Files
SoonDesign/frontend-web/vendor/js/guideLines.js
T
24kycj 88c6ce8ccc 重构 monorepo 并完善网页端订阅与首页体验
- 迁移为 frontend-web、frontend-electron、backend-web 与 docker 部署结构
- 网页端:订阅门禁二次弹窗、套餐/支付组件化、顶栏分组对齐
- 首页:最近文件与模板库布局优化,缩略图对齐,下载与删除操作
- 新增管理后台、支付与云端文件 API,更新 README 与项目规范

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-08 18:17:39 +08:00

220 lines
7.7 KiB
JavaScript

function initAligningGuidelines(canvas) {
var ctx = canvas.getSelectionContext(),
//aligningLineOffset = 0,
//aligningLineMargin = 0,
//aligningLineWidth = 1,
//aligningLineColor = 'rgb(0,0,0)',
aligningLineOffset = 4,
aligningLineMargin = 5,//吸引
aligningLineWidth = 6,
aligningLineColor = '#6637FF',
viewportTransform,
zoom = 1;
function drawVerticalLine(coords) {
drawLine(
coords.x + 0.5,
coords.y1 > coords.y2 ? coords.y2 : coords.y1,
coords.x + 0.5,
coords.y2 > coords.y1 ? coords.y2 : coords.y1);
}
function drawHorizontalLine(coords) {
drawLine(
coords.x1 > coords.x2 ? coords.x2 : coords.x1,
coords.y + 0.5,
coords.x2 > coords.x1 ? coords.x2 : coords.x1,
coords.y + 0.5);
}
function drawLine(x1, y1, x2, y2) {
ctx.save();
ctx.lineWidth = aligningLineWidth;
ctx.strokeStyle = aligningLineColor;
ctx.beginPath();
let width = canvas.getWidth();
let height = canvas.getHeight();
ctx.moveTo(width / 2 - ( ( width / 2 - (x1) ) * zoom ) , height / 2 - ( ( height / 2 - (y1) ) * zoom ));//哪个点散射出来
ctx.lineTo(width / 2 - ( ( width / 2 - (x2) ) * zoom ), height / 2 - ( ( height / 2 - (y2) ) * zoom ));//结束到哪个点
//修复中心放大后的位置偏移 2021-10-24
ctx.stroke();
ctx.restore();
}
function isInRange(value1, value2) {
value1 = Math.round(value1);
value2 = Math.round(value2);
for (var i = value1 - aligningLineMargin, len = value1 + aligningLineMargin; i <= len; i++) {
if (i === value2) {
return true;
}
}
return false;
}
var verticalLines = [],
horizontalLines = [];
canvas.on('mouse:down', function () {
viewportTransform = canvas.viewportTransform;
zoom = canvas.getZoom();
});
canvas.on('object:moving', function(e) {
var activeObject = e.target,
canvasObjects = canvas.getObjects(),
activeObjectCenter = activeObject.getCenterPoint(),
activeObjectLeft = activeObjectCenter.x,
activeObjectTop = activeObjectCenter.y,
activeObjectBoundingRect = activeObject.getBoundingRect(),
activeObjectHeight = activeObjectBoundingRect.height / viewportTransform[3],
activeObjectWidth = activeObjectBoundingRect.width / viewportTransform[0],
horizontalInTheRange = false,
verticalInTheRange = false,
transform = canvas._currentTransform;
if (!transform) return;
// It should be trivial to DRY this up by encapsulating (repeating) creation of x1, x2, y1, and y2 into functions,
// but we're not doing it here for perf. reasons -- as this a function that's invoked on every mouse move
for (var i = canvasObjects.length; i--; ) {
if (canvasObjects[i] === activeObject) continue;
var objectCenter = canvasObjects[i].getCenterPoint(),
objectLeft = objectCenter.x,
objectTop = objectCenter.y,
objectBoundingRect = canvasObjects[i].getBoundingRect(),
objectHeight = objectBoundingRect.height / viewportTransform[3],
objectWidth = objectBoundingRect.width / viewportTransform[0];
// snap by the horizontal center line
if (isInRange(objectLeft, activeObjectLeft)) {
verticalInTheRange = true;
verticalLines.push({
x: objectLeft,
y1: (objectTop < activeObjectTop)
? (objectTop - objectHeight / 2 - aligningLineOffset)
: (objectTop + objectHeight / 2 + aligningLineOffset),
y2: (activeObjectTop > objectTop)
? (activeObjectTop + activeObjectHeight / 2 + aligningLineOffset)
: (activeObjectTop - activeObjectHeight / 2 - aligningLineOffset)
});
activeObject.setPositionByOrigin(new fabric.Point(objectLeft, activeObjectTop), 'center', 'center');
}
// snap by the left edge
if (isInRange(objectLeft - objectWidth / 2, activeObjectLeft - activeObjectWidth / 2)) {
verticalInTheRange = true;
verticalLines.push({
x: objectLeft - objectWidth / 2,
y1: (objectTop < activeObjectTop)
? (objectTop - objectHeight / 2 - aligningLineOffset)
: (objectTop + objectHeight / 2 + aligningLineOffset),
y2: (activeObjectTop > objectTop)
? (activeObjectTop + activeObjectHeight / 2 + aligningLineOffset)
: (activeObjectTop - activeObjectHeight / 2 - aligningLineOffset)
});
activeObject.setPositionByOrigin(new fabric.Point(objectLeft - objectWidth / 2 + activeObjectWidth / 2, activeObjectTop), 'center', 'center');
}
// snap by the right edge
if (isInRange(objectLeft + objectWidth / 2, activeObjectLeft + activeObjectWidth / 2)) {
verticalInTheRange = true;
verticalLines.push({
x: objectLeft + objectWidth / 2,
y1: (objectTop < activeObjectTop)
? (objectTop - objectHeight / 2 - aligningLineOffset)
: (objectTop + objectHeight / 2 + aligningLineOffset),
y2: (activeObjectTop > objectTop)
? (activeObjectTop + activeObjectHeight / 2 + aligningLineOffset)
: (activeObjectTop - activeObjectHeight / 2 - aligningLineOffset)
});
activeObject.setPositionByOrigin(new fabric.Point(objectLeft + objectWidth / 2 - activeObjectWidth / 2, activeObjectTop), 'center', 'center');
}
// snap by the vertical center line
if (isInRange(objectTop, activeObjectTop)) {
horizontalInTheRange = true;
horizontalLines.push({
y: objectTop,
x1: (objectLeft < activeObjectLeft)
? (objectLeft - objectWidth / 2 - aligningLineOffset)
: (objectLeft + objectWidth / 2 + aligningLineOffset),
x2: (activeObjectLeft > objectLeft)
? (activeObjectLeft + activeObjectWidth / 2 + aligningLineOffset)
: (activeObjectLeft - activeObjectWidth / 2 - aligningLineOffset)
});
activeObject.setPositionByOrigin(new fabric.Point(activeObjectLeft, objectTop), 'center', 'center');
}
// snap by the top edge
if (isInRange(objectTop - objectHeight / 2, activeObjectTop - activeObjectHeight / 2)) {
horizontalInTheRange = true;
horizontalLines.push({
y: objectTop - objectHeight / 2,
x1: (objectLeft < activeObjectLeft)
? (objectLeft - objectWidth / 2 - aligningLineOffset)
: (objectLeft + objectWidth / 2 + aligningLineOffset),
x2: (activeObjectLeft > objectLeft)
? (activeObjectLeft + activeObjectWidth / 2 + aligningLineOffset)
: (activeObjectLeft - activeObjectWidth / 2 - aligningLineOffset)
});
activeObject.setPositionByOrigin(new fabric.Point(activeObjectLeft, objectTop - objectHeight / 2 + activeObjectHeight / 2), 'center', 'center');
}
// snap by the bottom edge
if (isInRange(objectTop + objectHeight / 2, activeObjectTop + activeObjectHeight / 2)) {
horizontalInTheRange = true;
horizontalLines.push({
y: objectTop + objectHeight / 2,
x1: (objectLeft < activeObjectLeft)
? (objectLeft - objectWidth / 2 - aligningLineOffset)
: (objectLeft + objectWidth / 2 + aligningLineOffset),
x2: (activeObjectLeft > objectLeft)
? (activeObjectLeft + activeObjectWidth / 2 + aligningLineOffset)
: (activeObjectLeft - activeObjectWidth / 2 - aligningLineOffset)
});
activeObject.setPositionByOrigin(new fabric.Point(activeObjectLeft, objectTop + objectHeight / 2 - activeObjectHeight / 2), 'center', 'center');
}
}
if (!horizontalInTheRange) {
horizontalLines.length = 0;
}
if (!verticalInTheRange) {
verticalLines.length = 0;
}
});
canvas.on('before:render', function() {
if(canvas&&canvas.contextTop)
{
canvas.clearContext(canvas.contextTop);
}
});
canvas.on('after:render', function() {
for (var i = verticalLines.length; i--; ) {
drawVerticalLine(verticalLines[i]);
}
for (var i = horizontalLines.length; i--; ) {
drawHorizontalLine(horizontalLines[i]);
}
verticalLines.length = horizontalLines.length = 0;
});
canvas.on('mouse:up', function() {
verticalLines.length = horizontalLines.length = 0;
canvas.renderAll();
});
}