D3D3D3', + lightgrey: '#D3D3D3', + lightgreen: '#90EE90', + lightpink: '#FFB6C1', + lightsalmon: '#FFA07A', + lightseagreen: '#20B2AA', + lightskyblue: '#87CEFA', + lightslategray: '#778899', + lightslategrey: '#778899', + lightsteelblue: '#B0C4DE', + lightyellow: '#FFFFE0', + lime: '#00FF00', + limegreen: '#32CD32', + linen: '#FAF0E6', + magenta: '#FF00FF', + maroon: '#800000', + mediumaquamarine: '#66CDAA', + mediumblue: '#0000CD', + mediumorchid: '#BA55D3', + mediumpurple: '#9370DB', + mediumseagreen: '#3CB371', + mediumslateblue: '#7B68EE', + mediumspringgreen: '#00FA9A', + mediumturquoise: '#48D1CC', + mediumvioletred: '#C71585', + midnightblue: '#191970', + mintcream: '#F5FFFA', + mistyrose: '#FFE4E1', + moccasin: '#FFE4B5', + navajowhite: '#FFDEAD', + navy: '#000080', + oldlace: '#FDF5E6', + olive: '#808000', + olivedrab: '#6B8E23', + orange: '#FFA500', + orangered: '#FF4500', + orchid: '#DA70D6', + palegoldenrod: '#EEE8AA', + palegreen: '#98FB98', + paleturquoise: '#AFEEEE', + palevioletred: '#DB7093', + papayawhip: '#FFEFD5', + peachpuff: '#FFDAB9', + peru: '#CD853F', + pink: '#FFC0CB', + plum: '#DDA0DD', + powderblue: '#B0E0E6', + purple: '#800080', + rebeccapurple: '#663399', + red: '#FF0000', + rosybrown: '#BC8F8F', + royalblue: '#4169E1', + saddlebrown: '#8B4513', + salmon: '#FA8072', + sandybrown: '#F4A460', + seagreen: '#2E8B57', + seashell: '#FFF5EE', + sienna: '#A0522D', + silver: '#C0C0C0', + skyblue: '#87CEEB', + slateblue: '#6A5ACD', + slategray: '#708090', + slategrey: '#708090', + snow: '#FFFAFA', + springgreen: '#00FF7F', + steelblue: '#4682B4', + tan: '#D2B48C', + teal: '#008080', + thistle: '#D8BFD8', + tomato: '#FF6347', + turquoise: '#40E0D0', + violet: '#EE82EE', + wheat: '#F5DEB3', + white: '#FFFFFF', + whitesmoke: '#F5F5F5', + yellow: '#FFFF00', + yellowgreen: '#9ACD32' + }; + + /** + * @private + * @param {Number} p + * @param {Number} q + * @param {Number} t + * @return {Number} + */ + function hue2rgb(p, q, t) { + if (t < 0) { + t += 1; + } + if (t > 1) { + t -= 1; + } + if (t < 1 / 6) { + return p + (q - p) * 6 * t; + } + if (t < 1 / 2) { + return q; + } + if (t < 2 / 3) { + return p + (q - p) * (2 / 3 - t) * 6; + } + return p; + } + + /** + * Returns new color object, when given a color in RGB format + * @memberOf fabric.Color + * @param {String} color Color value ex: rgb(0-255,0-255,0-255) + * @return {fabric.Color} + */ + fabric.Color.fromRgb = function(color) { + return Color.fromSource(Color.sourceFromRgb(color)); + }; + + /** + * Returns array representation (ex: [100, 100, 200, 1]) of a color that's in RGB or RGBA format + * @memberOf fabric.Color + * @param {String} color Color value ex: rgb(0-255,0-255,0-255), rgb(0%-100%,0%-100%,0%-100%) + * @return {Array} source + */ + fabric.Color.sourceFromRgb = function(color) { + var match = color.match(Color.reRGBa); + if (match) { + var r = parseInt(match[1], 10) / (/%$/.test(match[1]) ? 100 : 1) * (/%$/.test(match[1]) ? 255 : 1), + g = parseInt(match[2], 10) / (/%$/.test(match[2]) ? 100 : 1) * (/%$/.test(match[2]) ? 255 : 1), + b = parseInt(match[3], 10) / (/%$/.test(match[3]) ? 100 : 1) * (/%$/.test(match[3]) ? 255 : 1); + + return [ + parseInt(r, 10), + parseInt(g, 10), + parseInt(b, 10), + match[4] ? parseFloat(match[4]) : 1 + ]; + } + }; + + /** + * Returns new color object, when given a color in RGBA format + * @static + * @function + * @memberOf fabric.Color + * @param {String} color + * @return {fabric.Color} + */ + fabric.Color.fromRgba = Color.fromRgb; + + /** + * Returns new color object, when given a color in HSL format + * @param {String} color Color value ex: hsl(0-260,0%-100%,0%-100%) + * @memberOf fabric.Color + * @return {fabric.Color} + */ + fabric.Color.fromHsl = function(color) { + return Color.fromSource(Color.sourceFromHsl(color)); + }; + + /** + * Returns array representation (ex: [100, 100, 200, 1]) of a color that's in HSL or HSLA format. + * Adapted from https://github.com/mjijackson + * @memberOf fabric.Color + * @param {String} color Color value ex: hsl(0-360,0%-100%,0%-100%) or hsla(0-360,0%-100%,0%-100%, 0-1) + * @return {Array} source + * @see http://http://www.w3.org/TR/css3-color/#hsl-color + */ + fabric.Color.sourceFromHsl = function(color) { + var match = color.match(Color.reHSLa); + if (!match) { + return; + } + + var h = (((parseFloat(match[1]) % 360) + 360) % 360) / 360, + s = parseFloat(match[2]) / (/%$/.test(match[2]) ? 100 : 1), + l = parseFloat(match[3]) / (/%$/.test(match[3]) ? 100 : 1), + r, g, b; + + if (s === 0) { + r = g = b = l; + } + else { + var q = l <= 0.5 ? l * (s + 1) : l + s - l * s, + p = l * 2 - q; + + r = hue2rgb(p, q, h + 1 / 3); + g = hue2rgb(p, q, h); + b = hue2rgb(p, q, h - 1 / 3); + } + + return [ + Math.round(r * 255), + Math.round(g * 255), + Math.round(b * 255), + match[4] ? parseFloat(match[4]) : 1 + ]; + }; + + /** + * Returns new color object, when given a color in HSLA format + * @static + * @function + * @memberOf fabric.Color + * @param {String} color + * @return {fabric.Color} + */ + fabric.Color.fromHsla = Color.fromHsl; + + /** + * Returns new color object, when given a color in HEX format + * @static + * @memberOf fabric.Color + * @param {String} color Color value ex: FF5555 + * @return {fabric.Color} + */ + fabric.Color.fromHex = function(color) { + return Color.fromSource(Color.sourceFromHex(color)); + }; + + /** + * Returns array representation (ex: [100, 100, 200, 1]) of a color that's in HEX format + * @static + * @memberOf fabric.Color + * @param {String} color ex: FF5555 or FF5544CC (RGBa) + * @return {Array} source + */ + fabric.Color.sourceFromHex = function(color) { + if (color.match(Color.reHex)) { + var value = color.slice(color.indexOf('#') + 1), + isShortNotation = (value.length === 3 || value.length === 4), + isRGBa = (value.length === 8 || value.length === 4), + r = isShortNotation ? (value.charAt(0) + value.charAt(0)) : value.substring(0, 2), + g = isShortNotation ? (value.charAt(1) + value.charAt(1)) : value.substring(2, 4), + b = isShortNotation ? (value.charAt(2) + value.charAt(2)) : value.substring(4, 6), + a = isRGBa ? (isShortNotation ? (value.charAt(3) + value.charAt(3)) : value.substring(6, 8)) : 'FF'; + + return [ + parseInt(r, 16), + parseInt(g, 16), + parseInt(b, 16), + parseFloat((parseInt(a, 16) / 255).toFixed(2)) + ]; + } + }; + + /** + * Returns new color object, when given color in array representation (ex: [200, 100, 100, 0.5]) + * @static + * @memberOf fabric.Color + * @param {Array} source + * @return {fabric.Color} + */ + fabric.Color.fromSource = function(source) { + var oColor = new Color(); + oColor.setSource(source); + return oColor; + }; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + scaleMap = ['e', 'se', 's', 'sw', 'w', 'nw', 'n', 'ne', 'e'], + skewMap = ['ns', 'nesw', 'ew', 'nwse'], + controls = {}, + LEFT = 'left', TOP = 'top', RIGHT = 'right', BOTTOM = 'bottom', CENTER = 'center', + opposite = { + top: BOTTOM, + bottom: TOP, + left: RIGHT, + right: LEFT, + center: CENTER, + }, radiansToDegrees = fabric.util.radiansToDegrees, + sign = (Math.sign || function(x) { return ((x > 0) - (x < 0)) || +x; }); + + /** + * Combine control position and object angle to find the control direction compared + * to the object center. + * @param {fabric.Object} fabricObject the fabric object for which we are rendering controls + * @param {fabric.Control} control the control class + * @return {Number} 0 - 7 a quadrant number + */ + function findCornerQuadrant(fabricObject, control) { + var cornerAngle = fabricObject.angle + radiansToDegrees(Math.atan2(control.y, control.x)) + 360; + return Math.round((cornerAngle % 360) / 45); + } + + function fireEvent(eventName, options) { + var target = options.transform.target, + canvas = target.canvas, + canvasOptions = fabric.util.object.clone(options); + canvasOptions.target = target; + canvas && canvas.fire('object:' + eventName, canvasOptions); + target.fire(eventName, options); + } + + /** + * Inspect event and fabricObject properties to understand if the scaling action + * @param {Event} eventData from the user action + * @param {fabric.Object} fabricObject the fabric object about to scale + * @return {Boolean} true if scale is proportional + */ + function scaleIsProportional(eventData, fabricObject) { + var canvas = fabricObject.canvas, uniScaleKey = canvas.uniScaleKey, + uniformIsToggled = eventData[uniScaleKey]; + return (canvas.uniformScaling && !uniformIsToggled) || + (!canvas.uniformScaling && uniformIsToggled); + } + + /** + * Checks if transform is centered + * @param {Object} transform transform data + * @return {Boolean} true if transform is centered + */ + function isTransformCentered(transform) { + return transform.originX === CENTER && transform.originY === CENTER; + } + + /** + * Inspect fabricObject to understand if the current scaling action is allowed + * @param {fabric.Object} fabricObject the fabric object about to scale + * @param {String} by 'x' or 'y' or '' + * @param {Boolean} scaleProportionally true if we are trying to scale proportionally + * @return {Boolean} true if scaling is not allowed at current conditions + */ + function scalingIsForbidden(fabricObject, by, scaleProportionally) { + var lockX = fabricObject.lockScalingX, lockY = fabricObject.lockScalingY; + if (lockX && lockY) { + return true; + } + if (!by && (lockX || lockY) && scaleProportionally) { + return true; + } + if (lockX && by === 'x') { + return true; + } + if (lockY && by === 'y') { + return true; + } + return false; + } + + /** + * return the correct cursor style for the scale action + * @param {Event} eventData the javascript event that is causing the scale + * @param {fabric.Control} control the control that is interested in the action + * @param {fabric.Object} fabricObject the fabric object that is interested in the action + * @return {String} a valid css string for the cursor + */ + function scaleCursorStyleHandler(eventData, control, fabricObject) { + var notAllowed = 'not-allowed', + scaleProportionally = scaleIsProportional(eventData, fabricObject), + by = ''; + if (control.x !== 0 && control.y === 0) { + by = 'x'; + } + else if (control.x === 0 && control.y !== 0) { + by = 'y'; + } + if (scalingIsForbidden(fabricObject, by, scaleProportionally)) { + return notAllowed; + } + var n = findCornerQuadrant(fabricObject, control); + return scaleMap[n] + '-resize'; + } + + /** + * return the correct cursor style for the skew action + * @param {Event} eventData the javascript event that is causing the scale + * @param {fabric.Control} control the control that is interested in the action + * @param {fabric.Object} fabricObject the fabric object that is interested in the action + * @return {String} a valid css string for the cursor + */ + function skewCursorStyleHandler(eventData, control, fabricObject) { + var notAllowed = 'not-allowed'; + if (control.x !== 0 && fabricObject.lockSkewingY) { + return notAllowed; + } + if (control.y !== 0 && fabricObject.lockSkewingX) { + return notAllowed; + } + var n = findCornerQuadrant(fabricObject, control) % 4; + return skewMap[n] + '-resize'; + } + + /** + * Combine skew and scale style handlers to cover fabric standard use case + * @param {Event} eventData the javascript event that is causing the scale + * @param {fabric.Control} control the control that is interested in the action + * @param {fabric.Object} fabricObject the fabric object that is interested in the action + * @return {String} a valid css string for the cursor + */ + function scaleSkewCursorStyleHandler(eventData, control, fabricObject) { + if (eventData[fabricObject.canvas.altActionKey]) { + return controls.skewCursorStyleHandler(eventData, control, fabricObject); + } + return controls.scaleCursorStyleHandler(eventData, control, fabricObject); + } + + /** + * Inspect event, control and fabricObject to return the correct action name + * @param {Event} eventData the javascript event that is causing the scale + * @param {fabric.Control} control the control that is interested in the action + * @param {fabric.Object} fabricObject the fabric object that is interested in the action + * @return {String} an action name + */ + function scaleOrSkewActionName(eventData, control, fabricObject) { + var isAlternative = eventData[fabricObject.canvas.altActionKey]; + if (control.x === 0) { + // then is scaleY or skewX + return isAlternative ? 'skewX' : 'scaleY'; + } + if (control.y === 0) { + // then is scaleY or skewX + return isAlternative ? 'skewY' : 'scaleX'; + } + } + + /** + * Find the correct style for the control that is used for rotation. + * this function is very simple and it just take care of not-allowed or standard cursor + * @param {Event} eventData the javascript event that is causing the scale + * @param {fabric.Control} control the control that is interested in the action + * @param {fabric.Object} fabricObject the fabric object that is interested in the action + * @return {String} a valid css string for the cursor + */ + function rotationStyleHandler(eventData, control, fabricObject) { + if (fabricObject.lockRotation) { + return 'not-allowed'; + } + return control.cursorStyle; + } + + function commonEventInfo(eventData, transform, x, y) { + return { + e: eventData, + transform: transform, + pointer: { + x: x, + y: y, + } + }; + } + + /** + * Wrap an action handler with saving/restoring object position on the transform. + * this is the code that permits to objects to keep their position while transforming. + * @param {Function} actionHandler the function to wrap + * @return {Function} a function with an action handler signature + */ + function wrapWithFixedAnchor(actionHandler) { + return function(eventData, transform, x, y) { + var target = transform.target, centerPoint = target.getCenterPoint(), + constraint = target.translateToOriginPoint(centerPoint, transform.originX, transform.originY), + actionPerformed = actionHandler(eventData, transform, x, y); + target.setPositionByOrigin(constraint, transform.originX, transform.originY); + return actionPerformed; + }; + } + + /** + * Wrap an action handler with firing an event if the action is performed + * @param {Function} actionHandler the function to wrap + * @return {Function} a function with an action handler signature + */ + function wrapWithFireEvent(eventName, actionHandler) { + return function(eventData, transform, x, y) { + var actionPerformed = actionHandler(eventData, transform, x, y); + if (actionPerformed) { + fireEvent(eventName, commonEventInfo(eventData, transform, x, y)); + } + return actionPerformed; + }; + } + + /** + * Transforms a point described by x and y in a distance from the top left corner of the object + * bounding box. + * @param {Object} transform + * @param {String} originX + * @param {String} originY + * @param {number} x + * @param {number} y + * @return {Fabric.Point} the normalized point + */ + function getLocalPoint(transform, originX, originY, x, y) { + var target = transform.target, + control = target.controls[transform.corner], + zoom = target.canvas.getZoom(), + padding = target.padding / zoom, + localPoint = target.toLocalPoint(new fabric.Point(x, y), originX, originY); + if (localPoint.x >= padding) { + localPoint.x -= padding; + } + if (localPoint.x <= -padding) { + localPoint.x += padding; + } + if (localPoint.y >= padding) { + localPoint.y -= padding; + } + if (localPoint.y <= padding) { + localPoint.y += padding; + } + localPoint.x -= control.offsetX; + localPoint.y -= control.offsetY; + return localPoint; + } + + /** + * Detect if the fabric object is flipped on one side. + * @param {fabric.Object} target + * @return {Boolean} true if one flip, but not two. + */ + function targetHasOneFlip(target) { + return target.flipX !== target.flipY; + } + + /** + * Utility function to compensate the scale factor when skew is applied on both axes + * @private + */ + function compensateScaleForSkew(target, oppositeSkew, scaleToCompensate, axis, reference) { + if (target[oppositeSkew] !== 0) { + var newDim = target._getTransformedDimensions()[axis]; + var newValue = reference / newDim * target[scaleToCompensate]; + target.set(scaleToCompensate, newValue); + } + } + + /** + * Action handler for skewing on the X axis + * @private + */ + function skewObjectX(eventData, transform, x, y) { + var target = transform.target, + // find how big the object would be, if there was no skewX. takes in account scaling + dimNoSkew = target._getTransformedDimensions(0, target.skewY), + localPoint = getLocalPoint(transform, transform.originX, transform.originY, x, y), + // the mouse is in the center of the object, and we want it to stay there. + // so the object will grow twice as much as the mouse. + // this makes the skew growth to localPoint * 2 - dimNoSkew. + totalSkewSize = Math.abs(localPoint.x * 2) - dimNoSkew.x, + currentSkew = target.skewX, newSkew; + if (totalSkewSize < 2) { + // let's make it easy to go back to position 0. + newSkew = 0; + } + else { + newSkew = radiansToDegrees( + Math.atan2((totalSkewSize / target.scaleX), (dimNoSkew.y / target.scaleY)) + ); + // now we have to find the sign of the skew. + // it mostly depend on the origin of transformation. + if (transform.originX === LEFT && transform.originY === BOTTOM) { + newSkew = -newSkew; + } + if (transform.originX === RIGHT && transform.originY === TOP) { + newSkew = -newSkew; + } + if (targetHasOneFlip(target)) { + newSkew = -newSkew; + } + } + var hasSkewed = currentSkew !== newSkew; + if (hasSkewed) { + var dimBeforeSkewing = target._getTransformedDimensions().y; + target.set('skewX', newSkew); + compensateScaleForSkew(target, 'skewY', 'scaleY', 'y', dimBeforeSkewing); + } + return hasSkewed; + } + + /** + * Action handler for skewing on the Y axis + * @private + */ + function skewObjectY(eventData, transform, x, y) { + var target = transform.target, + // find how big the object would be, if there was no skewX. takes in account scaling + dimNoSkew = target._getTransformedDimensions(target.skewX, 0), + localPoint = getLocalPoint(transform, transform.originX, transform.originY, x, y), + // the mouse is in the center of the object, and we want it to stay there. + // so the object will grow twice as much as the mouse. + // this makes the skew growth to localPoint * 2 - dimNoSkew. + totalSkewSize = Math.abs(localPoint.y * 2) - dimNoSkew.y, + currentSkew = target.skewY, newSkew; + if (totalSkewSize < 2) { + // let's make it easy to go back to position 0. + newSkew = 0; + } + else { + newSkew = radiansToDegrees( + Math.atan2((totalSkewSize / target.scaleY), (dimNoSkew.x / target.scaleX)) + ); + // now we have to find the sign of the skew. + // it mostly depend on the origin of transformation. + if (transform.originX === LEFT && transform.originY === BOTTOM) { + newSkew = -newSkew; + } + if (transform.originX === RIGHT && transform.originY === TOP) { + newSkew = -newSkew; + } + if (targetHasOneFlip(target)) { + newSkew = -newSkew; + } + } + var hasSkewed = currentSkew !== newSkew; + if (hasSkewed) { + var dimBeforeSkewing = target._getTransformedDimensions().x; + target.set('skewY', newSkew); + compensateScaleForSkew(target, 'skewX', 'scaleX', 'x', dimBeforeSkewing); + } + return hasSkewed; + } + + /** + * Wrapped Action handler for skewing on the Y axis, takes care of the + * skew direction and determine the correct transform origin for the anchor point + * @param {Event} eventData javascript event that is doing the transform + * @param {Object} transform javascript object containing a series of information around the current transform + * @param {number} x current mouse x position, canvas normalized + * @param {number} y current mouse y position, canvas normalized + * @return {Boolean} true if some change happened + */ + function skewHandlerX(eventData, transform, x, y) { + // step1 figure out and change transform origin. + // if skewX > 0 and originY bottom we anchor on right + // if skewX > 0 and originY top we anchor on left + // if skewX < 0 and originY bottom we anchor on left + // if skewX < 0 and originY top we anchor on right + // if skewX is 0, we look for mouse position to understand where are we going. + var target = transform.target, currentSkew = target.skewX, originX, originY = transform.originY; + if (target.lockSkewingX) { + return false; + } + if (currentSkew === 0) { + var localPointFromCenter = getLocalPoint(transform, CENTER, CENTER, x, y); + if (localPointFromCenter.x > 0) { + // we are pulling right, anchor left; + originX = LEFT; + } + else { + // we are pulling right, anchor right + originX = RIGHT; + } + } + else { + if (currentSkew > 0) { + originX = originY === TOP ? LEFT : RIGHT; + } + if (currentSkew < 0) { + originX = originY === TOP ? RIGHT : LEFT; + } + // is the object flipped on one side only? swap the origin. + if (targetHasOneFlip(target)) { + originX = originX === LEFT ? RIGHT : LEFT; + } + } + + // once we have the origin, we find the anchor point + transform.originX = originX; + var finalHandler = wrapWithFireEvent('skewing', wrapWithFixedAnchor(skewObjectX)); + return finalHandler(eventData, transform, x, y); + } + + /** + * Wrapped Action handler for skewing on the Y axis, takes care of the + * skew direction and determine the correct transform origin for the anchor point + * @param {Event} eventData javascript event that is doing the transform + * @param {Object} transform javascript object containing a series of information around the current transform + * @param {number} x current mouse x position, canvas normalized + * @param {number} y current mouse y position, canvas normalized + * @return {Boolean} true if some change happened + */ + function skewHandlerY(eventData, transform, x, y) { + // step1 figure out and change transform origin. + // if skewY > 0 and originX left we anchor on top + // if skewY > 0 and originX right we anchor on bottom + // if skewY < 0 and originX left we anchor on bottom + // if skewY < 0 and originX right we anchor on top + // if skewY is 0, we look for mouse position to understand where are we going. + var target = transform.target, currentSkew = target.skewY, originY, originX = transform.originX; + if (target.lockSkewingY) { + return false; + } + if (currentSkew === 0) { + var localPointFromCenter = getLocalPoint(transform, CENTER, CENTER, x, y); + if (localPointFromCenter.y > 0) { + // we are pulling down, anchor up; + originY = TOP; + } + else { + // we are pulling up, anchor down + originY = BOTTOM; + } + } + else { + if (currentSkew > 0) { + originY = originX === LEFT ? TOP : BOTTOM; + } + if (currentSkew < 0) { + originY = originX === LEFT ? BOTTOM : TOP; + } + // is the object flipped on one side only? swap the origin. + if (targetHasOneFlip(target)) { + originY = originY === TOP ? BOTTOM : TOP; + } + } + + // once we have the origin, we find the anchor point + transform.originY = originY; + var finalHandler = wrapWithFireEvent('skewing', wrapWithFixedAnchor(skewObjectY)); + return finalHandler(eventData, transform, x, y); + } + + /** + * Action handler for rotation and snapping, without anchor point. + * Needs to be wrapped with `wrapWithFixedAnchor` to be effective + * @param {Event} eventData javascript event that is doing the transform + * @param {Object} transform javascript object containing a series of information around the current transform + * @param {number} x current mouse x position, canvas normalized + * @param {number} y current mouse y position, canvas normalized + * @return {Boolean} true if some change happened + * @private + */ + function rotationWithSnapping(eventData, transform, x, y) { + var t = transform, + target = t.target, + pivotPoint = target.translateToOriginPoint(target.getCenterPoint(), t.originX, t.originY); + + if (target.lockRotation) { + return false; + } + + var lastAngle = Math.atan2(t.ey - pivotPoint.y, t.ex - pivotPoint.x), + curAngle = Math.atan2(y - pivotPoint.y, x - pivotPoint.x), + angle = radiansToDegrees(curAngle - lastAngle + t.theta), + hasRotated = true; + + if (target.snapAngle > 0) { + var snapAngle = target.snapAngle, + snapThreshold = target.snapThreshold || snapAngle, + rightAngleLocked = Math.ceil(angle / snapAngle) * snapAngle, + leftAngleLocked = Math.floor(angle / snapAngle) * snapAngle; + + if (Math.abs(angle - leftAngleLocked) < snapThreshold) { + angle = leftAngleLocked; + } + else if (Math.abs(angle - rightAngleLocked) < snapThreshold) { + angle = rightAngleLocked; + } + } + + // normalize angle to positive value + if (angle < 0) { + angle = 360 + angle; + } + angle %= 360; + + hasRotated = target.angle !== angle; + target.angle = angle; + return hasRotated; + } + + /** + * Basic scaling logic, reused with different constrain for scaling X,Y, freely or equally. + * Needs to be wrapped with `wrapWithFixedAnchor` to be effective + * @param {Event} eventData javascript event that is doing the transform + * @param {Object} transform javascript object containing a series of information around the current transform + * @param {number} x current mouse x position, canvas normalized + * @param {number} y current mouse y position, canvas normalized + * @param {Object} options additional information for scaling + * @param {String} options.by 'x', 'y', 'equally' or '' to indicate type of scaling + * @return {Boolean} true if some change happened + * @private + */ + function scaleObject(eventData, transform, x, y, options) { + options = options || {}; + var target = transform.target, + lockScalingX = target.lockScalingX, lockScalingY = target.lockScalingY, + by = options.by, newPoint, scaleX, scaleY, dim, + scaleProportionally = scaleIsProportional(eventData, target), + forbidScaling = scalingIsForbidden(target, by, scaleProportionally), + signX, signY, gestureScale = transform.gestureScale; + + if (forbidScaling) { + return false; + } + if (gestureScale) { + scaleX = transform.scaleX * gestureScale; + scaleY = transform.scaleY * gestureScale; + } + else { + newPoint = getLocalPoint(transform, transform.originX, transform.originY, x, y); + // use of sign: We use sign to detect change of direction of an action. sign usually change when + // we cross the origin point with the mouse. So a scale flip for example. There is an issue when scaling + // by center and scaling using one middle control ( default: mr, mt, ml, mb), the mouse movement can easily + // cross many time the origin point and flip the object. so we need a way to filter out the noise. + // This ternary here should be ok to filter out X scaling when we want Y only and vice versa. + signX = by !== 'y' ? sign(newPoint.x) : 1; + signY = by !== 'x' ? sign(newPoint.y) : 1; + if (!transform.signX) { + transform.signX = signX; + } + if (!transform.signY) { + transform.signY = signY; + } + + if (target.lockScalingFlip && + (transform.signX !== signX || transform.signY !== signY) + ) { + return false; + } + + dim = target._getTransformedDimensions(); + // missing detection of flip and logic to switch the origin + if (scaleProportionally && !by) { + // uniform scaling + var distance = Math.abs(newPoint.x) + Math.abs(newPoint.y), + original = transform.original, + originalDistance = Math.abs(dim.x * original.scaleX / target.scaleX) + + Math.abs(dim.y * original.scaleY / target.scaleY), + scale = distance / originalDistance; + scaleX = original.scaleX * scale; + scaleY = original.scaleY * scale; + } + else { + scaleX = Math.abs(newPoint.x * target.scaleX / dim.x); + scaleY = Math.abs(newPoint.y * target.scaleY / dim.y); + } + // if we are scaling by center, we need to double the scale + if (isTransformCentered(transform)) { + scaleX *= 2; + scaleY *= 2; + } + if (transform.signX !== signX && by !== 'y') { + transform.originX = opposite[transform.originX]; + scaleX *= -1; + transform.signX = signX; + } + if (transform.signY !== signY && by !== 'x') { + transform.originY = opposite[transform.originY]; + scaleY *= -1; + transform.signY = signY; + } + } + // minScale is taken are in the setter. + var oldScaleX = target.scaleX, oldScaleY = target.scaleY; + if (!by) { + !lockScalingX && target.set('scaleX', scaleX); + !lockScalingY && target.set('scaleY', scaleY); + } + else { + // forbidden cases already handled on top here. + by === 'x' && target.set('scaleX', scaleX); + by === 'y' && target.set('scaleY', scaleY); + } + return oldScaleX !== target.scaleX || oldScaleY !== target.scaleY; + } + + /** + * Generic scaling logic, to scale from corners either equally or freely. + * Needs to be wrapped with `wrapWithFixedAnchor` to be effective + * @param {Event} eventData javascript event that is doing the transform + * @param {Object} transform javascript object containing a series of information around the current transform + * @param {number} x current mouse x position, canvas normalized + * @param {number} y current mouse y position, canvas normalized + * @return {Boolean} true if some change happened + */ + function scaleObjectFromCorner(eventData, transform, x, y) { + return scaleObject(eventData, transform, x, y); + } + + /** + * Scaling logic for the X axis. + * Needs to be wrapped with `wrapWithFixedAnchor` to be effective + * @param {Event} eventData javascript event that is doing the transform + * @param {Object} transform javascript object containing a series of information around the current transform + * @param {number} x current mouse x position, canvas normalized + * @param {number} y current mouse y position, canvas normalized + * @return {Boolean} true if some change happened + */ + function scaleObjectX(eventData, transform, x, y) { + return scaleObject(eventData, transform, x, y , { by: 'x' }); + } + + /** + * Scaling logic for the Y axis. + * Needs to be wrapped with `wrapWithFixedAnchor` to be effective + * @param {Event} eventData javascript event that is doing the transform + * @param {Object} transform javascript object containing a series of information around the current transform + * @param {number} x current mouse x position, canvas normalized + * @param {number} y current mouse y position, canvas normalized + * @return {Boolean} true if some change happened + */ + function scaleObjectY(eventData, transform, x, y) { + return scaleObject(eventData, transform, x, y , { by: 'y' }); + } + + /** + * Composed action handler to either scale Y or skew X + * Needs to be wrapped with `wrapWithFixedAnchor` to be effective + * @param {Event} eventData javascript event that is doing the transform + * @param {Object} transform javascript object containing a series of information around the current transform + * @param {number} x current mouse x position, canvas normalized + * @param {number} y current mouse y position, canvas normalized + * @return {Boolean} true if some change happened + */ + function scalingYOrSkewingX(eventData, transform, x, y) { + // ok some safety needed here. + if (eventData[transform.target.canvas.altActionKey]) { + return controls.skewHandlerX(eventData, transform, x, y); + } + return controls.scalingY(eventData, transform, x, y); + } + + /** + * Composed action handler to either scale X or skew Y + * Needs to be wrapped with `wrapWithFixedAnchor` to be effective + * @param {Event} eventData javascript event that is doing the transform + * @param {Object} transform javascript object containing a series of information around the current transform + * @param {number} x current mouse x position, canvas normalized + * @param {number} y current mouse y position, canvas normalized + * @return {Boolean} true if some change happened + */ + function scalingXOrSkewingY(eventData, transform, x, y) { + // ok some safety needed here. + if (eventData[transform.target.canvas.altActionKey]) { + return controls.skewHandlerY(eventData, transform, x, y); + } + return controls.scalingX(eventData, transform, x, y); + } + + /** + * Action handler to change textbox width + * Needs to be wrapped with `wrapWithFixedAnchor` to be effective + * @param {Event} eventData javascript event that is doing the transform + * @param {Object} transform javascript object containing a series of information around the current transform + * @param {number} x current mouse x position, canvas normalized + * @param {number} y current mouse y position, canvas normalized + * @return {Boolean} true if some change happened + */ + function changeWidth(eventData, transform, x, y) { + var target = transform.target, localPoint = getLocalPoint(transform, transform.originX, transform.originY, x, y), + strokePadding = target.strokeWidth / (target.strokeUniform ? target.scaleX : 1), + multiplier = isTransformCentered(transform) ? 2 : 1, + oldWidth = target.width, + newWidth = Math.abs(localPoint.x * multiplier / target.scaleX) - strokePadding; + target.set('width', Math.max(newWidth, 0)); + return oldWidth !== newWidth; + } + + /** + * Action handler + * @private + * @param {Event} eventData javascript event that is doing the transform + * @param {Object} transform javascript object containing a series of information around the current transform + * @param {number} x current mouse x position, canvas normalized + * @param {number} y current mouse y position, canvas normalized + * @return {Boolean} true if the translation occurred + */ + function dragHandler(eventData, transform, x, y) { + var target = transform.target, + newLeft = x - transform.offsetX, + newTop = y - transform.offsetY, + moveX = !target.get('lockMovementX') && target.left !== newLeft, + moveY = !target.get('lockMovementY') && target.top !== newTop; + moveX && target.set('left', newLeft); + moveY && target.set('top', newTop); + if (moveX || moveY) { + fireEvent('moving', commonEventInfo(eventData, transform, x, y)); + } + return moveX || moveY; + } + + controls.scaleCursorStyleHandler = scaleCursorStyleHandler; + controls.skewCursorStyleHandler = skewCursorStyleHandler; + controls.scaleSkewCursorStyleHandler = scaleSkewCursorStyleHandler; + controls.rotationWithSnapping = wrapWithFireEvent('rotating', wrapWithFixedAnchor(rotationWithSnapping)); + controls.scalingEqually = wrapWithFireEvent('scaling', wrapWithFixedAnchor( scaleObjectFromCorner)); + controls.scalingX = wrapWithFireEvent('scaling', wrapWithFixedAnchor(scaleObjectX)); + controls.scalingY = wrapWithFireEvent('scaling', wrapWithFixedAnchor(scaleObjectY)); + controls.scalingYOrSkewingX = scalingYOrSkewingX; + controls.scalingXOrSkewingY = scalingXOrSkewingY; + controls.changeWidth = wrapWithFireEvent('resizing', wrapWithFixedAnchor(changeWidth)); + controls.skewHandlerX = skewHandlerX; + controls.skewHandlerY = skewHandlerY; + controls.dragHandler = dragHandler; + controls.scaleOrSkewActionName = scaleOrSkewActionName; + controls.rotationStyleHandler = rotationStyleHandler; + controls.fireEvent = fireEvent; + controls.wrapWithFixedAnchor = wrapWithFixedAnchor; + controls.wrapWithFireEvent = wrapWithFireEvent; + controls.getLocalPoint = getLocalPoint; + fabric.controlsUtils = controls; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + degreesToRadians = fabric.util.degreesToRadians, + controls = fabric.controlsUtils; + + /** + * Render a round control, as per fabric features. + * This function is written to respect object properties like transparentCorners, cornerSize + * cornerColor, cornerStrokeColor + * plus the addition of offsetY and offsetX. + * @param {CanvasRenderingContext2D} ctx context to render on + * @param {Number} left x coordinate where the control center should be + * @param {Number} top y coordinate where the control center should be + * @param {Object} styleOverride override for fabric.Object controls style + * @param {fabric.Object} fabricObject the fabric object for which we are rendering controls + */ + function renderCircleControl (ctx, left, top, styleOverride, fabricObject) { + styleOverride = styleOverride || {}; + var xSize = this.sizeX || styleOverride.cornerSize || fabricObject.cornerSize, + ySize = this.sizeY || styleOverride.cornerSize || fabricObject.cornerSize, + transparentCorners = typeof styleOverride.transparentCorners !== 'undefined' ? + styleOverride.transparentCorners : fabricObject.transparentCorners, + methodName = transparentCorners ? 'stroke' : 'fill', + stroke = !transparentCorners && (styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor), + myLeft = left, + myTop = top, size; + ctx.save(); + ctx.fillStyle = styleOverride.cornerColor || fabricObject.cornerColor; + ctx.strokeStyle = styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor; + // as soon as fabric react v5, remove ie11, use proper ellipse code. + if (xSize > ySize) { + size = xSize; + ctx.scale(1.0, ySize / xSize); + myTop = top * xSize / ySize; + } + else if (ySize > xSize) { + size = ySize; + ctx.scale(xSize / ySize, 1.0); + myLeft = left * ySize / xSize; + } + else { + size = xSize; + } + // this is still wrong + ctx.lineWidth = 1; + ctx.beginPath(); + ctx.arc(myLeft, myTop, size / 2, 0, 2 * Math.PI, false); + ctx[methodName](); + if (stroke) { + ctx.stroke(); + } + ctx.restore(); + } + + /** + * Render a square control, as per fabric features. + * This function is written to respect object properties like transparentCorners, cornerSize + * cornerColor, cornerStrokeColor + * plus the addition of offsetY and offsetX. + * @param {CanvasRenderingContext2D} ctx context to render on + * @param {Number} left x coordinate where the control center should be + * @param {Number} top y coordinate where the control center should be + * @param {Object} styleOverride override for fabric.Object controls style + * @param {fabric.Object} fabricObject the fabric object for which we are rendering controls + */ + function renderSquareControl(ctx, left, top, styleOverride, fabricObject) { + styleOverride = styleOverride || {}; + var xSize = this.sizeX || styleOverride.cornerSize || fabricObject.cornerSize, + ySize = this.sizeY || styleOverride.cornerSize || fabricObject.cornerSize, + transparentCorners = typeof styleOverride.transparentCorners !== 'undefined' ? + styleOverride.transparentCorners : fabricObject.transparentCorners, + methodName = transparentCorners ? 'stroke' : 'fill', + stroke = !transparentCorners && ( + styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor + ), xSizeBy2 = xSize / 2, ySizeBy2 = ySize / 2; + ctx.save(); + ctx.fillStyle = styleOverride.cornerColor || fabricObject.cornerColor; + ctx.strokeStyle = styleOverride.cornerStrokeColor || fabricObject.cornerStrokeColor; + // this is still wrong + ctx.lineWidth = 1; + ctx.translate(left, top); + ctx.rotate(degreesToRadians(fabricObject.angle)); + // this does not work, and fixed with ( && ) does not make sense. + // to have real transparent corners we need the controls on upperCanvas + // transparentCorners || ctx.clearRect(-xSizeBy2, -ySizeBy2, xSize, ySize); + ctx[methodName + 'Rect'](-xSizeBy2, -ySizeBy2, xSize, ySize); + if (stroke) { + ctx.strokeRect(-xSizeBy2, -ySizeBy2, xSize, ySize); + } + ctx.restore(); + } + + controls.renderCircleControl = renderCircleControl; + controls.renderSquareControl = renderSquareControl; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }); + + function Control(options) { + for (var i in options) { + this[i] = options[i]; + } + } + + fabric.Control = Control; + + fabric.Control.prototype = /** @lends fabric.Control.prototype */ { + + /** + * keep track of control visibility. + * mainly for backward compatibility. + * if you do not want to see a control, you can remove it + * from the controlset. + * @type {Boolean} + * @default true + */ + visible: true, + + /** + * Name of the action that the control will likely execute. + * This is optional. FabricJS uses to identify what the user is doing for some + * extra optimizations. If you are writing a custom control and you want to know + * somewhere else in the code what is going on, you can use this string here. + * you can also provide a custom getActionName if your control run multiple actions + * depending on some external state. + * default to scale since is the most common, used on 4 corners by default + * @type {String} + * @default 'scale' + */ + actionName: 'scale', + + /** + * Drawing angle of the control. + * NOT used for now, but name marked as needed for internal logic + * example: to reuse the same drawing function for different rotated controls + * @type {Number} + * @default 0 + */ + angle: 0, + + /** + * Relative position of the control. X + * 0,0 is the center of the Object, while -0.5 (left) or 0.5 (right) are the extremities + * of the bounding box. + * @type {Number} + * @default 0 + */ + x: 0, + + /** + * Relative position of the control. Y + * 0,0 is the center of the Object, while -0.5 (top) or 0.5 (bottom) are the extremities + * of the bounding box. + * @type {Number} + * @default 0 + */ + y: 0, + + /** + * Horizontal offset of the control from the defined position. In pixels + * Positive offset moves the control to the right, negative to the left. + * It used when you want to have position of control that does not scale with + * the bounding box. Example: rotation control is placed at x:0, y: 0.5 on + * the boundindbox, with an offset of 30 pixels vertically. Those 30 pixels will + * stay 30 pixels no matter how the object is big. Another example is having 2 + * controls in the corner, that stay in the same position when the object scale. + * of the bounding box. + * @type {Number} + * @default 0 + */ + offsetX: 0, + + /** + * Vertical offset of the control from the defined position. In pixels + * Positive offset moves the control to the bottom, negative to the top. + * @type {Number} + * @default 0 + */ + offsetY: 0, + + /** + * Sets the length of the control. If null, defaults to object's cornerSize. + * Expects both sizeX and sizeY to be set when set. + * @type {?Number} + * @default null + */ + sizeX: null, + + /** + * Sets the height of the control. If null, defaults to object's cornerSize. + * Expects both sizeX and sizeY to be set when set. + * @type {?Number} + * @default null + */ + sizeY: null, + + /** + * Sets the length of the touch area of the control. If null, defaults to object's touchCornerSize. + * Expects both touchSizeX and touchSizeY to be set when set. + * @type {?Number} + * @default null + */ + touchSizeX: null, + + /** + * Sets the height of the touch area of the control. If null, defaults to object's touchCornerSize. + * Expects both touchSizeX and touchSizeY to be set when set. + * @type {?Number} + * @default null + */ + touchSizeY: null, + + /** + * Css cursor style to display when the control is hovered. + * if the method `cursorStyleHandler` is provided, this property is ignored. + * @type {String} + * @default 'crosshair' + */ + cursorStyle: 'crosshair', + + /** + * If controls has an offsetY or offsetX, draw a line that connects + * the control to the bounding box + * @type {Boolean} + * @default false + */ + withConnection: false, + + /** + * The control actionHandler, provide one to handle action ( control being moved ) + * @param {Event} eventData the native mouse event + * @param {Object} transformData properties of the current transform + * @param {Number} x x position of the cursor + * @param {Number} y y position of the cursor + * @return {Boolean} true if the action/event modified the object + */ + actionHandler: function(/* eventData, transformData, x, y */) { }, + + /** + * The control handler for mouse down, provide one to handle mouse down on control + * @param {Event} eventData the native mouse event + * @param {Object} transformData properties of the current transform + * @param {Number} x x position of the cursor + * @param {Number} y y position of the cursor + * @return {Boolean} true if the action/event modified the object + */ + mouseDownHandler: function(/* eventData, transformData, x, y */) { }, + + /** + * The control mouseUpHandler, provide one to handle an effect on mouse up. + * @param {Event} eventData the native mouse event + * @param {Object} transformData properties of the current transform + * @param {Number} x x position of the cursor + * @param {Number} y y position of the cursor + * @return {Boolean} true if the action/event modified the object + */ + mouseUpHandler: function(/* eventData, transformData, x, y */) { }, + + /** + * Returns control actionHandler + * @param {Event} eventData the native mouse event + * @param {fabric.Object} fabricObject on which the control is displayed + * @param {fabric.Control} control control for which the action handler is being asked + * @return {Function} the action handler + */ + getActionHandler: function(/* eventData, fabricObject, control */) { + return this.actionHandler; + }, + + /** + * Returns control mouseDown handler + * @param {Event} eventData the native mouse event + * @param {fabric.Object} fabricObject on which the control is displayed + * @param {fabric.Control} control control for which the action handler is being asked + * @return {Function} the action handler + */ + getMouseDownHandler: function(/* eventData, fabricObject, control */) { + return this.mouseDownHandler; + }, + + /** + * Returns control mouseUp handler + * @param {Event} eventData the native mouse event + * @param {fabric.Object} fabricObject on which the control is displayed + * @param {fabric.Control} control control for which the action handler is being asked + * @return {Function} the action handler + */ + getMouseUpHandler: function(/* eventData, fabricObject, control */) { + return this.mouseUpHandler; + }, + + /** + * Returns control cursorStyle for css using cursorStyle. If you need a more elaborate + * function you can pass one in the constructor + * the cursorStyle property + * @param {Event} eventData the native mouse event + * @param {fabric.Control} control the current control ( likely this) + * @param {fabric.Object} object on which the control is displayed + * @return {String} + */ + cursorStyleHandler: function(eventData, control /* fabricObject */) { + return control.cursorStyle; + }, + + /** + * Returns the action name. The basic implementation just return the actionName property. + * @param {Event} eventData the native mouse event + * @param {fabric.Control} control the current control ( likely this) + * @param {fabric.Object} object on which the control is displayed + * @return {String} + */ + getActionName: function(eventData, control /* fabricObject */) { + return control.actionName; + }, + + /** + * Returns controls visibility + * @param {fabric.Object} object on which the control is displayed + * @param {String} controlKey key where the control is memorized on the + * @return {Boolean} + */ + getVisibility: function(fabricObject, controlKey) { + var objectVisibility = fabricObject._controlsVisibility; + if (objectVisibility && typeof objectVisibility[controlKey] !== 'undefined') { + return objectVisibility[controlKey]; + } + return this.visible; + }, + + /** + * Sets controls visibility + * @param {Boolean} visibility for the object + * @return {Void} + */ + setVisibility: function(visibility /* name, fabricObject */) { + this.visible = visibility; + }, + + + positionHandler: function(dim, finalMatrix /*, fabricObject, currentControl */) { + var point = fabric.util.transformPoint({ + x: this.x * dim.x + this.offsetX, + y: this.y * dim.y + this.offsetY }, finalMatrix); + return point; + }, + + /** + * Returns the coords for this control based on object values. + * @param {Number} objectAngle angle from the fabric object holding the control + * @param {Number} objectCornerSize cornerSize from the fabric object holding the control (or touchCornerSize if + * isTouch is true) + * @param {Number} centerX x coordinate where the control center should be + * @param {Number} centerY y coordinate where the control center should be + * @param {boolean} isTouch true if touch corner, false if normal corner + */ + calcCornerCoords: function(objectAngle, objectCornerSize, centerX, centerY, isTouch) { + var cosHalfOffset, + sinHalfOffset, + cosHalfOffsetComp, + sinHalfOffsetComp, + xSize = (isTouch) ? this.touchSizeX : this.sizeX, + ySize = (isTouch) ? this.touchSizeY : this.sizeY; + if (xSize && ySize && xSize !== ySize) { + // handle rectangular corners + var controlTriangleAngle = Math.atan2(ySize, xSize); + var cornerHypotenuse = Math.sqrt(xSize * xSize + ySize * ySize) / 2; + var newTheta = controlTriangleAngle - fabric.util.degreesToRadians(objectAngle); + var newThetaComp = Math.PI / 2 - controlTriangleAngle - fabric.util.degreesToRadians(objectAngle); + cosHalfOffset = cornerHypotenuse * fabric.util.cos(newTheta); + sinHalfOffset = cornerHypotenuse * fabric.util.sin(newTheta); + // use complementary angle for two corners + cosHalfOffsetComp = cornerHypotenuse * fabric.util.cos(newThetaComp); + sinHalfOffsetComp = cornerHypotenuse * fabric.util.sin(newThetaComp); + } + else { + // handle square corners + // use default object corner size unless size is defined + var cornerSize = (xSize && ySize) ? xSize : objectCornerSize; + /* 0.7071067812 stands for sqrt(2)/2 */ + cornerHypotenuse = cornerSize * 0.7071067812; + // complementary angles are equal since they're both 45 degrees + var newTheta = fabric.util.degreesToRadians(45 - objectAngle); + cosHalfOffset = cosHalfOffsetComp = cornerHypotenuse * fabric.util.cos(newTheta); + sinHalfOffset = sinHalfOffsetComp = cornerHypotenuse * fabric.util.sin(newTheta); + } + + return { + tl: { + x: centerX - sinHalfOffsetComp, + y: centerY - cosHalfOffsetComp, + }, + tr: { + x: centerX + cosHalfOffset, + y: centerY - sinHalfOffset, + }, + bl: { + x: centerX - cosHalfOffset, + y: centerY + sinHalfOffset, + }, + br: { + x: centerX + sinHalfOffsetComp, + y: centerY + cosHalfOffsetComp, + }, + }; + }, + + /** + * Render function for the control. + * When this function runs the context is unscaled. unrotate. Just retina scaled. + * all the functions will have to translate to the point left,top before starting Drawing + * if they want to draw a control where the position is detected. + * left and top are the result of the positionHandler function + * @param {RenderingContext2D} ctx the context where the control will be drawn + * @param {Number} left position of the canvas where we are about to render the control. + * @param {Number} top position of the canvas where we are about to render the control. + * @param {Object} styleOverride + * @param {fabric.Object} fabricObject the object where the control is about to be rendered + */ + render: function(ctx, left, top, styleOverride, fabricObject) { + styleOverride = styleOverride || {}; + switch (styleOverride.cornerStyle || fabricObject.cornerStyle) { + case 'circle': + fabric.controlsUtils.renderCircleControl.call(this, ctx, left, top, styleOverride, fabricObject); + break; + default: + fabric.controlsUtils.renderSquareControl.call(this, ctx, left, top, styleOverride, fabricObject); + } + }, + }; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function() { + + /* _FROM_SVG_START_ */ + function getColorStop(el, multiplier) { + var style = el.getAttribute('style'), + offset = el.getAttribute('offset') || 0, + color, colorAlpha, opacity, i; + + // convert percents to absolute values + offset = parseFloat(offset) / (/%$/.test(offset) ? 100 : 1); + offset = offset < 0 ? 0 : offset > 1 ? 1 : offset; + if (style) { + var keyValuePairs = style.split(/\s*;\s*/); + + if (keyValuePairs[keyValuePairs.length - 1] === '') { + keyValuePairs.pop(); + } + + for (i = keyValuePairs.length; i--; ) { + + var split = keyValuePairs[i].split(/\s*:\s*/), + key = split[0].trim(), + value = split[1].trim(); + + if (key === 'stop-color') { + color = value; + } + else if (key === 'stop-opacity') { + opacity = value; + } + } + } + + if (!color) { + color = el.getAttribute('stop-color') || 'rgb(0,0,0)'; + } + if (!opacity) { + opacity = el.getAttribute('stop-opacity'); + } + + color = new fabric.Color(color); + colorAlpha = color.getAlpha(); + opacity = isNaN(parseFloat(opacity)) ? 1 : parseFloat(opacity); + opacity *= colorAlpha * multiplier; + + return { + offset: offset, + color: color.toRgb(), + opacity: opacity + }; + } + + function getLinearCoords(el) { + return { + x1: el.getAttribute('x1') || 0, + y1: el.getAttribute('y1') || 0, + x2: el.getAttribute('x2') || '100%', + y2: el.getAttribute('y2') || 0 + }; + } + + function getRadialCoords(el) { + return { + x1: el.getAttribute('fx') || el.getAttribute('cx') || '50%', + y1: el.getAttribute('fy') || el.getAttribute('cy') || '50%', + r1: 0, + x2: el.getAttribute('cx') || '50%', + y2: el.getAttribute('cy') || '50%', + r2: el.getAttribute('r') || '50%' + }; + } + /* _FROM_SVG_END_ */ + + var clone = fabric.util.object.clone; + + /** + * Gradient class + * @class fabric.Gradient + * @tutorial {@link http://fabricjs.com/fabric-intro-part-2#gradients} + * @see {@link fabric.Gradient#initialize} for constructor definition + */ + fabric.Gradient = fabric.util.createClass(/** @lends fabric.Gradient.prototype */ { + + /** + * Horizontal offset for aligning gradients coming from SVG when outside pathgroups + * @type Number + * @default 0 + */ + offsetX: 0, + + /** + * Vertical offset for aligning gradients coming from SVG when outside pathgroups + * @type Number + * @default 0 + */ + offsetY: 0, + + /** + * A transform matrix to apply to the gradient before painting. + * Imported from svg gradients, is not applied with the current transform in the center. + * Before this transform is applied, the origin point is at the top left corner of the object + * plus the addition of offsetY and offsetX. + * @type Number[] + * @default null + */ + gradientTransform: null, + + /** + * coordinates units for coords. + * If `pixels`, the number of coords are in the same unit of width / height. + * If set as `percentage` the coords are still a number, but 1 means 100% of width + * for the X and 100% of the height for the y. It can be bigger than 1 and negative. + * allowed values pixels or percentage. + * @type String + * @default 'pixels' + */ + gradientUnits: 'pixels', + + /** + * Gradient type linear or radial + * @type String + * @default 'pixels' + */ + type: 'linear', + + /** + * Constructor + * @param {Object} options Options object with type, coords, gradientUnits and colorStops + * @param {Object} [options.type] gradient type linear or radial + * @param {Object} [options.gradientUnits] gradient units + * @param {Object} [options.offsetX] SVG import compatibility + * @param {Object} [options.offsetY] SVG import compatibility + * @param {Object[]} options.colorStops contains the colorstops. + * @param {Object} options.coords contains the coords of the gradient + * @param {Number} [options.coords.x1] X coordiante of the first point for linear or of the focal point for radial + * @param {Number} [options.coords.y1] Y coordiante of the first point for linear or of the focal point for radial + * @param {Number} [options.coords.x2] X coordiante of the second point for linear or of the center point for radial + * @param {Number} [options.coords.y2] Y coordiante of the second point for linear or of the center point for radial + * @param {Number} [options.coords.r1] only for radial gradient, radius of the inner circle + * @param {Number} [options.coords.r2] only for radial gradient, radius of the external circle + * @return {fabric.Gradient} thisArg + */ + initialize: function(options) { + options || (options = { }); + options.coords || (options.coords = { }); + + var coords, _this = this; + + // sets everything, then coords and colorstops get sets again + Object.keys(options).forEach(function(option) { + _this[option] = options[option]; + }); + + if (this.id) { + this.id += '_' + fabric.Object.__uid++; + } + else { + this.id = fabric.Object.__uid++; + } + + coords = { + x1: options.coords.x1 || 0, + y1: options.coords.y1 || 0, + x2: options.coords.x2 || 0, + y2: options.coords.y2 || 0 + }; + + if (this.type === 'radial') { + coords.r1 = options.coords.r1 || 0; + coords.r2 = options.coords.r2 || 0; + } + + this.coords = coords; + this.colorStops = options.colorStops.slice(); + }, + + /** + * Adds another colorStop + * @param {Object} colorStop Object with offset and color + * @return {fabric.Gradient} thisArg + */ + addColorStop: function(colorStops) { + for (var position in colorStops) { + var color = new fabric.Color(colorStops[position]); + this.colorStops.push({ + offset: parseFloat(position), + color: color.toRgb(), + opacity: color.getAlpha() + }); + } + return this; + }, + + /** + * Returns object representation of a gradient + * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output + * @return {Object} + */ + toObject: function(propertiesToInclude) { + var object = { + type: this.type, + coords: this.coords, + colorStops: this.colorStops, + offsetX: this.offsetX, + offsetY: this.offsetY, + gradientUnits: this.gradientUnits, + gradientTransform: this.gradientTransform ? this.gradientTransform.concat() : this.gradientTransform + }; + fabric.util.populateWithProperties(this, object, propertiesToInclude); + + return object; + }, + + /* _TO_SVG_START_ */ + /** + * Returns SVG representation of an gradient + * @param {Object} object Object to create a gradient for + * @return {String} SVG representation of an gradient (linear/radial) + */ + toSVG: function(object, options) { + var coords = clone(this.coords, true), i, len, options = options || {}, + markup, commonAttributes, colorStops = clone(this.colorStops, true), + needsSwap = coords.r1 > coords.r2, + transform = this.gradientTransform ? this.gradientTransform.concat() : fabric.iMatrix.concat(), + offsetX = -this.offsetX, offsetY = -this.offsetY, + withViewport = !!options.additionalTransform, + gradientUnits = this.gradientUnits === 'pixels' ? 'userSpaceOnUse' : 'objectBoundingBox'; + // colorStops must be sorted ascending + colorStops.sort(function(a, b) { + return a.offset - b.offset; + }); + + if (gradientUnits === 'objectBoundingBox') { + offsetX /= object.width; + offsetY /= object.height; + } + else { + offsetX += object.width / 2; + offsetY += object.height / 2; + } + if (object.type === 'path' && this.gradientUnits !== 'percentage') { + offsetX -= object.pathOffset.x; + offsetY -= object.pathOffset.y; + } + + + transform[4] -= offsetX; + transform[5] -= offsetY; + + commonAttributes = 'id="SVGID_' + this.id + + '" gradientUnits="' + gradientUnits + '"'; + commonAttributes += ' gradientTransform="' + (withViewport ? + options.additionalTransform + ' ' : '') + fabric.util.matrixToSVG(transform) + '" '; + + if (this.type === 'linear') { + markup = [ + '\n' + ]; + } + else if (this.type === 'radial') { + // svg radial gradient has just 1 radius. the biggest. + markup = [ + '\n' + ]; + } + + if (this.type === 'radial') { + if (needsSwap) { + // svg goes from internal to external radius. if radius are inverted, swap color stops. + colorStops = colorStops.concat(); + colorStops.reverse(); + for (i = 0, len = colorStops.length; i < len; i++) { + colorStops[i].offset = 1 - colorStops[i].offset; + } + } + var minRadius = Math.min(coords.r1, coords.r2); + if (minRadius > 0) { + // i have to shift all colorStops and add new one in 0. + var maxRadius = Math.max(coords.r1, coords.r2), + percentageShift = minRadius / maxRadius; + for (i = 0, len = colorStops.length; i < len; i++) { + colorStops[i].offset += percentageShift * (1 - colorStops[i].offset); + } + } + } + + for (i = 0, len = colorStops.length; i < len; i++) { + var colorStop = colorStops[i]; + markup.push( + '\n' + ); + } + + markup.push((this.type === 'linear' ? '\n' : '\n')); + + return markup.join(''); + }, + /* _TO_SVG_END_ */ + + /** + * Returns an instance of CanvasGradient + * @param {CanvasRenderingContext2D} ctx Context to render on + * @return {CanvasGradient} + */ + toLive: function(ctx) { + var gradient, coords = fabric.util.object.clone(this.coords), i, len; + + if (!this.type) { + return; + } + + if (this.type === 'linear') { + gradient = ctx.createLinearGradient( + coords.x1, coords.y1, coords.x2, coords.y2); + } + else if (this.type === 'radial') { + gradient = ctx.createRadialGradient( + coords.x1, coords.y1, coords.r1, coords.x2, coords.y2, coords.r2); + } + + for (i = 0, len = this.colorStops.length; i < len; i++) { + var color = this.colorStops[i].color, + opacity = this.colorStops[i].opacity, + offset = this.colorStops[i].offset; + + if (typeof opacity !== 'undefined') { + color = new fabric.Color(color).setAlpha(opacity).toRgba(); + } + gradient.addColorStop(offset, color); + } + + return gradient; + } + }); + + fabric.util.object.extend(fabric.Gradient, { + + /* _FROM_SVG_START_ */ + /** + * Returns {@link fabric.Gradient} instance from an SVG element + * @static + * @memberOf fabric.Gradient + * @param {SVGGradientElement} el SVG gradient element + * @param {fabric.Object} instance + * @param {String} opacityAttr A fill-opacity or stroke-opacity attribute to multiply to each stop's opacity. + * @param {Object} svgOptions an object containing the size of the SVG in order to parse correctly gradients + * that uses gradientUnits as 'userSpaceOnUse' and percentages. + * @param {Object.number} viewBoxWidth width part of the viewBox attribute on svg + * @param {Object.number} viewBoxHeight height part of the viewBox attribute on svg + * @param {Object.number} width width part of the svg tag if viewBox is not specified + * @param {Object.number} height height part of the svg tag if viewBox is not specified + * @return {fabric.Gradient} Gradient instance + * @see http://www.w3.org/TR/SVG/pservers.html#LinearGradientElement + * @see http://www.w3.org/TR/SVG/pservers.html#RadialGradientElement + */ + fromElement: function(el, instance, opacityAttr, svgOptions) { + /** + * @example: + * + * + * + * + * + * + * OR + * + * + * + * + * + * + * OR + * + * + * + * + * + * + * + * OR + * + * + * + * + * + * + * + */ + + var multiplier = parseFloat(opacityAttr) / (/%$/.test(opacityAttr) ? 100 : 1); + multiplier = multiplier < 0 ? 0 : multiplier > 1 ? 1 : multiplier; + if (isNaN(multiplier)) { + multiplier = 1; + } + + var colorStopEls = el.getElementsByTagName('stop'), + type, + gradientUnits = el.getAttribute('gradientUnits') === 'userSpaceOnUse' ? + 'pixels' : 'percentage', + gradientTransform = el.getAttribute('gradientTransform') || '', + colorStops = [], + coords, i, offsetX = 0, offsetY = 0, + transformMatrix; + if (el.nodeName === 'linearGradient' || el.nodeName === 'LINEARGRADIENT') { + type = 'linear'; + coords = getLinearCoords(el); + } + else { + type = 'radial'; + coords = getRadialCoords(el); + } + + for (i = colorStopEls.length; i--; ) { + colorStops.push(getColorStop(colorStopEls[i], multiplier)); + } + + transformMatrix = fabric.parseTransformAttribute(gradientTransform); + + __convertPercentUnitsToValues(instance, coords, svgOptions, gradientUnits); + + if (gradientUnits === 'pixels') { + offsetX = -instance.left; + offsetY = -instance.top; + } + + var gradient = new fabric.Gradient({ + id: el.getAttribute('id'), + type: type, + coords: coords, + colorStops: colorStops, + gradientUnits: gradientUnits, + gradientTransform: transformMatrix, + offsetX: offsetX, + offsetY: offsetY, + }); + + return gradient; + } + /* _FROM_SVG_END_ */ + }); + + /** + * @private + */ + function __convertPercentUnitsToValues(instance, options, svgOptions, gradientUnits) { + var propValue, finalValue; + Object.keys(options).forEach(function(prop) { + propValue = options[prop]; + if (propValue === 'Infinity') { + finalValue = 1; + } + else if (propValue === '-Infinity') { + finalValue = 0; + } + else { + finalValue = parseFloat(options[prop], 10); + if (typeof propValue === 'string' && /^(\d+\.\d+)%|(\d+)%$/.test(propValue)) { + finalValue *= 0.01; + if (gradientUnits === 'pixels') { + // then we need to fix those percentages here in svg parsing + if (prop === 'x1' || prop === 'x2' || prop === 'r2') { + finalValue *= svgOptions.viewBoxWidth || svgOptions.width; + } + if (prop === 'y1' || prop === 'y2') { + finalValue *= svgOptions.viewBoxHeight || svgOptions.height; + } + } + } + } + options[prop] = finalValue; + }); + } +})(); + + +(function() { + + 'use strict'; + + var toFixed = fabric.util.toFixed; + + /** + * Pattern class + * @class fabric.Pattern + * @see {@link http://fabricjs.com/patterns|Pattern demo} + * @see {@link http://fabricjs.com/dynamic-patterns|DynamicPattern demo} + * @see {@link fabric.Pattern#initialize} for constructor definition + */ + + + fabric.Pattern = fabric.util.createClass(/** @lends fabric.Pattern.prototype */ { + + /** + * Repeat property of a pattern (one of repeat, repeat-x, repeat-y or no-repeat) + * @type String + * @default + */ + repeat: 'repeat', + + /** + * Pattern horizontal offset from object's left/top corner + * @type Number + * @default + */ + offsetX: 0, + + /** + * Pattern vertical offset from object's left/top corner + * @type Number + * @default + */ + offsetY: 0, + + /** + * crossOrigin value (one of "", "anonymous", "use-credentials") + * @see https://developer.mozilla.org/en-US/docs/HTML/CORS_settings_attributes + * @type String + * @default + */ + crossOrigin: '', + + /** + * transform matrix to change the pattern, imported from svgs. + * @type Array + * @default + */ + patternTransform: null, + + /** + * Constructor + * @param {Object} [options] Options object + * @param {Function} [callback] function to invoke after callback init. + * @return {fabric.Pattern} thisArg + */ + initialize: function(options, callback) { + options || (options = { }); + + this.id = fabric.Object.__uid++; + this.setOptions(options); + if (!options.source || (options.source && typeof options.source !== 'string')) { + callback && callback(this); + return; + } + else { + // img src string + var _this = this; + this.source = fabric.util.createImage(); + fabric.util.loadImage(options.source, function(img, isError) { + _this.source = img; + callback && callback(_this, isError); + }, null, this.crossOrigin); + } + }, + + /** + * Returns object representation of a pattern + * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output + * @return {Object} Object representation of a pattern instance + */ + toObject: function(propertiesToInclude) { + var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS, + source, object; + + // element + if (typeof this.source.src === 'string') { + source = this.source.src; + } + // element + else if (typeof this.source === 'object' && this.source.toDataURL) { + source = this.source.toDataURL(); + } + + object = { + type: 'pattern', + source: source, + repeat: this.repeat, + crossOrigin: this.crossOrigin, + offsetX: toFixed(this.offsetX, NUM_FRACTION_DIGITS), + offsetY: toFixed(this.offsetY, NUM_FRACTION_DIGITS), + patternTransform: this.patternTransform ? this.patternTransform.concat() : null + }; + fabric.util.populateWithProperties(this, object, propertiesToInclude); + + return object; + }, + + /* _TO_SVG_START_ */ + /** + * Returns SVG representation of a pattern + * @param {fabric.Object} object + * @return {String} SVG representation of a pattern + */ + toSVG: function(object) { + var patternSource = typeof this.source === 'function' ? this.source() : this.source, + patternWidth = patternSource.width / object.width, + patternHeight = patternSource.height / object.height, + patternOffsetX = this.offsetX / object.width, + patternOffsetY = this.offsetY / object.height, + patternImgSrc = ''; + if (this.repeat === 'repeat-x' || this.repeat === 'no-repeat') { + patternHeight = 1; + if (patternOffsetY) { + patternHeight += Math.abs(patternOffsetY); + } + } + if (this.repeat === 'repeat-y' || this.repeat === 'no-repeat') { + patternWidth = 1; + if (patternOffsetX) { + patternWidth += Math.abs(patternOffsetX); + } + + } + if (patternSource.src) { + patternImgSrc = patternSource.src; + } + else if (patternSource.toDataURL) { + patternImgSrc = patternSource.toDataURL(); + } + + return '\n' + + '\n' + + '\n'; + }, + /* _TO_SVG_END_ */ + + setOptions: function(options) { + for (var prop in options) { + this[prop] = options[prop]; + } + }, + + /** + * Returns an instance of CanvasPattern + * @param {CanvasRenderingContext2D} ctx Context to create pattern + * @return {CanvasPattern} + */ + toLive: function(ctx) { + var source = this.source; + // if the image failed to load, return, and allow rest to continue loading + if (!source) { + return ''; + } + + // if an image + if (typeof source.src !== 'undefined') { + if (!source.complete) { + return ''; + } + if (source.naturalWidth === 0 || source.naturalHeight === 0) { + return ''; + } + } + return ctx.createPattern(source, this.repeat); + } + }); +})(); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + toFixed = fabric.util.toFixed; + + if (fabric.Shadow) { + fabric.warn('fabric.Shadow is already defined.'); + return; + } + + /** + * Shadow class + * @class fabric.Shadow + * @see {@link http://fabricjs.com/shadows|Shadow demo} + * @see {@link fabric.Shadow#initialize} for constructor definition + */ + fabric.Shadow = fabric.util.createClass(/** @lends fabric.Shadow.prototype */ { + + /** + * Shadow color + * @type String + * @default + */ + color: 'rgb(0,0,0)', + + /** + * Shadow blur + * @type Number + */ + blur: 0, + + /** + * Shadow horizontal offset + * @type Number + * @default + */ + offsetX: 0, + + /** + * Shadow vertical offset + * @type Number + * @default + */ + offsetY: 0, + + /** + * Whether the shadow should affect stroke operations + * @type Boolean + * @default + */ + affectStroke: false, + + /** + * Indicates whether toObject should include default values + * @type Boolean + * @default + */ + includeDefaultValues: true, + + /** + * When `false`, the shadow will scale with the object. + * When `true`, the shadow's offsetX, offsetY, and blur will not be affected by the object's scale. + * default to false + * @type Boolean + * @default + */ + nonScaling: false, + + /** + * Constructor + * @param {Object|String} [options] Options object with any of color, blur, offsetX, offsetY properties or string (e.g. "rgba(0,0,0,0.2) 2px 2px 10px") + * @return {fabric.Shadow} thisArg + */ + initialize: function(options) { + + if (typeof options === 'string') { + options = this._parseShadow(options); + } + + for (var prop in options) { + this[prop] = options[prop]; + } + + this.id = fabric.Object.__uid++; + }, + + /** + * @private + * @param {String} shadow Shadow value to parse + * @return {Object} Shadow object with color, offsetX, offsetY and blur + */ + _parseShadow: function(shadow) { + var shadowStr = shadow.trim(), + offsetsAndBlur = fabric.Shadow.reOffsetsAndBlur.exec(shadowStr) || [], + color = shadowStr.replace(fabric.Shadow.reOffsetsAndBlur, '') || 'rgb(0,0,0)'; + + return { + color: color.trim(), + offsetX: parseFloat(offsetsAndBlur[1], 10) || 0, + offsetY: parseFloat(offsetsAndBlur[2], 10) || 0, + blur: parseFloat(offsetsAndBlur[3], 10) || 0 + }; + }, + + /** + * Returns a string representation of an instance + * @see http://www.w3.org/TR/css-text-decor-3/#text-shadow + * @return {String} Returns CSS3 text-shadow declaration + */ + toString: function() { + return [this.offsetX, this.offsetY, this.blur, this.color].join('px '); + }, + + /* _TO_SVG_START_ */ + /** + * Returns SVG representation of a shadow + * @param {fabric.Object} object + * @return {String} SVG representation of a shadow + */ + toSVG: function(object) { + var fBoxX = 40, fBoxY = 40, NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS, + offset = fabric.util.rotateVector( + { x: this.offsetX, y: this.offsetY }, + fabric.util.degreesToRadians(-object.angle)), + BLUR_BOX = 20, color = new fabric.Color(this.color); + + if (object.width && object.height) { + //http://www.w3.org/TR/SVG/filters.html#FilterEffectsRegion + // we add some extra space to filter box to contain the blur ( 20 ) + fBoxX = toFixed((Math.abs(offset.x) + this.blur) / object.width, NUM_FRACTION_DIGITS) * 100 + BLUR_BOX; + fBoxY = toFixed((Math.abs(offset.y) + this.blur) / object.height, NUM_FRACTION_DIGITS) * 100 + BLUR_BOX; + } + if (object.flipX) { + offset.x *= -1; + } + if (object.flipY) { + offset.y *= -1; + } + + return ( + '\n' + + '\t\n' + + '\t\n' + + '\t\n' + + '\t\n' + + '\t\n' + + '\t\t\n' + + '\t\t\n' + + '\t\n' + + '\n'); + }, + /* _TO_SVG_END_ */ + + /** + * Returns object representation of a shadow + * @return {Object} Object representation of a shadow instance + */ + toObject: function() { + if (this.includeDefaultValues) { + return { + color: this.color, + blur: this.blur, + offsetX: this.offsetX, + offsetY: this.offsetY, + affectStroke: this.affectStroke, + nonScaling: this.nonScaling + }; + } + var obj = { }, proto = fabric.Shadow.prototype; + + ['color', 'blur', 'offsetX', 'offsetY', 'affectStroke', 'nonScaling'].forEach(function(prop) { + if (this[prop] !== proto[prop]) { + obj[prop] = this[prop]; + } + }, this); + + return obj; + } + }); + + /** + * Regex matching shadow offsetX, offsetY and blur (ex: "2px 2px 10px rgba(0,0,0,0.2)", "rgb(0,255,0) 2px 2px") + * @static + * @field + * @memberOf fabric.Shadow + */ + // eslint-disable-next-line max-len + fabric.Shadow.reOffsetsAndBlur = /(?:\s|^)(-?\d+(?:\.\d*)?(?:px)?(?:\s?|$))?(-?\d+(?:\.\d*)?(?:px)?(?:\s?|$))?(\d+(?:\.\d*)?(?:px)?)?(?:\s?|$)(?:$|\s)/; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function () { + + 'use strict'; + + if (fabric.StaticCanvas) { + fabric.warn('fabric.StaticCanvas is already defined.'); + return; + } + + // aliases for faster resolution + var extend = fabric.util.object.extend, + getElementOffset = fabric.util.getElementOffset, + removeFromArray = fabric.util.removeFromArray, + toFixed = fabric.util.toFixed, + transformPoint = fabric.util.transformPoint, + invertTransform = fabric.util.invertTransform, + getNodeCanvas = fabric.util.getNodeCanvas, + createCanvasElement = fabric.util.createCanvasElement, + + CANVAS_INIT_ERROR = new Error('Could not initialize `canvas` element'); + + /** + * Static canvas class + * @class fabric.StaticCanvas + * @mixes fabric.Collection + * @mixes fabric.Observable + * @see {@link http://fabricjs.com/static_canvas|StaticCanvas demo} + * @see {@link fabric.StaticCanvas#initialize} for constructor definition + * @fires before:render + * @fires after:render + * @fires canvas:cleared + * @fires object:added + * @fires object:removed + */ + fabric.StaticCanvas = fabric.util.createClass(fabric.CommonMethods, /** @lends fabric.StaticCanvas.prototype */ { + + /** + * Constructor + * @param {HTMLElement | String} el <canvas> element to initialize instance on + * @param {Object} [options] Options object + * @return {Object} thisArg + */ + initialize: function(el, options) { + options || (options = { }); + this.renderAndResetBound = this.renderAndReset.bind(this); + this.requestRenderAllBound = this.requestRenderAll.bind(this); + this._initStatic(el, options); + }, + + /** + * Background color of canvas instance. + * Should be set via {@link fabric.StaticCanvas#setBackgroundColor}. + * @type {(String|fabric.Pattern)} + * @default + */ + backgroundColor: '', + + /** + * Background image of canvas instance. + * since 2.4.0 image caching is active, please when putting an image as background, add to the + * canvas property a reference to the canvas it is on. Otherwise the image cannot detect the zoom + * vale. As an alternative you can disable image objectCaching + * @type fabric.Image + * @default + */ + backgroundImage: null, + + /** + * Overlay color of canvas instance. + * Should be set via {@link fabric.StaticCanvas#setOverlayColor} + * @since 1.3.9 + * @type {(String|fabric.Pattern)} + * @default + */ + overlayColor: '', + + /** + * Overlay image of canvas instance. + * since 2.4.0 image caching is active, please when putting an image as overlay, add to the + * canvas property a reference to the canvas it is on. Otherwise the image cannot detect the zoom + * vale. As an alternative you can disable image objectCaching + * @type fabric.Image + * @default + */ + overlayImage: null, + + /** + * Indicates whether toObject/toDatalessObject should include default values + * if set to false, takes precedence over the object value. + * @type Boolean + * @default + */ + includeDefaultValues: true, + + /** + * Indicates whether objects' state should be saved + * @type Boolean + * @default + */ + stateful: false, + + /** + * Indicates whether {@link fabric.Collection.add}, {@link fabric.Collection.insertAt} and {@link fabric.Collection.remove}, + * {@link fabric.StaticCanvas.moveTo}, {@link fabric.StaticCanvas.clear} and many more, should also re-render canvas. + * Disabling this option will not give a performance boost when adding/removing a lot of objects to/from canvas at once + * since the renders are quequed and executed one per frame. + * Disabling is suggested anyway and managing the renders of the app manually is not a big effort ( canvas.requestRenderAll() ) + * Left default to true to do not break documentation and old app, fiddles. + * @type Boolean + * @default + */ + renderOnAddRemove: true, + + /** + * Indicates whether object controls (borders/controls) are rendered above overlay image + * @type Boolean + * @default + */ + controlsAboveOverlay: false, + + /** + * Indicates whether the browser can be scrolled when using a touchscreen and dragging on the canvas + * @type Boolean + * @default + */ + allowTouchScrolling: false, + + /** + * Indicates whether this canvas will use image smoothing, this is on by default in browsers + * @type Boolean + * @default + */ + imageSmoothingEnabled: true, + + /** + * The transformation (in the format of Canvas transform) which focuses the viewport + * @type Array + * @default + */ + viewportTransform: fabric.iMatrix.concat(), + + /** + * if set to false background image is not affected by viewport transform + * @since 1.6.3 + * @type Boolean + * @default + */ + backgroundVpt: true, + + /** + * if set to false overlya image is not affected by viewport transform + * @since 1.6.3 + * @type Boolean + * @default + */ + overlayVpt: true, + + /** + * When true, canvas is scaled by devicePixelRatio for better rendering on retina screens + * @type Boolean + * @default + */ + enableRetinaScaling: true, + + /** + * Describe canvas element extension over design + * properties are tl,tr,bl,br. + * if canvas is not zoomed/panned those points are the four corner of canvas + * if canvas is viewportTransformed you those points indicate the extension + * of canvas element in plain untrasformed coordinates + * The coordinates get updated with @method calcViewportBoundaries. + * @memberOf fabric.StaticCanvas.prototype + */ + vptCoords: { }, + + /** + * Based on vptCoords and object.aCoords, skip rendering of objects that + * are not included in current viewport. + * May greatly help in applications with crowded canvas and use of zoom/pan + * If One of the corner of the bounding box of the object is on the canvas + * the objects get rendered. + * @memberOf fabric.StaticCanvas.prototype + * @type Boolean + * @default + */ + skipOffscreen: true, + + /** + * a fabricObject that, without stroke define a clipping area with their shape. filled in black + * the clipPath object gets used when the canvas has rendered, and the context is placed in the + * top left corner of the canvas. + * clipPath will clip away controls, if you do not want this to happen use controlsAboveOverlay = true + * @type fabric.Object + */ + clipPath: undefined, + + /** + * @private + * @param {HTMLElement | String} el <canvas> element to initialize instance on + * @param {Object} [options] Options object + */ + _initStatic: function(el, options) { + var cb = this.requestRenderAllBound; + this._objects = []; + this._createLowerCanvas(el); + this._initOptions(options); + // only initialize retina scaling once + if (!this.interactive) { + this._initRetinaScaling(); + } + + if (options.overlayImage) { + this.setOverlayImage(options.overlayImage, cb); + } + if (options.backgroundImage) { + this.setBackgroundImage(options.backgroundImage, cb); + } + if (options.backgroundColor) { + this.setBackgroundColor(options.backgroundColor, cb); + } + if (options.overlayColor) { + this.setOverlayColor(options.overlayColor, cb); + } + this.calcOffset(); + }, + + /** + * @private + */ + _isRetinaScaling: function() { + return (fabric.devicePixelRatio !== 1 && this.enableRetinaScaling); + }, + + /** + * @private + * @return {Number} retinaScaling if applied, otherwise 1; + */ + getRetinaScaling: function() { + return this._isRetinaScaling() ? fabric.devicePixelRatio : 1; + }, + + /** + * @private + */ + _initRetinaScaling: function() { + if (!this._isRetinaScaling()) { + return; + } + var scaleRatio = fabric.devicePixelRatio; + this.__initRetinaScaling(scaleRatio, this.lowerCanvasEl, this.contextContainer); + if (this.upperCanvasEl) { + this.__initRetinaScaling(scaleRatio, this.upperCanvasEl, this.contextTop); + } + }, + + __initRetinaScaling: function(scaleRatio, canvas, context) { + canvas.setAttribute('width', this.width * scaleRatio); + canvas.setAttribute('height', this.height * scaleRatio); + context.scale(scaleRatio, scaleRatio); + }, + + + /** + * Calculates canvas element offset relative to the document + * This method is also attached as "resize" event handler of window + * @return {fabric.Canvas} instance + * @chainable + */ + calcOffset: function () { + this._offset = getElementOffset(this.lowerCanvasEl); + return this; + }, + + /** + * Sets {@link fabric.StaticCanvas#overlayImage|overlay image} for this canvas + * @param {(fabric.Image|String)} image fabric.Image instance or URL of an image to set overlay to + * @param {Function} callback callback to invoke when image is loaded and set as an overlay + * @param {Object} [options] Optional options to set for the {@link fabric.Image|overlay image}. + * @return {fabric.Canvas} thisArg + * @chainable + * @see {@link http://jsfiddle.net/fabricjs/MnzHT/|jsFiddle demo} + * @example Normal overlayImage with left/top = 0 + * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), { + * // Needed to position overlayImage at 0/0 + * originX: 'left', + * originY: 'top' + * }); + * @example overlayImage with different properties + * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), { + * opacity: 0.5, + * angle: 45, + * left: 400, + * top: 400, + * originX: 'left', + * originY: 'top' + * }); + * @example Stretched overlayImage #1 - width/height correspond to canvas width/height + * fabric.Image.fromURL('http://fabricjs.com/assets/jail_cell_bars.png', function(img, isError) { + * img.set({width: canvas.width, height: canvas.height, originX: 'left', originY: 'top'}); + * canvas.setOverlayImage(img, canvas.renderAll.bind(canvas)); + * }); + * @example Stretched overlayImage #2 - width/height correspond to canvas width/height + * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), { + * width: canvas.width, + * height: canvas.height, + * // Needed to position overlayImage at 0/0 + * originX: 'left', + * originY: 'top' + * }); + * @example overlayImage loaded from cross-origin + * canvas.setOverlayImage('http://fabricjs.com/assets/jail_cell_bars.png', canvas.renderAll.bind(canvas), { + * opacity: 0.5, + * angle: 45, + * left: 400, + * top: 400, + * originX: 'left', + * originY: 'top', + * crossOrigin: 'anonymous' + * }); + */ + setOverlayImage: function (image, callback, options) { + return this.__setBgOverlayImage('overlayImage', image, callback, options); + }, + + /** + * Sets {@link fabric.StaticCanvas#backgroundImage|background image} for this canvas + * @param {(fabric.Image|String)} image fabric.Image instance or URL of an image to set background to + * @param {Function} callback Callback to invoke when image is loaded and set as background + * @param {Object} [options] Optional options to set for the {@link fabric.Image|background image}. + * @return {fabric.Canvas} thisArg + * @chainable + * @see {@link http://jsfiddle.net/djnr8o7a/28/|jsFiddle demo} + * @example Normal backgroundImage with left/top = 0 + * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), { + * // Needed to position backgroundImage at 0/0 + * originX: 'left', + * originY: 'top' + * }); + * @example backgroundImage with different properties + * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), { + * opacity: 0.5, + * angle: 45, + * left: 400, + * top: 400, + * originX: 'left', + * originY: 'top' + * }); + * @example Stretched backgroundImage #1 - width/height correspond to canvas width/height + * fabric.Image.fromURL('http://fabricjs.com/assets/honey_im_subtle.png', function(img, isError) { + * img.set({width: canvas.width, height: canvas.height, originX: 'left', originY: 'top'}); + * canvas.setBackgroundImage(img, canvas.renderAll.bind(canvas)); + * }); + * @example Stretched backgroundImage #2 - width/height correspond to canvas width/height + * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), { + * width: canvas.width, + * height: canvas.height, + * // Needed to position backgroundImage at 0/0 + * originX: 'left', + * originY: 'top' + * }); + * @example backgroundImage loaded from cross-origin + * canvas.setBackgroundImage('http://fabricjs.com/assets/honey_im_subtle.png', canvas.renderAll.bind(canvas), { + * opacity: 0.5, + * angle: 45, + * left: 400, + * top: 400, + * originX: 'left', + * originY: 'top', + * crossOrigin: 'anonymous' + * }); + */ + // TODO: fix stretched examples + setBackgroundImage: function (image, callback, options) { + return this.__setBgOverlayImage('backgroundImage', image, callback, options); + }, + + /** + * Sets {@link fabric.StaticCanvas#overlayColor|foreground color} for this canvas + * @param {(String|fabric.Pattern)} overlayColor Color or pattern to set foreground color to + * @param {Function} callback Callback to invoke when foreground color is set + * @return {fabric.Canvas} thisArg + * @chainable + * @see {@link http://jsfiddle.net/fabricjs/pB55h/|jsFiddle demo} + * @example Normal overlayColor - color value + * canvas.setOverlayColor('rgba(255, 73, 64, 0.6)', canvas.renderAll.bind(canvas)); + * @example fabric.Pattern used as overlayColor + * canvas.setOverlayColor({ + * source: 'http://fabricjs.com/assets/escheresque_ste.png' + * }, canvas.renderAll.bind(canvas)); + * @example fabric.Pattern used as overlayColor with repeat and offset + * canvas.setOverlayColor({ + * source: 'http://fabricjs.com/assets/escheresque_ste.png', + * repeat: 'repeat', + * offsetX: 200, + * offsetY: 100 + * }, canvas.renderAll.bind(canvas)); + */ + setOverlayColor: function(overlayColor, callback) { + return this.__setBgOverlayColor('overlayColor', overlayColor, callback); + }, + + /** + * Sets {@link fabric.StaticCanvas#backgroundColor|background color} for this canvas + * @param {(String|fabric.Pattern)} backgroundColor Color or pattern to set background color to + * @param {Function} callback Callback to invoke when background color is set + * @return {fabric.Canvas} thisArg + * @chainable + * @see {@link http://jsfiddle.net/fabricjs/hXzvk/|jsFiddle demo} + * @example Normal backgroundColor - color value + * canvas.setBackgroundColor('rgba(255, 73, 64, 0.6)', canvas.renderAll.bind(canvas)); + * @example fabric.Pattern used as backgroundColor + * canvas.setBackgroundColor({ + * source: 'http://fabricjs.com/assets/escheresque_ste.png' + * }, canvas.renderAll.bind(canvas)); + * @example fabric.Pattern used as backgroundColor with repeat and offset + * canvas.setBackgroundColor({ + * source: 'http://fabricjs.com/assets/escheresque_ste.png', + * repeat: 'repeat', + * offsetX: 200, + * offsetY: 100 + * }, canvas.renderAll.bind(canvas)); + */ + setBackgroundColor: function(backgroundColor, callback) { + return this.__setBgOverlayColor('backgroundColor', backgroundColor, callback); + }, + + /** + * @private + * @param {String} property Property to set ({@link fabric.StaticCanvas#backgroundImage|backgroundImage} + * or {@link fabric.StaticCanvas#overlayImage|overlayImage}) + * @param {(fabric.Image|String|null)} image fabric.Image instance, URL of an image or null to set background or overlay to + * @param {Function} callback Callback to invoke when image is loaded and set as background or overlay. The first argument is the created image, the second argument is a flag indicating whether an error occurred or not. + * @param {Object} [options] Optional options to set for the {@link fabric.Image|image}. + */ + __setBgOverlayImage: function(property, image, callback, options) { + if (typeof image === 'string') { + fabric.util.loadImage(image, function(img, isError) { + if (img) { + var instance = new fabric.Image(img, options); + this[property] = instance; + instance.canvas = this; + } + callback && callback(img, isError); + }, this, options && options.crossOrigin); + } + else { + options && image.setOptions(options); + this[property] = image; + image && (image.canvas = this); + callback && callback(image, false); + } + + return this; + }, + + /** + * @private + * @param {String} property Property to set ({@link fabric.StaticCanvas#backgroundColor|backgroundColor} + * or {@link fabric.StaticCanvas#overlayColor|overlayColor}) + * @param {(Object|String|null)} color Object with pattern information, color value or null + * @param {Function} [callback] Callback is invoked when color is set + */ + __setBgOverlayColor: function(property, color, callback) { + this[property] = color; + this._initGradient(color, property); + this._initPattern(color, property, callback); + return this; + }, + + /** + * @private + */ + _createCanvasElement: function() { + var element = createCanvasElement(); + if (!element) { + throw CANVAS_INIT_ERROR; + } + if (!element.style) { + element.style = { }; + } + if (typeof element.getContext === 'undefined') { + throw CANVAS_INIT_ERROR; + } + return element; + }, + + /** + * @private + * @param {Object} [options] Options object + */ + _initOptions: function (options) { + var lowerCanvasEl = this.lowerCanvasEl; + this._setOptions(options); + + this.width = this.width || parseInt(lowerCanvasEl.width, 10) || 0; + this.height = this.height || parseInt(lowerCanvasEl.height, 10) || 0; + + if (!this.lowerCanvasEl.style) { + return; + } + + lowerCanvasEl.width = this.width; + lowerCanvasEl.height = this.height; + + lowerCanvasEl.style.width = this.width + 'px'; + lowerCanvasEl.style.height = this.height + 'px'; + + this.viewportTransform = this.viewportTransform.slice(); + }, + + /** + * Creates a bottom canvas + * @private + * @param {HTMLElement} [canvasEl] + */ + _createLowerCanvas: function (canvasEl) { + // canvasEl === 'HTMLCanvasElement' does not work on jsdom/node + if (canvasEl && canvasEl.getContext) { + this.lowerCanvasEl = canvasEl; + } + else { + this.lowerCanvasEl = fabric.util.getById(canvasEl) || this._createCanvasElement(); + } + + fabric.util.addClass(this.lowerCanvasEl, 'lower-canvas'); + this._originalCanvasStyle = this.lowerCanvasEl.style; + if (this.interactive) { + this._applyCanvasStyle(this.lowerCanvasEl); + } + + this.contextContainer = this.lowerCanvasEl.getContext('2d'); + }, + + /** + * Returns canvas width (in px) + * @return {Number} + */ + getWidth: function () { + return this.width; + }, + + /** + * Returns canvas height (in px) + * @return {Number} + */ + getHeight: function () { + return this.height; + }, + + /** + * Sets width of this canvas instance + * @param {Number|String} value Value to set width to + * @param {Object} [options] Options object + * @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions + * @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions + * @return {fabric.Canvas} instance + * @chainable true + */ + setWidth: function (value, options) { + return this.setDimensions({ width: value }, options); + }, + + /** + * Sets height of this canvas instance + * @param {Number|String} value Value to set height to + * @param {Object} [options] Options object + * @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions + * @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions + * @return {fabric.Canvas} instance + * @chainable true + */ + setHeight: function (value, options) { + return this.setDimensions({ height: value }, options); + }, + + /** + * Sets dimensions (width, height) of this canvas instance. when options.cssOnly flag active you should also supply the unit of measure (px/%/em) + * @param {Object} dimensions Object with width/height properties + * @param {Number|String} [dimensions.width] Width of canvas element + * @param {Number|String} [dimensions.height] Height of canvas element + * @param {Object} [options] Options object + * @param {Boolean} [options.backstoreOnly=false] Set the given dimensions only as canvas backstore dimensions + * @param {Boolean} [options.cssOnly=false] Set the given dimensions only as css dimensions + * @return {fabric.Canvas} thisArg + * @chainable + */ + setDimensions: function (dimensions, options) { + var cssValue; + + options = options || {}; + + for (var prop in dimensions) { + cssValue = dimensions[prop]; + + if (!options.cssOnly) { + this._setBackstoreDimension(prop, dimensions[prop]); + cssValue += 'px'; + this.hasLostContext = true; + } + + if (!options.backstoreOnly) { + this._setCssDimension(prop, cssValue); + } + } + if (this._isCurrentlyDrawing) { + this.freeDrawingBrush && this.freeDrawingBrush._setBrushStyles(); + } + this._initRetinaScaling(); + this.calcOffset(); + + if (!options.cssOnly) { + this.requestRenderAll(); + } + + return this; + }, + + /** + * Helper for setting width/height + * @private + * @param {String} prop property (width|height) + * @param {Number} value value to set property to + * @return {fabric.Canvas} instance + * @chainable true + */ + _setBackstoreDimension: function (prop, value) { + this.lowerCanvasEl[prop] = value; + + if (this.upperCanvasEl) { + this.upperCanvasEl[prop] = value; + } + + if (this.cacheCanvasEl) { + this.cacheCanvasEl[prop] = value; + } + + this[prop] = value; + + return this; + }, + + /** + * Helper for setting css width/height + * @private + * @param {String} prop property (width|height) + * @param {String} value value to set property to + * @return {fabric.Canvas} instance + * @chainable true + */ + _setCssDimension: function (prop, value) { + this.lowerCanvasEl.style[prop] = value; + + if (this.upperCanvasEl) { + this.upperCanvasEl.style[prop] = value; + } + + if (this.wrapperEl) { + this.wrapperEl.style[prop] = value; + } + + return this; + }, + + /** + * Returns canvas zoom level + * @return {Number} + */ + getZoom: function () { + return this.viewportTransform[0]; + }, + + /** + * Sets viewport transform of this canvas instance + * @param {Array} vpt the transform in the form of context.transform + * @return {fabric.Canvas} instance + * @chainable true + */ + setViewportTransform: function (vpt) { + var activeObject = this._activeObject, + backgroundObject = this.backgroundImage, + overlayObject = this.overlayImage, + object, i, len; + this.viewportTransform = vpt; + for (i = 0, len = this._objects.length; i < len; i++) { + object = this._objects[i]; + object.group || object.setCoords(true); + } + if (activeObject) { + activeObject.setCoords(); + } + if (backgroundObject) { + backgroundObject.setCoords(true); + } + if (overlayObject) { + overlayObject.setCoords(true); + } + this.calcViewportBoundaries(); + this.renderOnAddRemove && this.requestRenderAll(); + return this; + }, + + /** + * Sets zoom level of this canvas instance, the zoom centered around point + * meaning that following zoom to point with the same point will have the visual + * effect of the zoom originating from that point. The point won't move. + * It has nothing to do with canvas center or visual center of the viewport. + * @param {fabric.Point} point to zoom with respect to + * @param {Number} value to set zoom to, less than 1 zooms out + * @return {fabric.Canvas} instance + * @chainable true + */ + zoomToPoint: function (point, value) { + // TODO: just change the scale, preserve other transformations + var before = point, vpt = this.viewportTransform.slice(0); + point = transformPoint(point, invertTransform(this.viewportTransform)); + vpt[0] = value; + vpt[3] = value; + var after = transformPoint(point, vpt); + vpt[4] += before.x - after.x; + vpt[5] += before.y - after.y; + return this.setViewportTransform(vpt); + }, + + /** + * Sets zoom level of this canvas instance + * @param {Number} value to set zoom to, less than 1 zooms out + * @return {fabric.Canvas} instance + * @chainable true + */ + setZoom: function (value) { + this.zoomToPoint(new fabric.Point(0, 0), value); + return this; + }, + + /** + * Pan viewport so as to place point at top left corner of canvas + * @param {fabric.Point} point to move to + * @return {fabric.Canvas} instance + * @chainable true + */ + absolutePan: function (point) { + var vpt = this.viewportTransform.slice(0); + vpt[4] = -point.x; + vpt[5] = -point.y; + return this.setViewportTransform(vpt); + }, + + /** + * Pans viewpoint relatively + * @param {fabric.Point} point (position vector) to move by + * @return {fabric.Canvas} instance + * @chainable true + */ + relativePan: function (point) { + return this.absolutePan(new fabric.Point( + -point.x - this.viewportTransform[4], + -point.y - this.viewportTransform[5] + )); + }, + + /** + * Returns <canvas> element corresponding to this instance + * @return {HTMLCanvasElement} + */ + getElement: function () { + return this.lowerCanvasEl; + }, + + /** + * @private + * @param {fabric.Object} obj Object that was added + */ + _onObjectAdded: function(obj) { + this.stateful && obj.setupState(); + obj._set('canvas', this); + obj.setCoords(); + this.fire('object:added', { target: obj }); + obj.fire('added'); + }, + + /** + * @private + * @param {fabric.Object} obj Object that was removed + */ + _onObjectRemoved: function(obj) { + this.fire('object:removed', { target: obj }); + obj.fire('removed'); + delete obj.canvas; + }, + + /** + * Clears specified context of canvas element + * @param {CanvasRenderingContext2D} ctx Context to clear + * @return {fabric.Canvas} thisArg + * @chainable + */ + clearContext: function(ctx) { + ctx.clearRect(0, 0, this.width, this.height); + return this; + }, + + /** + * Returns context of canvas where objects are drawn + * @return {CanvasRenderingContext2D} + */ + getContext: function () { + return this.contextContainer; + }, + + /** + * Clears all contexts (background, main, top) of an instance + * @return {fabric.Canvas} thisArg + * @chainable + */ + clear: function () { + this.remove.apply(this, this.getObjects()); + this.backgroundImage = null; + this.overlayImage = null; + this.backgroundColor = ''; + this.overlayColor = ''; + if (this._hasITextHandlers) { + this.off('mouse:up', this._mouseUpITextHandler); + this._iTextInstances = null; + this._hasITextHandlers = false; + } + this.clearContext(this.contextContainer); + this.fire('canvas:cleared'); + this.renderOnAddRemove && this.requestRenderAll(); + return this; + }, + + /** + * Renders the canvas + * @return {fabric.Canvas} instance + * @chainable + */ + renderAll: function () { + var canvasToDrawOn = this.contextContainer; + this.renderCanvas(canvasToDrawOn, this._objects); + + return this; + }, + + /** + * Function created to be instance bound at initialization + * used in requestAnimationFrame rendering + * Let the fabricJS call it. If you call it manually you could have more + * animationFrame stacking on to of each other + * for an imperative rendering, use canvas.renderAll + * @private + * @return {fabric.Canvas} instance + * @chainable + */ + renderAndReset: function() { + this.isRendering = 0; + this.renderAll(); + }, + + /** + * Append a renderAll request to next animation frame. + * unless one is already in progress, in that case nothing is done + * a boolean flag will avoid appending more. + * @return {fabric.Canvas} instance + * @chainable + */ + requestRenderAll: function () { + if (!this.isRendering) { + this.isRendering = fabric.util.requestAnimFrame(this.renderAndResetBound); + } + return this; + }, + + /** + * Calculate the position of the 4 corner of canvas with current viewportTransform. + * helps to determinate when an object is in the current rendering viewport using + * object absolute coordinates ( aCoords ) + * @return {Object} points.tl + * @chainable + */ + calcViewportBoundaries: function() { + var points = { }, width = this.width, height = this.height, + iVpt = invertTransform(this.viewportTransform); + points.tl = transformPoint({ x: 0, y: 0 }, iVpt); + points.br = transformPoint({ x: width, y: height }, iVpt); + points.tr = new fabric.Point(points.br.x, points.tl.y); + points.bl = new fabric.Point(points.tl.x, points.br.y); + this.vptCoords = points; + return points; + }, + + cancelRequestedRender: function() { + if (this.isRendering) { + fabric.util.cancelAnimFrame(this.isRendering); + this.isRendering = 0; + } + }, + + /** + * Renders background, objects, overlay and controls. + * @param {CanvasRenderingContext2D} ctx + * @param {Array} objects to render + * @return {fabric.Canvas} instance + * @chainable + */ + renderCanvas: function(ctx, objects) { + var v = this.viewportTransform, path = this.clipPath; + this.cancelRequestedRender(); + this.calcViewportBoundaries(); + this.clearContext(ctx); + fabric.util.setImageSmoothing(ctx, this.imageSmoothingEnabled); + this.fire('before:render', { ctx: ctx, }); + this._renderBackground(ctx); + + ctx.save(); + //apply viewport transform once for all rendering process + ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); + this._renderObjects(ctx, objects); + ctx.restore(); + if (!this.controlsAboveOverlay && this.interactive) { + this.drawControls(ctx); + } + if (path) { + path.canvas = this; + // needed to setup a couple of variables + path.shouldCache(); + path._transformDone = true; + path.renderCache({ forClipping: true }); + this.drawClipPathOnCanvas(ctx); + } + this._renderOverlay(ctx); + if (this.controlsAboveOverlay && this.interactive) { + this.drawControls(ctx); + } + this.fire('after:render', { ctx: ctx, }); + }, + + /** + * Paint the cached clipPath on the lowerCanvasEl + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + drawClipPathOnCanvas: function(ctx) { + var v = this.viewportTransform, path = this.clipPath; + ctx.save(); + ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); + // DEBUG: uncomment this line, comment the following + // ctx.globalAlpha = 0.4; + ctx.globalCompositeOperation = 'destination-in'; + path.transform(ctx); + ctx.scale(1 / path.zoomX, 1 / path.zoomY); + ctx.drawImage(path._cacheCanvas, -path.cacheTranslationX, -path.cacheTranslationY); + ctx.restore(); + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + * @param {Array} objects to render + */ + _renderObjects: function(ctx, objects) { + var i, len; + for (i = 0, len = objects.length; i < len; ++i) { + objects[i] && objects[i].render(ctx); + } + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + * @param {string} property 'background' or 'overlay' + */ + _renderBackgroundOrOverlay: function(ctx, property) { + var fill = this[property + 'Color'], object = this[property + 'Image'], + v = this.viewportTransform, needsVpt = this[property + 'Vpt']; + if (!fill && !object) { + return; + } + if (fill) { + ctx.save(); + ctx.beginPath(); + ctx.moveTo(0, 0); + ctx.lineTo(this.width, 0); + ctx.lineTo(this.width, this.height); + ctx.lineTo(0, this.height); + ctx.closePath(); + ctx.fillStyle = fill.toLive + ? fill.toLive(ctx, this) + : fill; + if (needsVpt) { + ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); + } + ctx.transform(1, 0, 0, 1, fill.offsetX || 0, fill.offsetY || 0); + var m = fill.gradientTransform || fill.patternTransform; + m && ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]); + ctx.fill(); + ctx.restore(); + } + if (object) { + ctx.save(); + if (needsVpt) { + ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); + } + object.render(ctx); + ctx.restore(); + } + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _renderBackground: function(ctx) { + this._renderBackgroundOrOverlay(ctx, 'background'); + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _renderOverlay: function(ctx) { + this._renderBackgroundOrOverlay(ctx, 'overlay'); + }, + + /** + * Returns coordinates of a center of canvas. + * Returned value is an object with top and left properties + * @return {Object} object with "top" and "left" number values + */ + getCenter: function () { + return { + top: this.height / 2, + left: this.width / 2 + }; + }, + + /** + * Centers object horizontally in the canvas + * @param {fabric.Object} object Object to center horizontally + * @return {fabric.Canvas} thisArg + */ + centerObjectH: function (object) { + return this._centerObject(object, new fabric.Point(this.getCenter().left, object.getCenterPoint().y)); + }, + + /** + * Centers object vertically in the canvas + * @param {fabric.Object} object Object to center vertically + * @return {fabric.Canvas} thisArg + * @chainable + */ + centerObjectV: function (object) { + return this._centerObject(object, new fabric.Point(object.getCenterPoint().x, this.getCenter().top)); + }, + + /** + * Centers object vertically and horizontally in the canvas + * @param {fabric.Object} object Object to center vertically and horizontally + * @return {fabric.Canvas} thisArg + * @chainable + */ + centerObject: function(object) { + var center = this.getCenter(); + + return this._centerObject(object, new fabric.Point(center.left, center.top)); + }, + + /** + * Centers object vertically and horizontally in the viewport + * @param {fabric.Object} object Object to center vertically and horizontally + * @return {fabric.Canvas} thisArg + * @chainable + */ + viewportCenterObject: function(object) { + var vpCenter = this.getVpCenter(); + + return this._centerObject(object, vpCenter); + }, + + /** + * Centers object horizontally in the viewport, object.top is unchanged + * @param {fabric.Object} object Object to center vertically and horizontally + * @return {fabric.Canvas} thisArg + * @chainable + */ + viewportCenterObjectH: function(object) { + var vpCenter = this.getVpCenter(); + this._centerObject(object, new fabric.Point(vpCenter.x, object.getCenterPoint().y)); + return this; + }, + + /** + * Centers object Vertically in the viewport, object.top is unchanged + * @param {fabric.Object} object Object to center vertically and horizontally + * @return {fabric.Canvas} thisArg + * @chainable + */ + viewportCenterObjectV: function(object) { + var vpCenter = this.getVpCenter(); + + return this._centerObject(object, new fabric.Point(object.getCenterPoint().x, vpCenter.y)); + }, + + /** + * Calculate the point in canvas that correspond to the center of actual viewport. + * @return {fabric.Point} vpCenter, viewport center + * @chainable + */ + getVpCenter: function() { + var center = this.getCenter(), + iVpt = invertTransform(this.viewportTransform); + return transformPoint({ x: center.left, y: center.top }, iVpt); + }, + + /** + * @private + * @param {fabric.Object} object Object to center + * @param {fabric.Point} center Center point + * @return {fabric.Canvas} thisArg + * @chainable + */ + _centerObject: function(object, center) { + object.setPositionByOrigin(center, 'center', 'center'); + object.setCoords(); + this.renderOnAddRemove && this.requestRenderAll(); + return this; + }, + + /** + * Returns dataless JSON representation of canvas + * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output + * @return {String} json string + */ + toDatalessJSON: function (propertiesToInclude) { + return this.toDatalessObject(propertiesToInclude); + }, + + /** + * Returns object representation of canvas + * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output + * @return {Object} object representation of an instance + */ + toObject: function (propertiesToInclude) { + return this._toObjectMethod('toObject', propertiesToInclude); + }, + + /** + * Returns dataless object representation of canvas + * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output + * @return {Object} object representation of an instance + */ + toDatalessObject: function (propertiesToInclude) { + return this._toObjectMethod('toDatalessObject', propertiesToInclude); + }, + + /** + * @private + */ + _toObjectMethod: function (methodName, propertiesToInclude) { + + var clipPath = this.clipPath, data = { + version: fabric.version, + objects: this._toObjects(methodName, propertiesToInclude), + }; + if (clipPath && !clipPath.excludeFromExport) { + data.clipPath = this._toObject(this.clipPath, methodName, propertiesToInclude); + } + extend(data, this.__serializeBgOverlay(methodName, propertiesToInclude)); + + fabric.util.populateWithProperties(this, data, propertiesToInclude); + + return data; + }, + + /** + * @private + */ + _toObjects: function(methodName, propertiesToInclude) { + return this._objects.filter(function(object) { + return !object.excludeFromExport; + }).map(function(instance) { + return this._toObject(instance, methodName, propertiesToInclude); + }, this); + }, + + /** + * @private + */ + _toObject: function(instance, methodName, propertiesToInclude) { + var originalValue; + + if (!this.includeDefaultValues) { + originalValue = instance.includeDefaultValues; + instance.includeDefaultValues = false; + } + + var object = instance[methodName](propertiesToInclude); + if (!this.includeDefaultValues) { + instance.includeDefaultValues = originalValue; + } + return object; + }, + + /** + * @private + */ + __serializeBgOverlay: function(methodName, propertiesToInclude) { + var data = {}, bgImage = this.backgroundImage, overlayImage = this.overlayImage, + bgColor = this.backgroundColor, overlayColor = this.overlayColor; + + if (bgColor && bgColor.toObject) { + if (!bgColor.excludeFromExport) { + data.background = bgColor.toObject(propertiesToInclude); + } + } + else if (bgColor) { + data.background = bgColor; + } + + if (overlayColor && overlayColor.toObject) { + if (!overlayColor.excludeFromExport) { + data.overlay = overlayColor.toObject(propertiesToInclude); + } + } + else if (overlayColor) { + data.overlay = overlayColor; + } + + if (bgImage && !bgImage.excludeFromExport) { + data.backgroundImage = this._toObject(bgImage, methodName, propertiesToInclude); + } + if (overlayImage && !overlayImage.excludeFromExport) { + data.overlayImage = this._toObject(overlayImage, methodName, propertiesToInclude); + } + + return data; + }, + + /* _TO_SVG_START_ */ + /** + * When true, getSvgTransform() will apply the StaticCanvas.viewportTransform to the SVG transformation. When true, + * a zoomed canvas will then produce zoomed SVG output. + * @type Boolean + * @default + */ + svgViewportTransformation: true, + + /** + * Returns SVG representation of canvas + * @function + * @param {Object} [options] Options object for SVG output + * @param {Boolean} [options.suppressPreamble=false] If true xml tag is not included + * @param {Object} [options.viewBox] SVG viewbox object + * @param {Number} [options.viewBox.x] x-coordinate of viewbox + * @param {Number} [options.viewBox.y] y-coordinate of viewbox + * @param {Number} [options.viewBox.width] Width of viewbox + * @param {Number} [options.viewBox.height] Height of viewbox + * @param {String} [options.encoding=UTF-8] Encoding of SVG output + * @param {String} [options.width] desired width of svg with or without units + * @param {String} [options.height] desired height of svg with or without units + * @param {Function} [reviver] Method for further parsing of svg elements, called after each fabric object converted into svg representation. + * @return {String} SVG string + * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#serialization} + * @see {@link http://jsfiddle.net/fabricjs/jQ3ZZ/|jsFiddle demo} + * @example Normal SVG output + * var svg = canvas.toSVG(); + * @example SVG output without preamble (without <?xml ../>) + * var svg = canvas.toSVG({suppressPreamble: true}); + * @example SVG output with viewBox attribute + * var svg = canvas.toSVG({ + * viewBox: { + * x: 100, + * y: 100, + * width: 200, + * height: 300 + * } + * }); + * @example SVG output with different encoding (default: UTF-8) + * var svg = canvas.toSVG({encoding: 'ISO-8859-1'}); + * @example Modify SVG output with reviver function + * var svg = canvas.toSVG(null, function(svg) { + * return svg.replace('stroke-dasharray: ; stroke-linecap: butt; stroke-linejoin: miter; stroke-miterlimit: 10; ', ''); + * }); + */ + toSVG: function(options, reviver) { + options || (options = { }); + options.reviver = reviver; + var markup = []; + + this._setSVGPreamble(markup, options); + this._setSVGHeader(markup, options); + if (this.clipPath) { + markup.push('\n'); + } + this._setSVGBgOverlayColor(markup, 'background'); + this._setSVGBgOverlayImage(markup, 'backgroundImage', reviver); + this._setSVGObjects(markup, reviver); + if (this.clipPath) { + markup.push('\n'); + } + this._setSVGBgOverlayColor(markup, 'overlay'); + this._setSVGBgOverlayImage(markup, 'overlayImage', reviver); + + markup.push(''); + + return markup.join(''); + }, + + /** + * @private + */ + _setSVGPreamble: function(markup, options) { + if (options.suppressPreamble) { + return; + } + markup.push( + '\n', + '\n' + ); + }, + + /** + * @private + */ + _setSVGHeader: function(markup, options) { + var width = options.width || this.width, + height = options.height || this.height, + vpt, viewBox = 'viewBox="0 0 ' + this.width + ' ' + this.height + '" ', + NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS; + + if (options.viewBox) { + viewBox = 'viewBox="' + + options.viewBox.x + ' ' + + options.viewBox.y + ' ' + + options.viewBox.width + ' ' + + options.viewBox.height + '" '; + } + else { + if (this.svgViewportTransformation) { + vpt = this.viewportTransform; + viewBox = 'viewBox="' + + toFixed(-vpt[4] / vpt[0], NUM_FRACTION_DIGITS) + ' ' + + toFixed(-vpt[5] / vpt[3], NUM_FRACTION_DIGITS) + ' ' + + toFixed(this.width / vpt[0], NUM_FRACTION_DIGITS) + ' ' + + toFixed(this.height / vpt[3], NUM_FRACTION_DIGITS) + '" '; + } + } + + markup.push( + '\n', + 'Created with Fabric.js ', fabric.version, '\n', + '\n', + this.createSVGFontFacesMarkup(), + this.createSVGRefElementsMarkup(), + this.createSVGClipPathMarkup(options), + '\n' + ); + }, + + createSVGClipPathMarkup: function(options) { + var clipPath = this.clipPath; + if (clipPath) { + clipPath.clipPathId = 'CLIPPATH_' + fabric.Object.__uid++; + return '\n' + + this.clipPath.toClipPathSVG(options.reviver) + + '\n'; + } + return ''; + }, + + /** + * Creates markup containing SVG referenced elements like patterns, gradients etc. + * @return {String} + */ + createSVGRefElementsMarkup: function() { + var _this = this, + markup = ['background', 'overlay'].map(function(prop) { + var fill = _this[prop + 'Color']; + if (fill && fill.toLive) { + var shouldTransform = _this[prop + 'Vpt'], vpt = _this.viewportTransform, + object = { + width: _this.width / (shouldTransform ? vpt[0] : 1), + height: _this.height / (shouldTransform ? vpt[3] : 1) + }; + return fill.toSVG( + object, + { additionalTransform: shouldTransform ? fabric.util.matrixToSVG(vpt) : '' } + ); + } + }); + return markup.join(''); + }, + + /** + * Creates markup containing SVG font faces, + * font URLs for font faces must be collected by developers + * and are not extracted from the DOM by fabricjs + * @param {Array} objects Array of fabric objects + * @return {String} + */ + createSVGFontFacesMarkup: function() { + var markup = '', fontList = { }, obj, fontFamily, + style, row, rowIndex, _char, charIndex, i, len, + fontPaths = fabric.fontPaths, objects = []; + + this._objects.forEach(function add(object) { + objects.push(object); + if (object._objects) { + object._objects.forEach(add); + } + }); + + for (i = 0, len = objects.length; i < len; i++) { + obj = objects[i]; + fontFamily = obj.fontFamily; + if (obj.type.indexOf('text') === -1 || fontList[fontFamily] || !fontPaths[fontFamily]) { + continue; + } + fontList[fontFamily] = true; + if (!obj.styles) { + continue; + } + style = obj.styles; + for (rowIndex in style) { + row = style[rowIndex]; + for (charIndex in row) { + _char = row[charIndex]; + fontFamily = _char.fontFamily; + if (!fontList[fontFamily] && fontPaths[fontFamily]) { + fontList[fontFamily] = true; + } + } + } + } + + for (var j in fontList) { + markup += [ + '\t\t@font-face {\n', + '\t\t\tfont-family: \'', j, '\';\n', + '\t\t\tsrc: url(\'', fontPaths[j], '\');\n', + '\t\t}\n' + ].join(''); + } + + if (markup) { + markup = [ + '\t\n' + ].join(''); + } + + return markup; + }, + + /** + * @private + */ + _setSVGObjects: function(markup, reviver) { + var instance, i, len, objects = this._objects; + for (i = 0, len = objects.length; i < len; i++) { + instance = objects[i]; + if (instance.excludeFromExport) { + continue; + } + this._setSVGObject(markup, instance, reviver); + } + }, + + /** + * @private + */ + _setSVGObject: function(markup, instance, reviver) { + markup.push(instance.toSVG(reviver)); + }, + + /** + * @private + */ + _setSVGBgOverlayImage: function(markup, property, reviver) { + if (this[property] && !this[property].excludeFromExport && this[property].toSVG) { + markup.push(this[property].toSVG(reviver)); + } + }, + + /** + * @private + */ + _setSVGBgOverlayColor: function(markup, property) { + var filler = this[property + 'Color'], vpt = this.viewportTransform, finalWidth = this.width, + finalHeight = this.height; + if (!filler) { + return; + } + if (filler.toLive) { + var repeat = filler.repeat, iVpt = fabric.util.invertTransform(vpt), shouldInvert = this[property + 'Vpt'], + additionalTransform = shouldInvert ? fabric.util.matrixToSVG(iVpt) : ''; + markup.push( + '\n' + ); + } + else { + markup.push( + '\n' + ); + } + }, + /* _TO_SVG_END_ */ + + /** + * Moves an object or the objects of a multiple selection + * to the bottom of the stack of drawn objects + * @param {fabric.Object} object Object to send to back + * @return {fabric.Canvas} thisArg + * @chainable + */ + sendToBack: function (object) { + if (!object) { + return this; + } + var activeSelection = this._activeObject, + i, obj, objs; + if (object === activeSelection && object.type === 'activeSelection') { + objs = activeSelection._objects; + for (i = objs.length; i--;) { + obj = objs[i]; + removeFromArray(this._objects, obj); + this._objects.unshift(obj); + } + } + else { + removeFromArray(this._objects, object); + this._objects.unshift(object); + } + this.renderOnAddRemove && this.requestRenderAll(); + return this; + }, + + /** + * Moves an object or the objects of a multiple selection + * to the top of the stack of drawn objects + * @param {fabric.Object} object Object to send + * @return {fabric.Canvas} thisArg + * @chainable + */ + bringToFront: function (object) { + if (!object) { + return this; + } + var activeSelection = this._activeObject, + i, obj, objs; + if (object === activeSelection && object.type === 'activeSelection') { + objs = activeSelection._objects; + for (i = 0; i < objs.length; i++) { + obj = objs[i]; + removeFromArray(this._objects, obj); + this._objects.push(obj); + } + } + else { + removeFromArray(this._objects, object); + this._objects.push(object); + } + this.renderOnAddRemove && this.requestRenderAll(); + return this; + }, + + /** + * Moves an object or a selection down in stack of drawn objects + * An optional parameter, intersecting allows to move the object in behind + * the first intersecting object. Where intersection is calculated with + * bounding box. If no intersection is found, there will not be change in the + * stack. + * @param {fabric.Object} object Object to send + * @param {Boolean} [intersecting] If `true`, send object behind next lower intersecting object + * @return {fabric.Canvas} thisArg + * @chainable + */ + sendBackwards: function (object, intersecting) { + if (!object) { + return this; + } + var activeSelection = this._activeObject, + i, obj, idx, newIdx, objs, objsMoved = 0; + + if (object === activeSelection && object.type === 'activeSelection') { + objs = activeSelection._objects; + for (i = 0; i < objs.length; i++) { + obj = objs[i]; + idx = this._objects.indexOf(obj); + if (idx > 0 + objsMoved) { + newIdx = idx - 1; + removeFromArray(this._objects, obj); + this._objects.splice(newIdx, 0, obj); + } + objsMoved++; + } + } + else { + idx = this._objects.indexOf(object); + if (idx !== 0) { + // if object is not on the bottom of stack + newIdx = this._findNewLowerIndex(object, idx, intersecting); + removeFromArray(this._objects, object); + this._objects.splice(newIdx, 0, object); + } + } + this.renderOnAddRemove && this.requestRenderAll(); + return this; + }, + + /** + * @private + */ + _findNewLowerIndex: function(object, idx, intersecting) { + var newIdx, i; + + if (intersecting) { + newIdx = idx; + + // traverse down the stack looking for the nearest intersecting object + for (i = idx - 1; i >= 0; --i) { + + var isIntersecting = object.intersectsWithObject(this._objects[i]) || + object.isContainedWithinObject(this._objects[i]) || + this._objects[i].isContainedWithinObject(object); + + if (isIntersecting) { + newIdx = i; + break; + } + } + } + else { + newIdx = idx - 1; + } + + return newIdx; + }, + + /** + * Moves an object or a selection up in stack of drawn objects + * An optional parameter, intersecting allows to move the object in front + * of the first intersecting object. Where intersection is calculated with + * bounding box. If no intersection is found, there will not be change in the + * stack. + * @param {fabric.Object} object Object to send + * @param {Boolean} [intersecting] If `true`, send object in front of next upper intersecting object + * @return {fabric.Canvas} thisArg + * @chainable + */ + bringForward: function (object, intersecting) { + if (!object) { + return this; + } + var activeSelection = this._activeObject, + i, obj, idx, newIdx, objs, objsMoved = 0; + + if (object === activeSelection && object.type === 'activeSelection') { + objs = activeSelection._objects; + for (i = objs.length; i--;) { + obj = objs[i]; + idx = this._objects.indexOf(obj); + if (idx < this._objects.length - 1 - objsMoved) { + newIdx = idx + 1; + removeFromArray(this._objects, obj); + this._objects.splice(newIdx, 0, obj); + } + objsMoved++; + } + } + else { + idx = this._objects.indexOf(object); + if (idx !== this._objects.length - 1) { + // if object is not on top of stack (last item in an array) + newIdx = this._findNewUpperIndex(object, idx, intersecting); + removeFromArray(this._objects, object); + this._objects.splice(newIdx, 0, object); + } + } + this.renderOnAddRemove && this.requestRenderAll(); + return this; + }, + + /** + * @private + */ + _findNewUpperIndex: function(object, idx, intersecting) { + var newIdx, i, len; + + if (intersecting) { + newIdx = idx; + + // traverse up the stack looking for the nearest intersecting object + for (i = idx + 1, len = this._objects.length; i < len; ++i) { + + var isIntersecting = object.intersectsWithObject(this._objects[i]) || + object.isContainedWithinObject(this._objects[i]) || + this._objects[i].isContainedWithinObject(object); + + if (isIntersecting) { + newIdx = i; + break; + } + } + } + else { + newIdx = idx + 1; + } + + return newIdx; + }, + + /** + * Moves an object to specified level in stack of drawn objects + * @param {fabric.Object} object Object to send + * @param {Number} index Position to move to + * @return {fabric.Canvas} thisArg + * @chainable + */ + moveTo: function (object, index) { + removeFromArray(this._objects, object); + this._objects.splice(index, 0, object); + return this.renderOnAddRemove && this.requestRenderAll(); + }, + + /** + * Clears a canvas element and dispose objects + * @return {fabric.Canvas} thisArg + * @chainable + */ + dispose: function () { + // cancel eventually ongoing renders + if (this.isRendering) { + fabric.util.cancelAnimFrame(this.isRendering); + this.isRendering = 0; + } + this.forEachObject(function(object) { + object.dispose && object.dispose(); + }); + this._objects = []; + if (this.backgroundImage && this.backgroundImage.dispose) { + this.backgroundImage.dispose(); + } + this.backgroundImage = null; + if (this.overlayImage && this.overlayImage.dispose) { + this.overlayImage.dispose(); + } + this.overlayImage = null; + this._iTextInstances = null; + this.contextContainer = null; + // restore canvas style + this.lowerCanvasEl.classList.remove('lower-canvas'); + this.lowerCanvasEl.style = this._originalCanvasStyle; + delete this._originalCanvasStyle; + // restore canvas size to original size in case retina scaling was applied + this.lowerCanvasEl.setAttribute('width', this.width); + this.lowerCanvasEl.setAttribute('height', this.height); + fabric.util.cleanUpJsdomNode(this.lowerCanvasEl); + this.lowerCanvasEl = undefined; + return this; + }, + + /** + * Returns a string representation of an instance + * @return {String} string representation of an instance + */ + toString: function () { + return '#'; + } + }); + + extend(fabric.StaticCanvas.prototype, fabric.Observable); + extend(fabric.StaticCanvas.prototype, fabric.Collection); + extend(fabric.StaticCanvas.prototype, fabric.DataURLExporter); + + extend(fabric.StaticCanvas, /** @lends fabric.StaticCanvas */ { + + /** + * @static + * @type String + * @default + */ + EMPTY_JSON: '{"objects": [], "background": "white"}', + + /** + * Provides a way to check support of some of the canvas methods + * (either those of HTMLCanvasElement itself, or rendering context) + * + * @param {String} methodName Method to check support for; + * Could be one of "setLineDash" + * @return {Boolean | null} `true` if method is supported (or at least exists), + * `null` if canvas element or context can not be initialized + */ + supports: function (methodName) { + var el = createCanvasElement(); + + if (!el || !el.getContext) { + return null; + } + + var ctx = el.getContext('2d'); + if (!ctx) { + return null; + } + + switch (methodName) { + + case 'setLineDash': + return typeof ctx.setLineDash !== 'undefined'; + + default: + return null; + } + } + }); + + /** + * Returns Object representation of canvas + * this alias is provided because if you call JSON.stringify on an instance, + * the toJSON object will be invoked if it exists. + * Having a toJSON method means you can do JSON.stringify(myCanvas) + * @function + * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output + * @return {Object} JSON compatible object + * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#serialization} + * @see {@link http://jsfiddle.net/fabricjs/pec86/|jsFiddle demo} + * @example JSON without additional properties + * var json = canvas.toJSON(); + * @example JSON with additional properties included + * var json = canvas.toJSON(['lockMovementX', 'lockMovementY', 'lockRotation', 'lockScalingX', 'lockScalingY']); + * @example JSON without default values + * canvas.includeDefaultValues = false; + * var json = canvas.toJSON(); + */ + fabric.StaticCanvas.prototype.toJSON = fabric.StaticCanvas.prototype.toObject; + + if (fabric.isLikelyNode) { + fabric.StaticCanvas.prototype.createPNGStream = function() { + var impl = getNodeCanvas(this.lowerCanvasEl); + return impl && impl.createPNGStream(); + }; + fabric.StaticCanvas.prototype.createJPEGStream = function(opts) { + var impl = getNodeCanvas(this.lowerCanvasEl); + return impl && impl.createJPEGStream(opts); + }; + } +})(); + + +/** + * BaseBrush class + * @class fabric.BaseBrush + * @see {@link http://fabricjs.com/freedrawing|Freedrawing demo} + */ +fabric.BaseBrush = fabric.util.createClass(/** @lends fabric.BaseBrush.prototype */ { + + /** + * Color of a brush + * @type String + * @default + */ + color: 'rgb(0, 0, 0)', + + /** + * Width of a brush, has to be a Number, no string literals + * @type Number + * @default + */ + width: 1, + + /** + * Shadow object representing shadow of this shape. + * Backwards incompatibility note: This property replaces "shadowColor" (String), "shadowOffsetX" (Number), + * "shadowOffsetY" (Number) and "shadowBlur" (Number) since v1.2.12 + * @type fabric.Shadow + * @default + */ + shadow: null, + + /** + * Line endings style of a brush (one of "butt", "round", "square") + * @type String + * @default + */ + strokeLineCap: 'round', + + /** + * Corner style of a brush (one of "bevel", "round", "miter") + * @type String + * @default + */ + strokeLineJoin: 'round', + + /** + * Maximum miter length (used for strokeLineJoin = "miter") of a brush's + * @type Number + * @default + */ + strokeMiterLimit: 10, + + /** + * Stroke Dash Array. + * @type Array + * @default + */ + strokeDashArray: null, + + /** + * When `true`, the free drawing is limited to the whiteboard size. Default to false. + * @type Boolean + * @default false + */ + + limitedToCanvasSize: false, + + + /** + * Sets brush styles + * @private + */ + _setBrushStyles: function() { + var ctx = this.canvas.contextTop; + ctx.strokeStyle = this.color; + ctx.lineWidth = this.width; + ctx.lineCap = this.strokeLineCap; + ctx.miterLimit = this.strokeMiterLimit; + ctx.lineJoin = this.strokeLineJoin; + ctx.setLineDash(this.strokeDashArray || []); + }, + + /** + * Sets the transformation on given context + * @param {RenderingContext2d} ctx context to render on + * @private + */ + _saveAndTransform: function(ctx) { + var v = this.canvas.viewportTransform; + ctx.save(); + ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); + }, + + /** + * Sets brush shadow styles + * @private + */ + _setShadow: function() { + if (!this.shadow) { + return; + } + + var canvas = this.canvas, + shadow = this.shadow, + ctx = canvas.contextTop, + zoom = canvas.getZoom(); + if (canvas && canvas._isRetinaScaling()) { + zoom *= fabric.devicePixelRatio; + } + + ctx.shadowColor = shadow.color; + ctx.shadowBlur = shadow.blur * zoom; + ctx.shadowOffsetX = shadow.offsetX * zoom; + ctx.shadowOffsetY = shadow.offsetY * zoom; + }, + + needsFullRender: function() { + var color = new fabric.Color(this.color); + return color.getAlpha() < 1 || !!this.shadow; + }, + + /** + * Removes brush shadow styles + * @private + */ + _resetShadow: function() { + var ctx = this.canvas.contextTop; + + ctx.shadowColor = ''; + ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0; + }, + + /** + * Check is pointer is outside canvas boundaries + * @param {Object} pointer + * @private + */ + _isOutSideCanvas: function(pointer) { + return pointer.x < 0 || pointer.x > this.canvas.getWidth() || pointer.y < 0 || pointer.y > this.canvas.getHeight(); + } +}); + + +(function() { + /** + * PencilBrush class + * @class fabric.PencilBrush + * @extends fabric.BaseBrush + */ + fabric.PencilBrush = fabric.util.createClass(fabric.BaseBrush, /** @lends fabric.PencilBrush.prototype */ { + + /** + * Discard points that are less than `decimate` pixel distant from each other + * @type Number + * @default 0.4 + */ + decimate: 0.4, + + /** + * Constructor + * @param {fabric.Canvas} canvas + * @return {fabric.PencilBrush} Instance of a pencil brush + */ + initialize: function(canvas) { + this.canvas = canvas; + this._points = []; + }, + + /** + * Invoked inside on mouse down and mouse move + * @param {Object} pointer + */ + _drawSegment: function (ctx, p1, p2) { + var midPoint = p1.midPointFrom(p2); + ctx.quadraticCurveTo(p1.x, p1.y, midPoint.x, midPoint.y); + return midPoint; + }, + + /** + * Invoked on mouse down + * @param {Object} pointer + */ + onMouseDown: function(pointer, options) { + if (!this.canvas._isMainEvent(options.e)) { + return; + } + this._prepareForDrawing(pointer); + // capture coordinates immediately + // this allows to draw dots (when movement never occurs) + this._captureDrawingPath(pointer); + this._render(); + }, + + /** + * Invoked on mouse move + * @param {Object} pointer + */ + onMouseMove: function(pointer, options) { + if (!this.canvas._isMainEvent(options.e)) { + return; + } + if (this.limitedToCanvasSize === true && this._isOutSideCanvas(pointer)) { + return; + } + if (this._captureDrawingPath(pointer) && this._points.length > 1) { + if (this.needsFullRender()) { + // redraw curve + // clear top canvas + this.canvas.clearContext(this.canvas.contextTop); + this._render(); + } + else { + var points = this._points, length = points.length, ctx = this.canvas.contextTop; + // draw the curve update + this._saveAndTransform(ctx); + if (this.oldEnd) { + ctx.beginPath(); + ctx.moveTo(this.oldEnd.x, this.oldEnd.y); + } + this.oldEnd = this._drawSegment(ctx, points[length - 2], points[length - 1], true); + ctx.stroke(); + ctx.restore(); + } + } + }, + + /** + * Invoked on mouse up + */ + onMouseUp: function(options) { + if (!this.canvas._isMainEvent(options.e)) { + return true; + } + this.oldEnd = undefined; + this._finalizeAndAddPath(); + return false; + }, + + /** + * @private + * @param {Object} pointer Actual mouse position related to the canvas. + */ + _prepareForDrawing: function(pointer) { + + var p = new fabric.Point(pointer.x, pointer.y); + + this._reset(); + this._addPoint(p); + this.canvas.contextTop.moveTo(p.x, p.y); + }, + + /** + * @private + * @param {fabric.Point} point Point to be added to points array + */ + _addPoint: function(point) { + if (this._points.length > 1 && point.eq(this._points[this._points.length - 1])) { + return false; + } + this._points.push(point); + return true; + }, + + /** + * Clear points array and set contextTop canvas style. + * @private + */ + _reset: function() { + this._points = []; + this._setBrushStyles(); + this._setShadow(); + }, + + /** + * @private + * @param {Object} pointer Actual mouse position related to the canvas. + */ + _captureDrawingPath: function(pointer) { + var pointerPoint = new fabric.Point(pointer.x, pointer.y); + return this._addPoint(pointerPoint); + }, + + /** + * Draw a smooth path on the topCanvas using quadraticCurveTo + * @private + */ + _render: function() { + var ctx = this.canvas.contextTop, i, len, + p1 = this._points[0], + p2 = this._points[1]; + + this._saveAndTransform(ctx); + ctx.beginPath(); + //if we only have 2 points in the path and they are the same + //it means that the user only clicked the canvas without moving the mouse + //then we should be drawing a dot. A path isn't drawn between two identical dots + //that's why we set them apart a bit + if (this._points.length === 2 && p1.x === p2.x && p1.y === p2.y) { + var width = this.width / 1000; + p1 = new fabric.Point(p1.x, p1.y); + p2 = new fabric.Point(p2.x, p2.y); + p1.x -= width; + p2.x += width; + } + ctx.moveTo(p1.x, p1.y); + + for (i = 1, len = this._points.length; i < len; i++) { + // we pick the point between pi + 1 & pi + 2 as the + // end point and p1 as our control point. + this._drawSegment(ctx, p1, p2); + p1 = this._points[i]; + p2 = this._points[i + 1]; + } + // Draw last line as a straight line while + // we wait for the next point to be able to calculate + // the bezier control point + ctx.lineTo(p1.x, p1.y); + ctx.stroke(); + ctx.restore(); + }, + + /** + * Converts points to SVG path + * @param {Array} points Array of points + * @return {(string|number)[][]} SVG path commands + */ + convertPointsToSVGPath: function (points) { + var correction = this.width / 1000; + return fabric.util.getSmoothPathFromPoints(points, correction); + }, + + /** + * @private + * @param {(string|number)[][]} pathData SVG path commands + * @returns {boolean} + */ + _isEmptySVGPath: function (pathData) { + var pathString = fabric.util.joinPath(pathData); + return pathString === 'M 0 0 Q 0 0 0 0 L 0 0'; + }, + + /** + * Creates fabric.Path object to add on canvas + * @param {(string|number)[][]} pathData Path data + * @return {fabric.Path} Path to add on canvas + */ + createPath: function(pathData) { + var path = new fabric.Path(pathData, { + fill: null, + stroke: this.color, + strokeWidth: this.width, + strokeLineCap: this.strokeLineCap, + strokeMiterLimit: this.strokeMiterLimit, + strokeLineJoin: this.strokeLineJoin, + strokeDashArray: this.strokeDashArray, + }); + if (this.shadow) { + this.shadow.affectStroke = true; + path.shadow = new fabric.Shadow(this.shadow); + } + + return path; + }, + + /** + * Decimate points array with the decimate value + */ + decimatePoints: function(points, distance) { + if (points.length <= 2) { + return points; + } + var zoom = this.canvas.getZoom(), adjustedDistance = Math.pow(distance / zoom, 2), + i, l = points.length - 1, lastPoint = points[0], newPoints = [lastPoint], + cDistance; + for (i = 1; i < l - 1; i++) { + cDistance = Math.pow(lastPoint.x - points[i].x, 2) + Math.pow(lastPoint.y - points[i].y, 2); + if (cDistance >= adjustedDistance) { + lastPoint = points[i]; + newPoints.push(lastPoint); + } + } + /** + * Add the last point from the original line to the end of the array. + * This ensures decimate doesn't delete the last point on the line, and ensures the line is > 1 point. + */ + newPoints.push(points[l]); + return newPoints; + }, + + /** + * On mouseup after drawing the path on contextTop canvas + * we use the points captured to create an new fabric path object + * and add it to the fabric canvas. + */ + _finalizeAndAddPath: function() { + var ctx = this.canvas.contextTop; + ctx.closePath(); + if (this.decimate) { + this._points = this.decimatePoints(this._points, this.decimate); + } + var pathData = this.convertPointsToSVGPath(this._points); + if (this._isEmptySVGPath(pathData)) { + // do not create 0 width/height paths, as they are + // rendered inconsistently across browsers + // Firefox 4, for example, renders a dot, + // whereas Chrome 10 renders nothing + this.canvas.requestRenderAll(); + return; + } + + var path = this.createPath(pathData); + this.canvas.clearContext(this.canvas.contextTop); + this.canvas.fire('before:path:created', { path: path }); + this.canvas.add(path); + this.canvas.requestRenderAll(); + path.setCoords(); + this._resetShadow(); + + + // fire event 'path' created + this.canvas.fire('path:created', { path: path }); + } + }); +})(); + + +/** + * CircleBrush class + * @class fabric.CircleBrush + */ +fabric.CircleBrush = fabric.util.createClass(fabric.BaseBrush, /** @lends fabric.CircleBrush.prototype */ { + + /** + * Width of a brush + * @type Number + * @default + */ + width: 10, + + /** + * Constructor + * @param {fabric.Canvas} canvas + * @return {fabric.CircleBrush} Instance of a circle brush + */ + initialize: function(canvas) { + this.canvas = canvas; + this.points = []; + }, + + /** + * Invoked inside on mouse down and mouse move + * @param {Object} pointer + */ + drawDot: function(pointer) { + var point = this.addPoint(pointer), + ctx = this.canvas.contextTop; + this._saveAndTransform(ctx); + this.dot(ctx, point); + ctx.restore(); + }, + + dot: function(ctx, point) { + ctx.fillStyle = point.fill; + ctx.beginPath(); + ctx.arc(point.x, point.y, point.radius, 0, Math.PI * 2, false); + ctx.closePath(); + ctx.fill(); + }, + + /** + * Invoked on mouse down + */ + onMouseDown: function(pointer) { + this.points.length = 0; + this.canvas.clearContext(this.canvas.contextTop); + this._setShadow(); + this.drawDot(pointer); + }, + + /** + * Render the full state of the brush + * @private + */ + _render: function() { + var ctx = this.canvas.contextTop, i, len, + points = this.points; + this._saveAndTransform(ctx); + for (i = 0, len = points.length; i < len; i++) { + this.dot(ctx, points[i]); + } + ctx.restore(); + }, + + /** + * Invoked on mouse move + * @param {Object} pointer + */ + onMouseMove: function(pointer) { + if (this.limitedToCanvasSize === true && this._isOutSideCanvas(pointer)) { + return; + } + if (this.needsFullRender()) { + this.canvas.clearContext(this.canvas.contextTop); + this.addPoint(pointer); + this._render(); + } + else { + this.drawDot(pointer); + } + }, + + /** + * Invoked on mouse up + */ + onMouseUp: function() { + var originalRenderOnAddRemove = this.canvas.renderOnAddRemove, i, len; + this.canvas.renderOnAddRemove = false; + + var circles = []; + + for (i = 0, len = this.points.length; i < len; i++) { + var point = this.points[i], + circle = new fabric.Circle({ + radius: point.radius, + left: point.x, + top: point.y, + originX: 'center', + originY: 'center', + fill: point.fill + }); + + this.shadow && (circle.shadow = new fabric.Shadow(this.shadow)); + + circles.push(circle); + } + var group = new fabric.Group(circles); + group.canvas = this.canvas; + + this.canvas.fire('before:path:created', { path: group }); + this.canvas.add(group); + this.canvas.fire('path:created', { path: group }); + + this.canvas.clearContext(this.canvas.contextTop); + this._resetShadow(); + this.canvas.renderOnAddRemove = originalRenderOnAddRemove; + this.canvas.requestRenderAll(); + }, + + /** + * @param {Object} pointer + * @return {fabric.Point} Just added pointer point + */ + addPoint: function(pointer) { + var pointerPoint = new fabric.Point(pointer.x, pointer.y), + + circleRadius = fabric.util.getRandomInt( + Math.max(0, this.width - 20), this.width + 20) / 2, + + circleColor = new fabric.Color(this.color) + .setAlpha(fabric.util.getRandomInt(0, 100) / 100) + .toRgba(); + + pointerPoint.radius = circleRadius; + pointerPoint.fill = circleColor; + + this.points.push(pointerPoint); + + return pointerPoint; + } +}); + + +/** + * SprayBrush class + * @class fabric.SprayBrush + */ +fabric.SprayBrush = fabric.util.createClass( fabric.BaseBrush, /** @lends fabric.SprayBrush.prototype */ { + + /** + * Width of a spray + * @type Number + * @default + */ + width: 10, + + /** + * Density of a spray (number of dots per chunk) + * @type Number + * @default + */ + density: 20, + + /** + * Width of spray dots + * @type Number + * @default + */ + dotWidth: 1, + + /** + * Width variance of spray dots + * @type Number + * @default + */ + dotWidthVariance: 1, + + /** + * Whether opacity of a dot should be random + * @type Boolean + * @default + */ + randomOpacity: false, + + /** + * Whether overlapping dots (rectangles) should be removed (for performance reasons) + * @type Boolean + * @default + */ + optimizeOverlapping: true, + + /** + * Constructor + * @param {fabric.Canvas} canvas + * @return {fabric.SprayBrush} Instance of a spray brush + */ + initialize: function(canvas) { + this.canvas = canvas; + this.sprayChunks = []; + }, + + /** + * Invoked on mouse down + * @param {Object} pointer + */ + onMouseDown: function(pointer) { + this.sprayChunks.length = 0; + this.canvas.clearContext(this.canvas.contextTop); + this._setShadow(); + + this.addSprayChunk(pointer); + this.render(this.sprayChunkPoints); + }, + + /** + * Invoked on mouse move + * @param {Object} pointer + */ + onMouseMove: function(pointer) { + if (this.limitedToCanvasSize === true && this._isOutSideCanvas(pointer)) { + return; + } + this.addSprayChunk(pointer); + this.render(this.sprayChunkPoints); + }, + + /** + * Invoked on mouse up + */ + onMouseUp: function() { + var originalRenderOnAddRemove = this.canvas.renderOnAddRemove; + this.canvas.renderOnAddRemove = false; + + var rects = []; + + for (var i = 0, ilen = this.sprayChunks.length; i < ilen; i++) { + var sprayChunk = this.sprayChunks[i]; + + for (var j = 0, jlen = sprayChunk.length; j < jlen; j++) { + + var rect = new fabric.Rect({ + width: sprayChunk[j].width, + height: sprayChunk[j].width, + left: sprayChunk[j].x + 1, + top: sprayChunk[j].y + 1, + originX: 'center', + originY: 'center', + fill: this.color + }); + rects.push(rect); + } + } + + if (this.optimizeOverlapping) { + rects = this._getOptimizedRects(rects); + } + + var group = new fabric.Group(rects); + this.shadow && group.set('shadow', new fabric.Shadow(this.shadow)); + this.canvas.fire('before:path:created', { path: group }); + this.canvas.add(group); + this.canvas.fire('path:created', { path: group }); + + this.canvas.clearContext(this.canvas.contextTop); + this._resetShadow(); + this.canvas.renderOnAddRemove = originalRenderOnAddRemove; + this.canvas.requestRenderAll(); + }, + + /** + * @private + * @param {Array} rects + */ + _getOptimizedRects: function(rects) { + + // avoid creating duplicate rects at the same coordinates + var uniqueRects = { }, key, i, len; + + for (i = 0, len = rects.length; i < len; i++) { + key = rects[i].left + '' + rects[i].top; + if (!uniqueRects[key]) { + uniqueRects[key] = rects[i]; + } + } + var uniqueRectsArray = []; + for (key in uniqueRects) { + uniqueRectsArray.push(uniqueRects[key]); + } + + return uniqueRectsArray; + }, + + /** + * Render new chunk of spray brush + */ + render: function(sprayChunk) { + var ctx = this.canvas.contextTop, i, len; + ctx.fillStyle = this.color; + + this._saveAndTransform(ctx); + + for (i = 0, len = sprayChunk.length; i < len; i++) { + var point = sprayChunk[i]; + if (typeof point.opacity !== 'undefined') { + ctx.globalAlpha = point.opacity; + } + ctx.fillRect(point.x, point.y, point.width, point.width); + } + ctx.restore(); + }, + + /** + * Render all spray chunks + */ + _render: function() { + var ctx = this.canvas.contextTop, i, ilen; + ctx.fillStyle = this.color; + + this._saveAndTransform(ctx); + + for (i = 0, ilen = this.sprayChunks.length; i < ilen; i++) { + this.render(this.sprayChunks[i]); + } + ctx.restore(); + }, + + /** + * @param {Object} pointer + */ + addSprayChunk: function(pointer) { + this.sprayChunkPoints = []; + + var x, y, width, radius = this.width / 2, i; + + for (i = 0; i < this.density; i++) { + + x = fabric.util.getRandomInt(pointer.x - radius, pointer.x + radius); + y = fabric.util.getRandomInt(pointer.y - radius, pointer.y + radius); + + if (this.dotWidthVariance) { + width = fabric.util.getRandomInt( + // bottom clamp width to 1 + Math.max(1, this.dotWidth - this.dotWidthVariance), + this.dotWidth + this.dotWidthVariance); + } + else { + width = this.dotWidth; + } + + var point = new fabric.Point(x, y); + point.width = width; + + if (this.randomOpacity) { + point.opacity = fabric.util.getRandomInt(0, 100) / 100; + } + + this.sprayChunkPoints.push(point); + } + + this.sprayChunks.push(this.sprayChunkPoints); + } +}); + + +/** + * PatternBrush class + * @class fabric.PatternBrush + * @extends fabric.BaseBrush + */ +fabric.PatternBrush = fabric.util.createClass(fabric.PencilBrush, /** @lends fabric.PatternBrush.prototype */ { + + getPatternSrc: function() { + + var dotWidth = 20, + dotDistance = 5, + patternCanvas = fabric.util.createCanvasElement(), + patternCtx = patternCanvas.getContext('2d'); + + patternCanvas.width = patternCanvas.height = dotWidth + dotDistance; + + patternCtx.fillStyle = this.color; + patternCtx.beginPath(); + patternCtx.arc(dotWidth / 2, dotWidth / 2, dotWidth / 2, 0, Math.PI * 2, false); + patternCtx.closePath(); + patternCtx.fill(); + + return patternCanvas; + }, + + getPatternSrcFunction: function() { + return String(this.getPatternSrc).replace('this.color', '"' + this.color + '"'); + }, + + /** + * Creates "pattern" instance property + */ + getPattern: function() { + return this.canvas.contextTop.createPattern(this.source || this.getPatternSrc(), 'repeat'); + }, + + /** + * Sets brush styles + */ + _setBrushStyles: function() { + this.callSuper('_setBrushStyles'); + this.canvas.contextTop.strokeStyle = this.getPattern(); + }, + + /** + * Creates path + */ + createPath: function(pathData) { + var path = this.callSuper('createPath', pathData), + topLeft = path._getLeftTopCoords().scalarAdd(path.strokeWidth / 2); + + path.stroke = new fabric.Pattern({ + source: this.source || this.getPatternSrcFunction(), + offsetX: -topLeft.x, + offsetY: -topLeft.y + }); + return path; + } +}); + + +(function() { + + var getPointer = fabric.util.getPointer, + degreesToRadians = fabric.util.degreesToRadians, + isTouchEvent = fabric.util.isTouchEvent; + + /** + * Canvas class + * @class fabric.Canvas + * @extends fabric.StaticCanvas + * @tutorial {@link http://fabricjs.com/fabric-intro-part-1#canvas} + * @see {@link fabric.Canvas#initialize} for constructor definition + * + * @fires object:modified at the end of a transform or any change when statefull is true + * @fires object:rotating while an object is being rotated from the control + * @fires object:scaling while an object is being scaled by controls + * @fires object:moving while an object is being dragged + * @fires object:skewing while an object is being skewed from the controls + * + * @fires before:transform before a transform is is started + * @fires before:selection:cleared + * @fires selection:cleared + * @fires selection:updated + * @fires selection:created + * + * @fires path:created after a drawing operation ends and the path is added + * @fires mouse:down + * @fires mouse:move + * @fires mouse:up + * @fires mouse:down:before on mouse down, before the inner fabric logic runs + * @fires mouse:move:before on mouse move, before the inner fabric logic runs + * @fires mouse:up:before on mouse up, before the inner fabric logic runs + * @fires mouse:over + * @fires mouse:out + * @fires mouse:dblclick whenever a native dbl click event fires on the canvas. + * + * @fires dragover + * @fires dragenter + * @fires dragleave + * @fires drop + * @fires after:render at the end of the render process, receives the context in the callback + * @fires before:render at start the render process, receives the context in the callback + * + * the following events are deprecated: + * @fires object:rotated at the end of a rotation transform + * @fires object:scaled at the end of a scale transform + * @fires object:moved at the end of translation transform + * @fires object:skewed at the end of a skew transform + */ + fabric.Canvas = fabric.util.createClass(fabric.StaticCanvas, /** @lends fabric.Canvas.prototype */ { + + /** + * Constructor + * @param {HTMLElement | String} el <canvas> element to initialize instance on + * @param {Object} [options] Options object + * @return {Object} thisArg + */ + initialize: function(el, options) { + options || (options = { }); + this.renderAndResetBound = this.renderAndReset.bind(this); + this.requestRenderAllBound = this.requestRenderAll.bind(this); + this._initStatic(el, options); + this._initInteractive(); + this._createCacheCanvas(); + }, + + /** + * When true, objects can be transformed by one side (unproportionally) + * when dragged on the corners that normally would not do that. + * @type Boolean + * @default + * @since fabric 4.0 // changed name and default value + */ + uniformScaling: true, + + /** + * Indicates which key switches uniform scaling. + * values: 'altKey', 'shiftKey', 'ctrlKey'. + * If `null` or 'none' or any other string that is not a modifier key + * feature is disabled. + * totally wrong named. this sounds like `uniform scaling` + * if Canvas.uniformScaling is true, pressing this will set it to false + * and viceversa. + * @since 1.6.2 + * @type String + * @default + */ + uniScaleKey: 'shiftKey', + + /** + * When true, objects use center point as the origin of scale transformation. + * Backwards incompatibility note: This property replaces "centerTransform" (Boolean). + * @since 1.3.4 + * @type Boolean + * @default + */ + centeredScaling: false, + + /** + * When true, objects use center point as the origin of rotate transformation. + * Backwards incompatibility note: This property replaces "centerTransform" (Boolean). + * @since 1.3.4 + * @type Boolean + * @default + */ + centeredRotation: false, + + /** + * Indicates which key enable centered Transform + * values: 'altKey', 'shiftKey', 'ctrlKey'. + * If `null` or 'none' or any other string that is not a modifier key + * feature is disabled feature disabled. + * @since 1.6.2 + * @type String + * @default + */ + centeredKey: 'altKey', + + /** + * Indicates which key enable alternate action on corner + * values: 'altKey', 'shiftKey', 'ctrlKey'. + * If `null` or 'none' or any other string that is not a modifier key + * feature is disabled feature disabled. + * @since 1.6.2 + * @type String + * @default + */ + altActionKey: 'shiftKey', + + /** + * Indicates that canvas is interactive. This property should not be changed. + * @type Boolean + * @default + */ + interactive: true, + + /** + * Indicates whether group selection should be enabled + * @type Boolean + * @default + */ + selection: true, + + /** + * Indicates which key or keys enable multiple click selection + * Pass value as a string or array of strings + * values: 'altKey', 'shiftKey', 'ctrlKey'. + * If `null` or empty or containing any other string that is not a modifier key + * feature is disabled. + * @since 1.6.2 + * @type String|Array + * @default + */ + selectionKey: 'shiftKey', + + /** + * Indicates which key enable alternative selection + * in case of target overlapping with active object + * values: 'altKey', 'shiftKey', 'ctrlKey'. + * For a series of reason that come from the general expectations on how + * things should work, this feature works only for preserveObjectStacking true. + * If `null` or 'none' or any other string that is not a modifier key + * feature is disabled. + * @since 1.6.5 + * @type null|String + * @default + */ + altSelectionKey: null, + + /** + * Color of selection + * @type String + * @default + */ + selectionColor: 'rgba(100, 100, 255, 0.3)', // blue + + /** + * Default dash array pattern + * If not empty the selection border is dashed + * @type Array + */ + selectionDashArray: [], + + /** + * Color of the border of selection (usually slightly darker than color of selection itself) + * @type String + * @default + */ + selectionBorderColor: 'rgba(255, 255, 255, 0.3)', + + /** + * Width of a line used in object/group selection + * @type Number + * @default + */ + selectionLineWidth: 1, + + /** + * Select only shapes that are fully contained in the dragged selection rectangle. + * @type Boolean + * @default + */ + selectionFullyContained: false, + + /** + * Default cursor value used when hovering over an object on canvas + * @type String + * @default + */ + hoverCursor: 'move', + + /** + * Default cursor value used when moving an object on canvas + * @type String + * @default + */ + moveCursor: 'move', + + /** + * Default cursor value used for the entire canvas + * @type String + * @default + */ + defaultCursor: 'default', + + /** + * Cursor value used during free drawing + * @type String + * @default + */ + freeDrawingCursor: 'crosshair', + + /** + * Cursor value used for rotation point + * @type String + * @default + */ + rotationCursor: 'crosshair', + + /** + * Cursor value used for disabled elements ( corners with disabled action ) + * @type String + * @since 2.0.0 + * @default + */ + notAllowedCursor: 'not-allowed', + + /** + * Default element class that's given to wrapper (div) element of canvas + * @type String + * @default + */ + containerClass: 'canvas-container', + + /** + * When true, object detection happens on per-pixel basis rather than on per-bounding-box + * @type Boolean + * @default + */ + perPixelTargetFind: false, + + /** + * Number of pixels around target pixel to tolerate (consider active) during object detection + * @type Number + * @default + */ + targetFindTolerance: 0, + + /** + * When true, target detection is skipped. Target detection will return always undefined. + * click selection won't work anymore, events will fire with no targets. + * if something is selected before setting it to true, it will be deselected at the first click. + * area selection will still work. check the `selection` property too. + * if you deactivate both, you should look into staticCanvas. + * @type Boolean + * @default + */ + skipTargetFind: false, + + /** + * When true, mouse events on canvas (mousedown/mousemove/mouseup) result in free drawing. + * After mousedown, mousemove creates a shape, + * and then mouseup finalizes it and adds an instance of `fabric.Path` onto canvas. + * @tutorial {@link http://fabricjs.com/fabric-intro-part-4#free_drawing} + * @type Boolean + * @default + */ + isDrawingMode: false, + + /** + * Indicates whether objects should remain in current stack position when selected. + * When false objects are brought to top and rendered as part of the selection group + * @type Boolean + * @default + */ + preserveObjectStacking: false, + + /** + * Indicates the angle that an object will lock to while rotating. + * @type Number + * @since 1.6.7 + * @default + */ + snapAngle: 0, + + /** + * Indicates the distance from the snapAngle the rotation will lock to the snapAngle. + * When `null`, the snapThreshold will default to the snapAngle. + * @type null|Number + * @since 1.6.7 + * @default + */ + snapThreshold: null, + + /** + * Indicates if the right click on canvas can output the context menu or not + * @type Boolean + * @since 1.6.5 + * @default + */ + stopContextMenu: false, + + /** + * Indicates if the canvas can fire right click events + * @type Boolean + * @since 1.6.5 + * @default + */ + fireRightClick: false, + + /** + * Indicates if the canvas can fire middle click events + * @type Boolean + * @since 1.7.8 + * @default + */ + fireMiddleClick: false, + + /** + * Keep track of the subTargets for Mouse Events + * @type fabric.Object[] + */ + targets: [], + + /** + * Keep track of the hovered target + * @type fabric.Object + * @private + */ + _hoveredTarget: null, + + /** + * hold the list of nested targets hovered + * @type fabric.Object[] + * @private + */ + _hoveredTargets: [], + + /** + * @private + */ + _initInteractive: function() { + this._currentTransform = null; + this._groupSelector = null; + this._initWrapperElement(); + this._createUpperCanvas(); + this._initEventListeners(); + + this._initRetinaScaling(); + + this.freeDrawingBrush = fabric.PencilBrush && new fabric.PencilBrush(this); + + this.calcOffset(); + }, + + /** + * Divides objects in two groups, one to render immediately + * and one to render as activeGroup. + * @return {Array} objects to render immediately and pushes the other in the activeGroup. + */ + _chooseObjectsToRender: function() { + var activeObjects = this.getActiveObjects(), + object, objsToRender, activeGroupObjects; + + if (activeObjects.length > 0 && !this.preserveObjectStacking) { + objsToRender = []; + activeGroupObjects = []; + for (var i = 0, length = this._objects.length; i < length; i++) { + object = this._objects[i]; + if (activeObjects.indexOf(object) === -1 ) { + objsToRender.push(object); + } + else { + activeGroupObjects.push(object); + } + } + if (activeObjects.length > 1) { + this._activeObject._objects = activeGroupObjects; + } + objsToRender.push.apply(objsToRender, activeGroupObjects); + } + else { + objsToRender = this._objects; + } + return objsToRender; + }, + + /** + * Renders both the top canvas and the secondary container canvas. + * @return {fabric.Canvas} instance + * @chainable + */ + renderAll: function () { + if (this.contextTopDirty && !this._groupSelector && !this.isDrawingMode) { + this.clearContext(this.contextTop); + this.contextTopDirty = false; + } + if (this.hasLostContext) { + this.renderTopLayer(this.contextTop); + } + var canvasToDrawOn = this.contextContainer; + this.renderCanvas(canvasToDrawOn, this._chooseObjectsToRender()); + return this; + }, + + renderTopLayer: function(ctx) { + ctx.save(); + if (this.isDrawingMode && this._isCurrentlyDrawing) { + this.freeDrawingBrush && this.freeDrawingBrush._render(); + this.contextTopDirty = true; + } + // we render the top context - last object + if (this.selection && this._groupSelector) { + this._drawSelection(ctx); + this.contextTopDirty = true; + } + ctx.restore(); + }, + + /** + * Method to render only the top canvas. + * Also used to render the group selection box. + * @return {fabric.Canvas} thisArg + * @chainable + */ + renderTop: function () { + var ctx = this.contextTop; + this.clearContext(ctx); + this.renderTopLayer(ctx); + this.fire('after:render'); + return this; + }, + + /** + * @private + */ + _normalizePointer: function (object, pointer) { + var m = object.calcTransformMatrix(), + invertedM = fabric.util.invertTransform(m), + vptPointer = this.restorePointerVpt(pointer); + return fabric.util.transformPoint(vptPointer, invertedM); + }, + + /** + * Returns true if object is transparent at a certain location + * @param {fabric.Object} target Object to check + * @param {Number} x Left coordinate + * @param {Number} y Top coordinate + * @return {Boolean} + */ + isTargetTransparent: function (target, x, y) { + // in case the target is the activeObject, we cannot execute this optimization + // because we need to draw controls too. + if (target.shouldCache() && target._cacheCanvas && target !== this._activeObject) { + var normalizedPointer = this._normalizePointer(target, {x: x, y: y}), + targetRelativeX = Math.max(target.cacheTranslationX + (normalizedPointer.x * target.zoomX), 0), + targetRelativeY = Math.max(target.cacheTranslationY + (normalizedPointer.y * target.zoomY), 0); + + var isTransparent = fabric.util.isTransparent( + target._cacheContext, Math.round(targetRelativeX), Math.round(targetRelativeY), this.targetFindTolerance); + + return isTransparent; + } + + var ctx = this.contextCache, + originalColor = target.selectionBackgroundColor, v = this.viewportTransform; + + target.selectionBackgroundColor = ''; + + this.clearContext(ctx); + + ctx.save(); + ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); + target.render(ctx); + ctx.restore(); + + target.selectionBackgroundColor = originalColor; + + var isTransparent = fabric.util.isTransparent( + ctx, x, y, this.targetFindTolerance); + + return isTransparent; + }, + + /** + * takes an event and determines if selection key has been pressed + * @private + * @param {Event} e Event object + */ + _isSelectionKeyPressed: function(e) { + var selectionKeyPressed = false; + + if (Object.prototype.toString.call(this.selectionKey) === '[object Array]') { + selectionKeyPressed = !!this.selectionKey.find(function(key) { return e[key] === true; }); + } + else { + selectionKeyPressed = e[this.selectionKey]; + } + + return selectionKeyPressed; + }, + + /** + * @private + * @param {Event} e Event object + * @param {fabric.Object} target + */ + _shouldClearSelection: function (e, target) { + var activeObjects = this.getActiveObjects(), + activeObject = this._activeObject; + + return ( + !target + || + (target && + activeObject && + activeObjects.length > 1 && + activeObjects.indexOf(target) === -1 && + activeObject !== target && + !this._isSelectionKeyPressed(e)) + || + (target && !target.evented) + || + (target && + !target.selectable && + activeObject && + activeObject !== target) + ); + }, + + /** + * centeredScaling from object can't override centeredScaling from canvas. + * this should be fixed, since object setting should take precedence over canvas. + * also this should be something that will be migrated in the control properties. + * as ability to define the origin of the transformation that the control provide. + * @private + * @param {fabric.Object} target + * @param {String} action + * @param {Boolean} altKey + */ + _shouldCenterTransform: function (target, action, altKey) { + if (!target) { + return; + } + + var centerTransform; + + if (action === 'scale' || action === 'scaleX' || action === 'scaleY' || action === 'resizing') { + centerTransform = this.centeredScaling || target.centeredScaling; + } + else if (action === 'rotate') { + centerTransform = this.centeredRotation || target.centeredRotation; + } + + return centerTransform ? !altKey : altKey; + }, + + /** + * should disappear before release 4.0 + * @private + */ + _getOriginFromCorner: function(target, corner) { + var origin = { + x: target.originX, + y: target.originY + }; + + if (corner === 'ml' || corner === 'tl' || corner === 'bl') { + origin.x = 'right'; + } + else if (corner === 'mr' || corner === 'tr' || corner === 'br') { + origin.x = 'left'; + } + + if (corner === 'tl' || corner === 'mt' || corner === 'tr') { + origin.y = 'bottom'; + } + else if (corner === 'bl' || corner === 'mb' || corner === 'br') { + origin.y = 'top'; + } + return origin; + }, + + /** + * @private + * @param {Boolean} alreadySelected true if target is already selected + * @param {String} corner a string representing the corner ml, mr, tl ... + * @param {Event} e Event object + * @param {fabric.Object} [target] inserted back to help overriding. Unused + */ + _getActionFromCorner: function(alreadySelected, corner, e, target) { + if (!corner || !alreadySelected) { + return 'drag'; + } + var control = target.controls[corner]; + return control.getActionName(e, control, target); + }, + + /** + * @private + * @param {Event} e Event object + * @param {fabric.Object} target + */ + _setupCurrentTransform: function (e, target, alreadySelected) { + if (!target) { + return; + } + + var pointer = this.getPointer(e), corner = target.__corner, + control = target.controls[corner], + actionHandler = (alreadySelected && corner) ? + control.getActionHandler(e, target, control) : fabric.controlsUtils.dragHandler, + action = this._getActionFromCorner(alreadySelected, corner, e, target), + origin = this._getOriginFromCorner(target, corner), + altKey = e[this.centeredKey], + transform = { + target: target, + action: action, + actionHandler: actionHandler, + corner: corner, + scaleX: target.scaleX, + scaleY: target.scaleY, + skewX: target.skewX, + skewY: target.skewY, + // used by transation + offsetX: pointer.x - target.left, + offsetY: pointer.y - target.top, + originX: origin.x, + originY: origin.y, + ex: pointer.x, + ey: pointer.y, + lastX: pointer.x, + lastY: pointer.y, + // unsure they are useful anymore. + // left: target.left, + // top: target.top, + theta: degreesToRadians(target.angle), + // end of unsure + width: target.width * target.scaleX, + shiftKey: e.shiftKey, + altKey: altKey, + original: fabric.util.saveObjectTransform(target), + }; + + if (this._shouldCenterTransform(target, action, altKey)) { + transform.originX = 'center'; + transform.originY = 'center'; + } + transform.original.originX = origin.x; + transform.original.originY = origin.y; + this._currentTransform = transform; + this._beforeTransform(e); + }, + + /** + * Set the cursor type of the canvas element + * @param {String} value Cursor type of the canvas element. + * @see http://www.w3.org/TR/css3-ui/#cursor + */ + setCursor: function (value) { + this.upperCanvasEl.style.cursor = value; + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx to draw the selection on + */ + _drawSelection: function (ctx) { + var selector = this._groupSelector, + viewportStart = new fabric.Point(selector.ex, selector.ey), + start = fabric.util.transformPoint(viewportStart, this.viewportTransform), + viewportExtent = new fabric.Point(selector.ex + selector.left, selector.ey + selector.top), + extent = fabric.util.transformPoint(viewportExtent, this.viewportTransform), + minX = Math.min(start.x, extent.x), + minY = Math.min(start.y, extent.y), + maxX = Math.max(start.x, extent.x), + maxY = Math.max(start.y, extent.y), + strokeOffset = this.selectionLineWidth / 2; + + if (this.selectionColor) { + ctx.fillStyle = this.selectionColor; + ctx.fillRect(minX, minY, maxX - minX, maxY - minY); + } + + if (!this.selectionLineWidth || !this.selectionBorderColor) { + return; + } + ctx.lineWidth = this.selectionLineWidth; + ctx.strokeStyle = this.selectionBorderColor; + + minX += strokeOffset; + minY += strokeOffset; + maxX -= strokeOffset; + maxY -= strokeOffset; + // selection border + fabric.Object.prototype._setLineDash.call(this, ctx, this.selectionDashArray); + ctx.strokeRect(minX, minY, maxX - minX, maxY - minY); + }, + + /** + * Method that determines what object we are clicking on + * the skipGroup parameter is for internal use, is needed for shift+click action + * 11/09/2018 TODO: would be cool if findTarget could discern between being a full target + * or the outside part of the corner. + * @param {Event} e mouse event + * @param {Boolean} skipGroup when true, activeGroup is skipped and only objects are traversed through + * @return {fabric.Object} the target found + */ + findTarget: function (e, skipGroup) { + if (this.skipTargetFind) { + return; + } + + var ignoreZoom = true, + pointer = this.getPointer(e, ignoreZoom), + activeObject = this._activeObject, + aObjects = this.getActiveObjects(), + activeTarget, activeTargetSubs, + isTouch = isTouchEvent(e), + shouldLookForActive = (aObjects.length > 1 && !skipGroup) || aObjects.length === 1; + + // first check current group (if one exists) + // active group does not check sub targets like normal groups. + // if active group just exits. + this.targets = []; + + // if we hit the corner of an activeObject, let's return that. + if (shouldLookForActive && activeObject._findTargetCorner(pointer, isTouch)) { + return activeObject; + } + if (aObjects.length > 1 && !skipGroup && activeObject === this._searchPossibleTargets([activeObject], pointer)) { + return activeObject; + } + if (aObjects.length === 1 && + activeObject === this._searchPossibleTargets([activeObject], pointer)) { + if (!this.preserveObjectStacking) { + return activeObject; + } + else { + activeTarget = activeObject; + activeTargetSubs = this.targets; + this.targets = []; + } + } + var target = this._searchPossibleTargets(this._objects, pointer); + if (e[this.altSelectionKey] && target && activeTarget && target !== activeTarget) { + target = activeTarget; + this.targets = activeTargetSubs; + } + return target; + }, + + /** + * Checks point is inside the object. + * @param {Object} [pointer] x,y object of point coordinates we want to check. + * @param {fabric.Object} obj Object to test against + * @param {Object} [globalPointer] x,y object of point coordinates relative to canvas used to search per pixel target. + * @return {Boolean} true if point is contained within an area of given object + * @private + */ + _checkTarget: function(pointer, obj, globalPointer) { + if (obj && + obj.visible && + obj.evented && + // http://www.geog.ubc.ca/courses/klink/gis.notes/ncgia/u32.html + // http://idav.ucdavis.edu/~okreylos/TAship/Spring2000/PointInPolygon.html + obj.containsPoint(pointer) + ) { + if ((this.perPixelTargetFind || obj.perPixelTargetFind) && !obj.isEditing) { + var isTransparent = this.isTargetTransparent(obj, globalPointer.x, globalPointer.y); + if (!isTransparent) { + return true; + } + } + else { + return true; + } + } + }, + + /** + * Function used to search inside objects an object that contains pointer in bounding box or that contains pointerOnCanvas when painted + * @param {Array} [objects] objects array to look into + * @param {Object} [pointer] x,y object of point coordinates we want to check. + * @return {fabric.Object} object that contains pointer + * @private + */ + _searchPossibleTargets: function(objects, pointer) { + // Cache all targets where their bounding box contains point. + var target, i = objects.length, subTarget; + // Do not check for currently grouped objects, since we check the parent group itself. + // until we call this function specifically to search inside the activeGroup + while (i--) { + var objToCheck = objects[i]; + var pointerToUse = objToCheck.group ? + this._normalizePointer(objToCheck.group, pointer) : pointer; + if (this._checkTarget(pointerToUse, objToCheck, pointer)) { + target = objects[i]; + if (target.subTargetCheck && target instanceof fabric.Group) { + subTarget = this._searchPossibleTargets(target._objects, pointer); + subTarget && this.targets.push(subTarget); + } + break; + } + } + return target; + }, + + /** + * Returns pointer coordinates without the effect of the viewport + * @param {Object} pointer with "x" and "y" number values + * @return {Object} object with "x" and "y" number values + */ + restorePointerVpt: function(pointer) { + return fabric.util.transformPoint( + pointer, + fabric.util.invertTransform(this.viewportTransform) + ); + }, + + /** + * Returns pointer coordinates relative to canvas. + * Can return coordinates with or without viewportTransform. + * ignoreZoom false gives back coordinates that represent + * the point clicked on canvas element. + * ignoreZoom true gives back coordinates after being processed + * by the viewportTransform ( sort of coordinates of what is displayed + * on the canvas where you are clicking. + * ignoreZoom true = HTMLElement coordinates relative to top,left + * ignoreZoom false, default = fabric space coordinates, the same used for shape position + * To interact with your shapes top and left you want to use ignoreZoom true + * most of the time, while ignoreZoom false will give you coordinates + * compatible with the object.oCoords system. + * of the time. + * @param {Event} e + * @param {Boolean} ignoreZoom + * @return {Object} object with "x" and "y" number values + */ + getPointer: function (e, ignoreZoom) { + // return cached values if we are in the event processing chain + if (this._absolutePointer && !ignoreZoom) { + return this._absolutePointer; + } + if (this._pointer && ignoreZoom) { + return this._pointer; + } + + var pointer = getPointer(e), + upperCanvasEl = this.upperCanvasEl, + bounds = upperCanvasEl.getBoundingClientRect(), + boundsWidth = bounds.width || 0, + boundsHeight = bounds.height || 0, + cssScale; + + if (!boundsWidth || !boundsHeight ) { + if ('top' in bounds && 'bottom' in bounds) { + boundsHeight = Math.abs( bounds.top - bounds.bottom ); + } + if ('right' in bounds && 'left' in bounds) { + boundsWidth = Math.abs( bounds.right - bounds.left ); + } + } + + this.calcOffset(); + pointer.x = pointer.x - this._offset.left; + pointer.y = pointer.y - this._offset.top; + if (!ignoreZoom) { + pointer = this.restorePointerVpt(pointer); + } + + var retinaScaling = this.getRetinaScaling(); + if (retinaScaling !== 1) { + pointer.x /= retinaScaling; + pointer.y /= retinaScaling; + } + + if (boundsWidth === 0 || boundsHeight === 0) { + // If bounds are not available (i.e. not visible), do not apply scale. + cssScale = { width: 1, height: 1 }; + } + else { + cssScale = { + width: upperCanvasEl.width / boundsWidth, + height: upperCanvasEl.height / boundsHeight + }; + } + + return { + x: pointer.x * cssScale.width, + y: pointer.y * cssScale.height + }; + }, + + /** + * @private + * @throws {CANVAS_INIT_ERROR} If canvas can not be initialized + */ + _createUpperCanvas: function () { + var lowerCanvasClass = this.lowerCanvasEl.className.replace(/\s*lower-canvas\s*/, ''), + lowerCanvasEl = this.lowerCanvasEl, upperCanvasEl = this.upperCanvasEl; + + // there is no need to create a new upperCanvas element if we have already one. + if (upperCanvasEl) { + upperCanvasEl.className = ''; + } + else { + upperCanvasEl = this._createCanvasElement(); + this.upperCanvasEl = upperCanvasEl; + } + fabric.util.addClass(upperCanvasEl, 'upper-canvas ' + lowerCanvasClass); + + this.wrapperEl.appendChild(upperCanvasEl); + + this._copyCanvasStyle(lowerCanvasEl, upperCanvasEl); + this._applyCanvasStyle(upperCanvasEl); + this.contextTop = upperCanvasEl.getContext('2d'); + }, + + /** + * @private + */ + _createCacheCanvas: function () { + this.cacheCanvasEl = this._createCanvasElement(); + this.cacheCanvasEl.setAttribute('width', this.width); + this.cacheCanvasEl.setAttribute('height', this.height); + this.contextCache = this.cacheCanvasEl.getContext('2d'); + }, + + /** + * @private + */ + _initWrapperElement: function () { + this.wrapperEl = fabric.util.wrapElement(this.lowerCanvasEl, 'div', { + 'class': this.containerClass + }); + fabric.util.setStyle(this.wrapperEl, { + width: this.width + 'px', + height: this.height + 'px', + position: 'relative' + }); + fabric.util.makeElementUnselectable(this.wrapperEl); + }, + + /** + * @private + * @param {HTMLElement} element canvas element to apply styles on + */ + _applyCanvasStyle: function (element) { + var width = this.width || element.width, + height = this.height || element.height; + + fabric.util.setStyle(element, { + position: 'absolute', + width: width + 'px', + height: height + 'px', + left: 0, + top: 0, + 'touch-action': this.allowTouchScrolling ? 'manipulation' : 'none', + '-ms-touch-action': this.allowTouchScrolling ? 'manipulation' : 'none' + }); + element.width = width; + element.height = height; + fabric.util.makeElementUnselectable(element); + }, + + /** + * Copy the entire inline style from one element (fromEl) to another (toEl) + * @private + * @param {Element} fromEl Element style is copied from + * @param {Element} toEl Element copied style is applied to + */ + _copyCanvasStyle: function (fromEl, toEl) { + toEl.style.cssText = fromEl.style.cssText; + }, + + /** + * Returns context of canvas where object selection is drawn + * @return {CanvasRenderingContext2D} + */ + getSelectionContext: function() { + return this.contextTop; + }, + + /** + * Returns <canvas> element on which object selection is drawn + * @return {HTMLCanvasElement} + */ + getSelectionElement: function () { + return this.upperCanvasEl; + }, + + /** + * Returns currently active object + * @return {fabric.Object} active object + */ + getActiveObject: function () { + return this._activeObject; + }, + + /** + * Returns an array with the current selected objects + * @return {fabric.Object} active object + */ + getActiveObjects: function () { + var active = this._activeObject; + if (active) { + if (active.type === 'activeSelection' && active._objects) { + return active._objects.slice(0); + } + else { + return [active]; + } + } + return []; + }, + + /** + * @private + * @param {fabric.Object} obj Object that was removed + */ + _onObjectRemoved: function(obj) { + // removing active object should fire "selection:cleared" events + if (obj === this._activeObject) { + this.fire('before:selection:cleared', { target: obj }); + this._discardActiveObject(); + this.fire('selection:cleared', { target: obj }); + obj.fire('deselected'); + } + if (obj === this._hoveredTarget){ + this._hoveredTarget = null; + this._hoveredTargets = []; + } + this.callSuper('_onObjectRemoved', obj); + }, + + /** + * @private + * Compares the old activeObject with the current one and fires correct events + * @param {fabric.Object} obj old activeObject + */ + _fireSelectionEvents: function(oldObjects, e) { + var somethingChanged = false, objects = this.getActiveObjects(), + added = [], removed = []; + oldObjects.forEach(function(oldObject) { + if (objects.indexOf(oldObject) === -1) { + somethingChanged = true; + oldObject.fire('deselected', { + e: e, + target: oldObject + }); + removed.push(oldObject); + } + }); + objects.forEach(function(object) { + if (oldObjects.indexOf(object) === -1) { + somethingChanged = true; + object.fire('selected', { + e: e, + target: object + }); + added.push(object); + } + }); + if (oldObjects.length > 0 && objects.length > 0) { + somethingChanged && this.fire('selection:updated', { + e: e, + selected: added, + deselected: removed, + // added for backward compatibility + // deprecated + updated: added[0] || removed[0], + target: this._activeObject, + }); + } + else if (objects.length > 0) { + this.fire('selection:created', { + e: e, + selected: added, + target: this._activeObject, + }); + } + else if (oldObjects.length > 0) { + this.fire('selection:cleared', { + e: e, + deselected: removed, + }); + } + }, + + /** + * Sets given object as the only active object on canvas + * @param {fabric.Object} object Object to set as an active one + * @param {Event} [e] Event (passed along when firing "object:selected") + * @return {fabric.Canvas} thisArg + * @chainable + */ + setActiveObject: function (object, e) { + var currentActives = this.getActiveObjects(); + this._setActiveObject(object, e); + this._fireSelectionEvents(currentActives, e); + return this; + }, + + /** + * This is a private method for now. + * This is supposed to be equivalent to setActiveObject but without firing + * any event. There is commitment to have this stay this way. + * This is the functional part of setActiveObject. + * @private + * @param {Object} object to set as active + * @param {Event} [e] Event (passed along when firing "object:selected") + * @return {Boolean} true if the selection happened + */ + _setActiveObject: function(object, e) { + if (this._activeObject === object) { + return false; + } + if (!this._discardActiveObject(e, object)) { + return false; + } + if (object.onSelect({ e: e })) { + return false; + } + this._activeObject = object; + return true; + }, + + /** + * This is a private method for now. + * This is supposed to be equivalent to discardActiveObject but without firing + * any events. There is commitment to have this stay this way. + * This is the functional part of discardActiveObject. + * @param {Event} [e] Event (passed along when firing "object:deselected") + * @param {Object} object to set as active + * @return {Boolean} true if the selection happened + * @private + */ + _discardActiveObject: function(e, object) { + var obj = this._activeObject; + if (obj) { + // onDeselect return TRUE to cancel selection; + if (obj.onDeselect({ e: e, object: object })) { + return false; + } + this._activeObject = null; + } + return true; + }, + + /** + * Discards currently active object and fire events. If the function is called by fabric + * as a consequence of a mouse event, the event is passed as a parameter and + * sent to the fire function for the custom events. When used as a method the + * e param does not have any application. + * @param {event} e + * @return {fabric.Canvas} thisArg + * @chainable + */ + discardActiveObject: function (e) { + var currentActives = this.getActiveObjects(), activeObject = this.getActiveObject(); + if (currentActives.length) { + this.fire('before:selection:cleared', { target: activeObject, e: e }); + } + this._discardActiveObject(e); + this._fireSelectionEvents(currentActives, e); + return this; + }, + + /** + * Clears a canvas element and removes all event listeners + * @return {fabric.Canvas} thisArg + * @chainable + */ + dispose: function () { + var wrapper = this.wrapperEl; + this.removeListeners(); + wrapper.removeChild(this.upperCanvasEl); + wrapper.removeChild(this.lowerCanvasEl); + this.contextCache = null; + this.contextTop = null; + ['upperCanvasEl', 'cacheCanvasEl'].forEach((function(element) { + fabric.util.cleanUpJsdomNode(this[element]); + this[element] = undefined; + }).bind(this)); + if (wrapper.parentNode) { + wrapper.parentNode.replaceChild(this.lowerCanvasEl, this.wrapperEl); + } + delete this.wrapperEl; + fabric.StaticCanvas.prototype.dispose.call(this); + return this; + }, + + /** + * Clears all contexts (background, main, top) of an instance + * @return {fabric.Canvas} thisArg + * @chainable + */ + clear: function () { + // this.discardActiveGroup(); + this.discardActiveObject(); + this.clearContext(this.contextTop); + return this.callSuper('clear'); + }, + + /** + * Draws objects' controls (borders/controls) + * @param {CanvasRenderingContext2D} ctx Context to render controls on + */ + drawControls: function(ctx) { + var activeObject = this._activeObject; + + if (activeObject) { + activeObject._renderControls(ctx); + } + }, + + /** + * @private + */ + _toObject: function(instance, methodName, propertiesToInclude) { + //If the object is part of the current selection group, it should + //be transformed appropriately + //i.e. it should be serialised as it would appear if the selection group + //were to be destroyed. + var originalProperties = this._realizeGroupTransformOnObject(instance), + object = this.callSuper('_toObject', instance, methodName, propertiesToInclude); + //Undo the damage we did by changing all of its properties + this._unwindGroupTransformOnObject(instance, originalProperties); + return object; + }, + + /** + * Realises an object's group transformation on it + * @private + * @param {fabric.Object} [instance] the object to transform (gets mutated) + * @returns the original values of instance which were changed + */ + _realizeGroupTransformOnObject: function(instance) { + if (instance.group && instance.group.type === 'activeSelection' && this._activeObject === instance.group) { + var layoutProps = ['angle', 'flipX', 'flipY', 'left', 'scaleX', 'scaleY', 'skewX', 'skewY', 'top']; + //Copy all the positionally relevant properties across now + var originalValues = {}; + layoutProps.forEach(function(prop) { + originalValues[prop] = instance[prop]; + }); + fabric.util.addTransformToObject(instance, this._activeObject.calcOwnMatrix()); + return originalValues; + } + else { + return null; + } + }, + + /** + * Restores the changed properties of instance + * @private + * @param {fabric.Object} [instance] the object to un-transform (gets mutated) + * @param {Object} [originalValues] the original values of instance, as returned by _realizeGroupTransformOnObject + */ + _unwindGroupTransformOnObject: function(instance, originalValues) { + if (originalValues) { + instance.set(originalValues); + } + }, + + /** + * @private + */ + _setSVGObject: function(markup, instance, reviver) { + //If the object is in a selection group, simulate what would happen to that + //object when the group is deselected + var originalProperties = this._realizeGroupTransformOnObject(instance); + this.callSuper('_setSVGObject', markup, instance, reviver); + this._unwindGroupTransformOnObject(instance, originalProperties); + }, + + setViewportTransform: function (vpt) { + if (this.renderOnAddRemove && this._activeObject && this._activeObject.isEditing) { + this._activeObject.clearContextTop(); + } + fabric.StaticCanvas.prototype.setViewportTransform.call(this, vpt); + } + }); + + // copying static properties manually to work around Opera's bug, + // where "prototype" property is enumerable and overrides existing prototype + for (var prop in fabric.StaticCanvas) { + if (prop !== 'prototype') { + fabric.Canvas[prop] = fabric.StaticCanvas[prop]; + } + } +})(); + + +(function() { + + var addListener = fabric.util.addListener, + removeListener = fabric.util.removeListener, + RIGHT_CLICK = 3, MIDDLE_CLICK = 2, LEFT_CLICK = 1, + addEventOptions = { passive: false }; + + function checkClick(e, value) { + return e.button && (e.button === value - 1); + } + + fabric.util.object.extend(fabric.Canvas.prototype, /** @lends fabric.Canvas.prototype */ { + + /** + * Contains the id of the touch event that owns the fabric transform + * @type Number + * @private + */ + mainTouchId: null, + + /** + * Adds mouse listeners to canvas + * @private + */ + _initEventListeners: function () { + // in case we initialized the class twice. This should not happen normally + // but in some kind of applications where the canvas element may be changed + // this is a workaround to having double listeners. + this.removeListeners(); + this._bindEvents(); + this.addOrRemove(addListener, 'add'); + }, + + /** + * return an event prefix pointer or mouse. + * @private + */ + _getEventPrefix: function () { + return this.enablePointerEvents ? 'pointer' : 'mouse'; + }, + + addOrRemove: function(functor, eventjsFunctor) { + var canvasElement = this.upperCanvasEl, + eventTypePrefix = this._getEventPrefix(); + functor(fabric.window, 'resize', this._onResize); + functor(canvasElement, eventTypePrefix + 'down', this._onMouseDown); + functor(canvasElement, eventTypePrefix + 'move', this._onMouseMove, addEventOptions); + functor(canvasElement, eventTypePrefix + 'out', this._onMouseOut); + functor(canvasElement, eventTypePrefix + 'enter', this._onMouseEnter); + functor(canvasElement, 'wheel', this._onMouseWheel); + functor(canvasElement, 'contextmenu', this._onContextMenu); + functor(canvasElement, 'dblclick', this._onDoubleClick); + functor(canvasElement, 'dragover', this._onDragOver); + functor(canvasElement, 'dragenter', this._onDragEnter); + functor(canvasElement, 'dragleave', this._onDragLeave); + functor(canvasElement, 'drop', this._onDrop); + if (!this.enablePointerEvents) { + functor(canvasElement, 'touchstart', this._onTouchStart, addEventOptions); + } + if (typeof eventjs !== 'undefined' && eventjsFunctor in eventjs) { + eventjs[eventjsFunctor](canvasElement, 'gesture', this._onGesture); + eventjs[eventjsFunctor](canvasElement, 'drag', this._onDrag); + eventjs[eventjsFunctor](canvasElement, 'orientation', this._onOrientationChange); + eventjs[eventjsFunctor](canvasElement, 'shake', this._onShake); + eventjs[eventjsFunctor](canvasElement, 'longpress', this._onLongPress); + } + }, + + /** + * Removes all event listeners + */ + removeListeners: function() { + this.addOrRemove(removeListener, 'remove'); + // if you dispose on a mouseDown, before mouse up, you need to clean document to... + var eventTypePrefix = this._getEventPrefix(); + removeListener(fabric.document, eventTypePrefix + 'up', this._onMouseUp); + removeListener(fabric.document, 'touchend', this._onTouchEnd, addEventOptions); + removeListener(fabric.document, eventTypePrefix + 'move', this._onMouseMove, addEventOptions); + removeListener(fabric.document, 'touchmove', this._onMouseMove, addEventOptions); + }, + + /** + * @private + */ + _bindEvents: function() { + if (this.eventsBound) { + // for any reason we pass here twice we do not want to bind events twice. + return; + } + this._onMouseDown = this._onMouseDown.bind(this); + this._onTouchStart = this._onTouchStart.bind(this); + this._onMouseMove = this._onMouseMove.bind(this); + this._onMouseUp = this._onMouseUp.bind(this); + this._onTouchEnd = this._onTouchEnd.bind(this); + this._onResize = this._onResize.bind(this); + this._onGesture = this._onGesture.bind(this); + this._onDrag = this._onDrag.bind(this); + this._onShake = this._onShake.bind(this); + this._onLongPress = this._onLongPress.bind(this); + this._onOrientationChange = this._onOrientationChange.bind(this); + this._onMouseWheel = this._onMouseWheel.bind(this); + this._onMouseOut = this._onMouseOut.bind(this); + this._onMouseEnter = this._onMouseEnter.bind(this); + this._onContextMenu = this._onContextMenu.bind(this); + this._onDoubleClick = this._onDoubleClick.bind(this); + this._onDragOver = this._onDragOver.bind(this); + this._onDragEnter = this._simpleEventHandler.bind(this, 'dragenter'); + this._onDragLeave = this._simpleEventHandler.bind(this, 'dragleave'); + this._onDrop = this._simpleEventHandler.bind(this, 'drop'); + this.eventsBound = true; + }, + + /** + * @private + * @param {Event} [e] Event object fired on Event.js gesture + * @param {Event} [self] Inner Event object + */ + _onGesture: function(e, self) { + this.__onTransformGesture && this.__onTransformGesture(e, self); + }, + + /** + * @private + * @param {Event} [e] Event object fired on Event.js drag + * @param {Event} [self] Inner Event object + */ + _onDrag: function(e, self) { + this.__onDrag && this.__onDrag(e, self); + }, + + /** + * @private + * @param {Event} [e] Event object fired on wheel event + */ + _onMouseWheel: function(e) { + this.__onMouseWheel(e); + }, + + /** + * @private + * @param {Event} e Event object fired on mousedown + */ + _onMouseOut: function(e) { + var target = this._hoveredTarget; + this.fire('mouse:out', { target: target, e: e }); + this._hoveredTarget = null; + target && target.fire('mouseout', { e: e }); + + var _this = this; + this._hoveredTargets.forEach(function(_target){ + _this.fire('mouse:out', { target: target, e: e }); + _target && target.fire('mouseout', { e: e }); + }); + this._hoveredTargets = []; + + if (this._iTextInstances) { + this._iTextInstances.forEach(function(obj) { + if (obj.isEditing) { + obj.hiddenTextarea.focus(); + } + }); + } + }, + + /** + * @private + * @param {Event} e Event object fired on mouseenter + */ + _onMouseEnter: function(e) { + // This find target and consequent 'mouse:over' is used to + // clear old instances on hovered target. + // calling findTarget has the side effect of killing target.__corner. + // as a short term fix we are not firing this if we are currently transforming. + // as a long term fix we need to separate the action of finding a target with the + // side effects we added to it. + if (!this._currentTransform && !this.findTarget(e)) { + this.fire('mouse:over', { target: null, e: e }); + this._hoveredTarget = null; + this._hoveredTargets = []; + } + }, + + /** + * @private + * @param {Event} [e] Event object fired on Event.js orientation change + * @param {Event} [self] Inner Event object + */ + _onOrientationChange: function(e, self) { + this.__onOrientationChange && this.__onOrientationChange(e, self); + }, + + /** + * @private + * @param {Event} [e] Event object fired on Event.js shake + * @param {Event} [self] Inner Event object + */ + _onShake: function(e, self) { + this.__onShake && this.__onShake(e, self); + }, + + /** + * @private + * @param {Event} [e] Event object fired on Event.js shake + * @param {Event} [self] Inner Event object + */ + _onLongPress: function(e, self) { + this.__onLongPress && this.__onLongPress(e, self); + }, + + /** + * prevent default to allow drop event to be fired + * @private + * @param {Event} [e] Event object fired on Event.js shake + */ + _onDragOver: function(e) { + e.preventDefault(); + var target = this._simpleEventHandler('dragover', e); + this._fireEnterLeaveEvents(target, e); + }, + + /** + * @private + * @param {Event} e Event object fired on mousedown + */ + _onContextMenu: function (e) { + if (this.stopContextMenu) { + e.stopPropagation(); + e.preventDefault(); + } + return false; + }, + + /** + * @private + * @param {Event} e Event object fired on mousedown + */ + _onDoubleClick: function (e) { + this._cacheTransformEventData(e); + this._handleEvent(e, 'dblclick'); + this._resetTransformEventData(e); + }, + + /** + * Return a the id of an event. + * returns either the pointerId or the identifier or 0 for the mouse event + * @private + * @param {Event} evt Event object + */ + getPointerId: function(evt) { + var changedTouches = evt.changedTouches; + + if (changedTouches) { + return changedTouches[0] && changedTouches[0].identifier; + } + + if (this.enablePointerEvents) { + return evt.pointerId; + } + + return -1; + }, + + /** + * Determines if an event has the id of the event that is considered main + * @private + * @param {evt} event Event object + */ + _isMainEvent: function(evt) { + if (evt.isPrimary === true) { + return true; + } + if (evt.isPrimary === false) { + return false; + } + if (evt.type === 'touchend' && evt.touches.length === 0) { + return true; + } + if (evt.changedTouches) { + return evt.changedTouches[0].identifier === this.mainTouchId; + } + return true; + }, + + /** + * @private + * @param {Event} e Event object fired on mousedown + */ + _onTouchStart: function(e) { + e.preventDefault(); + if (this.mainTouchId === null) { + this.mainTouchId = this.getPointerId(e); + } + this.__onMouseDown(e); + this._resetTransformEventData(); + var canvasElement = this.upperCanvasEl, + eventTypePrefix = this._getEventPrefix(); + addListener(fabric.document, 'touchend', this._onTouchEnd, addEventOptions); + addListener(fabric.document, 'touchmove', this._onMouseMove, addEventOptions); + // Unbind mousedown to prevent double triggers from touch devices + removeListener(canvasElement, eventTypePrefix + 'down', this._onMouseDown); + }, + + /** + * @private + * @param {Event} e Event object fired on mousedown + */ + _onMouseDown: function (e) { + this.__onMouseDown(e); + this._resetTransformEventData(); + var canvasElement = this.upperCanvasEl, + eventTypePrefix = this._getEventPrefix(); + removeListener(canvasElement, eventTypePrefix + 'move', this._onMouseMove, addEventOptions); + addListener(fabric.document, eventTypePrefix + 'up', this._onMouseUp); + addListener(fabric.document, eventTypePrefix + 'move', this._onMouseMove, addEventOptions); + }, + + /** + * @private + * @param {Event} e Event object fired on mousedown + */ + _onTouchEnd: function(e) { + if (e.touches.length > 0) { + // if there are still touches stop here + return; + } + this.__onMouseUp(e); + this._resetTransformEventData(); + this.mainTouchId = null; + var eventTypePrefix = this._getEventPrefix(); + removeListener(fabric.document, 'touchend', this._onTouchEnd, addEventOptions); + removeListener(fabric.document, 'touchmove', this._onMouseMove, addEventOptions); + var _this = this; + if (this._willAddMouseDown) { + clearTimeout(this._willAddMouseDown); + } + this._willAddMouseDown = setTimeout(function() { + // Wait 400ms before rebinding mousedown to prevent double triggers + // from touch devices + addListener(_this.upperCanvasEl, eventTypePrefix + 'down', _this._onMouseDown); + _this._willAddMouseDown = 0; + }, 400); + }, + + /** + * @private + * @param {Event} e Event object fired on mouseup + */ + _onMouseUp: function (e) { + this.__onMouseUp(e); + this._resetTransformEventData(); + var canvasElement = this.upperCanvasEl, + eventTypePrefix = this._getEventPrefix(); + if (this._isMainEvent(e)) { + removeListener(fabric.document, eventTypePrefix + 'up', this._onMouseUp); + removeListener(fabric.document, eventTypePrefix + 'move', this._onMouseMove, addEventOptions); + addListener(canvasElement, eventTypePrefix + 'move', this._onMouseMove, addEventOptions); + } + }, + + /** + * @private + * @param {Event} e Event object fired on mousemove + */ + _onMouseMove: function (e) { + !this.allowTouchScrolling && e.preventDefault && e.preventDefault(); + this.__onMouseMove(e); + }, + + /** + * @private + */ + _onResize: function () { + this.calcOffset(); + }, + + /** + * Decides whether the canvas should be redrawn in mouseup and mousedown events. + * @private + * @param {Object} target + */ + _shouldRender: function(target) { + var activeObject = this._activeObject; + + if ( + !!activeObject !== !!target || + (activeObject && target && (activeObject !== target)) + ) { + // this covers: switch of target, from target to no target, selection of target + // multiSelection with key and mouse + return true; + } + else if (activeObject && activeObject.isEditing) { + // if we mouse up/down over a editing textbox a cursor change, + // there is no need to re render + return false; + } + return false; + }, + + /** + * Method that defines the actions when mouse is released on canvas. + * The method resets the currentTransform parameters, store the image corner + * position in the image object and render the canvas on top. + * @private + * @param {Event} e Event object fired on mouseup + */ + __onMouseUp: function (e) { + var target, transform = this._currentTransform, + groupSelector = this._groupSelector, shouldRender = false, + isClick = (!groupSelector || (groupSelector.left === 0 && groupSelector.top === 0)); + this._cacheTransformEventData(e); + target = this._target; + this._handleEvent(e, 'up:before'); + // if right/middle click just fire events and return + // target undefined will make the _handleEvent search the target + if (checkClick(e, RIGHT_CLICK)) { + if (this.fireRightClick) { + this._handleEvent(e, 'up', RIGHT_CLICK, isClick); + } + return; + } + + if (checkClick(e, MIDDLE_CLICK)) { + if (this.fireMiddleClick) { + this._handleEvent(e, 'up', MIDDLE_CLICK, isClick); + } + this._resetTransformEventData(); + return; + } + + if (this.isDrawingMode && this._isCurrentlyDrawing) { + this._onMouseUpInDrawingMode(e); + return; + } + + if (!this._isMainEvent(e)) { + return; + } + if (transform) { + this._finalizeCurrentTransform(e); + shouldRender = transform.actionPerformed; + } + if (!isClick) { + var targetWasActive = target === this._activeObject; + this._maybeGroupObjects(e); + if (!shouldRender) { + shouldRender = ( + this._shouldRender(target) || + (!targetWasActive && target === this._activeObject) + ); + } + } + if (target) { + if (target.selectable && target !== this._activeObject && target.activeOn === 'up') { + this.setActiveObject(target, e); + shouldRender = true; + } + else { + var corner = target._findTargetCorner( + this.getPointer(e, true), + fabric.util.isTouchEvent(e) + ); + var control = target.controls[corner], + mouseUpHandler = control && control.getMouseUpHandler(e, target, control); + if (mouseUpHandler) { + var pointer = this.getPointer(e); + mouseUpHandler(e, transform, pointer.x, pointer.y); + } + } + target.isMoving = false; + } + this._setCursorFromEvent(e, target); + this._handleEvent(e, 'up', LEFT_CLICK, isClick); + this._groupSelector = null; + this._currentTransform = null; + // reset the target information about which corner is selected + target && (target.__corner = 0); + if (shouldRender) { + this.requestRenderAll(); + } + else if (!isClick) { + this.renderTop(); + } + }, + + /** + * @private + * Handle event firing for target and subtargets + * @param {Event} e event from mouse + * @param {String} eventType event to fire (up, down or move) + * @return {Fabric.Object} target return the the target found, for internal reasons. + */ + _simpleEventHandler: function(eventType, e) { + var target = this.findTarget(e), + targets = this.targets, + options = { + e: e, + target: target, + subTargets: targets, + }; + this.fire(eventType, options); + target && target.fire(eventType, options); + if (!targets) { + return target; + } + for (var i = 0; i < targets.length; i++) { + targets[i].fire(eventType, options); + } + return target; + }, + + /** + * @private + * Handle event firing for target and subtargets + * @param {Event} e event from mouse + * @param {String} eventType event to fire (up, down or move) + * @param {fabric.Object} targetObj receiving event + * @param {Number} [button] button used in the event 1 = left, 2 = middle, 3 = right + * @param {Boolean} isClick for left button only, indicates that the mouse up happened without move. + */ + _handleEvent: function(e, eventType, button, isClick) { + var target = this._target, + targets = this.targets || [], + options = { + e: e, + target: target, + subTargets: targets, + button: button || LEFT_CLICK, + isClick: isClick || false, + pointer: this._pointer, + absolutePointer: this._absolutePointer, + transform: this._currentTransform + }; + if (eventType === 'up') { + options.currentTarget = this.findTarget(e); + options.currentSubTargets = this.targets; + } + this.fire('mouse:' + eventType, options); + target && target.fire('mouse' + eventType, options); + for (var i = 0; i < targets.length; i++) { + targets[i].fire('mouse' + eventType, options); + } + }, + + /** + * @private + * @param {Event} e send the mouse event that generate the finalize down, so it can be used in the event + */ + _finalizeCurrentTransform: function(e) { + + var transform = this._currentTransform, + target = transform.target, + eventName, + options = { + e: e, + target: target, + transform: transform, + action: transform.action, + }; + + if (target._scaling) { + target._scaling = false; + } + + target.setCoords(); + + if (transform.actionPerformed || (this.stateful && target.hasStateChanged())) { + if (transform.actionPerformed) { + // this is not friendly to the new control api. + // is deprecated. + eventName = this._addEventOptions(options, transform); + this._fire(eventName, options); + } + this._fire('modified', options); + } + }, + + /** + * Mutate option object in order to add by property and give back the event name. + * @private + * @deprecated since 4.2.0 + * @param {Object} options to mutate + * @param {Object} transform to inspect action from + */ + _addEventOptions: function(options, transform) { + // we can probably add more details at low cost + // scale change, rotation changes, translation changes + var eventName, by; + switch (transform.action) { + case 'scaleX': + eventName = 'scaled'; + by = 'x'; + break; + case 'scaleY': + eventName = 'scaled'; + by = 'y'; + break; + case 'skewX': + eventName = 'skewed'; + by = 'x'; + break; + case 'skewY': + eventName = 'skewed'; + by = 'y'; + break; + case 'scale': + eventName = 'scaled'; + by = 'equally'; + break; + case 'rotate': + eventName = 'rotated'; + break; + case 'drag': + eventName = 'moved'; + break; + } + options.by = by; + return eventName; + }, + + /** + * @private + * @param {Event} e Event object fired on mousedown + */ + _onMouseDownInDrawingMode: function(e) { + this._isCurrentlyDrawing = true; + if (this.getActiveObject()) { + this.discardActiveObject(e).requestRenderAll(); + } + var pointer = this.getPointer(e); + this.freeDrawingBrush.onMouseDown(pointer, { e: e, pointer: pointer }); + this._handleEvent(e, 'down'); + }, + + /** + * @private + * @param {Event} e Event object fired on mousemove + */ + _onMouseMoveInDrawingMode: function(e) { + if (this._isCurrentlyDrawing) { + var pointer = this.getPointer(e); + this.freeDrawingBrush.onMouseMove(pointer, { e: e, pointer: pointer }); + } + this.setCursor(this.freeDrawingCursor); + this._handleEvent(e, 'move'); + }, + + /** + * @private + * @param {Event} e Event object fired on mouseup + */ + _onMouseUpInDrawingMode: function(e) { + var pointer = this.getPointer(e); + this._isCurrentlyDrawing = this.freeDrawingBrush.onMouseUp({ e: e, pointer: pointer }); + this._handleEvent(e, 'up'); + }, + + /** + * Method that defines the actions when mouse is clicked on canvas. + * The method inits the currentTransform parameters and renders all the + * canvas so the current image can be placed on the top canvas and the rest + * in on the container one. + * @private + * @param {Event} e Event object fired on mousedown + */ + __onMouseDown: function (e) { + this._cacheTransformEventData(e); + this._handleEvent(e, 'down:before'); + var target = this._target; + // if right click just fire events + if (checkClick(e, RIGHT_CLICK)) { + if (this.fireRightClick) { + this._handleEvent(e, 'down', RIGHT_CLICK); + } + return; + } + + if (checkClick(e, MIDDLE_CLICK)) { + if (this.fireMiddleClick) { + this._handleEvent(e, 'down', MIDDLE_CLICK); + } + return; + } + + if (this.isDrawingMode) { + this._onMouseDownInDrawingMode(e); + return; + } + + if (!this._isMainEvent(e)) { + return; + } + + // ignore if some object is being transformed at this moment + if (this._currentTransform) { + return; + } + + var pointer = this._pointer; + // save pointer for check in __onMouseUp event + this._previousPointer = pointer; + var shouldRender = this._shouldRender(target), + shouldGroup = this._shouldGroup(e, target); + if (this._shouldClearSelection(e, target)) { + this.discardActiveObject(e); + } + else if (shouldGroup) { + this._handleGrouping(e, target); + target = this._activeObject; + } + + if (this.selection && (!target || + (!target.selectable && !target.isEditing && target !== this._activeObject))) { + this._groupSelector = { + ex: this._absolutePointer.x, + ey: this._absolutePointer.y, + top: 0, + left: 0 + }; + } + + if (target) { + var alreadySelected = target === this._activeObject; + if (target.selectable && target.activeOn === 'down') { + this.setActiveObject(target, e); + } + var corner = target._findTargetCorner( + this.getPointer(e, true), + fabric.util.isTouchEvent(e) + ); + target.__corner = corner; + if (target === this._activeObject && (corner || !shouldGroup)) { + this._setupCurrentTransform(e, target, alreadySelected); + var control = target.controls[corner], + pointer = this.getPointer(e), + mouseDownHandler = control && control.getMouseDownHandler(e, target, control); + if (mouseDownHandler) { + mouseDownHandler(e, this._currentTransform, pointer.x, pointer.y); + } + } + } + this._handleEvent(e, 'down'); + // we must renderAll so that we update the visuals + (shouldRender || shouldGroup) && this.requestRenderAll(); + }, + + /** + * reset cache form common information needed during event processing + * @private + */ + _resetTransformEventData: function() { + this._target = null; + this._pointer = null; + this._absolutePointer = null; + }, + + /** + * Cache common information needed during event processing + * @private + * @param {Event} e Event object fired on event + */ + _cacheTransformEventData: function(e) { + // reset in order to avoid stale caching + this._resetTransformEventData(); + this._pointer = this.getPointer(e, true); + this._absolutePointer = this.restorePointerVpt(this._pointer); + this._target = this._currentTransform ? this._currentTransform.target : this.findTarget(e) || null; + }, + + /** + * @private + */ + _beforeTransform: function(e) { + var t = this._currentTransform; + this.stateful && t.target.saveState(); + this.fire('before:transform', { + e: e, + transform: t, + }); + }, + + /** + * Method that defines the actions when mouse is hovering the canvas. + * The currentTransform parameter will define whether the user is rotating/scaling/translating + * an image or neither of them (only hovering). A group selection is also possible and would cancel + * all any other type of action. + * In case of an image transformation only the top canvas will be rendered. + * @private + * @param {Event} e Event object fired on mousemove + */ + __onMouseMove: function (e) { + this._handleEvent(e, 'move:before'); + this._cacheTransformEventData(e); + var target, pointer; + + if (this.isDrawingMode) { + this._onMouseMoveInDrawingMode(e); + return; + } + + if (!this._isMainEvent(e)) { + return; + } + + var groupSelector = this._groupSelector; + + // We initially clicked in an empty area, so we draw a box for multiple selection + if (groupSelector) { + pointer = this._absolutePointer; + + groupSelector.left = pointer.x - groupSelector.ex; + groupSelector.top = pointer.y - groupSelector.ey; + + this.renderTop(); + } + else if (!this._currentTransform) { + target = this.findTarget(e) || null; + this._setCursorFromEvent(e, target); + this._fireOverOutEvents(target, e); + } + else { + this._transformObject(e); + } + this._handleEvent(e, 'move'); + this._resetTransformEventData(); + }, + + /** + * Manage the mouseout, mouseover events for the fabric object on the canvas + * @param {Fabric.Object} target the target where the target from the mousemove event + * @param {Event} e Event object fired on mousemove + * @private + */ + _fireOverOutEvents: function(target, e) { + var _hoveredTarget = this._hoveredTarget, + _hoveredTargets = this._hoveredTargets, targets = this.targets, + length = Math.max(_hoveredTargets.length, targets.length); + + this.fireSyntheticInOutEvents(target, e, { + oldTarget: _hoveredTarget, + evtOut: 'mouseout', + canvasEvtOut: 'mouse:out', + evtIn: 'mouseover', + canvasEvtIn: 'mouse:over', + }); + for (var i = 0; i < length; i++){ + this.fireSyntheticInOutEvents(targets[i], e, { + oldTarget: _hoveredTargets[i], + evtOut: 'mouseout', + evtIn: 'mouseover', + }); + } + this._hoveredTarget = target; + this._hoveredTargets = this.targets.concat(); + }, + + /** + * Manage the dragEnter, dragLeave events for the fabric objects on the canvas + * @param {Fabric.Object} target the target where the target from the onDrag event + * @param {Event} e Event object fired on ondrag + * @private + */ + _fireEnterLeaveEvents: function(target, e) { + var _draggedoverTarget = this._draggedoverTarget, + _hoveredTargets = this._hoveredTargets, targets = this.targets, + length = Math.max(_hoveredTargets.length, targets.length); + + this.fireSyntheticInOutEvents(target, e, { + oldTarget: _draggedoverTarget, + evtOut: 'dragleave', + evtIn: 'dragenter', + }); + for (var i = 0; i < length; i++) { + this.fireSyntheticInOutEvents(targets[i], e, { + oldTarget: _hoveredTargets[i], + evtOut: 'dragleave', + evtIn: 'dragenter', + }); + } + this._draggedoverTarget = target; + }, + + /** + * Manage the synthetic in/out events for the fabric objects on the canvas + * @param {Fabric.Object} target the target where the target from the supported events + * @param {Event} e Event object fired + * @param {Object} config configuration for the function to work + * @param {String} config.targetName property on the canvas where the old target is stored + * @param {String} [config.canvasEvtOut] name of the event to fire at canvas level for out + * @param {String} config.evtOut name of the event to fire for out + * @param {String} [config.canvasEvtIn] name of the event to fire at canvas level for in + * @param {String} config.evtIn name of the event to fire for in + * @private + */ + fireSyntheticInOutEvents: function(target, e, config) { + var inOpt, outOpt, oldTarget = config.oldTarget, outFires, inFires, + targetChanged = oldTarget !== target, canvasEvtIn = config.canvasEvtIn, canvasEvtOut = config.canvasEvtOut; + if (targetChanged) { + inOpt = { e: e, target: target, previousTarget: oldTarget }; + outOpt = { e: e, target: oldTarget, nextTarget: target }; + } + inFires = target && targetChanged; + outFires = oldTarget && targetChanged; + if (outFires) { + canvasEvtOut && this.fire(canvasEvtOut, outOpt); + oldTarget.fire(config.evtOut, outOpt); + } + if (inFires) { + canvasEvtIn && this.fire(canvasEvtIn, inOpt); + target.fire(config.evtIn, inOpt); + } + }, + + /** + * Method that defines actions when an Event Mouse Wheel + * @param {Event} e Event object fired on mouseup + */ + __onMouseWheel: function(e) { + this._cacheTransformEventData(e); + this._handleEvent(e, 'wheel'); + this._resetTransformEventData(); + }, + + /** + * @private + * @param {Event} e Event fired on mousemove + */ + _transformObject: function(e) { + var pointer = this.getPointer(e), + transform = this._currentTransform; + + transform.reset = false; + transform.shiftKey = e.shiftKey; + transform.altKey = e[this.centeredKey]; + + this._performTransformAction(e, transform, pointer); + transform.actionPerformed && this.requestRenderAll(); + }, + + /** + * @private + */ + _performTransformAction: function(e, transform, pointer) { + var x = pointer.x, + y = pointer.y, + action = transform.action, + actionPerformed = false, + actionHandler = transform.actionHandler; + // this object could be created from the function in the control handlers + + + if (actionHandler) { + actionPerformed = actionHandler(e, transform, x, y); + } + if (action === 'drag' && actionPerformed) { + transform.target.isMoving = true; + this.setCursor(transform.target.moveCursor || this.moveCursor); + } + transform.actionPerformed = transform.actionPerformed || actionPerformed; + }, + + /** + * @private + */ + _fire: fabric.controlsUtils.fireEvent, + + /** + * Sets the cursor depending on where the canvas is being hovered. + * Note: very buggy in Opera + * @param {Event} e Event object + * @param {Object} target Object that the mouse is hovering, if so. + */ + _setCursorFromEvent: function (e, target) { + if (!target) { + this.setCursor(this.defaultCursor); + return false; + } + var hoverCursor = target.hoverCursor || this.hoverCursor, + activeSelection = this._activeObject && this._activeObject.type === 'activeSelection' ? + this._activeObject : null, + // only show proper corner when group selection is not active + corner = (!activeSelection || !activeSelection.contains(target)) + // here we call findTargetCorner always with undefined for the touch parameter. + // we assume that if you are using a cursor you do not need to interact with + // the bigger touch area. + && target._findTargetCorner(this.getPointer(e, true)); + + if (!corner) { + if (target.subTargetCheck){ + // hoverCursor should come from top-most subTarget, + // so we walk the array backwards + this.targets.concat().reverse().map(function(_target){ + hoverCursor = _target.hoverCursor || hoverCursor; + }); + } + this.setCursor(hoverCursor); + } + else { + this.setCursor(this.getCornerCursor(corner, target, e)); + } + }, + + /** + * @private + */ + getCornerCursor: function(corner, target, e) { + var control = target.controls[corner]; + return control.cursorStyleHandler(e, control, target); + } + }); +})(); + + +(function() { + + var min = Math.min, + max = Math.max; + + fabric.util.object.extend(fabric.Canvas.prototype, /** @lends fabric.Canvas.prototype */ { + + /** + * @private + * @param {Event} e Event object + * @param {fabric.Object} target + * @return {Boolean} + */ + _shouldGroup: function(e, target) { + var activeObject = this._activeObject; + return activeObject && this._isSelectionKeyPressed(e) && target && target.selectable && this.selection && + (activeObject !== target || activeObject.type === 'activeSelection') && !target.onSelect({ e: e }); + }, + + /** + * @private + * @param {Event} e Event object + * @param {fabric.Object} target + */ + _handleGrouping: function (e, target) { + var activeObject = this._activeObject; + // avoid multi select when shift click on a corner + if (activeObject.__corner) { + return; + } + if (target === activeObject) { + // if it's a group, find target again, using activeGroup objects + target = this.findTarget(e, true); + // if even object is not found or we are on activeObjectCorner, bail out + if (!target || !target.selectable) { + return; + } + } + if (activeObject && activeObject.type === 'activeSelection') { + this._updateActiveSelection(target, e); + } + else { + this._createActiveSelection(target, e); + } + }, + + /** + * @private + */ + _updateActiveSelection: function(target, e) { + var activeSelection = this._activeObject, + currentActiveObjects = activeSelection._objects.slice(0); + if (activeSelection.contains(target)) { + activeSelection.removeWithUpdate(target); + this._hoveredTarget = target; + this._hoveredTargets = this.targets.concat(); + if (activeSelection.size() === 1) { + // activate last remaining object + this._setActiveObject(activeSelection.item(0), e); + } + } + else { + activeSelection.addWithUpdate(target); + this._hoveredTarget = activeSelection; + this._hoveredTargets = this.targets.concat(); + } + this._fireSelectionEvents(currentActiveObjects, e); + }, + + /** + * @private + */ + _createActiveSelection: function(target, e) { + var currentActives = this.getActiveObjects(), group = this._createGroup(target); + this._hoveredTarget = group; + // ISSUE 4115: should we consider subTargets here? + // this._hoveredTargets = []; + // this._hoveredTargets = this.targets.concat(); + this._setActiveObject(group, e); + this._fireSelectionEvents(currentActives, e); + }, + + /** + * @private + * @param {Object} target + */ + _createGroup: function(target) { + var objects = this._objects, + isActiveLower = objects.indexOf(this._activeObject) < objects.indexOf(target), + groupObjects = isActiveLower + ? [this._activeObject, target] + : [target, this._activeObject]; + this._activeObject.isEditing && this._activeObject.exitEditing(); + return new fabric.ActiveSelection(groupObjects, { + canvas: this + }); + }, + + /** + * @private + * @param {Event} e mouse event + */ + _groupSelectedObjects: function (e) { + + var group = this._collectObjects(e), + aGroup; + + // do not create group for 1 element only + if (group.length === 1) { + this.setActiveObject(group[0], e); + } + else if (group.length > 1) { + aGroup = new fabric.ActiveSelection(group.reverse(), { + canvas: this + }); + this.setActiveObject(aGroup, e); + } + }, + + /** + * @private + */ + _collectObjects: function(e) { + var group = [], + currentObject, + x1 = this._groupSelector.ex, + y1 = this._groupSelector.ey, + x2 = x1 + this._groupSelector.left, + y2 = y1 + this._groupSelector.top, + selectionX1Y1 = new fabric.Point(min(x1, x2), min(y1, y2)), + selectionX2Y2 = new fabric.Point(max(x1, x2), max(y1, y2)), + allowIntersect = !this.selectionFullyContained, + isClick = x1 === x2 && y1 === y2; + // we iterate reverse order to collect top first in case of click. + for (var i = this._objects.length; i--; ) { + currentObject = this._objects[i]; + + if (!currentObject || !currentObject.selectable || !currentObject.visible) { + continue; + } + + if ((allowIntersect && currentObject.intersectsWithRect(selectionX1Y1, selectionX2Y2, true)) || + currentObject.isContainedWithinRect(selectionX1Y1, selectionX2Y2, true) || + (allowIntersect && currentObject.containsPoint(selectionX1Y1, null, true)) || + (allowIntersect && currentObject.containsPoint(selectionX2Y2, null, true)) + ) { + group.push(currentObject); + // only add one object if it's a click + if (isClick) { + break; + } + } + } + + if (group.length > 1) { + group = group.filter(function(object) { + return !object.onSelect({ e: e }); + }); + } + + return group; + }, + + /** + * @private + */ + _maybeGroupObjects: function(e) { + if (this.selection && this._groupSelector) { + this._groupSelectedObjects(e); + } + this.setCursor(this.defaultCursor); + // clear selection and current transformation + this._groupSelector = null; + } + }); + +})(); + + +(function () { + fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ { + + /** + * Exports canvas element to a dataurl image. Note that when multiplier is used, cropping is scaled appropriately + * @param {Object} [options] Options object + * @param {String} [options.format=png] The format of the output image. Either "jpeg" or "png" + * @param {Number} [options.quality=1] Quality level (0..1). Only used for jpeg. + * @param {Number} [options.multiplier=1] Multiplier to scale by, to have consistent + * @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14 + * @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14 + * @param {Number} [options.width] Cropping width. Introduced in v1.2.14 + * @param {Number} [options.height] Cropping height. Introduced in v1.2.14 + * @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone image. Introduce in 2.0.0 + * @return {String} Returns a data: URL containing a representation of the object in the format specified by options.format + * @see {@link http://jsfiddle.net/fabricjs/NfZVb/|jsFiddle demo} + * @example Generate jpeg dataURL with lower quality + * var dataURL = canvas.toDataURL({ + * format: 'jpeg', + * quality: 0.8 + * }); + * @example Generate cropped png dataURL (clipping of canvas) + * var dataURL = canvas.toDataURL({ + * format: 'png', + * left: 100, + * top: 100, + * width: 200, + * height: 200 + * }); + * @example Generate double scaled png dataURL + * var dataURL = canvas.toDataURL({ + * format: 'png', + * multiplier: 2 + * }); + */ + toDataURL: function (options) { + options || (options = { }); + + var format = options.format || 'png', + quality = options.quality || 1, + multiplier = (options.multiplier || 1) * (options.enableRetinaScaling ? this.getRetinaScaling() : 1), + canvasEl = this.toCanvasElement(multiplier, options); + return fabric.util.toDataURL(canvasEl, format, quality); + }, + + /** + * Create a new HTMLCanvas element painted with the current canvas content. + * No need to resize the actual one or repaint it. + * Will transfer object ownership to a new canvas, paint it, and set everything back. + * This is an intermediary step used to get to a dataUrl but also it is useful to + * create quick image copies of a canvas without passing for the dataUrl string + * @param {Number} [multiplier] a zoom factor. + * @param {Object} [cropping] Cropping informations + * @param {Number} [cropping.left] Cropping left offset. + * @param {Number} [cropping.top] Cropping top offset. + * @param {Number} [cropping.width] Cropping width. + * @param {Number} [cropping.height] Cropping height. + */ + toCanvasElement: function(multiplier, cropping) { + multiplier = multiplier || 1; + cropping = cropping || { }; + var scaledWidth = (cropping.width || this.width) * multiplier, + scaledHeight = (cropping.height || this.height) * multiplier, + zoom = this.getZoom(), + originalWidth = this.width, + originalHeight = this.height, + newZoom = zoom * multiplier, + vp = this.viewportTransform, + translateX = (vp[4] - (cropping.left || 0)) * multiplier, + translateY = (vp[5] - (cropping.top || 0)) * multiplier, + originalInteractive = this.interactive, + newVp = [newZoom, 0, 0, newZoom, translateX, translateY], + originalRetina = this.enableRetinaScaling, + canvasEl = fabric.util.createCanvasElement(), + originalContextTop = this.contextTop; + canvasEl.width = scaledWidth; + canvasEl.height = scaledHeight; + this.contextTop = null; + this.enableRetinaScaling = false; + this.interactive = false; + this.viewportTransform = newVp; + this.width = scaledWidth; + this.height = scaledHeight; + this.calcViewportBoundaries(); + this.renderCanvas(canvasEl.getContext('2d'), this._objects); + this.viewportTransform = vp; + this.width = originalWidth; + this.height = originalHeight; + this.calcViewportBoundaries(); + this.interactive = originalInteractive; + this.enableRetinaScaling = originalRetina; + this.contextTop = originalContextTop; + return canvasEl; + }, + }); + +})(); + + +fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ { + /** + * Populates canvas with data from the specified JSON. + * JSON format must conform to the one of {@link fabric.Canvas#toJSON} + * @param {String|Object} json JSON string or object + * @param {Function} callback Callback, invoked when json is parsed + * and corresponding objects (e.g: {@link fabric.Image}) + * are initialized + * @param {Function} [reviver] Method for further parsing of JSON elements, called after each fabric object created. + * @return {fabric.Canvas} instance + * @chainable + * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#deserialization} + * @see {@link http://jsfiddle.net/fabricjs/fmgXt/|jsFiddle demo} + * @example loadFromJSON + * canvas.loadFromJSON(json, canvas.renderAll.bind(canvas)); + * @example loadFromJSON with reviver + * canvas.loadFromJSON(json, canvas.renderAll.bind(canvas), function(o, object) { + * // `o` = json object + * // `object` = fabric.Object instance + * // ... do some stuff ... + * }); + */ + loadFromJSON: function (json, callback, reviver) { + if (!json) { + return; + } + + // serialize if it wasn't already + var serialized = (typeof json === 'string') + ? JSON.parse(json) + : fabric.util.object.clone(json); + + var _this = this, + clipPath = serialized.clipPath, + renderOnAddRemove = this.renderOnAddRemove; + + this.renderOnAddRemove = false; + + delete serialized.clipPath; + + this._enlivenObjects(serialized.objects, function (enlivenedObjects) { + _this.clear(); + _this._setBgOverlay(serialized, function () { + if (clipPath) { + _this._enlivenObjects([clipPath], function (enlivenedCanvasClip) { + _this.clipPath = enlivenedCanvasClip[0]; + _this.__setupCanvas.call(_this, serialized, enlivenedObjects, renderOnAddRemove, callback); + }); + } + else { + _this.__setupCanvas.call(_this, serialized, enlivenedObjects, renderOnAddRemove, callback); + } + }); + }, reviver); + return this; + }, + + /** + * @private + * @param {Object} serialized Object with background and overlay information + * @param {Array} restored canvas objects + * @param {Function} cached renderOnAddRemove callback + * @param {Function} callback Invoked after all background and overlay images/patterns loaded + */ + __setupCanvas: function(serialized, enlivenedObjects, renderOnAddRemove, callback) { + var _this = this; + enlivenedObjects.forEach(function(obj, index) { + // we splice the array just in case some custom classes restored from JSON + // will add more object to canvas at canvas init. + _this.insertAt(obj, index); + }); + this.renderOnAddRemove = renderOnAddRemove; + // remove parts i cannot set as options + delete serialized.objects; + delete serialized.backgroundImage; + delete serialized.overlayImage; + delete serialized.background; + delete serialized.overlay; + // this._initOptions does too many things to just + // call it. Normally loading an Object from JSON + // create the Object instance. Here the Canvas is + // already an instance and we are just loading things over it + this._setOptions(serialized); + this.renderAll(); + callback && callback(); + }, + + /** + * @private + * @param {Object} serialized Object with background and overlay information + * @param {Function} callback Invoked after all background and overlay images/patterns loaded + */ + _setBgOverlay: function(serialized, callback) { + var loaded = { + backgroundColor: false, + overlayColor: false, + backgroundImage: false, + overlayImage: false + }; + + if (!serialized.backgroundImage && !serialized.overlayImage && !serialized.background && !serialized.overlay) { + callback && callback(); + return; + } + + var cbIfLoaded = function () { + if (loaded.backgroundImage && loaded.overlayImage && loaded.backgroundColor && loaded.overlayColor) { + callback && callback(); + } + }; + + this.__setBgOverlay('backgroundImage', serialized.backgroundImage, loaded, cbIfLoaded); + this.__setBgOverlay('overlayImage', serialized.overlayImage, loaded, cbIfLoaded); + this.__setBgOverlay('backgroundColor', serialized.background, loaded, cbIfLoaded); + this.__setBgOverlay('overlayColor', serialized.overlay, loaded, cbIfLoaded); + }, + + /** + * @private + * @param {String} property Property to set (backgroundImage, overlayImage, backgroundColor, overlayColor) + * @param {(Object|String)} value Value to set + * @param {Object} loaded Set loaded property to true if property is set + * @param {Object} callback Callback function to invoke after property is set + */ + __setBgOverlay: function(property, value, loaded, callback) { + var _this = this; + + if (!value) { + loaded[property] = true; + callback && callback(); + return; + } + + if (property === 'backgroundImage' || property === 'overlayImage') { + fabric.util.enlivenObjects([value], function(enlivedObject){ + _this[property] = enlivedObject[0]; + loaded[property] = true; + callback && callback(); + }); + } + else { + this['set' + fabric.util.string.capitalize(property, true)](value, function() { + loaded[property] = true; + callback && callback(); + }); + } + }, + + /** + * @private + * @param {Array} objects + * @param {Function} callback + * @param {Function} [reviver] + */ + _enlivenObjects: function (objects, callback, reviver) { + if (!objects || objects.length === 0) { + callback && callback([]); + return; + } + + fabric.util.enlivenObjects(objects, function(enlivenedObjects) { + callback && callback(enlivenedObjects); + }, null, reviver); + }, + + /** + * @private + * @param {String} format + * @param {Function} callback + */ + _toDataURL: function (format, callback) { + this.clone(function (clone) { + callback(clone.toDataURL(format)); + }); + }, + + /** + * @private + * @param {String} format + * @param {Number} multiplier + * @param {Function} callback + */ + _toDataURLWithMultiplier: function (format, multiplier, callback) { + this.clone(function (clone) { + callback(clone.toDataURLWithMultiplier(format, multiplier)); + }); + }, + + /** + * Clones canvas instance + * @param {Object} [callback] Receives cloned instance as a first argument + * @param {Array} [properties] Array of properties to include in the cloned canvas and children + */ + clone: function (callback, properties) { + var data = JSON.stringify(this.toJSON(properties)); + this.cloneWithoutData(function(clone) { + clone.loadFromJSON(data, function() { + callback && callback(clone); + }); + }); + }, + + /** + * Clones canvas instance without cloning existing data. + * This essentially copies canvas dimensions, clipping properties, etc. + * but leaves data empty (so that you can populate it with your own) + * @param {Object} [callback] Receives cloned instance as a first argument + */ + cloneWithoutData: function(callback) { + var el = fabric.util.createCanvasElement(); + + el.width = this.width; + el.height = this.height; + + var clone = new fabric.Canvas(el); + if (this.backgroundImage) { + clone.setBackgroundImage(this.backgroundImage.src, function() { + clone.renderAll(); + callback && callback(clone); + }); + clone.backgroundImageOpacity = this.backgroundImageOpacity; + clone.backgroundImageStretch = this.backgroundImageStretch; + } + else { + callback && callback(clone); + } + } +}); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + extend = fabric.util.object.extend, + clone = fabric.util.object.clone, + toFixed = fabric.util.toFixed, + capitalize = fabric.util.string.capitalize, + degreesToRadians = fabric.util.degreesToRadians, + objectCaching = !fabric.isLikelyNode, + ALIASING_LIMIT = 2; + + if (fabric.Object) { + return; + } + + /** + * Root object class from which all 2d shape classes inherit from + * @class fabric.Object + * @tutorial {@link http://fabricjs.com/fabric-intro-part-1#objects} + * @see {@link fabric.Object#initialize} for constructor definition + * + * @fires added + * @fires removed + * + * @fires selected + * @fires deselected + * @fires modified + * @fires modified + * @fires moved + * @fires scaled + * @fires rotated + * @fires skewed + * + * @fires rotating + * @fires scaling + * @fires moving + * @fires skewing + * + * @fires mousedown + * @fires mouseup + * @fires mouseover + * @fires mouseout + * @fires mousewheel + * @fires mousedblclick + * + * @fires dragover + * @fires dragenter + * @fires dragleave + * @fires drop + */ + fabric.Object = fabric.util.createClass(fabric.CommonMethods, /** @lends fabric.Object.prototype */ { + + /** + * Type of an object (rect, circle, path, etc.). + * Note that this property is meant to be read-only and not meant to be modified. + * If you modify, certain parts of Fabric (such as JSON loading) won't work correctly. + * @type String + * @default + */ + type: 'object', + + /** + * Horizontal origin of transformation of an object (one of "left", "right", "center") + * See http://jsfiddle.net/1ow02gea/244/ on how originX/originY affect objects in groups + * @type String + * @default + */ + originX: 'left', + + /** + * Vertical origin of transformation of an object (one of "top", "bottom", "center") + * See http://jsfiddle.net/1ow02gea/244/ on how originX/originY affect objects in groups + * @type String + * @default + */ + originY: 'top', + + /** + * Top position of an object. Note that by default it's relative to object top. You can change this by setting originY={top/center/bottom} + * @type Number + * @default + */ + top: 0, + + /** + * Left position of an object. Note that by default it's relative to object left. You can change this by setting originX={left/center/right} + * @type Number + * @default + */ + left: 0, + + /** + * Object width + * @type Number + * @default + */ + width: 0, + + /** + * Object height + * @type Number + * @default + */ + height: 0, + + /** + * Object scale factor (horizontal) + * @type Number + * @default + */ + scaleX: 1, + + /** + * Object scale factor (vertical) + * @type Number + * @default + */ + scaleY: 1, + + /** + * When true, an object is rendered as flipped horizontally + * @type Boolean + * @default + */ + flipX: false, + + /** + * When true, an object is rendered as flipped vertically + * @type Boolean + * @default + */ + flipY: false, + + /** + * Opacity of an object + * @type Number + * @default + */ + opacity: 1, + + /** + * Angle of rotation of an object (in degrees) + * @type Number + * @default + */ + angle: 0, + + /** + * Angle of skew on x axes of an object (in degrees) + * @type Number + * @default + */ + skewX: 0, + + /** + * Angle of skew on y axes of an object (in degrees) + * @type Number + * @default + */ + skewY: 0, + + /** + * Size of object's controlling corners (in pixels) + * @type Number + * @default + */ + cornerSize: 13, + + /** + * Size of object's controlling corners when touch interaction is detected + * @type Number + * @default + */ + touchCornerSize: 24, + + /** + * When true, object's controlling corners are rendered as transparent inside (i.e. stroke instead of fill) + * @type Boolean + * @default + */ + transparentCorners: true, + + /** + * Default cursor value used when hovering over this object on canvas + * @type String + * @default + */ + hoverCursor: null, + + /** + * Default cursor value used when moving this object on canvas + * @type String + * @default + */ + moveCursor: null, + + /** + * Padding between object and its controlling borders (in pixels) + * @type Number + * @default + */ + padding: 0, + + /** + * Color of controlling borders of an object (when it's active) + * @type String + * @default + */ + borderColor: 'rgb(178,204,255)', + + /** + * Array specifying dash pattern of an object's borders (hasBorder must be true) + * @since 1.6.2 + * @type Array + */ + borderDashArray: null, + + /** + * Color of controlling corners of an object (when it's active) + * @type String + * @default + */ + cornerColor: 'rgb(178,204,255)', + + /** + * Color of controlling corners of an object (when it's active and transparentCorners false) + * @since 1.6.2 + * @type String + * @default + */ + cornerStrokeColor: null, + + /** + * Specify style of control, 'rect' or 'circle' + * @since 1.6.2 + * @type String + */ + cornerStyle: 'rect', + + /** + * Array specifying dash pattern of an object's control (hasBorder must be true) + * @since 1.6.2 + * @type Array + */ + cornerDashArray: null, + + /** + * When true, this object will use center point as the origin of transformation + * when being scaled via the controls. + * Backwards incompatibility note: This property replaces "centerTransform" (Boolean). + * @since 1.3.4 + * @type Boolean + * @default + */ + centeredScaling: false, + + /** + * When true, this object will use center point as the origin of transformation + * when being rotated via the controls. + * Backwards incompatibility note: This property replaces "centerTransform" (Boolean). + * @since 1.3.4 + * @type Boolean + * @default + */ + centeredRotation: true, + + /** + * Color of object's fill + * takes css colors https://www.w3.org/TR/css-color-3/ + * @type String + * @default + */ + fill: 'rgb(0,0,0)', + + /** + * Fill rule used to fill an object + * accepted values are nonzero, evenodd + * Backwards incompatibility note: This property was used for setting globalCompositeOperation until v1.4.12 (use `fabric.Object#globalCompositeOperation` instead) + * @type String + * @default + */ + fillRule: 'nonzero', + + /** + * Composite rule used for canvas globalCompositeOperation + * @type String + * @default + */ + globalCompositeOperation: 'source-over', + + /** + * Background color of an object. + * takes css colors https://www.w3.org/TR/css-color-3/ + * @type String + * @default + */ + backgroundColor: '', + + /** + * Selection Background color of an object. colored layer behind the object when it is active. + * does not mix good with globalCompositeOperation methods. + * @type String + * @default + */ + selectionBackgroundColor: '', + + /** + * When defined, an object is rendered via stroke and this property specifies its color + * takes css colors https://www.w3.org/TR/css-color-3/ + * @type String + * @default + */ + stroke: null, + + /** + * Width of a stroke used to render this object + * @type Number + * @default + */ + strokeWidth: 1, + + /** + * Array specifying dash pattern of an object's stroke (stroke must be defined) + * @type Array + */ + strokeDashArray: null, + + /** + * Line offset of an object's stroke + * @type Number + * @default + */ + strokeDashOffset: 0, + + /** + * Line endings style of an object's stroke (one of "butt", "round", "square") + * @type String + * @default + */ + strokeLineCap: 'butt', + + /** + * Corner style of an object's stroke (one of "bevel", "round", "miter") + * @type String + * @default + */ + strokeLineJoin: 'miter', + + /** + * Maximum miter length (used for strokeLineJoin = "miter") of an object's stroke + * @type Number + * @default + */ + strokeMiterLimit: 4, + + /** + * Shadow object representing shadow of this shape + * @type fabric.Shadow + * @default + */ + shadow: null, + + /** + * Opacity of object's controlling borders when object is active and moving + * @type Number + * @default + */ + borderOpacityWhenMoving: 0.4, + + /** + * Scale factor of object's controlling borders + * bigger number will make a thicker border + * border is 1, so this is basically a border thickness + * since there is no way to change the border itself. + * @type Number + * @default + */ + borderScaleFactor: 1, + + /** + * Minimum allowed scale value of an object + * @type Number + * @default + */ + minScaleLimit: 0, + + /** + * When set to `false`, an object can not be selected for modification (using either point-click-based or group-based selection). + * But events still fire on it. + * @type Boolean + * @default + */ + selectable: true, + + /** + * When set to `false`, an object can not be a target of events. All events propagate through it. Introduced in v1.3.4 + * @type Boolean + * @default + */ + evented: true, + + /** + * When set to `false`, an object is not rendered on canvas + * @type Boolean + * @default + */ + visible: true, + + /** + * When set to `false`, object's controls are not displayed and can not be used to manipulate object + * @type Boolean + * @default + */ + hasControls: true, + + /** + * When set to `false`, object's controlling borders are not rendered + * @type Boolean + * @default + */ + hasBorders: true, + + /** + * When set to `true`, objects are "found" on canvas on per-pixel basis rather than according to bounding box + * @type Boolean + * @default + */ + perPixelTargetFind: false, + + /** + * When `false`, default object's values are not included in its serialization + * @type Boolean + * @default + */ + includeDefaultValues: true, + + /** + * When `true`, object horizontal movement is locked + * @type Boolean + * @default + */ + lockMovementX: false, + + /** + * When `true`, object vertical movement is locked + * @type Boolean + * @default + */ + lockMovementY: false, + + /** + * When `true`, object rotation is locked + * @type Boolean + * @default + */ + lockRotation: false, + + /** + * When `true`, object horizontal scaling is locked + * @type Boolean + * @default + */ + lockScalingX: false, + + /** + * When `true`, object vertical scaling is locked + * @type Boolean + * @default + */ + lockScalingY: false, + + /** + * When `true`, object horizontal skewing is locked + * @type Boolean + * @default + */ + lockSkewingX: false, + + /** + * When `true`, object vertical skewing is locked + * @type Boolean + * @default + */ + lockSkewingY: false, + + /** + * When `true`, object cannot be flipped by scaling into negative values + * @type Boolean + * @default + */ + lockScalingFlip: false, + + /** + * When `true`, object is not exported in OBJECT/JSON + * @since 1.6.3 + * @type Boolean + * @default + */ + excludeFromExport: false, + + /** + * When `true`, object is cached on an additional canvas. + * When `false`, object is not cached unless necessary ( clipPath ) + * default to true + * @since 1.7.0 + * @type Boolean + * @default true + */ + objectCaching: objectCaching, + + /** + * When `true`, object properties are checked for cache invalidation. In some particular + * situation you may want this to be disabled ( spray brush, very big, groups) + * or if your application does not allow you to modify properties for groups child you want + * to disable it for groups. + * default to false + * since 1.7.0 + * @type Boolean + * @default false + */ + statefullCache: false, + + /** + * When `true`, cache does not get updated during scaling. The picture will get blocky if scaled + * too much and will be redrawn with correct details at the end of scaling. + * this setting is performance and application dependant. + * default to true + * since 1.7.0 + * @type Boolean + * @default true + */ + noScaleCache: true, + + /** + * When `false`, the stoke width will scale with the object. + * When `true`, the stroke will always match the exact pixel size entered for stroke width. + * default to false + * @since 2.6.0 + * @type Boolean + * @default false + * @type Boolean + * @default false + */ + strokeUniform: false, + + /** + * When set to `true`, object's cache will be rerendered next render call. + * since 1.7.0 + * @type Boolean + * @default true + */ + dirty: true, + + /** + * keeps the value of the last hovered corner during mouse move. + * 0 is no corner, or 'mt', 'ml', 'mtr' etc.. + * It should be private, but there is no harm in using it as + * a read-only property. + * @type number|string|any + * @default 0 + */ + __corner: 0, + + /** + * Determines if the fill or the stroke is drawn first (one of "fill" or "stroke") + * @type String + * @default + */ + paintFirst: 'fill', + + /** + * When 'down', object is set to active on mousedown/touchstart + * When 'up', object is set to active on mouseup/touchend + * Experimental. Let's see if this breaks anything before supporting officially + * @private + * since 4.4.0 + * @type String + * @default 'down' + */ + activeOn: 'down', + + /** + * List of properties to consider when checking if state + * of an object is changed (fabric.Object#hasStateChanged) + * as well as for history (undo/redo) purposes + * @type Array + */ + stateProperties: ( + 'top left width height scaleX scaleY flipX flipY originX originY transformMatrix ' + + 'stroke strokeWidth strokeDashArray strokeLineCap strokeDashOffset strokeLineJoin strokeMiterLimit ' + + 'angle opacity fill globalCompositeOperation shadow visible backgroundColor ' + + 'skewX skewY fillRule paintFirst clipPath strokeUniform' + ).split(' '), + + /** + * List of properties to consider when checking if cache needs refresh + * Those properties are checked by statefullCache ON ( or lazy mode if we want ) or from single + * calls to Object.set(key, value). If the key is in this list, the object is marked as dirty + * and refreshed at the next render + * @type Array + */ + cacheProperties: ( + 'fill stroke strokeWidth strokeDashArray width height paintFirst strokeUniform' + + ' strokeLineCap strokeDashOffset strokeLineJoin strokeMiterLimit backgroundColor clipPath' + ).split(' '), + + /** + * List of properties to consider for animating colors. + * @type Array + */ + colorProperties: ( + 'fill stroke backgroundColor' + ).split(' '), + + /** + * a fabricObject that, without stroke define a clipping area with their shape. filled in black + * the clipPath object gets used when the object has rendered, and the context is placed in the center + * of the object cacheCanvas. + * If you want 0,0 of a clipPath to align with an object center, use clipPath.originX/Y to 'center' + * @type fabric.Object + */ + clipPath: undefined, + + /** + * Meaningful ONLY when the object is used as clipPath. + * if true, the clipPath will make the object clip to the outside of the clipPath + * since 2.4.0 + * @type boolean + * @default false + */ + inverted: false, + + /** + * Meaningful ONLY when the object is used as clipPath. + * if true, the clipPath will have its top and left relative to canvas, and will + * not be influenced by the object transform. This will make the clipPath relative + * to the canvas, but clipping just a particular object. + * WARNING this is beta, this feature may change or be renamed. + * since 2.4.0 + * @type boolean + * @default false + */ + absolutePositioned: false, + + /** + * Constructor + * @param {Object} [options] Options object + */ + initialize: function(options) { + if (options) { + this.setOptions(options); + } + }, + + /** + * Create a the canvas used to keep the cached copy of the object + * @private + */ + _createCacheCanvas: function() { + this._cacheProperties = {}; + this._cacheCanvas = fabric.util.createCanvasElement(); + this._cacheContext = this._cacheCanvas.getContext('2d'); + this._updateCacheCanvas(); + // if canvas gets created, is empty, so dirty. + this.dirty = true; + }, + + /** + * Limit the cache dimensions so that X * Y do not cross fabric.perfLimitSizeTotal + * and each side do not cross fabric.cacheSideLimit + * those numbers are configurable so that you can get as much detail as you want + * making bargain with performances. + * @param {Object} dims + * @param {Object} dims.width width of canvas + * @param {Object} dims.height height of canvas + * @param {Object} dims.zoomX zoomX zoom value to unscale the canvas before drawing cache + * @param {Object} dims.zoomY zoomY zoom value to unscale the canvas before drawing cache + * @return {Object}.width width of canvas + * @return {Object}.height height of canvas + * @return {Object}.zoomX zoomX zoom value to unscale the canvas before drawing cache + * @return {Object}.zoomY zoomY zoom value to unscale the canvas before drawing cache + */ + _limitCacheSize: function(dims) { + var perfLimitSizeTotal = fabric.perfLimitSizeTotal, + width = dims.width, height = dims.height, + max = fabric.maxCacheSideLimit, min = fabric.minCacheSideLimit; + if (width <= max && height <= max && width * height <= perfLimitSizeTotal) { + if (width < min) { + dims.width = min; + } + if (height < min) { + dims.height = min; + } + return dims; + } + var ar = width / height, limitedDims = fabric.util.limitDimsByArea(ar, perfLimitSizeTotal), + capValue = fabric.util.capValue, + x = capValue(min, limitedDims.x, max), + y = capValue(min, limitedDims.y, max); + if (width > x) { + dims.zoomX /= width / x; + dims.width = x; + dims.capped = true; + } + if (height > y) { + dims.zoomY /= height / y; + dims.height = y; + dims.capped = true; + } + return dims; + }, + + /** + * Return the dimension and the zoom level needed to create a cache canvas + * big enough to host the object to be cached. + * @private + * @return {Object}.x width of object to be cached + * @return {Object}.y height of object to be cached + * @return {Object}.width width of canvas + * @return {Object}.height height of canvas + * @return {Object}.zoomX zoomX zoom value to unscale the canvas before drawing cache + * @return {Object}.zoomY zoomY zoom value to unscale the canvas before drawing cache + */ + _getCacheCanvasDimensions: function() { + var objectScale = this.getTotalObjectScaling(), + // caculate dimensions without skewing + dim = this._getTransformedDimensions(0, 0), + neededX = dim.x * objectScale.scaleX / this.scaleX, + neededY = dim.y * objectScale.scaleY / this.scaleY; + return { + // for sure this ALIASING_LIMIT is slightly creating problem + // in situation in which the cache canvas gets an upper limit + // also objectScale contains already scaleX and scaleY + width: neededX + ALIASING_LIMIT, + height: neededY + ALIASING_LIMIT, + zoomX: objectScale.scaleX, + zoomY: objectScale.scaleY, + x: neededX, + y: neededY + }; + }, + + /** + * Update width and height of the canvas for cache + * returns true or false if canvas needed resize. + * @private + * @return {Boolean} true if the canvas has been resized + */ + _updateCacheCanvas: function() { + var targetCanvas = this.canvas; + if (this.noScaleCache && targetCanvas && targetCanvas._currentTransform) { + var target = targetCanvas._currentTransform.target, + action = targetCanvas._currentTransform.action; + if (this === target && action.slice && action.slice(0, 5) === 'scale') { + return false; + } + } + var canvas = this._cacheCanvas, + dims = this._limitCacheSize(this._getCacheCanvasDimensions()), + minCacheSize = fabric.minCacheSideLimit, + width = dims.width, height = dims.height, drawingWidth, drawingHeight, + zoomX = dims.zoomX, zoomY = dims.zoomY, + dimensionsChanged = width !== this.cacheWidth || height !== this.cacheHeight, + zoomChanged = this.zoomX !== zoomX || this.zoomY !== zoomY, + shouldRedraw = dimensionsChanged || zoomChanged, + additionalWidth = 0, additionalHeight = 0, shouldResizeCanvas = false; + if (dimensionsChanged) { + var canvasWidth = this._cacheCanvas.width, + canvasHeight = this._cacheCanvas.height, + sizeGrowing = width > canvasWidth || height > canvasHeight, + sizeShrinking = (width < canvasWidth * 0.9 || height < canvasHeight * 0.9) && + canvasWidth > minCacheSize && canvasHeight > minCacheSize; + shouldResizeCanvas = sizeGrowing || sizeShrinking; + if (sizeGrowing && !dims.capped && (width > minCacheSize || height > minCacheSize)) { + additionalWidth = width * 0.1; + additionalHeight = height * 0.1; + } + } + if (this instanceof fabric.Text && this.path) { + shouldRedraw = true; + shouldResizeCanvas = true; + additionalWidth += this.getHeightOfLine(0) * this.zoomX; + additionalHeight += this.getHeightOfLine(0) * this.zoomY; + } + if (shouldRedraw) { + if (shouldResizeCanvas) { + canvas.width = Math.ceil(width + additionalWidth); + canvas.height = Math.ceil(height + additionalHeight); + } + else { + this._cacheContext.setTransform(1, 0, 0, 1, 0, 0); + this._cacheContext.clearRect(0, 0, canvas.width, canvas.height); + } + drawingWidth = dims.x / 2; + drawingHeight = dims.y / 2; + this.cacheTranslationX = Math.round(canvas.width / 2 - drawingWidth) + drawingWidth; + this.cacheTranslationY = Math.round(canvas.height / 2 - drawingHeight) + drawingHeight; + this.cacheWidth = width; + this.cacheHeight = height; + this._cacheContext.translate(this.cacheTranslationX, this.cacheTranslationY); + this._cacheContext.scale(zoomX, zoomY); + this.zoomX = zoomX; + this.zoomY = zoomY; + return true; + } + return false; + }, + + /** + * Sets object's properties from options + * @param {Object} [options] Options object + */ + setOptions: function(options) { + this._setOptions(options); + this._initGradient(options.fill, 'fill'); + this._initGradient(options.stroke, 'stroke'); + this._initPattern(options.fill, 'fill'); + this._initPattern(options.stroke, 'stroke'); + }, + + /** + * Transforms context when rendering an object + * @param {CanvasRenderingContext2D} ctx Context + */ + transform: function(ctx) { + var needFullTransform = (this.group && !this.group._transformDone) || + (this.group && this.canvas && ctx === this.canvas.contextTop); + var m = this.calcTransformMatrix(!needFullTransform); + ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]); + }, + + /** + * Returns an object representation of an instance + * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output + * @return {Object} Object representation of an instance + */ + toObject: function(propertiesToInclude) { + var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS, + + object = { + type: this.type, + version: fabric.version, + originX: this.originX, + originY: this.originY, + left: toFixed(this.left, NUM_FRACTION_DIGITS), + top: toFixed(this.top, NUM_FRACTION_DIGITS), + width: toFixed(this.width, NUM_FRACTION_DIGITS), + height: toFixed(this.height, NUM_FRACTION_DIGITS), + fill: (this.fill && this.fill.toObject) ? this.fill.toObject() : this.fill, + stroke: (this.stroke && this.stroke.toObject) ? this.stroke.toObject() : this.stroke, + strokeWidth: toFixed(this.strokeWidth, NUM_FRACTION_DIGITS), + strokeDashArray: this.strokeDashArray ? this.strokeDashArray.concat() : this.strokeDashArray, + strokeLineCap: this.strokeLineCap, + strokeDashOffset: this.strokeDashOffset, + strokeLineJoin: this.strokeLineJoin, + strokeUniform: this.strokeUniform, + strokeMiterLimit: toFixed(this.strokeMiterLimit, NUM_FRACTION_DIGITS), + scaleX: toFixed(this.scaleX, NUM_FRACTION_DIGITS), + scaleY: toFixed(this.scaleY, NUM_FRACTION_DIGITS), + angle: toFixed(this.angle, NUM_FRACTION_DIGITS), + flipX: this.flipX, + flipY: this.flipY, + opacity: toFixed(this.opacity, NUM_FRACTION_DIGITS), + shadow: (this.shadow && this.shadow.toObject) ? this.shadow.toObject() : this.shadow, + visible: this.visible, + backgroundColor: this.backgroundColor, + fillRule: this.fillRule, + paintFirst: this.paintFirst, + globalCompositeOperation: this.globalCompositeOperation, + skewX: toFixed(this.skewX, NUM_FRACTION_DIGITS), + skewY: toFixed(this.skewY, NUM_FRACTION_DIGITS), + }; + + if (this.clipPath && !this.clipPath.excludeFromExport) { + object.clipPath = this.clipPath.toObject(propertiesToInclude); + object.clipPath.inverted = this.clipPath.inverted; + object.clipPath.absolutePositioned = this.clipPath.absolutePositioned; + } + + fabric.util.populateWithProperties(this, object, propertiesToInclude); + if (!this.includeDefaultValues) { + object = this._removeDefaultValues(object); + } + + return object; + }, + + /** + * Returns (dataless) object representation of an instance + * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output + * @return {Object} Object representation of an instance + */ + toDatalessObject: function(propertiesToInclude) { + // will be overwritten by subclasses + return this.toObject(propertiesToInclude); + }, + + /** + * @private + * @param {Object} object + */ + _removeDefaultValues: function(object) { + var prototype = fabric.util.getKlass(object.type).prototype, + stateProperties = prototype.stateProperties; + stateProperties.forEach(function(prop) { + if (prop === 'left' || prop === 'top') { + return; + } + if (object[prop] === prototype[prop]) { + delete object[prop]; + } + var isArray = Object.prototype.toString.call(object[prop]) === '[object Array]' && + Object.prototype.toString.call(prototype[prop]) === '[object Array]'; + + // basically a check for [] === [] + if (isArray && object[prop].length === 0 && prototype[prop].length === 0) { + delete object[prop]; + } + }); + + return object; + }, + + /** + * Returns a string representation of an instance + * @return {String} + */ + toString: function() { + return '#'; + }, + + /** + * Return the object scale factor counting also the group scaling + * @return {Object} object with scaleX and scaleY properties + */ + getObjectScaling: function() { + // if the object is a top level one, on the canvas, we go for simple aritmetic + // otherwise the complex method with angles will return approximations and decimals + // and will likely kill the cache when not needed + // https://github.com/fabricjs/fabric.js/issues/7157 + if (!this.group) { + return { + scaleX: this.scaleX, + scaleY: this.scaleY, + }; + } + // if we are inside a group total zoom calculation is complex, we defer to generic matrices + var options = fabric.util.qrDecompose(this.calcTransformMatrix()); + return { scaleX: Math.abs(options.scaleX), scaleY: Math.abs(options.scaleY) }; + }, + + /** + * Return the object scale factor counting also the group scaling, zoom and retina + * @return {Object} object with scaleX and scaleY properties + */ + getTotalObjectScaling: function() { + var scale = this.getObjectScaling(), scaleX = scale.scaleX, scaleY = scale.scaleY; + if (this.canvas) { + var zoom = this.canvas.getZoom(); + var retina = this.canvas.getRetinaScaling(); + scaleX *= zoom * retina; + scaleY *= zoom * retina; + } + return { scaleX: scaleX, scaleY: scaleY }; + }, + + /** + * Return the object opacity counting also the group property + * @return {Number} + */ + getObjectOpacity: function() { + var opacity = this.opacity; + if (this.group) { + opacity *= this.group.getObjectOpacity(); + } + return opacity; + }, + + /** + * @private + * @param {String} key + * @param {*} value + * @return {fabric.Object} thisArg + */ + _set: function(key, value) { + var shouldConstrainValue = (key === 'scaleX' || key === 'scaleY'), + isChanged = this[key] !== value, groupNeedsUpdate = false; + + if (shouldConstrainValue) { + value = this._constrainScale(value); + } + if (key === 'scaleX' && value < 0) { + this.flipX = !this.flipX; + value *= -1; + } + else if (key === 'scaleY' && value < 0) { + this.flipY = !this.flipY; + value *= -1; + } + else if (key === 'shadow' && value && !(value instanceof fabric.Shadow)) { + value = new fabric.Shadow(value); + } + else if (key === 'dirty' && this.group) { + this.group.set('dirty', value); + } + + this[key] = value; + + if (isChanged) { + groupNeedsUpdate = this.group && this.group.isOnACache(); + if (this.cacheProperties.indexOf(key) > -1) { + this.dirty = true; + groupNeedsUpdate && this.group.set('dirty', true); + } + else if (groupNeedsUpdate && this.stateProperties.indexOf(key) > -1) { + this.group.set('dirty', true); + } + } + return this; + }, + + /** + * This callback function is called by the parent group of an object every + * time a non-delegated property changes on the group. It is passed the key + * and value as parameters. Not adding in this function's signature to avoid + * Travis build error about unused variables. + */ + setOnGroup: function() { + // implemented by sub-classes, as needed. + }, + + /** + * Retrieves viewportTransform from Object's canvas if possible + * @method getViewportTransform + * @memberOf fabric.Object.prototype + * @return {Array} + */ + getViewportTransform: function() { + if (this.canvas && this.canvas.viewportTransform) { + return this.canvas.viewportTransform; + } + return fabric.iMatrix.concat(); + }, + + /* + * @private + * return if the object would be visible in rendering + * @memberOf fabric.Object.prototype + * @return {Boolean} + */ + isNotVisible: function() { + return this.opacity === 0 || + (!this.width && !this.height && this.strokeWidth === 0) || + !this.visible; + }, + + /** + * Renders an object on a specified context + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + render: function(ctx) { + // do not render if width/height are zeros or object is not visible + if (this.isNotVisible()) { + return; + } + if (this.canvas && this.canvas.skipOffscreen && !this.group && !this.isOnScreen()) { + return; + } + ctx.save(); + this._setupCompositeOperation(ctx); + this.drawSelectionBackground(ctx); + this.transform(ctx); + this._setOpacity(ctx); + this._setShadow(ctx, this); + if (this.shouldCache()) { + this.renderCache(); + this.drawCacheOnCanvas(ctx); + } + else { + this._removeCacheCanvas(); + this.dirty = false; + this.drawObject(ctx); + if (this.objectCaching && this.statefullCache) { + this.saveState({ propertySet: 'cacheProperties' }); + } + } + ctx.restore(); + }, + + renderCache: function(options) { + options = options || {}; + if (!this._cacheCanvas) { + this._createCacheCanvas(); + } + if (this.isCacheDirty()) { + this.statefullCache && this.saveState({ propertySet: 'cacheProperties' }); + this.drawObject(this._cacheContext, options.forClipping); + this.dirty = false; + } + }, + + /** + * Remove cacheCanvas and its dimensions from the objects + */ + _removeCacheCanvas: function() { + this._cacheCanvas = null; + this.cacheWidth = 0; + this.cacheHeight = 0; + }, + + /** + * return true if the object will draw a stroke + * Does not consider text styles. This is just a shortcut used at rendering time + * We want it to be an approximation and be fast. + * wrote to avoid extra caching, it has to return true when stroke happens, + * can guess when it will not happen at 100% chance, does not matter if it misses + * some use case where the stroke is invisible. + * @since 3.0.0 + * @returns Boolean + */ + hasStroke: function() { + return this.stroke && this.stroke !== 'transparent' && this.strokeWidth !== 0; + }, + + /** + * return true if the object will draw a fill + * Does not consider text styles. This is just a shortcut used at rendering time + * We want it to be an approximation and be fast. + * wrote to avoid extra caching, it has to return true when fill happens, + * can guess when it will not happen at 100% chance, does not matter if it misses + * some use case where the fill is invisible. + * @since 3.0.0 + * @returns Boolean + */ + hasFill: function() { + return this.fill && this.fill !== 'transparent'; + }, + + /** + * When set to `true`, force the object to have its own cache, even if it is inside a group + * it may be needed when your object behave in a particular way on the cache and always needs + * its own isolated canvas to render correctly. + * Created to be overridden + * since 1.7.12 + * @returns Boolean + */ + needsItsOwnCache: function() { + if (this.paintFirst === 'stroke' && + this.hasFill() && this.hasStroke() && typeof this.shadow === 'object') { + return true; + } + if (this.clipPath) { + return true; + } + return false; + }, + + /** + * Decide if the object should cache or not. Create its own cache level + * objectCaching is a global flag, wins over everything + * needsItsOwnCache should be used when the object drawing method requires + * a cache step. None of the fabric classes requires it. + * Generally you do not cache objects in groups because the group outside is cached. + * Read as: cache if is needed, or if the feature is enabled but we are not already caching. + * @return {Boolean} + */ + shouldCache: function() { + this.ownCaching = this.needsItsOwnCache() || ( + this.objectCaching && + (!this.group || !this.group.isOnACache()) + ); + return this.ownCaching; + }, + + /** + * Check if this object or a child object will cast a shadow + * used by Group.shouldCache to know if child has a shadow recursively + * @return {Boolean} + */ + willDrawShadow: function() { + return !!this.shadow && (this.shadow.offsetX !== 0 || this.shadow.offsetY !== 0); + }, + + /** + * Execute the drawing operation for an object clipPath + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + drawClipPathOnCache: function(ctx) { + var path = this.clipPath; + ctx.save(); + // DEBUG: uncomment this line, comment the following + // ctx.globalAlpha = 0.4 + if (path.inverted) { + ctx.globalCompositeOperation = 'destination-out'; + } + else { + ctx.globalCompositeOperation = 'destination-in'; + } + //ctx.scale(1 / 2, 1 / 2); + if (path.absolutePositioned) { + var m = fabric.util.invertTransform(this.calcTransformMatrix()); + ctx.transform(m[0], m[1], m[2], m[3], m[4], m[5]); + } + path.transform(ctx); + ctx.scale(1 / path.zoomX, 1 / path.zoomY); + ctx.drawImage(path._cacheCanvas, -path.cacheTranslationX, -path.cacheTranslationY); + ctx.restore(); + }, + + /** + * Execute the drawing operation for an object on a specified context + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + drawObject: function(ctx, forClipping) { + var originalFill = this.fill, originalStroke = this.stroke; + if (forClipping) { + this.fill = 'black'; + this.stroke = ''; + this._setClippingProperties(ctx); + } + else { + this._renderBackground(ctx); + } + this._render(ctx); + this._drawClipPath(ctx); + this.fill = originalFill; + this.stroke = originalStroke; + }, + + _drawClipPath: function(ctx) { + var path = this.clipPath; + if (!path) { return; } + // needed to setup a couple of variables + // path canvas gets overridden with this one. + // TODO find a better solution? + path.canvas = this.canvas; + path.shouldCache(); + path._transformDone = true; + path.renderCache({ forClipping: true }); + this.drawClipPathOnCache(ctx); + }, + + /** + * Paint the cached copy of the object on the target context. + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + drawCacheOnCanvas: function(ctx) { + ctx.scale(1 / this.zoomX, 1 / this.zoomY); + ctx.drawImage(this._cacheCanvas, -this.cacheTranslationX, -this.cacheTranslationY); + }, + + /** + * Check if cache is dirty + * @param {Boolean} skipCanvas skip canvas checks because this object is painted + * on parent canvas. + */ + isCacheDirty: function(skipCanvas) { + if (this.isNotVisible()) { + return false; + } + if (this._cacheCanvas && !skipCanvas && this._updateCacheCanvas()) { + // in this case the context is already cleared. + return true; + } + else { + if (this.dirty || + (this.clipPath && this.clipPath.absolutePositioned) || + (this.statefullCache && this.hasStateChanged('cacheProperties')) + ) { + if (this._cacheCanvas && !skipCanvas) { + var width = this.cacheWidth / this.zoomX; + var height = this.cacheHeight / this.zoomY; + this._cacheContext.clearRect(-width / 2, -height / 2, width, height); + } + return true; + } + } + return false; + }, + + /** + * Draws a background for the object big as its untransformed dimensions + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _renderBackground: function(ctx) { + if (!this.backgroundColor) { + return; + } + var dim = this._getNonTransformedDimensions(); + ctx.fillStyle = this.backgroundColor; + + ctx.fillRect( + -dim.x / 2, + -dim.y / 2, + dim.x, + dim.y + ); + // if there is background color no other shadows + // should be casted + this._removeShadow(ctx); + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _setOpacity: function(ctx) { + if (this.group && !this.group._transformDone) { + ctx.globalAlpha = this.getObjectOpacity(); + } + else { + ctx.globalAlpha *= this.opacity; + } + }, + + _setStrokeStyles: function(ctx, decl) { + var stroke = decl.stroke; + if (stroke) { + ctx.lineWidth = decl.strokeWidth; + ctx.lineCap = decl.strokeLineCap; + ctx.lineDashOffset = decl.strokeDashOffset; + ctx.lineJoin = decl.strokeLineJoin; + ctx.miterLimit = decl.strokeMiterLimit; + if (stroke.toLive) { + if (stroke.gradientUnits === 'percentage' || stroke.gradientTransform || stroke.patternTransform) { + // need to transform gradient in a pattern. + // this is a slow process. If you are hitting this codepath, and the object + // is not using caching, you should consider switching it on. + // we need a canvas as big as the current object caching canvas. + this._applyPatternForTransformedGradient(ctx, stroke); + } + else { + // is a simple gradient or pattern + ctx.strokeStyle = stroke.toLive(ctx, this); + this._applyPatternGradientTransform(ctx, stroke); + } + } + else { + // is a color + ctx.strokeStyle = decl.stroke; + } + } + }, + + _setFillStyles: function(ctx, decl) { + var fill = decl.fill; + if (fill) { + if (fill.toLive) { + ctx.fillStyle = fill.toLive(ctx, this); + this._applyPatternGradientTransform(ctx, decl.fill); + } + else { + ctx.fillStyle = fill; + } + } + }, + + _setClippingProperties: function(ctx) { + ctx.globalAlpha = 1; + ctx.strokeStyle = 'transparent'; + ctx.fillStyle = '#000000'; + }, + + /** + * @private + * Sets line dash + * @param {CanvasRenderingContext2D} ctx Context to set the dash line on + * @param {Array} dashArray array representing dashes + */ + _setLineDash: function(ctx, dashArray) { + if (!dashArray || dashArray.length === 0) { + return; + } + // Spec requires the concatenation of two copies the dash list when the number of elements is odd + if (1 & dashArray.length) { + dashArray.push.apply(dashArray, dashArray); + } + ctx.setLineDash(dashArray); + }, + + /** + * Renders controls and borders for the object + * @param {CanvasRenderingContext2D} ctx Context to render on + * @param {Object} [styleOverride] properties to override the object style + */ + _renderControls: function(ctx, styleOverride) { + var vpt = this.getViewportTransform(), + matrix = this.calcTransformMatrix(), + options, drawBorders, drawControls; + styleOverride = styleOverride || { }; + drawBorders = typeof styleOverride.hasBorders !== 'undefined' ? styleOverride.hasBorders : this.hasBorders; + drawControls = typeof styleOverride.hasControls !== 'undefined' ? styleOverride.hasControls : this.hasControls; + matrix = fabric.util.multiplyTransformMatrices(vpt, matrix); + options = fabric.util.qrDecompose(matrix); + ctx.save(); + ctx.translate(options.translateX, options.translateY); + ctx.lineWidth = 1 * this.borderScaleFactor; + if (!this.group) { + ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1; + } + ctx.rotate(degreesToRadians(options.angle)); + if (styleOverride.forActiveSelection || this.group) { + drawBorders && this.drawBordersInGroup(ctx, options, styleOverride); + } + else { + drawBorders && this.drawBorders(ctx, styleOverride); + } + drawControls && this.drawControls(ctx, styleOverride); + ctx.restore(); + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _setShadow: function(ctx) { + if (!this.shadow) { + return; + } + + var shadow = this.shadow, canvas = this.canvas, scaling, + multX = (canvas && canvas.viewportTransform[0]) || 1, + multY = (canvas && canvas.viewportTransform[3]) || 1; + if (shadow.nonScaling) { + scaling = { scaleX: 1, scaleY: 1 }; + } + else { + scaling = this.getObjectScaling(); + } + if (canvas && canvas._isRetinaScaling()) { + multX *= fabric.devicePixelRatio; + multY *= fabric.devicePixelRatio; + } + ctx.shadowColor = shadow.color; + ctx.shadowBlur = shadow.blur * fabric.browserShadowBlurConstant * + (multX + multY) * (scaling.scaleX + scaling.scaleY) / 4; + ctx.shadowOffsetX = shadow.offsetX * multX * scaling.scaleX; + ctx.shadowOffsetY = shadow.offsetY * multY * scaling.scaleY; + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _removeShadow: function(ctx) { + if (!this.shadow) { + return; + } + + ctx.shadowColor = ''; + ctx.shadowBlur = ctx.shadowOffsetX = ctx.shadowOffsetY = 0; + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + * @param {Object} filler fabric.Pattern or fabric.Gradient + * @return {Object} offset.offsetX offset for text rendering + * @return {Object} offset.offsetY offset for text rendering + */ + _applyPatternGradientTransform: function(ctx, filler) { + if (!filler || !filler.toLive) { + return { offsetX: 0, offsetY: 0 }; + } + var t = filler.gradientTransform || filler.patternTransform; + var offsetX = -this.width / 2 + filler.offsetX || 0, + offsetY = -this.height / 2 + filler.offsetY || 0; + + if (filler.gradientUnits === 'percentage') { + ctx.transform(this.width, 0, 0, this.height, offsetX, offsetY); + } + else { + ctx.transform(1, 0, 0, 1, offsetX, offsetY); + } + if (t) { + ctx.transform(t[0], t[1], t[2], t[3], t[4], t[5]); + } + return { offsetX: offsetX, offsetY: offsetY }; + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _renderPaintInOrder: function(ctx) { + if (this.paintFirst === 'stroke') { + this._renderStroke(ctx); + this._renderFill(ctx); + } + else { + this._renderFill(ctx); + this._renderStroke(ctx); + } + }, + + /** + * @private + * function that actually render something on the context. + * empty here to allow Obects to work on tests to benchmark fabric functionalites + * not related to rendering + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _render: function(/* ctx */) { + + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _renderFill: function(ctx) { + if (!this.fill) { + return; + } + + ctx.save(); + this._setFillStyles(ctx, this); + if (this.fillRule === 'evenodd') { + ctx.fill('evenodd'); + } + else { + ctx.fill(); + } + ctx.restore(); + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _renderStroke: function(ctx) { + if (!this.stroke || this.strokeWidth === 0) { + return; + } + + if (this.shadow && !this.shadow.affectStroke) { + this._removeShadow(ctx); + } + + ctx.save(); + if (this.strokeUniform && this.group) { + var scaling = this.getObjectScaling(); + ctx.scale(1 / scaling.scaleX, 1 / scaling.scaleY); + } + else if (this.strokeUniform) { + ctx.scale(1 / this.scaleX, 1 / this.scaleY); + } + this._setLineDash(ctx, this.strokeDashArray); + this._setStrokeStyles(ctx, this); + ctx.stroke(); + ctx.restore(); + }, + + /** + * This function try to patch the missing gradientTransform on canvas gradients. + * transforming a context to transform the gradient, is going to transform the stroke too. + * we want to transform the gradient but not the stroke operation, so we create + * a transformed gradient on a pattern and then we use the pattern instead of the gradient. + * this method has drwabacks: is slow, is in low resolution, needs a patch for when the size + * is limited. + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + * @param {fabric.Gradient} filler a fabric gradient instance + */ + _applyPatternForTransformedGradient: function(ctx, filler) { + var dims = this._limitCacheSize(this._getCacheCanvasDimensions()), + pCanvas = fabric.util.createCanvasElement(), pCtx, retinaScaling = this.canvas.getRetinaScaling(), + width = dims.x / this.scaleX / retinaScaling, height = dims.y / this.scaleY / retinaScaling; + pCanvas.width = width; + pCanvas.height = height; + pCtx = pCanvas.getContext('2d'); + pCtx.beginPath(); pCtx.moveTo(0, 0); pCtx.lineTo(width, 0); pCtx.lineTo(width, height); + pCtx.lineTo(0, height); pCtx.closePath(); + pCtx.translate(width / 2, height / 2); + pCtx.scale( + dims.zoomX / this.scaleX / retinaScaling, + dims.zoomY / this.scaleY / retinaScaling + ); + this._applyPatternGradientTransform(pCtx, filler); + pCtx.fillStyle = filler.toLive(ctx); + pCtx.fill(); + ctx.translate(-this.width / 2 - this.strokeWidth / 2, -this.height / 2 - this.strokeWidth / 2); + ctx.scale( + retinaScaling * this.scaleX / dims.zoomX, + retinaScaling * this.scaleY / dims.zoomY + ); + ctx.strokeStyle = pCtx.createPattern(pCanvas, 'no-repeat'); + }, + + /** + * This function is an helper for svg import. it returns the center of the object in the svg + * untransformed coordinates + * @private + * @return {Object} center point from element coordinates + */ + _findCenterFromElement: function() { + return { x: this.left + this.width / 2, y: this.top + this.height / 2 }; + }, + + /** + * This function is an helper for svg import. it decompose the transformMatrix + * and assign properties to object. + * untransformed coordinates + * @private + * @chainable + */ + _assignTransformMatrixProps: function() { + if (this.transformMatrix) { + var options = fabric.util.qrDecompose(this.transformMatrix); + this.flipX = false; + this.flipY = false; + this.set('scaleX', options.scaleX); + this.set('scaleY', options.scaleY); + this.angle = options.angle; + this.skewX = options.skewX; + this.skewY = 0; + } + }, + + /** + * This function is an helper for svg import. it removes the transform matrix + * and set to object properties that fabricjs can handle + * @private + * @param {Object} preserveAspectRatioOptions + * @return {thisArg} + */ + _removeTransformMatrix: function(preserveAspectRatioOptions) { + var center = this._findCenterFromElement(); + if (this.transformMatrix) { + this._assignTransformMatrixProps(); + center = fabric.util.transformPoint(center, this.transformMatrix); + } + this.transformMatrix = null; + if (preserveAspectRatioOptions) { + this.scaleX *= preserveAspectRatioOptions.scaleX; + this.scaleY *= preserveAspectRatioOptions.scaleY; + this.cropX = preserveAspectRatioOptions.cropX; + this.cropY = preserveAspectRatioOptions.cropY; + center.x += preserveAspectRatioOptions.offsetLeft; + center.y += preserveAspectRatioOptions.offsetTop; + this.width = preserveAspectRatioOptions.width; + this.height = preserveAspectRatioOptions.height; + } + this.setPositionByOrigin(center, 'center', 'center'); + }, + + /** + * Clones an instance, using a callback method will work for every object. + * @param {Function} callback Callback is invoked with a clone as a first argument + * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output + */ + clone: function(callback, propertiesToInclude) { + var objectForm = this.toObject(propertiesToInclude); + if (this.constructor.fromObject) { + this.constructor.fromObject(objectForm, callback); + } + else { + fabric.Object._fromObject('Object', objectForm, callback); + } + }, + + /** + * Creates an instance of fabric.Image out of an object + * makes use of toCanvasElement. + * Once this method was based on toDataUrl and loadImage, so it also had a quality + * and format option. toCanvasElement is faster and produce no loss of quality. + * If you need to get a real Jpeg or Png from an object, using toDataURL is the right way to do it. + * toCanvasElement and then toBlob from the obtained canvas is also a good option. + * This method is sync now, but still support the callback because we did not want to break. + * When fabricJS 5.0 will be planned, this will probably be changed to not have a callback. + * @param {Function} callback callback, invoked with an instance as a first argument + * @param {Object} [options] for clone as image, passed to toDataURL + * @param {Number} [options.multiplier=1] Multiplier to scale by + * @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14 + * @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14 + * @param {Number} [options.width] Cropping width. Introduced in v1.2.14 + * @param {Number} [options.height] Cropping height. Introduced in v1.2.14 + * @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone image. Introduce in 1.6.4 + * @param {Boolean} [options.withoutTransform] Remove current object transform ( no scale , no angle, no flip, no skew ). Introduced in 2.3.4 + * @param {Boolean} [options.withoutShadow] Remove current object shadow. Introduced in 2.4.2 + * @return {fabric.Object} thisArg + */ + cloneAsImage: function(callback, options) { + var canvasEl = this.toCanvasElement(options); + if (callback) { + callback(new fabric.Image(canvasEl)); + } + return this; + }, + + /** + * Converts an object into a HTMLCanvas element + * @param {Object} options Options object + * @param {Number} [options.multiplier=1] Multiplier to scale by + * @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14 + * @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14 + * @param {Number} [options.width] Cropping width. Introduced in v1.2.14 + * @param {Number} [options.height] Cropping height. Introduced in v1.2.14 + * @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone image. Introduce in 1.6.4 + * @param {Boolean} [options.withoutTransform] Remove current object transform ( no scale , no angle, no flip, no skew ). Introduced in 2.3.4 + * @param {Boolean} [options.withoutShadow] Remove current object shadow. Introduced in 2.4.2 + * @return {HTMLCanvasElement} Returns DOM element with the fabric.Object + */ + toCanvasElement: function(options) { + options || (options = { }); + + var utils = fabric.util, origParams = utils.saveObjectTransform(this), + originalGroup = this.group, + originalShadow = this.shadow, abs = Math.abs, + multiplier = (options.multiplier || 1) * (options.enableRetinaScaling ? fabric.devicePixelRatio : 1); + delete this.group; + if (options.withoutTransform) { + utils.resetObjectTransform(this); + } + if (options.withoutShadow) { + this.shadow = null; + } + + var el = fabric.util.createCanvasElement(), + // skip canvas zoom and calculate with setCoords now. + boundingRect = this.getBoundingRect(true, true), + shadow = this.shadow, scaling, + shadowOffset = { x: 0, y: 0 }, shadowBlur, + width, height; + + if (shadow) { + shadowBlur = shadow.blur; + if (shadow.nonScaling) { + scaling = { scaleX: 1, scaleY: 1 }; + } + else { + scaling = this.getObjectScaling(); + } + // consider non scaling shadow. + shadowOffset.x = 2 * Math.round(abs(shadow.offsetX) + shadowBlur) * (abs(scaling.scaleX)); + shadowOffset.y = 2 * Math.round(abs(shadow.offsetY) + shadowBlur) * (abs(scaling.scaleY)); + } + width = boundingRect.width + shadowOffset.x; + height = boundingRect.height + shadowOffset.y; + // if the current width/height is not an integer + // we need to make it so. + el.width = Math.ceil(width); + el.height = Math.ceil(height); + var canvas = new fabric.StaticCanvas(el, { + enableRetinaScaling: false, + renderOnAddRemove: false, + skipOffscreen: false, + }); + if (options.format === 'jpeg') { + canvas.backgroundColor = '#fff'; + } + this.setPositionByOrigin(new fabric.Point(canvas.width / 2, canvas.height / 2), 'center', 'center'); + + var originalCanvas = this.canvas; + canvas.add(this); + var canvasEl = canvas.toCanvasElement(multiplier || 1, options); + this.shadow = originalShadow; + this.set('canvas', originalCanvas); + if (originalGroup) { + this.group = originalGroup; + } + this.set(origParams).setCoords(); + // canvas.dispose will call image.dispose that will nullify the elements + // since this canvas is a simple element for the process, we remove references + // to objects in this way in order to avoid object trashing. + canvas._objects = []; + canvas.dispose(); + canvas = null; + + return canvasEl; + }, + + /** + * Converts an object into a data-url-like string + * @param {Object} options Options object + * @param {String} [options.format=png] The format of the output image. Either "jpeg" or "png" + * @param {Number} [options.quality=1] Quality level (0..1). Only used for jpeg. + * @param {Number} [options.multiplier=1] Multiplier to scale by + * @param {Number} [options.left] Cropping left offset. Introduced in v1.2.14 + * @param {Number} [options.top] Cropping top offset. Introduced in v1.2.14 + * @param {Number} [options.width] Cropping width. Introduced in v1.2.14 + * @param {Number} [options.height] Cropping height. Introduced in v1.2.14 + * @param {Boolean} [options.enableRetinaScaling] Enable retina scaling for clone image. Introduce in 1.6.4 + * @param {Boolean} [options.withoutTransform] Remove current object transform ( no scale , no angle, no flip, no skew ). Introduced in 2.3.4 + * @param {Boolean} [options.withoutShadow] Remove current object shadow. Introduced in 2.4.2 + * @return {String} Returns a data: URL containing a representation of the object in the format specified by options.format + */ + toDataURL: function(options) { + options || (options = { }); + return fabric.util.toDataURL(this.toCanvasElement(options), options.format || 'png', options.quality || 1); + }, + + /** + * Returns true if specified type is identical to the type of an instance + * @param {String} type Type to check against + * @return {Boolean} + */ + isType: function(type) { + return this.type === type; + }, + + /** + * Returns complexity of an instance + * @return {Number} complexity of this instance (is 1 unless subclassed) + */ + complexity: function() { + return 1; + }, + + /** + * Returns a JSON representation of an instance + * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output + * @return {Object} JSON + */ + toJSON: function(propertiesToInclude) { + // delegate, not alias + return this.toObject(propertiesToInclude); + }, + + /** + * Sets "angle" of an instance with centered rotation + * @param {Number} angle Angle value (in degrees) + * @return {fabric.Object} thisArg + * @chainable + */ + rotate: function(angle) { + var shouldCenterOrigin = (this.originX !== 'center' || this.originY !== 'center') && this.centeredRotation; + + if (shouldCenterOrigin) { + this._setOriginToCenter(); + } + + this.set('angle', angle); + + if (shouldCenterOrigin) { + this._resetOrigin(); + } + + return this; + }, + + /** + * Centers object horizontally on canvas to which it was added last. + * You might need to call `setCoords` on an object after centering, to update controls area. + * @return {fabric.Object} thisArg + * @chainable + */ + centerH: function () { + this.canvas && this.canvas.centerObjectH(this); + return this; + }, + + /** + * Centers object horizontally on current viewport of canvas to which it was added last. + * You might need to call `setCoords` on an object after centering, to update controls area. + * @return {fabric.Object} thisArg + * @chainable + */ + viewportCenterH: function () { + this.canvas && this.canvas.viewportCenterObjectH(this); + return this; + }, + + /** + * Centers object vertically on canvas to which it was added last. + * You might need to call `setCoords` on an object after centering, to update controls area. + * @return {fabric.Object} thisArg + * @chainable + */ + centerV: function () { + this.canvas && this.canvas.centerObjectV(this); + return this; + }, + + /** + * Centers object vertically on current viewport of canvas to which it was added last. + * You might need to call `setCoords` on an object after centering, to update controls area. + * @return {fabric.Object} thisArg + * @chainable + */ + viewportCenterV: function () { + this.canvas && this.canvas.viewportCenterObjectV(this); + return this; + }, + + /** + * Centers object vertically and horizontally on canvas to which is was added last + * You might need to call `setCoords` on an object after centering, to update controls area. + * @return {fabric.Object} thisArg + * @chainable + */ + center: function () { + this.canvas && this.canvas.centerObject(this); + return this; + }, + + /** + * Centers object on current viewport of canvas to which it was added last. + * You might need to call `setCoords` on an object after centering, to update controls area. + * @return {fabric.Object} thisArg + * @chainable + */ + viewportCenter: function () { + this.canvas && this.canvas.viewportCenterObject(this); + return this; + }, + + /** + * Returns coordinates of a pointer relative to an object + * @param {Event} e Event to operate upon + * @param {Object} [pointer] Pointer to operate upon (instead of event) + * @return {Object} Coordinates of a pointer (x, y) + */ + getLocalPointer: function(e, pointer) { + pointer = pointer || this.canvas.getPointer(e); + var pClicked = new fabric.Point(pointer.x, pointer.y), + objectLeftTop = this._getLeftTopCoords(); + if (this.angle) { + pClicked = fabric.util.rotatePoint( + pClicked, objectLeftTop, degreesToRadians(-this.angle)); + } + return { + x: pClicked.x - objectLeftTop.x, + y: pClicked.y - objectLeftTop.y + }; + }, + + /** + * Sets canvas globalCompositeOperation for specific object + * custom composition operation for the particular object can be specified using globalCompositeOperation property + * @param {CanvasRenderingContext2D} ctx Rendering canvas context + */ + _setupCompositeOperation: function (ctx) { + if (this.globalCompositeOperation) { + ctx.globalCompositeOperation = this.globalCompositeOperation; + } + } + }); + + fabric.util.createAccessors && fabric.util.createAccessors(fabric.Object); + + extend(fabric.Object.prototype, fabric.Observable); + + /** + * Defines the number of fraction digits to use when serializing object values. + * You can use it to increase/decrease precision of such values like left, top, scaleX, scaleY, etc. + * @static + * @memberOf fabric.Object + * @constant + * @type Number + */ + fabric.Object.NUM_FRACTION_DIGITS = 2; + + fabric.Object._fromObject = function(className, object, callback, extraParam) { + var klass = fabric[className]; + object = clone(object, true); + fabric.util.enlivenPatterns([object.fill, object.stroke], function(patterns) { + if (typeof patterns[0] !== 'undefined') { + object.fill = patterns[0]; + } + if (typeof patterns[1] !== 'undefined') { + object.stroke = patterns[1]; + } + fabric.util.enlivenObjects([object.clipPath], function(enlivedProps) { + object.clipPath = enlivedProps[0]; + var instance = extraParam ? new klass(object[extraParam], object) : new klass(object); + callback && callback(instance); + }); + }); + }; + + /** + * Unique id used internally when creating SVG elements + * @static + * @memberOf fabric.Object + * @type Number + */ + fabric.Object.__uid = 0; +})(typeof exports !== 'undefined' ? exports : this); + + +(function() { + + var degreesToRadians = fabric.util.degreesToRadians, + originXOffset = { + left: -0.5, + center: 0, + right: 0.5 + }, + originYOffset = { + top: -0.5, + center: 0, + bottom: 0.5 + }; + + fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { + + /** + * Translates the coordinates from a set of origin to another (based on the object's dimensions) + * @param {fabric.Point} point The point which corresponds to the originX and originY params + * @param {String} fromOriginX Horizontal origin: 'left', 'center' or 'right' + * @param {String} fromOriginY Vertical origin: 'top', 'center' or 'bottom' + * @param {String} toOriginX Horizontal origin: 'left', 'center' or 'right' + * @param {String} toOriginY Vertical origin: 'top', 'center' or 'bottom' + * @return {fabric.Point} + */ + translateToGivenOrigin: function(point, fromOriginX, fromOriginY, toOriginX, toOriginY) { + var x = point.x, + y = point.y, + offsetX, offsetY, dim; + + if (typeof fromOriginX === 'string') { + fromOriginX = originXOffset[fromOriginX]; + } + else { + fromOriginX -= 0.5; + } + + if (typeof toOriginX === 'string') { + toOriginX = originXOffset[toOriginX]; + } + else { + toOriginX -= 0.5; + } + + offsetX = toOriginX - fromOriginX; + + if (typeof fromOriginY === 'string') { + fromOriginY = originYOffset[fromOriginY]; + } + else { + fromOriginY -= 0.5; + } + + if (typeof toOriginY === 'string') { + toOriginY = originYOffset[toOriginY]; + } + else { + toOriginY -= 0.5; + } + + offsetY = toOriginY - fromOriginY; + + if (offsetX || offsetY) { + dim = this._getTransformedDimensions(); + x = point.x + offsetX * dim.x; + y = point.y + offsetY * dim.y; + } + + return new fabric.Point(x, y); + }, + + /** + * Translates the coordinates from origin to center coordinates (based on the object's dimensions) + * @param {fabric.Point} point The point which corresponds to the originX and originY params + * @param {String} originX Horizontal origin: 'left', 'center' or 'right' + * @param {String} originY Vertical origin: 'top', 'center' or 'bottom' + * @return {fabric.Point} + */ + translateToCenterPoint: function(point, originX, originY) { + var p = this.translateToGivenOrigin(point, originX, originY, 'center', 'center'); + if (this.angle) { + return fabric.util.rotatePoint(p, point, degreesToRadians(this.angle)); + } + return p; + }, + + /** + * Translates the coordinates from center to origin coordinates (based on the object's dimensions) + * @param {fabric.Point} center The point which corresponds to center of the object + * @param {String} originX Horizontal origin: 'left', 'center' or 'right' + * @param {String} originY Vertical origin: 'top', 'center' or 'bottom' + * @return {fabric.Point} + */ + translateToOriginPoint: function(center, originX, originY) { + var p = this.translateToGivenOrigin(center, 'center', 'center', originX, originY); + if (this.angle) { + return fabric.util.rotatePoint(p, center, degreesToRadians(this.angle)); + } + return p; + }, + + /** + * Returns the real center coordinates of the object + * @return {fabric.Point} + */ + getCenterPoint: function() { + var leftTop = new fabric.Point(this.left, this.top); + return this.translateToCenterPoint(leftTop, this.originX, this.originY); + }, + + /** + * Returns the coordinates of the object based on center coordinates + * @param {fabric.Point} point The point which corresponds to the originX and originY params + * @return {fabric.Point} + */ + // getOriginPoint: function(center) { + // return this.translateToOriginPoint(center, this.originX, this.originY); + // }, + + /** + * Returns the coordinates of the object as if it has a different origin + * @param {String} originX Horizontal origin: 'left', 'center' or 'right' + * @param {String} originY Vertical origin: 'top', 'center' or 'bottom' + * @return {fabric.Point} + */ + getPointByOrigin: function(originX, originY) { + var center = this.getCenterPoint(); + return this.translateToOriginPoint(center, originX, originY); + }, + + /** + * Returns the point in local coordinates + * @param {fabric.Point} point The point relative to the global coordinate system + * @param {String} originX Horizontal origin: 'left', 'center' or 'right' + * @param {String} originY Vertical origin: 'top', 'center' or 'bottom' + * @return {fabric.Point} + */ + toLocalPoint: function(point, originX, originY) { + var center = this.getCenterPoint(), + p, p2; + + if (typeof originX !== 'undefined' && typeof originY !== 'undefined' ) { + p = this.translateToGivenOrigin(center, 'center', 'center', originX, originY); + } + else { + p = new fabric.Point(this.left, this.top); + } + + p2 = new fabric.Point(point.x, point.y); + if (this.angle) { + p2 = fabric.util.rotatePoint(p2, center, -degreesToRadians(this.angle)); + } + return p2.subtractEquals(p); + }, + + /** + * Returns the point in global coordinates + * @param {fabric.Point} The point relative to the local coordinate system + * @return {fabric.Point} + */ + // toGlobalPoint: function(point) { + // return fabric.util.rotatePoint(point, this.getCenterPoint(), degreesToRadians(this.angle)).addEquals(new fabric.Point(this.left, this.top)); + // }, + + /** + * Sets the position of the object taking into consideration the object's origin + * @param {fabric.Point} pos The new position of the object + * @param {String} originX Horizontal origin: 'left', 'center' or 'right' + * @param {String} originY Vertical origin: 'top', 'center' or 'bottom' + * @return {void} + */ + setPositionByOrigin: function(pos, originX, originY) { + var center = this.translateToCenterPoint(pos, originX, originY), + position = this.translateToOriginPoint(center, this.originX, this.originY); + this.set('left', position.x); + this.set('top', position.y); + }, + + /** + * @param {String} to One of 'left', 'center', 'right' + */ + adjustPosition: function(to) { + var angle = degreesToRadians(this.angle), + hypotFull = this.getScaledWidth(), + xFull = fabric.util.cos(angle) * hypotFull, + yFull = fabric.util.sin(angle) * hypotFull, + offsetFrom, offsetTo; + + //TODO: this function does not consider mixed situation like top, center. + if (typeof this.originX === 'string') { + offsetFrom = originXOffset[this.originX]; + } + else { + offsetFrom = this.originX - 0.5; + } + if (typeof to === 'string') { + offsetTo = originXOffset[to]; + } + else { + offsetTo = to - 0.5; + } + this.left += xFull * (offsetTo - offsetFrom); + this.top += yFull * (offsetTo - offsetFrom); + this.setCoords(); + this.originX = to; + }, + + /** + * Sets the origin/position of the object to it's center point + * @private + * @return {void} + */ + _setOriginToCenter: function() { + this._originalOriginX = this.originX; + this._originalOriginY = this.originY; + + var center = this.getCenterPoint(); + + this.originX = 'center'; + this.originY = 'center'; + + this.left = center.x; + this.top = center.y; + }, + + /** + * Resets the origin/position of the object to it's original origin + * @private + * @return {void} + */ + _resetOrigin: function() { + var originPoint = this.translateToOriginPoint( + this.getCenterPoint(), + this._originalOriginX, + this._originalOriginY); + + this.originX = this._originalOriginX; + this.originY = this._originalOriginY; + + this.left = originPoint.x; + this.top = originPoint.y; + + this._originalOriginX = null; + this._originalOriginY = null; + }, + + /** + * @private + */ + _getLeftTopCoords: function() { + return this.translateToOriginPoint(this.getCenterPoint(), 'left', 'top'); + }, + }); + +})(); + + +(function() { + + function arrayFromCoords(coords) { + return [ + new fabric.Point(coords.tl.x, coords.tl.y), + new fabric.Point(coords.tr.x, coords.tr.y), + new fabric.Point(coords.br.x, coords.br.y), + new fabric.Point(coords.bl.x, coords.bl.y) + ]; + } + + var util = fabric.util, + degreesToRadians = util.degreesToRadians, + multiplyMatrices = util.multiplyTransformMatrices, + transformPoint = util.transformPoint; + + util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { + + /** + * Describe object's corner position in canvas element coordinates. + * properties are depending on control keys and padding the main controls. + * each property is an object with x, y and corner. + * The `corner` property contains in a similar manner the 4 points of the + * interactive area of the corner. + * The coordinates depends from the controls positionHandler and are used + * to draw and locate controls + * @memberOf fabric.Object.prototype + */ + oCoords: null, + + /** + * Describe object's corner position in canvas object absolute coordinates + * properties are tl,tr,bl,br and describe the four main corner. + * each property is an object with x, y, instance of Fabric.Point. + * The coordinates depends from this properties: width, height, scaleX, scaleY + * skewX, skewY, angle, strokeWidth, top, left. + * Those coordinates are useful to understand where an object is. They get updated + * with oCoords but they do not need to be updated when zoom or panning change. + * The coordinates get updated with @method setCoords. + * You can calculate them without updating with @method calcACoords(); + * @memberOf fabric.Object.prototype + */ + aCoords: null, + + /** + * Describe object's corner position in canvas element coordinates. + * includes padding. Used of object detection. + * set and refreshed with setCoords and calcCoords. + * @memberOf fabric.Object.prototype + */ + lineCoords: null, + + /** + * storage for object transform matrix + */ + ownMatrixCache: null, + + /** + * storage for object full transform matrix + */ + matrixCache: null, + + /** + * custom controls interface + * controls are added by default_controls.js + */ + controls: { }, + + /** + * return correct set of coordinates for intersection + * this will return either aCoords or lineCoords. + * @param {Boolean} absolute will return aCoords if true or lineCoords + * @return {Object} {tl, tr, br, bl} points + */ + _getCoords: function(absolute, calculate) { + if (calculate) { + return (absolute ? this.calcACoords() : this.calcLineCoords()); + } + if (!this.aCoords || !this.lineCoords) { + this.setCoords(true); + } + return (absolute ? this.aCoords : this.lineCoords); + }, + + /** + * return correct set of coordinates for intersection + * this will return either aCoords or lineCoords. + * The coords are returned in an array. + * @return {Array} [tl, tr, br, bl] of points + */ + getCoords: function(absolute, calculate) { + return arrayFromCoords(this._getCoords(absolute, calculate)); + }, + + /** + * Checks if object intersects with an area formed by 2 points + * @param {Object} pointTL top-left point of area + * @param {Object} pointBR bottom-right point of area + * @param {Boolean} [absolute] use coordinates without viewportTransform + * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords + * @return {Boolean} true if object intersects with an area formed by 2 points + */ + intersectsWithRect: function(pointTL, pointBR, absolute, calculate) { + var coords = this.getCoords(absolute, calculate), + intersection = fabric.Intersection.intersectPolygonRectangle( + coords, + pointTL, + pointBR + ); + return intersection.status === 'Intersection'; + }, + + /** + * Checks if object intersects with another object + * @param {Object} other Object to test + * @param {Boolean} [absolute] use coordinates without viewportTransform + * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords + * @return {Boolean} true if object intersects with another object + */ + intersectsWithObject: function(other, absolute, calculate) { + var intersection = fabric.Intersection.intersectPolygonPolygon( + this.getCoords(absolute, calculate), + other.getCoords(absolute, calculate) + ); + + return intersection.status === 'Intersection' + || other.isContainedWithinObject(this, absolute, calculate) + || this.isContainedWithinObject(other, absolute, calculate); + }, + + /** + * Checks if object is fully contained within area of another object + * @param {Object} other Object to test + * @param {Boolean} [absolute] use coordinates without viewportTransform + * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords + * @return {Boolean} true if object is fully contained within area of another object + */ + isContainedWithinObject: function(other, absolute, calculate) { + var points = this.getCoords(absolute, calculate), + otherCoords = absolute ? other.aCoords : other.lineCoords, + i = 0, lines = other._getImageLines(otherCoords); + for (; i < 4; i++) { + if (!other.containsPoint(points[i], lines)) { + return false; + } + } + return true; + }, + + /** + * Checks if object is fully contained within area formed by 2 points + * @param {Object} pointTL top-left point of area + * @param {Object} pointBR bottom-right point of area + * @param {Boolean} [absolute] use coordinates without viewportTransform + * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords + * @return {Boolean} true if object is fully contained within area formed by 2 points + */ + isContainedWithinRect: function(pointTL, pointBR, absolute, calculate) { + var boundingRect = this.getBoundingRect(absolute, calculate); + + return ( + boundingRect.left >= pointTL.x && + boundingRect.left + boundingRect.width <= pointBR.x && + boundingRect.top >= pointTL.y && + boundingRect.top + boundingRect.height <= pointBR.y + ); + }, + + /** + * Checks if point is inside the object + * @param {fabric.Point} point Point to check against + * @param {Object} [lines] object returned from @method _getImageLines + * @param {Boolean} [absolute] use coordinates without viewportTransform + * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords + * @return {Boolean} true if point is inside the object + */ + containsPoint: function(point, lines, absolute, calculate) { + var coords = this._getCoords(absolute, calculate), + lines = lines || this._getImageLines(coords), + xPoints = this._findCrossPoints(point, lines); + // if xPoints is odd then point is inside the object + return (xPoints !== 0 && xPoints % 2 === 1); + }, + + /** + * Checks if object is contained within the canvas with current viewportTransform + * the check is done stopping at first point that appears on screen + * @param {Boolean} [calculate] use coordinates of current position instead of .aCoords + * @return {Boolean} true if object is fully or partially contained within canvas + */ + isOnScreen: function(calculate) { + if (!this.canvas) { + return false; + } + var pointTL = this.canvas.vptCoords.tl, pointBR = this.canvas.vptCoords.br; + var points = this.getCoords(true, calculate); + // if some point is on screen, the object is on screen. + if (points.some(function(point) { + return point.x <= pointBR.x && point.x >= pointTL.x && + point.y <= pointBR.y && point.y >= pointTL.y; + })) { + return true; + } + // no points on screen, check intersection with absolute coordinates + if (this.intersectsWithRect(pointTL, pointBR, true, calculate)) { + return true; + } + return this._containsCenterOfCanvas(pointTL, pointBR, calculate); + }, + + /** + * Checks if the object contains the midpoint between canvas extremities + * Does not make sense outside the context of isOnScreen and isPartiallyOnScreen + * @private + * @param {Fabric.Point} pointTL Top Left point + * @param {Fabric.Point} pointBR Top Right point + * @param {Boolean} calculate use coordinates of current position instead of .oCoords + * @return {Boolean} true if the object contains the point + */ + _containsCenterOfCanvas: function(pointTL, pointBR, calculate) { + // worst case scenario the object is so big that contains the screen + var centerPoint = { x: (pointTL.x + pointBR.x) / 2, y: (pointTL.y + pointBR.y) / 2 }; + if (this.containsPoint(centerPoint, null, true, calculate)) { + return true; + } + return false; + }, + + /** + * Checks if object is partially contained within the canvas with current viewportTransform + * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords + * @return {Boolean} true if object is partially contained within canvas + */ + isPartiallyOnScreen: function(calculate) { + if (!this.canvas) { + return false; + } + var pointTL = this.canvas.vptCoords.tl, pointBR = this.canvas.vptCoords.br; + if (this.intersectsWithRect(pointTL, pointBR, true, calculate)) { + return true; + } + var allPointsAreOutside = this.getCoords(true, calculate).every(function(point) { + return (point.x >= pointBR.x || point.x <= pointTL.x) && + (point.y >= pointBR.y || point.y <= pointTL.y); + }); + return allPointsAreOutside && this._containsCenterOfCanvas(pointTL, pointBR, calculate); + }, + + /** + * Method that returns an object with the object edges in it, given the coordinates of the corners + * @private + * @param {Object} oCoords Coordinates of the object corners + */ + _getImageLines: function(oCoords) { + + var lines = { + topline: { + o: oCoords.tl, + d: oCoords.tr + }, + rightline: { + o: oCoords.tr, + d: oCoords.br + }, + bottomline: { + o: oCoords.br, + d: oCoords.bl + }, + leftline: { + o: oCoords.bl, + d: oCoords.tl + } + }; + + // // debugging + // if (this.canvas.contextTop) { + // this.canvas.contextTop.fillRect(lines.bottomline.d.x, lines.bottomline.d.y, 2, 2); + // this.canvas.contextTop.fillRect(lines.bottomline.o.x, lines.bottomline.o.y, 2, 2); + // + // this.canvas.contextTop.fillRect(lines.leftline.d.x, lines.leftline.d.y, 2, 2); + // this.canvas.contextTop.fillRect(lines.leftline.o.x, lines.leftline.o.y, 2, 2); + // + // this.canvas.contextTop.fillRect(lines.topline.d.x, lines.topline.d.y, 2, 2); + // this.canvas.contextTop.fillRect(lines.topline.o.x, lines.topline.o.y, 2, 2); + // + // this.canvas.contextTop.fillRect(lines.rightline.d.x, lines.rightline.d.y, 2, 2); + // this.canvas.contextTop.fillRect(lines.rightline.o.x, lines.rightline.o.y, 2, 2); + // } + + return lines; + }, + + /** + * Helper method to determine how many cross points are between the 4 object edges + * and the horizontal line determined by a point on canvas + * @private + * @param {fabric.Point} point Point to check + * @param {Object} lines Coordinates of the object being evaluated + */ + // remove yi, not used but left code here just in case. + _findCrossPoints: function(point, lines) { + var b1, b2, a1, a2, xi, // yi, + xcount = 0, + iLine; + + for (var lineKey in lines) { + iLine = lines[lineKey]; + // optimisation 1: line below point. no cross + if ((iLine.o.y < point.y) && (iLine.d.y < point.y)) { + continue; + } + // optimisation 2: line above point. no cross + if ((iLine.o.y >= point.y) && (iLine.d.y >= point.y)) { + continue; + } + // optimisation 3: vertical line case + if ((iLine.o.x === iLine.d.x) && (iLine.o.x >= point.x)) { + xi = iLine.o.x; + // yi = point.y; + } + // calculate the intersection point + else { + b1 = 0; + b2 = (iLine.d.y - iLine.o.y) / (iLine.d.x - iLine.o.x); + a1 = point.y - b1 * point.x; + a2 = iLine.o.y - b2 * iLine.o.x; + + xi = -(a1 - a2) / (b1 - b2); + // yi = a1 + b1 * xi; + } + // dont count xi < point.x cases + if (xi >= point.x) { + xcount += 1; + } + // optimisation 4: specific for square images + if (xcount === 2) { + break; + } + } + return xcount; + }, + + /** + * Returns coordinates of object's bounding rectangle (left, top, width, height) + * the box is intended as aligned to axis of canvas. + * @param {Boolean} [absolute] use coordinates without viewportTransform + * @param {Boolean} [calculate] use coordinates of current position instead of .oCoords / .aCoords + * @return {Object} Object with left, top, width, height properties + */ + getBoundingRect: function(absolute, calculate) { + var coords = this.getCoords(absolute, calculate); + return util.makeBoundingBoxFromPoints(coords); + }, + + /** + * Returns width of an object's bounding box counting transformations + * before 2.0 it was named getWidth(); + * @return {Number} width value + */ + getScaledWidth: function() { + return this._getTransformedDimensions().x; + }, + + /** + * Returns height of an object bounding box counting transformations + * before 2.0 it was named getHeight(); + * @return {Number} height value + */ + getScaledHeight: function() { + return this._getTransformedDimensions().y; + }, + + /** + * Makes sure the scale is valid and modifies it if necessary + * @private + * @param {Number} value + * @return {Number} + */ + _constrainScale: function(value) { + if (Math.abs(value) < this.minScaleLimit) { + if (value < 0) { + return -this.minScaleLimit; + } + else { + return this.minScaleLimit; + } + } + else if (value === 0) { + return 0.0001; + } + return value; + }, + + /** + * Scales an object (equally by x and y) + * @param {Number} value Scale factor + * @return {fabric.Object} thisArg + * @chainable + */ + scale: function(value) { + this._set('scaleX', value); + this._set('scaleY', value); + return this.setCoords(); + }, + + /** + * Scales an object to a given width, with respect to bounding box (scaling by x/y equally) + * @param {Number} value New width value + * @param {Boolean} absolute ignore viewport + * @return {fabric.Object} thisArg + * @chainable + */ + scaleToWidth: function(value, absolute) { + // adjust to bounding rect factor so that rotated shapes would fit as well + var boundingRectFactor = this.getBoundingRect(absolute).width / this.getScaledWidth(); + return this.scale(value / this.width / boundingRectFactor); + }, + + /** + * Scales an object to a given height, with respect to bounding box (scaling by x/y equally) + * @param {Number} value New height value + * @param {Boolean} absolute ignore viewport + * @return {fabric.Object} thisArg + * @chainable + */ + scaleToHeight: function(value, absolute) { + // adjust to bounding rect factor so that rotated shapes would fit as well + var boundingRectFactor = this.getBoundingRect(absolute).height / this.getScaledHeight(); + return this.scale(value / this.height / boundingRectFactor); + }, + + /** + * Calculates and returns the .coords of an object. + * unused by the library, only for the end dev. + * @return {Object} Object with tl, tr, br, bl .... + * @chainable + * @deprecated + */ + calcCoords: function(absolute) { + // this is a compatibility function to avoid removing calcCoords now. + if (absolute) { + return this.calcACoords(); + } + return this.calcOCoords(); + }, + + calcLineCoords: function() { + var vpt = this.getViewportTransform(), + padding = this.padding, angle = degreesToRadians(this.angle), + cos = util.cos(angle), sin = util.sin(angle), + cosP = cos * padding, sinP = sin * padding, cosPSinP = cosP + sinP, + cosPMinusSinP = cosP - sinP, aCoords = this.calcACoords(); + + var lineCoords = { + tl: transformPoint(aCoords.tl, vpt), + tr: transformPoint(aCoords.tr, vpt), + bl: transformPoint(aCoords.bl, vpt), + br: transformPoint(aCoords.br, vpt), + }; + + if (padding) { + lineCoords.tl.x -= cosPMinusSinP; + lineCoords.tl.y -= cosPSinP; + lineCoords.tr.x += cosPSinP; + lineCoords.tr.y -= cosPMinusSinP; + lineCoords.bl.x -= cosPSinP; + lineCoords.bl.y += cosPMinusSinP; + lineCoords.br.x += cosPMinusSinP; + lineCoords.br.y += cosPSinP; + } + + return lineCoords; + }, + + calcOCoords: function() { + var rotateMatrix = this._calcRotateMatrix(), + translateMatrix = this._calcTranslateMatrix(), + vpt = this.getViewportTransform(), + startMatrix = multiplyMatrices(vpt, translateMatrix), + finalMatrix = multiplyMatrices(startMatrix, rotateMatrix), + finalMatrix = multiplyMatrices(finalMatrix, [1 / vpt[0], 0, 0, 1 / vpt[3], 0, 0]), + dim = this._calculateCurrentDimensions(), + coords = {}; + this.forEachControl(function(control, key, fabricObject) { + coords[key] = control.positionHandler(dim, finalMatrix, fabricObject); + }); + + // debug code + // var canvas = this.canvas; + // setTimeout(function() { + // canvas.contextTop.clearRect(0, 0, 700, 700); + // canvas.contextTop.fillStyle = 'green'; + // Object.keys(coords).forEach(function(key) { + // var control = coords[key]; + // canvas.contextTop.fillRect(control.x, control.y, 3, 3); + // }); + // }, 50); + return coords; + }, + + calcACoords: function() { + var rotateMatrix = this._calcRotateMatrix(), + translateMatrix = this._calcTranslateMatrix(), + finalMatrix = multiplyMatrices(translateMatrix, rotateMatrix), + dim = this._getTransformedDimensions(), + w = dim.x / 2, h = dim.y / 2; + return { + // corners + tl: transformPoint({ x: -w, y: -h }, finalMatrix), + tr: transformPoint({ x: w, y: -h }, finalMatrix), + bl: transformPoint({ x: -w, y: h }, finalMatrix), + br: transformPoint({ x: w, y: h }, finalMatrix) + }; + }, + + /** + * Sets corner and controls position coordinates based on current angle, width and height, left and top. + * oCoords are used to find the corners + * aCoords are used to quickly find an object on the canvas + * lineCoords are used to quickly find object during pointer events. + * See {@link https://github.com/kangax/fabric.js/wiki/When-to-call-setCoords|When-to-call-setCoords} + * @param {Boolean} [skipCorners] skip calculation of oCoords. + * @return {fabric.Object} thisArg + * @chainable + */ + setCoords: function(skipCorners) { + this.aCoords = this.calcACoords(); + // in case we are in a group, for how the inner group target check works, + // lineCoords are exactly aCoords. Since the vpt gets absorbed by the normalized pointer. + this.lineCoords = this.group ? this.aCoords : this.calcLineCoords(); + if (skipCorners) { + return this; + } + // set coordinates of the draggable boxes in the corners used to scale/rotate the image + this.oCoords = this.calcOCoords(); + this._setCornerCoords && this._setCornerCoords(); + return this; + }, + + /** + * calculate rotation matrix of an object + * @return {Array} rotation matrix for the object + */ + _calcRotateMatrix: function() { + return util.calcRotateMatrix(this); + }, + + /** + * calculate the translation matrix for an object transform + * @return {Array} rotation matrix for the object + */ + _calcTranslateMatrix: function() { + var center = this.getCenterPoint(); + return [1, 0, 0, 1, center.x, center.y]; + }, + + transformMatrixKey: function(skipGroup) { + var sep = '_', prefix = ''; + if (!skipGroup && this.group) { + prefix = this.group.transformMatrixKey(skipGroup) + sep; + }; + return prefix + this.top + sep + this.left + sep + this.scaleX + sep + this.scaleY + + sep + this.skewX + sep + this.skewY + sep + this.angle + sep + this.originX + sep + this.originY + + sep + this.width + sep + this.height + sep + this.strokeWidth + this.flipX + this.flipY; + }, + + /** + * calculate transform matrix that represents the current transformations from the + * object's properties. + * @param {Boolean} [skipGroup] return transform matrix for object not counting parent transformations + * There are some situation in which this is useful to avoid the fake rotation. + * @return {Array} transform matrix for the object + */ + calcTransformMatrix: function(skipGroup) { + var matrix = this.calcOwnMatrix(); + if (skipGroup || !this.group) { + return matrix; + } + var key = this.transformMatrixKey(skipGroup), cache = this.matrixCache || (this.matrixCache = {}); + if (cache.key === key) { + return cache.value; + } + if (this.group) { + matrix = multiplyMatrices(this.group.calcTransformMatrix(false), matrix); + } + cache.key = key; + cache.value = matrix; + return matrix; + }, + + /** + * calculate transform matrix that represents the current transformations from the + * object's properties, this matrix does not include the group transformation + * @return {Array} transform matrix for the object + */ + calcOwnMatrix: function() { + var key = this.transformMatrixKey(true), cache = this.ownMatrixCache || (this.ownMatrixCache = {}); + if (cache.key === key) { + return cache.value; + } + var tMatrix = this._calcTranslateMatrix(), + options = { + angle: this.angle, + translateX: tMatrix[4], + translateY: tMatrix[5], + scaleX: this.scaleX, + scaleY: this.scaleY, + skewX: this.skewX, + skewY: this.skewY, + flipX: this.flipX, + flipY: this.flipY, + }; + cache.key = key; + cache.value = util.composeMatrix(options); + return cache.value; + }, + + /* + * Calculate object dimensions from its properties + * @private + * @deprecated since 3.4.0, please use fabric.util._calcDimensionsTransformMatrix + * not including or including flipX, flipY to emulate the flipping boolean + * @return {Object} .x width dimension + * @return {Object} .y height dimension + */ + _calcDimensionsTransformMatrix: function(skewX, skewY, flipping) { + return util.calcDimensionsMatrix({ + skewX: skewX, + skewY: skewY, + scaleX: this.scaleX * (flipping && this.flipX ? -1 : 1), + scaleY: this.scaleY * (flipping && this.flipY ? -1 : 1) + }); + }, + + /* + * Calculate object dimensions from its properties + * @private + * @return {Object} .x width dimension + * @return {Object} .y height dimension + */ + _getNonTransformedDimensions: function() { + var strokeWidth = this.strokeWidth, + w = this.width + strokeWidth, + h = this.height + strokeWidth; + return { x: w, y: h }; + }, + + /* + * Calculate object bounding box dimensions from its properties scale, skew. + * @param {Number} skewX, a value to override current skewX + * @param {Number} skewY, a value to override current skewY + * @private + * @return {Object} .x width dimension + * @return {Object} .y height dimension + */ + _getTransformedDimensions: function(skewX, skewY) { + if (typeof skewX === 'undefined') { + skewX = this.skewX; + } + if (typeof skewY === 'undefined') { + skewY = this.skewY; + } + var dimensions, dimX, dimY, + noSkew = skewX === 0 && skewY === 0; + + if (this.strokeUniform) { + dimX = this.width; + dimY = this.height; + } + else { + dimensions = this._getNonTransformedDimensions(); + dimX = dimensions.x; + dimY = dimensions.y; + } + if (noSkew) { + return this._finalizeDimensions(dimX * this.scaleX, dimY * this.scaleY); + } + var bbox = util.sizeAfterTransform(dimX, dimY, { + scaleX: this.scaleX, + scaleY: this.scaleY, + skewX: skewX, + skewY: skewY, + }); + return this._finalizeDimensions(bbox.x, bbox.y); + }, + + /* + * Calculate object bounding box dimensions from its properties scale, skew. + * @param Number width width of the bbox + * @param Number height height of the bbox + * @private + * @return {Object} .x finalized width dimension + * @return {Object} .y finalized height dimension + */ + _finalizeDimensions: function(width, height) { + return this.strokeUniform ? + { x: width + this.strokeWidth, y: height + this.strokeWidth } + : + { x: width, y: height }; + }, + + /* + * Calculate object dimensions for controls box, including padding and canvas zoom. + * and active selection + * private + */ + _calculateCurrentDimensions: function() { + var vpt = this.getViewportTransform(), + dim = this._getTransformedDimensions(), + p = transformPoint(dim, vpt, true); + return p.scalarAdd(2 * this.padding); + }, + }); +})(); + + +fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { + + /** + * Moves an object to the bottom of the stack of drawn objects + * @return {fabric.Object} thisArg + * @chainable + */ + sendToBack: function() { + if (this.group) { + fabric.StaticCanvas.prototype.sendToBack.call(this.group, this); + } + else if (this.canvas) { + this.canvas.sendToBack(this); + } + return this; + }, + + /** + * Moves an object to the top of the stack of drawn objects + * @return {fabric.Object} thisArg + * @chainable + */ + bringToFront: function() { + if (this.group) { + fabric.StaticCanvas.prototype.bringToFront.call(this.group, this); + } + else if (this.canvas) { + this.canvas.bringToFront(this); + } + return this; + }, + + /** + * Moves an object down in stack of drawn objects + * @param {Boolean} [intersecting] If `true`, send object behind next lower intersecting object + * @return {fabric.Object} thisArg + * @chainable + */ + sendBackwards: function(intersecting) { + if (this.group) { + fabric.StaticCanvas.prototype.sendBackwards.call(this.group, this, intersecting); + } + else if (this.canvas) { + this.canvas.sendBackwards(this, intersecting); + } + return this; + }, + + /** + * Moves an object up in stack of drawn objects + * @param {Boolean} [intersecting] If `true`, send object in front of next upper intersecting object + * @return {fabric.Object} thisArg + * @chainable + */ + bringForward: function(intersecting) { + if (this.group) { + fabric.StaticCanvas.prototype.bringForward.call(this.group, this, intersecting); + } + else if (this.canvas) { + this.canvas.bringForward(this, intersecting); + } + return this; + }, + + /** + * Moves an object to specified level in stack of drawn objects + * @param {Number} index New position of object + * @return {fabric.Object} thisArg + * @chainable + */ + moveTo: function(index) { + if (this.group && this.group.type !== 'activeSelection') { + fabric.StaticCanvas.prototype.moveTo.call(this.group, this, index); + } + else if (this.canvas) { + this.canvas.moveTo(this, index); + } + return this; + } +}); + + +/* _TO_SVG_START_ */ +(function() { + function getSvgColorString(prop, value) { + if (!value) { + return prop + ': none; '; + } + else if (value.toLive) { + return prop + ': url(#SVGID_' + value.id + '); '; + } + else { + var color = new fabric.Color(value), + str = prop + ': ' + color.toRgb() + '; ', + opacity = color.getAlpha(); + if (opacity !== 1) { + //change the color in rgb + opacity + str += prop + '-opacity: ' + opacity.toString() + '; '; + } + return str; + } + } + + var toFixed = fabric.util.toFixed; + + fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { + /** + * Returns styles-string for svg-export + * @param {Boolean} skipShadow a boolean to skip shadow filter output + * @return {String} + */ + getSvgStyles: function(skipShadow) { + + var fillRule = this.fillRule ? this.fillRule : 'nonzero', + strokeWidth = this.strokeWidth ? this.strokeWidth : '0', + strokeDashArray = this.strokeDashArray ? this.strokeDashArray.join(' ') : 'none', + strokeDashOffset = this.strokeDashOffset ? this.strokeDashOffset : '0', + strokeLineCap = this.strokeLineCap ? this.strokeLineCap : 'butt', + strokeLineJoin = this.strokeLineJoin ? this.strokeLineJoin : 'miter', + strokeMiterLimit = this.strokeMiterLimit ? this.strokeMiterLimit : '4', + opacity = typeof this.opacity !== 'undefined' ? this.opacity : '1', + visibility = this.visible ? '' : ' visibility: hidden;', + filter = skipShadow ? '' : this.getSvgFilter(), + fill = getSvgColorString('fill', this.fill), + stroke = getSvgColorString('stroke', this.stroke); + + return [ + stroke, + 'stroke-width: ', strokeWidth, '; ', + 'stroke-dasharray: ', strokeDashArray, '; ', + 'stroke-linecap: ', strokeLineCap, '; ', + 'stroke-dashoffset: ', strokeDashOffset, '; ', + 'stroke-linejoin: ', strokeLineJoin, '; ', + 'stroke-miterlimit: ', strokeMiterLimit, '; ', + fill, + 'fill-rule: ', fillRule, '; ', + 'opacity: ', opacity, ';', + filter, + visibility + ].join(''); + }, + + /** + * Returns styles-string for svg-export + * @param {Object} style the object from which to retrieve style properties + * @param {Boolean} useWhiteSpace a boolean to include an additional attribute in the style. + * @return {String} + */ + getSvgSpanStyles: function(style, useWhiteSpace) { + var term = '; '; + var fontFamily = style.fontFamily ? + 'font-family: ' + (((style.fontFamily.indexOf('\'') === -1 && style.fontFamily.indexOf('"') === -1) ? + '\'' + style.fontFamily + '\'' : style.fontFamily)) + term : ''; + var strokeWidth = style.strokeWidth ? 'stroke-width: ' + style.strokeWidth + term : '', + fontFamily = fontFamily, + fontSize = style.fontSize ? 'font-size: ' + style.fontSize + 'px' + term : '', + fontStyle = style.fontStyle ? 'font-style: ' + style.fontStyle + term : '', + fontWeight = style.fontWeight ? 'font-weight: ' + style.fontWeight + term : '', + fill = style.fill ? getSvgColorString('fill', style.fill) : '', + stroke = style.stroke ? getSvgColorString('stroke', style.stroke) : '', + textDecoration = this.getSvgTextDecoration(style), + deltaY = style.deltaY ? 'baseline-shift: ' + (-style.deltaY) + '; ' : ''; + if (textDecoration) { + textDecoration = 'text-decoration: ' + textDecoration + term; + } + + return [ + stroke, + strokeWidth, + fontFamily, + fontSize, + fontStyle, + fontWeight, + textDecoration, + fill, + deltaY, + useWhiteSpace ? 'white-space: pre; ' : '' + ].join(''); + }, + + /** + * Returns text-decoration property for svg-export + * @param {Object} style the object from which to retrieve style properties + * @return {String} + */ + getSvgTextDecoration: function(style) { + return ['overline', 'underline', 'line-through'].filter(function(decoration) { + return style[decoration.replace('-', '')]; + }).join(' '); + }, + + /** + * Returns filter for svg shadow + * @return {String} + */ + getSvgFilter: function() { + return this.shadow ? 'filter: url(#SVGID_' + this.shadow.id + ');' : ''; + }, + + /** + * Returns id attribute for svg output + * @return {String} + */ + getSvgCommons: function() { + return [ + this.id ? 'id="' + this.id + '" ' : '', + this.clipPath ? 'clip-path="url(#' + this.clipPath.clipPathId + ')" ' : '', + ].join(''); + }, + + /** + * Returns transform-string for svg-export + * @param {Boolean} use the full transform or the single object one. + * @return {String} + */ + getSvgTransform: function(full, additionalTransform) { + var transform = full ? this.calcTransformMatrix() : this.calcOwnMatrix(), + svgTransform = 'transform="' + fabric.util.matrixToSVG(transform); + return svgTransform + + (additionalTransform || '') + '" '; + }, + + _setSVGBg: function(textBgRects) { + if (this.backgroundColor) { + var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS; + textBgRects.push( + '\t\t\n'); + } + }, + + /** + * Returns svg representation of an instance + * @param {Function} [reviver] Method for further parsing of svg representation. + * @return {String} svg representation of an instance + */ + toSVG: function(reviver) { + return this._createBaseSVGMarkup(this._toSVG(reviver), { reviver: reviver }); + }, + + /** + * Returns svg clipPath representation of an instance + * @param {Function} [reviver] Method for further parsing of svg representation. + * @return {String} svg representation of an instance + */ + toClipPathSVG: function(reviver) { + return '\t' + this._createBaseClipPathSVGMarkup(this._toSVG(reviver), { reviver: reviver }); + }, + + /** + * @private + */ + _createBaseClipPathSVGMarkup: function(objectMarkup, options) { + options = options || {}; + var reviver = options.reviver, + additionalTransform = options.additionalTransform || '', + commonPieces = [ + this.getSvgTransform(true, additionalTransform), + this.getSvgCommons(), + ].join(''), + // insert commons in the markup, style and svgCommons + index = objectMarkup.indexOf('COMMON_PARTS'); + objectMarkup[index] = commonPieces; + return reviver ? reviver(objectMarkup.join('')) : objectMarkup.join(''); + }, + + /** + * @private + */ + _createBaseSVGMarkup: function(objectMarkup, options) { + options = options || {}; + var noStyle = options.noStyle, + reviver = options.reviver, + styleInfo = noStyle ? '' : 'style="' + this.getSvgStyles() + '" ', + shadowInfo = options.withShadow ? 'style="' + this.getSvgFilter() + '" ' : '', + clipPath = this.clipPath, + vectorEffect = this.strokeUniform ? 'vector-effect="non-scaling-stroke" ' : '', + absoluteClipPath = clipPath && clipPath.absolutePositioned, + stroke = this.stroke, fill = this.fill, shadow = this.shadow, + commonPieces, markup = [], clipPathMarkup, + // insert commons in the markup, style and svgCommons + index = objectMarkup.indexOf('COMMON_PARTS'), + additionalTransform = options.additionalTransform; + if (clipPath) { + clipPath.clipPathId = 'CLIPPATH_' + fabric.Object.__uid++; + clipPathMarkup = '\n' + + clipPath.toClipPathSVG(reviver) + + '\n'; + } + if (absoluteClipPath) { + markup.push( + '\n' + ); + } + markup.push( + '\n' + ); + commonPieces = [ + styleInfo, + vectorEffect, + noStyle ? '' : this.addPaintOrder(), ' ', + additionalTransform ? 'transform="' + additionalTransform + '" ' : '', + ].join(''); + objectMarkup[index] = commonPieces; + if (fill && fill.toLive) { + markup.push(fill.toSVG(this)); + } + if (stroke && stroke.toLive) { + markup.push(stroke.toSVG(this)); + } + if (shadow) { + markup.push(shadow.toSVG(this)); + } + if (clipPath) { + markup.push(clipPathMarkup); + } + markup.push(objectMarkup.join('')); + markup.push('\n'); + absoluteClipPath && markup.push('\n'); + return reviver ? reviver(markup.join('')) : markup.join(''); + }, + + addPaintOrder: function() { + return this.paintFirst !== 'fill' ? ' paint-order="' + this.paintFirst + '" ' : ''; + } + }); +})(); +/* _TO_SVG_END_ */ + + +(function() { + + var extend = fabric.util.object.extend, + originalSet = 'stateProperties'; + + /* + Depends on `stateProperties` + */ + function saveProps(origin, destination, props) { + var tmpObj = { }, deep = true; + props.forEach(function(prop) { + tmpObj[prop] = origin[prop]; + }); + + extend(origin[destination], tmpObj, deep); + } + + function _isEqual(origValue, currentValue, firstPass) { + if (origValue === currentValue) { + // if the objects are identical, return + return true; + } + else if (Array.isArray(origValue)) { + if (!Array.isArray(currentValue) || origValue.length !== currentValue.length) { + return false; + } + for (var i = 0, len = origValue.length; i < len; i++) { + if (!_isEqual(origValue[i], currentValue[i])) { + return false; + } + } + return true; + } + else if (origValue && typeof origValue === 'object') { + var keys = Object.keys(origValue), key; + if (!currentValue || + typeof currentValue !== 'object' || + (!firstPass && keys.length !== Object.keys(currentValue).length) + ) { + return false; + } + for (var i = 0, len = keys.length; i < len; i++) { + key = keys[i]; + // since clipPath is in the statefull cache list and the clipPath objects + // would be iterated as an object, this would lead to possible infinite recursion + // we do not want to compare those. + if (key === 'canvas' || key === 'group') { + continue; + } + if (!_isEqual(origValue[key], currentValue[key])) { + return false; + } + } + return true; + } + } + + + fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { + + /** + * Returns true if object state (one of its state properties) was changed + * @param {String} [propertySet] optional name for the set of property we want to save + * @return {Boolean} true if instance' state has changed since `{@link fabric.Object#saveState}` was called + */ + hasStateChanged: function(propertySet) { + propertySet = propertySet || originalSet; + var dashedPropertySet = '_' + propertySet; + if (Object.keys(this[dashedPropertySet]).length < this[propertySet].length) { + return true; + } + return !_isEqual(this[dashedPropertySet], this, true); + }, + + /** + * Saves state of an object + * @param {Object} [options] Object with additional `stateProperties` array to include when saving state + * @return {fabric.Object} thisArg + */ + saveState: function(options) { + var propertySet = options && options.propertySet || originalSet, + destination = '_' + propertySet; + if (!this[destination]) { + return this.setupState(options); + } + saveProps(this, destination, this[propertySet]); + if (options && options.stateProperties) { + saveProps(this, destination, options.stateProperties); + } + return this; + }, + + /** + * Setups state of an object + * @param {Object} [options] Object with additional `stateProperties` array to include when saving state + * @return {fabric.Object} thisArg + */ + setupState: function(options) { + options = options || { }; + var propertySet = options.propertySet || originalSet; + options.propertySet = propertySet; + this['_' + propertySet] = { }; + this.saveState(options); + return this; + } + }); +})(); + + +(function() { + + var degreesToRadians = fabric.util.degreesToRadians; + + fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { + /** + * Determines which corner has been clicked + * @private + * @param {Object} pointer The pointer indicating the mouse position + * @return {String|Boolean} corner code (tl, tr, bl, br, etc.), or false if nothing is found + */ + _findTargetCorner: function(pointer, forTouch) { + // objects in group, anykind, are not self modificable, + // must not return an hovered corner. + if (!this.hasControls || this.group || (!this.canvas || this.canvas._activeObject !== this)) { + return false; + } + + var ex = pointer.x, + ey = pointer.y, + xPoints, + lines, keys = Object.keys(this.oCoords), + j = keys.length - 1, i; + this.__corner = 0; + + // cycle in reverse order so we pick first the one on top + for (; j >= 0; j--) { + i = keys[j]; + if (!this.isControlVisible(i)) { + continue; + } + + lines = this._getImageLines(forTouch ? this.oCoords[i].touchCorner : this.oCoords[i].corner); + // // debugging + // + // this.canvas.contextTop.fillRect(lines.bottomline.d.x, lines.bottomline.d.y, 2, 2); + // this.canvas.contextTop.fillRect(lines.bottomline.o.x, lines.bottomline.o.y, 2, 2); + // + // this.canvas.contextTop.fillRect(lines.leftline.d.x, lines.leftline.d.y, 2, 2); + // this.canvas.contextTop.fillRect(lines.leftline.o.x, lines.leftline.o.y, 2, 2); + // + // this.canvas.contextTop.fillRect(lines.topline.d.x, lines.topline.d.y, 2, 2); + // this.canvas.contextTop.fillRect(lines.topline.o.x, lines.topline.o.y, 2, 2); + // + // this.canvas.contextTop.fillRect(lines.rightline.d.x, lines.rightline.d.y, 2, 2); + // this.canvas.contextTop.fillRect(lines.rightline.o.x, lines.rightline.o.y, 2, 2); + + xPoints = this._findCrossPoints({ x: ex, y: ey }, lines); + if (xPoints !== 0 && xPoints % 2 === 1) { + this.__corner = i; + return i; + } + } + return false; + }, + + /** + * Calls a function for each control. The function gets called, + * with the control, the object that is calling the iterator and the control's key + * @param {Function} fn function to iterate over the controls over + */ + forEachControl: function(fn) { + for (var i in this.controls) { + fn(this.controls[i], i, this); + }; + }, + + /** + * Sets the coordinates of the draggable boxes in the corners of + * the image used to scale/rotate it. + * note: if we would switch to ROUND corner area, all of this would disappear. + * everything would resolve to a single point and a pythagorean theorem for the distance + * @private + */ + _setCornerCoords: function() { + var coords = this.oCoords; + + for (var control in coords) { + var controlObject = this.controls[control]; + coords[control].corner = controlObject.calcCornerCoords( + this.angle, this.cornerSize, coords[control].x, coords[control].y, false); + coords[control].touchCorner = controlObject.calcCornerCoords( + this.angle, this.touchCornerSize, coords[control].x, coords[control].y, true); + } + }, + + /** + * Draws a colored layer behind the object, inside its selection borders. + * Requires public options: padding, selectionBackgroundColor + * this function is called when the context is transformed + * has checks to be skipped when the object is on a staticCanvas + * @param {CanvasRenderingContext2D} ctx Context to draw on + * @return {fabric.Object} thisArg + * @chainable + */ + drawSelectionBackground: function(ctx) { + if (!this.selectionBackgroundColor || + (this.canvas && !this.canvas.interactive) || + (this.canvas && this.canvas._activeObject !== this) + ) { + return this; + } + ctx.save(); + var center = this.getCenterPoint(), wh = this._calculateCurrentDimensions(), + vpt = this.canvas.viewportTransform; + ctx.translate(center.x, center.y); + ctx.scale(1 / vpt[0], 1 / vpt[3]); + ctx.rotate(degreesToRadians(this.angle)); + ctx.fillStyle = this.selectionBackgroundColor; + ctx.fillRect(-wh.x / 2, -wh.y / 2, wh.x, wh.y); + ctx.restore(); + return this; + }, + + /** + * Draws borders of an object's bounding box. + * Requires public properties: width, height + * Requires public options: padding, borderColor + * @param {CanvasRenderingContext2D} ctx Context to draw on + * @param {Object} styleOverride object to override the object style + * @return {fabric.Object} thisArg + * @chainable + */ + drawBorders: function(ctx, styleOverride) { + styleOverride = styleOverride || {}; + var wh = this._calculateCurrentDimensions(), + strokeWidth = this.borderScaleFactor, + width = wh.x + strokeWidth, + height = wh.y + strokeWidth, + hasControls = typeof styleOverride.hasControls !== 'undefined' ? + styleOverride.hasControls : this.hasControls, + shouldStroke = false; + + ctx.save(); + ctx.strokeStyle = styleOverride.borderColor || this.borderColor; + this._setLineDash(ctx, styleOverride.borderDashArray || this.borderDashArray); + + ctx.strokeRect( + -width / 2, + -height / 2, + width, + height + ); + + if (hasControls) { + ctx.beginPath(); + this.forEachControl(function(control, key, fabricObject) { + // in this moment, the ctx is centered on the object. + // width and height of the above function are the size of the bbox. + if (control.withConnection && control.getVisibility(fabricObject, key)) { + // reset movement for each control + shouldStroke = true; + ctx.moveTo(control.x * width, control.y * height); + ctx.lineTo( + control.x * width + control.offsetX, + control.y * height + control.offsetY + ); + } + }); + if (shouldStroke) { + ctx.stroke(); + } + } + ctx.restore(); + return this; + }, + + /** + * Draws borders of an object's bounding box when it is inside a group. + * Requires public properties: width, height + * Requires public options: padding, borderColor + * @param {CanvasRenderingContext2D} ctx Context to draw on + * @param {object} options object representing current object parameters + * @param {Object} styleOverride object to override the object style + * @return {fabric.Object} thisArg + * @chainable + */ + drawBordersInGroup: function(ctx, options, styleOverride) { + styleOverride = styleOverride || {}; + var bbox = fabric.util.sizeAfterTransform(this.width, this.height, options), + strokeWidth = this.strokeWidth, + strokeUniform = this.strokeUniform, + borderScaleFactor = this.borderScaleFactor, + width = + bbox.x + strokeWidth * (strokeUniform ? this.canvas.getZoom() : options.scaleX) + borderScaleFactor, + height = + bbox.y + strokeWidth * (strokeUniform ? this.canvas.getZoom() : options.scaleY) + borderScaleFactor; + ctx.save(); + this._setLineDash(ctx, styleOverride.borderDashArray || this.borderDashArray); + ctx.strokeStyle = styleOverride.borderColor || this.borderColor; + ctx.strokeRect( + -width / 2, + -height / 2, + width, + height + ); + + ctx.restore(); + return this; + }, + + /** + * Draws corners of an object's bounding box. + * Requires public properties: width, height + * Requires public options: cornerSize, padding + * @param {CanvasRenderingContext2D} ctx Context to draw on + * @param {Object} styleOverride object to override the object style + * @return {fabric.Object} thisArg + * @chainable + */ + drawControls: function(ctx, styleOverride) { + styleOverride = styleOverride || {}; + ctx.save(); + var retinaScaling = this.canvas.getRetinaScaling(), matrix, p; + ctx.setTransform(retinaScaling, 0, 0, retinaScaling, 0, 0); + ctx.strokeStyle = ctx.fillStyle = styleOverride.cornerColor || this.cornerColor; + if (!this.transparentCorners) { + ctx.strokeStyle = styleOverride.cornerStrokeColor || this.cornerStrokeColor; + } + this._setLineDash(ctx, styleOverride.cornerDashArray || this.cornerDashArray); + this.setCoords(); + if (this.group) { + // fabricJS does not really support drawing controls inside groups, + // this piece of code here helps having at least the control in places. + // If an application needs to show some objects as selected because of some UI state + // can still call Object._renderControls() on any object they desire, independently of groups. + // using no padding, circular controls and hiding the rotating cursor is higly suggested, + matrix = this.group.calcTransformMatrix(); + } + this.forEachControl(function(control, key, fabricObject) { + p = fabricObject.oCoords[key]; + if (control.getVisibility(fabricObject, key)) { + if (matrix) { + p = fabric.util.transformPoint(p, matrix); + } + control.render(ctx, p.x, p.y, styleOverride, fabricObject); + } + }); + ctx.restore(); + + return this; + }, + + /** + * Returns true if the specified control is visible, false otherwise. + * @param {String} controlKey The key of the control. Possible values are 'tl', 'tr', 'br', 'bl', 'ml', 'mt', 'mr', 'mb', 'mtr'. + * @returns {Boolean} true if the specified control is visible, false otherwise + */ + isControlVisible: function(controlKey) { + return this.controls[controlKey] && this.controls[controlKey].getVisibility(this, controlKey); + }, + + /** + * Sets the visibility of the specified control. + * @param {String} controlKey The key of the control. Possible values are 'tl', 'tr', 'br', 'bl', 'ml', 'mt', 'mr', 'mb', 'mtr'. + * @param {Boolean} visible true to set the specified control visible, false otherwise + * @return {fabric.Object} thisArg + * @chainable + */ + setControlVisible: function(controlKey, visible) { + if (!this._controlsVisibility) { + this._controlsVisibility = {}; + } + this._controlsVisibility[controlKey] = visible; + return this; + }, + + /** + * Sets the visibility state of object controls. + * @param {Object} [options] Options object + * @param {Boolean} [options.bl] true to enable the bottom-left control, false to disable it + * @param {Boolean} [options.br] true to enable the bottom-right control, false to disable it + * @param {Boolean} [options.mb] true to enable the middle-bottom control, false to disable it + * @param {Boolean} [options.ml] true to enable the middle-left control, false to disable it + * @param {Boolean} [options.mr] true to enable the middle-right control, false to disable it + * @param {Boolean} [options.mt] true to enable the middle-top control, false to disable it + * @param {Boolean} [options.tl] true to enable the top-left control, false to disable it + * @param {Boolean} [options.tr] true to enable the top-right control, false to disable it + * @param {Boolean} [options.mtr] true to enable the middle-top-rotate control, false to disable it + * @return {fabric.Object} thisArg + * @chainable + */ + setControlsVisibility: function(options) { + options || (options = { }); + + for (var p in options) { + this.setControlVisible(p, options[p]); + } + return this; + }, + + + /** + * This callback function is called every time _discardActiveObject or _setActiveObject + * try to to deselect this object. If the function returns true, the process is cancelled + * @param {Object} [options] options sent from the upper functions + * @param {Event} [options.e] event if the process is generated by an event + */ + onDeselect: function() { + // implemented by sub-classes, as needed. + }, + + + /** + * This callback function is called every time _discardActiveObject or _setActiveObject + * try to to select this object. If the function returns true, the process is cancelled + * @param {Object} [options] options sent from the upper functions + * @param {Event} [options.e] event if the process is generated by an event + */ + onSelect: function() { + // implemented by sub-classes, as needed. + } + }); +})(); + + +fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ { + + /** + * Animation duration (in ms) for fx* methods + * @type Number + * @default + */ + FX_DURATION: 500, + + /** + * Centers object horizontally with animation. + * @param {fabric.Object} object Object to center + * @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties + * @param {Function} [callbacks.onComplete] Invoked on completion + * @param {Function} [callbacks.onChange] Invoked on every step of animation + * @return {fabric.Canvas} thisArg + * @chainable + */ + fxCenterObjectH: function (object, callbacks) { + callbacks = callbacks || { }; + + var empty = function() { }, + onComplete = callbacks.onComplete || empty, + onChange = callbacks.onChange || empty, + _this = this; + + fabric.util.animate({ + startValue: object.left, + endValue: this.getCenter().left, + duration: this.FX_DURATION, + onChange: function(value) { + object.set('left', value); + _this.requestRenderAll(); + onChange(); + }, + onComplete: function() { + object.setCoords(); + onComplete(); + } + }); + + return this; + }, + + /** + * Centers object vertically with animation. + * @param {fabric.Object} object Object to center + * @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties + * @param {Function} [callbacks.onComplete] Invoked on completion + * @param {Function} [callbacks.onChange] Invoked on every step of animation + * @return {fabric.Canvas} thisArg + * @chainable + */ + fxCenterObjectV: function (object, callbacks) { + callbacks = callbacks || { }; + + var empty = function() { }, + onComplete = callbacks.onComplete || empty, + onChange = callbacks.onChange || empty, + _this = this; + + fabric.util.animate({ + startValue: object.top, + endValue: this.getCenter().top, + duration: this.FX_DURATION, + onChange: function(value) { + object.set('top', value); + _this.requestRenderAll(); + onChange(); + }, + onComplete: function() { + object.setCoords(); + onComplete(); + } + }); + + return this; + }, + + /** + * Same as `fabric.Canvas#remove` but animated + * @param {fabric.Object} object Object to remove + * @param {Object} [callbacks] Callbacks object with optional "onComplete" and/or "onChange" properties + * @param {Function} [callbacks.onComplete] Invoked on completion + * @param {Function} [callbacks.onChange] Invoked on every step of animation + * @return {fabric.Canvas} thisArg + * @chainable + */ + fxRemove: function (object, callbacks) { + callbacks = callbacks || { }; + + var empty = function() { }, + onComplete = callbacks.onComplete || empty, + onChange = callbacks.onChange || empty, + _this = this; + + fabric.util.animate({ + startValue: object.opacity, + endValue: 0, + duration: this.FX_DURATION, + onChange: function(value) { + object.set('opacity', value); + _this.requestRenderAll(); + onChange(); + }, + onComplete: function () { + _this.remove(object); + onComplete(); + } + }); + + return this; + } +}); + +fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { + /** + * Animates object's properties + * @param {String|Object} property Property to animate (if string) or properties to animate (if object) + * @param {Number|Object} value Value to animate property to (if string was given first) or options object + * @return {fabric.Object} thisArg + * @tutorial {@link http://fabricjs.com/fabric-intro-part-2#animation} + * @chainable + * + * As object — multiple properties + * + * object.animate({ left: ..., top: ... }); + * object.animate({ left: ..., top: ... }, { duration: ... }); + * + * As string — one property + * + * object.animate('left', ...); + * object.animate('left', { duration: ... }); + * + */ + animate: function() { + if (arguments[0] && typeof arguments[0] === 'object') { + var propsToAnimate = [], prop, skipCallbacks; + for (prop in arguments[0]) { + propsToAnimate.push(prop); + } + for (var i = 0, len = propsToAnimate.length; i < len; i++) { + prop = propsToAnimate[i]; + skipCallbacks = i !== len - 1; + this._animate(prop, arguments[0][prop], arguments[1], skipCallbacks); + } + } + else { + this._animate.apply(this, arguments); + } + return this; + }, + + /** + * @private + * @param {String} property Property to animate + * @param {String} to Value to animate to + * @param {Object} [options] Options object + * @param {Boolean} [skipCallbacks] When true, callbacks like onchange and oncomplete are not invoked + */ + _animate: function(property, to, options, skipCallbacks) { + var _this = this, propPair; + + to = to.toString(); + + if (!options) { + options = { }; + } + else { + options = fabric.util.object.clone(options); + } + + if (~property.indexOf('.')) { + propPair = property.split('.'); + } + + var propIsColor = + _this.colorProperties.indexOf(property) > -1 || + (propPair && _this.colorProperties.indexOf(propPair[1]) > -1); + + var currentValue = propPair + ? this.get(propPair[0])[propPair[1]] + : this.get(property); + + if (!('from' in options)) { + options.from = currentValue; + } + + if (!propIsColor) { + if (~to.indexOf('=')) { + to = currentValue + parseFloat(to.replace('=', '')); + } + else { + to = parseFloat(to); + } + } + + var _options = { + startValue: options.from, + endValue: to, + byValue: options.by, + easing: options.easing, + duration: options.duration, + abort: options.abort && function(value, valueProgress, timeProgress) { + return options.abort.call(_this, value, valueProgress, timeProgress); + }, + onChange: function (value, valueProgress, timeProgress) { + if (propPair) { + _this[propPair[0]][propPair[1]] = value; + } + else { + _this.set(property, value); + } + if (skipCallbacks) { + return; + } + options.onChange && options.onChange(value, valueProgress, timeProgress); + }, + onComplete: function (value, valueProgress, timeProgress) { + if (skipCallbacks) { + return; + } + + _this.setCoords(); + options.onComplete && options.onComplete(value, valueProgress, timeProgress); + } + }; + + if (propIsColor) { + return fabric.util.animateColor(_options.startValue, _options.endValue, _options.duration, _options); + } + else { + return fabric.util.animate(_options); + } + } +}); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + extend = fabric.util.object.extend, + clone = fabric.util.object.clone, + coordProps = { x1: 1, x2: 1, y1: 1, y2: 1 }; + + if (fabric.Line) { + fabric.warn('fabric.Line is already defined'); + return; + } + + /** + * Line class + * @class fabric.Line + * @extends fabric.Object + * @see {@link fabric.Line#initialize} for constructor definition + */ + fabric.Line = fabric.util.createClass(fabric.Object, /** @lends fabric.Line.prototype */ { + + /** + * Type of an object + * @type String + * @default + */ + type: 'line', + + /** + * x value or first line edge + * @type Number + * @default + */ + x1: 0, + + /** + * y value or first line edge + * @type Number + * @default + */ + y1: 0, + + /** + * x value or second line edge + * @type Number + * @default + */ + x2: 0, + + /** + * y value or second line edge + * @type Number + * @default + */ + y2: 0, + + cacheProperties: fabric.Object.prototype.cacheProperties.concat('x1', 'x2', 'y1', 'y2'), + + /** + * Constructor + * @param {Array} [points] Array of points + * @param {Object} [options] Options object + * @return {fabric.Line} thisArg + */ + initialize: function(points, options) { + if (!points) { + points = [0, 0, 0, 0]; + } + + this.callSuper('initialize', options); + + this.set('x1', points[0]); + this.set('y1', points[1]); + this.set('x2', points[2]); + this.set('y2', points[3]); + + this._setWidthHeight(options); + }, + + /** + * @private + * @param {Object} [options] Options + */ + _setWidthHeight: function(options) { + options || (options = { }); + + this.width = Math.abs(this.x2 - this.x1); + this.height = Math.abs(this.y2 - this.y1); + + this.left = 'left' in options + ? options.left + : this._getLeftToOriginX(); + + this.top = 'top' in options + ? options.top + : this._getTopToOriginY(); + }, + + /** + * @private + * @param {String} key + * @param {*} value + */ + _set: function(key, value) { + this.callSuper('_set', key, value); + if (typeof coordProps[key] !== 'undefined') { + this._setWidthHeight(); + } + return this; + }, + + /** + * @private + * @return {Number} leftToOriginX Distance from left edge of canvas to originX of Line. + */ + _getLeftToOriginX: makeEdgeToOriginGetter( + { // property names + origin: 'originX', + axis1: 'x1', + axis2: 'x2', + dimension: 'width' + }, + { // possible values of origin + nearest: 'left', + center: 'center', + farthest: 'right' + } + ), + + /** + * @private + * @return {Number} topToOriginY Distance from top edge of canvas to originY of Line. + */ + _getTopToOriginY: makeEdgeToOriginGetter( + { // property names + origin: 'originY', + axis1: 'y1', + axis2: 'y2', + dimension: 'height' + }, + { // possible values of origin + nearest: 'top', + center: 'center', + farthest: 'bottom' + } + ), + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _render: function(ctx) { + ctx.beginPath(); + + + var p = this.calcLinePoints(); + ctx.moveTo(p.x1, p.y1); + ctx.lineTo(p.x2, p.y2); + + ctx.lineWidth = this.strokeWidth; + + // TODO: test this + // make sure setting "fill" changes color of a line + // (by copying fillStyle to strokeStyle, since line is stroked, not filled) + var origStrokeStyle = ctx.strokeStyle; + ctx.strokeStyle = this.stroke || ctx.fillStyle; + this.stroke && this._renderStroke(ctx); + ctx.strokeStyle = origStrokeStyle; + }, + + /** + * This function is an helper for svg import. it returns the center of the object in the svg + * untransformed coordinates + * @private + * @return {Object} center point from element coordinates + */ + _findCenterFromElement: function() { + return { + x: (this.x1 + this.x2) / 2, + y: (this.y1 + this.y2) / 2, + }; + }, + + /** + * Returns object representation of an instance + * @method toObject + * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output + * @return {Object} object representation of an instance + */ + toObject: function(propertiesToInclude) { + return extend(this.callSuper('toObject', propertiesToInclude), this.calcLinePoints()); + }, + + /* + * Calculate object dimensions from its properties + * @private + */ + _getNonTransformedDimensions: function() { + var dim = this.callSuper('_getNonTransformedDimensions'); + if (this.strokeLineCap === 'butt') { + if (this.width === 0) { + dim.y -= this.strokeWidth; + } + if (this.height === 0) { + dim.x -= this.strokeWidth; + } + } + return dim; + }, + + /** + * Recalculates line points given width and height + * @private + */ + calcLinePoints: function() { + var xMult = this.x1 <= this.x2 ? -1 : 1, + yMult = this.y1 <= this.y2 ? -1 : 1, + x1 = (xMult * this.width * 0.5), + y1 = (yMult * this.height * 0.5), + x2 = (xMult * this.width * -0.5), + y2 = (yMult * this.height * -0.5); + + return { + x1: x1, + x2: x2, + y1: y1, + y2: y2 + }; + }, + + /* _TO_SVG_START_ */ + /** + * Returns svg representation of an instance + * @return {Array} an array of strings with the specific svg representation + * of the instance + */ + _toSVG: function() { + var p = this.calcLinePoints(); + return [ + '\n' + ]; + }, + /* _TO_SVG_END_ */ + }); + + /* _FROM_SVG_START_ */ + /** + * List of attribute names to account for when parsing SVG element (used by {@link fabric.Line.fromElement}) + * @static + * @memberOf fabric.Line + * @see http://www.w3.org/TR/SVG/shapes.html#LineElement + */ + fabric.Line.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('x1 y1 x2 y2'.split(' ')); + + /** + * Returns fabric.Line instance from an SVG element + * @static + * @memberOf fabric.Line + * @param {SVGElement} element Element to parse + * @param {Object} [options] Options object + * @param {Function} [callback] callback function invoked after parsing + */ + fabric.Line.fromElement = function(element, callback, options) { + options = options || { }; + var parsedAttributes = fabric.parseAttributes(element, fabric.Line.ATTRIBUTE_NAMES), + points = [ + parsedAttributes.x1 || 0, + parsedAttributes.y1 || 0, + parsedAttributes.x2 || 0, + parsedAttributes.y2 || 0 + ]; + callback(new fabric.Line(points, extend(parsedAttributes, options))); + }; + /* _FROM_SVG_END_ */ + + /** + * Returns fabric.Line instance from an object representation + * @static + * @memberOf fabric.Line + * @param {Object} object Object to create an instance from + * @param {function} [callback] invoked with new instance as first argument + */ + fabric.Line.fromObject = function(object, callback) { + function _callback(instance) { + delete instance.points; + callback && callback(instance); + }; + var options = clone(object, true); + options.points = [object.x1, object.y1, object.x2, object.y2]; + fabric.Object._fromObject('Line', options, _callback, 'points'); + }; + + /** + * Produces a function that calculates distance from canvas edge to Line origin. + */ + function makeEdgeToOriginGetter(propertyNames, originValues) { + var origin = propertyNames.origin, + axis1 = propertyNames.axis1, + axis2 = propertyNames.axis2, + dimension = propertyNames.dimension, + nearest = originValues.nearest, + center = originValues.center, + farthest = originValues.farthest; + + return function() { + switch (this.get(origin)) { + case nearest: + return Math.min(this.get(axis1), this.get(axis2)); + case center: + return Math.min(this.get(axis1), this.get(axis2)) + (0.5 * this.get(dimension)); + case farthest: + return Math.max(this.get(axis1), this.get(axis2)); + } + }; + + } + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + pi = Math.PI; + + if (fabric.Circle) { + fabric.warn('fabric.Circle is already defined.'); + return; + } + + /** + * Circle class + * @class fabric.Circle + * @extends fabric.Object + * @see {@link fabric.Circle#initialize} for constructor definition + */ + fabric.Circle = fabric.util.createClass(fabric.Object, /** @lends fabric.Circle.prototype */ { + + /** + * Type of an object + * @type String + * @default + */ + type: 'circle', + + /** + * Radius of this circle + * @type Number + * @default + */ + radius: 0, + + /** + * Start angle of the circle, moving clockwise + * deprecated type, this should be in degree, this was an oversight. + * probably will change to degrees in next major version + * @type Number + * @default 0 + */ + startAngle: 0, + + /** + * End angle of the circle + * deprecated type, this should be in degree, this was an oversight. + * probably will change to degrees in next major version + * @type Number + * @default 2Pi + */ + endAngle: pi * 2, + + cacheProperties: fabric.Object.prototype.cacheProperties.concat('radius', 'startAngle', 'endAngle'), + + /** + * @private + * @param {String} key + * @param {*} value + * @return {fabric.Circle} thisArg + */ + _set: function(key, value) { + this.callSuper('_set', key, value); + + if (key === 'radius') { + this.setRadius(value); + } + + return this; + }, + + /** + * Returns object representation of an instance + * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output + * @return {Object} object representation of an instance + */ + toObject: function(propertiesToInclude) { + return this.callSuper('toObject', ['radius', 'startAngle', 'endAngle'].concat(propertiesToInclude)); + }, + + /* _TO_SVG_START_ */ + + /** + * Returns svg representation of an instance + * @return {Array} an array of strings with the specific svg representation + * of the instance + */ + _toSVG: function() { + var svgString, x = 0, y = 0, + angle = (this.endAngle - this.startAngle) % ( 2 * pi); + + if (angle === 0) { + svgString = [ + '\n' + ]; + } + else { + var startX = fabric.util.cos(this.startAngle) * this.radius, + startY = fabric.util.sin(this.startAngle) * this.radius, + endX = fabric.util.cos(this.endAngle) * this.radius, + endY = fabric.util.sin(this.endAngle) * this.radius, + largeFlag = angle > pi ? '1' : '0'; + svgString = [ + '\n' + ]; + } + return svgString; + }, + /* _TO_SVG_END_ */ + + /** + * @private + * @param {CanvasRenderingContext2D} ctx context to render on + */ + _render: function(ctx) { + ctx.beginPath(); + ctx.arc( + 0, + 0, + this.radius, + this.startAngle, + this.endAngle, false); + this._renderPaintInOrder(ctx); + }, + + /** + * Returns horizontal radius of an object (according to how an object is scaled) + * @return {Number} + */ + getRadiusX: function() { + return this.get('radius') * this.get('scaleX'); + }, + + /** + * Returns vertical radius of an object (according to how an object is scaled) + * @return {Number} + */ + getRadiusY: function() { + return this.get('radius') * this.get('scaleY'); + }, + + /** + * Sets radius of an object (and updates width accordingly) + * @return {fabric.Circle} thisArg + */ + setRadius: function(value) { + this.radius = value; + return this.set('width', value * 2).set('height', value * 2); + }, + }); + + /* _FROM_SVG_START_ */ + /** + * List of attribute names to account for when parsing SVG element (used by {@link fabric.Circle.fromElement}) + * @static + * @memberOf fabric.Circle + * @see: http://www.w3.org/TR/SVG/shapes.html#CircleElement + */ + fabric.Circle.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('cx cy r'.split(' ')); + + /** + * Returns {@link fabric.Circle} instance from an SVG element + * @static + * @memberOf fabric.Circle + * @param {SVGElement} element Element to parse + * @param {Function} [callback] Options callback invoked after parsing is finished + * @param {Object} [options] Options object + * @throws {Error} If value of `r` attribute is missing or invalid + */ + fabric.Circle.fromElement = function(element, callback) { + var parsedAttributes = fabric.parseAttributes(element, fabric.Circle.ATTRIBUTE_NAMES); + + if (!isValidRadius(parsedAttributes)) { + throw new Error('value of `r` attribute is required and can not be negative'); + } + + parsedAttributes.left = (parsedAttributes.left || 0) - parsedAttributes.radius; + parsedAttributes.top = (parsedAttributes.top || 0) - parsedAttributes.radius; + callback(new fabric.Circle(parsedAttributes)); + }; + + /** + * @private + */ + function isValidRadius(attributes) { + return (('radius' in attributes) && (attributes.radius >= 0)); + } + /* _FROM_SVG_END_ */ + + /** + * Returns {@link fabric.Circle} instance from an object representation + * @static + * @memberOf fabric.Circle + * @param {Object} object Object to create an instance from + * @param {function} [callback] invoked with new instance as first argument + * @return {void} + */ + fabric.Circle.fromObject = function(object, callback) { + fabric.Object._fromObject('Circle', object, callback); + }; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }); + + if (fabric.Triangle) { + fabric.warn('fabric.Triangle is already defined'); + return; + } + + /** + * Triangle class + * @class fabric.Triangle + * @extends fabric.Object + * @return {fabric.Triangle} thisArg + * @see {@link fabric.Triangle#initialize} for constructor definition + */ + fabric.Triangle = fabric.util.createClass(fabric.Object, /** @lends fabric.Triangle.prototype */ { + + /** + * Type of an object + * @type String + * @default + */ + type: 'triangle', + + /** + * Width is set to 100 to compensate the old initialize code that was setting it to 100 + * @type Number + * @default + */ + width: 100, + + /** + * Height is set to 100 to compensate the old initialize code that was setting it to 100 + * @type Number + * @default + */ + height: 100, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _render: function(ctx) { + var widthBy2 = this.width / 2, + heightBy2 = this.height / 2; + + ctx.beginPath(); + ctx.moveTo(-widthBy2, heightBy2); + ctx.lineTo(0, -heightBy2); + ctx.lineTo(widthBy2, heightBy2); + ctx.closePath(); + + this._renderPaintInOrder(ctx); + }, + + /* _TO_SVG_START_ */ + /** + * Returns svg representation of an instance + * @return {Array} an array of strings with the specific svg representation + * of the instance + */ + _toSVG: function() { + var widthBy2 = this.width / 2, + heightBy2 = this.height / 2, + points = [ + -widthBy2 + ' ' + heightBy2, + '0 ' + -heightBy2, + widthBy2 + ' ' + heightBy2 + ].join(','); + return [ + '' + ]; + }, + /* _TO_SVG_END_ */ + }); + + /** + * Returns {@link fabric.Triangle} instance from an object representation + * @static + * @memberOf fabric.Triangle + * @param {Object} object Object to create an instance from + * @param {function} [callback] invoked with new instance as first argument + */ + fabric.Triangle.fromObject = function(object, callback) { + return fabric.Object._fromObject('Triangle', object, callback); + }; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + piBy2 = Math.PI * 2; + + if (fabric.Ellipse) { + fabric.warn('fabric.Ellipse is already defined.'); + return; + } + + /** + * Ellipse class + * @class fabric.Ellipse + * @extends fabric.Object + * @return {fabric.Ellipse} thisArg + * @see {@link fabric.Ellipse#initialize} for constructor definition + */ + fabric.Ellipse = fabric.util.createClass(fabric.Object, /** @lends fabric.Ellipse.prototype */ { + + /** + * Type of an object + * @type String + * @default + */ + type: 'ellipse', + + /** + * Horizontal radius + * @type Number + * @default + */ + rx: 0, + + /** + * Vertical radius + * @type Number + * @default + */ + ry: 0, + + cacheProperties: fabric.Object.prototype.cacheProperties.concat('rx', 'ry'), + + /** + * Constructor + * @param {Object} [options] Options object + * @return {fabric.Ellipse} thisArg + */ + initialize: function(options) { + this.callSuper('initialize', options); + this.set('rx', options && options.rx || 0); + this.set('ry', options && options.ry || 0); + }, + + /** + * @private + * @param {String} key + * @param {*} value + * @return {fabric.Ellipse} thisArg + */ + _set: function(key, value) { + this.callSuper('_set', key, value); + switch (key) { + + case 'rx': + this.rx = value; + this.set('width', value * 2); + break; + + case 'ry': + this.ry = value; + this.set('height', value * 2); + break; + + } + return this; + }, + + /** + * Returns horizontal radius of an object (according to how an object is scaled) + * @return {Number} + */ + getRx: function() { + return this.get('rx') * this.get('scaleX'); + }, + + /** + * Returns Vertical radius of an object (according to how an object is scaled) + * @return {Number} + */ + getRy: function() { + return this.get('ry') * this.get('scaleY'); + }, + + /** + * Returns object representation of an instance + * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output + * @return {Object} object representation of an instance + */ + toObject: function(propertiesToInclude) { + return this.callSuper('toObject', ['rx', 'ry'].concat(propertiesToInclude)); + }, + + /* _TO_SVG_START_ */ + /** + * Returns svg representation of an instance + * @return {Array} an array of strings with the specific svg representation + * of the instance + */ + _toSVG: function() { + return [ + '\n' + ]; + }, + /* _TO_SVG_END_ */ + + /** + * @private + * @param {CanvasRenderingContext2D} ctx context to render on + */ + _render: function(ctx) { + ctx.beginPath(); + ctx.save(); + ctx.transform(1, 0, 0, this.ry / this.rx, 0, 0); + ctx.arc( + 0, + 0, + this.rx, + 0, + piBy2, + false); + ctx.restore(); + this._renderPaintInOrder(ctx); + }, + }); + + /* _FROM_SVG_START_ */ + /** + * List of attribute names to account for when parsing SVG element (used by {@link fabric.Ellipse.fromElement}) + * @static + * @memberOf fabric.Ellipse + * @see http://www.w3.org/TR/SVG/shapes.html#EllipseElement + */ + fabric.Ellipse.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('cx cy rx ry'.split(' ')); + + /** + * Returns {@link fabric.Ellipse} instance from an SVG element + * @static + * @memberOf fabric.Ellipse + * @param {SVGElement} element Element to parse + * @param {Function} [callback] Options callback invoked after parsing is finished + * @return {fabric.Ellipse} + */ + fabric.Ellipse.fromElement = function(element, callback) { + + var parsedAttributes = fabric.parseAttributes(element, fabric.Ellipse.ATTRIBUTE_NAMES); + + parsedAttributes.left = (parsedAttributes.left || 0) - parsedAttributes.rx; + parsedAttributes.top = (parsedAttributes.top || 0) - parsedAttributes.ry; + callback(new fabric.Ellipse(parsedAttributes)); + }; + /* _FROM_SVG_END_ */ + + /** + * Returns {@link fabric.Ellipse} instance from an object representation + * @static + * @memberOf fabric.Ellipse + * @param {Object} object Object to create an instance from + * @param {function} [callback] invoked with new instance as first argument + * @return {void} + */ + fabric.Ellipse.fromObject = function(object, callback) { + fabric.Object._fromObject('Ellipse', object, callback); + }; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + extend = fabric.util.object.extend; + + if (fabric.Rect) { + fabric.warn('fabric.Rect is already defined'); + return; + } + + /** + * Rectangle class + * @class fabric.Rect + * @extends fabric.Object + * @return {fabric.Rect} thisArg + * @see {@link fabric.Rect#initialize} for constructor definition + */ + fabric.Rect = fabric.util.createClass(fabric.Object, /** @lends fabric.Rect.prototype */ { + + /** + * List of properties to consider when checking if state of an object is changed ({@link fabric.Object#hasStateChanged}) + * as well as for history (undo/redo) purposes + * @type Array + */ + stateProperties: fabric.Object.prototype.stateProperties.concat('rx', 'ry'), + + /** + * Type of an object + * @type String + * @default + */ + type: 'rect', + + /** + * Horizontal border radius + * @type Number + * @default + */ + rx: 0, + + /** + * Vertical border radius + * @type Number + * @default + */ + ry: 0, + + cacheProperties: fabric.Object.prototype.cacheProperties.concat('rx', 'ry'), + + /** + * Constructor + * @param {Object} [options] Options object + * @return {Object} thisArg + */ + initialize: function(options) { + this.callSuper('initialize', options); + this._initRxRy(); + }, + + /** + * Initializes rx/ry attributes + * @private + */ + _initRxRy: function() { + if (this.rx && !this.ry) { + this.ry = this.rx; + } + else if (this.ry && !this.rx) { + this.rx = this.ry; + } + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _render: function(ctx) { + + // 1x1 case (used in spray brush) optimization was removed because + // with caching and higher zoom level this makes more damage than help + + var rx = this.rx ? Math.min(this.rx, this.width / 2) : 0, + ry = this.ry ? Math.min(this.ry, this.height / 2) : 0, + w = this.width, + h = this.height, + x = -this.width / 2, + y = -this.height / 2, + isRounded = rx !== 0 || ry !== 0, + /* "magic number" for bezier approximations of arcs (http://itc.ktu.lt/itc354/Riskus354.pdf) */ + k = 1 - 0.5522847498; + ctx.beginPath(); + + ctx.moveTo(x + rx, y); + + ctx.lineTo(x + w - rx, y); + isRounded && ctx.bezierCurveTo(x + w - k * rx, y, x + w, y + k * ry, x + w, y + ry); + + ctx.lineTo(x + w, y + h - ry); + isRounded && ctx.bezierCurveTo(x + w, y + h - k * ry, x + w - k * rx, y + h, x + w - rx, y + h); + + ctx.lineTo(x + rx, y + h); + isRounded && ctx.bezierCurveTo(x + k * rx, y + h, x, y + h - k * ry, x, y + h - ry); + + ctx.lineTo(x, y + ry); + isRounded && ctx.bezierCurveTo(x, y + k * ry, x + k * rx, y, x + rx, y); + + ctx.closePath(); + + this._renderPaintInOrder(ctx); + }, + + /** + * Returns object representation of an instance + * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output + * @return {Object} object representation of an instance + */ + toObject: function(propertiesToInclude) { + return this.callSuper('toObject', ['rx', 'ry'].concat(propertiesToInclude)); + }, + + /* _TO_SVG_START_ */ + /** + * Returns svg representation of an instance + * @return {Array} an array of strings with the specific svg representation + * of the instance + */ + _toSVG: function() { + var x = -this.width / 2, y = -this.height / 2; + return [ + '\n' + ]; + }, + /* _TO_SVG_END_ */ + }); + + /* _FROM_SVG_START_ */ + /** + * List of attribute names to account for when parsing SVG element (used by `fabric.Rect.fromElement`) + * @static + * @memberOf fabric.Rect + * @see: http://www.w3.org/TR/SVG/shapes.html#RectElement + */ + fabric.Rect.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat('x y rx ry width height'.split(' ')); + + /** + * Returns {@link fabric.Rect} instance from an SVG element + * @static + * @memberOf fabric.Rect + * @param {SVGElement} element Element to parse + * @param {Function} callback callback function invoked after parsing + * @param {Object} [options] Options object + */ + fabric.Rect.fromElement = function(element, callback, options) { + if (!element) { + return callback(null); + } + options = options || { }; + + var parsedAttributes = fabric.parseAttributes(element, fabric.Rect.ATTRIBUTE_NAMES); + parsedAttributes.left = parsedAttributes.left || 0; + parsedAttributes.top = parsedAttributes.top || 0; + parsedAttributes.height = parsedAttributes.height || 0; + parsedAttributes.width = parsedAttributes.width || 0; + var rect = new fabric.Rect(extend((options ? fabric.util.object.clone(options) : { }), parsedAttributes)); + rect.visible = rect.visible && rect.width > 0 && rect.height > 0; + callback(rect); + }; + /* _FROM_SVG_END_ */ + + /** + * Returns {@link fabric.Rect} instance from an object representation + * @static + * @memberOf fabric.Rect + * @param {Object} object Object to create an instance from + * @param {Function} [callback] Callback to invoke when an fabric.Rect instance is created + */ + fabric.Rect.fromObject = function(object, callback) { + return fabric.Object._fromObject('Rect', object, callback); + }; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + extend = fabric.util.object.extend, + min = fabric.util.array.min, + max = fabric.util.array.max, + toFixed = fabric.util.toFixed; + + if (fabric.Polyline) { + fabric.warn('fabric.Polyline is already defined'); + return; + } + + /** + * Polyline class + * @class fabric.Polyline + * @extends fabric.Object + * @see {@link fabric.Polyline#initialize} for constructor definition + */ + fabric.Polyline = fabric.util.createClass(fabric.Object, /** @lends fabric.Polyline.prototype */ { + + /** + * Type of an object + * @type String + * @default + */ + type: 'polyline', + + /** + * Points array + * @type Array + * @default + */ + points: null, + + cacheProperties: fabric.Object.prototype.cacheProperties.concat('points'), + + /** + * Constructor + * @param {Array} points Array of points (where each point is an object with x and y) + * @param {Object} [options] Options object + * @return {fabric.Polyline} thisArg + * @example + * var poly = new fabric.Polyline([ + * { x: 10, y: 10 }, + * { x: 50, y: 30 }, + * { x: 40, y: 70 }, + * { x: 60, y: 50 }, + * { x: 100, y: 150 }, + * { x: 40, y: 100 } + * ], { + * stroke: 'red', + * left: 100, + * top: 100 + * }); + */ + initialize: function(points, options) { + options = options || {}; + this.points = points || []; + this.callSuper('initialize', options); + this._setPositionDimensions(options); + }, + + _setPositionDimensions: function(options) { + var calcDim = this._calcDimensions(options), correctLeftTop; + this.width = calcDim.width; + this.height = calcDim.height; + if (!options.fromSVG) { + correctLeftTop = this.translateToGivenOrigin( + { x: calcDim.left - this.strokeWidth / 2, y: calcDim.top - this.strokeWidth / 2 }, + 'left', + 'top', + this.originX, + this.originY + ); + } + if (typeof options.left === 'undefined') { + this.left = options.fromSVG ? calcDim.left : correctLeftTop.x; + } + if (typeof options.top === 'undefined') { + this.top = options.fromSVG ? calcDim.top : correctLeftTop.y; + } + this.pathOffset = { + x: calcDim.left + this.width / 2, + y: calcDim.top + this.height / 2 + }; + }, + + /** + * Calculate the polygon min and max point from points array, + * returning an object with left, top, width, height to measure the + * polygon size + * @return {Object} object.left X coordinate of the polygon leftmost point + * @return {Object} object.top Y coordinate of the polygon topmost point + * @return {Object} object.width distance between X coordinates of the polygon leftmost and rightmost point + * @return {Object} object.height distance between Y coordinates of the polygon topmost and bottommost point + * @private + */ + _calcDimensions: function() { + + var points = this.points, + minX = min(points, 'x') || 0, + minY = min(points, 'y') || 0, + maxX = max(points, 'x') || 0, + maxY = max(points, 'y') || 0, + width = (maxX - minX), + height = (maxY - minY); + + return { + left: minX, + top: minY, + width: width, + height: height + }; + }, + + /** + * Returns object representation of an instance + * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output + * @return {Object} Object representation of an instance + */ + toObject: function(propertiesToInclude) { + return extend(this.callSuper('toObject', propertiesToInclude), { + points: this.points.concat() + }); + }, + + /* _TO_SVG_START_ */ + /** + * Returns svg representation of an instance + * @return {Array} an array of strings with the specific svg representation + * of the instance + */ + _toSVG: function() { + var points = [], diffX = this.pathOffset.x, diffY = this.pathOffset.y, + NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS; + + for (var i = 0, len = this.points.length; i < len; i++) { + points.push( + toFixed(this.points[i].x - diffX, NUM_FRACTION_DIGITS), ',', + toFixed(this.points[i].y - diffY, NUM_FRACTION_DIGITS), ' ' + ); + } + return [ + '<' + this.type + ' ', 'COMMON_PARTS', + 'points="', points.join(''), + '" />\n' + ]; + }, + /* _TO_SVG_END_ */ + + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + commonRender: function(ctx) { + var point, len = this.points.length, + x = this.pathOffset.x, + y = this.pathOffset.y; + + if (!len || isNaN(this.points[len - 1].y)) { + // do not draw if no points or odd points + // NaN comes from parseFloat of a empty string in parser + return false; + } + ctx.beginPath(); + ctx.moveTo(this.points[0].x - x, this.points[0].y - y); + for (var i = 0; i < len; i++) { + point = this.points[i]; + ctx.lineTo(point.x - x, point.y - y); + } + return true; + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _render: function(ctx) { + if (!this.commonRender(ctx)) { + return; + } + this._renderPaintInOrder(ctx); + }, + + /** + * Returns complexity of an instance + * @return {Number} complexity of this instance + */ + complexity: function() { + return this.get('points').length; + } + }); + + /* _FROM_SVG_START_ */ + /** + * List of attribute names to account for when parsing SVG element (used by {@link fabric.Polyline.fromElement}) + * @static + * @memberOf fabric.Polyline + * @see: http://www.w3.org/TR/SVG/shapes.html#PolylineElement + */ + fabric.Polyline.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat(); + + /** + * Returns fabric.Polyline instance from an SVG element + * @static + * @memberOf fabric.Polyline + * @param {SVGElement} element Element to parser + * @param {Function} callback callback function invoked after parsing + * @param {Object} [options] Options object + */ + fabric.Polyline.fromElementGenerator = function(_class) { + return function(element, callback, options) { + if (!element) { + return callback(null); + } + options || (options = { }); + + var points = fabric.parsePointsAttribute(element.getAttribute('points')), + parsedAttributes = fabric.parseAttributes(element, fabric[_class].ATTRIBUTE_NAMES); + parsedAttributes.fromSVG = true; + callback(new fabric[_class](points, extend(parsedAttributes, options))); + }; + }; + + fabric.Polyline.fromElement = fabric.Polyline.fromElementGenerator('Polyline'); + + /* _FROM_SVG_END_ */ + + /** + * Returns fabric.Polyline instance from an object representation + * @static + * @memberOf fabric.Polyline + * @param {Object} object Object to create an instance from + * @param {Function} [callback] Callback to invoke when an fabric.Path instance is created + */ + fabric.Polyline.fromObject = function(object, callback) { + return fabric.Object._fromObject('Polyline', object, callback, 'points'); + }; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }); + + if (fabric.Polygon) { + fabric.warn('fabric.Polygon is already defined'); + return; + } + + /** + * Polygon class + * @class fabric.Polygon + * @extends fabric.Polyline + * @see {@link fabric.Polygon#initialize} for constructor definition + */ + fabric.Polygon = fabric.util.createClass(fabric.Polyline, /** @lends fabric.Polygon.prototype */ { + + /** + * Type of an object + * @type String + * @default + */ + type: 'polygon', + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _render: function(ctx) { + if (!this.commonRender(ctx)) { + return; + } + ctx.closePath(); + this._renderPaintInOrder(ctx); + }, + + }); + + /* _FROM_SVG_START_ */ + /** + * List of attribute names to account for when parsing SVG element (used by `fabric.Polygon.fromElement`) + * @static + * @memberOf fabric.Polygon + * @see: http://www.w3.org/TR/SVG/shapes.html#PolygonElement + */ + fabric.Polygon.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat(); + + /** + * Returns {@link fabric.Polygon} instance from an SVG element + * @static + * @memberOf fabric.Polygon + * @param {SVGElement} element Element to parse + * @param {Function} callback callback function invoked after parsing + * @param {Object} [options] Options object + */ + fabric.Polygon.fromElement = fabric.Polyline.fromElementGenerator('Polygon'); + /* _FROM_SVG_END_ */ + + /** + * Returns fabric.Polygon instance from an object representation + * @static + * @memberOf fabric.Polygon + * @param {Object} object Object to create an instance from + * @param {Function} [callback] Callback to invoke when an fabric.Path instance is created + * @return {void} + */ + fabric.Polygon.fromObject = function(object, callback) { + fabric.Object._fromObject('Polygon', object, callback, 'points'); + }; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + min = fabric.util.array.min, + max = fabric.util.array.max, + extend = fabric.util.object.extend, + _toString = Object.prototype.toString, + toFixed = fabric.util.toFixed; + + if (fabric.Path) { + fabric.warn('fabric.Path is already defined'); + return; + } + + /** + * Path class + * @class fabric.Path + * @extends fabric.Object + * @tutorial {@link http://fabricjs.com/fabric-intro-part-1#path_and_pathgroup} + * @see {@link fabric.Path#initialize} for constructor definition + */ + fabric.Path = fabric.util.createClass(fabric.Object, /** @lends fabric.Path.prototype */ { + + /** + * Type of an object + * @type String + * @default + */ + type: 'path', + + /** + * Array of path points + * @type Array + * @default + */ + path: null, + + cacheProperties: fabric.Object.prototype.cacheProperties.concat('path', 'fillRule'), + + stateProperties: fabric.Object.prototype.stateProperties.concat('path'), + + /** + * Constructor + * @param {Array|String} path Path data (sequence of coordinates and corresponding "command" tokens) + * @param {Object} [options] Options object + * @return {fabric.Path} thisArg + */ + initialize: function(path, options) { + options = options || { }; + this.callSuper('initialize', options); + if (!path) { + path = []; + } + + var fromArray = _toString.call(path) === '[object Array]'; + + this.path = fabric.util.makePathSimpler( + fromArray ? path : fabric.util.parsePath(path) + ); + + if (!this.path) { + return; + } + fabric.Polyline.prototype._setPositionDimensions.call(this, options); + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx context to render path on + */ + _renderPathCommands: function(ctx) { + var current, // current instruction + subpathStartX = 0, + subpathStartY = 0, + x = 0, // current x + y = 0, // current y + controlX = 0, // current control point x + controlY = 0, // current control point y + l = -this.pathOffset.x, + t = -this.pathOffset.y; + + ctx.beginPath(); + + for (var i = 0, len = this.path.length; i < len; ++i) { + + current = this.path[i]; + + switch (current[0]) { // first letter + + case 'L': // lineto, absolute + x = current[1]; + y = current[2]; + ctx.lineTo(x + l, y + t); + break; + + case 'M': // moveTo, absolute + x = current[1]; + y = current[2]; + subpathStartX = x; + subpathStartY = y; + ctx.moveTo(x + l, y + t); + break; + + case 'C': // bezierCurveTo, absolute + x = current[5]; + y = current[6]; + controlX = current[3]; + controlY = current[4]; + ctx.bezierCurveTo( + current[1] + l, + current[2] + t, + controlX + l, + controlY + t, + x + l, + y + t + ); + break; + + case 'Q': // quadraticCurveTo, absolute + ctx.quadraticCurveTo( + current[1] + l, + current[2] + t, + current[3] + l, + current[4] + t + ); + x = current[3]; + y = current[4]; + controlX = current[1]; + controlY = current[2]; + break; + + case 'z': + case 'Z': + x = subpathStartX; + y = subpathStartY; + ctx.closePath(); + break; + } + } + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx context to render path on + */ + _render: function(ctx) { + this._renderPathCommands(ctx); + this._renderPaintInOrder(ctx); + }, + + /** + * Returns string representation of an instance + * @return {String} string representation of an instance + */ + toString: function() { + return '#'; + }, + + /** + * Returns object representation of an instance + * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output + * @return {Object} object representation of an instance + */ + toObject: function(propertiesToInclude) { + return extend(this.callSuper('toObject', propertiesToInclude), { + path: this.path.map(function(item) { return item.slice(); }), + }); + }, + + /** + * Returns dataless object representation of an instance + * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output + * @return {Object} object representation of an instance + */ + toDatalessObject: function(propertiesToInclude) { + var o = this.toObject(['sourcePath'].concat(propertiesToInclude)); + if (o.sourcePath) { + delete o.path; + } + return o; + }, + + /* _TO_SVG_START_ */ + /** + * Returns svg representation of an instance + * @return {Array} an array of strings with the specific svg representation + * of the instance + */ + _toSVG: function() { + var path = fabric.util.joinPath(this.path); + return [ + '\n' + ]; + }, + + _getOffsetTransform: function() { + var digits = fabric.Object.NUM_FRACTION_DIGITS; + return ' translate(' + toFixed(-this.pathOffset.x, digits) + ', ' + + toFixed(-this.pathOffset.y, digits) + ')'; + }, + + /** + * Returns svg clipPath representation of an instance + * @param {Function} [reviver] Method for further parsing of svg representation. + * @return {String} svg representation of an instance + */ + toClipPathSVG: function(reviver) { + var additionalTransform = this._getOffsetTransform(); + return '\t' + this._createBaseClipPathSVGMarkup( + this._toSVG(), { reviver: reviver, additionalTransform: additionalTransform } + ); + }, + + /** + * Returns svg representation of an instance + * @param {Function} [reviver] Method for further parsing of svg representation. + * @return {String} svg representation of an instance + */ + toSVG: function(reviver) { + var additionalTransform = this._getOffsetTransform(); + return this._createBaseSVGMarkup(this._toSVG(), { reviver: reviver, additionalTransform: additionalTransform }); + }, + /* _TO_SVG_END_ */ + + /** + * Returns number representation of an instance complexity + * @return {Number} complexity of this instance + */ + complexity: function() { + return this.path.length; + }, + + /** + * @private + */ + _calcDimensions: function() { + + var aX = [], + aY = [], + current, // current instruction + subpathStartX = 0, + subpathStartY = 0, + x = 0, // current x + y = 0, // current y + bounds; + + for (var i = 0, len = this.path.length; i < len; ++i) { + + current = this.path[i]; + + switch (current[0]) { // first letter + + case 'L': // lineto, absolute + x = current[1]; + y = current[2]; + bounds = []; + break; + + case 'M': // moveTo, absolute + x = current[1]; + y = current[2]; + subpathStartX = x; + subpathStartY = y; + bounds = []; + break; + + case 'C': // bezierCurveTo, absolute + bounds = fabric.util.getBoundsOfCurve(x, y, + current[1], + current[2], + current[3], + current[4], + current[5], + current[6] + ); + x = current[5]; + y = current[6]; + break; + + case 'Q': // quadraticCurveTo, absolute + bounds = fabric.util.getBoundsOfCurve(x, y, + current[1], + current[2], + current[1], + current[2], + current[3], + current[4] + ); + x = current[3]; + y = current[4]; + break; + + case 'z': + case 'Z': + x = subpathStartX; + y = subpathStartY; + break; + } + bounds.forEach(function (point) { + aX.push(point.x); + aY.push(point.y); + }); + aX.push(x); + aY.push(y); + } + + var minX = min(aX) || 0, + minY = min(aY) || 0, + maxX = max(aX) || 0, + maxY = max(aY) || 0, + deltaX = maxX - minX, + deltaY = maxY - minY; + + return { + left: minX, + top: minY, + width: deltaX, + height: deltaY + }; + } + }); + + /** + * Creates an instance of fabric.Path from an object + * @static + * @memberOf fabric.Path + * @param {Object} object + * @param {Function} [callback] Callback to invoke when an fabric.Path instance is created + */ + fabric.Path.fromObject = function(object, callback) { + if (typeof object.sourcePath === 'string') { + var pathUrl = object.sourcePath; + fabric.loadSVGFromURL(pathUrl, function (elements) { + var path = elements[0]; + path.setOptions(object); + callback && callback(path); + }); + } + else { + fabric.Object._fromObject('Path', object, callback, 'path'); + } + }; + + /* _FROM_SVG_START_ */ + /** + * List of attribute names to account for when parsing SVG element (used by `fabric.Path.fromElement`) + * @static + * @memberOf fabric.Path + * @see http://www.w3.org/TR/SVG/paths.html#PathElement + */ + fabric.Path.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat(['d']); + + /** + * Creates an instance of fabric.Path from an SVG element + * @static + * @memberOf fabric.Path + * @param {SVGElement} element to parse + * @param {Function} callback Callback to invoke when an fabric.Path instance is created + * @param {Object} [options] Options object + * @param {Function} [callback] Options callback invoked after parsing is finished + */ + fabric.Path.fromElement = function(element, callback, options) { + var parsedAttributes = fabric.parseAttributes(element, fabric.Path.ATTRIBUTE_NAMES); + parsedAttributes.fromSVG = true; + callback(new fabric.Path(parsedAttributes.d, extend(parsedAttributes, options))); + }; + /* _FROM_SVG_END_ */ + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + min = fabric.util.array.min, + max = fabric.util.array.max; + + if (fabric.Group) { + return; + } + + /** + * Group class + * @class fabric.Group + * @extends fabric.Object + * @mixes fabric.Collection + * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#groups} + * @see {@link fabric.Group#initialize} for constructor definition + */ + fabric.Group = fabric.util.createClass(fabric.Object, fabric.Collection, /** @lends fabric.Group.prototype */ { + + /** + * Type of an object + * @type String + * @default + */ + type: 'group', + + /** + * Width of stroke + * @type Number + * @default + */ + strokeWidth: 0, + + /** + * Indicates if click, mouseover, mouseout events & hoverCursor should also check for subtargets + * @type Boolean + * @default + */ + subTargetCheck: false, + + /** + * Groups are container, do not render anything on theyr own, ence no cache properties + * @type Array + * @default + */ + cacheProperties: [], + + /** + * setOnGroup is a method used for TextBox that is no more used since 2.0.0 The behavior is still + * available setting this boolean to true. + * @type Boolean + * @since 2.0.0 + * @default + */ + useSetOnGroup: false, + + /** + * Constructor + * @param {Object} objects Group objects + * @param {Object} [options] Options object + * @param {Boolean} [isAlreadyGrouped] if true, objects have been grouped already. + * @return {Object} thisArg + */ + initialize: function(objects, options, isAlreadyGrouped) { + options = options || {}; + this._objects = []; + // if objects enclosed in a group have been grouped already, + // we cannot change properties of objects. + // Thus we need to set options to group without objects, + isAlreadyGrouped && this.callSuper('initialize', options); + this._objects = objects || []; + for (var i = this._objects.length; i--; ) { + this._objects[i].group = this; + } + + if (!isAlreadyGrouped) { + var center = options && options.centerPoint; + // we want to set origins before calculating the bounding box. + // so that the topleft can be set with that in mind. + // if specific top and left are passed, are overwritten later + // with the callSuper('initialize', options) + if (options.originX !== undefined) { + this.originX = options.originX; + } + if (options.originY !== undefined) { + this.originY = options.originY; + } + // if coming from svg i do not want to calc bounds. + // i assume width and height are passed along options + center || this._calcBounds(); + this._updateObjectsCoords(center); + delete options.centerPoint; + this.callSuper('initialize', options); + } + else { + this._updateObjectsACoords(); + } + + this.setCoords(); + }, + + /** + * @private + */ + _updateObjectsACoords: function() { + var skipControls = true; + for (var i = this._objects.length; i--; ){ + this._objects[i].setCoords(skipControls); + } + }, + + /** + * @private + * @param {Boolean} [skipCoordsChange] if true, coordinates of objects enclosed in a group do not change + */ + _updateObjectsCoords: function(center) { + var center = center || this.getCenterPoint(); + for (var i = this._objects.length; i--; ){ + this._updateObjectCoords(this._objects[i], center); + } + }, + + /** + * @private + * @param {Object} object + * @param {fabric.Point} center, current center of group. + */ + _updateObjectCoords: function(object, center) { + var objectLeft = object.left, + objectTop = object.top, + skipControls = true; + + object.set({ + left: objectLeft - center.x, + top: objectTop - center.y + }); + object.group = this; + object.setCoords(skipControls); + }, + + /** + * Returns string represenation of a group + * @return {String} + */ + toString: function() { + return '#'; + }, + + /** + * Adds an object to a group; Then recalculates group's dimension, position. + * @param {Object} object + * @return {fabric.Group} thisArg + * @chainable + */ + addWithUpdate: function(object) { + var nested = !!this.group; + this._restoreObjectsState(); + fabric.util.resetObjectTransform(this); + if (object) { + if (nested) { + // if this group is inside another group, we need to pre transform the object + fabric.util.removeTransformFromObject(object, this.group.calcTransformMatrix()); + } + this._objects.push(object); + object.group = this; + object._set('canvas', this.canvas); + } + this._calcBounds(); + this._updateObjectsCoords(); + this.dirty = true; + if (nested) { + this.group.addWithUpdate(); + } + else { + this.setCoords(); + } + return this; + }, + + /** + * Removes an object from a group; Then recalculates group's dimension, position. + * @param {Object} object + * @return {fabric.Group} thisArg + * @chainable + */ + removeWithUpdate: function(object) { + this._restoreObjectsState(); + fabric.util.resetObjectTransform(this); + + this.remove(object); + this._calcBounds(); + this._updateObjectsCoords(); + this.setCoords(); + this.dirty = true; + return this; + }, + + /** + * @private + */ + _onObjectAdded: function(object) { + this.dirty = true; + object.group = this; + object._set('canvas', this.canvas); + }, + + /** + * @private + */ + _onObjectRemoved: function(object) { + this.dirty = true; + delete object.group; + }, + + /** + * @private + */ + _set: function(key, value) { + var i = this._objects.length; + if (this.useSetOnGroup) { + while (i--) { + this._objects[i].setOnGroup(key, value); + } + } + if (key === 'canvas') { + while (i--) { + this._objects[i]._set(key, value); + } + } + fabric.Object.prototype._set.call(this, key, value); + }, + + /** + * Returns object representation of an instance + * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output + * @return {Object} object representation of an instance + */ + toObject: function(propertiesToInclude) { + var _includeDefaultValues = this.includeDefaultValues; + var objsToObject = this._objects + .filter(function (obj) { + return !obj.excludeFromExport; + }) + .map(function (obj) { + var originalDefaults = obj.includeDefaultValues; + obj.includeDefaultValues = _includeDefaultValues; + var _obj = obj.toObject(propertiesToInclude); + obj.includeDefaultValues = originalDefaults; + return _obj; + }); + var obj = fabric.Object.prototype.toObject.call(this, propertiesToInclude); + obj.objects = objsToObject; + return obj; + }, + + /** + * Returns object representation of an instance, in dataless mode. + * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output + * @return {Object} object representation of an instance + */ + toDatalessObject: function(propertiesToInclude) { + var objsToObject, sourcePath = this.sourcePath; + if (sourcePath) { + objsToObject = sourcePath; + } + else { + var _includeDefaultValues = this.includeDefaultValues; + objsToObject = this._objects.map(function(obj) { + var originalDefaults = obj.includeDefaultValues; + obj.includeDefaultValues = _includeDefaultValues; + var _obj = obj.toDatalessObject(propertiesToInclude); + obj.includeDefaultValues = originalDefaults; + return _obj; + }); + } + var obj = fabric.Object.prototype.toDatalessObject.call(this, propertiesToInclude); + obj.objects = objsToObject; + return obj; + }, + + /** + * Renders instance on a given context + * @param {CanvasRenderingContext2D} ctx context to render instance on + */ + render: function(ctx) { + this._transformDone = true; + this.callSuper('render', ctx); + this._transformDone = false; + }, + + /** + * Decide if the object should cache or not. Create its own cache level + * needsItsOwnCache should be used when the object drawing method requires + * a cache step. None of the fabric classes requires it. + * Generally you do not cache objects in groups because the group is already cached. + * @return {Boolean} + */ + shouldCache: function() { + var ownCache = fabric.Object.prototype.shouldCache.call(this); + if (ownCache) { + for (var i = 0, len = this._objects.length; i < len; i++) { + if (this._objects[i].willDrawShadow()) { + this.ownCaching = false; + return false; + } + } + } + return ownCache; + }, + + /** + * Check if this object or a child object will cast a shadow + * @return {Boolean} + */ + willDrawShadow: function() { + if (fabric.Object.prototype.willDrawShadow.call(this)) { + return true; + } + for (var i = 0, len = this._objects.length; i < len; i++) { + if (this._objects[i].willDrawShadow()) { + return true; + } + } + return false; + }, + + /** + * Check if this group or its parent group are caching, recursively up + * @return {Boolean} + */ + isOnACache: function() { + return this.ownCaching || (this.group && this.group.isOnACache()); + }, + + /** + * Execute the drawing operation for an object on a specified context + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + drawObject: function(ctx) { + for (var i = 0, len = this._objects.length; i < len; i++) { + this._objects[i].render(ctx); + } + this._drawClipPath(ctx); + }, + + /** + * Check if cache is dirty + */ + isCacheDirty: function(skipCanvas) { + if (this.callSuper('isCacheDirty', skipCanvas)) { + return true; + } + if (!this.statefullCache) { + return false; + } + for (var i = 0, len = this._objects.length; i < len; i++) { + if (this._objects[i].isCacheDirty(true)) { + if (this._cacheCanvas) { + // if this group has not a cache canvas there is nothing to clean + var x = this.cacheWidth / this.zoomX, y = this.cacheHeight / this.zoomY; + this._cacheContext.clearRect(-x / 2, -y / 2, x, y); + } + return true; + } + } + return false; + }, + + /** + * Restores original state of each of group objects (original state is that which was before group was created). + * if the nested boolean is true, the original state will be restored just for the + * first group and not for all the group chain + * @private + * @param {Boolean} nested tell the function to restore object state up to the parent group and not more + * @return {fabric.Group} thisArg + * @chainable + */ + _restoreObjectsState: function() { + var groupMatrix = this.calcOwnMatrix(); + this._objects.forEach(function(object) { + // instead of using _this = this; + fabric.util.addTransformToObject(object, groupMatrix); + delete object.group; + object.setCoords(); + }); + return this; + }, + + /** + * Realises the transform from this group onto the supplied object + * i.e. it tells you what would happen if the supplied object was in + * the group, and then the group was destroyed. It mutates the supplied + * object. + * Warning: this method is not useful anymore, it has been kept to no break the api. + * is not used in the fabricJS codebase + * this method will be reduced to using the utility. + * @private + * @deprecated + * @param {fabric.Object} object + * @param {Array} parentMatrix parent transformation + * @return {fabric.Object} transformedObject + */ + realizeTransform: function(object, parentMatrix) { + fabric.util.addTransformToObject(object, parentMatrix); + return object; + }, + + /** + * Destroys a group (restoring state of its objects) + * @return {fabric.Group} thisArg + * @chainable + */ + destroy: function() { + // when group is destroyed objects needs to get a repaint to be eventually + // displayed on canvas. + this._objects.forEach(function(object) { + object.set('dirty', true); + }); + return this._restoreObjectsState(); + }, + + /** + * make a group an active selection, remove the group from canvas + * the group has to be on canvas for this to work. + * @return {fabric.ActiveSelection} thisArg + * @chainable + */ + toActiveSelection: function() { + if (!this.canvas) { + return; + } + var objects = this._objects, canvas = this.canvas; + this._objects = []; + var options = this.toObject(); + delete options.objects; + var activeSelection = new fabric.ActiveSelection([]); + activeSelection.set(options); + activeSelection.type = 'activeSelection'; + canvas.remove(this); + objects.forEach(function(object) { + object.group = activeSelection; + object.dirty = true; + canvas.add(object); + }); + activeSelection.canvas = canvas; + activeSelection._objects = objects; + canvas._activeObject = activeSelection; + activeSelection.setCoords(); + return activeSelection; + }, + + /** + * Destroys a group (restoring state of its objects) + * @return {fabric.Group} thisArg + * @chainable + */ + ungroupOnCanvas: function() { + return this._restoreObjectsState(); + }, + + /** + * Sets coordinates of all objects inside group + * @return {fabric.Group} thisArg + * @chainable + */ + setObjectsCoords: function() { + var skipControls = true; + this.forEachObject(function(object) { + object.setCoords(skipControls); + }); + return this; + }, + + /** + * @private + */ + _calcBounds: function(onlyWidthHeight) { + var aX = [], + aY = [], + o, prop, coords, + props = ['tr', 'br', 'bl', 'tl'], + i = 0, iLen = this._objects.length, + j, jLen = props.length; + + for ( ; i < iLen; ++i) { + o = this._objects[i]; + coords = o.calcACoords(); + for (j = 0; j < jLen; j++) { + prop = props[j]; + aX.push(coords[prop].x); + aY.push(coords[prop].y); + } + o.aCoords = coords; + } + + this._getBounds(aX, aY, onlyWidthHeight); + }, + + /** + * @private + */ + _getBounds: function(aX, aY, onlyWidthHeight) { + var minXY = new fabric.Point(min(aX), min(aY)), + maxXY = new fabric.Point(max(aX), max(aY)), + top = minXY.y || 0, left = minXY.x || 0, + width = (maxXY.x - minXY.x) || 0, + height = (maxXY.y - minXY.y) || 0; + this.width = width; + this.height = height; + if (!onlyWidthHeight) { + // the bounding box always finds the topleft most corner. + // whatever is the group origin, we set up here the left/top position. + this.setPositionByOrigin({ x: left, y: top }, 'left', 'top'); + } + }, + + /* _TO_SVG_START_ */ + /** + * Returns svg representation of an instance + * @param {Function} [reviver] Method for further parsing of svg representation. + * @return {String} svg representation of an instance + */ + _toSVG: function(reviver) { + var svgString = ['\n']; + + for (var i = 0, len = this._objects.length; i < len; i++) { + svgString.push('\t\t', this._objects[i].toSVG(reviver)); + } + svgString.push('\n'); + return svgString; + }, + + /** + * Returns styles-string for svg-export, specific version for group + * @return {String} + */ + getSvgStyles: function() { + var opacity = typeof this.opacity !== 'undefined' && this.opacity !== 1 ? + 'opacity: ' + this.opacity + ';' : '', + visibility = this.visible ? '' : ' visibility: hidden;'; + return [ + opacity, + this.getSvgFilter(), + visibility + ].join(''); + }, + + /** + * Returns svg clipPath representation of an instance + * @param {Function} [reviver] Method for further parsing of svg representation. + * @return {String} svg representation of an instance + */ + toClipPathSVG: function(reviver) { + var svgString = []; + + for (var i = 0, len = this._objects.length; i < len; i++) { + svgString.push('\t', this._objects[i].toClipPathSVG(reviver)); + } + + return this._createBaseClipPathSVGMarkup(svgString, { reviver: reviver }); + }, + /* _TO_SVG_END_ */ + }); + + /** + * Returns {@link fabric.Group} instance from an object representation + * @static + * @memberOf fabric.Group + * @param {Object} object Object to create a group from + * @param {Function} [callback] Callback to invoke when an group instance is created + */ + fabric.Group.fromObject = function(object, callback) { + var objects = object.objects, + options = fabric.util.object.clone(object, true); + delete options.objects; + if (typeof objects === 'string') { + // it has to be an url or something went wrong. + fabric.loadSVGFromURL(objects, function (elements) { + var group = fabric.util.groupSVGElements(elements, object, objects); + group.set(options); + callback && callback(group); + }); + return; + } + fabric.util.enlivenObjects(objects, function(enlivenedObjects) { + fabric.util.enlivenObjects([object.clipPath], function(enlivedClipPath) { + var options = fabric.util.object.clone(object, true); + options.clipPath = enlivedClipPath[0]; + delete options.objects; + callback && callback(new fabric.Group(enlivenedObjects, options, true)); + }); + }); + }; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }); + + if (fabric.ActiveSelection) { + return; + } + + /** + * Group class + * @class fabric.ActiveSelection + * @extends fabric.Group + * @tutorial {@link http://fabricjs.com/fabric-intro-part-3#groups} + * @see {@link fabric.ActiveSelection#initialize} for constructor definition + */ + fabric.ActiveSelection = fabric.util.createClass(fabric.Group, /** @lends fabric.ActiveSelection.prototype */ { + + /** + * Type of an object + * @type String + * @default + */ + type: 'activeSelection', + + /** + * Constructor + * @param {Object} objects ActiveSelection objects + * @param {Object} [options] Options object + * @return {Object} thisArg + */ + initialize: function(objects, options) { + options = options || {}; + this._objects = objects || []; + for (var i = this._objects.length; i--; ) { + this._objects[i].group = this; + } + + if (options.originX) { + this.originX = options.originX; + } + if (options.originY) { + this.originY = options.originY; + } + this._calcBounds(); + this._updateObjectsCoords(); + fabric.Object.prototype.initialize.call(this, options); + this.setCoords(); + }, + + /** + * Change te activeSelection to a normal group, + * High level function that automatically adds it to canvas as + * active object. no events fired. + * @since 2.0.0 + * @return {fabric.Group} + */ + toGroup: function() { + var objects = this._objects.concat(); + this._objects = []; + var options = fabric.Object.prototype.toObject.call(this); + var newGroup = new fabric.Group([]); + delete options.type; + newGroup.set(options); + objects.forEach(function(object) { + object.canvas.remove(object); + object.group = newGroup; + }); + newGroup._objects = objects; + if (!this.canvas) { + return newGroup; + } + var canvas = this.canvas; + canvas.add(newGroup); + canvas._activeObject = newGroup; + newGroup.setCoords(); + return newGroup; + }, + + /** + * If returns true, deselection is cancelled. + * @since 2.0.0 + * @return {Boolean} [cancel] + */ + onDeselect: function() { + this.destroy(); + return false; + }, + + /** + * Returns string representation of a group + * @return {String} + */ + toString: function() { + return '#'; + }, + + /** + * Decide if the object should cache or not. Create its own cache level + * objectCaching is a global flag, wins over everything + * needsItsOwnCache should be used when the object drawing method requires + * a cache step. None of the fabric classes requires it. + * Generally you do not cache objects in groups because the group outside is cached. + * @return {Boolean} + */ + shouldCache: function() { + return false; + }, + + /** + * Check if this group or its parent group are caching, recursively up + * @return {Boolean} + */ + isOnACache: function() { + return false; + }, + + /** + * Renders controls and borders for the object + * @param {CanvasRenderingContext2D} ctx Context to render on + * @param {Object} [styleOverride] properties to override the object style + * @param {Object} [childrenOverride] properties to override the children overrides + */ + _renderControls: function(ctx, styleOverride, childrenOverride) { + ctx.save(); + ctx.globalAlpha = this.isMoving ? this.borderOpacityWhenMoving : 1; + this.callSuper('_renderControls', ctx, styleOverride); + childrenOverride = childrenOverride || { }; + if (typeof childrenOverride.hasControls === 'undefined') { + childrenOverride.hasControls = false; + } + childrenOverride.forActiveSelection = true; + for (var i = 0, len = this._objects.length; i < len; i++) { + this._objects[i]._renderControls(ctx, childrenOverride); + } + ctx.restore(); + }, + }); + + /** + * Returns {@link fabric.ActiveSelection} instance from an object representation + * @static + * @memberOf fabric.ActiveSelection + * @param {Object} object Object to create a group from + * @param {Function} [callback] Callback to invoke when an ActiveSelection instance is created + */ + fabric.ActiveSelection.fromObject = function(object, callback) { + fabric.util.enlivenObjects(object.objects, function(enlivenedObjects) { + delete object.objects; + callback && callback(new fabric.ActiveSelection(enlivenedObjects, object, true)); + }); + }; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var extend = fabric.util.object.extend; + + if (!global.fabric) { + global.fabric = { }; + } + + if (global.fabric.Image) { + fabric.warn('fabric.Image is already defined.'); + return; + } + + /** + * Image class + * @class fabric.Image + * @extends fabric.Object + * @tutorial {@link http://fabricjs.com/fabric-intro-part-1#images} + * @see {@link fabric.Image#initialize} for constructor definition + */ + fabric.Image = fabric.util.createClass(fabric.Object, /** @lends fabric.Image.prototype */ { + + /** + * Type of an object + * @type String + * @default + */ + type: 'image', + + /** + * Width of a stroke. + * For image quality a stroke multiple of 2 gives better results. + * @type Number + * @default + */ + strokeWidth: 0, + + /** + * When calling {@link fabric.Image.getSrc}, return value from element src with `element.getAttribute('src')`. + * This allows for relative urls as image src. + * @since 2.7.0 + * @type Boolean + * @default + */ + srcFromAttribute: false, + + /** + * private + * contains last value of scaleX to detect + * if the Image got resized after the last Render + * @type Number + */ + _lastScaleX: 1, + + /** + * private + * contains last value of scaleY to detect + * if the Image got resized after the last Render + * @type Number + */ + _lastScaleY: 1, + + /** + * private + * contains last value of scaling applied by the apply filter chain + * @type Number + */ + _filterScalingX: 1, + + /** + * private + * contains last value of scaling applied by the apply filter chain + * @type Number + */ + _filterScalingY: 1, + + /** + * minimum scale factor under which any resizeFilter is triggered to resize the image + * 0 will disable the automatic resize. 1 will trigger automatically always. + * number bigger than 1 are not implemented yet. + * @type Number + */ + minimumScaleTrigger: 0.5, + + /** + * List of properties to consider when checking if + * state of an object is changed ({@link fabric.Object#hasStateChanged}) + * as well as for history (undo/redo) purposes + * @type Array + */ + stateProperties: fabric.Object.prototype.stateProperties.concat('cropX', 'cropY'), + + /** + * List of properties to consider when checking if cache needs refresh + * Those properties are checked by statefullCache ON ( or lazy mode if we want ) or from single + * calls to Object.set(key, value). If the key is in this list, the object is marked as dirty + * and refreshed at the next render + * @type Array + */ + cacheProperties: fabric.Object.prototype.cacheProperties.concat('cropX', 'cropY'), + + /** + * key used to retrieve the texture representing this image + * @since 2.0.0 + * @type String + * @default + */ + cacheKey: '', + + /** + * Image crop in pixels from original image size. + * @since 2.0.0 + * @type Number + * @default + */ + cropX: 0, + + /** + * Image crop in pixels from original image size. + * @since 2.0.0 + * @type Number + * @default + */ + cropY: 0, + + /** + * Indicates whether this canvas will use image smoothing when painting this image. + * Also influence if the cacheCanvas for this image uses imageSmoothing + * @since 4.0.0-beta.11 + * @type Boolean + * @default + */ + imageSmoothing: true, + + /** + * Constructor + * Image can be initialized with any canvas drawable or a string. + * The string should be a url and will be loaded as an image. + * Canvas and Image element work out of the box, while videos require extra code to work. + * Please check video element events for seeking. + * @param {HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | String} element Image element + * @param {Object} [options] Options object + * @param {function} [callback] callback function to call after eventual filters applied. + * @return {fabric.Image} thisArg + */ + initialize: function(element, options) { + options || (options = { }); + this.filters = []; + this.cacheKey = 'texture' + fabric.Object.__uid++; + this.callSuper('initialize', options); + this._initElement(element, options); + }, + + /** + * Returns image element which this instance if based on + * @return {HTMLImageElement} Image element + */ + getElement: function() { + return this._element || {}; + }, + + /** + * Sets image element for this instance to a specified one. + * If filters defined they are applied to new image. + * You might need to call `canvas.renderAll` and `object.setCoords` after replacing, to render new image and update controls area. + * @param {HTMLImageElement} element + * @param {Object} [options] Options object + * @return {fabric.Image} thisArg + * @chainable + */ + setElement: function(element, options) { + this.removeTexture(this.cacheKey); + this.removeTexture(this.cacheKey + '_filtered'); + this._element = element; + this._originalElement = element; + this._initConfig(options); + if (this.filters.length !== 0) { + this.applyFilters(); + } + // resizeFilters work on the already filtered copy. + // we need to apply resizeFilters AFTER normal filters. + // applyResizeFilters is run more often than normal filters + // and is triggered by user interactions rather than dev code + if (this.resizeFilter) { + this.applyResizeFilters(); + } + return this; + }, + + /** + * Delete a single texture if in webgl mode + */ + removeTexture: function(key) { + var backend = fabric.filterBackend; + if (backend && backend.evictCachesForKey) { + backend.evictCachesForKey(key); + } + }, + + /** + * Delete textures, reference to elements and eventually JSDOM cleanup + */ + dispose: function() { + this.removeTexture(this.cacheKey); + this.removeTexture(this.cacheKey + '_filtered'); + this._cacheContext = undefined; + ['_originalElement', '_element', '_filteredEl', '_cacheCanvas'].forEach((function(element) { + fabric.util.cleanUpJsdomNode(this[element]); + this[element] = undefined; + }).bind(this)); + }, + + /** + * Get the crossOrigin value (of the corresponding image element) + */ + getCrossOrigin: function() { + return this._originalElement && (this._originalElement.crossOrigin || null); + }, + + /** + * Returns original size of an image + * @return {Object} Object with "width" and "height" properties + */ + getOriginalSize: function() { + var element = this.getElement(); + return { + width: element.naturalWidth || element.width, + height: element.naturalHeight || element.height + }; + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _stroke: function(ctx) { + if (!this.stroke || this.strokeWidth === 0) { + return; + } + var w = this.width / 2, h = this.height / 2; + ctx.beginPath(); + ctx.moveTo(-w, -h); + ctx.lineTo(w, -h); + ctx.lineTo(w, h); + ctx.lineTo(-w, h); + ctx.lineTo(-w, -h); + ctx.closePath(); + }, + + /** + * Returns object representation of an instance + * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output + * @return {Object} Object representation of an instance + */ + toObject: function(propertiesToInclude) { + var filters = []; + + this.filters.forEach(function(filterObj) { + if (filterObj) { + filters.push(filterObj.toObject()); + } + }); + var object = extend( + this.callSuper( + 'toObject', + ['cropX', 'cropY'].concat(propertiesToInclude) + ), { + src: this.getSrc(), + crossOrigin: this.getCrossOrigin(), + filters: filters, + }); + if (this.resizeFilter) { + object.resizeFilter = this.resizeFilter.toObject(); + } + return object; + }, + + /** + * Returns true if an image has crop applied, inspecting values of cropX,cropY,width,height. + * @return {Boolean} + */ + hasCrop: function() { + return this.cropX || this.cropY || this.width < this._element.width || this.height < this._element.height; + }, + + /* _TO_SVG_START_ */ + /** + * Returns svg representation of an instance + * @return {Array} an array of strings with the specific svg representation + * of the instance + */ + _toSVG: function() { + var svgString = [], imageMarkup = [], strokeSvg, element = this._element, + x = -this.width / 2, y = -this.height / 2, clipPath = '', imageRendering = ''; + if (!element) { + return []; + } + if (this.hasCrop()) { + var clipPathId = fabric.Object.__uid++; + svgString.push( + '\n', + '\t\n', + '\n' + ); + clipPath = ' clip-path="url(#imageCrop_' + clipPathId + ')" '; + } + if (!this.imageSmoothing) { + imageRendering = '" image-rendering="optimizeSpeed'; + } + imageMarkup.push('\t\n'); + + if (this.stroke || this.strokeDashArray) { + var origFill = this.fill; + this.fill = null; + strokeSvg = [ + '\t\n' + ]; + this.fill = origFill; + } + if (this.paintFirst !== 'fill') { + svgString = svgString.concat(strokeSvg, imageMarkup); + } + else { + svgString = svgString.concat(imageMarkup, strokeSvg); + } + return svgString; + }, + /* _TO_SVG_END_ */ + + /** + * Returns source of an image + * @param {Boolean} filtered indicates if the src is needed for svg + * @return {String} Source of an image + */ + getSrc: function(filtered) { + var element = filtered ? this._element : this._originalElement; + if (element) { + if (element.toDataURL) { + return element.toDataURL(); + } + + if (this.srcFromAttribute) { + return element.getAttribute('src'); + } + else { + return element.src; + } + } + else { + return this.src || ''; + } + }, + + /** + * Sets source of an image + * @param {String} src Source string (URL) + * @param {Function} [callback] Callback is invoked when image has been loaded (and all filters have been applied) + * @param {Object} [options] Options object + * @param {String} [options.crossOrigin] crossOrigin value (one of "", "anonymous", "use-credentials") + * @see https://developer.mozilla.org/en-US/docs/HTML/CORS_settings_attributes + * @return {fabric.Image} thisArg + * @chainable + */ + setSrc: function(src, callback, options) { + fabric.util.loadImage(src, function(img, isError) { + this.setElement(img, options); + this._setWidthHeight(); + callback && callback(this, isError); + }, this, options && options.crossOrigin); + return this; + }, + + /** + * Returns string representation of an instance + * @return {String} String representation of an instance + */ + toString: function() { + return '#'; + }, + + applyResizeFilters: function() { + var filter = this.resizeFilter, + minimumScale = this.minimumScaleTrigger, + objectScale = this.getTotalObjectScaling(), + scaleX = objectScale.scaleX, + scaleY = objectScale.scaleY, + elementToFilter = this._filteredEl || this._originalElement; + if (this.group) { + this.set('dirty', true); + } + if (!filter || (scaleX > minimumScale && scaleY > minimumScale)) { + this._element = elementToFilter; + this._filterScalingX = 1; + this._filterScalingY = 1; + this._lastScaleX = scaleX; + this._lastScaleY = scaleY; + return; + } + if (!fabric.filterBackend) { + fabric.filterBackend = fabric.initFilterBackend(); + } + var canvasEl = fabric.util.createCanvasElement(), + cacheKey = this._filteredEl ? (this.cacheKey + '_filtered') : this.cacheKey, + sourceWidth = elementToFilter.width, sourceHeight = elementToFilter.height; + canvasEl.width = sourceWidth; + canvasEl.height = sourceHeight; + this._element = canvasEl; + this._lastScaleX = filter.scaleX = scaleX; + this._lastScaleY = filter.scaleY = scaleY; + fabric.filterBackend.applyFilters( + [filter], elementToFilter, sourceWidth, sourceHeight, this._element, cacheKey); + this._filterScalingX = canvasEl.width / this._originalElement.width; + this._filterScalingY = canvasEl.height / this._originalElement.height; + }, + + /** + * Applies filters assigned to this image (from "filters" array) or from filter param + * @method applyFilters + * @param {Array} filters to be applied + * @param {Boolean} forResizing specify if the filter operation is a resize operation + * @return {thisArg} return the fabric.Image object + * @chainable + */ + applyFilters: function(filters) { + + filters = filters || this.filters || []; + filters = filters.filter(function(filter) { return filter && !filter.isNeutralState(); }); + this.set('dirty', true); + + // needs to clear out or WEBGL will not resize correctly + this.removeTexture(this.cacheKey + '_filtered'); + + if (filters.length === 0) { + this._element = this._originalElement; + this._filteredEl = null; + this._filterScalingX = 1; + this._filterScalingY = 1; + return this; + } + + var imgElement = this._originalElement, + sourceWidth = imgElement.naturalWidth || imgElement.width, + sourceHeight = imgElement.naturalHeight || imgElement.height; + + if (this._element === this._originalElement) { + // if the element is the same we need to create a new element + var canvasEl = fabric.util.createCanvasElement(); + canvasEl.width = sourceWidth; + canvasEl.height = sourceHeight; + this._element = canvasEl; + this._filteredEl = canvasEl; + } + else { + // clear the existing element to get new filter data + // also dereference the eventual resized _element + this._element = this._filteredEl; + this._filteredEl.getContext('2d').clearRect(0, 0, sourceWidth, sourceHeight); + // we also need to resize again at next renderAll, so remove saved _lastScaleX/Y + this._lastScaleX = 1; + this._lastScaleY = 1; + } + if (!fabric.filterBackend) { + fabric.filterBackend = fabric.initFilterBackend(); + } + fabric.filterBackend.applyFilters( + filters, this._originalElement, sourceWidth, sourceHeight, this._element, this.cacheKey); + if (this._originalElement.width !== this._element.width || + this._originalElement.height !== this._element.height) { + this._filterScalingX = this._element.width / this._originalElement.width; + this._filterScalingY = this._element.height / this._originalElement.height; + } + return this; + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _render: function(ctx) { + fabric.util.setImageSmoothing(ctx, this.imageSmoothing); + if (this.isMoving !== true && this.resizeFilter && this._needsResize()) { + this.applyResizeFilters(); + } + this._stroke(ctx); + this._renderPaintInOrder(ctx); + }, + + /** + * Paint the cached copy of the object on the target context. + * it will set the imageSmoothing for the draw operation + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + drawCacheOnCanvas: function(ctx) { + fabric.util.setImageSmoothing(ctx, this.imageSmoothing); + fabric.Object.prototype.drawCacheOnCanvas.call(this, ctx); + }, + + /** + * Decide if the object should cache or not. Create its own cache level + * needsItsOwnCache should be used when the object drawing method requires + * a cache step. None of the fabric classes requires it. + * Generally you do not cache objects in groups because the group outside is cached. + * This is the special image version where we would like to avoid caching where possible. + * Essentially images do not benefit from caching. They may require caching, and in that + * case we do it. Also caching an image usually ends in a loss of details. + * A full performance audit should be done. + * @return {Boolean} + */ + shouldCache: function() { + return this.needsItsOwnCache(); + }, + + _renderFill: function(ctx) { + var elementToDraw = this._element; + if (!elementToDraw) { + return; + } + var scaleX = this._filterScalingX, scaleY = this._filterScalingY, + w = this.width, h = this.height, min = Math.min, max = Math.max, + // crop values cannot be lesser than 0. + cropX = max(this.cropX, 0), cropY = max(this.cropY, 0), + elWidth = elementToDraw.naturalWidth || elementToDraw.width, + elHeight = elementToDraw.naturalHeight || elementToDraw.height, + sX = cropX * scaleX, + sY = cropY * scaleY, + // the width height cannot exceed element width/height, starting from the crop offset. + sW = min(w * scaleX, elWidth - sX), + sH = min(h * scaleY, elHeight - sY), + x = -w / 2, y = -h / 2, + maxDestW = min(w, elWidth / scaleX - cropX), + maxDestH = min(h, elHeight / scaleY - cropY); + + elementToDraw && ctx.drawImage(elementToDraw, sX, sY, sW, sH, x, y, maxDestW, maxDestH); + }, + + /** + * needed to check if image needs resize + * @private + */ + _needsResize: function() { + var scale = this.getTotalObjectScaling(); + return (scale.scaleX !== this._lastScaleX || scale.scaleY !== this._lastScaleY); + }, + + /** + * @private + */ + _resetWidthHeight: function() { + this.set(this.getOriginalSize()); + }, + + /** + * The Image class's initialization method. This method is automatically + * called by the constructor. + * @private + * @param {HTMLImageElement|String} element The element representing the image + * @param {Object} [options] Options object + */ + _initElement: function(element, options) { + this.setElement(fabric.util.getById(element), options); + fabric.util.addClass(this.getElement(), fabric.Image.CSS_CANVAS); + }, + + /** + * @private + * @param {Object} [options] Options object + */ + _initConfig: function(options) { + options || (options = { }); + this.setOptions(options); + this._setWidthHeight(options); + }, + + /** + * @private + * @param {Array} filters to be initialized + * @param {Function} callback Callback to invoke when all fabric.Image.filters instances are created + */ + _initFilters: function(filters, callback) { + if (filters && filters.length) { + fabric.util.enlivenObjects(filters, function(enlivenedObjects) { + callback && callback(enlivenedObjects); + }, 'fabric.Image.filters'); + } + else { + callback && callback(); + } + }, + + /** + * @private + * Set the width and the height of the image object, using the element or the + * options. + * @param {Object} [options] Object with width/height properties + */ + _setWidthHeight: function(options) { + options || (options = { }); + var el = this.getElement(); + this.width = options.width || el.naturalWidth || el.width || 0; + this.height = options.height || el.naturalHeight || el.height || 0; + }, + + /** + * Calculate offset for center and scale factor for the image in order to respect + * the preserveAspectRatio attribute + * @private + * @return {Object} + */ + parsePreserveAspectRatioAttribute: function() { + var pAR = fabric.util.parsePreserveAspectRatioAttribute(this.preserveAspectRatio || ''), + rWidth = this._element.width, rHeight = this._element.height, + scaleX = 1, scaleY = 1, offsetLeft = 0, offsetTop = 0, cropX = 0, cropY = 0, + offset, pWidth = this.width, pHeight = this.height, parsedAttributes = { width: pWidth, height: pHeight }; + if (pAR && (pAR.alignX !== 'none' || pAR.alignY !== 'none')) { + if (pAR.meetOrSlice === 'meet') { + scaleX = scaleY = fabric.util.findScaleToFit(this._element, parsedAttributes); + offset = (pWidth - rWidth * scaleX) / 2; + if (pAR.alignX === 'Min') { + offsetLeft = -offset; + } + if (pAR.alignX === 'Max') { + offsetLeft = offset; + } + offset = (pHeight - rHeight * scaleY) / 2; + if (pAR.alignY === 'Min') { + offsetTop = -offset; + } + if (pAR.alignY === 'Max') { + offsetTop = offset; + } + } + if (pAR.meetOrSlice === 'slice') { + scaleX = scaleY = fabric.util.findScaleToCover(this._element, parsedAttributes); + offset = rWidth - pWidth / scaleX; + if (pAR.alignX === 'Mid') { + cropX = offset / 2; + } + if (pAR.alignX === 'Max') { + cropX = offset; + } + offset = rHeight - pHeight / scaleY; + if (pAR.alignY === 'Mid') { + cropY = offset / 2; + } + if (pAR.alignY === 'Max') { + cropY = offset; + } + rWidth = pWidth / scaleX; + rHeight = pHeight / scaleY; + } + } + else { + scaleX = pWidth / rWidth; + scaleY = pHeight / rHeight; + } + return { + width: rWidth, + height: rHeight, + scaleX: scaleX, + scaleY: scaleY, + offsetLeft: offsetLeft, + offsetTop: offsetTop, + cropX: cropX, + cropY: cropY + }; + } + }); + + /** + * Default CSS class name for canvas + * @static + * @type String + * @default + */ + fabric.Image.CSS_CANVAS = 'canvas-img'; + + /** + * Alias for getSrc + * @static + */ + fabric.Image.prototype.getSvgSrc = fabric.Image.prototype.getSrc; + + /** + * Creates an instance of fabric.Image from its object representation + * @static + * @param {Object} object Object to create an instance from + * @param {Function} callback Callback to invoke when an image instance is created + */ + fabric.Image.fromObject = function(_object, callback) { + var object = fabric.util.object.clone(_object); + fabric.util.loadImage(object.src, function(img, isError) { + if (isError) { + callback && callback(null, true); + return; + } + fabric.Image.prototype._initFilters.call(object, object.filters, function(filters) { + object.filters = filters || []; + fabric.Image.prototype._initFilters.call(object, [object.resizeFilter], function(resizeFilters) { + object.resizeFilter = resizeFilters[0]; + fabric.util.enlivenObjects([object.clipPath], function(enlivedProps) { + object.clipPath = enlivedProps[0]; + var image = new fabric.Image(img, object); + callback(image, false); + }); + }); + }); + }, null, object.crossOrigin); + }; + + /** + * Creates an instance of fabric.Image from an URL string + * @static + * @param {String} url URL to create an image from + * @param {Function} [callback] Callback to invoke when image is created (newly created image is passed as a first argument). Second argument is a boolean indicating if an error occurred or not. + * @param {Object} [imgOptions] Options object + */ + fabric.Image.fromURL = function(url, callback, imgOptions) { + fabric.util.loadImage(url, function(img, isError) { + callback && callback(new fabric.Image(img, imgOptions), isError); + }, null, imgOptions && imgOptions.crossOrigin); + }; + + /* _FROM_SVG_START_ */ + /** + * List of attribute names to account for when parsing SVG element (used by {@link fabric.Image.fromElement}) + * @static + * @see {@link http://www.w3.org/TR/SVG/struct.html#ImageElement} + */ + fabric.Image.ATTRIBUTE_NAMES = + fabric.SHARED_ATTRIBUTES.concat( + 'x y width height preserveAspectRatio xlink:href crossOrigin image-rendering'.split(' ') + ); + + /** + * Returns {@link fabric.Image} instance from an SVG element + * @static + * @param {SVGElement} element Element to parse + * @param {Object} [options] Options object + * @param {Function} callback Callback to execute when fabric.Image object is created + * @return {fabric.Image} Instance of fabric.Image + */ + fabric.Image.fromElement = function(element, callback, options) { + var parsedAttributes = fabric.parseAttributes(element, fabric.Image.ATTRIBUTE_NAMES); + fabric.Image.fromURL(parsedAttributes['xlink:href'], callback, + extend((options ? fabric.util.object.clone(options) : { }), parsedAttributes)); + }; + /* _FROM_SVG_END_ */ + +})(typeof exports !== 'undefined' ? exports : this); + + +fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ { + + /** + * @private + * @return {Number} angle value + */ + _getAngleValueForStraighten: function() { + var angle = this.angle % 360; + if (angle > 0) { + return Math.round((angle - 1) / 90) * 90; + } + return Math.round(angle / 90) * 90; + }, + + /** + * Straightens an object (rotating it from current angle to one of 0, 90, 180, 270, etc. depending on which is closer) + * @return {fabric.Object} thisArg + * @chainable + */ + straighten: function() { + this.rotate(this._getAngleValueForStraighten()); + return this; + }, + + /** + * Same as {@link fabric.Object.prototype.straighten} but with animation + * @param {Object} callbacks Object with callback functions + * @param {Function} [callbacks.onComplete] Invoked on completion + * @param {Function} [callbacks.onChange] Invoked on every step of animation + * @return {fabric.Object} thisArg + * @chainable + */ + fxStraighten: function(callbacks) { + callbacks = callbacks || { }; + + var empty = function() { }, + onComplete = callbacks.onComplete || empty, + onChange = callbacks.onChange || empty, + _this = this; + + fabric.util.animate({ + startValue: this.get('angle'), + endValue: this._getAngleValueForStraighten(), + duration: this.FX_DURATION, + onChange: function(value) { + _this.rotate(value); + onChange(); + }, + onComplete: function() { + _this.setCoords(); + onComplete(); + }, + }); + + return this; + } +}); + +fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ { + + /** + * Straightens object, then rerenders canvas + * @param {fabric.Object} object Object to straighten + * @return {fabric.Canvas} thisArg + * @chainable + */ + straightenObject: function (object) { + object.straighten(); + this.requestRenderAll(); + return this; + }, + + /** + * Same as {@link fabric.Canvas.prototype.straightenObject}, but animated + * @param {fabric.Object} object Object to straighten + * @return {fabric.Canvas} thisArg + * @chainable + */ + fxStraightenObject: function (object) { + object.fxStraighten({ + onChange: this.requestRenderAllBound + }); + return this; + } +}); + + +(function() { + + 'use strict'; + + /** + * Tests if webgl supports certain precision + * @param {WebGL} Canvas WebGL context to test on + * @param {String} Precision to test can be any of following: 'lowp', 'mediump', 'highp' + * @returns {Boolean} Whether the user's browser WebGL supports given precision. + */ + function testPrecision(gl, precision){ + var fragmentSource = 'precision ' + precision + ' float;\nvoid main(){}'; + var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); + gl.shaderSource(fragmentShader, fragmentSource); + gl.compileShader(fragmentShader); + if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) { + return false; + } + return true; + } + + /** + * Indicate whether this filtering backend is supported by the user's browser. + * @param {Number} tileSize check if the tileSize is supported + * @returns {Boolean} Whether the user's browser supports WebGL. + */ + fabric.isWebglSupported = function(tileSize) { + if (fabric.isLikelyNode) { + return false; + } + tileSize = tileSize || fabric.WebglFilterBackend.prototype.tileSize; + var canvas = document.createElement('canvas'); + var gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl'); + var isSupported = false; + // eslint-disable-next-line + if (gl) { + fabric.maxTextureSize = gl.getParameter(gl.MAX_TEXTURE_SIZE); + isSupported = fabric.maxTextureSize >= tileSize; + var precisions = ['highp', 'mediump', 'lowp']; + for (var i = 0; i < 3; i++){ + if (testPrecision(gl, precisions[i])){ + fabric.webGlPrecision = precisions[i]; + break; + }; + } + } + this.isSupported = isSupported; + return isSupported; + }; + + fabric.WebglFilterBackend = WebglFilterBackend; + + /** + * WebGL filter backend. + */ + function WebglFilterBackend(options) { + if (options && options.tileSize) { + this.tileSize = options.tileSize; + } + this.setupGLContext(this.tileSize, this.tileSize); + this.captureGPUInfo(); + }; + + WebglFilterBackend.prototype = /** @lends fabric.WebglFilterBackend.prototype */ { + + tileSize: 2048, + + /** + * Experimental. This object is a sort of repository of help layers used to avoid + * of recreating them during frequent filtering. If you are previewing a filter with + * a slider you probably do not want to create help layers every filter step. + * in this object there will be appended some canvases, created once, resized sometimes + * cleared never. Clearing is left to the developer. + **/ + resources: { + + }, + + /** + * Setup a WebGL context suitable for filtering, and bind any needed event handlers. + */ + setupGLContext: function(width, height) { + this.dispose(); + this.createWebGLCanvas(width, height); + // eslint-disable-next-line + this.aPosition = new Float32Array([0, 0, 0, 1, 1, 0, 1, 1]); + this.chooseFastestCopyGLTo2DMethod(width, height); + }, + + /** + * Pick a method to copy data from GL context to 2d canvas. In some browsers using + * putImageData is faster than drawImage for that specific operation. + */ + chooseFastestCopyGLTo2DMethod: function(width, height) { + var canMeasurePerf = typeof window.performance !== 'undefined', canUseImageData; + try { + new ImageData(1, 1); + canUseImageData = true; + } + catch (e) { + canUseImageData = false; + } + // eslint-disable-next-line no-undef + var canUseArrayBuffer = typeof ArrayBuffer !== 'undefined'; + // eslint-disable-next-line no-undef + var canUseUint8Clamped = typeof Uint8ClampedArray !== 'undefined'; + + if (!(canMeasurePerf && canUseImageData && canUseArrayBuffer && canUseUint8Clamped)) { + return; + } + + var targetCanvas = fabric.util.createCanvasElement(); + // eslint-disable-next-line no-undef + var imageBuffer = new ArrayBuffer(width * height * 4); + if (fabric.forceGLPutImageData) { + this.imageBuffer = imageBuffer; + this.copyGLTo2D = copyGLTo2DPutImageData; + return; + } + var testContext = { + imageBuffer: imageBuffer, + destinationWidth: width, + destinationHeight: height, + targetCanvas: targetCanvas + }; + var startTime, drawImageTime, putImageDataTime; + targetCanvas.width = width; + targetCanvas.height = height; + + startTime = window.performance.now(); + copyGLTo2DDrawImage.call(testContext, this.gl, testContext); + drawImageTime = window.performance.now() - startTime; + + startTime = window.performance.now(); + copyGLTo2DPutImageData.call(testContext, this.gl, testContext); + putImageDataTime = window.performance.now() - startTime; + + if (drawImageTime > putImageDataTime) { + this.imageBuffer = imageBuffer; + this.copyGLTo2D = copyGLTo2DPutImageData; + } + else { + this.copyGLTo2D = copyGLTo2DDrawImage; + } + }, + + /** + * Create a canvas element and associated WebGL context and attaches them as + * class properties to the GLFilterBackend class. + */ + createWebGLCanvas: function(width, height) { + var canvas = fabric.util.createCanvasElement(); + canvas.width = width; + canvas.height = height; + var glOptions = { + alpha: true, + premultipliedAlpha: false, + depth: false, + stencil: false, + antialias: false + }, + gl = canvas.getContext('webgl', glOptions); + if (!gl) { + gl = canvas.getContext('experimental-webgl', glOptions); + } + if (!gl) { + return; + } + gl.clearColor(0, 0, 0, 0); + // this canvas can fire webglcontextlost and webglcontextrestored + this.canvas = canvas; + this.gl = gl; + }, + + /** + * Attempts to apply the requested filters to the source provided, drawing the filtered output + * to the provided target canvas. + * + * @param {Array} filters The filters to apply. + * @param {HTMLImageElement|HTMLCanvasElement} source The source to be filtered. + * @param {Number} width The width of the source input. + * @param {Number} height The height of the source input. + * @param {HTMLCanvasElement} targetCanvas The destination for filtered output to be drawn. + * @param {String|undefined} cacheKey A key used to cache resources related to the source. If + * omitted, caching will be skipped. + */ + applyFilters: function(filters, source, width, height, targetCanvas, cacheKey) { + var gl = this.gl; + var cachedTexture; + if (cacheKey) { + cachedTexture = this.getCachedTexture(cacheKey, source); + } + var pipelineState = { + originalWidth: source.width || source.originalWidth, + originalHeight: source.height || source.originalHeight, + sourceWidth: width, + sourceHeight: height, + destinationWidth: width, + destinationHeight: height, + context: gl, + sourceTexture: this.createTexture(gl, width, height, !cachedTexture && source), + targetTexture: this.createTexture(gl, width, height), + originalTexture: cachedTexture || + this.createTexture(gl, width, height, !cachedTexture && source), + passes: filters.length, + webgl: true, + aPosition: this.aPosition, + programCache: this.programCache, + pass: 0, + filterBackend: this, + targetCanvas: targetCanvas + }; + var tempFbo = gl.createFramebuffer(); + gl.bindFramebuffer(gl.FRAMEBUFFER, tempFbo); + filters.forEach(function(filter) { filter && filter.applyTo(pipelineState); }); + resizeCanvasIfNeeded(pipelineState); + this.copyGLTo2D(gl, pipelineState); + gl.bindTexture(gl.TEXTURE_2D, null); + gl.deleteTexture(pipelineState.sourceTexture); + gl.deleteTexture(pipelineState.targetTexture); + gl.deleteFramebuffer(tempFbo); + targetCanvas.getContext('2d').setTransform(1, 0, 0, 1, 0, 0); + return pipelineState; + }, + + /** + * Detach event listeners, remove references, and clean up caches. + */ + dispose: function() { + if (this.canvas) { + this.canvas = null; + this.gl = null; + } + this.clearWebGLCaches(); + }, + + /** + * Wipe out WebGL-related caches. + */ + clearWebGLCaches: function() { + this.programCache = {}; + this.textureCache = {}; + }, + + /** + * Create a WebGL texture object. + * + * Accepts specific dimensions to initialize the texture to or a source image. + * + * @param {WebGLRenderingContext} gl The GL context to use for creating the texture. + * @param {Number} width The width to initialize the texture at. + * @param {Number} height The height to initialize the texture. + * @param {HTMLImageElement|HTMLCanvasElement} textureImageSource A source for the texture data. + * @returns {WebGLTexture} + */ + createTexture: function(gl, width, height, textureImageSource) { + var texture = gl.createTexture(); + gl.bindTexture(gl.TEXTURE_2D, texture); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); + gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); + if (textureImageSource) { + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, textureImageSource); + } + else { + gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); + } + return texture; + }, + + /** + * Can be optionally used to get a texture from the cache array + * + * If an existing texture is not found, a new texture is created and cached. + * + * @param {String} uniqueId A cache key to use to find an existing texture. + * @param {HTMLImageElement|HTMLCanvasElement} textureImageSource A source to use to create the + * texture cache entry if one does not already exist. + */ + getCachedTexture: function(uniqueId, textureImageSource) { + if (this.textureCache[uniqueId]) { + return this.textureCache[uniqueId]; + } + else { + var texture = this.createTexture( + this.gl, textureImageSource.width, textureImageSource.height, textureImageSource); + this.textureCache[uniqueId] = texture; + return texture; + } + }, + + /** + * Clear out cached resources related to a source image that has been + * filtered previously. + * + * @param {String} cacheKey The cache key provided when the source image was filtered. + */ + evictCachesForKey: function(cacheKey) { + if (this.textureCache[cacheKey]) { + this.gl.deleteTexture(this.textureCache[cacheKey]); + delete this.textureCache[cacheKey]; + } + }, + + copyGLTo2D: copyGLTo2DDrawImage, + + /** + * Attempt to extract GPU information strings from a WebGL context. + * + * Useful information when debugging or blacklisting specific GPUs. + * + * @returns {Object} A GPU info object with renderer and vendor strings. + */ + captureGPUInfo: function() { + if (this.gpuInfo) { + return this.gpuInfo; + } + var gl = this.gl, gpuInfo = { renderer: '', vendor: '' }; + if (!gl) { + return gpuInfo; + } + var ext = gl.getExtension('WEBGL_debug_renderer_info'); + if (ext) { + var renderer = gl.getParameter(ext.UNMASKED_RENDERER_WEBGL); + var vendor = gl.getParameter(ext.UNMASKED_VENDOR_WEBGL); + if (renderer) { + gpuInfo.renderer = renderer.toLowerCase(); + } + if (vendor) { + gpuInfo.vendor = vendor.toLowerCase(); + } + } + this.gpuInfo = gpuInfo; + return gpuInfo; + }, + }; +})(); + +function resizeCanvasIfNeeded(pipelineState) { + var targetCanvas = pipelineState.targetCanvas, + width = targetCanvas.width, height = targetCanvas.height, + dWidth = pipelineState.destinationWidth, + dHeight = pipelineState.destinationHeight; + + if (width !== dWidth || height !== dHeight) { + targetCanvas.width = dWidth; + targetCanvas.height = dHeight; + } +} + +/** + * Copy an input WebGL canvas on to an output 2D canvas. + * + * The WebGL canvas is assumed to be upside down, with the top-left pixel of the + * desired output image appearing in the bottom-left corner of the WebGL canvas. + * + * @param {WebGLRenderingContext} sourceContext The WebGL context to copy from. + * @param {HTMLCanvasElement} targetCanvas The 2D target canvas to copy on to. + * @param {Object} pipelineState The 2D target canvas to copy on to. + */ +function copyGLTo2DDrawImage(gl, pipelineState) { + var glCanvas = gl.canvas, targetCanvas = pipelineState.targetCanvas, + ctx = targetCanvas.getContext('2d'); + ctx.translate(0, targetCanvas.height); // move it down again + ctx.scale(1, -1); // vertical flip + // where is my image on the big glcanvas? + var sourceY = glCanvas.height - targetCanvas.height; + ctx.drawImage(glCanvas, 0, sourceY, targetCanvas.width, targetCanvas.height, 0, 0, + targetCanvas.width, targetCanvas.height); +} + +/** + * Copy an input WebGL canvas on to an output 2D canvas using 2d canvas' putImageData + * API. Measurably faster than using ctx.drawImage in Firefox (version 54 on OSX Sierra). + * + * @param {WebGLRenderingContext} sourceContext The WebGL context to copy from. + * @param {HTMLCanvasElement} targetCanvas The 2D target canvas to copy on to. + * @param {Object} pipelineState The 2D target canvas to copy on to. + */ +function copyGLTo2DPutImageData(gl, pipelineState) { + var targetCanvas = pipelineState.targetCanvas, ctx = targetCanvas.getContext('2d'), + dWidth = pipelineState.destinationWidth, + dHeight = pipelineState.destinationHeight, + numBytes = dWidth * dHeight * 4; + + // eslint-disable-next-line no-undef + var u8 = new Uint8Array(this.imageBuffer, 0, numBytes); + // eslint-disable-next-line no-undef + var u8Clamped = new Uint8ClampedArray(this.imageBuffer, 0, numBytes); + + gl.readPixels(0, 0, dWidth, dHeight, gl.RGBA, gl.UNSIGNED_BYTE, u8); + var imgData = new ImageData(u8Clamped, dWidth, dHeight); + ctx.putImageData(imgData, 0, 0); +} + + +(function() { + + 'use strict'; + + var noop = function() {}; + + fabric.Canvas2dFilterBackend = Canvas2dFilterBackend; + + /** + * Canvas 2D filter backend. + */ + function Canvas2dFilterBackend() {}; + + Canvas2dFilterBackend.prototype = /** @lends fabric.Canvas2dFilterBackend.prototype */ { + evictCachesForKey: noop, + dispose: noop, + clearWebGLCaches: noop, + + /** + * Experimental. This object is a sort of repository of help layers used to avoid + * of recreating them during frequent filtering. If you are previewing a filter with + * a slider you probably do not want to create help layers every filter step. + * in this object there will be appended some canvases, created once, resized sometimes + * cleared never. Clearing is left to the developer. + **/ + resources: { + + }, + + /** + * Apply a set of filters against a source image and draw the filtered output + * to the provided destination canvas. + * + * @param {EnhancedFilter} filters The filter to apply. + * @param {HTMLImageElement|HTMLCanvasElement} sourceElement The source to be filtered. + * @param {Number} sourceWidth The width of the source input. + * @param {Number} sourceHeight The height of the source input. + * @param {HTMLCanvasElement} targetCanvas The destination for filtered output to be drawn. + */ + applyFilters: function(filters, sourceElement, sourceWidth, sourceHeight, targetCanvas) { + var ctx = targetCanvas.getContext('2d'); + ctx.drawImage(sourceElement, 0, 0, sourceWidth, sourceHeight); + var imageData = ctx.getImageData(0, 0, sourceWidth, sourceHeight); + var originalImageData = ctx.getImageData(0, 0, sourceWidth, sourceHeight); + var pipelineState = { + sourceWidth: sourceWidth, + sourceHeight: sourceHeight, + imageData: imageData, + originalEl: sourceElement, + originalImageData: originalImageData, + canvasEl: targetCanvas, + ctx: ctx, + filterBackend: this, + }; + filters.forEach(function(filter) { filter.applyTo(pipelineState); }); + if (pipelineState.imageData.width !== sourceWidth || pipelineState.imageData.height !== sourceHeight) { + targetCanvas.width = pipelineState.imageData.width; + targetCanvas.height = pipelineState.imageData.height; + } + ctx.putImageData(pipelineState.imageData, 0, 0); + return pipelineState; + }, + + }; +})(); + + +/** + * @namespace fabric.Image.filters + * @memberOf fabric.Image + * @tutorial {@link http://fabricjs.com/fabric-intro-part-2#image_filters} + * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} + */ +fabric.Image = fabric.Image || { }; +fabric.Image.filters = fabric.Image.filters || { }; + +/** + * Root filter class from which all filter classes inherit from + * @class fabric.Image.filters.BaseFilter + * @memberOf fabric.Image.filters + */ +fabric.Image.filters.BaseFilter = fabric.util.createClass(/** @lends fabric.Image.filters.BaseFilter.prototype */ { + + /** + * Filter type + * @param {String} type + * @default + */ + type: 'BaseFilter', + + /** + * Array of attributes to send with buffers. do not modify + * @private + */ + + vertexSource: 'attribute vec2 aPosition;\n' + + 'varying vec2 vTexCoord;\n' + + 'void main() {\n' + + 'vTexCoord = aPosition;\n' + + 'gl_Position = vec4(aPosition * 2.0 - 1.0, 0.0, 1.0);\n' + + '}', + + fragmentSource: 'precision highp float;\n' + + 'varying vec2 vTexCoord;\n' + + 'uniform sampler2D uTexture;\n' + + 'void main() {\n' + + 'gl_FragColor = texture2D(uTexture, vTexCoord);\n' + + '}', + + /** + * Constructor + * @param {Object} [options] Options object + */ + initialize: function(options) { + if (options) { + this.setOptions(options); + } + }, + + /** + * Sets filter's properties from options + * @param {Object} [options] Options object + */ + setOptions: function(options) { + for (var prop in options) { + this[prop] = options[prop]; + } + }, + + /** + * Compile this filter's shader program. + * + * @param {WebGLRenderingContext} gl The GL canvas context to use for shader compilation. + * @param {String} fragmentSource fragmentShader source for compilation + * @param {String} vertexSource vertexShader source for compilation + */ + createProgram: function(gl, fragmentSource, vertexSource) { + fragmentSource = fragmentSource || this.fragmentSource; + vertexSource = vertexSource || this.vertexSource; + if (fabric.webGlPrecision !== 'highp'){ + fragmentSource = fragmentSource.replace( + /precision highp float/g, + 'precision ' + fabric.webGlPrecision + ' float' + ); + } + var vertexShader = gl.createShader(gl.VERTEX_SHADER); + gl.shaderSource(vertexShader, vertexSource); + gl.compileShader(vertexShader); + if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) { + throw new Error( + // eslint-disable-next-line prefer-template + 'Vertex shader compile error for ' + this.type + ': ' + + gl.getShaderInfoLog(vertexShader) + ); + } + + var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER); + gl.shaderSource(fragmentShader, fragmentSource); + gl.compileShader(fragmentShader); + if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) { + throw new Error( + // eslint-disable-next-line prefer-template + 'Fragment shader compile error for ' + this.type + ': ' + + gl.getShaderInfoLog(fragmentShader) + ); + } + + var program = gl.createProgram(); + gl.attachShader(program, vertexShader); + gl.attachShader(program, fragmentShader); + gl.linkProgram(program); + if (!gl.getProgramParameter(program, gl.LINK_STATUS)) { + throw new Error( + // eslint-disable-next-line prefer-template + 'Shader link error for "${this.type}" ' + + gl.getProgramInfoLog(program) + ); + } + + var attributeLocations = this.getAttributeLocations(gl, program); + var uniformLocations = this.getUniformLocations(gl, program) || { }; + uniformLocations.uStepW = gl.getUniformLocation(program, 'uStepW'); + uniformLocations.uStepH = gl.getUniformLocation(program, 'uStepH'); + return { + program: program, + attributeLocations: attributeLocations, + uniformLocations: uniformLocations + }; + }, + + /** + * Return a map of attribute names to WebGLAttributeLocation objects. + * + * @param {WebGLRenderingContext} gl The canvas context used to compile the shader program. + * @param {WebGLShaderProgram} program The shader program from which to take attribute locations. + * @returns {Object} A map of attribute names to attribute locations. + */ + getAttributeLocations: function(gl, program) { + return { + aPosition: gl.getAttribLocation(program, 'aPosition'), + }; + }, + + /** + * Return a map of uniform names to WebGLUniformLocation objects. + * + * Intended to be overridden by subclasses. + * + * @param {WebGLRenderingContext} gl The canvas context used to compile the shader program. + * @param {WebGLShaderProgram} program The shader program from which to take uniform locations. + * @returns {Object} A map of uniform names to uniform locations. + */ + getUniformLocations: function (/* gl, program */) { + // in case i do not need any special uniform i need to return an empty object + return { }; + }, + + /** + * Send attribute data from this filter to its shader program on the GPU. + * + * @param {WebGLRenderingContext} gl The canvas context used to compile the shader program. + * @param {Object} attributeLocations A map of shader attribute names to their locations. + */ + sendAttributeData: function(gl, attributeLocations, aPositionData) { + var attributeLocation = attributeLocations.aPosition; + var buffer = gl.createBuffer(); + gl.bindBuffer(gl.ARRAY_BUFFER, buffer); + gl.enableVertexAttribArray(attributeLocation); + gl.vertexAttribPointer(attributeLocation, 2, gl.FLOAT, false, 0, 0); + gl.bufferData(gl.ARRAY_BUFFER, aPositionData, gl.STATIC_DRAW); + }, + + _setupFrameBuffer: function(options) { + var gl = options.context, width, height; + if (options.passes > 1) { + width = options.destinationWidth; + height = options.destinationHeight; + if (options.sourceWidth !== width || options.sourceHeight !== height) { + gl.deleteTexture(options.targetTexture); + options.targetTexture = options.filterBackend.createTexture(gl, width, height); + } + gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, + options.targetTexture, 0); + } + else { + // draw last filter on canvas and not to framebuffer. + gl.bindFramebuffer(gl.FRAMEBUFFER, null); + gl.finish(); + } + }, + + _swapTextures: function(options) { + options.passes--; + options.pass++; + var temp = options.targetTexture; + options.targetTexture = options.sourceTexture; + options.sourceTexture = temp; + }, + + /** + * Generic isNeutral implementation for one parameter based filters. + * Used only in image applyFilters to discard filters that will not have an effect + * on the image + * Other filters may need their own version ( ColorMatrix, HueRotation, gamma, ComposedFilter ) + * @param {Object} options + **/ + isNeutralState: function(/* options */) { + var main = this.mainParameter, + _class = fabric.Image.filters[this.type].prototype; + if (main) { + if (Array.isArray(_class[main])) { + for (var i = _class[main].length; i--;) { + if (this[main][i] !== _class[main][i]) { + return false; + } + } + return true; + } + else { + return _class[main] === this[main]; + } + } + else { + return false; + } + }, + + /** + * Apply this filter to the input image data provided. + * + * Determines whether to use WebGL or Canvas2D based on the options.webgl flag. + * + * @param {Object} options + * @param {Number} options.passes The number of filters remaining to be executed + * @param {Boolean} options.webgl Whether to use webgl to render the filter. + * @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered. + * @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn. + * @param {WebGLRenderingContext} options.context The GL context used for rendering. + * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. + */ + applyTo: function(options) { + if (options.webgl) { + this._setupFrameBuffer(options); + this.applyToWebGL(options); + this._swapTextures(options); + } + else { + this.applyTo2d(options); + } + }, + + /** + * Retrieves the cached shader. + * @param {Object} options + * @param {WebGLRenderingContext} options.context The GL context used for rendering. + * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. + */ + retrieveShader: function(options) { + if (!options.programCache.hasOwnProperty(this.type)) { + options.programCache[this.type] = this.createProgram(options.context); + } + return options.programCache[this.type]; + }, + + /** + * Apply this filter using webgl. + * + * @param {Object} options + * @param {Number} options.passes The number of filters remaining to be executed + * @param {Boolean} options.webgl Whether to use webgl to render the filter. + * @param {WebGLTexture} options.originalTexture The texture of the original input image. + * @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered. + * @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn. + * @param {WebGLRenderingContext} options.context The GL context used for rendering. + * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. + */ + applyToWebGL: function(options) { + var gl = options.context; + var shader = this.retrieveShader(options); + if (options.pass === 0 && options.originalTexture) { + gl.bindTexture(gl.TEXTURE_2D, options.originalTexture); + } + else { + gl.bindTexture(gl.TEXTURE_2D, options.sourceTexture); + } + gl.useProgram(shader.program); + this.sendAttributeData(gl, shader.attributeLocations, options.aPosition); + + gl.uniform1f(shader.uniformLocations.uStepW, 1 / options.sourceWidth); + gl.uniform1f(shader.uniformLocations.uStepH, 1 / options.sourceHeight); + + this.sendUniformData(gl, shader.uniformLocations); + gl.viewport(0, 0, options.destinationWidth, options.destinationHeight); + gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4); + }, + + bindAdditionalTexture: function(gl, texture, textureUnit) { + gl.activeTexture(textureUnit); + gl.bindTexture(gl.TEXTURE_2D, texture); + // reset active texture to 0 as usual + gl.activeTexture(gl.TEXTURE0); + }, + + unbindAdditionalTexture: function(gl, textureUnit) { + gl.activeTexture(textureUnit); + gl.bindTexture(gl.TEXTURE_2D, null); + gl.activeTexture(gl.TEXTURE0); + }, + + getMainParameter: function() { + return this[this.mainParameter]; + }, + + setMainParameter: function(value) { + this[this.mainParameter] = value; + }, + + /** + * Send uniform data from this filter to its shader program on the GPU. + * + * Intended to be overridden by subclasses. + * + * @param {WebGLRenderingContext} gl The canvas context used to compile the shader program. + * @param {Object} uniformLocations A map of shader uniform names to their locations. + */ + sendUniformData: function(/* gl, uniformLocations */) { + // Intentionally left blank. Override me in subclasses. + }, + + /** + * If needed by a 2d filter, this functions can create an helper canvas to be used + * remember that options.targetCanvas is available for use till end of chain. + */ + createHelpLayer: function(options) { + if (!options.helpLayer) { + var helpLayer = document.createElement('canvas'); + helpLayer.width = options.sourceWidth; + helpLayer.height = options.sourceHeight; + options.helpLayer = helpLayer; + } + }, + + /** + * Returns object representation of an instance + * @return {Object} Object representation of an instance + */ + toObject: function() { + var object = { type: this.type }, mainP = this.mainParameter; + if (mainP) { + object[mainP] = this[mainP]; + } + return object; + }, + + /** + * Returns a JSON representation of an instance + * @return {Object} JSON + */ + toJSON: function() { + // delegate, not alias + return this.toObject(); + } +}); + +fabric.Image.filters.BaseFilter.fromObject = function(object, callback) { + var filter = new fabric.Image.filters[object.type](object); + callback && callback(filter); + return filter; +}; + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + filters = fabric.Image.filters, + createClass = fabric.util.createClass; + + /** + * Color Matrix filter class + * @class fabric.Image.filters.ColorMatrix + * @memberOf fabric.Image.filters + * @extends fabric.Image.filters.BaseFilter + * @see {@link fabric.Image.filters.ColorMatrix#initialize} for constructor definition + * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} + * @see {@Link http://www.webwasp.co.uk/tutorials/219/Color_Matrix_Filter.php} + * @see {@Link http://phoboslab.org/log/2013/11/fast-image-filters-with-webgl} + * @example Kodachrome filter + * var filter = new fabric.Image.filters.ColorMatrix({ + * matrix: [ + 1.1285582396593525, -0.3967382283601348, -0.03992559172921793, 0, 63.72958762196502, + -0.16404339962244616, 1.0835251566291304, -0.05498805115633132, 0, 24.732407896706203, + -0.16786010706155763, -0.5603416277695248, 1.6014850761964943, 0, 35.62982807460946, + 0, 0, 0, 1, 0 + ] + * }); + * object.filters.push(filter); + * object.applyFilters(); + */ + filters.ColorMatrix = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.ColorMatrix.prototype */ { + + /** + * Filter type + * @param {String} type + * @default + */ + type: 'ColorMatrix', + + fragmentSource: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'varying vec2 vTexCoord;\n' + + 'uniform mat4 uColorMatrix;\n' + + 'uniform vec4 uConstants;\n' + + 'void main() {\n' + + 'vec4 color = texture2D(uTexture, vTexCoord);\n' + + 'color *= uColorMatrix;\n' + + 'color += uConstants;\n' + + 'gl_FragColor = color;\n' + + '}', + + /** + * Colormatrix for pixels. + * array of 20 floats. Numbers in positions 4, 9, 14, 19 loose meaning + * outside the -1, 1 range. + * 0.0039215686 is the part of 1 that get translated to 1 in 2d + * @param {Array} matrix array of 20 numbers. + * @default + */ + matrix: [ + 1, 0, 0, 0, 0, + 0, 1, 0, 0, 0, + 0, 0, 1, 0, 0, + 0, 0, 0, 1, 0 + ], + + mainParameter: 'matrix', + + /** + * Lock the colormatrix on the color part, skipping alpha, manly for non webgl scenario + * to save some calculation + */ + colorsOnly: true, + + /** + * Constructor + * @param {Object} [options] Options object + */ + initialize: function(options) { + this.callSuper('initialize', options); + // create a new array instead mutating the prototype with push + this.matrix = this.matrix.slice(0); + }, + + /** + * Apply the ColorMatrix operation to a Uint8Array representing the pixels of an image. + * + * @param {Object} options + * @param {ImageData} options.imageData The Uint8Array to be filtered. + */ + applyTo2d: function(options) { + var imageData = options.imageData, + data = imageData.data, + iLen = data.length, + m = this.matrix, + r, g, b, a, i, colorsOnly = this.colorsOnly; + + for (i = 0; i < iLen; i += 4) { + r = data[i]; + g = data[i + 1]; + b = data[i + 2]; + if (colorsOnly) { + data[i] = r * m[0] + g * m[1] + b * m[2] + m[4] * 255; + data[i + 1] = r * m[5] + g * m[6] + b * m[7] + m[9] * 255; + data[i + 2] = r * m[10] + g * m[11] + b * m[12] + m[14] * 255; + } + else { + a = data[i + 3]; + data[i] = r * m[0] + g * m[1] + b * m[2] + a * m[3] + m[4] * 255; + data[i + 1] = r * m[5] + g * m[6] + b * m[7] + a * m[8] + m[9] * 255; + data[i + 2] = r * m[10] + g * m[11] + b * m[12] + a * m[13] + m[14] * 255; + data[i + 3] = r * m[15] + g * m[16] + b * m[17] + a * m[18] + m[19] * 255; + } + } + }, + + /** + * Return WebGL uniform locations for this filter's shader. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {WebGLShaderProgram} program This filter's compiled shader program. + */ + getUniformLocations: function(gl, program) { + return { + uColorMatrix: gl.getUniformLocation(program, 'uColorMatrix'), + uConstants: gl.getUniformLocation(program, 'uConstants'), + }; + }, + + /** + * Send data from this filter to its shader program's uniforms. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects + */ + sendUniformData: function(gl, uniformLocations) { + var m = this.matrix, + matrix = [ + m[0], m[1], m[2], m[3], + m[5], m[6], m[7], m[8], + m[10], m[11], m[12], m[13], + m[15], m[16], m[17], m[18] + ], + constants = [m[4], m[9], m[14], m[19]]; + gl.uniformMatrix4fv(uniformLocations.uColorMatrix, false, matrix); + gl.uniform4fv(uniformLocations.uConstants, constants); + }, + }); + + /** + * Returns filter instance from an object representation + * @static + * @param {Object} object Object to create an instance from + * @param {function} [callback] function to invoke after filter creation + * @return {fabric.Image.filters.ColorMatrix} Instance of fabric.Image.filters.ColorMatrix + */ + fabric.Image.filters.ColorMatrix.fromObject = fabric.Image.filters.BaseFilter.fromObject; +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + filters = fabric.Image.filters, + createClass = fabric.util.createClass; + + /** + * Brightness filter class + * @class fabric.Image.filters.Brightness + * @memberOf fabric.Image.filters + * @extends fabric.Image.filters.BaseFilter + * @see {@link fabric.Image.filters.Brightness#initialize} for constructor definition + * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} + * @example + * var filter = new fabric.Image.filters.Brightness({ + * brightness: 0.05 + * }); + * object.filters.push(filter); + * object.applyFilters(); + */ + filters.Brightness = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Brightness.prototype */ { + + /** + * Filter type + * @param {String} type + * @default + */ + type: 'Brightness', + + /** + * Fragment source for the brightness program + */ + fragmentSource: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform float uBrightness;\n' + + 'varying vec2 vTexCoord;\n' + + 'void main() {\n' + + 'vec4 color = texture2D(uTexture, vTexCoord);\n' + + 'color.rgb += uBrightness;\n' + + 'gl_FragColor = color;\n' + + '}', + + /** + * Brightness value, from -1 to 1. + * translated to -255 to 255 for 2d + * 0.0039215686 is the part of 1 that get translated to 1 in 2d + * @param {Number} brightness + * @default + */ + brightness: 0, + + /** + * Describe the property that is the filter parameter + * @param {String} m + * @default + */ + mainParameter: 'brightness', + + /** + * Apply the Brightness operation to a Uint8ClampedArray representing the pixels of an image. + * + * @param {Object} options + * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. + */ + applyTo2d: function(options) { + if (this.brightness === 0) { + return; + } + var imageData = options.imageData, + data = imageData.data, i, len = data.length, + brightness = Math.round(this.brightness * 255); + for (i = 0; i < len; i += 4) { + data[i] = data[i] + brightness; + data[i + 1] = data[i + 1] + brightness; + data[i + 2] = data[i + 2] + brightness; + } + }, + + /** + * Return WebGL uniform locations for this filter's shader. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {WebGLShaderProgram} program This filter's compiled shader program. + */ + getUniformLocations: function(gl, program) { + return { + uBrightness: gl.getUniformLocation(program, 'uBrightness'), + }; + }, + + /** + * Send data from this filter to its shader program's uniforms. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects + */ + sendUniformData: function(gl, uniformLocations) { + gl.uniform1f(uniformLocations.uBrightness, this.brightness); + }, + }); + + /** + * Returns filter instance from an object representation + * @static + * @param {Object} object Object to create an instance from + * @param {function} [callback] to be invoked after filter creation + * @return {fabric.Image.filters.Brightness} Instance of fabric.Image.filters.Brightness + */ + fabric.Image.filters.Brightness.fromObject = fabric.Image.filters.BaseFilter.fromObject; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + extend = fabric.util.object.extend, + filters = fabric.Image.filters, + createClass = fabric.util.createClass; + + /** + * Adapted from html5rocks article + * @class fabric.Image.filters.Convolute + * @memberOf fabric.Image.filters + * @extends fabric.Image.filters.BaseFilter + * @see {@link fabric.Image.filters.Convolute#initialize} for constructor definition + * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} + * @example Sharpen filter + * var filter = new fabric.Image.filters.Convolute({ + * matrix: [ 0, -1, 0, + * -1, 5, -1, + * 0, -1, 0 ] + * }); + * object.filters.push(filter); + * object.applyFilters(); + * canvas.renderAll(); + * @example Blur filter + * var filter = new fabric.Image.filters.Convolute({ + * matrix: [ 1/9, 1/9, 1/9, + * 1/9, 1/9, 1/9, + * 1/9, 1/9, 1/9 ] + * }); + * object.filters.push(filter); + * object.applyFilters(); + * canvas.renderAll(); + * @example Emboss filter + * var filter = new fabric.Image.filters.Convolute({ + * matrix: [ 1, 1, 1, + * 1, 0.7, -1, + * -1, -1, -1 ] + * }); + * object.filters.push(filter); + * object.applyFilters(); + * canvas.renderAll(); + * @example Emboss filter with opaqueness + * var filter = new fabric.Image.filters.Convolute({ + * opaque: true, + * matrix: [ 1, 1, 1, + * 1, 0.7, -1, + * -1, -1, -1 ] + * }); + * object.filters.push(filter); + * object.applyFilters(); + * canvas.renderAll(); + */ + filters.Convolute = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Convolute.prototype */ { + + /** + * Filter type + * @param {String} type + * @default + */ + type: 'Convolute', + + /* + * Opaque value (true/false) + */ + opaque: false, + + /* + * matrix for the filter, max 9x9 + */ + matrix: [0, 0, 0, 0, 1, 0, 0, 0, 0], + + /** + * Fragment source for the brightness program + */ + fragmentSource: { + Convolute_3_1: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform float uMatrix[9];\n' + + 'uniform float uStepW;\n' + + 'uniform float uStepH;\n' + + 'varying vec2 vTexCoord;\n' + + 'void main() {\n' + + 'vec4 color = vec4(0, 0, 0, 0);\n' + + 'for (float h = 0.0; h < 3.0; h+=1.0) {\n' + + 'for (float w = 0.0; w < 3.0; w+=1.0) {\n' + + 'vec2 matrixPos = vec2(uStepW * (w - 1), uStepH * (h - 1));\n' + + 'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 3.0 + w)];\n' + + '}\n' + + '}\n' + + 'gl_FragColor = color;\n' + + '}', + Convolute_3_0: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform float uMatrix[9];\n' + + 'uniform float uStepW;\n' + + 'uniform float uStepH;\n' + + 'varying vec2 vTexCoord;\n' + + 'void main() {\n' + + 'vec4 color = vec4(0, 0, 0, 1);\n' + + 'for (float h = 0.0; h < 3.0; h+=1.0) {\n' + + 'for (float w = 0.0; w < 3.0; w+=1.0) {\n' + + 'vec2 matrixPos = vec2(uStepW * (w - 1.0), uStepH * (h - 1.0));\n' + + 'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 3.0 + w)];\n' + + '}\n' + + '}\n' + + 'float alpha = texture2D(uTexture, vTexCoord).a;\n' + + 'gl_FragColor = color;\n' + + 'gl_FragColor.a = alpha;\n' + + '}', + Convolute_5_1: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform float uMatrix[25];\n' + + 'uniform float uStepW;\n' + + 'uniform float uStepH;\n' + + 'varying vec2 vTexCoord;\n' + + 'void main() {\n' + + 'vec4 color = vec4(0, 0, 0, 0);\n' + + 'for (float h = 0.0; h < 5.0; h+=1.0) {\n' + + 'for (float w = 0.0; w < 5.0; w+=1.0) {\n' + + 'vec2 matrixPos = vec2(uStepW * (w - 2.0), uStepH * (h - 2.0));\n' + + 'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 5.0 + w)];\n' + + '}\n' + + '}\n' + + 'gl_FragColor = color;\n' + + '}', + Convolute_5_0: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform float uMatrix[25];\n' + + 'uniform float uStepW;\n' + + 'uniform float uStepH;\n' + + 'varying vec2 vTexCoord;\n' + + 'void main() {\n' + + 'vec4 color = vec4(0, 0, 0, 1);\n' + + 'for (float h = 0.0; h < 5.0; h+=1.0) {\n' + + 'for (float w = 0.0; w < 5.0; w+=1.0) {\n' + + 'vec2 matrixPos = vec2(uStepW * (w - 2.0), uStepH * (h - 2.0));\n' + + 'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 5.0 + w)];\n' + + '}\n' + + '}\n' + + 'float alpha = texture2D(uTexture, vTexCoord).a;\n' + + 'gl_FragColor = color;\n' + + 'gl_FragColor.a = alpha;\n' + + '}', + Convolute_7_1: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform float uMatrix[49];\n' + + 'uniform float uStepW;\n' + + 'uniform float uStepH;\n' + + 'varying vec2 vTexCoord;\n' + + 'void main() {\n' + + 'vec4 color = vec4(0, 0, 0, 0);\n' + + 'for (float h = 0.0; h < 7.0; h+=1.0) {\n' + + 'for (float w = 0.0; w < 7.0; w+=1.0) {\n' + + 'vec2 matrixPos = vec2(uStepW * (w - 3.0), uStepH * (h - 3.0));\n' + + 'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 7.0 + w)];\n' + + '}\n' + + '}\n' + + 'gl_FragColor = color;\n' + + '}', + Convolute_7_0: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform float uMatrix[49];\n' + + 'uniform float uStepW;\n' + + 'uniform float uStepH;\n' + + 'varying vec2 vTexCoord;\n' + + 'void main() {\n' + + 'vec4 color = vec4(0, 0, 0, 1);\n' + + 'for (float h = 0.0; h < 7.0; h+=1.0) {\n' + + 'for (float w = 0.0; w < 7.0; w+=1.0) {\n' + + 'vec2 matrixPos = vec2(uStepW * (w - 3.0), uStepH * (h - 3.0));\n' + + 'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 7.0 + w)];\n' + + '}\n' + + '}\n' + + 'float alpha = texture2D(uTexture, vTexCoord).a;\n' + + 'gl_FragColor = color;\n' + + 'gl_FragColor.a = alpha;\n' + + '}', + Convolute_9_1: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform float uMatrix[81];\n' + + 'uniform float uStepW;\n' + + 'uniform float uStepH;\n' + + 'varying vec2 vTexCoord;\n' + + 'void main() {\n' + + 'vec4 color = vec4(0, 0, 0, 0);\n' + + 'for (float h = 0.0; h < 9.0; h+=1.0) {\n' + + 'for (float w = 0.0; w < 9.0; w+=1.0) {\n' + + 'vec2 matrixPos = vec2(uStepW * (w - 4.0), uStepH * (h - 4.0));\n' + + 'color += texture2D(uTexture, vTexCoord + matrixPos) * uMatrix[int(h * 9.0 + w)];\n' + + '}\n' + + '}\n' + + 'gl_FragColor = color;\n' + + '}', + Convolute_9_0: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform float uMatrix[81];\n' + + 'uniform float uStepW;\n' + + 'uniform float uStepH;\n' + + 'varying vec2 vTexCoord;\n' + + 'void main() {\n' + + 'vec4 color = vec4(0, 0, 0, 1);\n' + + 'for (float h = 0.0; h < 9.0; h+=1.0) {\n' + + 'for (float w = 0.0; w < 9.0; w+=1.0) {\n' + + 'vec2 matrixPos = vec2(uStepW * (w - 4.0), uStepH * (h - 4.0));\n' + + 'color.rgb += texture2D(uTexture, vTexCoord + matrixPos).rgb * uMatrix[int(h * 9.0 + w)];\n' + + '}\n' + + '}\n' + + 'float alpha = texture2D(uTexture, vTexCoord).a;\n' + + 'gl_FragColor = color;\n' + + 'gl_FragColor.a = alpha;\n' + + '}', + }, + + /** + * Constructor + * @memberOf fabric.Image.filters.Convolute.prototype + * @param {Object} [options] Options object + * @param {Boolean} [options.opaque=false] Opaque value (true/false) + * @param {Array} [options.matrix] Filter matrix + */ + + + /** + * Retrieves the cached shader. + * @param {Object} options + * @param {WebGLRenderingContext} options.context The GL context used for rendering. + * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. + */ + retrieveShader: function(options) { + var size = Math.sqrt(this.matrix.length); + var cacheKey = this.type + '_' + size + '_' + (this.opaque ? 1 : 0); + var shaderSource = this.fragmentSource[cacheKey]; + if (!options.programCache.hasOwnProperty(cacheKey)) { + options.programCache[cacheKey] = this.createProgram(options.context, shaderSource); + } + return options.programCache[cacheKey]; + }, + + /** + * Apply the Brightness operation to a Uint8ClampedArray representing the pixels of an image. + * + * @param {Object} options + * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. + */ + applyTo2d: function(options) { + var imageData = options.imageData, + data = imageData.data, + weights = this.matrix, + side = Math.round(Math.sqrt(weights.length)), + halfSide = Math.floor(side / 2), + sw = imageData.width, + sh = imageData.height, + output = options.ctx.createImageData(sw, sh), + dst = output.data, + // go through the destination image pixels + alphaFac = this.opaque ? 1 : 0, + r, g, b, a, dstOff, + scx, scy, srcOff, wt, + x, y, cx, cy; + + for (y = 0; y < sh; y++) { + for (x = 0; x < sw; x++) { + dstOff = (y * sw + x) * 4; + // calculate the weighed sum of the source image pixels that + // fall under the convolution matrix + r = 0; g = 0; b = 0; a = 0; + + for (cy = 0; cy < side; cy++) { + for (cx = 0; cx < side; cx++) { + scy = y + cy - halfSide; + scx = x + cx - halfSide; + + // eslint-disable-next-line max-depth + if (scy < 0 || scy >= sh || scx < 0 || scx >= sw) { + continue; + } + + srcOff = (scy * sw + scx) * 4; + wt = weights[cy * side + cx]; + + r += data[srcOff] * wt; + g += data[srcOff + 1] * wt; + b += data[srcOff + 2] * wt; + // eslint-disable-next-line max-depth + if (!alphaFac) { + a += data[srcOff + 3] * wt; + } + } + } + dst[dstOff] = r; + dst[dstOff + 1] = g; + dst[dstOff + 2] = b; + if (!alphaFac) { + dst[dstOff + 3] = a; + } + else { + dst[dstOff + 3] = data[dstOff + 3]; + } + } + } + options.imageData = output; + }, + + /** + * Return WebGL uniform locations for this filter's shader. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {WebGLShaderProgram} program This filter's compiled shader program. + */ + getUniformLocations: function(gl, program) { + return { + uMatrix: gl.getUniformLocation(program, 'uMatrix'), + uOpaque: gl.getUniformLocation(program, 'uOpaque'), + uHalfSize: gl.getUniformLocation(program, 'uHalfSize'), + uSize: gl.getUniformLocation(program, 'uSize'), + }; + }, + + /** + * Send data from this filter to its shader program's uniforms. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects + */ + sendUniformData: function(gl, uniformLocations) { + gl.uniform1fv(uniformLocations.uMatrix, this.matrix); + }, + + /** + * Returns object representation of an instance + * @return {Object} Object representation of an instance + */ + toObject: function() { + return extend(this.callSuper('toObject'), { + opaque: this.opaque, + matrix: this.matrix + }); + } + }); + + /** + * Returns filter instance from an object representation + * @static + * @param {Object} object Object to create an instance from + * @param {function} [callback] to be invoked after filter creation + * @return {fabric.Image.filters.Convolute} Instance of fabric.Image.filters.Convolute + */ + fabric.Image.filters.Convolute.fromObject = fabric.Image.filters.BaseFilter.fromObject; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + filters = fabric.Image.filters, + createClass = fabric.util.createClass; + + /** + * Grayscale image filter class + * @class fabric.Image.filters.Grayscale + * @memberOf fabric.Image.filters + * @extends fabric.Image.filters.BaseFilter + * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} + * @example + * var filter = new fabric.Image.filters.Grayscale(); + * object.filters.push(filter); + * object.applyFilters(); + */ + filters.Grayscale = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Grayscale.prototype */ { + + /** + * Filter type + * @param {String} type + * @default + */ + type: 'Grayscale', + + fragmentSource: { + average: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'varying vec2 vTexCoord;\n' + + 'void main() {\n' + + 'vec4 color = texture2D(uTexture, vTexCoord);\n' + + 'float average = (color.r + color.b + color.g) / 3.0;\n' + + 'gl_FragColor = vec4(average, average, average, color.a);\n' + + '}', + lightness: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform int uMode;\n' + + 'varying vec2 vTexCoord;\n' + + 'void main() {\n' + + 'vec4 col = texture2D(uTexture, vTexCoord);\n' + + 'float average = (max(max(col.r, col.g),col.b) + min(min(col.r, col.g),col.b)) / 2.0;\n' + + 'gl_FragColor = vec4(average, average, average, col.a);\n' + + '}', + luminosity: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform int uMode;\n' + + 'varying vec2 vTexCoord;\n' + + 'void main() {\n' + + 'vec4 col = texture2D(uTexture, vTexCoord);\n' + + 'float average = 0.21 * col.r + 0.72 * col.g + 0.07 * col.b;\n' + + 'gl_FragColor = vec4(average, average, average, col.a);\n' + + '}', + }, + + + /** + * Grayscale mode, between 'average', 'lightness', 'luminosity' + * @param {String} type + * @default + */ + mode: 'average', + + mainParameter: 'mode', + + /** + * Apply the Grayscale operation to a Uint8Array representing the pixels of an image. + * + * @param {Object} options + * @param {ImageData} options.imageData The Uint8Array to be filtered. + */ + applyTo2d: function(options) { + var imageData = options.imageData, + data = imageData.data, i, + len = data.length, value, + mode = this.mode; + for (i = 0; i < len; i += 4) { + if (mode === 'average') { + value = (data[i] + data[i + 1] + data[i + 2]) / 3; + } + else if (mode === 'lightness') { + value = (Math.min(data[i], data[i + 1], data[i + 2]) + + Math.max(data[i], data[i + 1], data[i + 2])) / 2; + } + else if (mode === 'luminosity') { + value = 0.21 * data[i] + 0.72 * data[i + 1] + 0.07 * data[i + 2]; + } + data[i] = value; + data[i + 1] = value; + data[i + 2] = value; + } + }, + + /** + * Retrieves the cached shader. + * @param {Object} options + * @param {WebGLRenderingContext} options.context The GL context used for rendering. + * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. + */ + retrieveShader: function(options) { + var cacheKey = this.type + '_' + this.mode; + if (!options.programCache.hasOwnProperty(cacheKey)) { + var shaderSource = this.fragmentSource[this.mode]; + options.programCache[cacheKey] = this.createProgram(options.context, shaderSource); + } + return options.programCache[cacheKey]; + }, + + /** + * Return WebGL uniform locations for this filter's shader. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {WebGLShaderProgram} program This filter's compiled shader program. + */ + getUniformLocations: function(gl, program) { + return { + uMode: gl.getUniformLocation(program, 'uMode'), + }; + }, + + /** + * Send data from this filter to its shader program's uniforms. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects + */ + sendUniformData: function(gl, uniformLocations) { + // default average mode. + var mode = 1; + gl.uniform1i(uniformLocations.uMode, mode); + }, + + /** + * Grayscale filter isNeutralState implementation + * The filter is never neutral + * on the image + **/ + isNeutralState: function() { + return false; + }, + }); + + /** + * Returns filter instance from an object representation + * @static + * @param {Object} object Object to create an instance from + * @param {function} [callback] to be invoked after filter creation + * @return {fabric.Image.filters.Grayscale} Instance of fabric.Image.filters.Grayscale + */ + fabric.Image.filters.Grayscale.fromObject = fabric.Image.filters.BaseFilter.fromObject; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + filters = fabric.Image.filters, + createClass = fabric.util.createClass; + + /** + * Invert filter class + * @class fabric.Image.filters.Invert + * @memberOf fabric.Image.filters + * @extends fabric.Image.filters.BaseFilter + * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} + * @example + * var filter = new fabric.Image.filters.Invert(); + * object.filters.push(filter); + * object.applyFilters(canvas.renderAll.bind(canvas)); + */ + filters.Invert = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Invert.prototype */ { + + /** + * Filter type + * @param {String} type + * @default + */ + type: 'Invert', + + fragmentSource: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform int uInvert;\n' + + 'varying vec2 vTexCoord;\n' + + 'void main() {\n' + + 'vec4 color = texture2D(uTexture, vTexCoord);\n' + + 'if (uInvert == 1) {\n' + + 'gl_FragColor = vec4(1.0 - color.r,1.0 -color.g,1.0 -color.b,color.a);\n' + + '} else {\n' + + 'gl_FragColor = color;\n' + + '}\n' + + '}', + + /** + * Filter invert. if false, does nothing + * @param {Boolean} invert + * @default + */ + invert: true, + + mainParameter: 'invert', + + /** + * Apply the Invert operation to a Uint8Array representing the pixels of an image. + * + * @param {Object} options + * @param {ImageData} options.imageData The Uint8Array to be filtered. + */ + applyTo2d: function(options) { + var imageData = options.imageData, + data = imageData.data, i, + len = data.length; + for (i = 0; i < len; i += 4) { + data[i] = 255 - data[i]; + data[i + 1] = 255 - data[i + 1]; + data[i + 2] = 255 - data[i + 2]; + } + }, + + /** + * Invert filter isNeutralState implementation + * Used only in image applyFilters to discard filters that will not have an effect + * on the image + * @param {Object} options + **/ + isNeutralState: function() { + return !this.invert; + }, + + /** + * Return WebGL uniform locations for this filter's shader. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {WebGLShaderProgram} program This filter's compiled shader program. + */ + getUniformLocations: function(gl, program) { + return { + uInvert: gl.getUniformLocation(program, 'uInvert'), + }; + }, + + /** + * Send data from this filter to its shader program's uniforms. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects + */ + sendUniformData: function(gl, uniformLocations) { + gl.uniform1i(uniformLocations.uInvert, this.invert); + }, + }); + + /** + * Returns filter instance from an object representation + * @static + * @param {Object} object Object to create an instance from + * @param {function} [callback] to be invoked after filter creation + * @return {fabric.Image.filters.Invert} Instance of fabric.Image.filters.Invert + */ + fabric.Image.filters.Invert.fromObject = fabric.Image.filters.BaseFilter.fromObject; + + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + extend = fabric.util.object.extend, + filters = fabric.Image.filters, + createClass = fabric.util.createClass; + + /** + * Noise filter class + * @class fabric.Image.filters.Noise + * @memberOf fabric.Image.filters + * @extends fabric.Image.filters.BaseFilter + * @see {@link fabric.Image.filters.Noise#initialize} for constructor definition + * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} + * @example + * var filter = new fabric.Image.filters.Noise({ + * noise: 700 + * }); + * object.filters.push(filter); + * object.applyFilters(); + * canvas.renderAll(); + */ + filters.Noise = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Noise.prototype */ { + + /** + * Filter type + * @param {String} type + * @default + */ + type: 'Noise', + + /** + * Fragment source for the noise program + */ + fragmentSource: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform float uStepH;\n' + + 'uniform float uNoise;\n' + + 'uniform float uSeed;\n' + + 'varying vec2 vTexCoord;\n' + + 'float rand(vec2 co, float seed, float vScale) {\n' + + 'return fract(sin(dot(co.xy * vScale ,vec2(12.9898 , 78.233))) * 43758.5453 * (seed + 0.01) / 2.0);\n' + + '}\n' + + 'void main() {\n' + + 'vec4 color = texture2D(uTexture, vTexCoord);\n' + + 'color.rgb += (0.5 - rand(vTexCoord, uSeed, 0.1 / uStepH)) * uNoise;\n' + + 'gl_FragColor = color;\n' + + '}', + + /** + * Describe the property that is the filter parameter + * @param {String} m + * @default + */ + mainParameter: 'noise', + + /** + * Noise value, from + * @param {Number} noise + * @default + */ + noise: 0, + + /** + * Apply the Brightness operation to a Uint8ClampedArray representing the pixels of an image. + * + * @param {Object} options + * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. + */ + applyTo2d: function(options) { + if (this.noise === 0) { + return; + } + var imageData = options.imageData, + data = imageData.data, i, len = data.length, + noise = this.noise, rand; + + for (i = 0, len = data.length; i < len; i += 4) { + + rand = (0.5 - Math.random()) * noise; + + data[i] += rand; + data[i + 1] += rand; + data[i + 2] += rand; + } + }, + + /** + * Return WebGL uniform locations for this filter's shader. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {WebGLShaderProgram} program This filter's compiled shader program. + */ + getUniformLocations: function(gl, program) { + return { + uNoise: gl.getUniformLocation(program, 'uNoise'), + uSeed: gl.getUniformLocation(program, 'uSeed'), + }; + }, + + /** + * Send data from this filter to its shader program's uniforms. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects + */ + sendUniformData: function(gl, uniformLocations) { + gl.uniform1f(uniformLocations.uNoise, this.noise / 255); + gl.uniform1f(uniformLocations.uSeed, Math.random()); + }, + + /** + * Returns object representation of an instance + * @return {Object} Object representation of an instance + */ + toObject: function() { + return extend(this.callSuper('toObject'), { + noise: this.noise + }); + } + }); + + /** + * Returns filter instance from an object representation + * @static + * @param {Object} object Object to create an instance from + * @param {Function} [callback] to be invoked after filter creation + * @return {fabric.Image.filters.Noise} Instance of fabric.Image.filters.Noise + */ + fabric.Image.filters.Noise.fromObject = fabric.Image.filters.BaseFilter.fromObject; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + filters = fabric.Image.filters, + createClass = fabric.util.createClass; + + /** + * Pixelate filter class + * @class fabric.Image.filters.Pixelate + * @memberOf fabric.Image.filters + * @extends fabric.Image.filters.BaseFilter + * @see {@link fabric.Image.filters.Pixelate#initialize} for constructor definition + * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} + * @example + * var filter = new fabric.Image.filters.Pixelate({ + * blocksize: 8 + * }); + * object.filters.push(filter); + * object.applyFilters(); + */ + filters.Pixelate = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Pixelate.prototype */ { + + /** + * Filter type + * @param {String} type + * @default + */ + type: 'Pixelate', + + blocksize: 4, + + mainParameter: 'blocksize', + + /** + * Fragment source for the Pixelate program + */ + fragmentSource: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform float uBlocksize;\n' + + 'uniform float uStepW;\n' + + 'uniform float uStepH;\n' + + 'varying vec2 vTexCoord;\n' + + 'void main() {\n' + + 'float blockW = uBlocksize * uStepW;\n' + + 'float blockH = uBlocksize * uStepW;\n' + + 'int posX = int(vTexCoord.x / blockW);\n' + + 'int posY = int(vTexCoord.y / blockH);\n' + + 'float fposX = float(posX);\n' + + 'float fposY = float(posY);\n' + + 'vec2 squareCoords = vec2(fposX * blockW, fposY * blockH);\n' + + 'vec4 color = texture2D(uTexture, squareCoords);\n' + + 'gl_FragColor = color;\n' + + '}', + + /** + * Apply the Pixelate operation to a Uint8ClampedArray representing the pixels of an image. + * + * @param {Object} options + * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. + */ + applyTo2d: function(options) { + var imageData = options.imageData, + data = imageData.data, + iLen = imageData.height, + jLen = imageData.width, + index, i, j, r, g, b, a, + _i, _j, _iLen, _jLen; + + for (i = 0; i < iLen; i += this.blocksize) { + for (j = 0; j < jLen; j += this.blocksize) { + + index = (i * 4) * jLen + (j * 4); + + r = data[index]; + g = data[index + 1]; + b = data[index + 2]; + a = data[index + 3]; + + _iLen = Math.min(i + this.blocksize, iLen); + _jLen = Math.min(j + this.blocksize, jLen); + for (_i = i; _i < _iLen; _i++) { + for (_j = j; _j < _jLen; _j++) { + index = (_i * 4) * jLen + (_j * 4); + data[index] = r; + data[index + 1] = g; + data[index + 2] = b; + data[index + 3] = a; + } + } + } + } + }, + + /** + * Indicate when the filter is not gonna apply changes to the image + **/ + isNeutralState: function() { + return this.blocksize === 1; + }, + + /** + * Return WebGL uniform locations for this filter's shader. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {WebGLShaderProgram} program This filter's compiled shader program. + */ + getUniformLocations: function(gl, program) { + return { + uBlocksize: gl.getUniformLocation(program, 'uBlocksize'), + uStepW: gl.getUniformLocation(program, 'uStepW'), + uStepH: gl.getUniformLocation(program, 'uStepH'), + }; + }, + + /** + * Send data from this filter to its shader program's uniforms. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects + */ + sendUniformData: function(gl, uniformLocations) { + gl.uniform1f(uniformLocations.uBlocksize, this.blocksize); + }, + }); + + /** + * Returns filter instance from an object representation + * @static + * @param {Object} object Object to create an instance from + * @param {Function} [callback] to be invoked after filter creation + * @return {fabric.Image.filters.Pixelate} Instance of fabric.Image.filters.Pixelate + */ + fabric.Image.filters.Pixelate.fromObject = fabric.Image.filters.BaseFilter.fromObject; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + extend = fabric.util.object.extend, + filters = fabric.Image.filters, + createClass = fabric.util.createClass; + + /** + * Remove white filter class + * @class fabric.Image.filters.RemoveColor + * @memberOf fabric.Image.filters + * @extends fabric.Image.filters.BaseFilter + * @see {@link fabric.Image.filters.RemoveColor#initialize} for constructor definition + * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} + * @example + * var filter = new fabric.Image.filters.RemoveColor({ + * threshold: 0.2, + * }); + * object.filters.push(filter); + * object.applyFilters(); + * canvas.renderAll(); + */ + filters.RemoveColor = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.RemoveColor.prototype */ { + + /** + * Filter type + * @param {String} type + * @default + */ + type: 'RemoveColor', + + /** + * Color to remove, in any format understood by fabric.Color. + * @param {String} type + * @default + */ + color: '#FFFFFF', + + /** + * Fragment source for the brightness program + */ + fragmentSource: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform vec4 uLow;\n' + + 'uniform vec4 uHigh;\n' + + 'varying vec2 vTexCoord;\n' + + 'void main() {\n' + + 'gl_FragColor = texture2D(uTexture, vTexCoord);\n' + + 'if(all(greaterThan(gl_FragColor.rgb,uLow.rgb)) && all(greaterThan(uHigh.rgb,gl_FragColor.rgb))) {\n' + + 'gl_FragColor.a = 0.0;\n' + + '}\n' + + '}', + + /** + * distance to actual color, as value up or down from each r,g,b + * between 0 and 1 + **/ + distance: 0.02, + + /** + * For color to remove inside distance, use alpha channel for a smoother deletion + * NOT IMPLEMENTED YET + **/ + useAlpha: false, + + /** + * Constructor + * @memberOf fabric.Image.filters.RemoveWhite.prototype + * @param {Object} [options] Options object + * @param {Number} [options.color=#RRGGBB] Threshold value + * @param {Number} [options.distance=10] Distance value + */ + + /** + * Applies filter to canvas element + * @param {Object} canvasEl Canvas element to apply filter to + */ + applyTo2d: function(options) { + var imageData = options.imageData, + data = imageData.data, i, + distance = this.distance * 255, + r, g, b, + source = new fabric.Color(this.color).getSource(), + lowC = [ + source[0] - distance, + source[1] - distance, + source[2] - distance, + ], + highC = [ + source[0] + distance, + source[1] + distance, + source[2] + distance, + ]; + + + for (i = 0; i < data.length; i += 4) { + r = data[i]; + g = data[i + 1]; + b = data[i + 2]; + + if (r > lowC[0] && + g > lowC[1] && + b > lowC[2] && + r < highC[0] && + g < highC[1] && + b < highC[2]) { + data[i + 3] = 0; + } + } + }, + + /** + * Return WebGL uniform locations for this filter's shader. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {WebGLShaderProgram} program This filter's compiled shader program. + */ + getUniformLocations: function(gl, program) { + return { + uLow: gl.getUniformLocation(program, 'uLow'), + uHigh: gl.getUniformLocation(program, 'uHigh'), + }; + }, + + /** + * Send data from this filter to its shader program's uniforms. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects + */ + sendUniformData: function(gl, uniformLocations) { + var source = new fabric.Color(this.color).getSource(), + distance = parseFloat(this.distance), + lowC = [ + 0 + source[0] / 255 - distance, + 0 + source[1] / 255 - distance, + 0 + source[2] / 255 - distance, + 1 + ], + highC = [ + source[0] / 255 + distance, + source[1] / 255 + distance, + source[2] / 255 + distance, + 1 + ]; + gl.uniform4fv(uniformLocations.uLow, lowC); + gl.uniform4fv(uniformLocations.uHigh, highC); + }, + + /** + * Returns object representation of an instance + * @return {Object} Object representation of an instance + */ + toObject: function() { + return extend(this.callSuper('toObject'), { + color: this.color, + distance: this.distance + }); + } + }); + + /** + * Returns filter instance from an object representation + * @static + * @param {Object} object Object to create an instance from + * @param {Function} [callback] to be invoked after filter creation + * @return {fabric.Image.filters.RemoveColor} Instance of fabric.Image.filters.RemoveWhite + */ + fabric.Image.filters.RemoveColor.fromObject = fabric.Image.filters.BaseFilter.fromObject; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + filters = fabric.Image.filters, + createClass = fabric.util.createClass; + + var matrices = { + Brownie: [ + 0.59970,0.34553,-0.27082,0,0.186, + -0.03770,0.86095,0.15059,0,-0.1449, + 0.24113,-0.07441,0.44972,0,-0.02965, + 0,0,0,1,0 + ], + Vintage: [ + 0.62793,0.32021,-0.03965,0,0.03784, + 0.02578,0.64411,0.03259,0,0.02926, + 0.04660,-0.08512,0.52416,0,0.02023, + 0,0,0,1,0 + ], + Kodachrome: [ + 1.12855,-0.39673,-0.03992,0,0.24991, + -0.16404,1.08352,-0.05498,0,0.09698, + -0.16786,-0.56034,1.60148,0,0.13972, + 0,0,0,1,0 + ], + Technicolor: [ + 1.91252,-0.85453,-0.09155,0,0.04624, + -0.30878,1.76589,-0.10601,0,-0.27589, + -0.23110,-0.75018,1.84759,0,0.12137, + 0,0,0,1,0 + ], + Polaroid: [ + 1.438,-0.062,-0.062,0,0, + -0.122,1.378,-0.122,0,0, + -0.016,-0.016,1.483,0,0, + 0,0,0,1,0 + ], + Sepia: [ + 0.393, 0.769, 0.189, 0, 0, + 0.349, 0.686, 0.168, 0, 0, + 0.272, 0.534, 0.131, 0, 0, + 0, 0, 0, 1, 0 + ], + BlackWhite: [ + 1.5, 1.5, 1.5, 0, -1, + 1.5, 1.5, 1.5, 0, -1, + 1.5, 1.5, 1.5, 0, -1, + 0, 0, 0, 1, 0, + ] + }; + + for (var key in matrices) { + filters[key] = createClass(filters.ColorMatrix, /** @lends fabric.Image.filters.Sepia.prototype */ { + + /** + * Filter type + * @param {String} type + * @default + */ + type: key, + + /** + * Colormatrix for the effect + * array of 20 floats. Numbers in positions 4, 9, 14, 19 loose meaning + * outside the -1, 1 range. + * @param {Array} matrix array of 20 numbers. + * @default + */ + matrix: matrices[key], + + /** + * Lock the matrix export for this kind of static, parameter less filters. + */ + mainParameter: false, + /** + * Lock the colormatrix on the color part, skipping alpha + */ + colorsOnly: true, + + }); + fabric.Image.filters[key].fromObject = fabric.Image.filters.BaseFilter.fromObject; + } +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + 'use strict'; + + var fabric = global.fabric, + filters = fabric.Image.filters, + createClass = fabric.util.createClass; + + /** + * Color Blend filter class + * @class fabric.Image.filter.BlendColor + * @memberOf fabric.Image.filters + * @extends fabric.Image.filters.BaseFilter + * @example + * var filter = new fabric.Image.filters.BlendColor({ + * color: '#000', + * mode: 'multiply' + * }); + * + * var filter = new fabric.Image.filters.BlendImage({ + * image: fabricImageObject, + * mode: 'multiply', + * alpha: 0.5 + * }); + * object.filters.push(filter); + * object.applyFilters(); + * canvas.renderAll(); + */ + + filters.BlendColor = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Blend.prototype */ { + type: 'BlendColor', + + /** + * Color to make the blend operation with. default to a reddish color since black or white + * gives always strong result. + **/ + color: '#F95C63', + + /** + * Blend mode for the filter: one of multiply, add, diff, screen, subtract, + * darken, lighten, overlay, exclusion, tint. + **/ + mode: 'multiply', + + /** + * alpha value. represent the strength of the blend color operation. + **/ + alpha: 1, + + /** + * Fragment source for the Multiply program + */ + fragmentSource: { + multiply: 'gl_FragColor.rgb *= uColor.rgb;\n', + screen: 'gl_FragColor.rgb = 1.0 - (1.0 - gl_FragColor.rgb) * (1.0 - uColor.rgb);\n', + add: 'gl_FragColor.rgb += uColor.rgb;\n', + diff: 'gl_FragColor.rgb = abs(gl_FragColor.rgb - uColor.rgb);\n', + subtract: 'gl_FragColor.rgb -= uColor.rgb;\n', + lighten: 'gl_FragColor.rgb = max(gl_FragColor.rgb, uColor.rgb);\n', + darken: 'gl_FragColor.rgb = min(gl_FragColor.rgb, uColor.rgb);\n', + exclusion: 'gl_FragColor.rgb += uColor.rgb - 2.0 * (uColor.rgb * gl_FragColor.rgb);\n', + overlay: 'if (uColor.r < 0.5) {\n' + + 'gl_FragColor.r *= 2.0 * uColor.r;\n' + + '} else {\n' + + 'gl_FragColor.r = 1.0 - 2.0 * (1.0 - gl_FragColor.r) * (1.0 - uColor.r);\n' + + '}\n' + + 'if (uColor.g < 0.5) {\n' + + 'gl_FragColor.g *= 2.0 * uColor.g;\n' + + '} else {\n' + + 'gl_FragColor.g = 1.0 - 2.0 * (1.0 - gl_FragColor.g) * (1.0 - uColor.g);\n' + + '}\n' + + 'if (uColor.b < 0.5) {\n' + + 'gl_FragColor.b *= 2.0 * uColor.b;\n' + + '} else {\n' + + 'gl_FragColor.b = 1.0 - 2.0 * (1.0 - gl_FragColor.b) * (1.0 - uColor.b);\n' + + '}\n', + tint: 'gl_FragColor.rgb *= (1.0 - uColor.a);\n' + + 'gl_FragColor.rgb += uColor.rgb;\n', + }, + + /** + * build the fragment source for the filters, joining the common part with + * the specific one. + * @param {String} mode the mode of the filter, a key of this.fragmentSource + * @return {String} the source to be compiled + * @private + */ + buildSource: function(mode) { + return 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform vec4 uColor;\n' + + 'varying vec2 vTexCoord;\n' + + 'void main() {\n' + + 'vec4 color = texture2D(uTexture, vTexCoord);\n' + + 'gl_FragColor = color;\n' + + 'if (color.a > 0.0) {\n' + + this.fragmentSource[mode] + + '}\n' + + '}'; + }, + + /** + * Retrieves the cached shader. + * @param {Object} options + * @param {WebGLRenderingContext} options.context The GL context used for rendering. + * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. + */ + retrieveShader: function(options) { + var cacheKey = this.type + '_' + this.mode, shaderSource; + if (!options.programCache.hasOwnProperty(cacheKey)) { + shaderSource = this.buildSource(this.mode); + options.programCache[cacheKey] = this.createProgram(options.context, shaderSource); + } + return options.programCache[cacheKey]; + }, + + /** + * Apply the Blend operation to a Uint8ClampedArray representing the pixels of an image. + * + * @param {Object} options + * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. + */ + applyTo2d: function(options) { + var imageData = options.imageData, + data = imageData.data, iLen = data.length, + tr, tg, tb, + r, g, b, + source, alpha1 = 1 - this.alpha; + + source = new fabric.Color(this.color).getSource(); + tr = source[0] * this.alpha; + tg = source[1] * this.alpha; + tb = source[2] * this.alpha; + + for (var i = 0; i < iLen; i += 4) { + + r = data[i]; + g = data[i + 1]; + b = data[i + 2]; + + switch (this.mode) { + case 'multiply': + data[i] = r * tr / 255; + data[i + 1] = g * tg / 255; + data[i + 2] = b * tb / 255; + break; + case 'screen': + data[i] = 255 - (255 - r) * (255 - tr) / 255; + data[i + 1] = 255 - (255 - g) * (255 - tg) / 255; + data[i + 2] = 255 - (255 - b) * (255 - tb) / 255; + break; + case 'add': + data[i] = r + tr; + data[i + 1] = g + tg; + data[i + 2] = b + tb; + break; + case 'diff': + case 'difference': + data[i] = Math.abs(r - tr); + data[i + 1] = Math.abs(g - tg); + data[i + 2] = Math.abs(b - tb); + break; + case 'subtract': + data[i] = r - tr; + data[i + 1] = g - tg; + data[i + 2] = b - tb; + break; + case 'darken': + data[i] = Math.min(r, tr); + data[i + 1] = Math.min(g, tg); + data[i + 2] = Math.min(b, tb); + break; + case 'lighten': + data[i] = Math.max(r, tr); + data[i + 1] = Math.max(g, tg); + data[i + 2] = Math.max(b, tb); + break; + case 'overlay': + data[i] = tr < 128 ? (2 * r * tr / 255) : (255 - 2 * (255 - r) * (255 - tr) / 255); + data[i + 1] = tg < 128 ? (2 * g * tg / 255) : (255 - 2 * (255 - g) * (255 - tg) / 255); + data[i + 2] = tb < 128 ? (2 * b * tb / 255) : (255 - 2 * (255 - b) * (255 - tb) / 255); + break; + case 'exclusion': + data[i] = tr + r - ((2 * tr * r) / 255); + data[i + 1] = tg + g - ((2 * tg * g) / 255); + data[i + 2] = tb + b - ((2 * tb * b) / 255); + break; + case 'tint': + data[i] = tr + r * alpha1; + data[i + 1] = tg + g * alpha1; + data[i + 2] = tb + b * alpha1; + } + } + }, + + /** + * Return WebGL uniform locations for this filter's shader. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {WebGLShaderProgram} program This filter's compiled shader program. + */ + getUniformLocations: function(gl, program) { + return { + uColor: gl.getUniformLocation(program, 'uColor'), + }; + }, + + /** + * Send data from this filter to its shader program's uniforms. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects + */ + sendUniformData: function(gl, uniformLocations) { + var source = new fabric.Color(this.color).getSource(); + source[0] = this.alpha * source[0] / 255; + source[1] = this.alpha * source[1] / 255; + source[2] = this.alpha * source[2] / 255; + source[3] = this.alpha; + gl.uniform4fv(uniformLocations.uColor, source); + }, + + /** + * Returns object representation of an instance + * @return {Object} Object representation of an instance + */ + toObject: function() { + return { + type: this.type, + color: this.color, + mode: this.mode, + alpha: this.alpha + }; + } + }); + + /** + * Returns filter instance from an object representation + * @static + * @param {Object} object Object to create an instance from + * @param {function} [callback] to be invoked after filter creation + * @return {fabric.Image.filters.BlendColor} Instance of fabric.Image.filters.BlendColor + */ + fabric.Image.filters.BlendColor.fromObject = fabric.Image.filters.BaseFilter.fromObject; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + 'use strict'; + + var fabric = global.fabric, + filters = fabric.Image.filters, + createClass = fabric.util.createClass; + + /** + * Image Blend filter class + * @class fabric.Image.filter.BlendImage + * @memberOf fabric.Image.filters + * @extends fabric.Image.filters.BaseFilter + * @example + * var filter = new fabric.Image.filters.BlendColor({ + * color: '#000', + * mode: 'multiply' + * }); + * + * var filter = new fabric.Image.filters.BlendImage({ + * image: fabricImageObject, + * mode: 'multiply', + * alpha: 0.5 + * }); + * object.filters.push(filter); + * object.applyFilters(); + * canvas.renderAll(); + */ + + filters.BlendImage = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.BlendImage.prototype */ { + type: 'BlendImage', + + /** + * Color to make the blend operation with. default to a reddish color since black or white + * gives always strong result. + **/ + image: null, + + /** + * Blend mode for the filter: one of multiply, add, diff, screen, subtract, + * darken, lighten, overlay, exclusion, tint. + **/ + mode: 'multiply', + + /** + * alpha value. represent the strength of the blend image operation. + * not implemented. + **/ + alpha: 1, + + vertexSource: 'attribute vec2 aPosition;\n' + + 'varying vec2 vTexCoord;\n' + + 'varying vec2 vTexCoord2;\n' + + 'uniform mat3 uTransformMatrix;\n' + + 'void main() {\n' + + 'vTexCoord = aPosition;\n' + + 'vTexCoord2 = (uTransformMatrix * vec3(aPosition, 1.0)).xy;\n' + + 'gl_Position = vec4(aPosition * 2.0 - 1.0, 0.0, 1.0);\n' + + '}', + + /** + * Fragment source for the Multiply program + */ + fragmentSource: { + multiply: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform sampler2D uImage;\n' + + 'uniform vec4 uColor;\n' + + 'varying vec2 vTexCoord;\n' + + 'varying vec2 vTexCoord2;\n' + + 'void main() {\n' + + 'vec4 color = texture2D(uTexture, vTexCoord);\n' + + 'vec4 color2 = texture2D(uImage, vTexCoord2);\n' + + 'color.rgba *= color2.rgba;\n' + + 'gl_FragColor = color;\n' + + '}', + mask: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform sampler2D uImage;\n' + + 'uniform vec4 uColor;\n' + + 'varying vec2 vTexCoord;\n' + + 'varying vec2 vTexCoord2;\n' + + 'void main() {\n' + + 'vec4 color = texture2D(uTexture, vTexCoord);\n' + + 'vec4 color2 = texture2D(uImage, vTexCoord2);\n' + + 'color.a = color2.a;\n' + + 'gl_FragColor = color;\n' + + '}', + }, + + /** + * Retrieves the cached shader. + * @param {Object} options + * @param {WebGLRenderingContext} options.context The GL context used for rendering. + * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. + */ + retrieveShader: function(options) { + var cacheKey = this.type + '_' + this.mode; + var shaderSource = this.fragmentSource[this.mode]; + if (!options.programCache.hasOwnProperty(cacheKey)) { + options.programCache[cacheKey] = this.createProgram(options.context, shaderSource); + } + return options.programCache[cacheKey]; + }, + + applyToWebGL: function(options) { + // load texture to blend. + var gl = options.context, + texture = this.createTexture(options.filterBackend, this.image); + this.bindAdditionalTexture(gl, texture, gl.TEXTURE1); + this.callSuper('applyToWebGL', options); + this.unbindAdditionalTexture(gl, gl.TEXTURE1); + }, + + createTexture: function(backend, image) { + return backend.getCachedTexture(image.cacheKey, image._element); + }, + + /** + * Calculate a transformMatrix to adapt the image to blend over + * @param {Object} options + * @param {WebGLRenderingContext} options.context The GL context used for rendering. + * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. + */ + calculateMatrix: function() { + var image = this.image, + width = image._element.width, + height = image._element.height; + return [ + 1 / image.scaleX, 0, 0, + 0, 1 / image.scaleY, 0, + -image.left / width, -image.top / height, 1 + ]; + }, + + /** + * Apply the Blend operation to a Uint8ClampedArray representing the pixels of an image. + * + * @param {Object} options + * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. + */ + applyTo2d: function(options) { + var imageData = options.imageData, + resources = options.filterBackend.resources, + data = imageData.data, iLen = data.length, + width = imageData.width, + height = imageData.height, + tr, tg, tb, ta, + r, g, b, a, + canvas1, context, image = this.image, blendData; + + if (!resources.blendImage) { + resources.blendImage = fabric.util.createCanvasElement(); + } + canvas1 = resources.blendImage; + context = canvas1.getContext('2d'); + if (canvas1.width !== width || canvas1.height !== height) { + canvas1.width = width; + canvas1.height = height; + } + else { + context.clearRect(0, 0, width, height); + } + context.setTransform(image.scaleX, 0, 0, image.scaleY, image.left, image.top); + context.drawImage(image._element, 0, 0, width, height); + blendData = context.getImageData(0, 0, width, height).data; + for (var i = 0; i < iLen; i += 4) { + + r = data[i]; + g = data[i + 1]; + b = data[i + 2]; + a = data[i + 3]; + + tr = blendData[i]; + tg = blendData[i + 1]; + tb = blendData[i + 2]; + ta = blendData[i + 3]; + + switch (this.mode) { + case 'multiply': + data[i] = r * tr / 255; + data[i + 1] = g * tg / 255; + data[i + 2] = b * tb / 255; + data[i + 3] = a * ta / 255; + break; + case 'mask': + data[i + 3] = ta; + break; + } + } + }, + + /** + * Return WebGL uniform locations for this filter's shader. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {WebGLShaderProgram} program This filter's compiled shader program. + */ + getUniformLocations: function(gl, program) { + return { + uTransformMatrix: gl.getUniformLocation(program, 'uTransformMatrix'), + uImage: gl.getUniformLocation(program, 'uImage'), + }; + }, + + /** + * Send data from this filter to its shader program's uniforms. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects + */ + sendUniformData: function(gl, uniformLocations) { + var matrix = this.calculateMatrix(); + gl.uniform1i(uniformLocations.uImage, 1); // texture unit 1. + gl.uniformMatrix3fv(uniformLocations.uTransformMatrix, false, matrix); + }, + + /** + * Returns object representation of an instance + * @return {Object} Object representation of an instance + */ + toObject: function() { + return { + type: this.type, + image: this.image && this.image.toObject(), + mode: this.mode, + alpha: this.alpha + }; + } + }); + + /** + * Returns filter instance from an object representation + * @static + * @param {Object} object Object to create an instance from + * @param {function} callback to be invoked after filter creation + * @return {fabric.Image.filters.BlendImage} Instance of fabric.Image.filters.BlendImage + */ + fabric.Image.filters.BlendImage.fromObject = function(object, callback) { + fabric.Image.fromObject(object.image, function(image) { + var options = fabric.util.object.clone(object); + options.image = image; + callback(new fabric.Image.filters.BlendImage(options)); + }); + }; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), pow = Math.pow, floor = Math.floor, + sqrt = Math.sqrt, abs = Math.abs, round = Math.round, sin = Math.sin, + ceil = Math.ceil, + filters = fabric.Image.filters, + createClass = fabric.util.createClass; + + /** + * Resize image filter class + * @class fabric.Image.filters.Resize + * @memberOf fabric.Image.filters + * @extends fabric.Image.filters.BaseFilter + * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} + * @example + * var filter = new fabric.Image.filters.Resize(); + * object.filters.push(filter); + * object.applyFilters(canvas.renderAll.bind(canvas)); + */ + filters.Resize = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Resize.prototype */ { + + /** + * Filter type + * @param {String} type + * @default + */ + type: 'Resize', + + /** + * Resize type + * for webgl resizeType is just lanczos, for canvas2d can be: + * bilinear, hermite, sliceHack, lanczos. + * @param {String} resizeType + * @default + */ + resizeType: 'hermite', + + /** + * Scale factor for resizing, x axis + * @param {Number} scaleX + * @default + */ + scaleX: 1, + + /** + * Scale factor for resizing, y axis + * @param {Number} scaleY + * @default + */ + scaleY: 1, + + /** + * LanczosLobes parameter for lanczos filter, valid for resizeType lanczos + * @param {Number} lanczosLobes + * @default + */ + lanczosLobes: 3, + + + /** + * Return WebGL uniform locations for this filter's shader. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {WebGLShaderProgram} program This filter's compiled shader program. + */ + getUniformLocations: function(gl, program) { + return { + uDelta: gl.getUniformLocation(program, 'uDelta'), + uTaps: gl.getUniformLocation(program, 'uTaps'), + }; + }, + + /** + * Send data from this filter to its shader program's uniforms. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects + */ + sendUniformData: function(gl, uniformLocations) { + gl.uniform2fv(uniformLocations.uDelta, this.horizontal ? [1 / this.width, 0] : [0, 1 / this.height]); + gl.uniform1fv(uniformLocations.uTaps, this.taps); + }, + + /** + * Retrieves the cached shader. + * @param {Object} options + * @param {WebGLRenderingContext} options.context The GL context used for rendering. + * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. + */ + retrieveShader: function(options) { + var filterWindow = this.getFilterWindow(), cacheKey = this.type + '_' + filterWindow; + if (!options.programCache.hasOwnProperty(cacheKey)) { + var fragmentShader = this.generateShader(filterWindow); + options.programCache[cacheKey] = this.createProgram(options.context, fragmentShader); + } + return options.programCache[cacheKey]; + }, + + getFilterWindow: function() { + var scale = this.tempScale; + return Math.ceil(this.lanczosLobes / scale); + }, + + getTaps: function() { + var lobeFunction = this.lanczosCreate(this.lanczosLobes), scale = this.tempScale, + filterWindow = this.getFilterWindow(), taps = new Array(filterWindow); + for (var i = 1; i <= filterWindow; i++) { + taps[i - 1] = lobeFunction(i * scale); + } + return taps; + }, + + /** + * Generate vertex and shader sources from the necessary steps numbers + * @param {Number} filterWindow + */ + generateShader: function(filterWindow) { + var offsets = new Array(filterWindow), + fragmentShader = this.fragmentSourceTOP, filterWindow; + + for (var i = 1; i <= filterWindow; i++) { + offsets[i - 1] = i + '.0 * uDelta'; + } + + fragmentShader += 'uniform float uTaps[' + filterWindow + '];\n'; + fragmentShader += 'void main() {\n'; + fragmentShader += ' vec4 color = texture2D(uTexture, vTexCoord);\n'; + fragmentShader += ' float sum = 1.0;\n'; + + offsets.forEach(function(offset, i) { + fragmentShader += ' color += texture2D(uTexture, vTexCoord + ' + offset + ') * uTaps[' + i + '];\n'; + fragmentShader += ' color += texture2D(uTexture, vTexCoord - ' + offset + ') * uTaps[' + i + '];\n'; + fragmentShader += ' sum += 2.0 * uTaps[' + i + '];\n'; + }); + fragmentShader += ' gl_FragColor = color / sum;\n'; + fragmentShader += '}'; + return fragmentShader; + }, + + fragmentSourceTOP: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform vec2 uDelta;\n' + + 'varying vec2 vTexCoord;\n', + + /** + * Apply the resize filter to the image + * Determines whether to use WebGL or Canvas2D based on the options.webgl flag. + * + * @param {Object} options + * @param {Number} options.passes The number of filters remaining to be executed + * @param {Boolean} options.webgl Whether to use webgl to render the filter. + * @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered. + * @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn. + * @param {WebGLRenderingContext} options.context The GL context used for rendering. + * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. + */ + applyTo: function(options) { + if (options.webgl) { + options.passes++; + this.width = options.sourceWidth; + this.horizontal = true; + this.dW = Math.round(this.width * this.scaleX); + this.dH = options.sourceHeight; + this.tempScale = this.dW / this.width; + this.taps = this.getTaps(); + options.destinationWidth = this.dW; + this._setupFrameBuffer(options); + this.applyToWebGL(options); + this._swapTextures(options); + options.sourceWidth = options.destinationWidth; + + this.height = options.sourceHeight; + this.horizontal = false; + this.dH = Math.round(this.height * this.scaleY); + this.tempScale = this.dH / this.height; + this.taps = this.getTaps(); + options.destinationHeight = this.dH; + this._setupFrameBuffer(options); + this.applyToWebGL(options); + this._swapTextures(options); + options.sourceHeight = options.destinationHeight; + } + else { + this.applyTo2d(options); + } + }, + + isNeutralState: function() { + return this.scaleX === 1 && this.scaleY === 1; + }, + + lanczosCreate: function(lobes) { + return function(x) { + if (x >= lobes || x <= -lobes) { + return 0.0; + } + if (x < 1.19209290E-07 && x > -1.19209290E-07) { + return 1.0; + } + x *= Math.PI; + var xx = x / lobes; + return (sin(x) / x) * sin(xx) / xx; + }; + }, + + /** + * Applies filter to canvas element + * @memberOf fabric.Image.filters.Resize.prototype + * @param {Object} canvasEl Canvas element to apply filter to + * @param {Number} scaleX + * @param {Number} scaleY + */ + applyTo2d: function(options) { + var imageData = options.imageData, + scaleX = this.scaleX, + scaleY = this.scaleY; + + this.rcpScaleX = 1 / scaleX; + this.rcpScaleY = 1 / scaleY; + + var oW = imageData.width, oH = imageData.height, + dW = round(oW * scaleX), dH = round(oH * scaleY), + newData; + + if (this.resizeType === 'sliceHack') { + newData = this.sliceByTwo(options, oW, oH, dW, dH); + } + else if (this.resizeType === 'hermite') { + newData = this.hermiteFastResize(options, oW, oH, dW, dH); + } + else if (this.resizeType === 'bilinear') { + newData = this.bilinearFiltering(options, oW, oH, dW, dH); + } + else if (this.resizeType === 'lanczos') { + newData = this.lanczosResize(options, oW, oH, dW, dH); + } + options.imageData = newData; + }, + + /** + * Filter sliceByTwo + * @param {Object} canvasEl Canvas element to apply filter to + * @param {Number} oW Original Width + * @param {Number} oH Original Height + * @param {Number} dW Destination Width + * @param {Number} dH Destination Height + * @returns {ImageData} + */ + sliceByTwo: function(options, oW, oH, dW, dH) { + var imageData = options.imageData, + mult = 0.5, doneW = false, doneH = false, stepW = oW * mult, + stepH = oH * mult, resources = fabric.filterBackend.resources, + tmpCanvas, ctx, sX = 0, sY = 0, dX = oW, dY = 0; + if (!resources.sliceByTwo) { + resources.sliceByTwo = document.createElement('canvas'); + } + tmpCanvas = resources.sliceByTwo; + if (tmpCanvas.width < oW * 1.5 || tmpCanvas.height < oH) { + tmpCanvas.width = oW * 1.5; + tmpCanvas.height = oH; + } + ctx = tmpCanvas.getContext('2d'); + ctx.clearRect(0, 0, oW * 1.5, oH); + ctx.putImageData(imageData, 0, 0); + + dW = floor(dW); + dH = floor(dH); + + while (!doneW || !doneH) { + oW = stepW; + oH = stepH; + if (dW < floor(stepW * mult)) { + stepW = floor(stepW * mult); + } + else { + stepW = dW; + doneW = true; + } + if (dH < floor(stepH * mult)) { + stepH = floor(stepH * mult); + } + else { + stepH = dH; + doneH = true; + } + ctx.drawImage(tmpCanvas, sX, sY, oW, oH, dX, dY, stepW, stepH); + sX = dX; + sY = dY; + dY += stepH; + } + return ctx.getImageData(sX, sY, dW, dH); + }, + + /** + * Filter lanczosResize + * @param {Object} canvasEl Canvas element to apply filter to + * @param {Number} oW Original Width + * @param {Number} oH Original Height + * @param {Number} dW Destination Width + * @param {Number} dH Destination Height + * @returns {ImageData} + */ + lanczosResize: function(options, oW, oH, dW, dH) { + + function process(u) { + var v, i, weight, idx, a, red, green, + blue, alpha, fX, fY; + center.x = (u + 0.5) * ratioX; + icenter.x = floor(center.x); + for (v = 0; v < dH; v++) { + center.y = (v + 0.5) * ratioY; + icenter.y = floor(center.y); + a = 0; red = 0; green = 0; blue = 0; alpha = 0; + for (i = icenter.x - range2X; i <= icenter.x + range2X; i++) { + if (i < 0 || i >= oW) { + continue; + } + fX = floor(1000 * abs(i - center.x)); + if (!cacheLanc[fX]) { + cacheLanc[fX] = { }; + } + for (var j = icenter.y - range2Y; j <= icenter.y + range2Y; j++) { + if (j < 0 || j >= oH) { + continue; + } + fY = floor(1000 * abs(j - center.y)); + if (!cacheLanc[fX][fY]) { + cacheLanc[fX][fY] = lanczos(sqrt(pow(fX * rcpRatioX, 2) + pow(fY * rcpRatioY, 2)) / 1000); + } + weight = cacheLanc[fX][fY]; + if (weight > 0) { + idx = (j * oW + i) * 4; + a += weight; + red += weight * srcData[idx]; + green += weight * srcData[idx + 1]; + blue += weight * srcData[idx + 2]; + alpha += weight * srcData[idx + 3]; + } + } + } + idx = (v * dW + u) * 4; + destData[idx] = red / a; + destData[idx + 1] = green / a; + destData[idx + 2] = blue / a; + destData[idx + 3] = alpha / a; + } + + if (++u < dW) { + return process(u); + } + else { + return destImg; + } + } + + var srcData = options.imageData.data, + destImg = options.ctx.createImageData(dW, dH), + destData = destImg.data, + lanczos = this.lanczosCreate(this.lanczosLobes), + ratioX = this.rcpScaleX, ratioY = this.rcpScaleY, + rcpRatioX = 2 / this.rcpScaleX, rcpRatioY = 2 / this.rcpScaleY, + range2X = ceil(ratioX * this.lanczosLobes / 2), + range2Y = ceil(ratioY * this.lanczosLobes / 2), + cacheLanc = { }, center = { }, icenter = { }; + + return process(0); + }, + + /** + * bilinearFiltering + * @param {Object} canvasEl Canvas element to apply filter to + * @param {Number} oW Original Width + * @param {Number} oH Original Height + * @param {Number} dW Destination Width + * @param {Number} dH Destination Height + * @returns {ImageData} + */ + bilinearFiltering: function(options, oW, oH, dW, dH) { + var a, b, c, d, x, y, i, j, xDiff, yDiff, chnl, + color, offset = 0, origPix, ratioX = this.rcpScaleX, + ratioY = this.rcpScaleY, + w4 = 4 * (oW - 1), img = options.imageData, + pixels = img.data, destImage = options.ctx.createImageData(dW, dH), + destPixels = destImage.data; + for (i = 0; i < dH; i++) { + for (j = 0; j < dW; j++) { + x = floor(ratioX * j); + y = floor(ratioY * i); + xDiff = ratioX * j - x; + yDiff = ratioY * i - y; + origPix = 4 * (y * oW + x); + + for (chnl = 0; chnl < 4; chnl++) { + a = pixels[origPix + chnl]; + b = pixels[origPix + 4 + chnl]; + c = pixels[origPix + w4 + chnl]; + d = pixels[origPix + w4 + 4 + chnl]; + color = a * (1 - xDiff) * (1 - yDiff) + b * xDiff * (1 - yDiff) + + c * yDiff * (1 - xDiff) + d * xDiff * yDiff; + destPixels[offset++] = color; + } + } + } + return destImage; + }, + + /** + * hermiteFastResize + * @param {Object} canvasEl Canvas element to apply filter to + * @param {Number} oW Original Width + * @param {Number} oH Original Height + * @param {Number} dW Destination Width + * @param {Number} dH Destination Height + * @returns {ImageData} + */ + hermiteFastResize: function(options, oW, oH, dW, dH) { + var ratioW = this.rcpScaleX, ratioH = this.rcpScaleY, + ratioWHalf = ceil(ratioW / 2), + ratioHHalf = ceil(ratioH / 2), + img = options.imageData, data = img.data, + img2 = options.ctx.createImageData(dW, dH), data2 = img2.data; + for (var j = 0; j < dH; j++) { + for (var i = 0; i < dW; i++) { + var x2 = (i + j * dW) * 4, weight = 0, weights = 0, weightsAlpha = 0, + gxR = 0, gxG = 0, gxB = 0, gxA = 0, centerY = (j + 0.5) * ratioH; + for (var yy = floor(j * ratioH); yy < (j + 1) * ratioH; yy++) { + var dy = abs(centerY - (yy + 0.5)) / ratioHHalf, + centerX = (i + 0.5) * ratioW, w0 = dy * dy; + for (var xx = floor(i * ratioW); xx < (i + 1) * ratioW; xx++) { + var dx = abs(centerX - (xx + 0.5)) / ratioWHalf, + w = sqrt(w0 + dx * dx); + /* eslint-disable max-depth */ + if (w > 1 && w < -1) { + continue; + } + //hermite filter + weight = 2 * w * w * w - 3 * w * w + 1; + if (weight > 0) { + dx = 4 * (xx + yy * oW); + //alpha + gxA += weight * data[dx + 3]; + weightsAlpha += weight; + //colors + if (data[dx + 3] < 255) { + weight = weight * data[dx + 3] / 250; + } + gxR += weight * data[dx]; + gxG += weight * data[dx + 1]; + gxB += weight * data[dx + 2]; + weights += weight; + } + /* eslint-enable max-depth */ + } + } + data2[x2] = gxR / weights; + data2[x2 + 1] = gxG / weights; + data2[x2 + 2] = gxB / weights; + data2[x2 + 3] = gxA / weightsAlpha; + } + } + return img2; + }, + + /** + * Returns object representation of an instance + * @return {Object} Object representation of an instance + */ + toObject: function() { + return { + type: this.type, + scaleX: this.scaleX, + scaleY: this.scaleY, + resizeType: this.resizeType, + lanczosLobes: this.lanczosLobes + }; + } + }); + + /** + * Returns filter instance from an object representation + * @static + * @param {Object} object Object to create an instance from + * @param {Function} [callback] to be invoked after filter creation + * @return {fabric.Image.filters.Resize} Instance of fabric.Image.filters.Resize + */ + fabric.Image.filters.Resize.fromObject = fabric.Image.filters.BaseFilter.fromObject; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + filters = fabric.Image.filters, + createClass = fabric.util.createClass; + + /** + * Contrast filter class + * @class fabric.Image.filters.Contrast + * @memberOf fabric.Image.filters + * @extends fabric.Image.filters.BaseFilter + * @see {@link fabric.Image.filters.Contrast#initialize} for constructor definition + * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} + * @example + * var filter = new fabric.Image.filters.Contrast({ + * contrast: 0.25 + * }); + * object.filters.push(filter); + * object.applyFilters(); + */ + filters.Contrast = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Contrast.prototype */ { + + /** + * Filter type + * @param {String} type + * @default + */ + type: 'Contrast', + + fragmentSource: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform float uContrast;\n' + + 'varying vec2 vTexCoord;\n' + + 'void main() {\n' + + 'vec4 color = texture2D(uTexture, vTexCoord);\n' + + 'float contrastF = 1.015 * (uContrast + 1.0) / (1.0 * (1.015 - uContrast));\n' + + 'color.rgb = contrastF * (color.rgb - 0.5) + 0.5;\n' + + 'gl_FragColor = color;\n' + + '}', + + /** + * contrast value, range from -1 to 1. + * @param {Number} contrast + * @default 0 + */ + contrast: 0, + + mainParameter: 'contrast', + + /** + * Constructor + * @memberOf fabric.Image.filters.Contrast.prototype + * @param {Object} [options] Options object + * @param {Number} [options.contrast=0] Value to contrast the image up (-1...1) + */ + + /** + * Apply the Contrast operation to a Uint8Array representing the pixels of an image. + * + * @param {Object} options + * @param {ImageData} options.imageData The Uint8Array to be filtered. + */ + applyTo2d: function(options) { + if (this.contrast === 0) { + return; + } + var imageData = options.imageData, i, len, + data = imageData.data, len = data.length, + contrast = Math.floor(this.contrast * 255), + contrastF = 259 * (contrast + 255) / (255 * (259 - contrast)); + + for (i = 0; i < len; i += 4) { + data[i] = contrastF * (data[i] - 128) + 128; + data[i + 1] = contrastF * (data[i + 1] - 128) + 128; + data[i + 2] = contrastF * (data[i + 2] - 128) + 128; + } + }, + + /** + * Return WebGL uniform locations for this filter's shader. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {WebGLShaderProgram} program This filter's compiled shader program. + */ + getUniformLocations: function(gl, program) { + return { + uContrast: gl.getUniformLocation(program, 'uContrast'), + }; + }, + + /** + * Send data from this filter to its shader program's uniforms. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects + */ + sendUniformData: function(gl, uniformLocations) { + gl.uniform1f(uniformLocations.uContrast, this.contrast); + }, + }); + + /** + * Returns filter instance from an object representation + * @static + * @param {Object} object Object to create an instance from + * @param {function} [callback] to be invoked after filter creation + * @return {fabric.Image.filters.Contrast} Instance of fabric.Image.filters.Contrast + */ + fabric.Image.filters.Contrast.fromObject = fabric.Image.filters.BaseFilter.fromObject; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + filters = fabric.Image.filters, + createClass = fabric.util.createClass; + + /** + * Saturate filter class + * @class fabric.Image.filters.Saturation + * @memberOf fabric.Image.filters + * @extends fabric.Image.filters.BaseFilter + * @see {@link fabric.Image.filters.Saturation#initialize} for constructor definition + * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} + * @example + * var filter = new fabric.Image.filters.Saturation({ + * saturation: 1 + * }); + * object.filters.push(filter); + * object.applyFilters(); + */ + filters.Saturation = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Saturation.prototype */ { + + /** + * Filter type + * @param {String} type + * @default + */ + type: 'Saturation', + + fragmentSource: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform float uSaturation;\n' + + 'varying vec2 vTexCoord;\n' + + 'void main() {\n' + + 'vec4 color = texture2D(uTexture, vTexCoord);\n' + + 'float rgMax = max(color.r, color.g);\n' + + 'float rgbMax = max(rgMax, color.b);\n' + + 'color.r += rgbMax != color.r ? (rgbMax - color.r) * uSaturation : 0.00;\n' + + 'color.g += rgbMax != color.g ? (rgbMax - color.g) * uSaturation : 0.00;\n' + + 'color.b += rgbMax != color.b ? (rgbMax - color.b) * uSaturation : 0.00;\n' + + 'gl_FragColor = color;\n' + + '}', + + /** + * Saturation value, from -1 to 1. + * Increases/decreases the color saturation. + * A value of 0 has no effect. + * + * @param {Number} saturation + * @default + */ + saturation: 0, + + mainParameter: 'saturation', + + /** + * Constructor + * @memberOf fabric.Image.filters.Saturate.prototype + * @param {Object} [options] Options object + * @param {Number} [options.saturate=0] Value to saturate the image (-1...1) + */ + + /** + * Apply the Saturation operation to a Uint8ClampedArray representing the pixels of an image. + * + * @param {Object} options + * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. + */ + applyTo2d: function(options) { + if (this.saturation === 0) { + return; + } + var imageData = options.imageData, + data = imageData.data, len = data.length, + adjust = -this.saturation, i, max; + + for (i = 0; i < len; i += 4) { + max = Math.max(data[i], data[i + 1], data[i + 2]); + data[i] += max !== data[i] ? (max - data[i]) * adjust : 0; + data[i + 1] += max !== data[i + 1] ? (max - data[i + 1]) * adjust : 0; + data[i + 2] += max !== data[i + 2] ? (max - data[i + 2]) * adjust : 0; + } + }, + + /** + * Return WebGL uniform locations for this filter's shader. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {WebGLShaderProgram} program This filter's compiled shader program. + */ + getUniformLocations: function(gl, program) { + return { + uSaturation: gl.getUniformLocation(program, 'uSaturation'), + }; + }, + + /** + * Send data from this filter to its shader program's uniforms. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects + */ + sendUniformData: function(gl, uniformLocations) { + gl.uniform1f(uniformLocations.uSaturation, -this.saturation); + }, + }); + + /** + * Returns filter instance from an object representation + * @static + * @param {Object} object Object to create an instance from + * @param {Function} [callback] to be invoked after filter creation + * @return {fabric.Image.filters.Saturation} Instance of fabric.Image.filters.Saturate + */ + fabric.Image.filters.Saturation.fromObject = fabric.Image.filters.BaseFilter.fromObject; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + filters = fabric.Image.filters, + createClass = fabric.util.createClass; + + /** + * Vibrance filter class + * @class fabric.Image.filters.Vibrance + * @memberOf fabric.Image.filters + * @extends fabric.Image.filters.BaseFilter + * @see {@link fabric.Image.filters.Vibrance#initialize} for constructor definition + * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} + * @example + * var filter = new fabric.Image.filters.Vibrance({ + * vibrance: 1 + * }); + * object.filters.push(filter); + * object.applyFilters(); + */ + filters.Vibrance = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Vibrance.prototype */ { + + /** + * Filter type + * @param {String} type + * @default + */ + type: 'Vibrance', + + fragmentSource: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform float uVibrance;\n' + + 'varying vec2 vTexCoord;\n' + + 'void main() {\n' + + 'vec4 color = texture2D(uTexture, vTexCoord);\n' + + 'float max = max(color.r, max(color.g, color.b));\n' + + 'float avg = (color.r + color.g + color.b) / 3.0;\n' + + 'float amt = (abs(max - avg) * 2.0) * uVibrance;\n' + + 'color.r += max != color.r ? (max - color.r) * amt : 0.00;\n' + + 'color.g += max != color.g ? (max - color.g) * amt : 0.00;\n' + + 'color.b += max != color.b ? (max - color.b) * amt : 0.00;\n' + + 'gl_FragColor = color;\n' + + '}', + + /** + * Vibrance value, from -1 to 1. + * Increases/decreases the saturation of more muted colors with less effect on saturated colors. + * A value of 0 has no effect. + * + * @param {Number} vibrance + * @default + */ + vibrance: 0, + + mainParameter: 'vibrance', + + /** + * Constructor + * @memberOf fabric.Image.filters.Vibrance.prototype + * @param {Object} [options] Options object + * @param {Number} [options.vibrance=0] Vibrance value for the image (between -1 and 1) + */ + + /** + * Apply the Vibrance operation to a Uint8ClampedArray representing the pixels of an image. + * + * @param {Object} options + * @param {ImageData} options.imageData The Uint8ClampedArray to be filtered. + */ + applyTo2d: function(options) { + if (this.vibrance === 0) { + return; + } + var imageData = options.imageData, + data = imageData.data, len = data.length, + adjust = -this.vibrance, i, max, avg, amt; + + for (i = 0; i < len; i += 4) { + max = Math.max(data[i], data[i + 1], data[i + 2]); + avg = (data[i] + data[i + 1] + data[i + 2]) / 3; + amt = ((Math.abs(max - avg) * 2 / 255) * adjust); + data[i] += max !== data[i] ? (max - data[i]) * amt : 0; + data[i + 1] += max !== data[i + 1] ? (max - data[i + 1]) * amt : 0; + data[i + 2] += max !== data[i + 2] ? (max - data[i + 2]) * amt : 0; + } + }, + + /** + * Return WebGL uniform locations for this filter's shader. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {WebGLShaderProgram} program This filter's compiled shader program. + */ + getUniformLocations: function(gl, program) { + return { + uVibrance: gl.getUniformLocation(program, 'uVibrance'), + }; + }, + + /** + * Send data from this filter to its shader program's uniforms. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects + */ + sendUniformData: function(gl, uniformLocations) { + gl.uniform1f(uniformLocations.uVibrance, -this.vibrance); + }, + }); + + /** + * Returns filter instance from an object representation + * @static + * @param {Object} object Object to create an instance from + * @param {Function} [callback] to be invoked after filter creation + * @return {fabric.Image.filters.Vibrance} Instance of fabric.Image.filters.Vibrance + */ + fabric.Image.filters.Vibrance.fromObject = fabric.Image.filters.BaseFilter.fromObject; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + filters = fabric.Image.filters, + createClass = fabric.util.createClass; + + /** + * Blur filter class + * @class fabric.Image.filters.Blur + * @memberOf fabric.Image.filters + * @extends fabric.Image.filters.BaseFilter + * @see {@link fabric.Image.filters.Blur#initialize} for constructor definition + * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} + * @example + * var filter = new fabric.Image.filters.Blur({ + * blur: 0.5 + * }); + * object.filters.push(filter); + * object.applyFilters(); + * canvas.renderAll(); + */ + filters.Blur = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Blur.prototype */ { + + type: 'Blur', + + /* +'gl_FragColor = vec4(0.0);', +'gl_FragColor += texture2D(texture, vTexCoord + -7 * uDelta)*0.0044299121055113265;', +'gl_FragColor += texture2D(texture, vTexCoord + -6 * uDelta)*0.00895781211794;', +'gl_FragColor += texture2D(texture, vTexCoord + -5 * uDelta)*0.0215963866053;', +'gl_FragColor += texture2D(texture, vTexCoord + -4 * uDelta)*0.0443683338718;', +'gl_FragColor += texture2D(texture, vTexCoord + -3 * uDelta)*0.0776744219933;', +'gl_FragColor += texture2D(texture, vTexCoord + -2 * uDelta)*0.115876621105;', +'gl_FragColor += texture2D(texture, vTexCoord + -1 * uDelta)*0.147308056121;', +'gl_FragColor += texture2D(texture, vTexCoord )*0.159576912161;', +'gl_FragColor += texture2D(texture, vTexCoord + 1 * uDelta)*0.147308056121;', +'gl_FragColor += texture2D(texture, vTexCoord + 2 * uDelta)*0.115876621105;', +'gl_FragColor += texture2D(texture, vTexCoord + 3 * uDelta)*0.0776744219933;', +'gl_FragColor += texture2D(texture, vTexCoord + 4 * uDelta)*0.0443683338718;', +'gl_FragColor += texture2D(texture, vTexCoord + 5 * uDelta)*0.0215963866053;', +'gl_FragColor += texture2D(texture, vTexCoord + 6 * uDelta)*0.00895781211794;', +'gl_FragColor += texture2D(texture, vTexCoord + 7 * uDelta)*0.0044299121055113265;', +*/ + + /* eslint-disable max-len */ + fragmentSource: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform vec2 uDelta;\n' + + 'varying vec2 vTexCoord;\n' + + 'const float nSamples = 15.0;\n' + + 'vec3 v3offset = vec3(12.9898, 78.233, 151.7182);\n' + + 'float random(vec3 scale) {\n' + + /* use the fragment position for a different seed per-pixel */ + 'return fract(sin(dot(gl_FragCoord.xyz, scale)) * 43758.5453);\n' + + '}\n' + + 'void main() {\n' + + 'vec4 color = vec4(0.0);\n' + + 'float total = 0.0;\n' + + 'float offset = random(v3offset);\n' + + 'for (float t = -nSamples; t <= nSamples; t++) {\n' + + 'float percent = (t + offset - 0.5) / nSamples;\n' + + 'float weight = 1.0 - abs(percent);\n' + + 'color += texture2D(uTexture, vTexCoord + uDelta * percent) * weight;\n' + + 'total += weight;\n' + + '}\n' + + 'gl_FragColor = color / total;\n' + + '}', + /* eslint-enable max-len */ + + /** + * blur value, in percentage of image dimensions. + * specific to keep the image blur constant at different resolutions + * range between 0 and 1. + */ + blur: 0, + + mainParameter: 'blur', + + applyTo: function(options) { + if (options.webgl) { + // this aspectRatio is used to give the same blur to vertical and horizontal + this.aspectRatio = options.sourceWidth / options.sourceHeight; + options.passes++; + this._setupFrameBuffer(options); + this.horizontal = true; + this.applyToWebGL(options); + this._swapTextures(options); + this._setupFrameBuffer(options); + this.horizontal = false; + this.applyToWebGL(options); + this._swapTextures(options); + } + else { + this.applyTo2d(options); + } + }, + + applyTo2d: function(options) { + // paint canvasEl with current image data. + //options.ctx.putImageData(options.imageData, 0, 0); + options.imageData = this.simpleBlur(options); + }, + + simpleBlur: function(options) { + var resources = options.filterBackend.resources, canvas1, canvas2, + width = options.imageData.width, + height = options.imageData.height; + + if (!resources.blurLayer1) { + resources.blurLayer1 = fabric.util.createCanvasElement(); + resources.blurLayer2 = fabric.util.createCanvasElement(); + } + canvas1 = resources.blurLayer1; + canvas2 = resources.blurLayer2; + if (canvas1.width !== width || canvas1.height !== height) { + canvas2.width = canvas1.width = width; + canvas2.height = canvas1.height = height; + } + var ctx1 = canvas1.getContext('2d'), + ctx2 = canvas2.getContext('2d'), + nSamples = 15, + random, percent, j, i, + blur = this.blur * 0.06 * 0.5; + + // load first canvas + ctx1.putImageData(options.imageData, 0, 0); + ctx2.clearRect(0, 0, width, height); + + for (i = -nSamples; i <= nSamples; i++) { + random = (Math.random() - 0.5) / 4; + percent = i / nSamples; + j = blur * percent * width + random; + ctx2.globalAlpha = 1 - Math.abs(percent); + ctx2.drawImage(canvas1, j, random); + ctx1.drawImage(canvas2, 0, 0); + ctx2.globalAlpha = 1; + ctx2.clearRect(0, 0, canvas2.width, canvas2.height); + } + for (i = -nSamples; i <= nSamples; i++) { + random = (Math.random() - 0.5) / 4; + percent = i / nSamples; + j = blur * percent * height + random; + ctx2.globalAlpha = 1 - Math.abs(percent); + ctx2.drawImage(canvas1, random, j); + ctx1.drawImage(canvas2, 0, 0); + ctx2.globalAlpha = 1; + ctx2.clearRect(0, 0, canvas2.width, canvas2.height); + } + options.ctx.drawImage(canvas1, 0, 0); + var newImageData = options.ctx.getImageData(0, 0, canvas1.width, canvas1.height); + ctx1.globalAlpha = 1; + ctx1.clearRect(0, 0, canvas1.width, canvas1.height); + return newImageData; + }, + + /** + * Return WebGL uniform locations for this filter's shader. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {WebGLShaderProgram} program This filter's compiled shader program. + */ + getUniformLocations: function(gl, program) { + return { + delta: gl.getUniformLocation(program, 'uDelta'), + }; + }, + + /** + * Send data from this filter to its shader program's uniforms. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects + */ + sendUniformData: function(gl, uniformLocations) { + var delta = this.chooseRightDelta(); + gl.uniform2fv(uniformLocations.delta, delta); + }, + + /** + * choose right value of image percentage to blur with + * @returns {Array} a numeric array with delta values + */ + chooseRightDelta: function() { + var blurScale = 1, delta = [0, 0], blur; + if (this.horizontal) { + if (this.aspectRatio > 1) { + // image is wide, i want to shrink radius horizontal + blurScale = 1 / this.aspectRatio; + } + } + else { + if (this.aspectRatio < 1) { + // image is tall, i want to shrink radius vertical + blurScale = this.aspectRatio; + } + } + blur = blurScale * this.blur * 0.12; + if (this.horizontal) { + delta[0] = blur; + } + else { + delta[1] = blur; + } + return delta; + }, + }); + + /** + * Deserialize a JSON definition of a BlurFilter into a concrete instance. + */ + filters.Blur.fromObject = fabric.Image.filters.BaseFilter.fromObject; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + filters = fabric.Image.filters, + createClass = fabric.util.createClass; + + /** + * Gamma filter class + * @class fabric.Image.filters.Gamma + * @memberOf fabric.Image.filters + * @extends fabric.Image.filters.BaseFilter + * @see {@link fabric.Image.filters.Gamma#initialize} for constructor definition + * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} + * @example + * var filter = new fabric.Image.filters.Gamma({ + * gamma: [1, 0.5, 2.1] + * }); + * object.filters.push(filter); + * object.applyFilters(); + */ + filters.Gamma = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Gamma.prototype */ { + + /** + * Filter type + * @param {String} type + * @default + */ + type: 'Gamma', + + fragmentSource: 'precision highp float;\n' + + 'uniform sampler2D uTexture;\n' + + 'uniform vec3 uGamma;\n' + + 'varying vec2 vTexCoord;\n' + + 'void main() {\n' + + 'vec4 color = texture2D(uTexture, vTexCoord);\n' + + 'vec3 correction = (1.0 / uGamma);\n' + + 'color.r = pow(color.r, correction.r);\n' + + 'color.g = pow(color.g, correction.g);\n' + + 'color.b = pow(color.b, correction.b);\n' + + 'gl_FragColor = color;\n' + + 'gl_FragColor.rgb *= color.a;\n' + + '}', + + /** + * Gamma array value, from 0.01 to 2.2. + * @param {Array} gamma + * @default + */ + gamma: [1, 1, 1], + + /** + * Describe the property that is the filter parameter + * @param {String} m + * @default + */ + mainParameter: 'gamma', + + /** + * Constructor + * @param {Object} [options] Options object + */ + initialize: function(options) { + this.gamma = [1, 1, 1]; + filters.BaseFilter.prototype.initialize.call(this, options); + }, + + /** + * Apply the Gamma operation to a Uint8Array representing the pixels of an image. + * + * @param {Object} options + * @param {ImageData} options.imageData The Uint8Array to be filtered. + */ + applyTo2d: function(options) { + var imageData = options.imageData, data = imageData.data, + gamma = this.gamma, len = data.length, + rInv = 1 / gamma[0], gInv = 1 / gamma[1], + bInv = 1 / gamma[2], i; + + if (!this.rVals) { + // eslint-disable-next-line + this.rVals = new Uint8Array(256); + // eslint-disable-next-line + this.gVals = new Uint8Array(256); + // eslint-disable-next-line + this.bVals = new Uint8Array(256); + } + + // This is an optimization - pre-compute a look-up table for each color channel + // instead of performing these pow calls for each pixel in the image. + for (i = 0, len = 256; i < len; i++) { + this.rVals[i] = Math.pow(i / 255, rInv) * 255; + this.gVals[i] = Math.pow(i / 255, gInv) * 255; + this.bVals[i] = Math.pow(i / 255, bInv) * 255; + } + for (i = 0, len = data.length; i < len; i += 4) { + data[i] = this.rVals[data[i]]; + data[i + 1] = this.gVals[data[i + 1]]; + data[i + 2] = this.bVals[data[i + 2]]; + } + }, + + /** + * Return WebGL uniform locations for this filter's shader. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {WebGLShaderProgram} program This filter's compiled shader program. + */ + getUniformLocations: function(gl, program) { + return { + uGamma: gl.getUniformLocation(program, 'uGamma'), + }; + }, + + /** + * Send data from this filter to its shader program's uniforms. + * + * @param {WebGLRenderingContext} gl The GL canvas context used to compile this filter's shader. + * @param {Object} uniformLocations A map of string uniform names to WebGLUniformLocation objects + */ + sendUniformData: function(gl, uniformLocations) { + gl.uniform3fv(uniformLocations.uGamma, this.gamma); + }, + }); + + /** + * Returns filter instance from an object representation + * @static + * @param {Object} object Object to create an instance from + * @param {function} [callback] to be invoked after filter creation + * @return {fabric.Image.filters.Gamma} Instance of fabric.Image.filters.Gamma + */ + fabric.Image.filters.Gamma.fromObject = fabric.Image.filters.BaseFilter.fromObject; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + filters = fabric.Image.filters, + createClass = fabric.util.createClass; + + /** + * A container class that knows how to apply a sequence of filters to an input image. + */ + filters.Composed = createClass(filters.BaseFilter, /** @lends fabric.Image.filters.Composed.prototype */ { + + type: 'Composed', + + /** + * A non sparse array of filters to apply + */ + subFilters: [], + + /** + * Constructor + * @param {Object} [options] Options object + */ + initialize: function(options) { + this.callSuper('initialize', options); + // create a new array instead mutating the prototype with push + this.subFilters = this.subFilters.slice(0); + }, + + /** + * Apply this container's filters to the input image provided. + * + * @param {Object} options + * @param {Number} options.passes The number of filters remaining to be applied. + */ + applyTo: function(options) { + options.passes += this.subFilters.length - 1; + this.subFilters.forEach(function(filter) { + filter.applyTo(options); + }); + }, + + /** + * Serialize this filter into JSON. + * + * @returns {Object} A JSON representation of this filter. + */ + toObject: function() { + return fabric.util.object.extend(this.callSuper('toObject'), { + subFilters: this.subFilters.map(function(filter) { return filter.toObject(); }), + }); + }, + + isNeutralState: function() { + return !this.subFilters.some(function(filter) { return !filter.isNeutralState(); }); + } + }); + + /** + * Deserialize a JSON definition of a ComposedFilter into a concrete instance. + */ + fabric.Image.filters.Composed.fromObject = function(object, callback) { + var filters = object.subFilters || [], + subFilters = filters.map(function(filter) { + return new fabric.Image.filters[filter.type](filter); + }), + instance = new fabric.Image.filters.Composed({ subFilters: subFilters }); + callback && callback(instance); + return instance; + }; +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + filters = fabric.Image.filters, + createClass = fabric.util.createClass; + + /** + * HueRotation filter class + * @class fabric.Image.filters.HueRotation + * @memberOf fabric.Image.filters + * @extends fabric.Image.filters.BaseFilter + * @see {@link fabric.Image.filters.HueRotation#initialize} for constructor definition + * @see {@link http://fabricjs.com/image-filters|ImageFilters demo} + * @example + * var filter = new fabric.Image.filters.HueRotation({ + * rotation: -0.5 + * }); + * object.filters.push(filter); + * object.applyFilters(); + */ + filters.HueRotation = createClass(filters.ColorMatrix, /** @lends fabric.Image.filters.HueRotation.prototype */ { + + /** + * Filter type + * @param {String} type + * @default + */ + type: 'HueRotation', + + /** + * HueRotation value, from -1 to 1. + * the unit is radians + * @param {Number} myParameter + * @default + */ + rotation: 0, + + /** + * Describe the property that is the filter parameter + * @param {String} m + * @default + */ + mainParameter: 'rotation', + + calculateMatrix: function() { + var rad = this.rotation * Math.PI, cos = fabric.util.cos(rad), sin = fabric.util.sin(rad), + aThird = 1 / 3, aThirdSqtSin = Math.sqrt(aThird) * sin, OneMinusCos = 1 - cos; + this.matrix = [ + 1, 0, 0, 0, 0, + 0, 1, 0, 0, 0, + 0, 0, 1, 0, 0, + 0, 0, 0, 1, 0 + ]; + this.matrix[0] = cos + OneMinusCos / 3; + this.matrix[1] = aThird * OneMinusCos - aThirdSqtSin; + this.matrix[2] = aThird * OneMinusCos + aThirdSqtSin; + this.matrix[5] = aThird * OneMinusCos + aThirdSqtSin; + this.matrix[6] = cos + aThird * OneMinusCos; + this.matrix[7] = aThird * OneMinusCos - aThirdSqtSin; + this.matrix[10] = aThird * OneMinusCos - aThirdSqtSin; + this.matrix[11] = aThird * OneMinusCos + aThirdSqtSin; + this.matrix[12] = cos + aThird * OneMinusCos; + }, + + /** + * HueRotation isNeutralState implementation + * Used only in image applyFilters to discard filters that will not have an effect + * on the image + * @param {Object} options + **/ + isNeutralState: function(options) { + this.calculateMatrix(); + return filters.BaseFilter.prototype.isNeutralState.call(this, options); + }, + + /** + * Apply this filter to the input image data provided. + * + * Determines whether to use WebGL or Canvas2D based on the options.webgl flag. + * + * @param {Object} options + * @param {Number} options.passes The number of filters remaining to be executed + * @param {Boolean} options.webgl Whether to use webgl to render the filter. + * @param {WebGLTexture} options.sourceTexture The texture setup as the source to be filtered. + * @param {WebGLTexture} options.targetTexture The texture where filtered output should be drawn. + * @param {WebGLRenderingContext} options.context The GL context used for rendering. + * @param {Object} options.programCache A map of compiled shader programs, keyed by filter type. + */ + applyTo: function(options) { + this.calculateMatrix(); + filters.BaseFilter.prototype.applyTo.call(this, options); + }, + + }); + + /** + * Returns filter instance from an object representation + * @static + * @param {Object} object Object to create an instance from + * @param {function} [callback] to be invoked after filter creation + * @return {fabric.Image.filters.HueRotation} Instance of fabric.Image.filters.HueRotation + */ + fabric.Image.filters.HueRotation.fromObject = fabric.Image.filters.BaseFilter.fromObject; + +})(typeof exports !== 'undefined' ? exports : this); + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = { }), + clone = fabric.util.object.clone; + + if (fabric.Text) { + fabric.warn('fabric.Text is already defined'); + return; + } + + var additionalProps = + ('fontFamily fontWeight fontSize text underline overline linethrough' + + ' textAlign fontStyle lineHeight textBackgroundColor charSpacing styles' + + ' direction path pathStartOffset pathSide').split(' '); + + /** + * Text class + * @class fabric.Text + * @extends fabric.Object + * @return {fabric.Text} thisArg + * @tutorial {@link http://fabricjs.com/fabric-intro-part-2#text} + * @see {@link fabric.Text#initialize} for constructor definition + */ + fabric.Text = fabric.util.createClass(fabric.Object, /** @lends fabric.Text.prototype */ { + + /** + * Properties which when set cause object to change dimensions + * @type Array + * @private + */ + _dimensionAffectingProps: [ + 'fontSize', + 'fontWeight', + 'fontFamily', + 'fontStyle', + 'lineHeight', + 'text', + 'charSpacing', + 'textAlign', + 'styles', + 'path', + 'pathStartOffset', + 'pathSide' + ], + + /** + * @private + */ + _reNewline: /\r?\n/, + + /** + * Use this regular expression to filter for whitespaces that is not a new line. + * Mostly used when text is 'justify' aligned. + * @private + */ + _reSpacesAndTabs: /[ \t\r]/g, + + /** + * Use this regular expression to filter for whitespace that is not a new line. + * Mostly used when text is 'justify' aligned. + * @private + */ + _reSpaceAndTab: /[ \t\r]/, + + /** + * Use this regular expression to filter consecutive groups of non spaces. + * Mostly used when text is 'justify' aligned. + * @private + */ + _reWords: /\S+/g, + + /** + * Type of an object + * @type String + * @default + */ + type: 'text', + + /** + * Font size (in pixels) + * @type Number + * @default + */ + fontSize: 40, + + /** + * Font weight (e.g. bold, normal, 400, 600, 800) + * @type {(Number|String)} + * @default + */ + fontWeight: 'normal', + + /** + * Font family + * @type String + * @default + */ + fontFamily: 'Times New Roman', + + /** + * Text decoration underline. + * @type Boolean + * @default + */ + underline: false, + + /** + * Text decoration overline. + * @type Boolean + * @default + */ + overline: false, + + /** + * Text decoration linethrough. + * @type Boolean + * @default + */ + linethrough: false, + + /** + * Text alignment. Possible values: "left", "center", "right", "justify", + * "justify-left", "justify-center" or "justify-right". + * @type String + * @default + */ + textAlign: 'left', + + /** + * Font style . Possible values: "", "normal", "italic" or "oblique". + * @type String + * @default + */ + fontStyle: 'normal', + + /** + * Line height + * @type Number + * @default + */ + lineHeight: 1.16, + + /** + * Superscript schema object (minimum overlap) + * @type {Object} + * @default + */ + superscript: { + size: 0.60, // fontSize factor + baseline: -0.35 // baseline-shift factor (upwards) + }, + + /** + * Subscript schema object (minimum overlap) + * @type {Object} + * @default + */ + subscript: { + size: 0.60, // fontSize factor + baseline: 0.11 // baseline-shift factor (downwards) + }, + + /** + * Background color of text lines + * @type String + * @default + */ + textBackgroundColor: '', + + /** + * List of properties to consider when checking if + * state of an object is changed ({@link fabric.Object#hasStateChanged}) + * as well as for history (undo/redo) purposes + * @type Array + */ + stateProperties: fabric.Object.prototype.stateProperties.concat(additionalProps), + + /** + * List of properties to consider when checking if cache needs refresh + * @type Array + */ + cacheProperties: fabric.Object.prototype.cacheProperties.concat(additionalProps), + + /** + * When defined, an object is rendered via stroke and this property specifies its color. + * Backwards incompatibility note: This property was named "strokeStyle" until v1.1.6 + * @type String + * @default + */ + stroke: null, + + /** + * Shadow object representing shadow of this shape. + * Backwards incompatibility note: This property was named "textShadow" (String) until v1.2.11 + * @type fabric.Shadow + * @default + */ + shadow: null, + + /** + * fabric.Path that the text should follow. + * since 4.6.0 the path will be drawn automatically. + * if you want to make the path visible, give it a stroke and strokeWidth or fill value + * if you want it to be hidden, assign visible = false to the path. + * This feature is in BETA, and SVG import/export is not yet supported. + * @type fabric.Path + * @example + * var textPath = new fabric.Text('Text on a path', { + * top: 150, + * left: 150, + * textAlign: 'center', + * charSpacing: -50, + * path: new fabric.Path('M 0 0 C 50 -100 150 -100 200 0', { + * strokeWidth: 1, + * visible: false + * }), + * pathSide: 'left', + * pathStartOffset: 0 + * }); + * @default + */ + path: null, + + /** + * Offset amount for text path starting position + * Only used when text has a path + * @type Number + * @default + */ + pathStartOffset: 0, + + /** + * Which side of the path the text should be drawn on. + * Only used when text has a path + * @type {String} 'left|right' + * @default + */ + pathSide: 'left', + + /** + * @private + */ + _fontSizeFraction: 0.222, + + /** + * @private + */ + offsets: { + underline: 0.10, + linethrough: -0.315, + overline: -0.88 + }, + + /** + * Text Line proportion to font Size (in pixels) + * @type Number + * @default + */ + _fontSizeMult: 1.13, + + /** + * additional space between characters + * expressed in thousands of em unit + * @type Number + * @default + */ + charSpacing: 0, + + /** + * Object containing character styles - top-level properties -> line numbers, + * 2nd-level properties - character numbers + * @type Object + * @default + */ + styles: null, + + /** + * Reference to a context to measure text char or couple of chars + * the cacheContext of the canvas will be used or a freshly created one if the object is not on canvas + * once created it will be referenced on fabric._measuringContext to avoid creating a canvas for every + * text object created. + * @type {CanvasRenderingContext2D} + * @default + */ + _measuringContext: null, + + /** + * Baseline shift, styles only, keep at 0 for the main text object + * @type {Number} + * @default + */ + deltaY: 0, + + /** + * WARNING: EXPERIMENTAL. NOT SUPPORTED YET + * determine the direction of the text. + * This has to be set manually together with textAlign and originX for proper + * experience. + * some interesting link for the future + * https://www.w3.org/International/questions/qa-bidi-unicode-controls + * @since 4.5.0 + * @type {String} 'ltr|rtl' + * @default + */ + direction: 'ltr', + + /** + * Array of properties that define a style unit (of 'styles'). + * @type {Array} + * @default + */ + _styleProperties: [ + 'stroke', + 'strokeWidth', + 'fill', + 'fontFamily', + 'fontSize', + 'fontWeight', + 'fontStyle', + 'underline', + 'overline', + 'linethrough', + 'deltaY', + 'textBackgroundColor', + ], + + /** + * contains characters bounding boxes + */ + __charBounds: [], + + /** + * use this size when measuring text. To avoid IE11 rounding errors + * @type {Number} + * @default + * @readonly + * @private + */ + CACHE_FONT_SIZE: 400, + + /** + * contains the min text width to avoid getting 0 + * @type {Number} + * @default + */ + MIN_TEXT_WIDTH: 2, + + /** + * Constructor + * @param {String} text Text string + * @param {Object} [options] Options object + * @return {fabric.Text} thisArg + */ + initialize: function(text, options) { + this.styles = options ? (options.styles || { }) : { }; + this.text = text; + this.__skipDimension = true; + this.callSuper('initialize', options); + if (this.path) { + this.setPathInfo(); + } + this.__skipDimension = false; + this.initDimensions(); + this.setCoords(); + this.setupState({ propertySet: '_dimensionAffectingProps' }); + }, + + /** + * If text has a path, it will add the extra information needed + * for path and text calculations + * @return {fabric.Text} thisArg + */ + setPathInfo: function() { + var path = this.path; + if (path) { + path.segmentsInfo = fabric.util.getPathSegmentsInfo(path.path); + } + }, + + /** + * Return a context for measurement of text string. + * if created it gets stored for reuse + * @param {String} text Text string + * @param {Object} [options] Options object + * @return {fabric.Text} thisArg + */ + getMeasuringContext: function() { + // if we did not return we have to measure something. + if (!fabric._measuringContext) { + fabric._measuringContext = this.canvas && this.canvas.contextCache || + fabric.util.createCanvasElement().getContext('2d'); + } + return fabric._measuringContext; + }, + + /** + * @private + * Divides text into lines of text and lines of graphemes. + */ + _splitText: function() { + var newLines = this._splitTextIntoLines(this.text); + this.textLines = newLines.lines; + this._textLines = newLines.graphemeLines; + this._unwrappedTextLines = newLines._unwrappedLines; + this._text = newLines.graphemeText; + return newLines; + }, + + /** + * Initialize or update text dimensions. + * Updates this.width and this.height with the proper values. + * Does not return dimensions. + */ + initDimensions: function() { + if (this.__skipDimension) { + return; + } + this._splitText(); + this._clearCache(); + if (this.path) { + this.width = this.path.width; + this.height = this.path.height; + } + else { + this.width = this.calcTextWidth() || this.cursorWidth || this.MIN_TEXT_WIDTH; + this.height = this.calcTextHeight(); + } + if (this.textAlign.indexOf('justify') !== -1) { + // once text is measured we need to make space fatter to make justified text. + this.enlargeSpaces(); + } + this.saveState({ propertySet: '_dimensionAffectingProps' }); + }, + + /** + * Enlarge space boxes and shift the others + */ + enlargeSpaces: function() { + var diffSpace, currentLineWidth, numberOfSpaces, accumulatedSpace, line, charBound, spaces; + for (var i = 0, len = this._textLines.length; i < len; i++) { + if (this.textAlign !== 'justify' && (i === len - 1 || this.isEndOfWrapping(i))) { + continue; + } + accumulatedSpace = 0; + line = this._textLines[i]; + currentLineWidth = this.getLineWidth(i); + if (currentLineWidth < this.width && (spaces = this.textLines[i].match(this._reSpacesAndTabs))) { + numberOfSpaces = spaces.length; + diffSpace = (this.width - currentLineWidth) / numberOfSpaces; + for (var j = 0, jlen = line.length; j <= jlen; j++) { + charBound = this.__charBounds[i][j]; + if (this._reSpaceAndTab.test(line[j])) { + charBound.width += diffSpace; + charBound.kernedWidth += diffSpace; + charBound.left += accumulatedSpace; + accumulatedSpace += diffSpace; + } + else { + charBound.left += accumulatedSpace; + } + } + } + } + }, + + /** + * Detect if the text line is ended with an hard break + * text and itext do not have wrapping, return false + * @return {Boolean} + */ + isEndOfWrapping: function(lineIndex) { + return lineIndex === this._textLines.length - 1; + }, + + /** + * Detect if a line has a linebreak and so we need to account for it when moving + * and counting style. + * It return always for text and Itext. + * @return Number + */ + missingNewlineOffset: function() { + return 1; + }, + + /** + * Returns string representation of an instance + * @return {String} String representation of text object + */ + toString: function() { + return '#'; + }, + + /** + * Return the dimension and the zoom level needed to create a cache canvas + * big enough to host the object to be cached. + * @private + * @param {Object} dim.x width of object to be cached + * @param {Object} dim.y height of object to be cached + * @return {Object}.width width of canvas + * @return {Object}.height height of canvas + * @return {Object}.zoomX zoomX zoom value to unscale the canvas before drawing cache + * @return {Object}.zoomY zoomY zoom value to unscale the canvas before drawing cache + */ + _getCacheCanvasDimensions: function() { + var dims = this.callSuper('_getCacheCanvasDimensions'); + var fontSize = this.fontSize; + dims.width += fontSize * dims.zoomX; + dims.height += fontSize * dims.zoomY; + return dims; + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _render: function(ctx) { + var path = this.path; + path && !path.isNotVisible() && path._render(ctx); + this._setTextStyles(ctx); + this._renderTextLinesBackground(ctx); + this._renderTextDecoration(ctx, 'underline'); + this._renderText(ctx); + this._renderTextDecoration(ctx, 'overline'); + this._renderTextDecoration(ctx, 'linethrough'); + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _renderText: function(ctx) { + if (this.paintFirst === 'stroke') { + this._renderTextStroke(ctx); + this._renderTextFill(ctx); + } + else { + this._renderTextFill(ctx); + this._renderTextStroke(ctx); + } + }, + + /** + * Set the font parameter of the context with the object properties or with charStyle + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + * @param {Object} [charStyle] object with font style properties + * @param {String} [charStyle.fontFamily] Font Family + * @param {Number} [charStyle.fontSize] Font size in pixels. ( without px suffix ) + * @param {String} [charStyle.fontWeight] Font weight + * @param {String} [charStyle.fontStyle] Font style (italic|normal) + */ + _setTextStyles: function(ctx, charStyle, forMeasuring) { + ctx.textBaseline = 'alphabetic'; + ctx.font = this._getFontDeclaration(charStyle, forMeasuring); + }, + + /** + * calculate and return the text Width measuring each line. + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + * @return {Number} Maximum width of fabric.Text object + */ + calcTextWidth: function() { + var maxWidth = this.getLineWidth(0); + + for (var i = 1, len = this._textLines.length; i < len; i++) { + var currentLineWidth = this.getLineWidth(i); + if (currentLineWidth > maxWidth) { + maxWidth = currentLineWidth; + } + } + return maxWidth; + }, + + /** + * @private + * @param {String} method Method name ("fillText" or "strokeText") + * @param {CanvasRenderingContext2D} ctx Context to render on + * @param {String} line Text to render + * @param {Number} left Left position of text + * @param {Number} top Top position of text + * @param {Number} lineIndex Index of a line in a text + */ + _renderTextLine: function(method, ctx, line, left, top, lineIndex) { + this._renderChars(method, ctx, line, left, top, lineIndex); + }, + + /** + * Renders the text background for lines, taking care of style + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _renderTextLinesBackground: function(ctx) { + if (!this.textBackgroundColor && !this.styleHas('textBackgroundColor')) { + return; + } + var heightOfLine, + lineLeftOffset, originalFill = ctx.fillStyle, + line, lastColor, + leftOffset = this._getLeftOffset(), + lineTopOffset = this._getTopOffset(), + boxStart = 0, boxWidth = 0, charBox, currentColor, path = this.path, + drawStart; + + for (var i = 0, len = this._textLines.length; i < len; i++) { + heightOfLine = this.getHeightOfLine(i); + if (!this.textBackgroundColor && !this.styleHas('textBackgroundColor', i)) { + lineTopOffset += heightOfLine; + continue; + } + line = this._textLines[i]; + lineLeftOffset = this._getLineLeftOffset(i); + boxWidth = 0; + boxStart = 0; + lastColor = this.getValueOfPropertyAt(i, 0, 'textBackgroundColor'); + for (var j = 0, jlen = line.length; j < jlen; j++) { + charBox = this.__charBounds[i][j]; + currentColor = this.getValueOfPropertyAt(i, j, 'textBackgroundColor'); + if (path) { + ctx.save(); + ctx.translate(charBox.renderLeft, charBox.renderTop); + ctx.rotate(charBox.angle); + ctx.fillStyle = currentColor; + currentColor && ctx.fillRect( + -charBox.width / 2, + -heightOfLine / this.lineHeight * (1 - this._fontSizeFraction), + charBox.width, + heightOfLine / this.lineHeight + ); + ctx.restore(); + } + else if (currentColor !== lastColor) { + drawStart = leftOffset + lineLeftOffset + boxStart; + if (this.direction === 'rtl') { + drawStart = this.width - drawStart - boxWidth; + } + ctx.fillStyle = lastColor; + lastColor && ctx.fillRect( + drawStart, + lineTopOffset, + boxWidth, + heightOfLine / this.lineHeight + ); + boxStart = charBox.left; + boxWidth = charBox.width; + lastColor = currentColor; + } + else { + boxWidth += charBox.kernedWidth; + } + } + if (currentColor && !path) { + drawStart = leftOffset + lineLeftOffset + boxStart; + if (this.direction === 'rtl') { + drawStart = this.width - drawStart - boxWidth; + } + ctx.fillStyle = currentColor; + ctx.fillRect( + drawStart, + lineTopOffset, + boxWidth, + heightOfLine / this.lineHeight + ); + } + lineTopOffset += heightOfLine; + } + ctx.fillStyle = originalFill; + // if there is text background color no + // other shadows should be casted + this._removeShadow(ctx); + }, + + /** + * @private + * @param {Object} decl style declaration for cache + * @param {String} decl.fontFamily fontFamily + * @param {String} decl.fontStyle fontStyle + * @param {String} decl.fontWeight fontWeight + * @return {Object} reference to cache + */ + getFontCache: function(decl) { + var fontFamily = decl.fontFamily.toLowerCase(); + if (!fabric.charWidthsCache[fontFamily]) { + fabric.charWidthsCache[fontFamily] = { }; + } + var cache = fabric.charWidthsCache[fontFamily], + cacheProp = decl.fontStyle.toLowerCase() + '_' + (decl.fontWeight + '').toLowerCase(); + if (!cache[cacheProp]) { + cache[cacheProp] = { }; + } + return cache[cacheProp]; + }, + + /** + * measure and return the width of a single character. + * possibly overridden to accommodate different measure logic or + * to hook some external lib for character measurement + * @private + * @param {String} _char, char to be measured + * @param {Object} charStyle style of char to be measured + * @param {String} [previousChar] previous char + * @param {Object} [prevCharStyle] style of previous char + */ + _measureChar: function(_char, charStyle, previousChar, prevCharStyle) { + // first i try to return from cache + var fontCache = this.getFontCache(charStyle), fontDeclaration = this._getFontDeclaration(charStyle), + previousFontDeclaration = this._getFontDeclaration(prevCharStyle), couple = previousChar + _char, + stylesAreEqual = fontDeclaration === previousFontDeclaration, width, coupleWidth, previousWidth, + fontMultiplier = charStyle.fontSize / this.CACHE_FONT_SIZE, kernedWidth; + + if (previousChar && fontCache[previousChar] !== undefined) { + previousWidth = fontCache[previousChar]; + } + if (fontCache[_char] !== undefined) { + kernedWidth = width = fontCache[_char]; + } + if (stylesAreEqual && fontCache[couple] !== undefined) { + coupleWidth = fontCache[couple]; + kernedWidth = coupleWidth - previousWidth; + } + if (width === undefined || previousWidth === undefined || coupleWidth === undefined) { + var ctx = this.getMeasuringContext(); + // send a TRUE to specify measuring font size CACHE_FONT_SIZE + this._setTextStyles(ctx, charStyle, true); + } + if (width === undefined) { + kernedWidth = width = ctx.measureText(_char).width; + fontCache[_char] = width; + } + if (previousWidth === undefined && stylesAreEqual && previousChar) { + previousWidth = ctx.measureText(previousChar).width; + fontCache[previousChar] = previousWidth; + } + if (stylesAreEqual && coupleWidth === undefined) { + // we can measure the kerning couple and subtract the width of the previous character + coupleWidth = ctx.measureText(couple).width; + fontCache[couple] = coupleWidth; + kernedWidth = coupleWidth - previousWidth; + } + return { width: width * fontMultiplier, kernedWidth: kernedWidth * fontMultiplier }; + }, + + /** + * Computes height of character at given position + * @param {Number} line the line index number + * @param {Number} _char the character index number + * @return {Number} fontSize of the character + */ + getHeightOfChar: function(line, _char) { + return this.getValueOfPropertyAt(line, _char, 'fontSize'); + }, + + /** + * measure a text line measuring all characters. + * @param {Number} lineIndex line number + * @return {Number} Line width + */ + measureLine: function(lineIndex) { + var lineInfo = this._measureLine(lineIndex); + if (this.charSpacing !== 0) { + lineInfo.width -= this._getWidthOfCharSpacing(); + } + if (lineInfo.width < 0) { + lineInfo.width = 0; + } + return lineInfo; + }, + + /** + * measure every grapheme of a line, populating __charBounds + * @param {Number} lineIndex + * @return {Object} object.width total width of characters + * @return {Object} object.widthOfSpaces length of chars that match this._reSpacesAndTabs + */ + _measureLine: function(lineIndex) { + var width = 0, i, grapheme, line = this._textLines[lineIndex], prevGrapheme, + graphemeInfo, numOfSpaces = 0, lineBounds = new Array(line.length), + positionInPath = 0, startingPoint, totalPathLength, path = this.path, + reverse = this.pathSide === 'right'; + + this.__charBounds[lineIndex] = lineBounds; + for (i = 0; i < line.length; i++) { + grapheme = line[i]; + graphemeInfo = this._getGraphemeBox(grapheme, lineIndex, i, prevGrapheme); + lineBounds[i] = graphemeInfo; + width += graphemeInfo.kernedWidth; + prevGrapheme = grapheme; + } + // this latest bound box represent the last character of the line + // to simplify cursor handling in interactive mode. + lineBounds[i] = { + left: graphemeInfo ? graphemeInfo.left + graphemeInfo.width : 0, + width: 0, + kernedWidth: 0, + height: this.fontSize + }; + if (path) { + totalPathLength = path.segmentsInfo[path.segmentsInfo.length - 1].length; + startingPoint = fabric.util.getPointOnPath(path.path, 0, path.segmentsInfo); + startingPoint.x += path.pathOffset.x; + startingPoint.y += path.pathOffset.y; + switch (this.textAlign) { + case 'left': + positionInPath = reverse ? (totalPathLength - width) : 0; + break; + case 'center': + positionInPath = (totalPathLength - width) / 2; + break; + case 'right': + positionInPath = reverse ? 0 : (totalPathLength - width); + break; + //todo - add support for justify + } + positionInPath += this.pathStartOffset * (reverse ? -1 : 1); + for (i = reverse ? line.length - 1 : 0; + reverse ? i >= 0 : i < line.length; + reverse ? i-- : i++) { + graphemeInfo = lineBounds[i]; + if (positionInPath > totalPathLength) { + positionInPath %= totalPathLength; + } + else if (positionInPath < 0) { + positionInPath += totalPathLength; + } + // it would probably much faster to send all the grapheme position for a line + // and calculate path position/angle at once. + this._setGraphemeOnPath(positionInPath, graphemeInfo, startingPoint); + positionInPath += graphemeInfo.kernedWidth; + } + } + return { width: width, numOfSpaces: numOfSpaces }; + }, + + /** + * Calculate the angle and the left,top position of the char that follow a path. + * It appends it to graphemeInfo to be reused later at rendering + * @private + * @param {Number} positionInPath to be measured + * @param {Object} graphemeInfo current grapheme box information + * @param {Object} startingPoint position of the point + */ + _setGraphemeOnPath: function(positionInPath, graphemeInfo, startingPoint) { + var centerPosition = positionInPath + graphemeInfo.kernedWidth / 2, + path = this.path; + + // we are at currentPositionOnPath. we want to know what point on the path is. + var info = fabric.util.getPointOnPath(path.path, centerPosition, path.segmentsInfo); + graphemeInfo.renderLeft = info.x - startingPoint.x; + graphemeInfo.renderTop = info.y - startingPoint.y; + graphemeInfo.angle = info.angle + (this.pathSide === 'right' ? Math.PI : 0); + }, + + /** + * Measure and return the info of a single grapheme. + * needs the the info of previous graphemes already filled + * @private + * @param {String} grapheme to be measured + * @param {Number} lineIndex index of the line where the char is + * @param {Number} charIndex position in the line + * @param {String} [prevGrapheme] character preceding the one to be measured + */ + _getGraphemeBox: function(grapheme, lineIndex, charIndex, prevGrapheme, skipLeft) { + var style = this.getCompleteStyleDeclaration(lineIndex, charIndex), + prevStyle = prevGrapheme ? this.getCompleteStyleDeclaration(lineIndex, charIndex - 1) : { }, + info = this._measureChar(grapheme, style, prevGrapheme, prevStyle), + kernedWidth = info.kernedWidth, + width = info.width, charSpacing; + + if (this.charSpacing !== 0) { + charSpacing = this._getWidthOfCharSpacing(); + width += charSpacing; + kernedWidth += charSpacing; + } + + var box = { + width: width, + left: 0, + height: style.fontSize, + kernedWidth: kernedWidth, + deltaY: style.deltaY, + }; + if (charIndex > 0 && !skipLeft) { + var previousBox = this.__charBounds[lineIndex][charIndex - 1]; + box.left = previousBox.left + previousBox.width + info.kernedWidth - info.width; + } + return box; + }, + + /** + * Calculate height of line at 'lineIndex' + * @param {Number} lineIndex index of line to calculate + * @return {Number} + */ + getHeightOfLine: function(lineIndex) { + if (this.__lineHeights[lineIndex]) { + return this.__lineHeights[lineIndex]; + } + + var line = this._textLines[lineIndex], + // char 0 is measured before the line cycle because it nneds to char + // emptylines + maxHeight = this.getHeightOfChar(lineIndex, 0); + for (var i = 1, len = line.length; i < len; i++) { + maxHeight = Math.max(this.getHeightOfChar(lineIndex, i), maxHeight); + } + + return this.__lineHeights[lineIndex] = maxHeight * this.lineHeight * this._fontSizeMult; + }, + + /** + * Calculate text box height + */ + calcTextHeight: function() { + var lineHeight, height = 0; + for (var i = 0, len = this._textLines.length; i < len; i++) { + lineHeight = this.getHeightOfLine(i); + height += (i === len - 1 ? lineHeight / this.lineHeight : lineHeight); + } + return height; + }, + + /** + * @private + * @return {Number} Left offset + */ + _getLeftOffset: function() { + return this.direction === 'ltr' ? -this.width / 2 : this.width / 2; + }, + + /** + * @private + * @return {Number} Top offset + */ + _getTopOffset: function() { + return -this.height / 2; + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + * @param {String} method Method name ("fillText" or "strokeText") + */ + _renderTextCommon: function(ctx, method) { + ctx.save(); + var lineHeights = 0, left = this._getLeftOffset(), top = this._getTopOffset(); + for (var i = 0, len = this._textLines.length; i < len; i++) { + var heightOfLine = this.getHeightOfLine(i), + maxHeight = heightOfLine / this.lineHeight, + leftOffset = this._getLineLeftOffset(i); + this._renderTextLine( + method, + ctx, + this._textLines[i], + left + leftOffset, + top + lineHeights + maxHeight, + i + ); + lineHeights += heightOfLine; + } + ctx.restore(); + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _renderTextFill: function(ctx) { + if (!this.fill && !this.styleHas('fill')) { + return; + } + + this._renderTextCommon(ctx, 'fillText'); + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _renderTextStroke: function(ctx) { + if ((!this.stroke || this.strokeWidth === 0) && this.isEmptyStyles()) { + return; + } + + if (this.shadow && !this.shadow.affectStroke) { + this._removeShadow(ctx); + } + + ctx.save(); + this._setLineDash(ctx, this.strokeDashArray); + ctx.beginPath(); + this._renderTextCommon(ctx, 'strokeText'); + ctx.closePath(); + ctx.restore(); + }, + + /** + * @private + * @param {String} method fillText or strokeText. + * @param {CanvasRenderingContext2D} ctx Context to render on + * @param {Array} line Content of the line, splitted in an array by grapheme + * @param {Number} left + * @param {Number} top + * @param {Number} lineIndex + */ + _renderChars: function(method, ctx, line, left, top, lineIndex) { + // set proper line offset + var lineHeight = this.getHeightOfLine(lineIndex), + isJustify = this.textAlign.indexOf('justify') !== -1, + actualStyle, + nextStyle, + charsToRender = '', + charBox, + boxWidth = 0, + timeToRender, + path = this.path, + shortCut = !isJustify && this.charSpacing === 0 && this.isEmptyStyles(lineIndex) && !path, + isLtr = this.direction === 'ltr', sign = this.direction === 'ltr' ? 1 : -1, + drawingLeft; + + ctx.save(); + top -= lineHeight * this._fontSizeFraction / this.lineHeight; + if (shortCut) { + // render all the line in one pass without checking + // drawingLeft = isLtr ? left : left - this.getLineWidth(lineIndex); + ctx.canvas.setAttribute('dir', isLtr ? 'ltr' : 'rtl'); + ctx.direction = isLtr ? 'ltr' : 'rtl'; + ctx.textAlign = isLtr ? 'left' : 'right'; + this._renderChar(method, ctx, lineIndex, 0, line.join(''), left, top, lineHeight); + ctx.restore(); + return; + } + for (var i = 0, len = line.length - 1; i <= len; i++) { + timeToRender = i === len || this.charSpacing || path; + charsToRender += line[i]; + charBox = this.__charBounds[lineIndex][i]; + if (boxWidth === 0) { + left += sign * (charBox.kernedWidth - charBox.width); + boxWidth += charBox.width; + } + else { + boxWidth += charBox.kernedWidth; + } + if (isJustify && !timeToRender) { + if (this._reSpaceAndTab.test(line[i])) { + timeToRender = true; + } + } + if (!timeToRender) { + // if we have charSpacing, we render char by char + actualStyle = actualStyle || this.getCompleteStyleDeclaration(lineIndex, i); + nextStyle = this.getCompleteStyleDeclaration(lineIndex, i + 1); + timeToRender = this._hasStyleChanged(actualStyle, nextStyle); + } + if (timeToRender) { + if (path) { + ctx.save(); + ctx.translate(charBox.renderLeft, charBox.renderTop); + ctx.rotate(charBox.angle); + this._renderChar(method, ctx, lineIndex, i, charsToRender, -boxWidth / 2, 0, lineHeight); + ctx.restore(); + } + else { + drawingLeft = left; + ctx.canvas.setAttribute('dir', isLtr ? 'ltr' : 'rtl'); + ctx.direction = isLtr ? 'ltr' : 'rtl'; + ctx.textAlign = isLtr ? 'left' : 'right'; + this._renderChar(method, ctx, lineIndex, i, charsToRender, drawingLeft, top, lineHeight); + } + charsToRender = ''; + actualStyle = nextStyle; + left += sign * boxWidth; + boxWidth = 0; + } + } + ctx.restore(); + }, + + /** + * This function try to patch the missing gradientTransform on canvas gradients. + * transforming a context to transform the gradient, is going to transform the stroke too. + * we want to transform the gradient but not the stroke operation, so we create + * a transformed gradient on a pattern and then we use the pattern instead of the gradient. + * this method has drawbacks: is slow, is in low resolution, needs a patch for when the size + * is limited. + * @private + * @param {fabric.Gradient} filler a fabric gradient instance + * @return {CanvasPattern} a pattern to use as fill/stroke style + */ + _applyPatternGradientTransformText: function(filler) { + var pCanvas = fabric.util.createCanvasElement(), pCtx, + // TODO: verify compatibility with strokeUniform + width = this.width + this.strokeWidth, height = this.height + this.strokeWidth; + pCanvas.width = width; + pCanvas.height = height; + pCtx = pCanvas.getContext('2d'); + pCtx.beginPath(); pCtx.moveTo(0, 0); pCtx.lineTo(width, 0); pCtx.lineTo(width, height); + pCtx.lineTo(0, height); pCtx.closePath(); + pCtx.translate(width / 2, height / 2); + pCtx.fillStyle = filler.toLive(pCtx); + this._applyPatternGradientTransform(pCtx, filler); + pCtx.fill(); + return pCtx.createPattern(pCanvas, 'no-repeat'); + }, + + handleFiller: function(ctx, property, filler) { + var offsetX, offsetY; + if (filler.toLive) { + if (filler.gradientUnits === 'percentage' || filler.gradientTransform || filler.patternTransform) { + // need to transform gradient in a pattern. + // this is a slow process. If you are hitting this codepath, and the object + // is not using caching, you should consider switching it on. + // we need a canvas as big as the current object caching canvas. + offsetX = -this.width / 2; + offsetY = -this.height / 2; + ctx.translate(offsetX, offsetY); + ctx[property] = this._applyPatternGradientTransformText(filler); + return { offsetX: offsetX, offsetY: offsetY }; + } + else { + // is a simple gradient or pattern + ctx[property] = filler.toLive(ctx, this); + return this._applyPatternGradientTransform(ctx, filler); + } + } + else { + // is a color + ctx[property] = filler; + } + return { offsetX: 0, offsetY: 0 }; + }, + + _setStrokeStyles: function(ctx, decl) { + ctx.lineWidth = decl.strokeWidth; + ctx.lineCap = this.strokeLineCap; + ctx.lineDashOffset = this.strokeDashOffset; + ctx.lineJoin = this.strokeLineJoin; + ctx.miterLimit = this.strokeMiterLimit; + return this.handleFiller(ctx, 'strokeStyle', decl.stroke); + }, + + _setFillStyles: function(ctx, decl) { + return this.handleFiller(ctx, 'fillStyle', decl.fill); + }, + + /** + * @private + * @param {String} method + * @param {CanvasRenderingContext2D} ctx Context to render on + * @param {Number} lineIndex + * @param {Number} charIndex + * @param {String} _char + * @param {Number} left Left coordinate + * @param {Number} top Top coordinate + * @param {Number} lineHeight Height of the line + */ + _renderChar: function(method, ctx, lineIndex, charIndex, _char, left, top) { + var decl = this._getStyleDeclaration(lineIndex, charIndex), + fullDecl = this.getCompleteStyleDeclaration(lineIndex, charIndex), + shouldFill = method === 'fillText' && fullDecl.fill, + shouldStroke = method === 'strokeText' && fullDecl.stroke && fullDecl.strokeWidth, + fillOffsets, strokeOffsets; + + if (!shouldStroke && !shouldFill) { + return; + } + ctx.save(); + + shouldFill && (fillOffsets = this._setFillStyles(ctx, fullDecl)); + shouldStroke && (strokeOffsets = this._setStrokeStyles(ctx, fullDecl)); + + ctx.font = this._getFontDeclaration(fullDecl); + + + if (decl && decl.textBackgroundColor) { + this._removeShadow(ctx); + } + if (decl && decl.deltaY) { + top += decl.deltaY; + } + shouldFill && ctx.fillText(_char, left - fillOffsets.offsetX, top - fillOffsets.offsetY); + shouldStroke && ctx.strokeText(_char, left - strokeOffsets.offsetX, top - strokeOffsets.offsetY); + ctx.restore(); + }, + + /** + * Turns the character into a 'superior figure' (i.e. 'superscript') + * @param {Number} start selection start + * @param {Number} end selection end + * @returns {fabric.Text} thisArg + * @chainable + */ + setSuperscript: function(start, end) { + return this._setScript(start, end, this.superscript); + }, + + /** + * Turns the character into an 'inferior figure' (i.e. 'subscript') + * @param {Number} start selection start + * @param {Number} end selection end + * @returns {fabric.Text} thisArg + * @chainable + */ + setSubscript: function(start, end) { + return this._setScript(start, end, this.subscript); + }, + + /** + * Applies 'schema' at given position + * @private + * @param {Number} start selection start + * @param {Number} end selection end + * @param {Number} schema + * @returns {fabric.Text} thisArg + * @chainable + */ + _setScript: function(start, end, schema) { + var loc = this.get2DCursorLocation(start, true), + fontSize = this.getValueOfPropertyAt(loc.lineIndex, loc.charIndex, 'fontSize'), + dy = this.getValueOfPropertyAt(loc.lineIndex, loc.charIndex, 'deltaY'), + style = { fontSize: fontSize * schema.size, deltaY: dy + fontSize * schema.baseline }; + this.setSelectionStyles(style, start, end); + return this; + }, + + /** + * @private + * @param {Object} prevStyle + * @param {Object} thisStyle + */ + _hasStyleChanged: function(prevStyle, thisStyle) { + return prevStyle.fill !== thisStyle.fill || + prevStyle.stroke !== thisStyle.stroke || + prevStyle.strokeWidth !== thisStyle.strokeWidth || + prevStyle.fontSize !== thisStyle.fontSize || + prevStyle.fontFamily !== thisStyle.fontFamily || + prevStyle.fontWeight !== thisStyle.fontWeight || + prevStyle.fontStyle !== thisStyle.fontStyle || + prevStyle.deltaY !== thisStyle.deltaY; + }, + + /** + * @private + * @param {Object} prevStyle + * @param {Object} thisStyle + */ + _hasStyleChangedForSvg: function(prevStyle, thisStyle) { + return this._hasStyleChanged(prevStyle, thisStyle) || + prevStyle.overline !== thisStyle.overline || + prevStyle.underline !== thisStyle.underline || + prevStyle.linethrough !== thisStyle.linethrough; + }, + + /** + * @private + * @param {Number} lineIndex index text line + * @return {Number} Line left offset + */ + _getLineLeftOffset: function(lineIndex) { + var lineWidth = this.getLineWidth(lineIndex), + lineDiff = this.width - lineWidth, textAlign = this.textAlign, direction = this.direction, + isEndOfWrapping, leftOffset = 0, isEndOfWrapping = this.isEndOfWrapping(lineIndex); + if (textAlign === 'justify' + || (textAlign === 'justify-center' && !isEndOfWrapping) + || (textAlign === 'justify-right' && !isEndOfWrapping) + || (textAlign === 'justify-left' && !isEndOfWrapping) + ) { + return 0; + } + if (textAlign === 'center') { + leftOffset = lineDiff / 2; + } + if (textAlign === 'right') { + leftOffset = lineDiff; + } + if (textAlign === 'justify-center') { + leftOffset = lineDiff / 2; + } + if (textAlign === 'justify-right') { + leftOffset = lineDiff; + } + if (direction === 'rtl') { + leftOffset -= lineDiff; + } + return leftOffset; + }, + + /** + * @private + */ + _clearCache: function() { + this.__lineWidths = []; + this.__lineHeights = []; + this.__charBounds = []; + }, + + /** + * @private + */ + _shouldClearDimensionCache: function() { + var shouldClear = this._forceClearCache; + shouldClear || (shouldClear = this.hasStateChanged('_dimensionAffectingProps')); + if (shouldClear) { + this.dirty = true; + this._forceClearCache = false; + } + return shouldClear; + }, + + /** + * Measure a single line given its index. Used to calculate the initial + * text bounding box. The values are calculated and stored in __lineWidths cache. + * @private + * @param {Number} lineIndex line number + * @return {Number} Line width + */ + getLineWidth: function(lineIndex) { + if (this.__lineWidths[lineIndex]) { + return this.__lineWidths[lineIndex]; + } + + var width, line = this._textLines[lineIndex], lineInfo; + + if (line === '') { + width = 0; + } + else { + lineInfo = this.measureLine(lineIndex); + width = lineInfo.width; + } + this.__lineWidths[lineIndex] = width; + return width; + }, + + _getWidthOfCharSpacing: function() { + if (this.charSpacing !== 0) { + return this.fontSize * this.charSpacing / 1000; + } + return 0; + }, + + /** + * Retrieves the value of property at given character position + * @param {Number} lineIndex the line number + * @param {Number} charIndex the character number + * @param {String} property the property name + * @returns the value of 'property' + */ + getValueOfPropertyAt: function(lineIndex, charIndex, property) { + var charStyle = this._getStyleDeclaration(lineIndex, charIndex); + if (charStyle && typeof charStyle[property] !== 'undefined') { + return charStyle[property]; + } + return this[property]; + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _renderTextDecoration: function(ctx, type) { + if (!this[type] && !this.styleHas(type)) { + return; + } + var heightOfLine, size, _size, + lineLeftOffset, dy, _dy, + line, lastDecoration, + leftOffset = this._getLeftOffset(), + topOffset = this._getTopOffset(), top, + boxStart, boxWidth, charBox, currentDecoration, + maxHeight, currentFill, lastFill, path = this.path, + charSpacing = this._getWidthOfCharSpacing(), + offsetY = this.offsets[type]; + + for (var i = 0, len = this._textLines.length; i < len; i++) { + heightOfLine = this.getHeightOfLine(i); + if (!this[type] && !this.styleHas(type, i)) { + topOffset += heightOfLine; + continue; + } + line = this._textLines[i]; + maxHeight = heightOfLine / this.lineHeight; + lineLeftOffset = this._getLineLeftOffset(i); + boxStart = 0; + boxWidth = 0; + lastDecoration = this.getValueOfPropertyAt(i, 0, type); + lastFill = this.getValueOfPropertyAt(i, 0, 'fill'); + top = topOffset + maxHeight * (1 - this._fontSizeFraction); + size = this.getHeightOfChar(i, 0); + dy = this.getValueOfPropertyAt(i, 0, 'deltaY'); + for (var j = 0, jlen = line.length; j < jlen; j++) { + charBox = this.__charBounds[i][j]; + currentDecoration = this.getValueOfPropertyAt(i, j, type); + currentFill = this.getValueOfPropertyAt(i, j, 'fill'); + _size = this.getHeightOfChar(i, j); + _dy = this.getValueOfPropertyAt(i, j, 'deltaY'); + if (path && currentDecoration && currentFill) { + ctx.save(); + ctx.fillStyle = lastFill; + ctx.translate(charBox.renderLeft, charBox.renderTop); + ctx.rotate(charBox.angle); + ctx.fillRect( + -charBox.kernedWidth / 2, + offsetY * _size + _dy, + charBox.kernedWidth, + this.fontSize / 15 + ); + ctx.restore(); + } + else if ( + (currentDecoration !== lastDecoration || currentFill !== lastFill || _size !== size || _dy !== dy) + && boxWidth > 0 + ) { + var drawStart = leftOffset + lineLeftOffset + boxStart; + if (this.direction === 'rtl') { + drawStart = this.width - drawStart - boxWidth; + } + if (lastDecoration && lastFill) { + ctx.fillStyle = lastFill; + ctx.fillRect( + drawStart, + top + offsetY * size + dy, + boxWidth, + this.fontSize / 15 + ); + } + boxStart = charBox.left; + boxWidth = charBox.width; + lastDecoration = currentDecoration; + lastFill = currentFill; + size = _size; + dy = _dy; + } + else { + boxWidth += charBox.kernedWidth; + } + } + var drawStart = leftOffset + lineLeftOffset + boxStart; + if (this.direction === 'rtl') { + drawStart = this.width - drawStart - boxWidth; + } + ctx.fillStyle = currentFill; + currentDecoration && currentFill && ctx.fillRect( + drawStart, + top + offsetY * size + dy, + boxWidth - charSpacing, + this.fontSize / 15 + ); + topOffset += heightOfLine; + } + // if there is text background color no + // other shadows should be casted + this._removeShadow(ctx); + }, + + /** + * return font declaration string for canvas context + * @param {Object} [styleObject] object + * @returns {String} font declaration formatted for canvas context. + */ + _getFontDeclaration: function(styleObject, forMeasuring) { + var style = styleObject || this, family = this.fontFamily, + fontIsGeneric = fabric.Text.genericFonts.indexOf(family.toLowerCase()) > -1; + var fontFamily = family === undefined || + family.indexOf('\'') > -1 || family.indexOf(',') > -1 || + family.indexOf('"') > -1 || fontIsGeneric + ? style.fontFamily : '"' + style.fontFamily + '"'; + return [ + // node-canvas needs "weight style", while browsers need "style weight" + // verify if this can be fixed in JSDOM + (fabric.isLikelyNode ? style.fontWeight : style.fontStyle), + (fabric.isLikelyNode ? style.fontStyle : style.fontWeight), + forMeasuring ? this.CACHE_FONT_SIZE + 'px' : style.fontSize + 'px', + fontFamily + ].join(' '); + }, + + /** + * Renders text instance on a specified context + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + render: function(ctx) { + // do not render if object is not visible + if (!this.visible) { + return; + } + if (this.canvas && this.canvas.skipOffscreen && !this.group && !this.isOnScreen()) { + return; + } + if (this._shouldClearDimensionCache()) { + this.initDimensions(); + } + this.callSuper('render', ctx); + }, + + /** + * Returns the text as an array of lines. + * @param {String} text text to split + * @returns {Array} Lines in the text + */ + _splitTextIntoLines: function(text) { + var lines = text.split(this._reNewline), + newLines = new Array(lines.length), + newLine = ['\n'], + newText = []; + for (var i = 0; i < lines.length; i++) { + newLines[i] = fabric.util.string.graphemeSplit(lines[i]); + newText = newText.concat(newLines[i], newLine); + } + newText.pop(); + return { _unwrappedLines: newLines, lines: lines, graphemeText: newText, graphemeLines: newLines }; + }, + + /** + * Returns object representation of an instance + * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output + * @return {Object} Object representation of an instance + */ + toObject: function(propertiesToInclude) { + var allProperties = additionalProps.concat(propertiesToInclude); + var obj = this.callSuper('toObject', allProperties); + // styles will be overridden with a properly cloned structure + obj.styles = clone(this.styles, true); + if (obj.path) { + obj.path = this.path.toObject(); + } + return obj; + }, + + /** + * Sets property to a given value. When changing position/dimension -related properties (left, top, scale, angle, etc.) `set` does not update position of object's borders/controls. If you need to update those, call `setCoords()`. + * @param {String|Object} key Property name or object (if object, iterate over the object properties) + * @param {Object|Function} value Property value (if function, the value is passed into it and its return value is used as a new one) + * @return {fabric.Object} thisArg + * @chainable + */ + set: function(key, value) { + this.callSuper('set', key, value); + var needsDims = false; + var isAddingPath = false; + if (typeof key === 'object') { + for (var _key in key) { + if (_key === 'path') { + this.setPathInfo(); + } + needsDims = needsDims || this._dimensionAffectingProps.indexOf(_key) !== -1; + isAddingPath = isAddingPath || _key === 'path'; + } + } + else { + needsDims = this._dimensionAffectingProps.indexOf(key) !== -1; + isAddingPath = key === 'path'; + } + if (isAddingPath) { + this.setPathInfo(); + } + if (needsDims) { + this.initDimensions(); + this.setCoords(); + } + return this; + }, + + /** + * Returns complexity of an instance + * @return {Number} complexity + */ + complexity: function() { + return 1; + } + }); + + /* _FROM_SVG_START_ */ + /** + * List of attribute names to account for when parsing SVG element (used by {@link fabric.Text.fromElement}) + * @static + * @memberOf fabric.Text + * @see: http://www.w3.org/TR/SVG/text.html#TextElement + */ + fabric.Text.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat( + 'x y dx dy font-family font-style font-weight font-size letter-spacing text-decoration text-anchor'.split(' ')); + + /** + * Default SVG font size + * @static + * @memberOf fabric.Text + */ + fabric.Text.DEFAULT_SVG_FONT_SIZE = 16; + + /** + * Returns fabric.Text instance from an SVG element (not yet implemented) + * @static + * @memberOf fabric.Text + * @param {SVGElement} element Element to parse + * @param {Function} callback callback function invoked after parsing + * @param {Object} [options] Options object + */ + fabric.Text.fromElement = function(element, callback, options) { + if (!element) { + return callback(null); + } + + var parsedAttributes = fabric.parseAttributes(element, fabric.Text.ATTRIBUTE_NAMES), + parsedAnchor = parsedAttributes.textAnchor || 'left'; + options = fabric.util.object.extend((options ? clone(options) : { }), parsedAttributes); + + options.top = options.top || 0; + options.left = options.left || 0; + if (parsedAttributes.textDecoration) { + var textDecoration = parsedAttributes.textDecoration; + if (textDecoration.indexOf('underline') !== -1) { + options.underline = true; + } + if (textDecoration.indexOf('overline') !== -1) { + options.overline = true; + } + if (textDecoration.indexOf('line-through') !== -1) { + options.linethrough = true; + } + delete options.textDecoration; + } + if ('dx' in parsedAttributes) { + options.left += parsedAttributes.dx; + } + if ('dy' in parsedAttributes) { + options.top += parsedAttributes.dy; + } + if (!('fontSize' in options)) { + options.fontSize = fabric.Text.DEFAULT_SVG_FONT_SIZE; + } + + var textContent = ''; + + // The XML is not properly parsed in IE9 so a workaround to get + // textContent is through firstChild.data. Another workaround would be + // to convert XML loaded from a file to be converted using DOMParser (same way loadSVGFromString() does) + if (!('textContent' in element)) { + if ('firstChild' in element && element.firstChild !== null) { + if ('data' in element.firstChild && element.firstChild.data !== null) { + textContent = element.firstChild.data; + } + } + } + else { + textContent = element.textContent; + } + + textContent = textContent.replace(/^\s+|\s+$|\n+/g, '').replace(/\s+/g, ' '); + var originalStrokeWidth = options.strokeWidth; + options.strokeWidth = 0; + + var text = new fabric.Text(textContent, options), + textHeightScaleFactor = text.getScaledHeight() / text.height, + lineHeightDiff = (text.height + text.strokeWidth) * text.lineHeight - text.height, + scaledDiff = lineHeightDiff * textHeightScaleFactor, + textHeight = text.getScaledHeight() + scaledDiff, + offX = 0; + /* + Adjust positioning: + x/y attributes in SVG correspond to the bottom-left corner of text bounding box + fabric output by default at top, left. + */ + if (parsedAnchor === 'center') { + offX = text.getScaledWidth() / 2; + } + if (parsedAnchor === 'right') { + offX = text.getScaledWidth(); + } + text.set({ + left: text.left - offX, + top: text.top - (textHeight - text.fontSize * (0.07 + text._fontSizeFraction)) / text.lineHeight, + strokeWidth: typeof originalStrokeWidth !== 'undefined' ? originalStrokeWidth : 1, + }); + callback(text); + }; + /* _FROM_SVG_END_ */ + + /** + * Returns fabric.Text instance from an object representation + * @static + * @memberOf fabric.Text + * @param {Object} object plain js Object to create an instance from + * @param {Function} [callback] Callback to invoke when an fabric.Text instance is created + */ + fabric.Text.fromObject = function(object, callback) { + var objectCopy = clone(object), path = object.path; + delete objectCopy.path; + return fabric.Object._fromObject('Text', objectCopy, function(textInstance) { + if (path) { + fabric.Object._fromObject('Path', path, function(pathInstance) { + textInstance.set('path', pathInstance); + callback(textInstance); + }, 'path'); + } + else { + callback(textInstance); + } + }, 'text'); + }; + + fabric.Text.genericFonts = ['sans-serif', 'serif', 'cursive', 'fantasy', 'monospace']; + + fabric.util.createAccessors && fabric.util.createAccessors(fabric.Text); + +})(typeof exports !== 'undefined' ? exports : this); + + +(function() { + fabric.util.object.extend(fabric.Text.prototype, /** @lends fabric.Text.prototype */ { + /** + * Returns true if object has no styling or no styling in a line + * @param {Number} lineIndex , lineIndex is on wrapped lines. + * @return {Boolean} + */ + isEmptyStyles: function(lineIndex) { + if (!this.styles) { + return true; + } + if (typeof lineIndex !== 'undefined' && !this.styles[lineIndex]) { + return true; + } + var obj = typeof lineIndex === 'undefined' ? this.styles : { line: this.styles[lineIndex] }; + for (var p1 in obj) { + for (var p2 in obj[p1]) { + // eslint-disable-next-line no-unused-vars + for (var p3 in obj[p1][p2]) { + return false; + } + } + } + return true; + }, + + /** + * Returns true if object has a style property or has it ina specified line + * This function is used to detect if a text will use a particular property or not. + * @param {String} property to check for + * @param {Number} lineIndex to check the style on + * @return {Boolean} + */ + styleHas: function(property, lineIndex) { + if (!this.styles || !property || property === '') { + return false; + } + if (typeof lineIndex !== 'undefined' && !this.styles[lineIndex]) { + return false; + } + var obj = typeof lineIndex === 'undefined' ? this.styles : { 0: this.styles[lineIndex] }; + // eslint-disable-next-line + for (var p1 in obj) { + // eslint-disable-next-line + for (var p2 in obj[p1]) { + if (typeof obj[p1][p2][property] !== 'undefined') { + return true; + } + } + } + return false; + }, + + /** + * Check if characters in a text have a value for a property + * whose value matches the textbox's value for that property. If so, + * the character-level property is deleted. If the character + * has no other properties, then it is also deleted. Finally, + * if the line containing that character has no other characters + * then it also is deleted. + * + * @param {string} property The property to compare between characters and text. + */ + cleanStyle: function(property) { + if (!this.styles || !property || property === '') { + return false; + } + var obj = this.styles, stylesCount = 0, letterCount, stylePropertyValue, + allStyleObjectPropertiesMatch = true, graphemeCount = 0, styleObject; + // eslint-disable-next-line + for (var p1 in obj) { + letterCount = 0; + // eslint-disable-next-line + for (var p2 in obj[p1]) { + var styleObject = obj[p1][p2], + stylePropertyHasBeenSet = styleObject.hasOwnProperty(property); + + stylesCount++; + + if (stylePropertyHasBeenSet) { + if (!stylePropertyValue) { + stylePropertyValue = styleObject[property]; + } + else if (styleObject[property] !== stylePropertyValue) { + allStyleObjectPropertiesMatch = false; + } + + if (styleObject[property] === this[property]) { + delete styleObject[property]; + } + } + else { + allStyleObjectPropertiesMatch = false; + } + + if (Object.keys(styleObject).length !== 0) { + letterCount++; + } + else { + delete obj[p1][p2]; + } + } + + if (letterCount === 0) { + delete obj[p1]; + } + } + // if every grapheme has the same style set then + // delete those styles and set it on the parent + for (var i = 0; i < this._textLines.length; i++) { + graphemeCount += this._textLines[i].length; + } + if (allStyleObjectPropertiesMatch && stylesCount === graphemeCount) { + this[property] = stylePropertyValue; + this.removeStyle(property); + } + }, + + /** + * Remove a style property or properties from all individual character styles + * in a text object. Deletes the character style object if it contains no other style + * props. Deletes a line style object if it contains no other character styles. + * + * @param {String} props The property to remove from character styles. + */ + removeStyle: function(property) { + if (!this.styles || !property || property === '') { + return; + } + var obj = this.styles, line, lineNum, charNum; + for (lineNum in obj) { + line = obj[lineNum]; + for (charNum in line) { + delete line[charNum][property]; + if (Object.keys(line[charNum]).length === 0) { + delete line[charNum]; + } + } + if (Object.keys(line).length === 0) { + delete obj[lineNum]; + } + } + }, + + /** + * @private + */ + _extendStyles: function(index, styles) { + var loc = this.get2DCursorLocation(index); + + if (!this._getLineStyle(loc.lineIndex)) { + this._setLineStyle(loc.lineIndex); + } + + if (!this._getStyleDeclaration(loc.lineIndex, loc.charIndex)) { + this._setStyleDeclaration(loc.lineIndex, loc.charIndex, {}); + } + + fabric.util.object.extend(this._getStyleDeclaration(loc.lineIndex, loc.charIndex), styles); + }, + + /** + * Returns 2d representation (lineIndex and charIndex) of cursor (or selection start) + * @param {Number} [selectionStart] Optional index. When not given, current selectionStart is used. + * @param {Boolean} [skipWrapping] consider the location for unwrapped lines. useful to manage styles. + */ + get2DCursorLocation: function(selectionStart, skipWrapping) { + if (typeof selectionStart === 'undefined') { + selectionStart = this.selectionStart; + } + var lines = skipWrapping ? this._unwrappedTextLines : this._textLines, + len = lines.length; + for (var i = 0; i < len; i++) { + if (selectionStart <= lines[i].length) { + return { + lineIndex: i, + charIndex: selectionStart + }; + } + selectionStart -= lines[i].length + this.missingNewlineOffset(i); + } + return { + lineIndex: i - 1, + charIndex: lines[i - 1].length < selectionStart ? lines[i - 1].length : selectionStart + }; + }, + + /** + * Gets style of a current selection/cursor (at the start position) + * if startIndex or endIndex are not provided, selectionStart or selectionEnd will be used. + * @param {Number} [startIndex] Start index to get styles at + * @param {Number} [endIndex] End index to get styles at, if not specified selectionEnd or startIndex + 1 + * @param {Boolean} [complete] get full style or not + * @return {Array} styles an array with one, zero or more Style objects + */ + getSelectionStyles: function(startIndex, endIndex, complete) { + if (typeof startIndex === 'undefined') { + startIndex = this.selectionStart || 0; + } + if (typeof endIndex === 'undefined') { + endIndex = this.selectionEnd || startIndex; + } + var styles = []; + for (var i = startIndex; i < endIndex; i++) { + styles.push(this.getStyleAtPosition(i, complete)); + } + return styles; + }, + + /** + * Gets style of a current selection/cursor position + * @param {Number} position to get styles at + * @param {Boolean} [complete] full style if true + * @return {Object} style Style object at a specified index + * @private + */ + getStyleAtPosition: function(position, complete) { + var loc = this.get2DCursorLocation(position), + style = complete ? this.getCompleteStyleDeclaration(loc.lineIndex, loc.charIndex) : + this._getStyleDeclaration(loc.lineIndex, loc.charIndex); + return style || {}; + }, + + /** + * Sets style of a current selection, if no selection exist, do not set anything. + * @param {Object} [styles] Styles object + * @param {Number} [startIndex] Start index to get styles at + * @param {Number} [endIndex] End index to get styles at, if not specified selectionEnd or startIndex + 1 + * @return {fabric.IText} thisArg + * @chainable + */ + setSelectionStyles: function(styles, startIndex, endIndex) { + if (typeof startIndex === 'undefined') { + startIndex = this.selectionStart || 0; + } + if (typeof endIndex === 'undefined') { + endIndex = this.selectionEnd || startIndex; + } + for (var i = startIndex; i < endIndex; i++) { + this._extendStyles(i, styles); + } + /* not included in _extendStyles to avoid clearing cache more than once */ + this._forceClearCache = true; + return this; + }, + + /** + * get the reference, not a clone, of the style object for a given character + * @param {Number} lineIndex + * @param {Number} charIndex + * @return {Object} style object + */ + _getStyleDeclaration: function(lineIndex, charIndex) { + var lineStyle = this.styles && this.styles[lineIndex]; + if (!lineStyle) { + return null; + } + return lineStyle[charIndex]; + }, + + /** + * return a new object that contains all the style property for a character + * the object returned is newly created + * @param {Number} lineIndex of the line where the character is + * @param {Number} charIndex position of the character on the line + * @return {Object} style object + */ + getCompleteStyleDeclaration: function(lineIndex, charIndex) { + var style = this._getStyleDeclaration(lineIndex, charIndex) || { }, + styleObject = { }, prop; + for (var i = 0; i < this._styleProperties.length; i++) { + prop = this._styleProperties[i]; + styleObject[prop] = typeof style[prop] === 'undefined' ? this[prop] : style[prop]; + } + return styleObject; + }, + + /** + * @param {Number} lineIndex + * @param {Number} charIndex + * @param {Object} style + * @private + */ + _setStyleDeclaration: function(lineIndex, charIndex, style) { + this.styles[lineIndex][charIndex] = style; + }, + + /** + * + * @param {Number} lineIndex + * @param {Number} charIndex + * @private + */ + _deleteStyleDeclaration: function(lineIndex, charIndex) { + delete this.styles[lineIndex][charIndex]; + }, + + /** + * @param {Number} lineIndex + * @return {Boolean} if the line exists or not + * @private + */ + _getLineStyle: function(lineIndex) { + return !!this.styles[lineIndex]; + }, + + /** + * Set the line style to an empty object so that is initialized + * @param {Number} lineIndex + * @private + */ + _setLineStyle: function(lineIndex) { + this.styles[lineIndex] = {}; + }, + + /** + * @param {Number} lineIndex + * @private + */ + _deleteLineStyle: function(lineIndex) { + delete this.styles[lineIndex]; + } + }); +})(); + + +(function() { + + function parseDecoration(object) { + if (object.textDecoration) { + object.textDecoration.indexOf('underline') > -1 && (object.underline = true); + object.textDecoration.indexOf('line-through') > -1 && (object.linethrough = true); + object.textDecoration.indexOf('overline') > -1 && (object.overline = true); + delete object.textDecoration; + } + } + + /** + * IText class (introduced in v1.4) Events are also fired with "text:" + * prefix when observing canvas. + * @class fabric.IText + * @extends fabric.Text + * @mixes fabric.Observable + * + * @fires changed + * @fires selection:changed + * @fires editing:entered + * @fires editing:exited + * + * @return {fabric.IText} thisArg + * @see {@link fabric.IText#initialize} for constructor definition + * + *

          Supported key combinations:

          + *
          +   *   Move cursor:                    left, right, up, down
          +   *   Select character:               shift + left, shift + right
          +   *   Select text vertically:         shift + up, shift + down
          +   *   Move cursor by word:            alt + left, alt + right
          +   *   Select words:                   shift + alt + left, shift + alt + right
          +   *   Move cursor to line start/end:  cmd + left, cmd + right or home, end
          +   *   Select till start/end of line:  cmd + shift + left, cmd + shift + right or shift + home, shift + end
          +   *   Jump to start/end of text:      cmd + up, cmd + down
          +   *   Select till start/end of text:  cmd + shift + up, cmd + shift + down or shift + pgUp, shift + pgDown
          +   *   Delete character:               backspace
          +   *   Delete word:                    alt + backspace
          +   *   Delete line:                    cmd + backspace
          +   *   Forward delete:                 delete
          +   *   Copy text:                      ctrl/cmd + c
          +   *   Paste text:                     ctrl/cmd + v
          +   *   Cut text:                       ctrl/cmd + x
          +   *   Select entire text:             ctrl/cmd + a
          +   *   Quit editing                    tab or esc
          +   * 
          + * + *

          Supported mouse/touch combination

          + *
          +   *   Position cursor:                click/touch
          +   *   Create selection:               click/touch & drag
          +   *   Create selection:               click & shift + click
          +   *   Select word:                    double click
          +   *   Select line:                    triple click
          +   * 
          + */ + fabric.IText = fabric.util.createClass(fabric.Text, fabric.Observable, /** @lends fabric.IText.prototype */ { + + /** + * Type of an object + * @type String + * @default + */ + type: 'i-text', + + /** + * Index where text selection starts (or where cursor is when there is no selection) + * @type Number + * @default + */ + selectionStart: 0, + + /** + * Index where text selection ends + * @type Number + * @default + */ + selectionEnd: 0, + + /** + * Color of text selection + * @type String + * @default + */ + selectionColor: 'rgba(17,119,255,0.3)', + + /** + * Indicates whether text is in editing mode + * @type Boolean + * @default + */ + isEditing: false, + + /** + * Indicates whether a text can be edited + * @type Boolean + * @default + */ + editable: true, + + /** + * Border color of text object while it's in editing mode + * @type String + * @default + */ + editingBorderColor: 'rgba(102,153,255,0.25)', + + /** + * Width of cursor (in px) + * @type Number + * @default + */ + cursorWidth: 2, + + /** + * Color of text cursor color in editing mode. + * if not set (default) will take color from the text. + * if set to a color value that fabric can understand, it will + * be used instead of the color of the text at the current position. + * @type String + * @default + */ + cursorColor: '', + + /** + * Delay between cursor blink (in ms) + * @type Number + * @default + */ + cursorDelay: 1000, + + /** + * Duration of cursor fadein (in ms) + * @type Number + * @default + */ + cursorDuration: 600, + + /** + * Indicates whether internal text char widths can be cached + * @type Boolean + * @default + */ + caching: true, + + /** + * DOM container to append the hiddenTextarea. + * An alternative to attaching to the document.body. + * Useful to reduce laggish redraw of the full document.body tree and + * also with modals event capturing that won't let the textarea take focus. + * @type HTMLElement + * @default + */ + hiddenTextareaContainer: null, + + /** + * @private + */ + _reSpace: /\s|\n/, + + /** + * @private + */ + _currentCursorOpacity: 0, + + /** + * @private + */ + _selectionDirection: null, + + /** + * @private + */ + _abortCursorAnimation: false, + + /** + * @private + */ + __widthOfSpace: [], + + /** + * Helps determining when the text is in composition, so that the cursor + * rendering is altered. + */ + inCompositionMode: false, + + /** + * Constructor + * @param {String} text Text string + * @param {Object} [options] Options object + * @return {fabric.IText} thisArg + */ + initialize: function(text, options) { + this.callSuper('initialize', text, options); + this.initBehavior(); + }, + + /** + * Sets selection start (left boundary of a selection) + * @param {Number} index Index to set selection start to + */ + setSelectionStart: function(index) { + index = Math.max(index, 0); + this._updateAndFire('selectionStart', index); + }, + + /** + * Sets selection end (right boundary of a selection) + * @param {Number} index Index to set selection end to + */ + setSelectionEnd: function(index) { + index = Math.min(index, this.text.length); + this._updateAndFire('selectionEnd', index); + }, + + /** + * @private + * @param {String} property 'selectionStart' or 'selectionEnd' + * @param {Number} index new position of property + */ + _updateAndFire: function(property, index) { + if (this[property] !== index) { + this._fireSelectionChanged(); + this[property] = index; + } + this._updateTextarea(); + }, + + /** + * Fires the even of selection changed + * @private + */ + _fireSelectionChanged: function() { + this.fire('selection:changed'); + this.canvas && this.canvas.fire('text:selection:changed', { target: this }); + }, + + /** + * Initialize text dimensions. Render all text on given context + * or on a offscreen canvas to get the text width with measureText. + * Updates this.width and this.height with the proper values. + * Does not return dimensions. + * @private + */ + initDimensions: function() { + this.isEditing && this.initDelayedCursor(); + this.clearContextTop(); + this.callSuper('initDimensions'); + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + render: function(ctx) { + this.clearContextTop(); + this.callSuper('render', ctx); + // clear the cursorOffsetCache, so we ensure to calculate once per renderCursor + // the correct position but not at every cursor animation. + this.cursorOffsetCache = { }; + this.renderCursorOrSelection(); + }, + + /** + * @private + * @param {CanvasRenderingContext2D} ctx Context to render on + */ + _render: function(ctx) { + this.callSuper('_render', ctx); + }, + + /** + * Prepare and clean the contextTop + */ + clearContextTop: function(skipRestore) { + if (!this.isEditing || !this.canvas || !this.canvas.contextTop) { + return; + } + var ctx = this.canvas.contextTop, v = this.canvas.viewportTransform; + ctx.save(); + ctx.transform(v[0], v[1], v[2], v[3], v[4], v[5]); + this.transform(ctx); + this._clearTextArea(ctx); + skipRestore || ctx.restore(); + }, + /** + * Renders cursor or selection (depending on what exists) + * it does on the contextTop. If contextTop is not available, do nothing. + */ + renderCursorOrSelection: function() { + if (!this.isEditing || !this.canvas || !this.canvas.contextTop) { + return; + } + var boundaries = this._getCursorBoundaries(), + ctx = this.canvas.contextTop; + this.clearContextTop(true); + if (this.selectionStart === this.selectionEnd) { + this.renderCursor(boundaries, ctx); + } + else { + this.renderSelection(boundaries, ctx); + } + ctx.restore(); + }, + + _clearTextArea: function(ctx) { + // we add 4 pixel, to be sure to do not leave any pixel out + var width = this.width + 4, height = this.height + 4; + ctx.clearRect(-width / 2, -height / 2, width, height); + }, + + /** + * Returns cursor boundaries (left, top, leftOffset, topOffset) + * @private + * @param {Array} chars Array of characters + * @param {String} typeOfBoundaries + */ + _getCursorBoundaries: function(position) { + + // left/top are left/top of entire text box + // leftOffset/topOffset are offset from that left/top point of a text box + + if (typeof position === 'undefined') { + position = this.selectionStart; + } + + var left = this._getLeftOffset(), + top = this._getTopOffset(), + offsets = this._getCursorBoundariesOffsets(position); + return { + left: left, + top: top, + leftOffset: offsets.left, + topOffset: offsets.top + }; + }, + + /** + * @private + */ + _getCursorBoundariesOffsets: function(position) { + if (this.cursorOffsetCache && 'top' in this.cursorOffsetCache) { + return this.cursorOffsetCache; + } + var lineLeftOffset, + lineIndex, + charIndex, + topOffset = 0, + leftOffset = 0, + boundaries, + cursorPosition = this.get2DCursorLocation(position); + charIndex = cursorPosition.charIndex; + lineIndex = cursorPosition.lineIndex; + for (var i = 0; i < lineIndex; i++) { + topOffset += this.getHeightOfLine(i); + } + lineLeftOffset = this._getLineLeftOffset(lineIndex); + var bound = this.__charBounds[lineIndex][charIndex]; + bound && (leftOffset = bound.left); + if (this.charSpacing !== 0 && charIndex === this._textLines[lineIndex].length) { + leftOffset -= this._getWidthOfCharSpacing(); + } + boundaries = { + top: topOffset, + left: lineLeftOffset + (leftOffset > 0 ? leftOffset : 0), + }; + if (this.direction === 'rtl') { + boundaries.left *= -1; + } + this.cursorOffsetCache = boundaries; + return this.cursorOffsetCache; + }, + + /** + * Renders cursor + * @param {Object} boundaries + * @param {CanvasRenderingContext2D} ctx transformed context to draw on + */ + renderCursor: function(boundaries, ctx) { + var cursorLocation = this.get2DCursorLocation(), + lineIndex = cursorLocation.lineIndex, + charIndex = cursorLocation.charIndex > 0 ? cursorLocation.charIndex - 1 : 0, + charHeight = this.getValueOfPropertyAt(lineIndex, charIndex, 'fontSize'), + multiplier = this.scaleX * this.canvas.getZoom(), + cursorWidth = this.cursorWidth / multiplier, + topOffset = boundaries.topOffset, + dy = this.getValueOfPropertyAt(lineIndex, charIndex, 'deltaY'); + topOffset += (1 - this._fontSizeFraction) * this.getHeightOfLine(lineIndex) / this.lineHeight + - charHeight * (1 - this._fontSizeFraction); + + if (this.inCompositionMode) { + this.renderSelection(boundaries, ctx); + } + ctx.fillStyle = this.cursorColor || this.getValueOfPropertyAt(lineIndex, charIndex, 'fill'); + ctx.globalAlpha = this.__isMousedown ? 1 : this._currentCursorOpacity; + ctx.fillRect( + boundaries.left + boundaries.leftOffset - cursorWidth / 2, + topOffset + boundaries.top + dy, + cursorWidth, + charHeight); + }, + + /** + * Renders text selection + * @param {Object} boundaries Object with left/top/leftOffset/topOffset + * @param {CanvasRenderingContext2D} ctx transformed context to draw on + */ + renderSelection: function(boundaries, ctx) { + + var selectionStart = this.inCompositionMode ? this.hiddenTextarea.selectionStart : this.selectionStart, + selectionEnd = this.inCompositionMode ? this.hiddenTextarea.selectionEnd : this.selectionEnd, + isJustify = this.textAlign.indexOf('justify') !== -1, + start = this.get2DCursorLocation(selectionStart), + end = this.get2DCursorLocation(selectionEnd), + startLine = start.lineIndex, + endLine = end.lineIndex, + startChar = start.charIndex < 0 ? 0 : start.charIndex, + endChar = end.charIndex < 0 ? 0 : end.charIndex; + + for (var i = startLine; i <= endLine; i++) { + var lineOffset = this._getLineLeftOffset(i) || 0, + lineHeight = this.getHeightOfLine(i), + realLineHeight = 0, boxStart = 0, boxEnd = 0; + + if (i === startLine) { + boxStart = this.__charBounds[startLine][startChar].left; + } + if (i >= startLine && i < endLine) { + boxEnd = isJustify && !this.isEndOfWrapping(i) ? this.width : this.getLineWidth(i) || 5; // WTF is this 5? + } + else if (i === endLine) { + if (endChar === 0) { + boxEnd = this.__charBounds[endLine][endChar].left; + } + else { + var charSpacing = this._getWidthOfCharSpacing(); + boxEnd = this.__charBounds[endLine][endChar - 1].left + + this.__charBounds[endLine][endChar - 1].width - charSpacing; + } + } + realLineHeight = lineHeight; + if (this.lineHeight < 1 || (i === endLine && this.lineHeight > 1)) { + lineHeight /= this.lineHeight; + } + var drawStart = boundaries.left + lineOffset + boxStart, + drawWidth = boxEnd - boxStart, + drawHeight = lineHeight, extraTop = 0; + if (this.inCompositionMode) { + ctx.fillStyle = this.compositionColor || 'black'; + drawHeight = 1; + extraTop = lineHeight; + } + else { + ctx.fillStyle = this.selectionColor; + } + if (this.direction === 'rtl') { + drawStart = this.width - drawStart - drawWidth; + } + ctx.fillRect( + drawStart, + boundaries.top + boundaries.topOffset + extraTop, + drawWidth, + drawHeight); + boundaries.topOffset += realLineHeight; + } + }, + + /** + * High level function to know the height of the cursor. + * the currentChar is the one that precedes the cursor + * Returns fontSize of char at the current cursor + * Unused from the library, is for the end user + * @return {Number} Character font size + */ + getCurrentCharFontSize: function() { + var cp = this._getCurrentCharIndex(); + return this.getValueOfPropertyAt(cp.l, cp.c, 'fontSize'); + }, + + /** + * High level function to know the color of the cursor. + * the currentChar is the one that precedes the cursor + * Returns color (fill) of char at the current cursor + * if the text object has a pattern or gradient for filler, it will return that. + * Unused by the library, is for the end user + * @return {String | fabric.Gradient | fabric.Pattern} Character color (fill) + */ + getCurrentCharColor: function() { + var cp = this._getCurrentCharIndex(); + return this.getValueOfPropertyAt(cp.l, cp.c, 'fill'); + }, + + /** + * Returns the cursor position for the getCurrent.. functions + * @private + */ + _getCurrentCharIndex: function() { + var cursorPosition = this.get2DCursorLocation(this.selectionStart, true), + charIndex = cursorPosition.charIndex > 0 ? cursorPosition.charIndex - 1 : 0; + return { l: cursorPosition.lineIndex, c: charIndex }; + } + }); + + /** + * Returns fabric.IText instance from an object representation + * @static + * @memberOf fabric.IText + * @param {Object} object Object to create an instance from + * @param {function} [callback] invoked with new instance as argument + */ + fabric.IText.fromObject = function(object, callback) { + parseDecoration(object); + if (object.styles) { + for (var i in object.styles) { + for (var j in object.styles[i]) { + parseDecoration(object.styles[i][j]); + } + } + } + fabric.Object._fromObject('IText', object, callback, 'text'); + }; +})(); + + +(function() { + + var clone = fabric.util.object.clone; + + fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ { + + /** + * Initializes all the interactive behavior of IText + */ + initBehavior: function() { + this.initAddedHandler(); + this.initRemovedHandler(); + this.initCursorSelectionHandlers(); + this.initDoubleClickSimulation(); + this.mouseMoveHandler = this.mouseMoveHandler.bind(this); + }, + + onDeselect: function() { + this.isEditing && this.exitEditing(); + this.selected = false; + }, + + /** + * Initializes "added" event handler + */ + initAddedHandler: function() { + var _this = this; + this.on('added', function() { + var canvas = _this.canvas; + if (canvas) { + if (!canvas._hasITextHandlers) { + canvas._hasITextHandlers = true; + _this._initCanvasHandlers(canvas); + } + canvas._iTextInstances = canvas._iTextInstances || []; + canvas._iTextInstances.push(_this); + } + }); + }, + + initRemovedHandler: function() { + var _this = this; + this.on('removed', function() { + var canvas = _this.canvas; + if (canvas) { + canvas._iTextInstances = canvas._iTextInstances || []; + fabric.util.removeFromArray(canvas._iTextInstances, _this); + if (canvas._iTextInstances.length === 0) { + canvas._hasITextHandlers = false; + _this._removeCanvasHandlers(canvas); + } + } + }); + }, + + /** + * register canvas event to manage exiting on other instances + * @private + */ + _initCanvasHandlers: function(canvas) { + canvas._mouseUpITextHandler = function() { + if (canvas._iTextInstances) { + canvas._iTextInstances.forEach(function(obj) { + obj.__isMousedown = false; + }); + } + }; + canvas.on('mouse:up', canvas._mouseUpITextHandler); + }, + + /** + * remove canvas event to manage exiting on other instances + * @private + */ + _removeCanvasHandlers: function(canvas) { + canvas.off('mouse:up', canvas._mouseUpITextHandler); + }, + + /** + * @private + */ + _tick: function() { + this._currentTickState = this._animateCursor(this, 1, this.cursorDuration, '_onTickComplete'); + }, + + /** + * @private + */ + _animateCursor: function(obj, targetOpacity, duration, completeMethod) { + + var tickState; + + tickState = { + isAborted: false, + abort: function() { + this.isAborted = true; + }, + }; + + obj.animate('_currentCursorOpacity', targetOpacity, { + duration: duration, + onComplete: function() { + if (!tickState.isAborted) { + obj[completeMethod](); + } + }, + onChange: function() { + // we do not want to animate a selection, only cursor + if (obj.canvas && obj.selectionStart === obj.selectionEnd) { + obj.renderCursorOrSelection(); + } + }, + abort: function() { + return tickState.isAborted; + } + }); + return tickState; + }, + + /** + * @private + */ + _onTickComplete: function() { + + var _this = this; + + if (this._cursorTimeout1) { + clearTimeout(this._cursorTimeout1); + } + this._cursorTimeout1 = setTimeout(function() { + _this._currentTickCompleteState = _this._animateCursor(_this, 0, this.cursorDuration / 2, '_tick'); + }, 100); + }, + + /** + * Initializes delayed cursor + */ + initDelayedCursor: function(restart) { + var _this = this, + delay = restart ? 0 : this.cursorDelay; + + this.abortCursorAnimation(); + this._currentCursorOpacity = 1; + this._cursorTimeout2 = setTimeout(function() { + _this._tick(); + }, delay); + }, + + /** + * Aborts cursor animation and clears all timeouts + */ + abortCursorAnimation: function() { + var shouldClear = this._currentTickState || this._currentTickCompleteState, + canvas = this.canvas; + this._currentTickState && this._currentTickState.abort(); + this._currentTickCompleteState && this._currentTickCompleteState.abort(); + + clearTimeout(this._cursorTimeout1); + clearTimeout(this._cursorTimeout2); + + this._currentCursorOpacity = 0; + // to clear just itext area we need to transform the context + // it may not be worth it + if (shouldClear && canvas) { + canvas.clearContext(canvas.contextTop || canvas.contextContainer); + } + + }, + + /** + * Selects entire text + * @return {fabric.IText} thisArg + * @chainable + */ + selectAll: function() { + this.selectionStart = 0; + this.selectionEnd = this._text.length; + this._fireSelectionChanged(); + this._updateTextarea(); + return this; + }, + + /** + * Returns selected text + * @return {String} + */ + getSelectedText: function() { + return this._text.slice(this.selectionStart, this.selectionEnd).join(''); + }, + + /** + * Find new selection index representing start of current word according to current selection index + * @param {Number} startFrom Current selection index + * @return {Number} New selection index + */ + findWordBoundaryLeft: function(startFrom) { + var offset = 0, index = startFrom - 1; + + // remove space before cursor first + if (this._reSpace.test(this._text[index])) { + while (this._reSpace.test(this._text[index])) { + offset++; + index--; + } + } + while (/\S/.test(this._text[index]) && index > -1) { + offset++; + index--; + } + + return startFrom - offset; + }, + + /** + * Find new selection index representing end of current word according to current selection index + * @param {Number} startFrom Current selection index + * @return {Number} New selection index + */ + findWordBoundaryRight: function(startFrom) { + var offset = 0, index = startFrom; + + // remove space after cursor first + if (this._reSpace.test(this._text[index])) { + while (this._reSpace.test(this._text[index])) { + offset++; + index++; + } + } + while (/\S/.test(this._text[index]) && index < this._text.length) { + offset++; + index++; + } + + return startFrom + offset; + }, + + /** + * Find new selection index representing start of current line according to current selection index + * @param {Number} startFrom Current selection index + * @return {Number} New selection index + */ + findLineBoundaryLeft: function(startFrom) { + var offset = 0, index = startFrom - 1; + + while (!/\n/.test(this._text[index]) && index > -1) { + offset++; + index--; + } + + return startFrom - offset; + }, + + /** + * Find new selection index representing end of current line according to current selection index + * @param {Number} startFrom Current selection index + * @return {Number} New selection index + */ + findLineBoundaryRight: function(startFrom) { + var offset = 0, index = startFrom; + + while (!/\n/.test(this._text[index]) && index < this._text.length) { + offset++; + index++; + } + + return startFrom + offset; + }, + + /** + * Finds index corresponding to beginning or end of a word + * @param {Number} selectionStart Index of a character + * @param {Number} direction 1 or -1 + * @return {Number} Index of the beginning or end of a word + */ + searchWordBoundary: function(selectionStart, direction) { + var text = this._text, + index = this._reSpace.test(text[selectionStart]) ? selectionStart - 1 : selectionStart, + _char = text[index], + // wrong + reNonWord = fabric.reNonWord; + + while (!reNonWord.test(_char) && index > 0 && index < text.length) { + index += direction; + _char = text[index]; + } + if (reNonWord.test(_char)) { + index += direction === 1 ? 0 : 1; + } + return index; + }, + + /** + * Selects a word based on the index + * @param {Number} selectionStart Index of a character + */ + selectWord: function(selectionStart) { + selectionStart = selectionStart || this.selectionStart; + var newSelectionStart = this.searchWordBoundary(selectionStart, -1), /* search backwards */ + newSelectionEnd = this.searchWordBoundary(selectionStart, 1); /* search forward */ + + this.selectionStart = newSelectionStart; + this.selectionEnd = newSelectionEnd; + this._fireSelectionChanged(); + this._updateTextarea(); + this.renderCursorOrSelection(); + }, + + /** + * Selects a line based on the index + * @param {Number} selectionStart Index of a character + * @return {fabric.IText} thisArg + * @chainable + */ + selectLine: function(selectionStart) { + selectionStart = selectionStart || this.selectionStart; + var newSelectionStart = this.findLineBoundaryLeft(selectionStart), + newSelectionEnd = this.findLineBoundaryRight(selectionStart); + + this.selectionStart = newSelectionStart; + this.selectionEnd = newSelectionEnd; + this._fireSelectionChanged(); + this._updateTextarea(); + return this; + }, + + /** + * Enters editing state + * @return {fabric.IText} thisArg + * @chainable + */ + enterEditing: function(e) { + if (this.isEditing || !this.editable) { + return; + } + + if (this.canvas) { + this.canvas.calcOffset(); + this.exitEditingOnOthers(this.canvas); + } + + this.isEditing = true; + + this.initHiddenTextarea(e); + this.hiddenTextarea.focus(); + this.hiddenTextarea.value = this.text; + this._updateTextarea(); + this._saveEditingProps(); + this._setEditingProps(); + this._textBeforeEdit = this.text; + + this._tick(); + this.fire('editing:entered'); + this._fireSelectionChanged(); + if (!this.canvas) { + return this; + } + this.canvas.fire('text:editing:entered', { target: this }); + this.initMouseMoveHandler(); + this.canvas.requestRenderAll(); + return this; + }, + + exitEditingOnOthers: function(canvas) { + if (canvas._iTextInstances) { + canvas._iTextInstances.forEach(function(obj) { + obj.selected = false; + if (obj.isEditing) { + obj.exitEditing(); + } + }); + } + }, + + /** + * Initializes "mousemove" event handler + */ + initMouseMoveHandler: function() { + this.canvas.on('mouse:move', this.mouseMoveHandler); + }, + + /** + * @private + */ + mouseMoveHandler: function(options) { + if (!this.__isMousedown || !this.isEditing) { + return; + } + + var newSelectionStart = this.getSelectionStartFromPointer(options.e), + currentStart = this.selectionStart, + currentEnd = this.selectionEnd; + if ( + (newSelectionStart !== this.__selectionStartOnMouseDown || currentStart === currentEnd) + && + (currentStart === newSelectionStart || currentEnd === newSelectionStart) + ) { + return; + } + if (newSelectionStart > this.__selectionStartOnMouseDown) { + this.selectionStart = this.__selectionStartOnMouseDown; + this.selectionEnd = newSelectionStart; + } + else { + this.selectionStart = newSelectionStart; + this.selectionEnd = this.__selectionStartOnMouseDown; + } + if (this.selectionStart !== currentStart || this.selectionEnd !== currentEnd) { + this.restartCursorIfNeeded(); + this._fireSelectionChanged(); + this._updateTextarea(); + this.renderCursorOrSelection(); + } + }, + + /** + * @private + */ + _setEditingProps: function() { + this.hoverCursor = 'text'; + + if (this.canvas) { + this.canvas.defaultCursor = this.canvas.moveCursor = 'text'; + } + + this.borderColor = this.editingBorderColor; + this.hasControls = this.selectable = false; + this.lockMovementX = this.lockMovementY = true; + }, + + /** + * convert from textarea to grapheme indexes + */ + fromStringToGraphemeSelection: function(start, end, text) { + var smallerTextStart = text.slice(0, start), + graphemeStart = fabric.util.string.graphemeSplit(smallerTextStart).length; + if (start === end) { + return { selectionStart: graphemeStart, selectionEnd: graphemeStart }; + } + var smallerTextEnd = text.slice(start, end), + graphemeEnd = fabric.util.string.graphemeSplit(smallerTextEnd).length; + return { selectionStart: graphemeStart, selectionEnd: graphemeStart + graphemeEnd }; + }, + + /** + * convert from fabric to textarea values + */ + fromGraphemeToStringSelection: function(start, end, _text) { + var smallerTextStart = _text.slice(0, start), + graphemeStart = smallerTextStart.join('').length; + if (start === end) { + return { selectionStart: graphemeStart, selectionEnd: graphemeStart }; + } + var smallerTextEnd = _text.slice(start, end), + graphemeEnd = smallerTextEnd.join('').length; + return { selectionStart: graphemeStart, selectionEnd: graphemeStart + graphemeEnd }; + }, + + /** + * @private + */ + _updateTextarea: function() { + this.cursorOffsetCache = { }; + if (!this.hiddenTextarea) { + return; + } + if (!this.inCompositionMode) { + var newSelection = this.fromGraphemeToStringSelection(this.selectionStart, this.selectionEnd, this._text); + this.hiddenTextarea.selectionStart = newSelection.selectionStart; + this.hiddenTextarea.selectionEnd = newSelection.selectionEnd; + } + this.updateTextareaPosition(); + }, + + /** + * @private + */ + updateFromTextArea: function() { + if (!this.hiddenTextarea) { + return; + } + this.cursorOffsetCache = { }; + this.text = this.hiddenTextarea.value; + if (this._shouldClearDimensionCache()) { + this.initDimensions(); + this.setCoords(); + } + var newSelection = this.fromStringToGraphemeSelection( + this.hiddenTextarea.selectionStart, this.hiddenTextarea.selectionEnd, this.hiddenTextarea.value); + this.selectionEnd = this.selectionStart = newSelection.selectionEnd; + if (!this.inCompositionMode) { + this.selectionStart = newSelection.selectionStart; + } + this.updateTextareaPosition(); + }, + + /** + * @private + */ + updateTextareaPosition: function() { + if (this.selectionStart === this.selectionEnd) { + var style = this._calcTextareaPosition(); + this.hiddenTextarea.style.left = style.left; + this.hiddenTextarea.style.top = style.top; + } + }, + + /** + * @private + * @return {Object} style contains style for hiddenTextarea + */ + _calcTextareaPosition: function() { + if (!this.canvas) { + return { x: 1, y: 1 }; + } + var desiredPosition = this.inCompositionMode ? this.compositionStart : this.selectionStart, + boundaries = this._getCursorBoundaries(desiredPosition), + cursorLocation = this.get2DCursorLocation(desiredPosition), + lineIndex = cursorLocation.lineIndex, + charIndex = cursorLocation.charIndex, + charHeight = this.getValueOfPropertyAt(lineIndex, charIndex, 'fontSize') * this.lineHeight, + leftOffset = boundaries.leftOffset, + m = this.calcTransformMatrix(), + p = { + x: boundaries.left + leftOffset, + y: boundaries.top + boundaries.topOffset + charHeight + }, + retinaScaling = this.canvas.getRetinaScaling(), + upperCanvas = this.canvas.upperCanvasEl, + upperCanvasWidth = upperCanvas.width / retinaScaling, + upperCanvasHeight = upperCanvas.height / retinaScaling, + maxWidth = upperCanvasWidth - charHeight, + maxHeight = upperCanvasHeight - charHeight, + scaleX = upperCanvas.clientWidth / upperCanvasWidth, + scaleY = upperCanvas.clientHeight / upperCanvasHeight; + + p = fabric.util.transformPoint(p, m); + p = fabric.util.transformPoint(p, this.canvas.viewportTransform); + p.x *= scaleX; + p.y *= scaleY; + if (p.x < 0) { + p.x = 0; + } + if (p.x > maxWidth) { + p.x = maxWidth; + } + if (p.y < 0) { + p.y = 0; + } + if (p.y > maxHeight) { + p.y = maxHeight; + } + + // add canvas offset on document + p.x += this.canvas._offset.left; + p.y += this.canvas._offset.top; + + return { left: p.x + 'px', top: p.y + 'px', fontSize: charHeight + 'px', charHeight: charHeight }; + }, + + /** + * @private + */ + _saveEditingProps: function() { + this._savedProps = { + hasControls: this.hasControls, + borderColor: this.borderColor, + lockMovementX: this.lockMovementX, + lockMovementY: this.lockMovementY, + hoverCursor: this.hoverCursor, + selectable: this.selectable, + defaultCursor: this.canvas && this.canvas.defaultCursor, + moveCursor: this.canvas && this.canvas.moveCursor + }; + }, + + /** + * @private + */ + _restoreEditingProps: function() { + if (!this._savedProps) { + return; + } + + this.hoverCursor = this._savedProps.hoverCursor; + this.hasControls = this._savedProps.hasControls; + this.borderColor = this._savedProps.borderColor; + this.selectable = this._savedProps.selectable; + this.lockMovementX = this._savedProps.lockMovementX; + this.lockMovementY = this._savedProps.lockMovementY; + + if (this.canvas) { + this.canvas.defaultCursor = this._savedProps.defaultCursor; + this.canvas.moveCursor = this._savedProps.moveCursor; + } + }, + + /** + * Exits from editing state + * @return {fabric.IText} thisArg + * @chainable + */ + exitEditing: function() { + var isTextChanged = (this._textBeforeEdit !== this.text); + var hiddenTextarea = this.hiddenTextarea; + this.selected = false; + this.isEditing = false; + + this.selectionEnd = this.selectionStart; + + if (hiddenTextarea) { + hiddenTextarea.blur && hiddenTextarea.blur(); + hiddenTextarea.parentNode && hiddenTextarea.parentNode.removeChild(hiddenTextarea); + } + this.hiddenTextarea = null; + this.abortCursorAnimation(); + this._restoreEditingProps(); + this._currentCursorOpacity = 0; + if (this._shouldClearDimensionCache()) { + this.initDimensions(); + this.setCoords(); + } + this.fire('editing:exited'); + isTextChanged && this.fire('modified'); + if (this.canvas) { + this.canvas.off('mouse:move', this.mouseMoveHandler); + this.canvas.fire('text:editing:exited', { target: this }); + isTextChanged && this.canvas.fire('object:modified', { target: this }); + } + return this; + }, + + /** + * @private + */ + _removeExtraneousStyles: function() { + for (var prop in this.styles) { + if (!this._textLines[prop]) { + delete this.styles[prop]; + } + } + }, + + /** + * remove and reflow a style block from start to end. + * @param {Number} start linear start position for removal (included in removal) + * @param {Number} end linear end position for removal ( excluded from removal ) + */ + removeStyleFromTo: function(start, end) { + var cursorStart = this.get2DCursorLocation(start, true), + cursorEnd = this.get2DCursorLocation(end, true), + lineStart = cursorStart.lineIndex, + charStart = cursorStart.charIndex, + lineEnd = cursorEnd.lineIndex, + charEnd = cursorEnd.charIndex, + i, styleObj; + if (lineStart !== lineEnd) { + // step1 remove the trailing of lineStart + if (this.styles[lineStart]) { + for (i = charStart; i < this._unwrappedTextLines[lineStart].length; i++) { + delete this.styles[lineStart][i]; + } + } + // step2 move the trailing of lineEnd to lineStart if needed + if (this.styles[lineEnd]) { + for (i = charEnd; i < this._unwrappedTextLines[lineEnd].length; i++) { + styleObj = this.styles[lineEnd][i]; + if (styleObj) { + this.styles[lineStart] || (this.styles[lineStart] = { }); + this.styles[lineStart][charStart + i - charEnd] = styleObj; + } + } + } + // step3 detects lines will be completely removed. + for (i = lineStart + 1; i <= lineEnd; i++) { + delete this.styles[i]; + } + // step4 shift remaining lines. + this.shiftLineStyles(lineEnd, lineStart - lineEnd); + } + else { + // remove and shift left on the same line + if (this.styles[lineStart]) { + styleObj = this.styles[lineStart]; + var diff = charEnd - charStart, numericChar, _char; + for (i = charStart; i < charEnd; i++) { + delete styleObj[i]; + } + for (_char in this.styles[lineStart]) { + numericChar = parseInt(_char, 10); + if (numericChar >= charEnd) { + styleObj[numericChar - diff] = styleObj[_char]; + delete styleObj[_char]; + } + } + } + } + }, + + /** + * Shifts line styles up or down + * @param {Number} lineIndex Index of a line + * @param {Number} offset Can any number? + */ + shiftLineStyles: function(lineIndex, offset) { + // shift all line styles by offset upward or downward + // do not clone deep. we need new array, not new style objects + var clonedStyles = clone(this.styles); + for (var line in this.styles) { + var numericLine = parseInt(line, 10); + if (numericLine > lineIndex) { + this.styles[numericLine + offset] = clonedStyles[numericLine]; + if (!clonedStyles[numericLine - offset]) { + delete this.styles[numericLine]; + } + } + } + }, + + restartCursorIfNeeded: function() { + if (!this._currentTickState || this._currentTickState.isAborted + || !this._currentTickCompleteState || this._currentTickCompleteState.isAborted + ) { + this.initDelayedCursor(); + } + }, + + /** + * Handle insertion of more consecutive style lines for when one or more + * newlines gets added to the text. Since current style needs to be shifted + * first we shift the current style of the number lines needed, then we add + * new lines from the last to the first. + * @param {Number} lineIndex Index of a line + * @param {Number} charIndex Index of a char + * @param {Number} qty number of lines to add + * @param {Array} copiedStyle Array of objects styles + */ + insertNewlineStyleObject: function(lineIndex, charIndex, qty, copiedStyle) { + var currentCharStyle, + newLineStyles = {}, + somethingAdded = false, + isEndOfLine = this._unwrappedTextLines[lineIndex].length === charIndex; + + qty || (qty = 1); + this.shiftLineStyles(lineIndex, qty); + if (this.styles[lineIndex]) { + currentCharStyle = this.styles[lineIndex][charIndex === 0 ? charIndex : charIndex - 1]; + } + // we clone styles of all chars + // after cursor onto the current line + for (var index in this.styles[lineIndex]) { + var numIndex = parseInt(index, 10); + if (numIndex >= charIndex) { + somethingAdded = true; + newLineStyles[numIndex - charIndex] = this.styles[lineIndex][index]; + // remove lines from the previous line since they're on a new line now + if (!(isEndOfLine && charIndex === 0)) { + delete this.styles[lineIndex][index]; + } + } + } + var styleCarriedOver = false; + if (somethingAdded && !isEndOfLine) { + // if is end of line, the extra style we copied + // is probably not something we want + this.styles[lineIndex + qty] = newLineStyles; + styleCarriedOver = true; + } + if (styleCarriedOver) { + // skip the last line of since we already prepared it. + qty--; + } + // for the all the lines or all the other lines + // we clone current char style onto the next (otherwise empty) line + while (qty > 0) { + if (copiedStyle && copiedStyle[qty - 1]) { + this.styles[lineIndex + qty] = { 0: clone(copiedStyle[qty - 1]) }; + } + else if (currentCharStyle) { + this.styles[lineIndex + qty] = { 0: clone(currentCharStyle) }; + } + else { + delete this.styles[lineIndex + qty]; + } + qty--; + } + this._forceClearCache = true; + }, + + /** + * Inserts style object for a given line/char index + * @param {Number} lineIndex Index of a line + * @param {Number} charIndex Index of a char + * @param {Number} quantity number Style object to insert, if given + * @param {Array} copiedStyle array of style objects + */ + insertCharStyleObject: function(lineIndex, charIndex, quantity, copiedStyle) { + if (!this.styles) { + this.styles = {}; + } + var currentLineStyles = this.styles[lineIndex], + currentLineStylesCloned = currentLineStyles ? clone(currentLineStyles) : {}; + + quantity || (quantity = 1); + // shift all char styles by quantity forward + // 0,1,2,3 -> (charIndex=2) -> 0,1,3,4 -> (insert 2) -> 0,1,2,3,4 + for (var index in currentLineStylesCloned) { + var numericIndex = parseInt(index, 10); + if (numericIndex >= charIndex) { + currentLineStyles[numericIndex + quantity] = currentLineStylesCloned[numericIndex]; + // only delete the style if there was nothing moved there + if (!currentLineStylesCloned[numericIndex - quantity]) { + delete currentLineStyles[numericIndex]; + } + } + } + this._forceClearCache = true; + if (copiedStyle) { + while (quantity--) { + if (!Object.keys(copiedStyle[quantity]).length) { + continue; + } + if (!this.styles[lineIndex]) { + this.styles[lineIndex] = {}; + } + this.styles[lineIndex][charIndex + quantity] = clone(copiedStyle[quantity]); + } + return; + } + if (!currentLineStyles) { + return; + } + var newStyle = currentLineStyles[charIndex ? charIndex - 1 : 1]; + while (newStyle && quantity--) { + this.styles[lineIndex][charIndex + quantity] = clone(newStyle); + } + }, + + /** + * Inserts style object(s) + * @param {Array} insertedText Characters at the location where style is inserted + * @param {Number} start cursor index for inserting style + * @param {Array} [copiedStyle] array of style objects to insert. + */ + insertNewStyleBlock: function(insertedText, start, copiedStyle) { + var cursorLoc = this.get2DCursorLocation(start, true), + addedLines = [0], linesLength = 0; + // get an array of how many char per lines are being added. + for (var i = 0; i < insertedText.length; i++) { + if (insertedText[i] === '\n') { + linesLength++; + addedLines[linesLength] = 0; + } + else { + addedLines[linesLength]++; + } + } + // for the first line copy the style from the current char position. + if (addedLines[0] > 0) { + this.insertCharStyleObject(cursorLoc.lineIndex, cursorLoc.charIndex, addedLines[0], copiedStyle); + copiedStyle = copiedStyle && copiedStyle.slice(addedLines[0] + 1); + } + linesLength && this.insertNewlineStyleObject( + cursorLoc.lineIndex, cursorLoc.charIndex + addedLines[0], linesLength); + for (var i = 1; i < linesLength; i++) { + if (addedLines[i] > 0) { + this.insertCharStyleObject(cursorLoc.lineIndex + i, 0, addedLines[i], copiedStyle); + } + else if (copiedStyle) { + this.styles[cursorLoc.lineIndex + i][0] = copiedStyle[0]; + } + copiedStyle = copiedStyle && copiedStyle.slice(addedLines[i] + 1); + } + // we use i outside the loop to get it like linesLength + if (addedLines[i] > 0) { + this.insertCharStyleObject(cursorLoc.lineIndex + i, 0, addedLines[i], copiedStyle); + } + }, + + /** + * Set the selectionStart and selectionEnd according to the new position of cursor + * mimic the key - mouse navigation when shift is pressed. + */ + setSelectionStartEndWithShift: function(start, end, newSelection) { + if (newSelection <= start) { + if (end === start) { + this._selectionDirection = 'left'; + } + else if (this._selectionDirection === 'right') { + this._selectionDirection = 'left'; + this.selectionEnd = start; + } + this.selectionStart = newSelection; + } + else if (newSelection > start && newSelection < end) { + if (this._selectionDirection === 'right') { + this.selectionEnd = newSelection; + } + else { + this.selectionStart = newSelection; + } + } + else { + // newSelection is > selection start and end + if (end === start) { + this._selectionDirection = 'right'; + } + else if (this._selectionDirection === 'left') { + this._selectionDirection = 'right'; + this.selectionStart = end; + } + this.selectionEnd = newSelection; + } + }, + + setSelectionInBoundaries: function() { + var length = this.text.length; + if (this.selectionStart > length) { + this.selectionStart = length; + } + else if (this.selectionStart < 0) { + this.selectionStart = 0; + } + if (this.selectionEnd > length) { + this.selectionEnd = length; + } + else if (this.selectionEnd < 0) { + this.selectionEnd = 0; + } + } + }); +})(); + + +fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ { + /** + * Initializes "dbclick" event handler + */ + initDoubleClickSimulation: function() { + + // for double click + this.__lastClickTime = +new Date(); + + // for triple click + this.__lastLastClickTime = +new Date(); + + this.__lastPointer = { }; + + this.on('mousedown', this.onMouseDown); + }, + + /** + * Default event handler to simulate triple click + * @private + */ + onMouseDown: function(options) { + if (!this.canvas) { + return; + } + this.__newClickTime = +new Date(); + var newPointer = options.pointer; + if (this.isTripleClick(newPointer)) { + this.fire('tripleclick', options); + this._stopEvent(options.e); + } + this.__lastLastClickTime = this.__lastClickTime; + this.__lastClickTime = this.__newClickTime; + this.__lastPointer = newPointer; + this.__lastIsEditing = this.isEditing; + this.__lastSelected = this.selected; + }, + + isTripleClick: function(newPointer) { + return this.__newClickTime - this.__lastClickTime < 500 && + this.__lastClickTime - this.__lastLastClickTime < 500 && + this.__lastPointer.x === newPointer.x && + this.__lastPointer.y === newPointer.y; + }, + + /** + * @private + */ + _stopEvent: function(e) { + e.preventDefault && e.preventDefault(); + e.stopPropagation && e.stopPropagation(); + }, + + /** + * Initializes event handlers related to cursor or selection + */ + initCursorSelectionHandlers: function() { + this.initMousedownHandler(); + this.initMouseupHandler(); + this.initClicks(); + }, + + /** + * Default handler for double click, select a word + */ + doubleClickHandler: function(options) { + if (!this.isEditing) { + return; + } + this.selectWord(this.getSelectionStartFromPointer(options.e)); + }, + + /** + * Default handler for triple click, select a line + */ + tripleClickHandler: function(options) { + if (!this.isEditing) { + return; + } + this.selectLine(this.getSelectionStartFromPointer(options.e)); + }, + + /** + * Initializes double and triple click event handlers + */ + initClicks: function() { + this.on('mousedblclick', this.doubleClickHandler); + this.on('tripleclick', this.tripleClickHandler); + }, + + /** + * Default event handler for the basic functionalities needed on _mouseDown + * can be overridden to do something different. + * Scope of this implementation is: find the click position, set selectionStart + * find selectionEnd, initialize the drawing of either cursor or selection area + * initializing a mousedDown on a text area will cancel fabricjs knowledge of + * current compositionMode. It will be set to false. + */ + _mouseDownHandler: function(options) { + if (!this.canvas || !this.editable || (options.e.button && options.e.button !== 1)) { + return; + } + + this.__isMousedown = true; + + if (this.selected) { + this.inCompositionMode = false; + this.setCursorByClick(options.e); + } + + if (this.isEditing) { + this.__selectionStartOnMouseDown = this.selectionStart; + if (this.selectionStart === this.selectionEnd) { + this.abortCursorAnimation(); + } + this.renderCursorOrSelection(); + } + }, + + /** + * Default event handler for the basic functionalities needed on mousedown:before + * can be overridden to do something different. + * Scope of this implementation is: verify the object is already selected when mousing down + */ + _mouseDownHandlerBefore: function(options) { + if (!this.canvas || !this.editable || (options.e.button && options.e.button !== 1)) { + return; + } + // we want to avoid that an object that was selected and then becomes unselectable, + // may trigger editing mode in some way. + this.selected = this === this.canvas._activeObject; + }, + + /** + * Initializes "mousedown" event handler + */ + initMousedownHandler: function() { + this.on('mousedown', this._mouseDownHandler); + this.on('mousedown:before', this._mouseDownHandlerBefore); + }, + + /** + * Initializes "mouseup" event handler + */ + initMouseupHandler: function() { + this.on('mouseup', this.mouseUpHandler); + }, + + /** + * standard handler for mouse up, overridable + * @private + */ + mouseUpHandler: function(options) { + this.__isMousedown = false; + if (!this.editable || this.group || + (options.transform && options.transform.actionPerformed) || + (options.e.button && options.e.button !== 1)) { + return; + } + + if (this.canvas) { + var currentActive = this.canvas._activeObject; + if (currentActive && currentActive !== this) { + // avoid running this logic when there is an active object + // this because is possible with shift click and fast clicks, + // to rapidly deselect and reselect this object and trigger an enterEdit + return; + } + } + + if (this.__lastSelected && !this.__corner) { + this.selected = false; + this.__lastSelected = false; + this.enterEditing(options.e); + if (this.selectionStart === this.selectionEnd) { + this.initDelayedCursor(true); + } + else { + this.renderCursorOrSelection(); + } + } + else { + this.selected = true; + } + }, + + /** + * Changes cursor location in a text depending on passed pointer (x/y) object + * @param {Event} e Event object + */ + setCursorByClick: function(e) { + var newSelection = this.getSelectionStartFromPointer(e), + start = this.selectionStart, end = this.selectionEnd; + if (e.shiftKey) { + this.setSelectionStartEndWithShift(start, end, newSelection); + } + else { + this.selectionStart = newSelection; + this.selectionEnd = newSelection; + } + if (this.isEditing) { + this._fireSelectionChanged(); + this._updateTextarea(); + } + }, + + /** + * Returns index of a character corresponding to where an object was clicked + * @param {Event} e Event object + * @return {Number} Index of a character + */ + getSelectionStartFromPointer: function(e) { + var mouseOffset = this.getLocalPointer(e), + prevWidth = 0, + width = 0, + height = 0, + charIndex = 0, + lineIndex = 0, + lineLeftOffset, + line; + for (var i = 0, len = this._textLines.length; i < len; i++) { + if (height <= mouseOffset.y) { + height += this.getHeightOfLine(i) * this.scaleY; + lineIndex = i; + if (i > 0) { + charIndex += this._textLines[i - 1].length + this.missingNewlineOffset(i - 1); + } + } + else { + break; + } + } + lineLeftOffset = this._getLineLeftOffset(lineIndex); + width = lineLeftOffset * this.scaleX; + line = this._textLines[lineIndex]; + // handling of RTL: in order to get things work correctly, + // we assume RTL writing is mirrored compared to LTR writing. + // so in position detection we mirror the X offset, and when is time + // of rendering it, we mirror it again. + if (this.direction === 'rtl') { + mouseOffset.x = this.width * this.scaleX - mouseOffset.x + width; + } + for (var j = 0, jlen = line.length; j < jlen; j++) { + prevWidth = width; + // i removed something about flipX here, check. + width += this.__charBounds[lineIndex][j].kernedWidth * this.scaleX; + if (width <= mouseOffset.x) { + charIndex++; + } + else { + break; + } + } + return this._getNewSelectionStartFromOffset(mouseOffset, prevWidth, width, charIndex, jlen); + }, + + /** + * @private + */ + _getNewSelectionStartFromOffset: function(mouseOffset, prevWidth, width, index, jlen) { + // we need Math.abs because when width is after the last char, the offset is given as 1, while is 0 + var distanceBtwLastCharAndCursor = mouseOffset.x - prevWidth, + distanceBtwNextCharAndCursor = width - mouseOffset.x, + offset = distanceBtwNextCharAndCursor > distanceBtwLastCharAndCursor || + distanceBtwNextCharAndCursor < 0 ? 0 : 1, + newSelectionStart = index + offset; + // if object is horizontally flipped, mirror cursor location from the end + if (this.flipX) { + newSelectionStart = jlen - newSelectionStart; + } + + if (newSelectionStart > this._text.length) { + newSelectionStart = this._text.length; + } + + return newSelectionStart; + } +}); + + +fabric.util.object.extend(fabric.IText.prototype, /** @lends fabric.IText.prototype */ { + + /** + * Initializes hidden textarea (needed to bring up keyboard in iOS) + */ + initHiddenTextarea: function() { + this.hiddenTextarea = fabric.document.createElement('textarea'); + this.hiddenTextarea.setAttribute('autocapitalize', 'off'); + this.hiddenTextarea.setAttribute('autocorrect', 'off'); + this.hiddenTextarea.setAttribute('autocomplete', 'off'); + this.hiddenTextarea.setAttribute('spellcheck', 'false'); + this.hiddenTextarea.setAttribute('data-fabric-hiddentextarea', ''); + this.hiddenTextarea.setAttribute('wrap', 'off'); + var style = this._calcTextareaPosition(); + // line-height: 1px; was removed from the style to fix this: + // https://bugs.chromium.org/p/chromium/issues/detail?id=870966 + this.hiddenTextarea.style.cssText = 'position: absolute; top: ' + style.top + + '; left: ' + style.left + '; z-index: -999; opacity: 0; width: 1px; height: 1px; font-size: 1px;' + + ' paddingーtop: ' + style.fontSize + ';'; + + if (this.hiddenTextareaContainer) { + this.hiddenTextareaContainer.appendChild(this.hiddenTextarea); + } + else { + fabric.document.body.appendChild(this.hiddenTextarea); + } + + fabric.util.addListener(this.hiddenTextarea, 'keydown', this.onKeyDown.bind(this)); + fabric.util.addListener(this.hiddenTextarea, 'keyup', this.onKeyUp.bind(this)); + fabric.util.addListener(this.hiddenTextarea, 'input', this.onInput.bind(this)); + fabric.util.addListener(this.hiddenTextarea, 'copy', this.copy.bind(this)); + fabric.util.addListener(this.hiddenTextarea, 'cut', this.copy.bind(this)); + fabric.util.addListener(this.hiddenTextarea, 'paste', this.paste.bind(this)); + fabric.util.addListener(this.hiddenTextarea, 'compositionstart', this.onCompositionStart.bind(this)); + fabric.util.addListener(this.hiddenTextarea, 'compositionupdate', this.onCompositionUpdate.bind(this)); + fabric.util.addListener(this.hiddenTextarea, 'compositionend', this.onCompositionEnd.bind(this)); + + if (!this._clickHandlerInitialized && this.canvas) { + fabric.util.addListener(this.canvas.upperCanvasEl, 'click', this.onClick.bind(this)); + this._clickHandlerInitialized = true; + } + }, + + /** + * For functionalities on keyDown + * Map a special key to a function of the instance/prototype + * If you need different behaviour for ESC or TAB or arrows, you have to change + * this map setting the name of a function that you build on the fabric.Itext or + * your prototype. + * the map change will affect all Instances unless you need for only some text Instances + * in that case you have to clone this object and assign your Instance. + * this.keysMap = fabric.util.object.clone(this.keysMap); + * The function must be in fabric.Itext.prototype.myFunction And will receive event as args[0] + */ + keysMap: { + 9: 'exitEditing', + 27: 'exitEditing', + 33: 'moveCursorUp', + 34: 'moveCursorDown', + 35: 'moveCursorRight', + 36: 'moveCursorLeft', + 37: 'moveCursorLeft', + 38: 'moveCursorUp', + 39: 'moveCursorRight', + 40: 'moveCursorDown', + }, + + keysMapRtl: { + 9: 'exitEditing', + 27: 'exitEditing', + 33: 'moveCursorUp', + 34: 'moveCursorDown', + 35: 'moveCursorLeft', + 36: 'moveCursorRight', + 37: 'moveCursorRight', + 38: 'moveCursorUp', + 39: 'moveCursorLeft', + 40: 'moveCursorDown', + }, + + /** + * For functionalities on keyUp + ctrl || cmd + */ + ctrlKeysMapUp: { + 67: 'copy', + 88: 'cut' + }, + + /** + * For functionalities on keyDown + ctrl || cmd + */ + ctrlKeysMapDown: { + 65: 'selectAll' + }, + + onClick: function() { + // No need to trigger click event here, focus is enough to have the keyboard appear on Android + this.hiddenTextarea && this.hiddenTextarea.focus(); + }, + + /** + * Handles keydown event + * only used for arrows and combination of modifier keys. + * @param {Event} e Event object + */ + onKeyDown: function(e) { + if (!this.isEditing) { + return; + } + var keyMap = this.direction === 'rtl' ? this.keysMapRtl : this.keysMap; + if (e.keyCode in keyMap) { + this[keyMap[e.keyCode]](e); + } + else if ((e.keyCode in this.ctrlKeysMapDown) && (e.ctrlKey || e.metaKey)) { + this[this.ctrlKeysMapDown[e.keyCode]](e); + } + else { + return; + } + e.stopImmediatePropagation(); + e.preventDefault(); + if (e.keyCode >= 33 && e.keyCode <= 40) { + // if i press an arrow key just update selection + this.inCompositionMode = false; + this.clearContextTop(); + this.renderCursorOrSelection(); + } + else { + this.canvas && this.canvas.requestRenderAll(); + } + }, + + /** + * Handles keyup event + * We handle KeyUp because ie11 and edge have difficulties copy/pasting + * if a copy/cut event fired, keyup is dismissed + * @param {Event} e Event object + */ + onKeyUp: function(e) { + if (!this.isEditing || this._copyDone || this.inCompositionMode) { + this._copyDone = false; + return; + } + if ((e.keyCode in this.ctrlKeysMapUp) && (e.ctrlKey || e.metaKey)) { + this[this.ctrlKeysMapUp[e.keyCode]](e); + } + else { + return; + } + e.stopImmediatePropagation(); + e.preventDefault(); + this.canvas && this.canvas.requestRenderAll(); + }, + + /** + * Handles onInput event + * @param {Event} e Event object + */ + onInput: function(e) { + var fromPaste = this.fromPaste; + this.fromPaste = false; + e && e.stopPropagation(); + if (!this.isEditing) { + return; + } + // decisions about style changes. + var nextText = this._splitTextIntoLines(this.hiddenTextarea.value).graphemeText, + charCount = this._text.length, + nextCharCount = nextText.length, + removedText, insertedText, + charDiff = nextCharCount - charCount, + selectionStart = this.selectionStart, selectionEnd = this.selectionEnd, + selection = selectionStart !== selectionEnd, + copiedStyle, removeFrom, removeTo; + if (this.hiddenTextarea.value === '') { + this.styles = { }; + this.updateFromTextArea(); + this.fire('changed'); + if (this.canvas) { + this.canvas.fire('text:changed', { target: this }); + this.canvas.requestRenderAll(); + } + return; + } + + var textareaSelection = this.fromStringToGraphemeSelection( + this.hiddenTextarea.selectionStart, + this.hiddenTextarea.selectionEnd, + this.hiddenTextarea.value + ); + var backDelete = selectionStart > textareaSelection.selectionStart; + + if (selection) { + removedText = this._text.slice(selectionStart, selectionEnd); + charDiff += selectionEnd - selectionStart; + } + else if (nextCharCount < charCount) { + if (backDelete) { + removedText = this._text.slice(selectionEnd + charDiff, selectionEnd); + } + else { + removedText = this._text.slice(selectionStart, selectionStart - charDiff); + } + } + insertedText = nextText.slice(textareaSelection.selectionEnd - charDiff, textareaSelection.selectionEnd); + if (removedText && removedText.length) { + if (insertedText.length) { + // let's copy some style before deleting. + // we want to copy the style before the cursor OR the style at the cursor if selection + // is bigger than 0. + copiedStyle = this.getSelectionStyles(selectionStart, selectionStart + 1, false); + // now duplicate the style one for each inserted text. + copiedStyle = insertedText.map(function() { + // this return an array of references, but that is fine since we are + // copying the style later. + return copiedStyle[0]; + }); + } + if (selection) { + removeFrom = selectionStart; + removeTo = selectionEnd; + } + else if (backDelete) { + // detect differences between forwardDelete and backDelete + removeFrom = selectionEnd - removedText.length; + removeTo = selectionEnd; + } + else { + removeFrom = selectionEnd; + removeTo = selectionEnd + removedText.length; + } + this.removeStyleFromTo(removeFrom, removeTo); + } + if (insertedText.length) { + if (fromPaste && insertedText.join('') === fabric.copiedText && !fabric.disableStyleCopyPaste) { + copiedStyle = fabric.copiedTextStyle; + } + this.insertNewStyleBlock(insertedText, selectionStart, copiedStyle); + } + this.updateFromTextArea(); + this.fire('changed'); + if (this.canvas) { + this.canvas.fire('text:changed', { target: this }); + this.canvas.requestRenderAll(); + } + }, + /** + * Composition start + */ + onCompositionStart: function() { + this.inCompositionMode = true; + }, + + /** + * Composition end + */ + onCompositionEnd: function() { + this.inCompositionMode = false; + }, + + // /** + // * Composition update + // */ + onCompositionUpdate: function(e) { + this.compositionStart = e.target.selectionStart; + this.compositionEnd = e.target.selectionEnd; + this.updateTextareaPosition(); + }, + + /** + * Copies selected text + * @param {Event} e Event object + */ + copy: function() { + if (this.selectionStart === this.selectionEnd) { + //do not cut-copy if no selection + return; + } + + fabric.copiedText = this.getSelectedText(); + if (!fabric.disableStyleCopyPaste) { + fabric.copiedTextStyle = this.getSelectionStyles(this.selectionStart, this.selectionEnd, true); + } + else { + fabric.copiedTextStyle = null; + } + this._copyDone = true; + }, + + /** + * Pastes text + * @param {Event} e Event object + */ + paste: function() { + this.fromPaste = true; + }, + + /** + * @private + * @param {Event} e Event object + * @return {Object} Clipboard data object + */ + _getClipboardData: function(e) { + return (e && e.clipboardData) || fabric.window.clipboardData; + }, + + /** + * Finds the width in pixels before the cursor on the same line + * @private + * @param {Number} lineIndex + * @param {Number} charIndex + * @return {Number} widthBeforeCursor width before cursor + */ + _getWidthBeforeCursor: function(lineIndex, charIndex) { + var widthBeforeCursor = this._getLineLeftOffset(lineIndex), bound; + + if (charIndex > 0) { + bound = this.__charBounds[lineIndex][charIndex - 1]; + widthBeforeCursor += bound.left + bound.width; + } + return widthBeforeCursor; + }, + + /** + * Gets start offset of a selection + * @param {Event} e Event object + * @param {Boolean} isRight + * @return {Number} + */ + getDownCursorOffset: function(e, isRight) { + var selectionProp = this._getSelectionForOffset(e, isRight), + cursorLocation = this.get2DCursorLocation(selectionProp), + lineIndex = cursorLocation.lineIndex; + // if on last line, down cursor goes to end of line + if (lineIndex === this._textLines.length - 1 || e.metaKey || e.keyCode === 34) { + // move to the end of a text + return this._text.length - selectionProp; + } + var charIndex = cursorLocation.charIndex, + widthBeforeCursor = this._getWidthBeforeCursor(lineIndex, charIndex), + indexOnOtherLine = this._getIndexOnLine(lineIndex + 1, widthBeforeCursor), + textAfterCursor = this._textLines[lineIndex].slice(charIndex); + return textAfterCursor.length + indexOnOtherLine + 1 + this.missingNewlineOffset(lineIndex); + }, + + /** + * private + * Helps finding if the offset should be counted from Start or End + * @param {Event} e Event object + * @param {Boolean} isRight + * @return {Number} + */ + _getSelectionForOffset: function(e, isRight) { + if (e.shiftKey && this.selectionStart !== this.selectionEnd && isRight) { + return this.selectionEnd; + } + else { + return this.selectionStart; + } + }, + + /** + * @param {Event} e Event object + * @param {Boolean} isRight + * @return {Number} + */ + getUpCursorOffset: function(e, isRight) { + var selectionProp = this._getSelectionForOffset(e, isRight), + cursorLocation = this.get2DCursorLocation(selectionProp), + lineIndex = cursorLocation.lineIndex; + if (lineIndex === 0 || e.metaKey || e.keyCode === 33) { + // if on first line, up cursor goes to start of line + return -selectionProp; + } + var charIndex = cursorLocation.charIndex, + widthBeforeCursor = this._getWidthBeforeCursor(lineIndex, charIndex), + indexOnOtherLine = this._getIndexOnLine(lineIndex - 1, widthBeforeCursor), + textBeforeCursor = this._textLines[lineIndex].slice(0, charIndex), + missingNewlineOffset = this.missingNewlineOffset(lineIndex - 1); + // return a negative offset + return -this._textLines[lineIndex - 1].length + + indexOnOtherLine - textBeforeCursor.length + (1 - missingNewlineOffset); + }, + + /** + * for a given width it founds the matching character. + * @private + */ + _getIndexOnLine: function(lineIndex, width) { + + var line = this._textLines[lineIndex], + lineLeftOffset = this._getLineLeftOffset(lineIndex), + widthOfCharsOnLine = lineLeftOffset, + indexOnLine = 0, charWidth, foundMatch; + + for (var j = 0, jlen = line.length; j < jlen; j++) { + charWidth = this.__charBounds[lineIndex][j].width; + widthOfCharsOnLine += charWidth; + if (widthOfCharsOnLine > width) { + foundMatch = true; + var leftEdge = widthOfCharsOnLine - charWidth, + rightEdge = widthOfCharsOnLine, + offsetFromLeftEdge = Math.abs(leftEdge - width), + offsetFromRightEdge = Math.abs(rightEdge - width); + + indexOnLine = offsetFromRightEdge < offsetFromLeftEdge ? j : (j - 1); + break; + } + } + + // reached end + if (!foundMatch) { + indexOnLine = line.length - 1; + } + + return indexOnLine; + }, + + + /** + * Moves cursor down + * @param {Event} e Event object + */ + moveCursorDown: function(e) { + if (this.selectionStart >= this._text.length && this.selectionEnd >= this._text.length) { + return; + } + this._moveCursorUpOrDown('Down', e); + }, + + /** + * Moves cursor up + * @param {Event} e Event object + */ + moveCursorUp: function(e) { + if (this.selectionStart === 0 && this.selectionEnd === 0) { + return; + } + this._moveCursorUpOrDown('Up', e); + }, + + /** + * Moves cursor up or down, fires the events + * @param {String} direction 'Up' or 'Down' + * @param {Event} e Event object + */ + _moveCursorUpOrDown: function(direction, e) { + // getUpCursorOffset + // getDownCursorOffset + var action = 'get' + direction + 'CursorOffset', + offset = this[action](e, this._selectionDirection === 'right'); + if (e.shiftKey) { + this.moveCursorWithShift(offset); + } + else { + this.moveCursorWithoutShift(offset); + } + if (offset !== 0) { + this.setSelectionInBoundaries(); + this.abortCursorAnimation(); + this._currentCursorOpacity = 1; + this.initDelayedCursor(); + this._fireSelectionChanged(); + this._updateTextarea(); + } + }, + + /** + * Moves cursor with shift + * @param {Number} offset + */ + moveCursorWithShift: function(offset) { + var newSelection = this._selectionDirection === 'left' + ? this.selectionStart + offset + : this.selectionEnd + offset; + this.setSelectionStartEndWithShift(this.selectionStart, this.selectionEnd, newSelection); + return offset !== 0; + }, + + /** + * Moves cursor up without shift + * @param {Number} offset + */ + moveCursorWithoutShift: function(offset) { + if (offset < 0) { + this.selectionStart += offset; + this.selectionEnd = this.selectionStart; + } + else { + this.selectionEnd += offset; + this.selectionStart = this.selectionEnd; + } + return offset !== 0; + }, + + /** + * Moves cursor left + * @param {Event} e Event object + */ + moveCursorLeft: function(e) { + if (this.selectionStart === 0 && this.selectionEnd === 0) { + return; + } + this._moveCursorLeftOrRight('Left', e); + }, + + /** + * @private + * @return {Boolean} true if a change happened + */ + _move: function(e, prop, direction) { + var newValue; + if (e.altKey) { + newValue = this['findWordBoundary' + direction](this[prop]); + } + else if (e.metaKey || e.keyCode === 35 || e.keyCode === 36 ) { + newValue = this['findLineBoundary' + direction](this[prop]); + } + else { + this[prop] += direction === 'Left' ? -1 : 1; + return true; + } + if (typeof newValue !== undefined && this[prop] !== newValue) { + this[prop] = newValue; + return true; + } + }, + + /** + * @private + */ + _moveLeft: function(e, prop) { + return this._move(e, prop, 'Left'); + }, + + /** + * @private + */ + _moveRight: function(e, prop) { + return this._move(e, prop, 'Right'); + }, + + /** + * Moves cursor left without keeping selection + * @param {Event} e + */ + moveCursorLeftWithoutShift: function(e) { + var change = true; + this._selectionDirection = 'left'; + + // only move cursor when there is no selection, + // otherwise we discard it, and leave cursor on same place + if (this.selectionEnd === this.selectionStart && this.selectionStart !== 0) { + change = this._moveLeft(e, 'selectionStart'); + + } + this.selectionEnd = this.selectionStart; + return change; + }, + + /** + * Moves cursor left while keeping selection + * @param {Event} e + */ + moveCursorLeftWithShift: function(e) { + if (this._selectionDirection === 'right' && this.selectionStart !== this.selectionEnd) { + return this._moveLeft(e, 'selectionEnd'); + } + else if (this.selectionStart !== 0){ + this._selectionDirection = 'left'; + return this._moveLeft(e, 'selectionStart'); + } + }, + + /** + * Moves cursor right + * @param {Event} e Event object + */ + moveCursorRight: function(e) { + if (this.selectionStart >= this._text.length && this.selectionEnd >= this._text.length) { + return; + } + this._moveCursorLeftOrRight('Right', e); + }, + + /** + * Moves cursor right or Left, fires event + * @param {String} direction 'Left', 'Right' + * @param {Event} e Event object + */ + _moveCursorLeftOrRight: function(direction, e) { + var actionName = 'moveCursor' + direction + 'With'; + this._currentCursorOpacity = 1; + + if (e.shiftKey) { + actionName += 'Shift'; + } + else { + actionName += 'outShift'; + } + if (this[actionName](e)) { + this.abortCursorAnimation(); + this.initDelayedCursor(); + this._fireSelectionChanged(); + this._updateTextarea(); + } + }, + + /** + * Moves cursor right while keeping selection + * @param {Event} e + */ + moveCursorRightWithShift: function(e) { + if (this._selectionDirection === 'left' && this.selectionStart !== this.selectionEnd) { + return this._moveRight(e, 'selectionStart'); + } + else if (this.selectionEnd !== this._text.length) { + this._selectionDirection = 'right'; + return this._moveRight(e, 'selectionEnd'); + } + }, + + /** + * Moves cursor right without keeping selection + * @param {Event} e Event object + */ + moveCursorRightWithoutShift: function(e) { + var changed = true; + this._selectionDirection = 'right'; + + if (this.selectionStart === this.selectionEnd) { + changed = this._moveRight(e, 'selectionStart'); + this.selectionEnd = this.selectionStart; + } + else { + this.selectionStart = this.selectionEnd; + } + return changed; + }, + + /** + * Removes characters from start/end + * start/end ar per grapheme position in _text array. + * + * @param {Number} start + * @param {Number} end default to start + 1 + */ + removeChars: function(start, end) { + if (typeof end === 'undefined') { + end = start + 1; + } + this.removeStyleFromTo(start, end); + this._text.splice(start, end - start); + this.text = this._text.join(''); + this.set('dirty', true); + if (this._shouldClearDimensionCache()) { + this.initDimensions(); + this.setCoords(); + } + this._removeExtraneousStyles(); + }, + + /** + * insert characters at start position, before start position. + * start equal 1 it means the text get inserted between actual grapheme 0 and 1 + * if style array is provided, it must be as the same length of text in graphemes + * if end is provided and is bigger than start, old text is replaced. + * start/end ar per grapheme position in _text array. + * + * @param {String} text text to insert + * @param {Array} style array of style objects + * @param {Number} start + * @param {Number} end default to start + 1 + */ + insertChars: function(text, style, start, end) { + if (typeof end === 'undefined') { + end = start; + } + if (end > start) { + this.removeStyleFromTo(start, end); + } + var graphemes = fabric.util.string.graphemeSplit(text); + this.insertNewStyleBlock(graphemes, start, style); + this._text = [].concat(this._text.slice(0, start), graphemes, this._text.slice(end)); + this.text = this._text.join(''); + this.set('dirty', true); + if (this._shouldClearDimensionCache()) { + this.initDimensions(); + this.setCoords(); + } + this._removeExtraneousStyles(); + }, + +}); + + +/* _TO_SVG_START_ */ +(function() { + var toFixed = fabric.util.toFixed, + multipleSpacesRegex = / +/g; + + fabric.util.object.extend(fabric.Text.prototype, /** @lends fabric.Text.prototype */ { + + /** + * Returns SVG representation of an instance + * @param {Function} [reviver] Method for further parsing of svg representation. + * @return {String} svg representation of an instance + */ + _toSVG: function() { + var offsets = this._getSVGLeftTopOffsets(), + textAndBg = this._getSVGTextAndBg(offsets.textTop, offsets.textLeft); + return this._wrapSVGTextAndBg(textAndBg); + }, + + /** + * Returns svg representation of an instance + * @param {Function} [reviver] Method for further parsing of svg representation. + * @return {String} svg representation of an instance + */ + toSVG: function(reviver) { + return this._createBaseSVGMarkup( + this._toSVG(), + { reviver: reviver, noStyle: true, withShadow: true } + ); + }, + + /** + * @private + */ + _getSVGLeftTopOffsets: function() { + return { + textLeft: -this.width / 2, + textTop: -this.height / 2, + lineTop: this.getHeightOfLine(0) + }; + }, + + /** + * @private + */ + _wrapSVGTextAndBg: function(textAndBg) { + var noShadow = true, + textDecoration = this.getSvgTextDecoration(this); + return [ + textAndBg.textBgRects.join(''), + '\t\t', + textAndBg.textSpans.join(''), + '\n' + ]; + }, + + /** + * @private + * @param {Number} textTopOffset Text top offset + * @param {Number} textLeftOffset Text left offset + * @return {Object} + */ + _getSVGTextAndBg: function(textTopOffset, textLeftOffset) { + var textSpans = [], + textBgRects = [], + height = textTopOffset, lineOffset; + // bounding-box background + this._setSVGBg(textBgRects); + + // text and text-background + for (var i = 0, len = this._textLines.length; i < len; i++) { + lineOffset = this._getLineLeftOffset(i); + if (this.textBackgroundColor || this.styleHas('textBackgroundColor', i)) { + this._setSVGTextLineBg(textBgRects, i, textLeftOffset + lineOffset, height); + } + this._setSVGTextLineText(textSpans, i, textLeftOffset + lineOffset, height); + height += this.getHeightOfLine(i); + } + + return { + textSpans: textSpans, + textBgRects: textBgRects + }; + }, + + /** + * @private + */ + _createTextCharSpan: function(_char, styleDecl, left, top) { + var shouldUseWhitespace = _char !== _char.trim() || _char.match(multipleSpacesRegex), + styleProps = this.getSvgSpanStyles(styleDecl, shouldUseWhitespace), + fillStyles = styleProps ? 'style="' + styleProps + '"' : '', + dy = styleDecl.deltaY, dySpan = '', + NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS; + if (dy) { + dySpan = ' dy="' + toFixed(dy, NUM_FRACTION_DIGITS) + '" '; + } + return [ + '', + fabric.util.string.escapeXml(_char), + '' + ].join(''); + }, + + _setSVGTextLineText: function(textSpans, lineIndex, textLeftOffset, textTopOffset) { + // set proper line offset + var lineHeight = this.getHeightOfLine(lineIndex), + isJustify = this.textAlign.indexOf('justify') !== -1, + actualStyle, + nextStyle, + charsToRender = '', + charBox, style, + boxWidth = 0, + line = this._textLines[lineIndex], + timeToRender; + + textTopOffset += lineHeight * (1 - this._fontSizeFraction) / this.lineHeight; + for (var i = 0, len = line.length - 1; i <= len; i++) { + timeToRender = i === len || this.charSpacing; + charsToRender += line[i]; + charBox = this.__charBounds[lineIndex][i]; + if (boxWidth === 0) { + textLeftOffset += charBox.kernedWidth - charBox.width; + boxWidth += charBox.width; + } + else { + boxWidth += charBox.kernedWidth; + } + if (isJustify && !timeToRender) { + if (this._reSpaceAndTab.test(line[i])) { + timeToRender = true; + } + } + if (!timeToRender) { + // if we have charSpacing, we render char by char + actualStyle = actualStyle || this.getCompleteStyleDeclaration(lineIndex, i); + nextStyle = this.getCompleteStyleDeclaration(lineIndex, i + 1); + timeToRender = this._hasStyleChangedForSvg(actualStyle, nextStyle); + } + if (timeToRender) { + style = this._getStyleDeclaration(lineIndex, i) || { }; + textSpans.push(this._createTextCharSpan(charsToRender, style, textLeftOffset, textTopOffset)); + charsToRender = ''; + actualStyle = nextStyle; + textLeftOffset += boxWidth; + boxWidth = 0; + } + } + }, + + _pushTextBgRect: function(textBgRects, color, left, top, width, height) { + var NUM_FRACTION_DIGITS = fabric.Object.NUM_FRACTION_DIGITS; + textBgRects.push( + '\t\t\n'); + }, + + _setSVGTextLineBg: function(textBgRects, i, leftOffset, textTopOffset) { + var line = this._textLines[i], + heightOfLine = this.getHeightOfLine(i) / this.lineHeight, + boxWidth = 0, + boxStart = 0, + charBox, currentColor, + lastColor = this.getValueOfPropertyAt(i, 0, 'textBackgroundColor'); + for (var j = 0, jlen = line.length; j < jlen; j++) { + charBox = this.__charBounds[i][j]; + currentColor = this.getValueOfPropertyAt(i, j, 'textBackgroundColor'); + if (currentColor !== lastColor) { + lastColor && this._pushTextBgRect(textBgRects, lastColor, leftOffset + boxStart, + textTopOffset, boxWidth, heightOfLine); + boxStart = charBox.left; + boxWidth = charBox.width; + lastColor = currentColor; + } + else { + boxWidth += charBox.kernedWidth; + } + } + currentColor && this._pushTextBgRect(textBgRects, currentColor, leftOffset + boxStart, + textTopOffset, boxWidth, heightOfLine); + }, + + /** + * Adobe Illustrator (at least CS5) is unable to render rgba()-based fill values + * we work around it by "moving" alpha channel into opacity attribute and setting fill's alpha to 1 + * + * @private + * @param {*} value + * @return {String} + */ + _getFillAttributes: function(value) { + var fillColor = (value && typeof value === 'string') ? new fabric.Color(value) : ''; + if (!fillColor || !fillColor.getSource() || fillColor.getAlpha() === 1) { + return 'fill="' + value + '"'; + } + return 'opacity="' + fillColor.getAlpha() + '" fill="' + fillColor.setAlpha(1).toRgb() + '"'; + }, + + /** + * @private + */ + _getSVGLineTopOffset: function(lineIndex) { + var lineTopOffset = 0, lastHeight = 0; + for (var j = 0; j < lineIndex; j++) { + lineTopOffset += this.getHeightOfLine(j); + } + lastHeight = this.getHeightOfLine(j); + return { + lineTop: lineTopOffset, + offset: (this._fontSizeMult - this._fontSizeFraction) * lastHeight / (this.lineHeight * this._fontSizeMult) + }; + }, + + /** + * Returns styles-string for svg-export + * @param {Boolean} skipShadow a boolean to skip shadow filter output + * @return {String} + */ + getSvgStyles: function(skipShadow) { + var svgStyle = fabric.Object.prototype.getSvgStyles.call(this, skipShadow); + return svgStyle + ' white-space: pre;'; + }, + }); +})(); +/* _TO_SVG_END_ */ + + +(function(global) { + + 'use strict'; + + var fabric = global.fabric || (global.fabric = {}); + + /** + * Textbox class, based on IText, allows the user to resize the text rectangle + * and wraps lines automatically. Textboxes have their Y scaling locked, the + * user can only change width. Height is adjusted automatically based on the + * wrapping of lines. + * @class fabric.Textbox + * @extends fabric.IText + * @mixes fabric.Observable + * @return {fabric.Textbox} thisArg + * @see {@link fabric.Textbox#initialize} for constructor definition + */ + fabric.Textbox = fabric.util.createClass(fabric.IText, fabric.Observable, { + + /** + * Type of an object + * @type String + * @default + */ + type: 'textbox', + + /** + * Minimum width of textbox, in pixels. + * @type Number + * @default + */ + minWidth: 20, + + /** + * Minimum calculated width of a textbox, in pixels. + * fixed to 2 so that an empty textbox cannot go to 0 + * and is still selectable without text. + * @type Number + * @default + */ + dynamicMinWidth: 2, + + /** + * Cached array of text wrapping. + * @type Array + */ + __cachedLines: null, + + /** + * Override standard Object class values + */ + lockScalingFlip: true, + + /** + * Override standard Object class values + * Textbox needs this on false + */ + noScaleCache: false, + + /** + * Properties which when set cause object to change dimensions + * @type Object + * @private + */ + _dimensionAffectingProps: fabric.Text.prototype._dimensionAffectingProps.concat('width'), + + /** + * Use this regular expression to split strings in breakable lines + * @private + */ + _wordJoiners: /[ \t\r]/, + + /** + * Use this boolean property in order to split strings that have no white space concept. + * this is a cheap way to help with chinese/japanese + * @type Boolean + * @since 2.6.0 + */ + splitByGrapheme: false, + + /** + * Unlike superclass's version of this function, Textbox does not update + * its width. + * @private + * @override + */ + initDimensions: function() { + if (this.__skipDimension) { + return; + } + this.isEditing && this.initDelayedCursor(); + this.clearContextTop(); + this._clearCache(); + // clear dynamicMinWidth as it will be different after we re-wrap line + this.dynamicMinWidth = 0; + // wrap lines + this._styleMap = this._generateStyleMap(this._splitText()); + // if after wrapping, the width is smaller than dynamicMinWidth, change the width and re-wrap + if (this.dynamicMinWidth > this.width) { + this._set('width', this.dynamicMinWidth); + } + if (this.textAlign.indexOf('justify') !== -1) { + // once text is measured we need to make space fatter to make justified text. + this.enlargeSpaces(); + } + // clear cache and re-calculate height + this.height = this.calcTextHeight(); + this.saveState({ propertySet: '_dimensionAffectingProps' }); + }, + + /** + * Generate an object that translates the style object so that it is + * broken up by visual lines (new lines and automatic wrapping). + * The original text styles object is broken up by actual lines (new lines only), + * which is only sufficient for Text / IText + * @private + */ + _generateStyleMap: function(textInfo) { + var realLineCount = 0, + realLineCharCount = 0, + charCount = 0, + map = {}; + + for (var i = 0; i < textInfo.graphemeLines.length; i++) { + if (textInfo.graphemeText[charCount] === '\n' && i > 0) { + realLineCharCount = 0; + charCount++; + realLineCount++; + } + else if (!this.splitByGrapheme && this._reSpaceAndTab.test(textInfo.graphemeText[charCount]) && i > 0) { + // this case deals with space's that are removed from end of lines when wrapping + realLineCharCount++; + charCount++; + } + + map[i] = { line: realLineCount, offset: realLineCharCount }; + + charCount += textInfo.graphemeLines[i].length; + realLineCharCount += textInfo.graphemeLines[i].length; + } + + return map; + }, + + /** + * Returns true if object has a style property or has it on a specified line + * @param {Number} lineIndex + * @return {Boolean} + */ + styleHas: function(property, lineIndex) { + if (this._styleMap && !this.isWrapping) { + var map = this._styleMap[lineIndex]; + if (map) { + lineIndex = map.line; + } + } + return fabric.Text.prototype.styleHas.call(this, property, lineIndex); + }, + + /** + * Returns true if object has no styling or no styling in a line + * @param {Number} lineIndex , lineIndex is on wrapped lines. + * @return {Boolean} + */ + isEmptyStyles: function(lineIndex) { + if (!this.styles) { + return true; + } + var offset = 0, nextLineIndex = lineIndex + 1, nextOffset, obj, shouldLimit = false, + map = this._styleMap[lineIndex], mapNextLine = this._styleMap[lineIndex + 1]; + if (map) { + lineIndex = map.line; + offset = map.offset; + } + if (mapNextLine) { + nextLineIndex = mapNextLine.line; + shouldLimit = nextLineIndex === lineIndex; + nextOffset = mapNextLine.offset; + } + obj = typeof lineIndex === 'undefined' ? this.styles : { line: this.styles[lineIndex] }; + for (var p1 in obj) { + for (var p2 in obj[p1]) { + if (p2 >= offset && (!shouldLimit || p2 < nextOffset)) { + // eslint-disable-next-line no-unused-vars + for (var p3 in obj[p1][p2]) { + return false; + } + } + } + } + return true; + }, + + /** + * @param {Number} lineIndex + * @param {Number} charIndex + * @private + */ + _getStyleDeclaration: function(lineIndex, charIndex) { + if (this._styleMap && !this.isWrapping) { + var map = this._styleMap[lineIndex]; + if (!map) { + return null; + } + lineIndex = map.line; + charIndex = map.offset + charIndex; + } + return this.callSuper('_getStyleDeclaration', lineIndex, charIndex); + }, + + /** + * @param {Number} lineIndex + * @param {Number} charIndex + * @param {Object} style + * @private + */ + _setStyleDeclaration: function(lineIndex, charIndex, style) { + var map = this._styleMap[lineIndex]; + lineIndex = map.line; + charIndex = map.offset + charIndex; + + this.styles[lineIndex][charIndex] = style; + }, + + /** + * @param {Number} lineIndex + * @param {Number} charIndex + * @private + */ + _deleteStyleDeclaration: function(lineIndex, charIndex) { + var map = this._styleMap[lineIndex]; + lineIndex = map.line; + charIndex = map.offset + charIndex; + delete this.styles[lineIndex][charIndex]; + }, + + /** + * probably broken need a fix + * Returns the real style line that correspond to the wrapped lineIndex line + * Used just to verify if the line does exist or not. + * @param {Number} lineIndex + * @returns {Boolean} if the line exists or not + * @private + */ + _getLineStyle: function(lineIndex) { + var map = this._styleMap[lineIndex]; + return !!this.styles[map.line]; + }, + + /** + * Set the line style to an empty object so that is initialized + * @param {Number} lineIndex + * @param {Object} style + * @private + */ + _setLineStyle: function(lineIndex) { + var map = this._styleMap[lineIndex]; + this.styles[map.line] = {}; + }, + + /** + * Wraps text using the 'width' property of Textbox. First this function + * splits text on newlines, so we preserve newlines entered by the user. + * Then it wraps each line using the width of the Textbox by calling + * _wrapLine(). + * @param {Array} lines The string array of text that is split into lines + * @param {Number} desiredWidth width you want to wrap to + * @returns {Array} Array of lines + */ + _wrapText: function(lines, desiredWidth) { + var wrapped = [], i; + this.isWrapping = true; + for (i = 0; i < lines.length; i++) { + wrapped = wrapped.concat(this._wrapLine(lines[i], i, desiredWidth)); + } + this.isWrapping = false; + return wrapped; + }, + + /** + * Helper function to measure a string of text, given its lineIndex and charIndex offset + * it gets called when charBounds are not available yet. + * @param {CanvasRenderingContext2D} ctx + * @param {String} text + * @param {number} lineIndex + * @param {number} charOffset + * @returns {number} + * @private + */ + _measureWord: function(word, lineIndex, charOffset) { + var width = 0, prevGrapheme, skipLeft = true; + charOffset = charOffset || 0; + for (var i = 0, len = word.length; i < len; i++) { + var box = this._getGraphemeBox(word[i], lineIndex, i + charOffset, prevGrapheme, skipLeft); + width += box.kernedWidth; + prevGrapheme = word[i]; + } + return width; + }, + + /** + * Wraps a line of text using the width of the Textbox and a context. + * @param {Array} line The grapheme array that represent the line + * @param {Number} lineIndex + * @param {Number} desiredWidth width you want to wrap the line to + * @param {Number} reservedSpace space to remove from wrapping for custom functionalities + * @returns {Array} Array of line(s) into which the given text is wrapped + * to. + */ + _wrapLine: function(_line, lineIndex, desiredWidth, reservedSpace) { + var lineWidth = 0, + splitByGrapheme = this.splitByGrapheme, + graphemeLines = [], + line = [], + // spaces in different languages? + words = splitByGrapheme ? fabric.util.string.graphemeSplit(_line) : _line.split(this._wordJoiners), + word = '', + offset = 0, + infix = splitByGrapheme ? '' : ' ', + wordWidth = 0, + infixWidth = 0, + largestWordWidth = 0, + lineJustStarted = true, + additionalSpace = this._getWidthOfCharSpacing(), + reservedSpace = reservedSpace || 0; + // fix a difference between split and graphemeSplit + if (words.length === 0) { + words.push([]); + } + desiredWidth -= reservedSpace; + for (var i = 0; i < words.length; i++) { + // if using splitByGrapheme words are already in graphemes. + word = splitByGrapheme ? words[i] : fabric.util.string.graphemeSplit(words[i]); + wordWidth = this._measureWord(word, lineIndex, offset); + offset += word.length; + + lineWidth += infixWidth + wordWidth - additionalSpace; + if (lineWidth > desiredWidth && !lineJustStarted) { + graphemeLines.push(line); + line = []; + lineWidth = wordWidth; + lineJustStarted = true; + } + else { + lineWidth += additionalSpace; + } + + if (!lineJustStarted && !splitByGrapheme) { + line.push(infix); + } + line = line.concat(word); + + infixWidth = splitByGrapheme ? 0 : this._measureWord([infix], lineIndex, offset); + offset++; + lineJustStarted = false; + // keep track of largest word + if (wordWidth > largestWordWidth) { + largestWordWidth = wordWidth; + } + } + + i && graphemeLines.push(line); + + if (largestWordWidth + reservedSpace > this.dynamicMinWidth) { + this.dynamicMinWidth = largestWordWidth - additionalSpace + reservedSpace; + } + return graphemeLines; + }, + + /** + * Detect if the text line is ended with an hard break + * text and itext do not have wrapping, return false + * @param {Number} lineIndex text to split + * @return {Boolean} + */ + isEndOfWrapping: function(lineIndex) { + if (!this._styleMap[lineIndex + 1]) { + // is last line, return true; + return true; + } + if (this._styleMap[lineIndex + 1].line !== this._styleMap[lineIndex].line) { + // this is last line before a line break, return true; + return true; + } + return false; + }, + + /** + * Detect if a line has a linebreak and so we need to account for it when moving + * and counting style. + * @return Number + */ + missingNewlineOffset: function(lineIndex) { + if (this.splitByGrapheme) { + return this.isEndOfWrapping(lineIndex) ? 1 : 0; + } + return 1; + }, + + /** + * Gets lines of text to render in the Textbox. This function calculates + * text wrapping on the fly every time it is called. + * @param {String} text text to split + * @returns {Array} Array of lines in the Textbox. + * @override + */ + _splitTextIntoLines: function(text) { + var newText = fabric.Text.prototype._splitTextIntoLines.call(this, text), + graphemeLines = this._wrapText(newText.lines, this.width), + lines = new Array(graphemeLines.length); + for (var i = 0; i < graphemeLines.length; i++) { + lines[i] = graphemeLines[i].join(''); + } + newText.lines = lines; + newText.graphemeLines = graphemeLines; + return newText; + }, + + getMinWidth: function() { + return Math.max(this.minWidth, this.dynamicMinWidth); + }, + + _removeExtraneousStyles: function() { + var linesToKeep = {}; + for (var prop in this._styleMap) { + if (this._textLines[prop]) { + linesToKeep[this._styleMap[prop].line] = 1; + } + } + for (var prop in this.styles) { + if (!linesToKeep[prop]) { + delete this.styles[prop]; + } + } + }, + + /** + * Returns object representation of an instance + * @method toObject + * @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output + * @return {Object} object representation of an instance + */ + toObject: function(propertiesToInclude) { + return this.callSuper('toObject', ['minWidth', 'splitByGrapheme'].concat(propertiesToInclude)); + } + }); + + /** + * Returns fabric.Textbox instance from an object representation + * @static + * @memberOf fabric.Textbox + * @param {Object} object Object to create an instance from + * @param {Function} [callback] Callback to invoke when an fabric.Textbox instance is created + */ + fabric.Textbox.fromObject = function(object, callback) { + return fabric.Object._fromObject('Textbox', object, callback, 'text'); + }; +})(typeof exports !== 'undefined' ? exports : this); + + +(function() { + + var controlsUtils = fabric.controlsUtils, + scaleSkewStyleHandler = controlsUtils.scaleSkewCursorStyleHandler, + scaleStyleHandler = controlsUtils.scaleCursorStyleHandler, + scalingEqually = controlsUtils.scalingEqually, + scalingYOrSkewingX = controlsUtils.scalingYOrSkewingX, + scalingXOrSkewingY = controlsUtils.scalingXOrSkewingY, + scaleOrSkewActionName = controlsUtils.scaleOrSkewActionName, + objectControls = fabric.Object.prototype.controls; + + objectControls.ml = new fabric.Control({ + x: -0.5, + y: 0, + cursorStyleHandler: scaleSkewStyleHandler, + actionHandler: scalingXOrSkewingY, + getActionName: scaleOrSkewActionName, + }); + + objectControls.mr = new fabric.Control({ + x: 0.5, + y: 0, + cursorStyleHandler: scaleSkewStyleHandler, + actionHandler: scalingXOrSkewingY, + getActionName: scaleOrSkewActionName, + }); + + objectControls.mb = new fabric.Control({ + x: 0, + y: 0.5, + cursorStyleHandler: scaleSkewStyleHandler, + actionHandler: scalingYOrSkewingX, + getActionName: scaleOrSkewActionName, + }); + + objectControls.mt = new fabric.Control({ + x: 0, + y: -0.5, + cursorStyleHandler: scaleSkewStyleHandler, + actionHandler: scalingYOrSkewingX, + getActionName: scaleOrSkewActionName, + }); + + objectControls.tl = new fabric.Control({ + x: -0.5, + y: -0.5, + cursorStyleHandler: scaleStyleHandler, + actionHandler: scalingEqually + }); + + objectControls.tr = new fabric.Control({ + x: 0.5, + y: -0.5, + cursorStyleHandler: scaleStyleHandler, + actionHandler: scalingEqually + }); + + objectControls.bl = new fabric.Control({ + x: -0.5, + y: 0.5, + cursorStyleHandler: scaleStyleHandler, + actionHandler: scalingEqually + }); + + objectControls.br = new fabric.Control({ + x: 0.5, + y: 0.5, + cursorStyleHandler: scaleStyleHandler, + actionHandler: scalingEqually + }); + + objectControls.mtr = new fabric.Control({ + x: 0, + y: -0.5, + actionHandler: controlsUtils.rotationWithSnapping, + cursorStyleHandler: controlsUtils.rotationStyleHandler, + offsetY: -40, + withConnection: true, + actionName: 'rotate', + }); + + if (fabric.Textbox) { + // this is breaking the prototype inheritance, no time / ideas to fix it. + // is important to document that if you want to have all objects to have a + // specific custom control, you have to add it to Object prototype and to Textbox + // prototype. The controls are shared as references. So changes to control `tr` + // can still apply to all objects if needed. + var textBoxControls = fabric.Textbox.prototype.controls = { }; + + textBoxControls.mtr = objectControls.mtr; + textBoxControls.tr = objectControls.tr; + textBoxControls.br = objectControls.br; + textBoxControls.tl = objectControls.tl; + textBoxControls.bl = objectControls.bl; + textBoxControls.mt = objectControls.mt; + textBoxControls.mb = objectControls.mb; + + textBoxControls.mr = new fabric.Control({ + x: 0.5, + y: 0, + actionHandler: controlsUtils.changeWidth, + cursorStyleHandler: scaleSkewStyleHandler, + actionName: 'resizing', + }); + + textBoxControls.ml = new fabric.Control({ + x: -0.5, + y: 0, + actionHandler: controlsUtils.changeWidth, + cursorStyleHandler: scaleSkewStyleHandler, + actionName: 'resizing', + }); + } +})(); + diff --git a/public/js/fabric.min.js.bak b/public/js/fabric.min.js.bak new file mode 100644 index 0000000..9fca391 --- /dev/null +++ b/public/js/fabric.min.js.bak @@ -0,0 +1 @@ +var fabric=fabric||{version:"4.6.0"};if("undefined"!=typeof exports?exports.fabric=fabric:"function"==typeof define&&define.amd&&define([],function(){return fabric}),"undefined"!=typeof document&&"undefined"!=typeof window)document instanceof("undefined"!=typeof HTMLDocument?HTMLDocument:Document)?fabric.document=document:fabric.document=document.implementation.createHTMLDocument(""),fabric.window=window;else{var jsdom=require("jsdom"),virtualWindow=new jsdom.JSDOM(decodeURIComponent("%3C!DOCTYPE%20html%3E%3Chtml%3E%3Chead%3E%3C%2Fhead%3E%3Cbody%3E%3C%2Fbody%3E%3C%2Fhtml%3E"),{features:{FetchExternalResources:["img"]},resources:"usable"}).window;fabric.document=virtualWindow.document,fabric.jsdomImplForWrapper=require("jsdom/lib/jsdom/living/generated/utils").implForWrapper,fabric.nodeCanvas=require("jsdom/lib/jsdom/utils").Canvas,fabric.window=virtualWindow,DOMParser=fabric.window.DOMParser}function resizeCanvasIfNeeded(t){var e=t.targetCanvas,i=e.width,r=e.height,n=t.destinationWidth,s=t.destinationHeight;i===n&&r===s||(e.width=n,e.height=s)}function copyGLTo2DDrawImage(t,e){var i=t.canvas,r=e.targetCanvas,n=r.getContext("2d");n.translate(0,r.height),n.scale(1,-1);var s=i.height-r.height;n.drawImage(i,0,s,r.width,r.height,0,0,r.width,r.height)}function copyGLTo2DPutImageData(t,e){var i=e.targetCanvas.getContext("2d"),r=e.destinationWidth,n=e.destinationHeight,s=r*n*4,o=new Uint8Array(this.imageBuffer,0,s),a=new Uint8ClampedArray(this.imageBuffer,0,s);t.readPixels(0,0,r,n,t.RGBA,t.UNSIGNED_BYTE,o);var c=new ImageData(a,r,n);i.putImageData(c,0,0)}fabric.isTouchSupported="ontouchstart"in fabric.window||"ontouchstart"in fabric.document||fabric.window&&fabric.window.navigator&&0_)for(var C=1,S=d.length;Ct[i-2].x?1:n.x===t[i-2].x?0:-1,c=n.y>t[i-2].y?1:n.y===t[i-2].y?0:-1),r.push(["L",n.x+a*e,n.y+c*e]),r},fabric.util.getPathSegmentsInfo=l,fabric.util.getBoundsOfCurve=m,fabric.util.getPointOnPath=function(t,e,i){i||(i=l(t));for(var r=0;0/g,">")},graphemeSplit:function(t){var e,i=0,r=[];for(i=0;it.x&&this.y>t.y},gte:function(t){return this.x>=t.x&&this.y>=t.y},lerp:function(t,e){return void 0===e&&(e=.5),e=Math.max(Math.min(1,e),0),new i(this.x+(t.x-this.x)*e,this.y+(t.y-this.y)*e)},distanceFrom:function(t){var e=this.x-t.x,i=this.y-t.y;return Math.sqrt(e*e+i*i)},midPointFrom:function(t){return this.lerp(t)},min:function(t){return new i(Math.min(this.x,t.x),Math.min(this.y,t.y))},max:function(t){return new i(Math.max(this.x,t.x),Math.max(this.y,t.y))},toString:function(){return this.x+","+this.y},setXY:function(t,e){return this.x=t,this.y=e,this},setX:function(t){return this.x=t,this},setY:function(t){return this.y=t,this},setFromPoint:function(t){return this.x=t.x,this.y=t.y,this},swap:function(t){var e=this.x,i=this.y;this.x=t.x,this.y=t.y,t.x=e,t.y=i},clone:function(){return new i(this.x,this.y)}}}("undefined"!=typeof exports?exports:this),function(t){"use strict";var f=t.fabric||(t.fabric={});function d(t){this.status=t,this.points=[]}f.Intersection?f.warn("fabric.Intersection is already defined"):(f.Intersection=d,f.Intersection.prototype={constructor:d,appendPoint:function(t){return this.points.push(t),this},appendPoints:function(t){return this.points=this.points.concat(t),this}},f.Intersection.intersectLineLine=function(t,e,i,r){var n,s=(r.x-i.x)*(t.y-i.y)-(r.y-i.y)*(t.x-i.x),o=(e.x-t.x)*(t.y-i.y)-(e.y-t.y)*(t.x-i.x),a=(r.y-i.y)*(e.x-t.x)-(r.x-i.x)*(e.y-t.y);if(0!==a){var c=s/a,h=o/a;0<=c&&c<=1&&0<=h&&h<=1?(n=new d("Intersection")).appendPoint(new f.Point(t.x+c*(e.x-t.x),t.y+c*(e.y-t.y))):n=new d}else n=new d(0===s||0===o?"Coincident":"Parallel");return n},f.Intersection.intersectLinePolygon=function(t,e,i){var r,n,s,o,a=new d,c=i.length;for(o=0;o=c&&(h.x-=c),h.x<=-c&&(h.x+=c),h.y>=c&&(h.y-=c),h.y<=c&&(h.y+=c),h.x-=o.offsetX,h.y-=o.offsetY,h}function y(t){return t.flipX!==t.flipY}function _(t,e,i,r,n){if(0!==t[e]){var s=n/t._getTransformedDimensions()[r]*t[i];t.set(i,s)}}function x(t,e,i,r){var n,s=e.target,o=s._getTransformedDimensions(0,s.skewY),a=P(e,e.originX,e.originY,i,r),c=Math.abs(2*a.x)-o.x,h=s.skewX;c<2?n=0:(n=v(Math.atan2(c/s.scaleX,o.y/s.scaleY)),e.originX===f&&e.originY===p&&(n=-n),e.originX===g&&e.originY===d&&(n=-n),y(s)&&(n=-n));var l=h!==n;if(l){var u=s._getTransformedDimensions().y;s.set("skewX",n),_(s,"skewY","scaleY","y",u)}return l}function C(t,e,i,r){var n,s=e.target,o=s._getTransformedDimensions(s.skewX,0),a=P(e,e.originX,e.originY,i,r),c=Math.abs(2*a.y)-o.y,h=s.skewY;c<2?n=0:(n=v(Math.atan2(c/s.scaleY,o.x/s.scaleX)),e.originX===f&&e.originY===p&&(n=-n),e.originX===g&&e.originY===d&&(n=-n),y(s)&&(n=-n));var l=h!==n;if(l){var u=s._getTransformedDimensions().x;s.set("skewY",n),_(s,"skewX","scaleX","x",u)}return l}function E(t,e,i,r,n){n=n||{};var s,o,a,c,h,l,u=e.target,f=u.lockScalingX,d=u.lockScalingY,g=n.by,p=w(t,u),v=k(u,g,p),m=e.gestureScale;if(v)return!1;if(m)o=e.scaleX*m,a=e.scaleY*m;else{if(s=P(e,e.originX,e.originY,i,r),h="y"!==g?T(s.x):1,l="x"!==g?T(s.y):1,e.signX||(e.signX=h),e.signY||(e.signY=l),u.lockScalingFlip&&(e.signX!==h||e.signY!==l))return!1;if(c=u._getTransformedDimensions(),p&&!g){var b=Math.abs(s.x)+Math.abs(s.y),y=e.original,_=b/(Math.abs(c.x*y.scaleX/u.scaleX)+Math.abs(c.y*y.scaleY/u.scaleY));o=y.scaleX*_,a=y.scaleY*_}else o=Math.abs(s.x*u.scaleX/c.x),a=Math.abs(s.y*u.scaleY/c.y);O(e)&&(o*=2,a*=2),e.signX!==h&&"y"!==g&&(e.originX=S[e.originX],o*=-1,e.signX=h),e.signY!==l&&"x"!==g&&(e.originY=S[e.originY],a*=-1,e.signY=l)}var x=u.scaleX,C=u.scaleY;return g?("x"===g&&u.set("scaleX",o),"y"===g&&u.set("scaleY",a)):(!f&&u.set("scaleX",o),!d&&u.set("scaleY",a)),x!==u.scaleX||C!==u.scaleY}n.scaleCursorStyleHandler=function(t,e,i){var r=w(t,i),n="";if(0!==e.x&&0===e.y?n="x":0===e.x&&0!==e.y&&(n="y"),k(i,n,r))return"not-allowed";var s=a(i,e);return o[s]+"-resize"},n.skewCursorStyleHandler=function(t,e,i){var r="not-allowed";if(0!==e.x&&i.lockSkewingY)return r;if(0!==e.y&&i.lockSkewingX)return r;var n=a(i,e)%4;return s[n]+"-resize"},n.scaleSkewCursorStyleHandler=function(t,e,i){return t[i.canvas.altActionKey]?n.skewCursorStyleHandler(t,e,i):n.scaleCursorStyleHandler(t,e,i)},n.rotationWithSnapping=b("rotating",m(function(t,e,i,r){var n=e,s=n.target,o=s.translateToOriginPoint(s.getCenterPoint(),n.originX,n.originY);if(s.lockRotation)return!1;var a,c=Math.atan2(n.ey-o.y,n.ex-o.x),h=Math.atan2(r-o.y,i-o.x),l=v(h-c+n.theta);if(0o.r2,h=this.gradientTransform?this.gradientTransform.concat():fabric.iMatrix.concat(),l=-this.offsetX,u=-this.offsetY,f=!!e.additionalTransform,d="pixels"===this.gradientUnits?"userSpaceOnUse":"objectBoundingBox";if(a.sort(function(t,e){return t.offset-e.offset}),"objectBoundingBox"===d?(l/=t.width,u/=t.height):(l+=t.width/2,u+=t.height/2),"path"===t.type&&"percentage"!==this.gradientUnits&&(l-=t.pathOffset.x,u-=t.pathOffset.y),h[4]-=l,h[5]-=u,s='id="SVGID_'+this.id+'" gradientUnits="'+d+'"',s+=' gradientTransform="'+(f?e.additionalTransform+" ":"")+fabric.util.matrixToSVG(h)+'" ',"linear"===this.type?n=["\n']:"radial"===this.type&&(n=["\n']),"radial"===this.type){if(c)for((a=a.concat()).reverse(),i=0,r=a.length;i\n')}return n.push("linear"===this.type?"\n":"\n"),n.join("")},toLive:function(t){var e,i,r,n=fabric.util.object.clone(this.coords);if(this.type){for("linear"===this.type?e=t.createLinearGradient(n.x1,n.y1,n.x2,n.y2):"radial"===this.type&&(e=t.createRadialGradient(n.x1,n.y1,n.r1,n.x2,n.y2,n.r2)),i=0,r=this.colorStops.length;i\n\n\n'},setOptions:function(t){for(var e in t)this[e]=t[e]},toLive:function(t){var e=this.source;if(!e)return"";if(void 0!==e.src){if(!e.complete)return"";if(0===e.naturalWidth||0===e.naturalHeight)return""}return t.createPattern(e,this.repeat)}})}(),function(t){"use strict";var o=t.fabric||(t.fabric={}),a=o.util.toFixed;o.Shadow?o.warn("fabric.Shadow is already defined."):(o.Shadow=o.util.createClass({color:"rgb(0,0,0)",blur:0,offsetX:0,offsetY:0,affectStroke:!1,includeDefaultValues:!0,nonScaling:!1,initialize:function(t){for(var e in"string"==typeof t&&(t=this._parseShadow(t)),t)this[e]=t[e];this.id=o.Object.__uid++},_parseShadow:function(t){var e=t.trim(),i=o.Shadow.reOffsetsAndBlur.exec(e)||[];return{color:(e.replace(o.Shadow.reOffsetsAndBlur,"")||"rgb(0,0,0)").trim(),offsetX:parseFloat(i[1],10)||0,offsetY:parseFloat(i[2],10)||0,blur:parseFloat(i[3],10)||0}},toString:function(){return[this.offsetX,this.offsetY,this.blur,this.color].join("px ")},toSVG:function(t){var e=40,i=40,r=o.Object.NUM_FRACTION_DIGITS,n=o.util.rotateVector({x:this.offsetX,y:this.offsetY},o.util.degreesToRadians(-t.angle)),s=new o.Color(this.color);return t.width&&t.height&&(e=100*a((Math.abs(n.x)+this.blur)/t.width,r)+20,i=100*a((Math.abs(n.y)+this.blur)/t.height,r)+20),t.flipX&&(n.x*=-1),t.flipY&&(n.y*=-1),'\n\t\n\t\n\t\n\t\n\t\n\t\t\n\t\t\n\t\n\n'},toObject:function(){if(this.includeDefaultValues)return{color:this.color,blur:this.blur,offsetX:this.offsetX,offsetY:this.offsetY,affectStroke:this.affectStroke,nonScaling:this.nonScaling};var e={},i=o.Shadow.prototype;return["color","blur","offsetX","offsetY","affectStroke","nonScaling"].forEach(function(t){this[t]!==i[t]&&(e[t]=this[t])},this),e}}),o.Shadow.reOffsetsAndBlur=/(?:\s|^)(-?\d+(?:\.\d*)?(?:px)?(?:\s?|$))?(-?\d+(?:\.\d*)?(?:px)?(?:\s?|$))?(\d+(?:\.\d*)?(?:px)?)?(?:\s?|$)(?:$|\s)/)}("undefined"!=typeof exports?exports:this),function(){"use strict";if(fabric.StaticCanvas)fabric.warn("fabric.StaticCanvas is already defined.");else{var n=fabric.util.object.extend,t=fabric.util.getElementOffset,h=fabric.util.removeFromArray,a=fabric.util.toFixed,s=fabric.util.transformPoint,o=fabric.util.invertTransform,i=fabric.util.getNodeCanvas,r=fabric.util.createCanvasElement,e=new Error("Could not initialize `canvas` element");fabric.StaticCanvas=fabric.util.createClass(fabric.CommonMethods,{initialize:function(t,e){e||(e={}),this.renderAndResetBound=this.renderAndReset.bind(this),this.requestRenderAllBound=this.requestRenderAll.bind(this),this._initStatic(t,e)},backgroundColor:"",backgroundImage:null,overlayColor:"",overlayImage:null,includeDefaultValues:!0,stateful:!1,renderOnAddRemove:!0,controlsAboveOverlay:!1,allowTouchScrolling:!1,imageSmoothingEnabled:!0,viewportTransform:fabric.iMatrix.concat(),backgroundVpt:!0,overlayVpt:!0,enableRetinaScaling:!0,vptCoords:{},skipOffscreen:!0,clipPath:void 0,_initStatic:function(t,e){var i=this.requestRenderAllBound;this._objects=[],this._createLowerCanvas(t),this._initOptions(e),this.interactive||this._initRetinaScaling(),e.overlayImage&&this.setOverlayImage(e.overlayImage,i),e.backgroundImage&&this.setBackgroundImage(e.backgroundImage,i),e.backgroundColor&&this.setBackgroundColor(e.backgroundColor,i),e.overlayColor&&this.setOverlayColor(e.overlayColor,i),this.calcOffset()},_isRetinaScaling:function(){return 1!==fabric.devicePixelRatio&&this.enableRetinaScaling},getRetinaScaling:function(){return this._isRetinaScaling()?fabric.devicePixelRatio:1},_initRetinaScaling:function(){if(this._isRetinaScaling()){var t=fabric.devicePixelRatio;this.__initRetinaScaling(t,this.lowerCanvasEl,this.contextContainer),this.upperCanvasEl&&this.__initRetinaScaling(t,this.upperCanvasEl,this.contextTop)}},__initRetinaScaling:function(t,e,i){e.setAttribute("width",this.width*t),e.setAttribute("height",this.height*t),i.scale(t,t)},calcOffset:function(){return this._offset=t(this.lowerCanvasEl),this},setOverlayImage:function(t,e,i){return this.__setBgOverlayImage("overlayImage",t,e,i)},setBackgroundImage:function(t,e,i){return this.__setBgOverlayImage("backgroundImage",t,e,i)},setOverlayColor:function(t,e){return this.__setBgOverlayColor("overlayColor",t,e)},setBackgroundColor:function(t,e){return this.__setBgOverlayColor("backgroundColor",t,e)},__setBgOverlayImage:function(r,t,n,s){return"string"==typeof t?fabric.util.loadImage(t,function(t,e){if(t){var i=new fabric.Image(t,s);(this[r]=i).canvas=this}n&&n(t,e)},this,s&&s.crossOrigin):(s&&t.setOptions(s),(this[r]=t)&&(t.canvas=this),n&&n(t,!1)),this},__setBgOverlayColor:function(t,e,i){return this[t]=e,this._initGradient(e,t),this._initPattern(e,t,i),this},_createCanvasElement:function(){var t=r();if(!t)throw e;if(t.style||(t.style={}),void 0===t.getContext)throw e;return t},_initOptions:function(t){var e=this.lowerCanvasEl;this._setOptions(t),this.width=this.width||parseInt(e.width,10)||0,this.height=this.height||parseInt(e.height,10)||0,this.lowerCanvasEl.style&&(e.width=this.width,e.height=this.height,e.style.width=this.width+"px",e.style.height=this.height+"px",this.viewportTransform=this.viewportTransform.slice())},_createLowerCanvas:function(t){t&&t.getContext?this.lowerCanvasEl=t:this.lowerCanvasEl=fabric.util.getById(t)||this._createCanvasElement(),fabric.util.addClass(this.lowerCanvasEl,"lower-canvas"),this._originalCanvasStyle=this.lowerCanvasEl.style,this.interactive&&this._applyCanvasStyle(this.lowerCanvasEl),this.contextContainer=this.lowerCanvasEl.getContext("2d")},getWidth:function(){return this.width},getHeight:function(){return this.height},setWidth:function(t,e){return this.setDimensions({width:t},e)},setHeight:function(t,e){return this.setDimensions({height:t},e)},setDimensions:function(t,e){var i;for(var r in e=e||{},t)i=t[r],e.cssOnly||(this._setBackstoreDimension(r,t[r]),i+="px",this.hasLostContext=!0),e.backstoreOnly||this._setCssDimension(r,i);return this._isCurrentlyDrawing&&this.freeDrawingBrush&&this.freeDrawingBrush._setBrushStyles(),this._initRetinaScaling(),this.calcOffset(),e.cssOnly||this.requestRenderAll(),this},_setBackstoreDimension:function(t,e){return this.lowerCanvasEl[t]=e,this.upperCanvasEl&&(this.upperCanvasEl[t]=e),this.cacheCanvasEl&&(this.cacheCanvasEl[t]=e),this[t]=e,this},_setCssDimension:function(t,e){return this.lowerCanvasEl.style[t]=e,this.upperCanvasEl&&(this.upperCanvasEl.style[t]=e),this.wrapperEl&&(this.wrapperEl.style[t]=e),this},getZoom:function(){return this.viewportTransform[0]},setViewportTransform:function(t){var e,i,r,n=this._activeObject,s=this.backgroundImage,o=this.overlayImage;for(this.viewportTransform=t,i=0,r=this._objects.length;i\n'),this._setSVGBgOverlayColor(i,"background"),this._setSVGBgOverlayImage(i,"backgroundImage",e),this._setSVGObjects(i,e),this.clipPath&&i.push("
          \n"),this._setSVGBgOverlayColor(i,"overlay"),this._setSVGBgOverlayImage(i,"overlayImage",e),i.push(""),i.join("")},_setSVGPreamble:function(t,e){e.suppressPreamble||t.push('\n','\n')},_setSVGHeader:function(t,e){var i,r=e.width||this.width,n=e.height||this.height,s='viewBox="0 0 '+this.width+" "+this.height+'" ',o=fabric.Object.NUM_FRACTION_DIGITS;e.viewBox?s='viewBox="'+e.viewBox.x+" "+e.viewBox.y+" "+e.viewBox.width+" "+e.viewBox.height+'" ':this.svgViewportTransformation&&(i=this.viewportTransform,s='viewBox="'+a(-i[4]/i[0],o)+" "+a(-i[5]/i[3],o)+" "+a(this.width/i[0],o)+" "+a(this.height/i[3],o)+'" '),t.push("\n',"Created with Fabric.js ",fabric.version,"\n","\n",this.createSVGFontFacesMarkup(),this.createSVGRefElementsMarkup(),this.createSVGClipPathMarkup(e),"\n")},createSVGClipPathMarkup:function(t){var e=this.clipPath;return e?(e.clipPathId="CLIPPATH_"+fabric.Object.__uid++,'\n'+this.clipPath.toClipPathSVG(t.reviver)+"\n"):""},createSVGRefElementsMarkup:function(){var s=this;return["background","overlay"].map(function(t){var e=s[t+"Color"];if(e&&e.toLive){var i=s[t+"Vpt"],r=s.viewportTransform,n={width:s.width/(i?r[0]:1),height:s.height/(i?r[3]:1)};return e.toSVG(n,{additionalTransform:i?fabric.util.matrixToSVG(r):""})}}).join("")},createSVGFontFacesMarkup:function(){var t,e,i,r,n,s,o,a,c="",h={},l=fabric.fontPaths,u=[];for(this._objects.forEach(function t(e){u.push(e),e._objects&&e._objects.forEach(t)}),o=0,a=u.length;o',"\n",c,"","\n"].join("")),c},_setSVGObjects:function(t,e){var i,r,n,s=this._objects;for(r=0,n=s.length;r\n")}else t.push('\n")},sendToBack:function(t){if(!t)return this;var e,i,r,n=this._activeObject;if(t===n&&"activeSelection"===t.type)for(e=(r=n._objects).length;e--;)i=r[e],h(this._objects,i),this._objects.unshift(i);else h(this._objects,t),this._objects.unshift(t);return this.renderOnAddRemove&&this.requestRenderAll(),this},bringToFront:function(t){if(!t)return this;var e,i,r,n=this._activeObject;if(t===n&&"activeSelection"===t.type)for(r=n._objects,e=0;e"}}),n(fabric.StaticCanvas.prototype,fabric.Observable),n(fabric.StaticCanvas.prototype,fabric.Collection),n(fabric.StaticCanvas.prototype,fabric.DataURLExporter),n(fabric.StaticCanvas,{EMPTY_JSON:'{"objects": [], "background": "white"}',supports:function(t){var e=r();if(!e||!e.getContext)return null;var i=e.getContext("2d");if(!i)return null;switch(t){case"setLineDash":return void 0!==i.setLineDash;default:return null}}}),fabric.StaticCanvas.prototype.toJSON=fabric.StaticCanvas.prototype.toObject,fabric.isLikelyNode&&(fabric.StaticCanvas.prototype.createPNGStream=function(){var t=i(this.lowerCanvasEl);return t&&t.createPNGStream()},fabric.StaticCanvas.prototype.createJPEGStream=function(t){var e=i(this.lowerCanvasEl);return e&&e.createJPEGStream(t)})}}(),fabric.BaseBrush=fabric.util.createClass({color:"rgb(0, 0, 0)",width:1,shadow:null,strokeLineCap:"round",strokeLineJoin:"round",strokeMiterLimit:10,strokeDashArray:null,limitedToCanvasSize:!1,_setBrushStyles:function(){var t=this.canvas.contextTop;t.strokeStyle=this.color,t.lineWidth=this.width,t.lineCap=this.strokeLineCap,t.miterLimit=this.strokeMiterLimit,t.lineJoin=this.strokeLineJoin,t.setLineDash(this.strokeDashArray||[])},_saveAndTransform:function(t){var e=this.canvas.viewportTransform;t.save(),t.transform(e[0],e[1],e[2],e[3],e[4],e[5])},_setShadow:function(){if(this.shadow){var t=this.canvas,e=this.shadow,i=t.contextTop,r=t.getZoom();t&&t._isRetinaScaling()&&(r*=fabric.devicePixelRatio),i.shadowColor=e.color,i.shadowBlur=e.blur*r,i.shadowOffsetX=e.offsetX*r,i.shadowOffsetY=e.offsetY*r}},needsFullRender:function(){return new fabric.Color(this.color).getAlpha()<1||!!this.shadow},_resetShadow:function(){var t=this.canvas.contextTop;t.shadowColor="",t.shadowBlur=t.shadowOffsetX=t.shadowOffsetY=0},_isOutSideCanvas:function(t){return t.x<0||t.x>this.canvas.getWidth()||t.y<0||t.y>this.canvas.getHeight()}}),fabric.PencilBrush=fabric.util.createClass(fabric.BaseBrush,{decimate:.4,initialize:function(t){this.canvas=t,this._points=[]},_drawSegment:function(t,e,i){var r=e.midPointFrom(i);return t.quadraticCurveTo(e.x,e.y,r.x,r.y),r},onMouseDown:function(t,e){this.canvas._isMainEvent(e.e)&&(this._prepareForDrawing(t),this._captureDrawingPath(t),this._render())},onMouseMove:function(t,e){if(this.canvas._isMainEvent(e.e)&&(!0!==this.limitedToCanvasSize||!this._isOutSideCanvas(t))&&this._captureDrawingPath(t)&&1"},getObjectScaling:function(){if(!this.group)return{scaleX:this.scaleX,scaleY:this.scaleY};var t=x.util.qrDecompose(this.calcTransformMatrix());return{scaleX:Math.abs(t.scaleX),scaleY:Math.abs(t.scaleY)}},getTotalObjectScaling:function(){var t=this.getObjectScaling(),e=t.scaleX,i=t.scaleY;if(this.canvas){var r=this.canvas.getZoom(),n=this.canvas.getRetinaScaling();e*=r*n,i*=r*n}return{scaleX:e,scaleY:i}},getObjectOpacity:function(){var t=this.opacity;return this.group&&(t*=this.group.getObjectOpacity()),t},_set:function(t,e){var i="scaleX"===t||"scaleY"===t,r=this[t]!==e,n=!1;return i&&(e=this._constrainScale(e)),"scaleX"===t&&e<0?(this.flipX=!this.flipX,e*=-1):"scaleY"===t&&e<0?(this.flipY=!this.flipY,e*=-1):"shadow"!==t||!e||e instanceof x.Shadow?"dirty"===t&&this.group&&this.group.set("dirty",e):e=new x.Shadow(e),this[t]=e,r&&(n=this.group&&this.group.isOnACache(),-1=t.x&&n.left+n.width<=e.x&&n.top>=t.y&&n.top+n.height<=e.y},containsPoint:function(t,e,i,r){var n=this._getCoords(i,r),s=(e=e||this._getImageLines(n),this._findCrossPoints(t,e));return 0!==s&&s%2==1},isOnScreen:function(t){if(!this.canvas)return!1;var e=this.canvas.vptCoords.tl,i=this.canvas.vptCoords.br;return!!this.getCoords(!0,t).some(function(t){return t.x<=i.x&&t.x>=e.x&&t.y<=i.y&&t.y>=e.y})||(!!this.intersectsWithRect(e,i,!0,t)||this._containsCenterOfCanvas(e,i,t))},_containsCenterOfCanvas:function(t,e,i){var r={x:(t.x+e.x)/2,y:(t.y+e.y)/2};return!!this.containsPoint(r,null,!0,i)},isPartiallyOnScreen:function(t){if(!this.canvas)return!1;var e=this.canvas.vptCoords.tl,i=this.canvas.vptCoords.br;return!!this.intersectsWithRect(e,i,!0,t)||this.getCoords(!0,t).every(function(t){return(t.x>=i.x||t.x<=e.x)&&(t.y>=i.y||t.y<=e.y)})&&this._containsCenterOfCanvas(e,i,t)},_getImageLines:function(t){return{topline:{o:t.tl,d:t.tr},rightline:{o:t.tr,d:t.br},bottomline:{o:t.br,d:t.bl},leftline:{o:t.bl,d:t.tl}}},_findCrossPoints:function(t,e){var i,r,n,s=0;for(var o in e)if(!((n=e[o]).o.y=t.y&&n.d.y>=t.y||(n.o.x===n.d.x&&n.o.x>=t.x?r=n.o.x:(0,i=(n.d.y-n.o.y)/(n.d.x-n.o.x),r=-(t.y-0*t.x-(n.o.y-i*n.o.x))/(0-i)),r>=t.x&&(s+=1),2!==s)))break;return s},getBoundingRect:function(t,e){var i=this.getCoords(t,e);return h.makeBoundingBoxFromPoints(i)},getScaledWidth:function(){return this._getTransformedDimensions().x},getScaledHeight:function(){return this._getTransformedDimensions().y},_constrainScale:function(t){return Math.abs(t)\n')}},toSVG:function(t){return this._createBaseSVGMarkup(this._toSVG(t),{reviver:t})},toClipPathSVG:function(t){return"\t"+this._createBaseClipPathSVGMarkup(this._toSVG(t),{reviver:t})},_createBaseClipPathSVGMarkup:function(t,e){var i=(e=e||{}).reviver,r=e.additionalTransform||"",n=[this.getSvgTransform(!0,r),this.getSvgCommons()].join(""),s=t.indexOf("COMMON_PARTS");return t[s]=n,i?i(t.join("")):t.join("")},_createBaseSVGMarkup:function(t,e){var i,r,n=(e=e||{}).noStyle,s=e.reviver,o=n?"":'style="'+this.getSvgStyles()+'" ',a=e.withShadow?'style="'+this.getSvgFilter()+'" ':"",c=this.clipPath,h=this.strokeUniform?'vector-effect="non-scaling-stroke" ':"",l=c&&c.absolutePositioned,u=this.stroke,f=this.fill,d=this.shadow,g=[],p=t.indexOf("COMMON_PARTS"),v=e.additionalTransform;return c&&(c.clipPathId="CLIPPATH_"+fabric.Object.__uid++,r='\n'+c.toClipPathSVG(s)+"\n"),l&&g.push("\n"),g.push("\n"),i=[o,h,n?"":this.addPaintOrder()," ",v?'transform="'+v+'" ':""].join(""),t[p]=i,f&&f.toLive&&g.push(f.toSVG(this)),u&&u.toLive&&g.push(u.toSVG(this)),d&&g.push(d.toSVG(this)),c&&g.push(r),g.push(t.join("")),g.push("\n"),l&&g.push("\n"),s?s(g.join("")):g.join("")},addPaintOrder:function(){return"fill"!==this.paintFirst?' paint-order="'+this.paintFirst+'" ':""}})}(),function(){var n=fabric.util.object.extend,r="stateProperties";function s(e,t,i){var r={};i.forEach(function(t){r[t]=e[t]}),n(e[t],r,!0)}fabric.util.object.extend(fabric.Object.prototype,{hasStateChanged:function(t){var e="_"+(t=t||r);return Object.keys(this[e]).length\n']}}),s.Line.ATTRIBUTE_NAMES=s.SHARED_ATTRIBUTES.concat("x1 y1 x2 y2".split(" ")),s.Line.fromElement=function(t,e,i){i=i||{};var r=s.parseAttributes(t,s.Line.ATTRIBUTE_NAMES),n=[r.x1||0,r.y1||0,r.x2||0,r.y2||0];e(new s.Line(n,o(r,i)))},s.Line.fromObject=function(t,e){var i=r(t,!0);i.points=[t.x1,t.y1,t.x2,t.y2],s.Object._fromObject("Line",i,function(t){delete t.points,e&&e(t)},"points")})}("undefined"!=typeof exports?exports:this),function(t){"use strict";var a=t.fabric||(t.fabric={}),c=Math.PI;a.Circle?a.warn("fabric.Circle is already defined."):(a.Circle=a.util.createClass(a.Object,{type:"circle",radius:0,startAngle:0,endAngle:2*c,cacheProperties:a.Object.prototype.cacheProperties.concat("radius","startAngle","endAngle"),_set:function(t,e){return this.callSuper("_set",t,e),"radius"===t&&this.setRadius(e),this},toObject:function(t){return this.callSuper("toObject",["radius","startAngle","endAngle"].concat(t))},_toSVG:function(){var t,e=(this.endAngle-this.startAngle)%(2*c);if(0===e)t=["\n'];else{var i=a.util.cos(this.startAngle)*this.radius,r=a.util.sin(this.startAngle)*this.radius,n=a.util.cos(this.endAngle)*this.radius,s=a.util.sin(this.endAngle)*this.radius,o=c\n"]}return t},_render:function(t){t.beginPath(),t.arc(0,0,this.radius,this.startAngle,this.endAngle,!1),this._renderPaintInOrder(t)},getRadiusX:function(){return this.get("radius")*this.get("scaleX")},getRadiusY:function(){return this.get("radius")*this.get("scaleY")},setRadius:function(t){return this.radius=t,this.set("width",2*t).set("height",2*t)}}),a.Circle.ATTRIBUTE_NAMES=a.SHARED_ATTRIBUTES.concat("cx cy r".split(" ")),a.Circle.fromElement=function(t,e){var i,r=a.parseAttributes(t,a.Circle.ATTRIBUTE_NAMES);if(!("radius"in(i=r)&&0<=i.radius))throw new Error("value of `r` attribute is required and can not be negative");r.left=(r.left||0)-r.radius,r.top=(r.top||0)-r.radius,e(new a.Circle(r))},a.Circle.fromObject=function(t,e){a.Object._fromObject("Circle",t,e)})}("undefined"!=typeof exports?exports:this),function(t){"use strict";var i=t.fabric||(t.fabric={});i.Triangle?i.warn("fabric.Triangle is already defined"):(i.Triangle=i.util.createClass(i.Object,{type:"triangle",width:100,height:100,_render:function(t){var e=this.width/2,i=this.height/2;t.beginPath(),t.moveTo(-e,i),t.lineTo(0,-i),t.lineTo(e,i),t.closePath(),this._renderPaintInOrder(t)},_toSVG:function(){var t=this.width/2,e=this.height/2;return["']}}),i.Triangle.fromObject=function(t,e){return i.Object._fromObject("Triangle",t,e)})}("undefined"!=typeof exports?exports:this),function(t){"use strict";var r=t.fabric||(t.fabric={}),e=2*Math.PI;r.Ellipse?r.warn("fabric.Ellipse is already defined."):(r.Ellipse=r.util.createClass(r.Object,{type:"ellipse",rx:0,ry:0,cacheProperties:r.Object.prototype.cacheProperties.concat("rx","ry"),initialize:function(t){this.callSuper("initialize",t),this.set("rx",t&&t.rx||0),this.set("ry",t&&t.ry||0)},_set:function(t,e){switch(this.callSuper("_set",t,e),t){case"rx":this.rx=e,this.set("width",2*e);break;case"ry":this.ry=e,this.set("height",2*e)}return this},getRx:function(){return this.get("rx")*this.get("scaleX")},getRy:function(){return this.get("ry")*this.get("scaleY")},toObject:function(t){return this.callSuper("toObject",["rx","ry"].concat(t))},_toSVG:function(){return["\n']},_render:function(t){t.beginPath(),t.save(),t.transform(1,0,0,this.ry/this.rx,0,0),t.arc(0,0,this.rx,0,e,!1),t.restore(),this._renderPaintInOrder(t)}}),r.Ellipse.ATTRIBUTE_NAMES=r.SHARED_ATTRIBUTES.concat("cx cy rx ry".split(" ")),r.Ellipse.fromElement=function(t,e){var i=r.parseAttributes(t,r.Ellipse.ATTRIBUTE_NAMES);i.left=(i.left||0)-i.rx,i.top=(i.top||0)-i.ry,e(new r.Ellipse(i))},r.Ellipse.fromObject=function(t,e){r.Object._fromObject("Ellipse",t,e)})}("undefined"!=typeof exports?exports:this),function(t){"use strict";var s=t.fabric||(t.fabric={}),o=s.util.object.extend;s.Rect?s.warn("fabric.Rect is already defined"):(s.Rect=s.util.createClass(s.Object,{stateProperties:s.Object.prototype.stateProperties.concat("rx","ry"),type:"rect",rx:0,ry:0,cacheProperties:s.Object.prototype.cacheProperties.concat("rx","ry"),initialize:function(t){this.callSuper("initialize",t),this._initRxRy()},_initRxRy:function(){this.rx&&!this.ry?this.ry=this.rx:this.ry&&!this.rx&&(this.rx=this.ry)},_render:function(t){var e=this.rx?Math.min(this.rx,this.width/2):0,i=this.ry?Math.min(this.ry,this.height/2):0,r=this.width,n=this.height,s=-this.width/2,o=-this.height/2,a=0!==e||0!==i,c=.4477152502;t.beginPath(),t.moveTo(s+e,o),t.lineTo(s+r-e,o),a&&t.bezierCurveTo(s+r-c*e,o,s+r,o+c*i,s+r,o+i),t.lineTo(s+r,o+n-i),a&&t.bezierCurveTo(s+r,o+n-c*i,s+r-c*e,o+n,s+r-e,o+n),t.lineTo(s+e,o+n),a&&t.bezierCurveTo(s+c*e,o+n,s,o+n-c*i,s,o+n-i),t.lineTo(s,o+i),a&&t.bezierCurveTo(s,o+c*i,s+c*e,o,s+e,o),t.closePath(),this._renderPaintInOrder(t)},toObject:function(t){return this.callSuper("toObject",["rx","ry"].concat(t))},_toSVG:function(){return["\n']}}),s.Rect.ATTRIBUTE_NAMES=s.SHARED_ATTRIBUTES.concat("x y rx ry width height".split(" ")),s.Rect.fromElement=function(t,e,i){if(!t)return e(null);i=i||{};var r=s.parseAttributes(t,s.Rect.ATTRIBUTE_NAMES);r.left=r.left||0,r.top=r.top||0,r.height=r.height||0,r.width=r.width||0;var n=new s.Rect(o(i?s.util.object.clone(i):{},r));n.visible=n.visible&&0\n']},commonRender:function(t){var e,i=this.points.length,r=this.pathOffset.x,n=this.pathOffset.y;if(!i||isNaN(this.points[i-1].y))return!1;t.beginPath(),t.moveTo(this.points[0].x-r,this.points[0].y-n);for(var s=0;s"},toObject:function(t){return n(this.callSuper("toObject",t),{path:this.path.map(function(t){return t.slice()})})},toDatalessObject:function(t){var e=this.toObject(["sourcePath"].concat(t));return e.sourcePath&&delete e.path,e},_toSVG:function(){return["\n"]},_getOffsetTransform:function(){var t=f.Object.NUM_FRACTION_DIGITS;return" translate("+e(-this.pathOffset.x,t)+", "+e(-this.pathOffset.y,t)+")"},toClipPathSVG:function(t){var e=this._getOffsetTransform();return"\t"+this._createBaseClipPathSVGMarkup(this._toSVG(),{reviver:t,additionalTransform:e})},toSVG:function(t){var e=this._getOffsetTransform();return this._createBaseSVGMarkup(this._toSVG(),{reviver:t,additionalTransform:e})},complexity:function(){return this.path.length},_calcDimensions:function(){for(var t,e,i=[],r=[],n=0,s=0,o=0,a=0,c=0,h=this.path.length;c"},addWithUpdate:function(t){var e=!!this.group;return this._restoreObjectsState(),h.util.resetObjectTransform(this),t&&(e&&h.util.removeTransformFromObject(t,this.group.calcTransformMatrix()),this._objects.push(t),t.group=this,t._set("canvas",this.canvas)),this._calcBounds(),this._updateObjectsCoords(),this.dirty=!0,e?this.group.addWithUpdate():this.setCoords(),this},removeWithUpdate:function(t){return this._restoreObjectsState(),h.util.resetObjectTransform(this),this.remove(t),this._calcBounds(),this._updateObjectsCoords(),this.setCoords(),this.dirty=!0,this},_onObjectAdded:function(t){this.dirty=!0,t.group=this,t._set("canvas",this.canvas)},_onObjectRemoved:function(t){this.dirty=!0,delete t.group},_set:function(t,e){var i=this._objects.length;if(this.useSetOnGroup)for(;i--;)this._objects[i].setOnGroup(t,e);if("canvas"===t)for(;i--;)this._objects[i]._set(t,e);h.Object.prototype._set.call(this,t,e)},toObject:function(r){var n=this.includeDefaultValues,t=this._objects.filter(function(t){return!t.excludeFromExport}).map(function(t){var e=t.includeDefaultValues;t.includeDefaultValues=n;var i=t.toObject(r);return t.includeDefaultValues=e,i}),e=h.Object.prototype.toObject.call(this,r);return e.objects=t,e},toDatalessObject:function(r){var t,e=this.sourcePath;if(e)t=e;else{var n=this.includeDefaultValues;t=this._objects.map(function(t){var e=t.includeDefaultValues;t.includeDefaultValues=n;var i=t.toDatalessObject(r);return t.includeDefaultValues=e,i})}var i=h.Object.prototype.toDatalessObject.call(this,r);return i.objects=t,i},render:function(t){this._transformDone=!0,this.callSuper("render",t),this._transformDone=!1},shouldCache:function(){var t=h.Object.prototype.shouldCache.call(this);if(t)for(var e=0,i=this._objects.length;e\n"],i=0,r=this._objects.length;i\n"),e},getSvgStyles:function(){var t=void 0!==this.opacity&&1!==this.opacity?"opacity: "+this.opacity+";":"",e=this.visible?"":" visibility: hidden;";return[t,this.getSvgFilter(),e].join("")},toClipPathSVG:function(t){for(var e=[],i=0,r=this._objects.length;i"},shouldCache:function(){return!1},isOnACache:function(){return!1},_renderControls:function(t,e,i){t.save(),t.globalAlpha=this.isMoving?this.borderOpacityWhenMoving:1,this.callSuper("_renderControls",t,e),void 0===(i=i||{}).hasControls&&(i.hasControls=!1),i.forActiveSelection=!0;for(var r=0,n=this._objects.length;r\n','\t\n',"\n"),o=' clip-path="url(#imageCrop_'+c+')" '}if(this.imageSmoothing||(a='" image-rendering="optimizeSpeed'),i.push("\t\n"),this.stroke||this.strokeDashArray){var h=this.fill;this.fill=null,t=["\t\n'],this.fill=h}return e="fill"!==this.paintFirst?e.concat(t,i):e.concat(i,t)},getSrc:function(t){var e=t?this._element:this._originalElement;return e?e.toDataURL?e.toDataURL():this.srcFromAttribute?e.getAttribute("src"):e.src:this.src||""},setSrc:function(t,i,r){return fabric.util.loadImage(t,function(t,e){this.setElement(t,r),this._setWidthHeight(),i&&i(this,e)},this,r&&r.crossOrigin),this},toString:function(){return'#'},applyResizeFilters:function(){var t=this.resizeFilter,e=this.minimumScaleTrigger,i=this.getTotalObjectScaling(),r=i.scaleX,n=i.scaleY,s=this._filteredEl||this._originalElement;if(this.group&&this.set("dirty",!0),!t||e=t;for(var a=["highp","mediump","lowp"],c=0;c<3;c++)if(void 0,i="precision "+a[c]+" float;\nvoid main(){}",r=(e=s).createShader(e.FRAGMENT_SHADER),e.shaderSource(r,i),e.compileShader(r),e.getShaderParameter(r,e.COMPILE_STATUS)){fabric.webGlPrecision=a[c];break}}return this.isSupported=o},(fabric.WebglFilterBackend=t).prototype={tileSize:2048,resources:{},setupGLContext:function(t,e){this.dispose(),this.createWebGLCanvas(t,e),this.aPosition=new Float32Array([0,0,0,1,1,0,1,1]),this.chooseFastestCopyGLTo2DMethod(t,e)},chooseFastestCopyGLTo2DMethod:function(t,e){var i,r=void 0!==window.performance;try{new ImageData(1,1),i=!0}catch(t){i=!1}var n="undefined"!=typeof ArrayBuffer,s="undefined"!=typeof Uint8ClampedArray;if(r&&i&&n&&s){var o=fabric.util.createCanvasElement(),a=new ArrayBuffer(t*e*4);if(fabric.forceGLPutImageData)return this.imageBuffer=a,void(this.copyGLTo2D=copyGLTo2DPutImageData);var c,h,l={imageBuffer:a,destinationWidth:t,destinationHeight:e,targetCanvas:o};o.width=t,o.height=e,c=window.performance.now(),copyGLTo2DDrawImage.call(l,this.gl,l),h=window.performance.now()-c,c=window.performance.now(),copyGLTo2DPutImageData.call(l,this.gl,l),window.performance.now()-c 0.0) {\n"+this.fragmentSource[t]+"}\n}"},retrieveShader:function(t){var e,i=this.type+"_"+this.mode;return t.programCache.hasOwnProperty(i)||(e=this.buildSource(this.mode),t.programCache[i]=this.createProgram(t.context,e)),t.programCache[i]},applyTo2d:function(t){var e,i,r,n,s,o,a,c=t.imageData.data,h=c.length,l=1-this.alpha;e=(a=new f.Color(this.color).getSource())[0]*this.alpha,i=a[1]*this.alpha,r=a[2]*this.alpha;for(var u=0;u'},_getCacheCanvasDimensions:function(){var t=this.callSuper("_getCacheCanvasDimensions"),e=this.fontSize;return t.width+=e*t.zoomX,t.height+=e*t.zoomY,t},_render:function(t){var e=this.path;e&&!e.isNotVisible()&&e._render(t),this._setTextStyles(t),this._renderTextLinesBackground(t),this._renderTextDecoration(t,"underline"),this._renderText(t),this._renderTextDecoration(t,"overline"),this._renderTextDecoration(t,"linethrough")},_renderText:function(t){"stroke"===this.paintFirst?(this._renderTextStroke(t),this._renderTextFill(t)):(this._renderTextFill(t),this._renderTextStroke(t))},_setTextStyles:function(t,e,i){t.textBaseline="alphabetic",t.font=this._getFontDeclaration(e,i)},calcTextWidth:function(){for(var t=this.getLineWidth(0),e=1,i=this._textLines.length;ethis.__selectionStartOnMouseDown?(this.selectionStart=this.__selectionStartOnMouseDown,this.selectionEnd=e):(this.selectionStart=e,this.selectionEnd=this.__selectionStartOnMouseDown),this.selectionStart===i&&this.selectionEnd===r||(this.restartCursorIfNeeded(),this._fireSelectionChanged(),this._updateTextarea(),this.renderCursorOrSelection()))}},_setEditingProps:function(){this.hoverCursor="text",this.canvas&&(this.canvas.defaultCursor=this.canvas.moveCursor="text"),this.borderColor=this.editingBorderColor,this.hasControls=this.selectable=!1,this.lockMovementX=this.lockMovementY=!0},fromStringToGraphemeSelection:function(t,e,i){var r=i.slice(0,t),n=fabric.util.string.graphemeSplit(r).length;if(t===e)return{selectionStart:n,selectionEnd:n};var s=i.slice(t,e);return{selectionStart:n,selectionEnd:n+fabric.util.string.graphemeSplit(s).length}},fromGraphemeToStringSelection:function(t,e,i){var r=i.slice(0,t).join("").length;return t===e?{selectionStart:r,selectionEnd:r}:{selectionStart:r,selectionEnd:r+i.slice(t,e).join("").length}},_updateTextarea:function(){if(this.cursorOffsetCache={},this.hiddenTextarea){if(!this.inCompositionMode){var t=this.fromGraphemeToStringSelection(this.selectionStart,this.selectionEnd,this._text);this.hiddenTextarea.selectionStart=t.selectionStart,this.hiddenTextarea.selectionEnd=t.selectionEnd}this.updateTextareaPosition()}},updateFromTextArea:function(){if(this.hiddenTextarea){this.cursorOffsetCache={},this.text=this.hiddenTextarea.value,this._shouldClearDimensionCache()&&(this.initDimensions(),this.setCoords());var t=this.fromStringToGraphemeSelection(this.hiddenTextarea.selectionStart,this.hiddenTextarea.selectionEnd,this.hiddenTextarea.value);this.selectionEnd=this.selectionStart=t.selectionEnd,this.inCompositionMode||(this.selectionStart=t.selectionStart),this.updateTextareaPosition()}},updateTextareaPosition:function(){if(this.selectionStart===this.selectionEnd){var t=this._calcTextareaPosition();this.hiddenTextarea.style.left=t.left,this.hiddenTextarea.style.top=t.top}},_calcTextareaPosition:function(){if(!this.canvas)return{x:1,y:1};var t=this.inCompositionMode?this.compositionStart:this.selectionStart,e=this._getCursorBoundaries(t),i=this.get2DCursorLocation(t),r=i.lineIndex,n=i.charIndex,s=this.getValueOfPropertyAt(r,n,"fontSize")*this.lineHeight,o=e.leftOffset,a=this.calcTransformMatrix(),c={x:e.left+o,y:e.top+e.topOffset+s},h=this.canvas.getRetinaScaling(),l=this.canvas.upperCanvasEl,u=l.width/h,f=l.height/h,d=u-s,g=f-s,p=l.clientWidth/u,v=l.clientHeight/f;return c=fabric.util.transformPoint(c,a),(c=fabric.util.transformPoint(c,this.canvas.viewportTransform)).x*=p,c.y*=v,c.x<0&&(c.x=0),c.x>d&&(c.x=d),c.y<0&&(c.y=0),c.y>g&&(c.y=g),c.x+=this.canvas._offset.left,c.y+=this.canvas._offset.top,{left:c.x+"px",top:c.y+"px",fontSize:s+"px",charHeight:s}},_saveEditingProps:function(){this._savedProps={hasControls:this.hasControls,borderColor:this.borderColor,lockMovementX:this.lockMovementX,lockMovementY:this.lockMovementY,hoverCursor:this.hoverCursor,selectable:this.selectable,defaultCursor:this.canvas&&this.canvas.defaultCursor,moveCursor:this.canvas&&this.canvas.moveCursor}},_restoreEditingProps:function(){this._savedProps&&(this.hoverCursor=this._savedProps.hoverCursor,this.hasControls=this._savedProps.hasControls,this.borderColor=this._savedProps.borderColor,this.selectable=this._savedProps.selectable,this.lockMovementX=this._savedProps.lockMovementX,this.lockMovementY=this._savedProps.lockMovementY,this.canvas&&(this.canvas.defaultCursor=this._savedProps.defaultCursor,this.canvas.moveCursor=this._savedProps.moveCursor))},exitEditing:function(){var t=this._textBeforeEdit!==this.text,e=this.hiddenTextarea;return this.selected=!1,this.isEditing=!1,this.selectionEnd=this.selectionStart,e&&(e.blur&&e.blur(),e.parentNode&&e.parentNode.removeChild(e)),this.hiddenTextarea=null,this.abortCursorAnimation(),this._restoreEditingProps(),this._currentCursorOpacity=0,this._shouldClearDimensionCache()&&(this.initDimensions(),this.setCoords()),this.fire("editing:exited"),t&&this.fire("modified"),this.canvas&&(this.canvas.off("mouse:move",this.mouseMoveHandler),this.canvas.fire("text:editing:exited",{target:this}),t&&this.canvas.fire("object:modified",{target:this})),this},_removeExtraneousStyles:function(){for(var t in this.styles)this._textLines[t]||delete this.styles[t]},removeStyleFromTo:function(t,e){var i,r,n=this.get2DCursorLocation(t,!0),s=this.get2DCursorLocation(e,!0),o=n.lineIndex,a=n.charIndex,c=s.lineIndex,h=s.charIndex;if(o!==c){if(this.styles[o])for(i=a;it?this.selectionStart=t:this.selectionStart<0&&(this.selectionStart=0),this.selectionEnd>t?this.selectionEnd=t:this.selectionEnd<0&&(this.selectionEnd=0)}})}(),fabric.util.object.extend(fabric.IText.prototype,{initDoubleClickSimulation:function(){this.__lastClickTime=+new Date,this.__lastLastClickTime=+new Date,this.__lastPointer={},this.on("mousedown",this.onMouseDown)},onMouseDown:function(t){if(this.canvas){this.__newClickTime=+new Date;var e=t.pointer;this.isTripleClick(e)&&(this.fire("tripleclick",t),this._stopEvent(t.e)),this.__lastLastClickTime=this.__lastClickTime,this.__lastClickTime=this.__newClickTime,this.__lastPointer=e,this.__lastIsEditing=this.isEditing,this.__lastSelected=this.selected}},isTripleClick:function(t){return this.__newClickTime-this.__lastClickTime<500&&this.__lastClickTime-this.__lastLastClickTime<500&&this.__lastPointer.x===t.x&&this.__lastPointer.y===t.y},_stopEvent:function(t){t.preventDefault&&t.preventDefault(),t.stopPropagation&&t.stopPropagation()},initCursorSelectionHandlers:function(){this.initMousedownHandler(),this.initMouseupHandler(),this.initClicks()},doubleClickHandler:function(t){this.isEditing&&this.selectWord(this.getSelectionStartFromPointer(t.e))},tripleClickHandler:function(t){this.isEditing&&this.selectLine(this.getSelectionStartFromPointer(t.e))},initClicks:function(){this.on("mousedblclick",this.doubleClickHandler),this.on("tripleclick",this.tripleClickHandler)},_mouseDownHandler:function(t){!this.canvas||!this.editable||t.e.button&&1!==t.e.button||(this.__isMousedown=!0,this.selected&&(this.inCompositionMode=!1,this.setCursorByClick(t.e)),this.isEditing&&(this.__selectionStartOnMouseDown=this.selectionStart,this.selectionStart===this.selectionEnd&&this.abortCursorAnimation(),this.renderCursorOrSelection()))},_mouseDownHandlerBefore:function(t){!this.canvas||!this.editable||t.e.button&&1!==t.e.button||(this.selected=this===this.canvas._activeObject)},initMousedownHandler:function(){this.on("mousedown",this._mouseDownHandler),this.on("mousedown:before",this._mouseDownHandlerBefore)},initMouseupHandler:function(){this.on("mouseup",this.mouseUpHandler)},mouseUpHandler:function(t){if(this.__isMousedown=!1,!(!this.editable||this.group||t.transform&&t.transform.actionPerformed||t.e.button&&1!==t.e.button)){if(this.canvas){var e=this.canvas._activeObject;if(e&&e!==this)return}this.__lastSelected&&!this.__corner?(this.selected=!1,this.__lastSelected=!1,this.enterEditing(t.e),this.selectionStart===this.selectionEnd?this.initDelayedCursor(!0):this.renderCursorOrSelection()):this.selected=!0}},setCursorByClick:function(t){var e=this.getSelectionStartFromPointer(t),i=this.selectionStart,r=this.selectionEnd;t.shiftKey?this.setSelectionStartEndWithShift(i,r,e):(this.selectionStart=e,this.selectionEnd=e),this.isEditing&&(this._fireSelectionChanged(),this._updateTextarea())},getSelectionStartFromPointer:function(t){for(var e,i=this.getLocalPointer(t),r=0,n=0,s=0,o=0,a=0,c=0,h=this._textLines.length;cthis._text.length&&(a=this._text.length),a}}),fabric.util.object.extend(fabric.IText.prototype,{initHiddenTextarea:function(){this.hiddenTextarea=fabric.document.createElement("textarea"),this.hiddenTextarea.setAttribute("autocapitalize","off"),this.hiddenTextarea.setAttribute("autocorrect","off"),this.hiddenTextarea.setAttribute("autocomplete","off"),this.hiddenTextarea.setAttribute("spellcheck","false"),this.hiddenTextarea.setAttribute("data-fabric-hiddentextarea",""),this.hiddenTextarea.setAttribute("wrap","off");var t=this._calcTextareaPosition();this.hiddenTextarea.style.cssText="position: absolute; top: "+t.top+"; left: "+t.left+"; z-index: -999; opacity: 0; width: 1px; height: 1px; font-size: 1px; paddingーtop: "+t.fontSize+";",this.hiddenTextareaContainer?this.hiddenTextareaContainer.appendChild(this.hiddenTextarea):fabric.document.body.appendChild(this.hiddenTextarea),fabric.util.addListener(this.hiddenTextarea,"keydown",this.onKeyDown.bind(this)),fabric.util.addListener(this.hiddenTextarea,"keyup",this.onKeyUp.bind(this)),fabric.util.addListener(this.hiddenTextarea,"input",this.onInput.bind(this)),fabric.util.addListener(this.hiddenTextarea,"copy",this.copy.bind(this)),fabric.util.addListener(this.hiddenTextarea,"cut",this.copy.bind(this)),fabric.util.addListener(this.hiddenTextarea,"paste",this.paste.bind(this)),fabric.util.addListener(this.hiddenTextarea,"compositionstart",this.onCompositionStart.bind(this)),fabric.util.addListener(this.hiddenTextarea,"compositionupdate",this.onCompositionUpdate.bind(this)),fabric.util.addListener(this.hiddenTextarea,"compositionend",this.onCompositionEnd.bind(this)),!this._clickHandlerInitialized&&this.canvas&&(fabric.util.addListener(this.canvas.upperCanvasEl,"click",this.onClick.bind(this)),this._clickHandlerInitialized=!0)},keysMap:{9:"exitEditing",27:"exitEditing",33:"moveCursorUp",34:"moveCursorDown",35:"moveCursorRight",36:"moveCursorLeft",37:"moveCursorLeft",38:"moveCursorUp",39:"moveCursorRight",40:"moveCursorDown"},keysMapRtl:{9:"exitEditing",27:"exitEditing",33:"moveCursorUp",34:"moveCursorDown",35:"moveCursorLeft",36:"moveCursorRight",37:"moveCursorRight",38:"moveCursorUp",39:"moveCursorLeft",40:"moveCursorDown"},ctrlKeysMapUp:{67:"copy",88:"cut"},ctrlKeysMapDown:{65:"selectAll"},onClick:function(){this.hiddenTextarea&&this.hiddenTextarea.focus()},onKeyDown:function(t){if(this.isEditing){var e="rtl"===this.direction?this.keysMapRtl:this.keysMap;if(t.keyCode in e)this[e[t.keyCode]](t);else{if(!(t.keyCode in this.ctrlKeysMapDown&&(t.ctrlKey||t.metaKey)))return;this[this.ctrlKeysMapDown[t.keyCode]](t)}t.stopImmediatePropagation(),t.preventDefault(),33<=t.keyCode&&t.keyCode<=40?(this.inCompositionMode=!1,this.clearContextTop(),this.renderCursorOrSelection()):this.canvas&&this.canvas.requestRenderAll()}},onKeyUp:function(t){!this.isEditing||this._copyDone||this.inCompositionMode?this._copyDone=!1:t.keyCode in this.ctrlKeysMapUp&&(t.ctrlKey||t.metaKey)&&(this[this.ctrlKeysMapUp[t.keyCode]](t),t.stopImmediatePropagation(),t.preventDefault(),this.canvas&&this.canvas.requestRenderAll())},onInput:function(t){var e=this.fromPaste;if(this.fromPaste=!1,t&&t.stopPropagation(),this.isEditing){var i,r,n,s,o,a=this._splitTextIntoLines(this.hiddenTextarea.value).graphemeText,c=this._text.length,h=a.length,l=h-c,u=this.selectionStart,f=this.selectionEnd,d=u!==f;if(""===this.hiddenTextarea.value)return this.styles={},this.updateFromTextArea(),this.fire("changed"),void(this.canvas&&(this.canvas.fire("text:changed",{target:this}),this.canvas.requestRenderAll()));var g=this.fromStringToGraphemeSelection(this.hiddenTextarea.selectionStart,this.hiddenTextarea.selectionEnd,this.hiddenTextarea.value),p=u>g.selectionStart;d?(i=this._text.slice(u,f),l+=f-u):h=this._text.length&&this.selectionEnd>=this._text.length||this._moveCursorUpOrDown("Down",t)},moveCursorUp:function(t){0===this.selectionStart&&0===this.selectionEnd||this._moveCursorUpOrDown("Up",t)},_moveCursorUpOrDown:function(t,e){var i=this["get"+t+"CursorOffset"](e,"right"===this._selectionDirection);e.shiftKey?this.moveCursorWithShift(i):this.moveCursorWithoutShift(i),0!==i&&(this.setSelectionInBoundaries(),this.abortCursorAnimation(),this._currentCursorOpacity=1,this.initDelayedCursor(),this._fireSelectionChanged(),this._updateTextarea())},moveCursorWithShift:function(t){var e="left"===this._selectionDirection?this.selectionStart+t:this.selectionEnd+t;return this.setSelectionStartEndWithShift(this.selectionStart,this.selectionEnd,e),0!==t},moveCursorWithoutShift:function(t){return t<0?(this.selectionStart+=t,this.selectionEnd=this.selectionStart):(this.selectionEnd+=t,this.selectionStart=this.selectionEnd),0!==t},moveCursorLeft:function(t){0===this.selectionStart&&0===this.selectionEnd||this._moveCursorLeftOrRight("Left",t)},_move:function(t,e,i){var r;if(t.altKey)r=this["findWordBoundary"+i](this[e]);else{if(!t.metaKey&&35!==t.keyCode&&36!==t.keyCode)return this[e]+="Left"===i?-1:1,!0;r=this["findLineBoundary"+i](this[e])}if(void 0!==typeof r&&this[e]!==r)return this[e]=r,!0},_moveLeft:function(t,e){return this._move(t,e,"Left")},_moveRight:function(t,e){return this._move(t,e,"Right")},moveCursorLeftWithoutShift:function(t){var e=!0;return this._selectionDirection="left",this.selectionEnd===this.selectionStart&&0!==this.selectionStart&&(e=this._moveLeft(t,"selectionStart")),this.selectionEnd=this.selectionStart,e},moveCursorLeftWithShift:function(t){return"right"===this._selectionDirection&&this.selectionStart!==this.selectionEnd?this._moveLeft(t,"selectionEnd"):0!==this.selectionStart?(this._selectionDirection="left",this._moveLeft(t,"selectionStart")):void 0},moveCursorRight:function(t){this.selectionStart>=this._text.length&&this.selectionEnd>=this._text.length||this._moveCursorLeftOrRight("Right",t)},_moveCursorLeftOrRight:function(t,e){var i="moveCursor"+t+"With";this._currentCursorOpacity=1,e.shiftKey?i+="Shift":i+="outShift",this[i](e)&&(this.abortCursorAnimation(),this.initDelayedCursor(),this._fireSelectionChanged(),this._updateTextarea())},moveCursorRightWithShift:function(t){return"left"===this._selectionDirection&&this.selectionStart!==this.selectionEnd?this._moveRight(t,"selectionStart"):this.selectionEnd!==this._text.length?(this._selectionDirection="right",this._moveRight(t,"selectionEnd")):void 0},moveCursorRightWithoutShift:function(t){var e=!0;return this._selectionDirection="right",this.selectionStart===this.selectionEnd?(e=this._moveRight(t,"selectionStart"),this.selectionEnd=this.selectionStart):this.selectionStart=this.selectionEnd,e},removeChars:function(t,e){void 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zoom ) , height / 2 - ( ( height / 2 - (y1) ) * zoom ));//哪个点散射出来 + ctx.lineTo(width / 2 - ( ( width / 2 - (x2) ) * zoom ), height / 2 - ( ( height / 2 - (y2) ) * zoom ));//结束到哪个点 + //修复中心放大后的位置偏移 2021-10-24 + ctx.stroke(); + ctx.restore(); + } + + function isInRange(value1, value2) { + value1 = Math.round(value1); + value2 = Math.round(value2); + for (var i = value1 - aligningLineMargin, len = value1 + aligningLineMargin; i <= len; i++) { + if (i === value2) { + return true; + } + } + return false; + } + + var verticalLines = [], + horizontalLines = []; + + canvas.on('mouse:down', function () { + viewportTransform = canvas.viewportTransform; + zoom = canvas.getZoom(); + }); + + canvas.on('object:moving', function(e) { + + var activeObject = e.target, + canvasObjects = canvas.getObjects(), + activeObjectCenter = activeObject.getCenterPoint(), + activeObjectLeft = activeObjectCenter.x, + activeObjectTop = activeObjectCenter.y, + activeObjectBoundingRect = activeObject.getBoundingRect(), + activeObjectHeight = activeObjectBoundingRect.height / viewportTransform[3], + activeObjectWidth = activeObjectBoundingRect.width / viewportTransform[0], + horizontalInTheRange = false, + verticalInTheRange = false, + transform = canvas._currentTransform; + + if (!transform) return; + + // It should be trivial to DRY this up by encapsulating (repeating) creation of x1, x2, y1, and y2 into functions, + // but we're not doing it here for perf. reasons -- as this a function that's invoked on every mouse move + + for (var i = canvasObjects.length; i--; ) { + + if (canvasObjects[i] === activeObject) continue; + + var objectCenter = canvasObjects[i].getCenterPoint(), + objectLeft = objectCenter.x, + objectTop = objectCenter.y, + objectBoundingRect = canvasObjects[i].getBoundingRect(), + objectHeight = objectBoundingRect.height / viewportTransform[3], + objectWidth = objectBoundingRect.width / viewportTransform[0]; + + // snap by the horizontal center line + if (isInRange(objectLeft, activeObjectLeft)) { + verticalInTheRange = true; + verticalLines.push({ + x: objectLeft, + y1: (objectTop < activeObjectTop) + ? (objectTop - objectHeight / 2 - aligningLineOffset) + : (objectTop + objectHeight / 2 + aligningLineOffset), + y2: (activeObjectTop > objectTop) + ? (activeObjectTop + activeObjectHeight / 2 + aligningLineOffset) + : (activeObjectTop - activeObjectHeight / 2 - aligningLineOffset) + }); + activeObject.setPositionByOrigin(new fabric.Point(objectLeft, activeObjectTop), 'center', 'center'); + } + + // snap by the left edge + if (isInRange(objectLeft - objectWidth / 2, activeObjectLeft - activeObjectWidth / 2)) { + verticalInTheRange = true; + verticalLines.push({ + x: objectLeft - objectWidth / 2, + y1: (objectTop < activeObjectTop) + ? (objectTop - objectHeight / 2 - aligningLineOffset) + : (objectTop + objectHeight / 2 + aligningLineOffset), + y2: (activeObjectTop > objectTop) + ? (activeObjectTop + activeObjectHeight / 2 + aligningLineOffset) + : (activeObjectTop - activeObjectHeight / 2 - aligningLineOffset) + }); + activeObject.setPositionByOrigin(new fabric.Point(objectLeft - objectWidth / 2 + activeObjectWidth / 2, activeObjectTop), 'center', 'center'); + } + + // snap by the right edge + if (isInRange(objectLeft + objectWidth / 2, activeObjectLeft + activeObjectWidth / 2)) { + verticalInTheRange = true; + verticalLines.push({ + x: objectLeft + objectWidth / 2, + y1: (objectTop < activeObjectTop) + ? (objectTop - objectHeight / 2 - aligningLineOffset) + : (objectTop + objectHeight / 2 + aligningLineOffset), + y2: (activeObjectTop > objectTop) + ? (activeObjectTop + activeObjectHeight / 2 + aligningLineOffset) + : (activeObjectTop - activeObjectHeight / 2 - aligningLineOffset) + }); + activeObject.setPositionByOrigin(new fabric.Point(objectLeft + objectWidth / 2 - activeObjectWidth / 2, activeObjectTop), 'center', 'center'); + } + + // snap by the vertical center line + if (isInRange(objectTop, activeObjectTop)) { + horizontalInTheRange = true; + horizontalLines.push({ + y: objectTop, + x1: (objectLeft < activeObjectLeft) + ? (objectLeft - objectWidth / 2 - aligningLineOffset) + : (objectLeft + objectWidth / 2 + aligningLineOffset), + x2: (activeObjectLeft > objectLeft) + ? (activeObjectLeft + activeObjectWidth / 2 + aligningLineOffset) + : (activeObjectLeft - activeObjectWidth / 2 - aligningLineOffset) + }); + activeObject.setPositionByOrigin(new fabric.Point(activeObjectLeft, objectTop), 'center', 'center'); + } + + // snap by the top edge + if (isInRange(objectTop - objectHeight / 2, activeObjectTop - activeObjectHeight / 2)) { + horizontalInTheRange = true; + horizontalLines.push({ + y: objectTop - objectHeight / 2, + x1: (objectLeft < activeObjectLeft) + ? (objectLeft - objectWidth / 2 - aligningLineOffset) + : (objectLeft + objectWidth / 2 + aligningLineOffset), + x2: (activeObjectLeft > objectLeft) + ? (activeObjectLeft + activeObjectWidth / 2 + aligningLineOffset) + : (activeObjectLeft - activeObjectWidth / 2 - aligningLineOffset) + }); + activeObject.setPositionByOrigin(new fabric.Point(activeObjectLeft, objectTop - objectHeight / 2 + activeObjectHeight / 2), 'center', 'center'); + } + + // snap by the bottom edge + if (isInRange(objectTop + objectHeight / 2, activeObjectTop + activeObjectHeight / 2)) { + horizontalInTheRange = true; + horizontalLines.push({ + y: objectTop + objectHeight / 2, + x1: (objectLeft < activeObjectLeft) + ? (objectLeft - objectWidth / 2 - aligningLineOffset) + : (objectLeft + objectWidth / 2 + aligningLineOffset), + x2: (activeObjectLeft > objectLeft) + ? (activeObjectLeft + activeObjectWidth / 2 + aligningLineOffset) + : (activeObjectLeft - activeObjectWidth / 2 - aligningLineOffset) + }); + activeObject.setPositionByOrigin(new fabric.Point(activeObjectLeft, objectTop + objectHeight / 2 - activeObjectHeight / 2), 'center', 'center'); + } + } + + if (!horizontalInTheRange) { + horizontalLines.length = 0; + } + + if (!verticalInTheRange) { + verticalLines.length = 0; + } + }); + + canvas.on('before:render', function() { + + if(canvas&&canvas.contextTop) + { + canvas.clearContext(canvas.contextTop); + } + + + }); + + canvas.on('after:render', function() { + for (var i = verticalLines.length; i--; ) { + drawVerticalLine(verticalLines[i]); + } + for (var i = horizontalLines.length; i--; ) { + drawHorizontalLine(horizontalLines[i]); + } + verticalLines.length = horizontalLines.length = 0; + }); + + canvas.on('mouse:up', function() { + verticalLines.length = horizontalLines.length = 0; + canvas.renderAll(); + }); +} + diff --git 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e=et.asn1.ASN1Util.newObject(t.obj);t.hex="00"+e.getEncodedHex()}et.asn1.DERBitString.superclass.constructor.call(this),this.hT="03",this.setHexValueIncludingUnusedBits=function(t){this.hTLV=null,this.isModified=!0,this.hV=t},this.setUnusedBitsAndHexValue=function(t,e){if(t<0||7, https://github.com/MrRio/jsPDF + * 2015-2021 yWorks GmbH, http://www.yworks.com + * 2015-2021 Lukas Holländer , https://github.com/HackbrettXXX + * 2016-2018 Aras Abbasi + * 2010 Aaron Spike, https://github.com/acspike + * 2012 Willow Systems Corporation, https://github.com/willowsystems + * 2012 Pablo Hess, https://github.com/pablohess + * 2012 Florian Jenett, https://github.com/fjenett + * 2013 Warren Weckesser, https://github.com/warrenweckesser + * 2013 Youssef Beddad, https://github.com/lifof + * 2013 Lee Driscoll, https://github.com/lsdriscoll + * 2013 Stefan Slonevskiy, https://github.com/stefslon + * 2013 Jeremy Morel, https://github.com/jmorel + * 2013 Christoph Hartmann, https://github.com/chris-rock + * 2014 Juan Pablo Gaviria, https://github.com/juanpgaviria + * 2014 James Makes, https://github.com/dollaruw + * 2014 Diego Casorran, https://github.com/diegocr + * 2014 Steven Spungin, https://github.com/Flamenco + * 2014 Kenneth Glassey, https://github.com/Gavvers + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Contributor(s): + * siefkenj, ahwolf, rickygu, Midnith, saintclair, eaparango, + * kim3er, mfo, alnorth, Flamenco + */ + +!function(t,e){"object"==typeof exports&&"undefined"!=typeof module?e(exports):"function"==typeof define&&define.amd?define(["exports"],e):e((t=t||self).jspdf={})}(this,(function(t){"use strict";function e(t){return(e="function"==typeof Symbol&&"symbol"==typeof Symbol.iterator?function(t){return typeof t}:function(t){return t&&"function"==typeof Symbol&&t.constructor===Symbol&&t!==Symbol.prototype?"symbol":typeof t})(t)}var r=function(){return"undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this}();function n(){r.console&&"function"==typeof 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Blob([String.fromCharCode(65279),t],{type:t.type}):t}(t,n),r)}:function(t,n,i,o){if((o=o||open("","_blank"))&&(o.document.title=o.document.body.innerText="downloading..."),"string"==typeof t)return a(t,n,i);var s="application/octet-stream"===t.type,c=/constructor/i.test(r.HTMLElement)||r.safari,u=/CriOS\/[\d]+/.test(navigator.userAgent);if((u||s&&c)&&"object"===("undefined"==typeof FileReader?"undefined":e(FileReader))){var l=new FileReader;l.onloadend=function(){var t=l.result;t=u?t:t.replace(/^data:[^;]*;/,"data:attachment/file;"),o?o.location.href=t:location=t,o=null},l.readAsDataURL(t)}else{var h=r.URL||r.webkitURL,f=h.createObjectURL(t);o?o.location=f:location.href=f,o=null,setTimeout((function(){h.revokeObjectURL(f)}),4e4)}}); +/** + * A class to parse color values + * @author Stoyan Stefanov + * {@link http://www.phpied.com/rgb-color-parser-in-javascript/} + * @license Use it if you like it + */function h(t){var e;t=t||"",this.ok=!1,"#"==t.charAt(0)&&(t=t.substr(1,6));t={aliceblue:"f0f8ff",antiquewhite:"faebd7",aqua:"00ffff",aquamarine:"7fffd4",azure:"f0ffff",beige:"f5f5dc",bisque:"ffe4c4",black:"000000",blanchedalmond:"ffebcd",blue:"0000ff",blueviolet:"8a2be2",brown:"a52a2a",burlywood:"deb887",cadetblue:"5f9ea0",chartreuse:"7fff00",chocolate:"d2691e",coral:"ff7f50",cornflowerblue:"6495ed",cornsilk:"fff8dc",crimson:"dc143c",cyan:"00ffff",darkblue:"00008b",darkcyan:"008b8b",darkgoldenrod:"b8860b",darkgray:"a9a9a9",darkgreen:"006400",darkkhaki:"bdb76b",darkmagenta:"8b008b",darkolivegreen:"556b2f",darkorange:"ff8c00",darkorchid:"9932cc",darkred:"8b0000",darksalmon:"e9967a",darkseagreen:"8fbc8f",darkslateblue:"483d8b",darkslategray:"2f4f4f",darkturquoise:"00ced1",darkviolet:"9400d3",deeppink:"ff1493",deepskyblue:"00bfff",dimgray:"696969",dodgerblue:"1e90ff",feldspar:"d19275",firebrick:"b22222",floralwhite:"fffaf0",forestgreen:"228b22",fuchsia:"ff00ff",gainsboro:"dcdcdc",ghostwhite:"f8f8ff",gold:"ffd700",goldenrod:"daa520",gray:"808080",green:"008000",greenyellow:"adff2f",honeydew:"f0fff0",hotpink:"ff69b4",indianred:"cd5c5c",indigo:"4b0082",ivory:"fffff0",khaki:"f0e68c",lavender:"e6e6fa",lavenderblush:"fff0f5",lawngreen:"7cfc00",lemonchiffon:"fffacd",lightblue:"add8e6",lightcoral:"f08080",lightcyan:"e0ffff",lightgoldenrodyellow:"fafad2",lightgrey:"d3d3d3",lightgreen:"90ee90",lightpink:"ffb6c1",lightsalmon:"ffa07a",lightseagreen:"20b2aa",lightskyblue:"87cefa",lightslateblue:"8470ff",lightslategray:"778899",lightsteelblue:"b0c4de",lightyellow:"ffffe0",lime:"00ff00",limegreen:"32cd32",linen:"faf0e6",magenta:"ff00ff",maroon:"800000",mediumaquamarine:"66cdaa",mediumblue:"0000cd",mediumorchid:"ba55d3",mediumpurple:"9370d8",mediumseagreen:"3cb371",mediumslateblue:"7b68ee",mediumspringgreen:"00fa9a",mediumturquoise:"48d1cc",mediumvioletred:"c71585",midnightblue:"191970",mintcream:"f5fffa",mistyrose:"ffe4e1",moccasin:"ffe4b5",navajowhite:"ffdead",navy:"000080",oldlace:"fdf5e6",olive:"808000",olivedrab:"6b8e23",orange:"ffa500",orangered:"ff4500",orchid:"da70d6",palegoldenrod:"eee8aa",palegreen:"98fb98",paleturquoise:"afeeee",palevioletred:"d87093",papayawhip:"ffefd5",peachpuff:"ffdab9",peru:"cd853f",pink:"ffc0cb",plum:"dda0dd",powderblue:"b0e0e6",purple:"800080",red:"ff0000",rosybrown:"bc8f8f",royalblue:"4169e1",saddlebrown:"8b4513",salmon:"fa8072",sandybrown:"f4a460",seagreen:"2e8b57",seashell:"fff5ee",sienna:"a0522d",silver:"c0c0c0",skyblue:"87ceeb",slateblue:"6a5acd",slategray:"708090",snow:"fffafa",springgreen:"00ff7f",steelblue:"4682b4",tan:"d2b48c",teal:"008080",thistle:"d8bfd8",tomato:"ff6347",turquoise:"40e0d0",violet:"ee82ee",violetred:"d02090",wheat:"f5deb3",white:"ffffff",whitesmoke:"f5f5f5",yellow:"ffff00",yellowgreen:"9acd32"}[t=(t=t.replace(/ 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